#you could also play with a regular deck of cards
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boygirlctommy · 16 days ago
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had a dream i invented a new card game called REAL. it was like a mix between commander and uno and played with pokemon cards
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queenlua · 2 months ago
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hey lua what decks do phoenix aceattorney and miles aceattorney play in magic
PHOENIX WRIGHT
once upon a time, a friend bullied me into going to a Pro Tour Qualifier, which was probably the largest Magic tournament i’d ever been to at that time, right?
i was happy to be bullied, to be clear, but the problem was… i hadn’t played standard-format Magic competitively in about 2-3 years.  so my knowledge of the current metagame, what deck archetypes were popular, and what the current cards even were, was staggeringly limited.
“it will be fine,” said my friend.  “here, take this spare deck i built.  it’s super-straightforward and easy,” he lied.
he said this to me approx. 8 seconds before the first round began, so uhhhhh, i sure was playing a game of magical cards without ever having even looked at the damn deck before!
so, lo, literally in the course of playing the deck, i was learning how this shit was supposed to work.  “oh!” i’d exclaim with delight, halfway through my turn.  “THAT’S how those two cards are supposed to interact.  oh that’s super clever.  what a neat combo.”  and then i’d proceed to shiftily look at my opponent over my cards, riffle those cards a lil bit, and then say “pass” with as much of an enigmatic vibe as i could muster.
meanwhile, my opponent was Actually Prepared, and they were Trying To Win, and they were pissed.  they threatened to call Slow Play on me because i was taking so fucking long reading all the cards.  as in, he literally called a judge over, who stood there watching me the whole time, in order to determine if i was being Criminally Bad At Magic versus just A Regular Amount Of Bad At Magic, and i was sweating bullets the whole time because i didn’t know this deck or their deck or any of those cards and AHHHH why is the judge staring at me!!!
….which only served to make it EXTRA-humiliating for this poor fuck when i proceeded to eviscerate them 2-0.  hahahah get dunked onnnnnnnn nerd!!!
and then i also proceeded to eviscerate my next opponent???
sheer dumb luck.  i cannot overstate how ill-prepared i was for this tournament.  i absolutely did not deserve these wins.
meanwhile the friend who gave me the deck was having a much worse time with their deck, and they were like “what the fuck. you weren’t supposed to win. how are you winning with that shit, my deck’s so much better than yours”
anyway.  i think that’s the kind of scenario Phoenix would get into if he were an MtG player.  dude Gets Himself Into Situations And Then Uses Cleverness + Bullshit + Luck To Get Out Again.
(AA4-era Phoenix seems like he’s doing the same thing… but, in reality, he’s actually been meticulously crafting his deck in secret for the past six months.  he’s not even aiming to win the tournament, he’s just exploiting a known weakness in the opponent-matching system that lets him know with certainty who he’s going to get matched up against (spoiler: first round is Kristoph), and he’s hyper-optimizing his deck to beat Literally Only Those People.  meanwhile, Apollo, who built a tryhard hyper-optimized variant of Red Deck Wins, is lowkey annoyed that Phoenix's seemingly-random pile keeps vaulting him just one table above him in the standings, because Apollo knows his deck is better. he knows it!!!! just let him go 1v1 and prove it aaaaughhhh!!!)
((also, in case you want Actual Concrete Cards And Colors And Stuff: in general i think Phoenix prefers limited play (draft, sealed, "anything where you open booster packs on the spot & throw a deck together") to constructed play, because he doesn't like being tied down to any one game plan. when he does play constructed, i think he's less attached to a specific colors and more attached to specific mechanics. in particular: he's not a combo player exactly, but he likes mechanics that feel like bullshit. dude saw Madness for the first time & his eyes lit up & he was in LOVE, "you mean i'm discarding the card but then i can cast it for free??? hell YES." he absolutely ran a poison counter deck during New Phyrexia. ah fuck i just realized he was probably a huge stan for noted awful expansion Battle for Zendikar, i think i gotta cancel him now, sorry))
((and i think Phoenix also has a touch of Timmy in him! like, i went to a huge state tournament once with a bunch of really skilled players, and there was this one dude in our car who had a really solid deck, clearly adhered to a lot of the trends in the meta at the time... but his win condition was a Shivan Dragon. which wasn't a bad card at the time, it was a reasonable win condition, but it was... slightly suboptimal? not at all the obvious pick? sort of random? and multiple people asked him "why is that your win condition" & he shrugged and said "i like dragons." so the dragon stayed & that dude ended up getting second place in the whole tournament so FUCK optimal play, bring a dragon. i think Phoenix would sneak in a dragon now and again. just 'cause))
MILES EDGEWORTH
this one is trickier!!!
