thebleedingwoodland
The Bleeding Woodland
533 posts
Chinese Indonesian // TS3 & TS4 Simblr & CC Creator // Blood Type A // 34 years old professional adult man // Straighthttps://thebleedingwoodland.blogspot.com
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thebleedingwoodland · 26 days ago
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张雪风
一个美丽的女人。我记得我曾经爱上过她 ❤️
Postingan lama bersemi kembali~
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thebleedingwoodland · 3 months ago
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Another Work in Progress
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Mooncake Maker as default replacement for Fortune Cookies Maker from TS3 World Adventures in Shang Simla, China.
As you know, Fortune Cookies are cookies originated from United States of America, which is not correct to portray cakes/cookies/pastries that are supposedly from China.
Not sure to publish it because it feels not finished yet.
In Buy Mode CAS is alright: High resolution (1024), right texture.
After click finish to exit CAS mode, it reverts to Low resolution (default EA texture is 512) and wrong texture (bad UV-Mapping) for preset 1. Other presets have right texture, but in low resolution.
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So far the GeoStates (Full, half, empty states) are working.
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The mesh of Mooncakes are fine.
I'm not script modder, therefore cannot remove or change functionality of default EA's Fortune Cookies lucky number and paper thing.
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Happy Mid-Autumn Festival!
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Mid-Autumn Festival is one of important events in Chinese calendar.
Falling on the 15th day of the eighth lunar month, it's celebrated primarily in East and Southeast Asia and is a time for families to gather to sample autumn harvests, light lanterns and admire what's believed to be the fullest moon of the year.
In 2024, the Mid-Autumn Festival, or the Moon Festival, falls on September 17. 
Mid-Autumn Festival became an official celebration in China during the Tang Dynasty (618-907 CE).
It was described as a day for emperors to celebrate the year's harvest by giving offerings to the moon and hosting a great feast.
Today, the Mid-Autumn Festival is an incredibly important family gathering – it's when "People and the moon reunite to form a full circle," as an old saying goes.
Mid-Autumn Festival is shrouded in myth. One of the most beloved – and tragic – pieces of folklore tells the story of how a woman named Chang'e became the moon goddess.
One of the biggest stars of the Mid-Autumn Festival is the Mooncake. The term "Mooncake" was first found in 1274 AD in author Wu Zimu's "Book of Dreams," and the first cookbook on how to prepare mooncakes was published in 1792.
While there are many variations of mooncakes, the most famous is the classic Cantonese version: a soft pastry filled with sweet lotus seed paste and savory salted duck egg yolk.
source: CNN
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thebleedingwoodland · 4 months ago
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TS3 - Pet Bowl, Pet Food Packaging, Pet Kibbles Replacement Mod
D E F A U L T   R E P L A C E M E N T & F U N C T I O N A L P E T B O W L WITH GeoStates (Full, Half, Empty)
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Remember those EA tacky pet bowls and purple pixelated pet food packaging....
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Not just pixelated... I made these default replacement mods for the sake of realism. It's because in real life there is no such thing as Pet food kibbles made by commercial pet food industry for both Cats & Dogs. Cat food and Dog food are separated due to different ingredients and nutrition formulated for Cats and Dogs.
Food suitable for both Cats and Dogs are raw food, usually made by small business company or handmade.
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5 styles you can only choose one :
Dog Food
Cat Food
Cat & Dog Raw Food
Dog Biscuit Chinese New Year Edition
Cat Biscuit Balinese Edition
These Mods will replace:
Pet Bowls (Cheap, Moderate, Luxury) & Pet Kibbles
Each Pet Bowl has 3 Presets and recolourable.
‣ Cheap Pet Bowl using EA's Moderate pet bowl mesh, because plastic pet bowl with round shape is much more common in real life rather than rounded square shape.
‣ Moderate Pet Bowl: Removed the EA stencil on Moderate Pet Bowl because of tacky, pixelated and the "For Dog" design (depicted with bones) cannot be changed to "For Cat" version of design.
‣ Luxury Pet Bowl using "My First Pet Bowl" mesh by myself because it much more realistic for expensive pet bowl with shiny aluminum material. EA's Luxury Pet Bowl with carving and feet are too tacky, complicated and does not exist in real life.
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Pet Bowls have title name and price same as EA's.
With thumbnail :
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Pet Food Packaging (Decoration)
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Pet Food Packaging title name is Simina Pet Chow Price: § 75 You can find on Decoration > Miscellaneous Decor. (Same as EA's)
With thumbnail:
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Pet Food Packaging (Pouring)
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Requirement: Pets Expansion Pack
⚠️ Disclaimer: These Mods are changing appearance of mesh and texture only, no script Mod. Dogs still can eat Cat food and Cats can eat Dog food following EA code in the game.
