#ts3 chopsticks
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thebleedingwoodland · 5 months ago
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TS3 World Adventures - Chinese Chopsticks Longer & Texture Replacement Mod
D E F A U L T   R E P L A C E M E N T
New custom mesh and 5 textures to replace EA default chopsticks.
Reason why I made the change:
Chopsticks portrayed in The Sims 3 World Adventures are too short. Shang Simla is China world, therefore chopsticks in-game should be portrayed as Chinese chopsticks, which are the longest compared to Japanese and Korean chopsticks.
EA Default Chopsticks. Short, too boxy and have pixelated & stretched texture of "random Simlish Chinese writing".
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The modded textures:
福 ( Fú ) means happiness, luck, blessing, good fortune.
龙 ( Lóng ) Chinese Dragon symbolizes gods who control rain, weather, and seasons; kind, benevolent, powerful, who bring luck and prosperity.
Peacock symbolizes "grow old together" and will bring harmony to the couple and a long-lasting marriage.
FuZi_Mu ---> Hanzi writing "Fú" with wooden texture.
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2. BaiNianHaoHe ---> Peacocks with Hanzi writing "BaiNianHaoHe" / 【百年好合】 means "To bless this unison with harmony that would last over hundred years".
In short, wishing the couple everlasting eternal love.
Recommended for your couple Sims and especially have just married.
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3. Long_HuangSe ---> Yellow colour and has Chinese dragon image with Hanzi writing "Lóng".
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4. FuZi_HeiSe ---> Hanzi writing "Fú" with black colour.
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5. FuZi_HongSe ---> Hanzi writing "Fú" with red colour.
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This is custom 3D mesh I created by myself. The bottom end of chopsticks has round shape and upper end has rectangle shape.
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I increased the size of texture to 1024 pixels. You can see the details on the chopsticks clearly.
⚠️ Disclaimer: The mod doesn't alter the animation in-game. If you see the chopsticks going through Sim's hand, you should ask that to EA employees why they made the default chopsticks position and animation like that. Default EA The Sims 3 chopsticks are already going through the Sim's hand in the game.
Requirement: World Adventures Expansion Pack
Sim must have Asian trait to have chopsticks while eating.
Tips to unlock Asian trait: NRaas > Master Controller > (Sim) > Advanced > Traits > Change (Master Controller Cheats add-on module required)
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⚠️ This package will be replacing the default EA, so you have to choose one. Installing more than one default replacement will cause conflict. ⚠️
As usual, install one of these packages on Package folder. You can safely delete the package if you no longer want to use the default replacement.
【 Download FuZi_Mu】
【 Download BaiNianHaoHe 】
【 Download Long_HuangSe 】
【 Download FuZi_HeiSe 】
【 Download FuZi_ HongSe 】
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acidheaddd · 23 days ago
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Yes!! That would be great. Or even just like how it was in TS3, where sims would use chopsticks automatically with certain foods. I don't know why they didn't do that to begin with.
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Miki, you gotta teach that white boy how to use chopsticks 'cause I'm triggered watching him eat hotpot with a FORK. 😂
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aondaneedles · 5 years ago
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Bodyshop Resources
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No idea if this is useful to anyone but me, but it’s handy to have a list just in case.
Genetics
Default Skintones
Default Supernatural Skintones (working link)
Witch Defaults
Genie Default
Servo Defaults
Default Eyes
Recolours
Default Face Templates
Eyebrows (Default + Custom)
Accessoires
TS3 Oval and Half Rim Glasses
Tamo’s Cat Eye Glasses Conversion
Tamo’s Simlish Clubmaster Glasses Conversion
Buddy Holly-ish Eyeglasses
Nichellerj Extracted Maxis Necklaces (reuploaded by @keoni-chan)
Makeup
Eyeliner- Nilou Simple Lines
Lipsticks
Eyeshadows
Freckles
Facial Hair
DeeDee-Sims Medium Beard
W-Sims Basegame Chin Beards
Hair
adalae 1, 2, 3
artemida-sims 1, 2, 3, 4, 5, 6
DeeDee-Sims
TSM hair
Fanseelamb
Gryning
Layana (Maxis hair add-ons)
Rockethorse CIJ 90′s inspired unnatural buns
Roguebotanist 1, 2, 3
Sentate “Monday Mornings”
Shina Maxis Pixie Hair Edit
Simgaroop Raon Flo 
Sims 2 Store Hair
Skoogy 1, 2
Socialbunny Madonna Hair v2
Spyro Vibranium
TheNinthWaveSims BG Chopsticks Bun Without Chopsticks
TSM Longbraid + Longhair (in Poppet’s colours)
4t2 Twist Out
Overlay Boxes
Maxis Tattoo Overlay Boxes
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thebleedingwoodland · 2 years ago
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TS3 - Chopsticks Porcelain Storage 
Buyable Object not default replacement. 
Because “sculpture_AsianDinnerSet” from Shang Simla, TS3 World Adventures, is very badly made, bad mesh, too big until its “chopsticks” looks similar to Chinese incense for praying to our deity and ancestors, which is inappropriate to put on dining table, moreover, too tacky. 
Therefore, I made the proper version of storage for eating utensils on dining table with proper mesh of chopsticks and one stack of ordinary bowls and spoon for soup.      
2 presets:  
Porcelain with classic white and blue traditional Chinese colour. 1 Recolourable channel >> The chopsticks. 
3 Recolourable channels >>The inner, outer storage and chopsticks. 
Price:   §30 Poly Count: 2331 vertices, 2860 faces
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Mesh by Me. Design inspired from chopsticks porcelain storage product sold on Taobao Marketplace site. 
Base Game compatible. No Expansion Pack needed. 
Do not reupload/make profit/link to adf.ly or donation, no sims3planet, no simsdom.
Can be found in “Decor> Miscellaneous Decor“ category
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[ Download ] 
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thebleedingwoodland · 4 months ago
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THE SIMS 3 TUTORIAL
HOW TO CREATE DEFAULT REPLACEMENT MOD USING CUSTOM MESH & TEXTURE FOR SIMPLE OBJECT
⚠️ Tumblr has 30 pictures limit, so I cannot include too many pictures. If you want to zoom in the pictures, click the pictures to enlarge, or save the pictures into your PC, zoom the pictures on picture viewer or zoom in the pictures on your mobile phone. ⚠️
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I create this tutorial to make easier to follow because there are older tutorials available before but scattered on internet and usually only say "Export to replace s3asc" without explaining how to export the edited object properly.