young!Miles is just going to play Whatever The Meta Deems To Be The Best Deck, right. the von Karma perfection thing and all. it's all very boring & micro-optimized to be the Best Deck Of Its Kind & he pours over the results of the big name tournaments week after week & does some math or whatever to hyper-optimize his own build of the Obviously Correct Deck. there is no soul in any of this, purely Executing On A Formula.
...but then he experiences Character Growth & has his big gay crisis & now he has to pick up the game again. he opens the latest tournament results... clicks around some win % stats for various cards in a desultory kinda way, and... his heart's just not in it, right?
enter 2-4 era Miles. 2-4 era Miles is playing some utterly unhinged Five Color Good Stuff thing. there's a lot of Planar Chaos cards in there, because that whole set was about Weird Shit & cards doing Stuff You're Familiar With (But In The Utterly Wrong Color!!!) & all that is resonating with Miles more than he'd care to admit. he cannot possibly talk about his unnecessary feelings but he can make a weird noise rock album about them. and by noise rock album i mean this fucking Magic deck.
and he's playing this deck with a 100% straight face, as though this is the exact same behavior that won him the Junior Super Series five years in a row & not a desperate cry for help from a madman. everyone else is like Miles... are you playing fucking singletons... in a fucking standard deck... you know your deck will be more consistent with four-ofs right... and then he gives a cool fish-eyed stare & taps out to cast some arcane bullshit legendary creature & gives a single rap of his knuckles against the table to indicate that he's passing the turn.
and it works, is the thing! all those years of training to be the Spikiest Spike Ever have paid off; this Five Color Good Stuff thing relies on some pretty clever insights to make the mana base work, and parts of what he's doing eventually get adopted by the larger metagame to become an Actual Serious Deck. but, like. it's still a monstrosity. any skilled players watching are still definitely wondering Are You Okay, Dude.
after 2-4, i think Miles settles back into playing something more normal. he still cares about winning, but he's going to do it with a touch of class. he wants a game that involves dialogue, some actual back-and-forth, because just trying to combo off is lame coward behavior.
aw yeah baby we're talking counterspells!!!
he's a blue player at heart & he's happiest when he's updating the autopsy report shutting down whatever his opponent's plan is. he'll splash other colors as the occasion calls for it, but he'd be happy running mono-blue the rest of his life. like, i ran a pretty fun Legacy deck back in the day which consisted of:
every kind of counterspell i could get my hands on,
propaganda because FUCK creatures,
thieving magpies for the card draw,
and a few silver wyverns to, y'know, actually win the game
...and i think Miles would appreciate that deck. just play counterspells until the opponent runs out of steam & then cruise your way to victory with a couple birds. simple. elegant. classic. doesn't involve any of this modern Planeswalker bullshit (Miles regards most developments that happened to MtG post-Time Spiral block or so as affronts to game design).
(i do think Miles has a secret fondness for sagas as a card type, however. they remind him of all that Character Growth, but in an abstract/subconscious/nonthreatening way. too bad most of them are a bit of poor match for the kinds of decks he likes to play)
FINALLY: i think Miles hates playing Commander with every fiber of his being & Phoenix loves it & this is a pretty serious point of contention in their relationship. poor dudes
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genshin-scenarios · 11 months ago
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A Flower Made of Playing Cards (Lyney x Reader)
Summary: A highschool idol AU commissioned by a very kind and patient anon!
It's mostly inspired by this headcanon post, where Lyney spends his civilian life starting to pine after you (a classmate) while keeping his idol life as 'Felis' a secret.
Content warnings: reader is implied to be at a height where Lyney can spin them under his arm?? That's pretty much it! Still gender neutral as usual
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Preparing for the Stage:
When Lyney was first asked what he wanted to base his idol concept on, he decided on the magic of luck — something unpredictable and frankly, he wouldn’t bet on most of the time — but if a black cat of all things could disguise itself as a charming magician who made dreams come true, Lyney thought that could be the truth threaded within his performances. 