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⚠️ This package will be replacing the default EA, so you have to choose one. Installing more than one default replacement will cause conflict. ⚠️
As usual, install one of these packages on Package folder. You can safely delete the package if you no longer want to use the default replacement.
[ Download Dog Food Default Replacement Pack ]
[ Download Cat Food Default Replacement Pack ]
[ Download Cat & Dog Raw Food Default Replacement Pack ]
[ Download Dog Biscuit Chinese New Year Edition Default Replacement Pack ]
[ Download Cat Biscuit Balinese Default Replacement Pack ]
These Mods are fully tested in the game. The pet bowls are working with GeoStates (Full, Half, Empty) and recolour in Create-A-Style mode.
Click Read More to see
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thebleedingwoodland · 4 months ago
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I didn't remember my pose you were using for posing your Sim by looking at the screenshots. After I clicked the link just realized it was pose for taking off eyeglasses I did year 2017 ago.... wow.
Thank you for using my CC. Nice poses, concept, and screenshots 👏🏼
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Ryuu Tsumajiro - The Dark Urge
"My rancid blood whispers to me: kill, kill, and kill again! My ruined body yearns to reap death in this world, and when this foul Urge calls, it possesses my whole being. Injured beyond repair, I know nothing besides this: I must resist this Dark Urge, lest it consume my mind! I must discover what happened to me, and who I was. Before my twitching knife-hand writes a tragedy in blood...."
— Baldur's Gate 3: The Dark Urge intro cinematic
MY THOUGHTS & CC CREDITS
MY THOUGHTS
New year, new game, wenches! <(^0^)>
Y'all.
I'm like 100+ hours into BG3 so far, and still only on Act 2, LOL. I'm sad; my break's over so I'm back in school now--but I still have so much gaming left to do~! 😭😩
I'm doing a Neutral Good playthrough first, just to get my bearings. But my next run will be as the Chaotic Evil Dark Urge, just effing stuff up & killing EVERYONE I don't like, eff diplomacy! 😈
In the mean time, I figured I'd have sim!Ryuu gallivant around SimNation as I test out the BG3 CC I'm converting from BG3. Great news: most of it's done, so I'll be uploading a bunch ASAP for my January upload. So stay tuned!
CC CREDITS
- Eyes (Tifa N46) & hair
- Dragon skin by @taty86
- Almost all poses by @studiok2sims at MTS
- Hand pose by @thebleedingwoodland
- Godrays by @greenplumbboblover at MTS
- Thanks @callahan-point @cavernsofdarkness @dyeawkwardsims @ts3asianccfinds for testing the outfit for me! ❤️
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thebleedingwoodland · 4 months ago
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謝謝使用我的CC!
Thank you for using my CC! Nice screenshot! Beautiful Sim lady.
Chinese New Year Pose Set by me.
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Created a traditional Chinese beauty to celebrate the Chinese New Year 😄
Based on TV series of the Dream of the Red Chamber (1987 TV series) (Chinese: 《红楼梦》)
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thebleedingwoodland · 4 months ago
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哇 ! 我很高興你喜歡我的CC👍吃吧!
@dianaimy0805
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Trying@thebleedingwoodland
很有节日的感觉|。・㉨・)っ♡
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thebleedingwoodland · 4 months ago
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Tomarang
Lanjutan dari postingan Tomarang berikutnya. Berhubung saya sendiri masih capek pulang kerja di dunia nyata, jadi saya review singkat, padat, dan jelas saja ya.
The Sims 4 studio team who did research for For Rent EP definitely taking many references from Thailand and Malaysia.
Boat = Thailand.
Colourful diamond-shaped lanterns hanging on cafe = Vietnam. (It's not Chinese lantern, very different).
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Gazebo Rooftop = Thailand.
Squat toilet = universal Southeast Asian "traditional" toilet. Actual Southeast Asian style throw the water using Gayung as water container to the toilet to flush the toilet.
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Painting on The Screaming Gecko cafe, there is image of temple. It is Thai temple. Wat Phra Kaew.
NASI LEMAK, the famous national Malaysian dish, Finally EA updated the correct mesh. And adding Coconut Rice to the menu which is not accurate.
There is no such thing as "Coconut Rice" in Southeast Asian cuisine. I asked fellow Indonesian Sims player and real life people from Indonesia and Malaysia... They are confused and don't know what is "Coconut Rice."