My method is using TSR Workshop instead of exporting the object using Sims 3 Object Export/Import plug in because exporting to replace the s3asc using that plug in always giving error notification "ERR: Model has 1 groups; original had 0" and cannot be exported.
For beginners who are very new using s3pe and haven't created default replacement mod before, better start from simple object first.
Simple objects I mean in-game object that has single MODL and single texture with no morphs, no GeoStates, no presets, no CAS colour channels, and easily cloned from OBJD on catalogue. Usually as utensils that Sims holding in their hand, not buy/build objects. For example: Pencil, pan, fork, spoon.
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Tools to prepare:
s3oc
s3pe
Milkshape 3D for bone assignment (Version I use 1.8.5 beta, discontinued by its developer, therefore feel free to download the full version with its license key provided).
Sims 3 Object Export/Import 1.01 by Wesley Howe (Milkshape plug-in. Download msS3ObjPluginsV101.rar ) 
TSR Workshop (Older version for TS3 only version 2.0.88)
TSR Workshop plug-ins for export.import TSRW Object.
3D Program (Blender/Maya/3dsMax)
Editing images software (Photoshop, make sure you have to install .dds plugin by Nvidia. For free software alternative, you can use GIMP with its .dds plugin)
This tutorial will not teach you how to:
Meshing object ❌
Create alpha texture ❌
Change thumbnails in-game ❌
Install programs and plug-ins ❌
This is how I created Chinese chopsticks replacement mod using custom mesh and texture.
In summary, this tutorial has 10 steps:
Step 1. Clone the Object using s3oc
Step 2. Open S3PE to Copy the Original Resource Code and Export the Files
Step 3. Export the Original Mesh as Base Mesh to .obj format
Step 4. Create Your Custom Mesh
Step 5. Bone Assignment & Create Group
Step 6. Create custom Texture
Step 7. Import the .wso of Edited Mesh on TSR Workshop & Export the package
Step 8. Export MODL file from Package saved from TSR Workshop
Step 9. Finalizing in s3pe & Replacing the Original file with Edited File & Correcting the Code As Same As Default Code
Step 10. Test the CC in your game.
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✳️ Step 1. Clone the Object using s3oc
Before cloning the object, check the Game Folder for in-game object file location. Settings > Game Folders...
Take a look if the Base Game or Expansion Pack for object file you want to clone is in the right folder. For example, my The Sims 3 game are all bought from Steam, so the location is D:\SteamLibrary\steamapps\common\The Sims 3
If you want to clone object from Expansion Pack, make sure input the folder location. For example, the location for World Adventures EP is D:\SteamLibrary\steamapps\common\The Sims 3\EP1
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If you are done, close the pop-up box. You can continue click Cloning then choose Normal Object...
Wait until you get the whole catalogue. Click Search...
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For example, I clone object from World Adventures Expansion Pack. You can clone object from Base Game or other Expansion Packs as long it is considered as "utensil" that Sim holding on hand. For example: "Pencil" or "Pan"
Search for text: chopsticks
or if you want to clone object from Base Game, search: utensil
Tick check marks for Resource Name, Object Name, Object Desc then click "Search button"
Search result gives you results with name "chopsticks". Here is the object we are looking for: UtensilChopsticks
We need the OBJD file to clone. OBJD = Object Data.
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Click "Clone or Fix" at the right bottom. Then you see the next page to determine if you want to clone with renumber or not. If you want to make default replacement, then do not check the Renumber box. Keep it blank.
Tick check box means the s3oc will generate new resource code for new item. Not tick the check means the s3oc will overwrite the same resource code, it is to replace object you cloned in-game.
I am personally a detailed person, so I usually tick as many as I want: tick "Deep clone" "Missing String Tables" and "Include Thumbnail" to include more details. Then click "Start" to proceed.
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It will give you file name [CreatorName]_ObjectName_Number
Then save your package file in "DBPF Package" format in your project folder. Always make folder for any file to make everything organized.
✳️ Step 2. Open S3PE to Copy the Original Resource Code and Export the Files
Open S3pe, locate your package file you cloned from s3oc. Find the MODL of Utensil Chopsticks, Right-Click, "Details..."
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On Resource Details, click "Copy TGI" to copy the Resource Code. Type, Group, and Instance will automatically be copied on clipboard. Then open Notepad, Right-Click to "Paste".
Click GRID on bottom of the s3pe (I mark it red on picture), it will give you pop-up box with Data Grid. Click "Resources", it will be highlight blue and there's 3 dots button appeared on the right side. Click the 3 dots button. It will give you TGI Block List Editor.
Inside MODL's TGI Block List Editor only has IMG. You may wondering why, but that's how the game coded. Type, Group, Instance of _IMG inside TGI Block List Editor should be the same as _IMG on the package.
Copy the TGI, Group, Instance to your Notepad.
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After you copied code of MODL, do the same for the texture image (_IMG), but only copy the code from Resource Details. You cannot edit TGI Block List Editor for _IMG as the Grid button for _IMG is greyed out.
The main task is the code of your edited mesh and texture should be the same as the code you copied now from original package you cloned with s3oc.
Keep the code on notepad. You will need this code later.
Export the MODL file. Right-Click, "Export to s3asc". The file appears in long string such with name for example: S3_01661233_08000001_B619DB2238C3430B%%+MODL_filebase
Do not rename the file. Save.
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Export the texture file. Right-Click "Export > To File..." The file will be saved in .dds format. Do not rename the file. Save.
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✳️ Step 3. Export the Original Mesh as Base Mesh to .obj format
Open Milkshape. Import the s3asc file you saved before.
More steps click spoiler tag "Read More / Keep Reading" below
File > Import > Sims 3 Object Import v 1.01 by Wesley Howe
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Locate the s3asc file, then the original chopsticks mesh appears.
Click the "Joints" tab. It has 4 codes. Check box "Draw vertices with bone colors" It will show Bone Assignment colors on the original mesh. Yellow on top chopstick and light blue on bottom chopstick. The colours are to make the object has rig and movement following the Sim's interaction.
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Take a look at the 4 codes on Joints Tab. You can play around to see which colour of the code will appear, after that copy paste the code to Notepad to make it easier to comprehend.