His luck in gaining a family as supportive as his own. His luck in being chosen out of many candidates to debut, and…
Suppose a bit of rotten luck could play into his concept too. The kinds where props or staff go missing on the day of his nationwide tour, and miracles come into play to get him out of a tight spot.
But like a cat landing on its feet, Lyney — as Felis — would always come through in the end with a smile.
There is comfort in the mysterious and ethereal. The audience places their faith in idols to remain as an untouchable being, talented and charming till the end; while the idol repeats their tricks and illusions, learning them down to a science of well-orchestrated plans.
With the right people to support him behind the curtains, Lyney is sure there is little he can’t do.
But at the end of the day, Lyney is still just a teenager. And when faced with you, who’d unknowingly puppeteered his heartstrings to skip at the quirk of your lips, eyes crinkling with laughter from your seat a few rows away…
No one said that stars couldn’t fall in love. In fact, the ways they do so might be more beautifully devastating than ever. And Lyney is nothing if not someone who burns as brightly as he shines onstage.
-
On the other side:
You’ve always thought of Lyney as a regular classmate; one who gets along with others but otherwise keeps to himself. And sure, he’s also really cute, but Lyney’s always just been a nice presence to hang around with, especially after you learned he has a knack for magic tricks and was willing to teach you a few, skilled fingers sifting through a deck of cards.
You’re starting to think that Lyney’s not just a friend to you anymore.
Despite your best efforts to keep your feelings at bay, you’re more than aware that the nerves building up in your stomach whenever he’s near spells out a crush. As you get to know him, Lyney’s somehow went from cute to pretty, and you know you're not crazy when you notice his quiet charm shifting into something more extroverted. 
There are no seating plans during the breaks between classes — particularly if it’s this week, where your science teacher has packed off to accompany a sports team to a tournament — so you spend the hour finishing your substitute work with Lyney by your side. Except once you’re both done, he takes to scrolling through his phone and showing you the posts on his feed every now and then, and you swear his chair has been shifting closer and closer every minute.
With quiet words, Lyney leans towards you with a quirk to his lips. You wonder if he realizes how dangerous this is to your wellbeing. 
“This cafe’s menu is themed after wizards! See the cauldron?”
“Maybe you could get a part-time job there as an entertainer.” You suggest.
Lyney hums. “But I only like to perform magic for my friends. Which totals to three people, including you.”
“Are the other two Lynette and Freminet?”
“Bingo!”
“I don’t know if your sister would be happy to hear that.” She’d probably say he sounds like a loner.
“Nevermind if that makes her cringe — she’s stuck with me anyways. But I’d like to think at least Freminet would be happy.”
“He’s a sweet kid,” You try not to get distracted by Lyney’s hair tickling your shoulder. “Maybe you should take him there with you.”
“Just between us, I think Freminet would be more comfortable if you were there too.” Lyney shrugs, eyes meeting yours with a clarity that tells you this is a genuine offer. “He’s a bit more chatty around you, which is saying a lot.”
“Maybe that’s just because you’re too much for him?”
“Whatever do you mean? I’m nothing if not quiet, introverted, shy…”
“Shy.” You repeat in disbelief. You might’ve believed that once upon a time, but certainly not now. “A shy person wouldn’t offer to teach a stranger how to do card tricks.”
“Maybe I was just enchanted by you.”
“You avoided me unless we were talking about magic.” You remind him, to which Lyney bumps his shoulder against yours with a huff. “Maybe at that time you were a little shy, but I highly doubt you’d be like that towards your brother.”
“I’ve let you talk too much to my siblings…” He’s pouting. “Your impression of me is ruined now.”
“There’d be nothing to ruin you with if you haven’t done anything.” You tap your chin. “Is there another big secret that I should ask them about?”
You don’t notice, but Lyney’s eyes widen before he tears his gaze away from you, trying to stop the blush rising on his cheeks. If he wasn’t sitting so close, he’d probably slap his face to snap out of it.
Which secret? His crush — or idol career?
Just the thought of you knowing about his feelings is enough to make him combust, but the idea of you realizing he was the idol Felis? You’ve already told Lyney you weren’t that interested in idols since they were real people, compared to 2D characters who you could headcanon about to your hearts’ content. 