Apologize from EA accepted. So far the complaint via Malaysian youtube influencer worked. The only interesting about this Nasi Lemak 3D model is the texture. Too realistic for The Sims 4 food. As it is more suitable for The Sims 3 food texture without looking too cartoon. I can easily recognize nasi, ikan teri, ayam, sambal, ketimun, kacang, dan telur.
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Painting on cafe wall. Beer and... Tiger? What's EA trying to say... Is it Tiger Beer? Beer from Singapore?
Tiger Statue. In Indonesia, there are many Tiger statues displayed on the public street and in front of military building. There was "Cisewu Tiger Statue." from Indonesia became viral on internet, due to its funny-looking tiger statue looks like laughing.
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Thailand Dragon fountain statue. Yes, dragon in Southeast Asia is depicted as water serpent creature. The color is right, Green and gold. Definitely not eyesore in red colour like The Sims 3 Shang Simla Chinese dragon statue.
Dragons have long symbolized power, creativity, heaven, and good fortune. Thai culture also believes that dragons have authority over bodies of water, rain, floods, and storms.
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Wet Market = universal Southeast Asian market. There are always fresh fish, seafood, and chicken sold on the market stall.
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thebleedingwoodland · 4 months ago
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Bro is happy.
He is my imaginary character I made since 2015. Glad that he looks enjoying his life. This is how I imagine Ridwan Chandra should look with natural smile. He's extrovert and socialite.
Spoiler: Facial features for men are too few, not enough options. No stubble, just moustache and beard.
Comparison to The Sims 3 version.
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thebleedingwoodland · 4 months ago
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Gak enak badan. 不舒服。
Feel unwell this day.
Take care of your health, all.
DEFAULT REPLACEMENT – TS3 Ambition's Pill Resized LINK here
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thebleedingwoodland · 4 months ago
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Buset, bikin kaget.
InZOI, competitor of The Sims will be seriously crushing EA's The Sims to the ground. Realistic graphic and approach that will give The Sims 3 fans and "realistic look life simulator" fans what we want.
This is leaked screenshot showing snippet of InZOI world in development says:
Cahaya
Cahaya, a city in a parallel universe, evokes the charm of Indonesia's beautiful holiday destinations. Renowned for its crystal-clear waters, vibrant coral reefs, and rich marine life, it is a haven for snorkelers and divers. Interacting with the cats that can be found everywhere on the island is also one of Cahaya's indispensable charms. Discover fresh inspiration on this tranquil island, a sanctuary of natural beauty.
Too accurate and not "comical stereotype" unlike EA's The Sims who keep making Asian representation in-game like cartoon.
Due to - disappointingly - lacking Indonesian representation in The Sims 4's For Rent Expansion Pack, this is great news and will give exposure of Indonesia , largest Southeast Asia country, to worldwide players.
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thebleedingwoodland · 4 months ago
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TS4 - 16 Indonesian Paintings
Adding more Southeast Asia representation for The Sims 4: For Rent Expansion Pack Also, today 17th August is celebration of Independence Day of Indonesia
Base Game compatible, no Expansion Pack needed.
The paintings are cloned from Base Game with same price as the originals.
The swatches are same as the originals. The only things I changed are the images for paintings & size of some painting frames a bit to fit to the image ratio.
The images for paintings are not made by me. The images are free stocks from Freepik.com, Vecteezy.com, purchased from Shutterstock.com. Copyrights of images are the respective artists from each stock image providers.
Can be found on Decorations > Paintings & Posters
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[ Download ]
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thebleedingwoodland · 4 months ago
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Tomarang
Suasana jalan di kota Tomarang tengah panasnya terik matahari yang sudah biasa membara tiap harinya karena Tomarang terletak di Asia Tenggara di bawah garis khatulistiwa, sehingga musim panas adalah musim yang sangat biasa dihadapi oleh para Sims Tomarang.
Ketemu bajaj di pinggiran kios.
Sejauh mata memandang ada banyak gabungan unsur negara Asia Tenggara.
Chinatown, windows & bus shelter in Singapore,
Indonesian bajaj (blue bajaj= gas fueled bajaj without producing polluted emission),
Sungai Point (Sungai is word in Bahasa Indonesia & Malay Malaysia means river),
Malaysian street buildings & signs.
Taman Botani. Taman is word in Bahasa Indonesia & Malay Malaysia means park.