Click Select from Tools menu, Select Options: Face. On "Right/Left/Top/Bottom 2D View", Left-click make selection of one part of chopsticks. While the part of object being selected (Red), click Joints then Choose "Assign".
0x96239247 --> Yellow 0xFEAE6981 --> Purple 0xCD68F001 --> Light Blue 0xD0DECA8E --> Red
Your edited mesh must have the exact same Bone Assignment colour later. Check again if the code and colour are correct.
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You can save object mesh as .obj to other 3D software such as Blender or any other 3D software.
✳️ Step 4. Create Your Custom Mesh
Use the original .obj as base model. While you can create longer mesh or any edited version as you wish.
Make sure the scale and position of the edited mesh is same as base original mesh, because the edited mesh will be used on Sim's hand.
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If you are done editing the mesh, export the UVmap.
You can export the uvmap in higher resolution, as long as it is Power of 2. 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096. I export in 1024x1024 pixels to make the size of texture larger and have more details.
Then export the mesh object in .obj format.
✳️ Step 5. Bone Assignment & Create Group
Open Milkshape. Import the original mesh.
Check the Groups Tab. Original mesh has 1 group, "group 00". Group 00 means it is the main mesh. There is no shadow beneath the object.
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Import the edited mesh as .obj file.
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My edited mesh has one single name "default" name on the Group Tab. While edited mesh may have a lot of file name scattered on Group Tab. Regroup the file name to simplify your edited mesh into one single name. Select > Regroup.
The main task is replacing the EA's original mesh with your edited mesh.
Before you delete anything, you must do Bone Assignment first to the edited mesh you created.
Your edited mesh does not have Bone Assignment, so it appears white.
Remember the 4 codes you copied earlier in Notepad.
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Copy Bone Assignment from original mesh to your edited mesh.
This case, your want to Bone Assign Yellow colour.
Select > Face to select one part of chopsticks of your edited mesh. On Joints Tab, double click the appropriate code 0x96239247 in blue highlight then the code box on the right side of "Rename" will appear 0x96239247. Make sure the code is correct. Then you can click "Assign".
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Your edited mesh will appear in Yellow colour. Then do the same for another part of chopsticks.
Select another part of chopsticks of your edited mesh. On Joints Tab, double click the appropriate code 0xCD68F001 in blue highlight then the code box on the right side of "Rename" will appear 0xCD68F001. Click "Assign".
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Your edited mesh will appear in Light Blue colour.
Then what's the other code for? With colour purple and red?
Leave them. Let the codes have the same exact codes as appear in original mesh and let the colours only assigned Yellow and Light Blue. The colours are to determine rig for interaction in-game, which only use Yellow as upper part of chopstick and Light Blue as bottom part of chopstick.
You can safely delete the original mesh with name group00 until it remains your only your edited mesh.
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Rename your edited mesh to group00. Type group00 on the box then click "Rename" on the left side.
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Export to TSRW Object in .wso format. .wso is format with bone assignment on object attached.
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Save your .wso in your project folder.
✳️ Step 6. Create custom Texture
Import original texture you exported from s3pe to your editing image software.
Look at the original texture made by EA. 32x64 pixels. It is very low resolution, blurry and stretched, because the texture should be compressed as low as possible by game designer. As player you want it has higher detail to look realistic as possible and your PC of course can handle high resolution content, sure you can make the resolution much higher than EA's.
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Import the UVMap you saved from 3D software. For example, UVmap I imported has 1024x1024 resolution. Add your custom texture. Then save it to .dds format in the same name as original texture. Save in separate folder, name it "Edited Texture" to keep it separated from original texture.
✳️ Step 7. Import the .wso of Edited Mesh on TSR Workshop & Export the package
Open your TSR Workshop.
Create New Project > New Import >Next...
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Then Browse original mesh by EA in package format in your project folder.
On Open file box, you cannot see .package file because the filter is .wrk (TSR Workshop Project). Choose the .package dropdown.
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Then you can see .package file.
Open the .package. After the file is located, then Next. On Project Details I usually skip without giving name of Project Name and Title. Next.
You must have seen green land with white blank sky.
Where's the mesh? It is actually there... just being zoomed in too close. You need to zoom out by scrolling down mouse.
You can see the original chopsticks mesh by EA. You can save the project file in .wrk format. After you save the file, import the .wso of your edited mesh. Mesh tab > High Level detail. Click green arrow folder icon to import. Then your edited mesh will appear replacing the original EA mesh.
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As you see, the texture is messed up because the texture is still using original EA's texture. But then you check Textures tab and it has blank dropdown...
I cannot change the texture on this TSR Workshop!
Don't worry, we can replace the texture on s3pe later.
No need to change anything other than importing mesh. Click Edit > Project Contents to save as package.
You will see pop up box with number or files DDS, FTPT, LITE, MODL, OBJD, OBJK, etc. Export > To. package. Give name such as "EditedChopsticks_TSRW"
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✳️ Step 8. Export MODL file from Package saved from TSR Workshop
Open S3PE, File > Open package "EditedChopticks_TSRW" that you saved from TSR Workshop.
Export MODL. Right-Click, export. It gives you file name with [StringOfNumber] .model .
Save it on project folder. Keep it organized and separated from original MODL. Name the folder "Edited MODL". Do not rename the file.
✳️ Step 9. Finalizing in s3pe & Replacing the Original file with Edited File & Correcting the Code As Same As Default Code
Open s3pe, File > Open original package that you cloned from s3oc. [CreatorName]_ObjectName_Number
Find the MODL. Right-Click > Replace...
Locate to your edited MODL with filename .model .
Then click Open.
The original MODL of the package should be replaced with your edited mesh.
Do the same for the texture.
Locate to your edited texture with filename .dds
Then click Open.
The original texture of the package should be replaced with your edited texture.
Take a look at MODL's Type, Group, Instance. It has the same code as original MODL in the original package cloned with s3oc (because it has been replaced)
Don't forget to see the code inside TGI Block List Editor.
Repeat step 2 how to check the code. Right-Click on MODL/IMG > Details... and click GRID > Resources > TGI Block List Editor.
The Type, Group, Instance of the _IMG are different compared from IMG from original package clone, which means that is the evidence of edited mesh replaced the original.
Rename the Instance with default/original Instance you copied on notepad from Step 2. Type, Group, Instance should be the same as default/original Type, Group, Instance.