A part of him is relieved this means that if you fell for him, it’d be for himself. But another part feels like it’s a waste of the possibilities floating around his head; what if he surprised you by inviting you to a concert, then watched as the understanding enters your face when he steps onstage? What if he dedicates one of his performances to you, or asks you to sneak out with him after a show?
He’s even wearing just one side of his earphones so there’s an opening to offer you the other; it’s less about the music at this point, and instead the little gestures that tell him he has a chance.
He’d take any interaction if it has to do with you, but only within the safety of his own home would Lyney allow himself to daydream — his imagination causing a burn on his cheeks.
Lynette tells him he’s been reading too many mangas, but an idol can dream. Lyney just hadn’t expected you to become one of said dreams so fast.
-
Rehearsals:
Somehow, practicing how he’d confess to you is harder than any other rehearsal Lyney’s done. Perhaps it’s because he knows he looks like an idiot, speaking to the wall-length mirror after he gave up on Lynette and Freminet as helpers.
…The things he’d like to say to you remain private, anyways. There’s no way Lyney could bring himself to sound so sappy to anyone’s face but yours.
Seeing as it’s off-season, the only idol work Lyney has is related to magazine and advertisements shoots. It’s nothing much compared to when he first did an overseas tour, so he has the chance to steal some time for himself — going for a coffee run after he dons a mask and large sweater, then a cap which hides most of his hair.
Today Lyney had to model for a limited-edition pocky series. It’s strawberry and something-flavored, so the dress and makeup people had the bright idea to add a ribbon to his hair. It’s fanservice, it’s cute, and Lyney doesn’t think much of it seeing as he can’t see himself, until he spots you outside of the cafe where he’s waiting for his order. 
He’s always been light on his feet, but Lyney doesn’t think he’s ever ducked into a corner so fast, quieting himself in an attempt to become invisible.
You haven’t seen him without his glasses before, so maybe you wouldn’t…?
“Order for Felix!”
Of course it’s his turn now that you’re here. He considers taking off the ribbon before thinking better of it, hoping it isn't visibly poking out from underneath his cap.
“...Here!” Lyney tries not to cringe as he goes up to the counter. On most days he gives the cashier a random name — sometimes ‘Felix’ because it could be his idol alias read wrongly — but right now it almost gives him a heart attack when he hears his not-name, because it’s followed by you accidentally bumping into him and apologizing for almost spilling his coffee.
“I’m so sorry! Are you okay?”
“It’s alright, nothing’s spilled.” Lyney realizes too late that you might recognise his voice, and starts to speak in a muffled tenor. “No worries at all. Thank you for your concern.”
“...Felix, was it?” You look at him in confusion. “Is your throat okay?”
Before you can look at him any closer, Lyney’s turned away from you and started to speed-walk out of the cafe like his life depends on it. 
“Perfectly fine, enjoy your day!” He says a bit louder to not appear too rude. He’s quite sure his ears are red as he makes his retreat, and by the time he makes enough distance between himself and the cafe, Lyney realizes something.
He didn’t even get to hear your coffee order!
-
Back to your side:
Out of all strange incidents that could happen over the weekend, you didn’t expect an encounter with some ‘Felix’ guy to linger in your mind until now.
To be honest, it was less about the stranger and just the ribbon you spotted in his hair when he ran away. As you listen to Lyney ramble about a magic trick he’s figured out recently, you watch the way his ash-blond locks sway with every motion.
…That pink ribbon from the stranger's head might look cute on Lyney. With how the breeze is playing with his hair, you can imagine the ends of the ribbon floating, threatening to fall loose and fly off the school rooftop you’re loitering at.
Lunch finished and forgotten, Lyney stands up as he’s reminded of something. He spins on his heel to look at you, hands linked behind his back.
“You know, over the weekend I saw a dance go viral.”
“The one on tiktok?”
“Yep! Want to try it?”
Lyney’s not usually this energetic, but it’s not so out-of-character that you’d start to find it odd. Instead, you’d like to preserve the easy smile on his lips while you still can — it’s a rare sight to see him this excited, steps light and gaze playful.
“I’m not a good dancer, though…” You hesitate, before Lyney comes closer to pull you to your feet with both hands — and how could you say no when your fingers are still loosely linked between you?
Lyney’s cheery demeanor slips into something more calm. With a content hum, he takes a small step away from you and positions his feet. You mimic him as he explains each move.