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thebleedingwoodland · 5 months ago
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hey! i just wanted to tell you that i am rlly surprised u made ur debut in modthesims! i found u out of nowhere and im so happy (and kinda overproud lol) with ur contents as a fellow chinese indonesian! keep up the good work u already did so far! lots of love for all of ur creations! :D
Hai juga. Terima kasih banyak atas apresiasinya. Kamsia, xie xie ni!
Kalau dibilang debut sih gak juga, karena aku kreator lama dari tahun 2011 mulai posting karya di ModTheSims sejak era The Sims 2. Mulai aktif buat CC, termasuk tema Indonesia dan Chinese mulai dari tahun 2017. Aktifnya di Tumblr dan blog pribadi di Blogger, buat nambah-nambahin trafik di dua website itu. Pada akhirnya diupload juga di ModTheSims. Supaya makin dikenal saja di kalangan pemain The Sims yang gak punya Tumblr.
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Hi too. Thank you for your appreciation.
Not really debut, because I am old creator from year 2011 first uploaded my own CC on ModTheSims since The Sims 2 era. Started being active creating CC, including Indonesian & Chinese themed since year 2017. Active on Tumblr and blogger.com, just for gaining traffic. In the end, I uploaded too on ModTheSims, to gain more exposure to Sims players who don't have Tumblr.
Enjoy and have fun with my CC.
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thebleedingwoodland · 5 months ago
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Good job for the build 👍👍Glad that I can help
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Chinatown rises.
One end of the Parian, an Arrabales that serves as the chief residence of San Simeon's Chinese community. Many have lived there for generations and had turned what was once a ghetto into a place with palatial houses... that they promptly turned into apartments for rent.
The temple-like structure with the Christian base game mausoleum is, in fact, a redo of the Chinese cemetery, made based on feedback from @thebleedingwoodland and inspired by aerial photos of the Manila Chinese cemetery. The change was inspired by what I feel were anachronisms in the way I built the family mausoleums, which would've not have been house-like until the late 19th and early 20th centuries. I also created a temple inspired by (but not visually similar to) a real one from the 19th Century that once stood in the Manila Chinese Cemetery but had since been demolished. The fact that the Christian mausoleum is so color-dissonant to the rest of the cemetery is making me think I should just build the chapel myself or use a recolorable rabbit hole.
A few details under the cut:
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Like in some of my other projects, I added remains in some of the graves in the form of skeletons.
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The graves were based in part on Chinese cemetery graves in Indonesia and Malaysia, which based on an aerial photo of the Manila cemetery was also the case in the Philippines at one point before (at least in Manila) the families started building mausoleums (bleedingwoodland was able to find me pics of some older examples, so retained exactly one for now.)
The trend of mausoleums started in the early 20th century as a way of shielding the families visiting from the weather during sacred holidays like the Qingming festival or All Souls' Day. Right now, only one gravesite has such a roof and it isn't too elaborate; a much more modern version would have little space left for any flat graves and have a variety of styles, including European-styled graves.
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thebleedingwoodland · 5 months ago
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WORK IN PROGRESS
Yes, I have another WIP: Replacing Pet Food texture, Pet bowl, and Pet Packaging. I had wish to replacing these since 2018, now as I understand principle of Default Replacement modding, this is dream comes true. So far all of them are working and well replaced.
So here we are Jiang Weiyuan pouring Dog Food for his favorite Corgi dog: Jia Jia.
Don't worry. I create Cat food version too.
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EA's Luxury Pet Bowl made me dizzy due to its intricate "Luxury" Gold carving taken too literally. No pet bowl has gold carving like EA made, so I replaced with my My First Pet Bowl mesh I made from year 2018.
As for Spring Rolls, I postponed it, because it still doesn't look right. I need more time to polish it.
Full
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Half & Empty
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I already wrote the tutorial for Default Replacement for food with GeoStates: Full, Half, Empty
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It's in my Draft.
I postpone these all projects because I'm really tired of keep making The Sims projects and possibly burnout for this past 2-3 weeks. Recently I helped fellow Simblr with his building project asking feedback about Chinese building and this day I had uploaded several CC to ModTheSims for backup. I cannot rely on blogger and Tumblr only, because many Sims players do not have access to Tumblr.
I need to go back to reality, play more video games that I bought but haven't played. I will back soon to The Sims community with CC if I'm ready.
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thebleedingwoodland · 5 months ago
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Ayam Goreng Kremes
Whole fried chicken with Kremesan (a crunchy condiment) ... The kremesan is an additional or complementary menu made from flour fried crispy) and sambal
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2. Nasi Bakar Cakalang Pete Sambal Matah
"Grilled rice" with Cakalang fish (Skipjack Tuna fish) and pete (bitter bean or twisted cluster bean in English) and sambal matah (Balinese onion sambal)
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3. Soto Mie Bogor
Noodles soup from Bogor, West Java, Indonesia, served with beef and emping (melinjo chip).