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Open notepad with resource code you copied from Step 2. Make sure the Type, Group, and Instance are all the same.
If the codes are the same, then your edited mesh and texture will overwrite the default mesh and texture with the same code in the game. Save, Commit, Save the package.
Check again if the texture is replaced properly. Right-Click on _IMG > ViewDDS.
ALTERNATIVES!
Yes, you can delete unwanted files in your edited package, to keep the package clean. Simply Right-Click>Deleted.
The only files needed in package are: MODL, _IMG, _KEY
They are the only files with your edited mesh/texture including codes to overwrite the default codes.
You can Start new fresh blank s3pe. Right-Click>Import from file...
Locate your edited MODL and _IMG (texture) file.
On Resource Details box, tick mark "Use resource name" > OK.
Make sure all the Type, Group, and Instance of MODL and _IMG including in the TGI Block List Editor are all the same as the code in original package.
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Save the package.
✳️ Step 10. Test the CC in your game.
Put the package to your CC folder in your The Sims 3 document folder to see if the CC is working or not.
If the CC is working as your intended, with your custom mesh and texture, then test the animation. Are the chopsticks animation working as the same as original EA's? If the animation are working well too, then congratulations!
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Your default replacement are working. Give applause to yourself. 👏
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QUESTIONS!
Q:
Can I use this tutorial for making default replacement for buy/build object?
A: This tutorial covers basic method of using TSR Workshop and replacing the default codes (Type, Group, Instance), so you will understand the basic principle of doing default replacement mod.
Keep in mind that different object has different case. Buy / build object has MLOD (not just MODL) more than one, texture images more than one, has presets, and CAStable colour channels.
The TGI Block List Editor for buy/build object has a lot of codes, so have to spend a lot of time to do trial-and-error to make the default replacement working properly, because a lot of times the texture doesn't work (still using default EA's texture), or when the object appears right with your edited mesh and texture, after you choose the presets, the object reverts back to your edited mesh with default EA's texture.
Q:
Help! The texture is black! / still using same EA's texture when tested in the game!
A: The texture codes must be not the same. Check the Type, Group, Instance of _IMG. Do the codes are the same like codes in original package? Check the TGI Block List Editor for MODL, is the _IMG inside has the same Type, Group, Instance as in original package.
Q:
Help! The object disappears when tested in the game!
A: You must be replacing OBJD in your package. Do not replace OBJD. Just MODL and texture only.
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thebleedingwoodland · 10 months ago
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TS4 - 瓷器筷子筒 (Chopsticks Porcelain Storage)
這份禮物為即將舉辦的2024春節。
Gift for upcoming Chinese New Year 2024.
Converted from TS3 version. 4 swatches.
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筒為中國傳統白色和藍色的瓷器做的。 中國筷子很長。中國筷子比日本和韓國筷子很長。其他顏色都是我隨機選的顏色。
The holder is porcelain with classic white and blue traditional Chinese colour. Chinese chopsticks are long. Longer than Japanese and Korean. The rest of colours are random colours by me.
設計靈感來自於淘寶網站上銷售的瓷器筷子筒。
Design inspired from chopsticks porcelain storage product sold on Taobao Marketplace site. 
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價格:§88
Price: §88
在類別 "裝飾 》雜亂" 上可以找到。
Can be found on Decor>Clutter
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[ Download ]
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thebleedingwoodland · 2 years ago
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TS3 - Chinese Cuisine 【中國美食】12 Custom content 
D E C O R A T I O N   
Don’t believe portrayal of Chinese food in Shang Simla world because Shang Simla is American Chinatown from Western perspective which the food portrayal in that World is Westernized Chinese, not authentic, wrong to us Chinese and general Asian Sims players. There is no such thing as Fortune Cookies in Chinese cuisine. Fortune cookies are American product 100%. 
Chinese cuisine is the most oldest and diverse cuisine in the world, including noodles, which was first recorded invented in China from 4,000 years ago, has been existed until modern times.  
There are so many dishes in China, because due to many regions and provinces, I cannot include all of them here. I released list of my favourite dishes, which are prominent to Southern China region. Yanwo tang (Swallow bird’s nest soup) is the most expensive one because it provides health benefits: high levels of calcium, iron, potassium, and magnesium.
Title is below of the picture. 
Main course / 菜
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紅燒肉   Hóngshāo ròu   (Red braised pork belly) | Price: §5
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四川擔擔麵    Sìchuān dàn dàn miàn  (Sichuan hot & spicy noodles)  | Price: §5
燕窩湯   Yànwō tāng  (Swallow bird’s nest soup)  | Price: §55
蒜蓉炒青菜   Suàn róng chǎo qīngcài  (Stir-fried Pak Choy with garlic)  | Price: §5
牛肉炒麵    Niúròu chǎomiàn  (Stir-fried noodle beef) | Price: §5
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脆皮燒肉   Cuì pí shāo ròu  (Crispy pork belly)  | Price: §5
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北京烤鴨 Běijīng kǎoyā (Beijing roasted duck) | Price: §22
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四川麻辣豬肉拉麵   Sìchuān málà zhūròu lāmiàn   (Sichuan hot & spicy noodles, served with pork meat and Pak Choy vegetables) | Price: §5
餛飩湯    Húntún tāng  (Wonton soup) | Price: §5
紅燒豬蹄    Hóngshāo zhū tí  (Braised pork trotters) | Price: §5
Rice, as staple meal
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一碗白飯和筷子   Yī wǎn báifàn hé kuàizi (A bowl of rice with chopsticks) | Price: §2
一碗白飯  Yī wǎn báifàn  (A bowl of rice) | Price: §2
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Mesh by Me, Rice & Sichuan mala zhurou lamian photography are by Me. The rest of food textures credits to each owner.  
Do not reupload/make profit/link to adf.ly or donation, no sims3planet, no simsdom.
Can be found in “Decor> All“ category
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[ Download ]
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thebleedingwoodland · 2 years ago
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Time to release draft I wrote in year 2021. 
Warning: ⚠️Very long post, no hide. Important critical about faulty of The Sims 3 game content directed to EA (Electronic Arts) company. ⚠️ English is not my first language. I cannot input many images/pictures for evidences because the post is already too long, please do research by yourself to find more images/pictures. 