“Okay, so now you have to do a turn from this side.”
“How should I when you’re still holding onto me?”
“Like this,” Lyney urges you to turn, and as naturally as momentum brings you, he lets go of one of your hands to twirl you under his arm. “See? It’s easy!”
“I’m quite sure the dance didn’t involve a partner.” You can’t keep your smile down, peering up at Lyney when you stand in front of him again. “Trying to set a new trend, are we?”
“Only if you’ll let me record us. I won’t post it anywhere though, since my manager might get mad at me.”
“Your manager at work?” You ask, confusion furrowing your brow. “Did you accidentally sign an extra clause or something? They shouldn’t be able to control how you act outside of your shift!” Lyney bursts into laughter, earning a light hit on the shoulder from you. “Hey! This is serious — what kind of part time job did you get yourself into?”
“I wouldn’t say it’s a regular side-gig.” Lyney calms down, expression dusted with a pink blush as he looks at you fondly. “I’m a bit of a public figure, though I don’t normally dress that way when I’m at school.”
“Well then, Mr Popular.” You play along. “What should I be calling you instead then, when I see you during your job?”
“...Most people call me Felis, if that rings any bells.” He glances away. “It’d be pretty embarrassing if you didn’t recognise my name. But I do have to sing, dance, and…”
“You’re an idol.” Your eyes widened, the words spoken so quietly, you had to repeat them just to make sure they didn’t slip away. “You’re that idol, aren’t you? The sparkly-looking guy on the billboards!”
“Not so loud!” Lyney hushes you, grabbing your shoulders in reflex before stopping. He clears his throat, taking a step away. You would’ve minded the distance more, if it were not for the sight of Lyney bashful in front of you. “...It’s a bit of a secret, just so I can still live peacefully as a civilian. I asked Lynette and Freminet to make sure no one could overhear us here. They might be as nervous as me about your reaction, I’m sure.”
“I find that a little hard to believe.” If anything, they might be more worried about Lyney recuperating. You speak tentatively, raising a hand to tuck a strand of hair behind his ear. “Now that I’m checking properly though, you do have the same look.”
It takes everything in Lyney to not squirm at your touch, and it’s even more terrifying that he wants to keep you there. “I would hope so, seeing as we’re the same person.”
“I bet Felis doesn’t spin his fans under his arm,” You quirk a cheeky smile. “Unless there’s something else you have to tell me?”
“Of course not, that’s only reserved for the best of…” Lyney trails off, the word ‘friend’ dying on his tongue. Not that you aren’t one, but— “I thought it’d be important to tell you about my job, before I ask you the real question I have on my mind.”
Giving him a nod, you tell him you’re all ears.
“...If you’re free next week, would you want to go somewhere together? As a date, I mean.” He lets the question sit in the air. “I understand if not, of course, whether it be because you just see me as a friend or find the whole idol thing too much—”
“I’ll make sure I’m free.” It takes a moment for your answer to register in Lyney’s head before his eyes light up. “Rather, you might have to make sure I don’t mess anything up for you. Like… should I call you by another name? Do I also need to wear a disguise?” If you had a net right now, it’d be very helpful in catching the butterflies in your stomach, to keep you focused on what you’re saying.
Just you would be perfect. “As long as we dress casually, it should be fine.” Lyney’s smile is contagious, now that he’s settling into the fact you said yes. “Sunday afternoon?”
“Sounds good!” You’re cut off by the bell. Remembering that you have PE and haven’t changed yet, you curse under your breath and quickly apologize to Lyney. “I’ll see you later— or text, if not!”
By the time your sentence ends, the door to the rooftop has shut, and Lyney is left standing with the tiniest of smiles, looking at the ground to try and control his expression before his siblings can bombard him with questions.
Lyney has never felt nervous while singing love songs before, but his manager recently commented that he feels younger than usual. Like an actual teenager in love.
It checks out, considering how fast his heart races when he starts to associate lyrics with you. Gone is the Felis who shines like an untouchable star, and here enters an idol who might just be human.
He enjoys it, as afraid as he is at the same time. To place one’s heart in the hands of another is terrifying, but he’d rather it be you than anyone else.
…But maybe you shouldn’t attend any of his concerts for now. He doesn’t know what he’d do if his brain short-circuits at the sight of you within the crowd. 