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4. Bakmi Ayam & Teh Tawar
Chinese Indonesian noodles with minced chicken toppings & unsweetened tea
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5. Nasi Bakar Ayam
"Grilled rice" with shredded chicken meat and sambal.
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6. Indomie Rasa Rawon Pedas Mercon
Indomie with spicy rawon flavor. Rawon is beef soup cuisine from East Java.
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7. Soto Betawi
Hearty beef soup from Jakarta consisting of chunks of meat and offal that are slowly simmered in a coconut milk broth, which is usually enriched with various spices such as lemongrass, turmeric, galangal, kefir lime leaves, and coriander.
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8. Ubi Goreng, Aneka Kue Basah : Kue Bugis Suji Pandan, Kue Lapis, Cantik Manis
Ubi Goreng = Fried sweet potato. Aneka Kue Basah = assorted Indonesian wet cakes. The wet cakes are made from rice flour.
Kue Bugis Suji Pandan is wrapped in banana leaves. It is traditional snack of soft glutinous rice flour cake, filled with sweet grated coconut. Made from sticky rice flour which is given a natural green color from pandan or suji leaves.
Kue Lapis consists of two layers of color, which is what gives this cake its name. This cake is made from rice flour, tapioca flour, coconut milk, granulated sugar, salt and coloring. This cake is steamed each layer before the layer on top is added.
Cantik Manis has white colour and has glutinous fillings inside. It is traditional snack mixture of hunkue flour, pearl sago, and coconut milk.
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9. Aneka gorengan di etalase: Otek-Otek, Martabak Telor, Bakwan, Ubi Goreng, Nanas Goreng, Pisang Goreng Madu
Assorted fried foods in display case: Otek-Otek (fried shrimp) Martabak Telor ( Indonesian thick folded crepe made from eggs), Bakwan is batter (Wheat flour, egg, water), vegetables (shredded cabbage, carrots, beansprouts, corn, scallions), Ubi Goreng (Fried Sweet Potato), Nanas Goreng (Fried Pineapple), Pisang Goreng Madu (Fried Banana with Honey)
10. Oleh-oleh dari Jakarta, Jawa, Bali, kue basah
Food gifts from Jakarta, Java, Bali, wet cakes
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I don't need drugs and I do not smoke in real life. Delicious food in my own country is enough as stress reliever.
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thebleedingwoodland · 5 months ago
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THE SIMS 3 TUTORIAL
HOW TO CREATE DEFAULT REPLACEMENT MOD USING CUSTOM MESH & TEXTURE FOR SIMPLE OBJECT
⚠️ Tumblr has 30 pictures limit, so I cannot include too many pictures. If you want to zoom in the pictures, click the pictures to enlarge, or save the pictures into your PC, zoom the pictures on picture viewer or zoom in the pictures on your mobile phone. ⚠️
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I create this tutorial to make easier to follow because there are older tutorials available before but scattered on internet and usually only say "Export to replace s3asc" without explaining how to export the edited object properly.
My method is using TSR Workshop instead of exporting the object using Sims 3 Object Export/Import plug in because exporting to replace the s3asc using that plug in always giving error notification "ERR: Model has 1 groups; original had 0" and cannot be exported.
For beginners who are very new using s3pe and haven't created default replacement mod before, better start from simple object first.
Simple objects I mean in-game object that has single MODL and single texture with no morphs, no GeoStates, no presets, no CAS colour channels, and easily cloned from OBJD on catalogue. Usually as utensils that Sims holding in their hand, not buy/build objects. For example: Pencil, pan, fork, spoon.
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Tools to prepare:
s3oc
s3pe
Milkshape 3D for bone assignment (Version I use 1.8.5 beta, discontinued by its developer, therefore feel free to download the full version with its license key provided).
Sims 3 Object Export/Import 1.01 by Wesley Howe (Milkshape plug-in. Download msS3ObjPluginsV101.rar ) 
TSR Workshop (Older version for TS3 only version 2.0.88)
TSR Workshop plug-ins for export.import TSRW Object.
3D Program (Blender/Maya/3dsMax)
Editing images software (Photoshop, make sure you have to install .dds plugin by Nvidia. For free software alternative, you can use GIMP with its .dds plugin)
This tutorial will not teach you how to:
Meshing object ❌
Create alpha texture ❌
Change thumbnails in-game ❌
Install programs and plug-ins ❌
This is how I created Chinese chopsticks replacement mod using custom mesh and texture.