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As an ethnically Chinese, I baffled seeing what EA portraying China/Chinese culture in TS3 World Adventures world Shang Simla. For more than 10 years. It is full of wrong ignorant portrayal, obviously without asking input from actual Chinese people and portraying the world as “China inspired East Asian world with American Chinatown based on what Westerners’ perspective”.
If you are non Chinese, non Asian, please do not believe nonsense what EA made in Shang Simla.   
Using icon of Japan: Torii Gate. 
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To be more specific, Itsukushima Shrine. 
There are Great Wall, Chinese Gate, Forbidden City, Temple of Heaven in the game, why didn’t (logically) EA made the icon based on one of the builds? France and Egypt have correct icons with same build in the game, Eiffel Tower and Pyramid. Imagine if Windenburg, TS4 Europe world, has American Liberty Statue as icon, what’s your reaction? 
There is one person already complained about the matter on EA forum, no response from EA themselves. https://answers.ea.com/t5/Technical-Issues-PC/Sims-3-World-Adventures-is-incorrect-and-technically-racist/td-p/3474359
Symbol for China should be: Forbidden City / Great Wall / Pai Fang (牌坊)
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Shang Simla residents bowing to other Sims when greeting. Chinese people DO NOT BOW when greeting people, but shake hand as usual. The only Chinese people bowing is when we are in important respectful and formal events, such as showing respect to the dead person in funeral / cemetery and religious events, or any formal apologies by company and services in China and Taiwan. For normal occasions, meeting other people casually, there is no bow in Chinese culture, only Japanese and Koreans who bow. I guess EA added the “bow” culture to make Shang Simla more “exotic” and more “Asian”, as Al Simhara and Champs Les Sims have local gesture greeting. 
Fortune Cookies. There is no such thing as Fortune Cookies in Chinese culture. Fortune Cookies are cookies originated from Japan, spread to USA country, popularized by Japanese immigrants to Chinese restaurant in USA.  “China” world? More like American Chinatown, located in USA.  It is not first EA did that mistake in TS3, In TS4, EA added Fortune Cookies symbol in street food vendor for Chinese food stall. 
https://www.ripleys.com/weird-news/fortune-cookies-2/
https://en.wikipedia.org/wiki/Fortune_cookie
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Accurate historical Chinese food / dessert  = Mooncake (in Autumn) or Zongzi (in Summer).
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Mooncake, TS3 CC made by LunaYue
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Left: Zongzi from Southern part of China, TS3 CC made by me, right: Zongzi from Northern part of China, TS4 CC made by Rex. 
There is Korean household in Shang Simla. Ho Sung Kim, Hui Young Kim, Sun Young Kim Why did EA added Korean Sims in “China” country? As if EA wants to mix up China setting, Japan icon & bowing culture, Korean Sims as one “exotic” East Asian country. Why called it China (literally in-game) if EA added fusion with Japanese and Korean elements? 
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“Asian trait” for Shang Simla residents, instead of “Chinese trait”. Did EA know Asian is continent, not only one country? Which consists many countries? https://en.wikipedia.org/wiki/List_of_Asian_countries_by_area  China only cannot represent Asian continent. Southeast Asian countries and other regions of Asia do not use chopsticks when eating. Southeast Asia uses spoon & fork and hand. South Asia uses hand. 
Houses in Shang Simla are very exaggerated Ancient China palace style, so silly and hilarious. According to EA, Chinese resident house must look like stereotypical exotic curved palace like portrayed in movies. 
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While ordinary Chinese residents (in villages) are like THESE . 
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Square boxy, normal looking roof. Curved palace looking like what you saw is for kingdom in high position in ancient dynasty time, not for poor or ordinary peasant citizens. If you see that kind of curved building in modern time, is for community lots and as tourist attraction. Not for ordinary residential houses. I envy for Al Simhara and Champs Les Sims, they at least have better portrayal of Egypt and France in modern setting, but in villages. Their Sims residents do not live in tacky Versailles mansion- like house or Pyramid-like building. 
There’s one dish called Egg Rolls, which is actually called Spring Rolls in Chinese & Asian countries. The dish placed together with noodles in one plate, which looks very weird and gross 🤢 , it’s like putting burger and spaghetti in one plate. 
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Chinese and other Southeast Asian countries place and eat Spring Rolls in one plate, as a individual meal or snack, not place it together with another main course meal. Like THIS. 
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I suspect the culture of American people putting all food in one plate in “Americanized Chinese food” buffet restaurant.
Small issue but a bit annoyance: Shang Simla wives have the same last name with their husbands. While actually in Chinese culture, married women still keep their birth last name, not following their husband’s last name. What I know, western culture forces married women to change their last name same as their husband‘s last name. As TS3 game has feature of separating last name and household name, better make more sense to make the husband and wife of Shang Simla residents having different last name. 
EA confused “modern setting but taking place in village” with “ancient time”.  “Shang Simla, China is home to people that value discipline, peace, and clarity of mind over all else...”  . The description is very stereotype Hong Kong Kung Fu movie (Jackie Chan, Bruce Lee, Jet Li, etc) taking place in ancient time. Real Chinese culture value family, fortune, culture, food over all else. “Discipline, peace, clarity of mind”...? Must be “fantasy” made by westerners thinking China is still stuck in ancient dynasty time practicing martial arts with martial arts-like “discipline” rules like depicted in fictional movies. EA must be confuse “Quietness, peaceful society” to Japan. Chinese people culture in general is very extroverted, loud, and noisy. Champs Les Sims and Al Simhara obviously taking place in modern but in village. “ Champs Les Sims, France offers the cultural elite some of the finer things in life. Sims can learn the fine culinary art of nectar making, or flash over with a camera to learn the Photography Skill.” Sounds normal and applicable in modern time. Local Champs Les Sims do not dress like in ancient European Medieval or France Revolution era.  Local Al Simhara wearing conservative long dress with head cover as Muslim society, not ancient Egypt Pharaoh-like clothing. 
Very stereotype view about Chinese by westerners: Kung Fu. TS3 Martial Arts in-game are not comparable to real Chinese Martial Arts, definitely not all. It’s just a made up cartoony fighting of generic punch, kick, parry for E rating game / suitable for children by EA, mix up with Japanese Karate (breaking block). If you want to see better portrayal of Chinese Martial Arts for Teen Rating game, go play fighting game like Tekken. (Nah, that’s fighting game. For real life wushu you can see example like THIS or many more on internet. I’m not interested in Chinese Martial Arts.) --- You know the most realistic ethnic Chinese people’s activities? KARAOKE & GAMBLING !  😂 Also, “fighting” to pay the restaurant bill first.   