His own little secret within a sea of people entrusting him with their dreams — what a thrilling thing indeed.
-
Speeding up:
After that day, you noticed that Lyney has loosened up more around you — in a way that means he’s more likely to smile and cling to you during conversations. If he had cat ears, you can imagine they’d be standing proud every time he managed to fluster you, watching for every micro-reaction as if his career depended on pulling that expression from you as he might with a crowd of adoring fans.
Except you think that Lyney’s adapting to this too quickly. How is it that he was the nervous one that day at the rooftop, but has been going on the offense ever since the next morning?!
Lynette apologized to you in advance, telling you that once Lyney has his eyes on a goal, he’d be merciless in trying to charm your heart. You just didn’t think it’d affect you this much, though that might have more to say about how quickly you’re falling rather than Lyney’s approach. 
Every time Lyney calls your name and decides it’s time to hang around you like sunshine to a flower, you’re reminded of the clips of Felis you’ve watched after learning of his job. It was a mix of curiosity and puzzling out what Lyney’s other side might be like…
But god, does he have to constantly sport a smile like that? You find out through a promotional video that the coffee shop stranger actually was Lyney, and the ribbon does look very cute in his hair.
It’s a shame you’re only seeing the whole design through a screen. And even worse is the way he’s blowing a kiss to the camera in this one music video—
“What’re you watching?” Lyney’s hands rest against the back of your seat as he leans to look over your shoulder, prompting a panicked noise from your throat. You fumble with your phone, flipping it over so he can’t see. The little smile Lyney’s wearing tells you he has an inkling, but he does you the favor of not spelling it out. “Must’ve been a pretty good video if you didn’t hear me coming over.”
“You snuck up on me!” Sending him a glare, you power off your phone protectively. “...And if you must know, I was just listening to a song.”
“Can I hear?” Despite his playful tone, Lyney does give you the space to deny him as he adjusts his glasses. “But of course, I understand if you don’t like to share headphones.”
“I don’t mind, but there’s something else I’m wondering about.” You tilt your head up to peer at Lyney more closely, reaching a hand out to graze against his fingers. “Are these real?”
“My hands? I’d hope so.”
“Your glasses.” You retort quietly, trying not to roll your eyes. “Despite how I had to make a reality check about you too, I do know in fact that you’re real.”
Lyney laughs, raising a fist to his mouth. “You flatter me. But to answer your question — yes, these are actual glasses. Though the prescription isn’t too bad, so I only wear contacts if needed elsewhere.” With a serious pause, Lyney meets your gaze. “I wear these to school though, because I need to look at the board from behind and admire you clearly.”
You prop your chin against your palm. “I’m starting to think you’ve gotten too flirty recently.”
“Would you believe me if I said I’ve been holding back?” He hums, pulling a chair to sit beside you and mirror your pose. “I wanted to make sure you were comfortable with me romantically at first, but after that…”
“...You’re lucky I find you cute.” You sigh in jest. “At this rate, you might wear me down before we even go on a first date.”
“There’s still a lot about myself I’d like to share with you.” Lyney quietly admits. “I just hope we’ll be able to talk with more freedom. And if you decide you still like me after that — I suppose I’d feel like the luckiest guy in the world.”
The softness in his words somehow hits you harder than his previous flirtations. 
It’s me who should be feeling incredibly lucky.
Rather than one persona being more genuine than the other, you were starting to understand Lyney’s balance between the schoolmate you knew and the charming idol onscreen.
You see the truth of his smile underneath the blinding lights and exchanges in the hallways; the adorable way he fiddles with his pen during class versus his confident choreography.
It’s all Lyney. You just have to learn more about him and put his trust to good use.
He’s not the type to pull just anyone into his world, after all. Lyney has always held back just a little, so as to not let his secrets show from behind the curtains to even his familiar friends.
And now that he’s allowed you in, how could you possibly take his excitement for granted? You’d be lying if you said you weren’t looking forward to it too.
-
The date:
When Lyney greets you at the start of the date, the last thing you expected is for him to sneak a pink rose into your hair in place of a bouquet.
He claims it’s more discreet, especially considering the way he’s dressed with a mask and hat to hide his features, glasses also present. Despite these, Lyney is expressive enough that it doesn’t affect your conversations, and you allow him to take your hand as he leads you to the aquarium. It’s lunch time, so you’re going against the regular flow of people and enjoying the exhibits while it’s less populated.