In summary, this tutorial has 10 steps:
Step 1. Clone the Object using s3oc
Step 2. Open S3PE to Copy the Original Resource Code and Export the Files
Step 3. Export the Original Mesh as Base Mesh to .obj format
Step 4. Create Your Custom Mesh
Step 5. Bone Assignment & Create Group
Step 6. Create custom Texture
Step 7. Import the .wso of Edited Mesh on TSR Workshop & Export the package
Step 8. Export MODL file from Package saved from TSR Workshop
Step 9. Finalizing in s3pe & Replacing the Original file with Edited File & Correcting the Code As Same As Default Code
Step 10. Test the CC in your game.
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✳️ Step 1. Clone the Object using s3oc
Before cloning the object, check the Game Folder for in-game object file location. Settings > Game Folders...
Take a look if the Base Game or Expansion Pack for object file you want to clone is in the right folder. For example, my The Sims 3 game are all bought from Steam, so the location is D:\SteamLibrary\steamapps\common\The Sims 3
If you want to clone object from Expansion Pack, make sure input the folder location. For example, the location for World Adventures EP is D:\SteamLibrary\steamapps\common\The Sims 3\EP1
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If you are done, close the pop-up box. You can continue click Cloning then choose Normal Object...
Wait until you get the whole catalogue. Click Search...
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For example, I clone object from World Adventures Expansion Pack. You can clone object from Base Game or other Expansion Packs as long it is considered as "utensil" that Sim holding on hand. For example: "Pencil" or "Pan"
Search for text: chopsticks
or if you want to clone object from Base Game, search: utensil
Tick check marks for Resource Name, Object Name, Object Desc then click "Search button"
Search result gives you results with name "chopsticks". Here is the object we are looking for: UtensilChopsticks
We need the OBJD file to clone. OBJD = Object Data.
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Click "Clone or Fix" at the right bottom. Then you see the next page to determine if you want to clone with renumber or not. If you want to make default replacement, then do not check the Renumber box. Keep it blank.
Tick check box means the s3oc will generate new resource code for new item. Not tick the check means the s3oc will overwrite the same resource code, it is to replace object you cloned in-game.
I am personally a detailed person, so I usually tick as many as I want: tick "Deep clone" "Missing String Tables" and "Include Thumbnail" to include more details. Then click "Start" to proceed.
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It will give you file name [CreatorName]_ObjectName_Number
Then save your package file in "DBPF Package" format in your project folder. Always make folder for any file to make everything organized.
✳️ Step 2. Open S3PE to Copy the Original Resource Code and Export the Files
Open S3pe, locate your package file you cloned from s3oc. Find the MODL of Utensil Chopsticks, Right-Click, "Details..."
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On Resource Details, click "Copy TGI" to copy the Resource Code. Type, Group, and Instance will automatically be copied on clipboard. Then open Notepad, Right-Click to "Paste".
Click GRID on bottom of the s3pe (I mark it red on picture), it will give you pop-up box with Data Grid. Click "Resources", it will be highlight blue and there's 3 dots button appeared on the right side. Click the 3 dots button. It will give you TGI Block List Editor.
Inside MODL's TGI Block List Editor only has IMG. You may wondering why, but that's how the game coded. Type, Group, Instance of _IMG inside TGI Block List Editor should be the same as _IMG on the package.
Copy the TGI, Group, Instance to your Notepad.
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After you copied code of MODL, do the same for the texture image (_IMG), but only copy the code from Resource Details. You cannot edit TGI Block List Editor for _IMG as the Grid button for _IMG is greyed out.
The main task is the code of your edited mesh and texture should be the same as the code you copied now from original package you cloned with s3oc.
Keep the code on notepad. You will need this code later.
Export the MODL file. Right-Click, "Export to s3asc". The file appears in long string such with name for example: S3_01661233_08000001_B619DB2238C3430B%%+MODL_filebase
Do not rename the file. Save.
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Export the texture file. Right-Click "Export > To File..." The file will be saved in .dds format. Do not rename the file. Save.
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✳️ Step 3. Export the Original Mesh as Base Mesh to .obj format
Open Milkshape. Import the s3asc file you saved before.
More steps click spoiler tag "Read More / Keep Reading" below
File > Import > Sims 3 Object Import v 1.01 by Wesley Howe
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Locate the s3asc file, then the original chopsticks mesh appears.