Whoever making this chopsticks animation is violating the most basic principle of 3D animation : Doesn’t look at the real life reference. TS3 has the worst eating using chopsticks animation compared to TS2 and TS4. You cannot hold food with chopsticks in real life like this, it’s just lazy animating. 
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How to Hold Chopsticks (in English language) 
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(Do not use “It’s too difficult, it’s foreign culture!” as an excuse. Asian food is already globalized and famous in western countries. I know you westerners have experienced holding chopsticks to eat Chinese/Japanese food in your country. If you do the 3D animation job, do it professionally, regardless the difficulty!). Left-handed is very uncommon in Asian countries, and many Asian and Middle East countries with significant Muslim population sees left hand is “dirty hand”, right hand is “good hand” , including Egypt, which is Al Simhara, fictional country EA portrayed in-game. EA must be careful at portraying culture outside than American. Majority people in this world using right hand, not left hand. TS2 and TS4 right: Using right hand, why TS3 suddenly switched to left hand? 
English version of the game is much more hilarious: 
In English version, Shang Simla signature dish named “Stir-Fry”.  “Stir-Fry” is cooking technique, not name of the dish. Is like naming boiled egg as “Boiled” and Fried rice as “Fried”. Why didn’t the dish named “Stir-Fried Chicken/Pork/Beef” or “Stir-Fried Vegetable” or “Stir-Fried Noodles” to make more sense?  Furthermore, the 3D food object themselves is bad. Sorry to say, what EA’s made is very laughable and doesn’t deserve to be called “Chinese Dish”. 
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Chinese food always combine all stir-fried ingredients into one in one plate! Not separated like North and South Korea! As a real life designer, I notice that EA employee pick wrong yellow colour for noodles-like texture, random western leaf decoration, separated (?) into two. Real stir-fried noodles looks like THESE.
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Appetizing yellow, vibrant colour, fresh, combining all types of ingredients into one. My guess is because American Chinese buffet again as the responsible why the “Chinese” food in American country look like what EA portrayed  🤢 To be honest, I am disappointed why the signature food of the in-game country must be ordinary home-cooked food cooked for 10 minutes, not something exquisite, restaurant/chef-made such as Peking Duck? Peking Duck is national dish of China. When I was in vacation trip in Guilin, China, I always served with Peking Duck in all restaurant I visited. Must be because American Chinese buffet again that serves Americanized style Stir-Fried food as popular “Chinese” food known for American people.  
In TS3 WA EP English version, Spring Roll is named as “Egg rolls”. In Asian countries, not just China, Spring Rolls (春捲)are THESE. You westerners are mistaken Spring Rolls with “Egg Rolls” name, then you wondered why “Egg Rolls” made without eggs  😂 . Egg rolls (蛋捲 )are THESE. Made from eggs. Biscuit and crunchy. In TS3 WA EP Traditional Chinese version, the dish is correctly named 春捲 . I researched about Spring Rolls in English language, it seems like U.S.A like / obsessed about Spring Rolls as Chinese food. Probably because Spring Rolls often served in Chinese restaurant in U.S.A? If EA wanted to create accurate signature dish of China, it must be: 1) Peking Duck  2) Noodles / Rice Porridge / Century Egg / Braised Pork Belly / Hot Pot . Not Dim Sum because Dim Sum already in Base Game. 
Shang Simla resident names in English version are confusing, mix up Last name as first name, first name as last name, there is parody of real life famous Chinese person, there are made up names such as Adaeze, Bebe,  Louie (??) How could these names fit to China world at all? 
If EA cannot portray specific country decently, don’t ever dare to call the fictional world as the real life ones.... If the result is disastrous like this, better to call it just Shang Simla, do not call it China. What EA portray is not China, but “East Asian inspired world mixed with American Chinatown in western view”.  
How could EA, a big corporation, biggest video game developer, with big budget, did not hire someone expert to do research about the culture they portrayed first? Was there no internet connection in EA studio? Didn’t they at least has Chinese descent employee in their office? California has many Asian descent include Chinese.  EA has headquarters in Beijing and Shanghai.... EA market this game to other Chinese countries (not just China) such as Taiwan and Hongkong, hiring Traditional Chinese translator to translate the game, also there are many ethnic Chinese and other Asians who play the Sims game, of course we can recognize the inaccuracies very easily. 
This is another example of westerners making profit from product sales portraying Asians without doing research, without consulting to the actual Asians people at all. Look how mess Disney’s Mulan (2020) movie is. Every Chinese descent and actual China people hate it for ignorant portrayal and inaccuracies by western moviemakers without doing research at all, also bad story plot, suddenly fantasy mixed with random Chinese element wuxia/xianxia stereotype that looks cringy parody, wrong phoenix (western/Egypt phoenix, not Chinese FengHuang), Chinese letters on sword looks like bad/awkward Chinese tattoo by westerners. I have real life sibling still hating and complaining everytime Mulan 2020 was mentioned 😂. Western Simmers from USA, Europe keep taking screenshots of Shang Simla, saying Shang Simla is beautiful.... You westerners call Shang Simla beautiful because you don’t know Chinese culture at all, you only see the landscape and don’t see how awful the culture portrayal of EA made in that world.  
Now I want to know how bad the portrayal EA made for Champs Les Sims as France world and Al Simhara as Egypt world.... I can see Al Simhara is too stereotyped as “Indiana Jones raiding tomb adventure” site. I see there are many French Simblrs.. please post and elaborate if you find any inaccuracies  😁
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Arguments: 
- It’s just a game: 
Whoever complain like this must be casual gamers who only playing The Sims as Barbie dressing simulator or Candy Crush mobile game and do not have experience of playing real video game titles. EA is one of biggest video game company with big budget releasing AAA video game titles to make profit, similar to Disney. They’re not free CC creators. Whoever create game placing expensive price tag with very big budget for making big profit from international players  must be responsible to create product with quality and effort, including consulting & do research to local people & culture to depict culture outside their default culture (American). I bet you Americans and Europeans complain if you find inaccuracies or any stupid fatal mistake depicting your own country and culture. It’s not just cultural inaccuracies, there are many bug, glitch, cheaply-made, bad animations, missing features or any factors are not deserved in The Sims game that supposedly AAA expensive game titles.