Beneath the walkway tunnel where various rainbows of fish swim by, you gaze up in wonder at the shadow of a shark passing through.
Fontaine is nothing if not abundant in sea-related attractions, even if the main city is on land. You haven’t visited this aquarium since you were a kid, so it was nice to relive traipsing through a world washed in soothing, gentle blue.
“I think when we were younger, me and Lynette would talk about catching these fish if we were allowed into the tanks.” Lyney muses. “Perhaps that’s why our father says we’re like cats.”
“If we were in the wild though, catching fish for dinner would be a pretty good idea.” You gaze up. “But… if I was able to breathe underwater, I think I’d just spend all day escaping my troubles.”
“Would you have space for a partner in crime?”
“Only if they’d be able to help, by whisking us away from pursuers, for example.” You smile when Lyney starts swinging your hands lightly between you. “It’s stressful business when I have to worry about two of us getting caught, instead of just one.”
“I’d take the heat so you can get away first.” The conversation is childish, but Lyney’s sentiment makes a frown pull at your lips.
He’s confused when you stop walking and turn to face him. “No self-sacrifices! We either run together or get caught together. Nothing in-between.”
Something flickers in his eyes before he replies, tone warm. “Alright then. I’m at your mercy.”
“A bold claim, when you surprised me with this in my hair.” You point towards the rose Lyney’s managed to secure to your shirt with a pin, after his initial sneaky reveal. “...I’m just trying to make sure you’re not the only one giving between us, but it’s hard to keep up with all…” You gesture vaguely at him. “This.”
“You just signaled to all of me.” 
“That’s right!” You huff, crossing your arms across your chest. Lyney resists the urge to reach out and entwine your fingers again. “You’re too pretty, and nice, then I find out you can sing and dance too—”
“But I like surprising you.” Lyney chirps back, a laugh in his voice as he notices the way your face is darkening with a blush. He does you the service of hiding this from passersby — if any actually entered the walkway now, empty as it is — with his hands cupping both of your cheeks. “Maybe it’s because I’m a workaholic, but I want to make sure your eyes are only on me.” It’s the most dangerous thing he could say to you, in public or not. “So maybe I should apologize for dragging you into my selfish whims.”
“...But you don’t intend to stop.” You say, feeling lightheaded.
“Of course not.” Lyney hums, eyes bright with a smile. “There are a lot of stars to compete with in the night sky.”
And you said we're in this together, did you not? It's not the first time someone's told him he doesn't have to do things alone, but… it means a lot, coming from you.
“I hope you don’t say this to all your fans,” you sigh, relaxing into the softness of his palms. They’re smooth, and you realize Lyney’s always felt a little warm to the touch. 
“You’re a fan?”
The lilt in Lyney’s voice tells you you’ve made a mistake in your choice of words. He’s much, much too happy that a previously-disinterested person like you has now seen enough of his idol content to make such a slip.
“A fan of Lyney Hearth.” You try to salvage your pride, gaze trained onto the ground.
“Oh… I see.”
Lyney’s eyes widen before he catches himself, suddenly glad he’s wearing a mask for a different reason.
God… What is he going to do with you?
-
After attempting to feed penguins, seals, and exploring the open pool where you’re allowed to touch reef creatures, you and Lyney make a beeline out of the aquarium and towards the main shopping street, where many cafes are abound.
Since you were working against the usual rush schedule, you managed to grab a seat at a local favorite which also served meals; corner of the cafe and out of sight.
The meal passes by without issue, and next you browse some stores nearby while slowly heading towards the park. You were in a hobby shop when a group suddenly exclaimed the name Felis, causing Lyney to flinch and pull you with him behind a shelf.
“Oh my god, they do have idol stuff!”
“Yeah, but we already have this! It’s not new merch, y’know.”
Lyney lets out a relieved sigh, slumping against the shelf of comics. “Nevermind, false alarm.”
“Are you always this jumpy?” You whisper back, resisting the urge to look around him and see what said Felis merch was as the group moves to another end of the store. Lyney doesn’t seem to realize his arms are still wrapped around you, and that if you simply tilted your head a little, your faces could touch.
“Only because I’m more distracted today.” With you. “It’s nice to know that people are having fun though. My manager would classify that as a good review.”