Click the "Joints" tab. It has 4 codes. Check box "Draw vertices with bone colors" It will show Bone Assignment colors on the original mesh. Yellow on top chopstick and light blue on bottom chopstick. The colours are to make the object has rig and movement following the Sim's interaction.
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Take a look at the 4 codes on Joints Tab. You can play around to see which colour of the code will appear, after that copy paste the code to Notepad to make it easier to comprehend.
Click Select from Tools menu, Select Options: Face. On "Right/Left/Top/Bottom 2D View", Left-click make selection of one part of chopsticks. While the part of object being selected (Red), click Joints then Choose "Assign".
0x96239247 --> Yellow 0xFEAE6981 --> Purple 0xCD68F001 --> Light Blue 0xD0DECA8E --> Red
Your edited mesh must have the exact same Bone Assignment colour later. Check again if the code and colour are correct.
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You can save object mesh as .obj to other 3D software such as Blender or any other 3D software.
✳️ Step 4. Create Your Custom Mesh
Use the original .obj as base model. While you can create longer mesh or any edited version as you wish.
Make sure the scale and position of the edited mesh is same as base original mesh, because the edited mesh will be used on Sim's hand.
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If you are done editing the mesh, export the UVmap.
You can export the uvmap in higher resolution, as long as it is Power of 2. 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096. I export in 1024x1024 pixels to make the size of texture larger and have more details.
Then export the mesh object in .obj format.
✳️ Step 5. Bone Assignment & Create Group
Open Milkshape. Import the original mesh.
Check the Groups Tab. Original mesh has 1 group, "group 00". Group 00 means it is the main mesh. There is no shadow beneath the object.
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Import the edited mesh as .obj file.
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My edited mesh has one single name "default" name on the Group Tab. While edited mesh may have a lot of file name scattered on Group Tab. Regroup the file name to simplify your edited mesh into one single name. Select > Regroup.
The main task is replacing the EA's original mesh with your edited mesh.
Before you delete anything, you must do Bone Assignment first to the edited mesh you created.
Your edited mesh does not have Bone Assignment, so it appears white.
Remember the 4 codes you copied earlier in Notepad.
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Copy Bone Assignment from original mesh to your edited mesh.
This case, your want to Bone Assign Yellow colour.
Select > Face to select one part of chopsticks of your edited mesh. On Joints Tab, double click the appropriate code 0x96239247 in blue highlight then the code box on the right side of "Rename" will appear 0x96239247. Make sure the code is correct. Then you can click "Assign".
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Your edited mesh will appear in Yellow colour. Then do the same for another part of chopsticks.
Select another part of chopsticks of your edited mesh. On Joints Tab, double click the appropriate code 0xCD68F001 in blue highlight then the code box on the right side of "Rename" will appear 0xCD68F001. Click "Assign".
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Your edited mesh will appear in Light Blue colour.
Then what's the other code for? With colour purple and red?
Leave them. Let the codes have the same exact codes as appear in original mesh and let the colours only assigned Yellow and Light Blue. The colours are to determine rig for interaction in-game, which only use Yellow as upper part of chopstick and Light Blue as bottom part of chopstick.
You can safely delete the original mesh with name group00 until it remains your only your edited mesh.
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Rename your edited mesh to group00. Type group00 on the box then click "Rename" on the left side.
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Export to TSRW Object in .wso format. .wso is format with bone assignment on object attached.
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Save your .wso in your project folder.
✳️ Step 6. Create custom Texture
Import original texture you exported from s3pe to your editing image software.
Look at the original texture made by EA. 32x64 pixels. It is very low resolution, blurry and stretched, because the texture should be compressed as low as possible by game designer. As player you want it has higher detail to look realistic as possible and your PC of course can handle high resolution content, sure you can make the resolution much higher than EA's.
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Import the UVMap you saved from 3D software. For example, UVmap I imported has 1024x1024 resolution. Add your custom texture. Then save it to .dds format in the same name as original texture. Save in separate folder, name it "Edited Texture" to keep it separated from original texture.
✳️ Step 7. Import the .wso of Edited Mesh on TSR Workshop & Export the package
Open your TSR Workshop.
Create New Project > New Import >Next...
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Then Browse original mesh by EA in package format in your project folder.
On Open file box, you cannot see .package file because the filter is .wrk (TSR Workshop Project). Choose the .package dropdown.
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Then you can see .package file.
Open the .package. After the file is located, then Next. On Project Details I usually skip without giving name of Project Name and Title. Next.
You must have seen green land with white blank sky.
Where's the mesh? It is actually there... just being zoomed in too close. You need to zoom out by scrolling down mouse.