- The Sims is marketed heavily for U.S.A. and European countries to appeal U.S.A. and European players: 
Video games, any titles, any genre, is marketed to international people, not just western countries only. The Sims is translated to Chinese language, sold in China, Taiwan, Hong Kong, and any other Asian countries. If EA marketed heavily for western countries only, why are EA hiring Chinese translator then sell their games into those countries? Hiring translator + shipping + marketing to other countries have costs too.  
- But we westerners are accustomed/used to Fortune Cookies as they are cookies that usually available in Chinese restaurants! 
“Chinese” restaurant? Ha ha ha. That is Americanized Chinese restaurant. Every Chinese restaurant in every country changed to suit local people’s taste, so no longer authentic. In my country, Chinese restaurant provides not authentic and hybrid to local cuisine in my country too. Please broaden your knowledge, google Fortune Cookies for 1 minute and it says originated from USA. Furthermore, Shang Simla is located in China in-game by EA, it is supposed to depict China, not Chinatown in western country. It is unprofessional/laziness from EA by not researching or consulting to actual Chinese people (I repeat: They’re big company, not free CC creators). No need to use World Adventures EP to provide Fortune Cookies, just release in Base game or Store content separately. Because using World Adventures EP to introduce in the Shang Simla, China world, it makes as if Fortune Cookies belongs to Chinese culture / China, while actually it’s foreign/alien cookies for us ethnic Chinese. 
- The Sims 3 World Adventures is focused heavily on adventure, explorations, and martial arts. It’s family-oriented / cartoony game / parody of life anyway. 
I know that The Sims game is parody of American suburb life. Countries often depict other countries with stereotype. Focusing on martial arts because China/ Chinese culture is often depicted by foreigners as Martial Arts because Hong Kong / Chinese martial arts movies taking place in ancient time is very popular internationally, no wonder Chinese culture is stereotyped with martial arts. But this inaccuracies or any stupid fatal mistake is supposed to be not happening if the employees whoever create the game do research carefully. Mistaking Chinese symbol with Japanese symbol? Seriously?   
How about American country world has Eiffel Tower or Pisa Tower as symbol icon? France world has American Liberty statue as symbol icon? Croissant and spaghettis placed on the same plate? Croissant has shape and colour resembles to poop? France world has Pizza and French Fries depicted as French culinary specialty in that world? Champs Les Sims, France world has German household and Italian and Spanish elements, local Sims trait has “European trait” instead of French trait? France world has stereotype castle-like or Versailles-like house build? France world has stereotype ancient French revolution clothing complete with fork sticks and fire torch, with depiction of the world like “Seeking for equality and fairness, [reference to French Revolution]” ancient stereotype for the world that supposed to be placed in modern setting in village?  You want to depict adventure and exploration culture, but with this kind of depiction, I bet actual French people will not feel comfortable, and other westerners from USA or any other western countries will recognize the stupidity and inaccuracies easily. 
- EA will not make super realistic depiction of world like its real life country. China in TS3 World Adventures is supposedly focus on exploration/adventure not miniature real life China and realistic society with karaoke, gambling, and focus on family. 
Yeah, I know. I didn’t expect EA, The Sims game developer from USA will include karaoke and gambling or any super realistic for cultural world depiction, it must be something famous and stereotype from the country. Champs Les Sims world has the most normal description:  “...offers the cultural elite some of the finer things in life. Sims can learn the fine culinary art of nectar making, or flash over with a camera to learn the Photography Skill.”  Shang Simla: “...value discipline, peace, and clarity of mind ...” sounds very exaggerated too heavily focused on martial arts in ancient time in fictional movies and confused with Japanese Zen Garden or Chinese Spa/Meditation by Americans. Better description if Shang Simla is “...offer the cultural experience, culinary, and successful exploration will be granted with good fortune. Sims can learn Martial Arts skill...” Strong points of China (and Chinese culture) is the culture and food. Martial Arts is supposedly a bonus, not the prime feature. If Champs Les Sims has nectar making, these prime features of Shang Simla that fits for the game: 
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Making noodles. Noodles are the most oldest food invention in history, recorded 4.000 years ago in China, becomes important meal in Chinese culture. Imagine the cartoony/goofy animations when Sims crafting noodles then fail with funny expression. Very fitting to the game. 
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Or making dumplings. 
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Calligraphy
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Majiang (Mahjong) technically gambling. EA had made playing cards table for TS2, just re-use the cards game table coding. 
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LION DANCE video 
Giving simoleons in Hong Bao (Red Envelope) to Lion Dance, then Sims will be granted with ‘Good Luck Charm’ or ‘Good Mood Moodlet’. Lion Dance has cartoony moves, jumping from one pole to another, so it’s very fitting to The Sims game. 
Not the Fortune Cookies in-game. Fortune Cookies is American, so it’s useless, doesn’t provide any functional and wasting potential for The Sims 3 World Adventure EP to represent real culture.
It’s unfortunate that Americans or western people in general seem to think Chinese culture is “Kung Fu - Dragon - Kung Fu - Dragon - Exotic palace looking building from the East - qipao / cheongsam - Americanized/westernised Chinese food.” only. 
-But they are American company!!111!! As a company from different country/culture they could be at least cannot represent other cultures 100% accurately!  Shang Simla is fictional world!!1!! 
Whoever complain like this must be casual gamers who only playing The Sims as Barbie dressing simulator or Candy Crush mobile game and do not have experience of playing real video game titles. 😂
There are Lion Dance and Hong Bao (Red Envelope) as Lunar New Year update in The Sims Freeplay in year 2015. Yeah authentic representation 😁 , by The Sims Freeplay mobile division team, different team than EA The Sims 3, made exclusively for players from Asia. 
Whoever game developer team behind it had done great job: did research and obviously had consultation to actual Chinese people. (I mean, how many average American/western people in general aware of Lion Dance and Hong Bao?)
No need for EA team to travel far away to China to survey, just do deep research on internet and asking someone working in EA ethnically Chinese. Costs $0 for them. There are a lot of authentic real culture that will give more unique, fresh idea, great input into the game if only the game developer team willing to spend their time and effort to do research.