You can see the original chopsticks mesh by EA. You can save the project file in .wrk format. After you save the file, import the .wso of your edited mesh. Mesh tab > High Level detail. Click green arrow folder icon to import. Then your edited mesh will appear replacing the original EA mesh.
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As you see, the texture is messed up because the texture is still using original EA's texture. But then you check Textures tab and it has blank dropdown...
I cannot change the texture on this TSR Workshop!
Don't worry, we can replace the texture on s3pe later.
No need to change anything other than importing mesh. Click Edit > Project Contents to save as package.
You will see pop up box with number or files DDS, FTPT, LITE, MODL, OBJD, OBJK, etc. Export > To. package. Give name such as "EditedChopsticks_TSRW"
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✳️ Step 8. Export MODL file from Package saved from TSR Workshop
Open S3PE, File > Open package "EditedChopticks_TSRW" that you saved from TSR Workshop.
Export MODL. Right-Click, export. It gives you file name with [StringOfNumber] .model .
Save it on project folder. Keep it organized and separated from original MODL. Name the folder "Edited MODL". Do not rename the file.
✳️ Step 9. Finalizing in s3pe & Replacing the Original file with Edited File & Correcting the Code As Same As Default Code
Open s3pe, File > Open original package that you cloned from s3oc. [CreatorName]_ObjectName_Number
Find the MODL. Right-Click > Replace...
Locate to your edited MODL with filename .model .
Then click Open.
The original MODL of the package should be replaced with your edited mesh.
Do the same for the texture.
Locate to your edited texture with filename .dds
Then click Open.
The original texture of the package should be replaced with your edited texture.
Take a look at MODL's Type, Group, Instance. It has the same code as original MODL in the original package cloned with s3oc (because it has been replaced)
Don't forget to see the code inside TGI Block List Editor.
Repeat step 2 how to check the code. Right-Click on MODL/IMG > Details... and click GRID > Resources > TGI Block List Editor.
The Type, Group, Instance of the _IMG are different compared from IMG from original package clone, which means that is the evidence of edited mesh replaced the original.
Rename the Instance with default/original Instance you copied on notepad from Step 2. Type, Group, Instance should be the same as default/original Type, Group, Instance.
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Open notepad with resource code you copied from Step 2. Make sure the Type, Group, and Instance are all the same.
If the codes are the same, then your edited mesh and texture will overwrite the default mesh and texture with the same code in the game. Save, Commit, Save the package.
Check again if the texture is replaced properly. Right-Click on _IMG > ViewDDS.
ALTERNATIVES!
Yes, you can delete unwanted files in your edited package, to keep the package clean. Simply Right-Click>Deleted.
The only files needed in package are: MODL, _IMG, _KEY
They are the only files with your edited mesh/texture including codes to overwrite the default codes.
You can Start new fresh blank s3pe. Right-Click>Import from file...
Locate your edited MODL and _IMG (texture) file.
On Resource Details box, tick mark "Use resource name" > OK.
Make sure all the Type, Group, and Instance of MODL and _IMG including in the TGI Block List Editor are all the same as the code in original package.
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Save the package.
✳️ Step 10. Test the CC in your game.
Put the package to your CC folder in your The Sims 3 document folder to see if the CC is working or not.
If the CC is working as your intended, with your custom mesh and texture, then test the animation. Are the chopsticks animation working as the same as original EA's? If the animation are working well too, then congratulations!
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Your default replacement are working. Give applause to yourself. 👏
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QUESTIONS!
Q:
Can I use this tutorial for making default replacement for buy/build object?
A: This tutorial covers basic method of using TSR Workshop and replacing the default codes (Type, Group, Instance), so you will understand the basic principle of doing default replacement mod.
Keep in mind that different object has different case. Buy / build object has MLOD (not just MODL) more than one, texture images more than one, has presets, and CAStable colour channels.
The TGI Block List Editor for buy/build object has a lot of codes, so have to spend a lot of time to do trial-and-error to make the default replacement working properly, because a lot of times the texture doesn't work (still using default EA's texture), or when the object appears right with your edited mesh and texture, after you choose the presets, the object reverts back to your edited mesh with default EA's texture.
Q:
Help! The texture is black! / still using same EA's texture when tested in the game!
A: The texture codes must be not the same. Check the Type, Group, Instance of _IMG. Do the codes are the same like codes in original package? Check the TGI Block List Editor for MODL, is the _IMG inside has the same Type, Group, Instance as in original package.
Q:
Help! The object disappears when tested in the game!
A: You must be replacing OBJD in your package. Do not replace OBJD. Just MODL and texture only.
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