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 I applause the authentic representation but too bad it’s in mobile game. 
https://www.techinasia.com/sims-freeplay-cny-update
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Other games? Sleeping Dogs. 
Developer from Canada, Publisher from Japan, the team behind them seems to don’t have Hong Kong and Chinese ethnic, but they did great job at representing fictional Hong Kong setting looks like actual real life Hong Kong. 
https://store.steampowered.com/app/307690/Sleeping_Dogs_Definitive_Edition/
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I’m not from Hong Kong, but definitely feels the Southern Chinese culture vibe. Authentic street food, noisy people, pedestrians eating noodles with styrofoam package in street, night market, shrine to pray, Chinese festival, Lion Dance, Jiangshi (Chinese hopping vampire), realistic street fighting (not Kung Fu), game price is more cheaper than The Sims 3, definitely they didn’t make stupidity such as mistaking Chinese icon symbol with Japanese icon symbol and including Fortune Cookies. (My Sleeping Dogs save game file is corrupt, you can take a look at Youtube videos).  
The Sims is the only proper game with genre of life simulator on the market, but disappointingly, the developer of the game do not take the quality of the game very seriously about dining. I often see many action games, fighting games, other genres portraying authentic food, how to dining properly with right utensils, right hand, although they are not life simulator genre. The Sims? The genre of life simulator? Eat with left hand, eating animation still like a cartoony greedy pig, do not use fork and knife elegantly but instead using only fork with stiff animation, wrong chopsticks hand position, not authentic food, food only represented in one plate = one meal = for one person which is lazy coding & no innovation. In real life, one person put many meals on dining table to pick and choose to put on that person’s main plate/bowl, not just eat on one plate only. 
-Why are you complain so much? Show some respect to EA’s employees!
I’m real life employee who have been working as 3D Artist & Animator for video games and movies companies for years. No need to be employee for this kind of industry, as a customer who had paid the product must be feeling disappointment and anger if the product you buy is broken, not working, faulty, and after service is bad. Not the employees’ fault, not at all, the fault must be upper management of company, who demand income as fast as possible, hiring few low-skill workers to cut production cost as possible to force them to create many assets in-products as many as possible in short deadline, not doing research, not brainstorming the ideas and resources well because the company do not have good communication and time management or probably do not have much fund to pay research, then release product immediately although the product is not finished/developed well. My guess is that upper management in EA doesn’t care quality of The Sims game itself, as the game is seen as “Children’s Toys”, marketing for teenage girls / majority women, so the company doesn’t take it seriously, contrast to EA’s sports game titles, Battlefield, Star Wars’  Battlefront, or any titles marketed strongly for teenage guys / men. 
Look at complaint at someone who’s saying Shang Simla icon is wrong, is Japan’s Torii Gate. No response from EA at all. Very unprofessional, while the fault is the company itself.
EA Sims 3 division, if you couldn’t do the research, give the world to ethnically Chinese, to be remade by actual Chinese employees (I know it’s impossible, The Sims 3 is ended, already 12 years old). Seriously. Clearly EA has money, power, headquarter in Shanghai and Beijing.. It would be much better, authentic portrayal, than ignorant stupid wrong portrayal that seems to make fun of Chinese culture in bad way and misleading to western/international players. I’m only Chinese descent, dislike portrayal of Shang Simla world, let alone Chinese Simmers live in China, Taiwan, and Hong Kong.   
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thebleedingwoodland · 3 years ago
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So far the worst item ever produced in The Sims 3. 
As ethnically Chinese, I don’t know what EA had created.  
Are they chopsticks? Why they are so big? Too big to fit on Sims’ hand. As big as Chinese burning incense for praying? (Which is inappropriate and not possible to create religious items to be put for dining setting.) This item annoyed me since I purchased TS3 World Adventures 12 years ago. Definitely not accurate for Chinese culture item. 
As a 3D artist used to work in video game company, I can definitely tell this item is very badly made. Oversized (EA must be made this item separately in 3D software Maya and resizing small manually in hurry without comparing with Sims bodies in Maya). Too cluttering. Not portraying chopsticks accurately, didn’t consult to actual Chinese person. Just random cluttered sticks put far away from another, placed standing up instead of fallen naturally on holder that looks like burning incense placed standing up on the ground. There are two porcelain decoratives (teapot and another one) which is very abundant. Spoon placed on table, oh noo. Messy and unhygienic. Too much green coloured spots. Too shiny. 
*EA designer team forgot to save the multiplier .dds in DTX3 Explicit Alpha format. No wonder there are green spots on multiplier. Explicit Alpha is supposed to save .dds  image in black and white format. 
“sculptureAsianDinnerSet“  By the way, Asia is big continent. Japan and Korean chopsticks are different. Southeast and South Asian countries do not use chopsticks. 
I created the appropriate version, Chinese chopsticks porcelain holder (work in process). Design I took from Taobao marketplace site。 Added bowl and spoon. Deleted the cluttering decorative teapots. Had testing too many times that the textures did not show properly due to texture issues (pixelated) and green spots on multiplier & specular. Right now the shininess was gone. Testing the default replacement version.
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thebleedingwoodland · 3 years ago
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Not comfortable to share online actually, but because of your tag @white-enamel-ts3​, I will still reply. 
GET TO KNOW MEEEEEEE - 2022 
♠ Favorite Color: Black  ♠ Currently Reading: (is reading article online counted as reading?) if they do, currently I’m reading about Batman 2022 movie first preview no spoiler, investment, inflation on random articles. 🙈 ♠ Last song you listened to:  Flesh Juicer 血肉果汁機 - Modern Siren Ft. Julia 吳卓源
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♠ Sweet/Savory/Spicy: Definitely spicy. My country food always provides SAMBAL in every food menu. 
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(not my picture) Last meal I ate: Ayam Geprek with sambal.  ♠ Currently Working On: CC related: Finishing Chinese chopsticks porcelain holder CC.  ♠ Sims Wise: (not sure what Sims wise is) I still create for TS3 although there were troublesome (I already blocked stupid people who kept sending me ignorant messages which clearly violating my blog rules on purpose and obviously disrespecting me) and better exposure and creative community in TS4. The only what makes me cannot play the Sims 4 as main Sims because there is no functional car until now and the sims cannot look as realistic as The Sims 3.   ♠ Real life: Finding cure for acnes.  🙈
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