“Yes, but also, um…” You clear your throat, causing Lyney to finally turn his head and freeze at your proximity. “Not that I mind, but you’re still holding on to me.”
“...Am I too close?” He sheepishly asks.
Yes.
“Not at all.” You swallow your nerves. “But if the staff find us like this, we’re definitely going to get kicked out.”
-
One shared crepe and a walk in the park later, you reach a quiet area hidden between the trees that’s lit by the evening light. Lyney explains that he and other trainees would often come here to hide out and practice choreography together, when the training rooms became too suffocating. In hindsight, he’s quite sure this spot had eventually been bought out by their company, seeing as they never ran into any press or strangers here.
“We’d prop our phones on water bottles and record ourselves, since there was no mirror.” Lyney recounts. “It was mostly to catch our mistakes, but some managers encourage us to pretend we’re doing vlogs too, to get used to presenting our personalities to the camera. Whatever does get uploaded is screened, though.”
“Do you still have those videos?” You’re sitting on a bench, legs crossed and facing one-another. “The ones that didn’t get posted, I mean.”
“...Maybe? They’re really embarrassing though.” He chuckles, and almost moves to take off his mask before he thinks better of it. “And I think I only did those to update my family on how I was doing. They don’t believe my words entirely when I say I’m fine.”
“You are too good of a talker, so I’d be wary too.” You laugh, glancing up at the sky. The clouds are parting for purple and orange. “I think once upon a time, I might’ve dreamed about doing something creative too. Like singing, fashion, or etcetera.”
“Not every interest has to be placed in the public eye.” Lyney takes off his hat, giving you a wink. “Guess what’s inside.”
“A dove? More roses?”
“Take a look.”
Once you lean closer, Lyney raises the cap to shield your faces from one side, then pulls his mask aside to block the other. It’s over in a moment, but he brushes his lips over your cheek, and the one image that clings to your mind is the blush adorning his face and the clear look in his violet eyes.
Eyes that are trained on you — holding your attention until something flickers in the corner of your vision, and Lyney reveals a rose made of playing cards.
You look down to check for the flower pinned on your shirt: no longer there, and presumably transformed by Lyney’s trick of the senses. He allows you to take the handcrafted rose with a satisfied smile.
“I was nervous it might’ve fallen apart after walking around all day.” He admits. “It’s not as romantic as a regular rose, but I hope it holds its charm all the same.”
It’s very him. Lovely and careful in the ways he opens up his petals to you, but hiding a puzzle of spells underneath.
“It’ll last a lot longer, too.” You smile, storing it carefully to take home later. “How long did you spend on preparing that?”
“What do you mean? I transformed it in a second.” He muses. “Besides, I don’t want to spoil the magic. It took a lot of practice, but normally just with an audience that looks at the hat, instead of…” Lyney trails off, clapping his hands together as if to signal the next topic. “I can teach you to fold a flower like that though, if you’d like.”
“In the library as usual?” You allow the shift in conversation, if only because unlike Lyney, you do not have the solace of hiding your expression behind a disguise. “I’m starting to wonder if your skillset will ever be exhausted.”
“Well, I’m quite adept at interviews, modeling, and learning things by sight.” For his idol work, he means. “But I will admit I’ve been curious about baking. Maybe one day we could try that together.”
“Collecting points in more categories, I see. Maybe you can teach me how to dance, too.”
Lyney surprises you by swinging his legs off the bench and standing. He gives you a little bow, a glint in his eyes as he extends a hand towards you. “One of Felis’ you mean? I could do that now.”
Right now?!
“Don’t you trust me to?” Lyney pouts. “I’m a good teacher, I promise.”
“M… Maybe next time?” You’re not too sure, suddenly feeling intimidated by the idea of proper choreography. By instinct, you still take Lyney’s hand and get to your feet. “I need to mentally prepare— Whoa!”
Before you can finish, Lyney’s spun you around and lowered you into a dip, hands supporting you at your back and waist. He keeps it shallow and helps you back up — lips quirked as you’re suddenly pulled closer to him with the momentum, bodies and faces inches apart.
His pupils are dilated.
Your indignation quickly forms into surprise. There’s a quiet tension surrounding the air — a question asked, and your hand reaches up to take off Lyney’s mask in reply as he steals your breath away straight from your lips. 
You’ve been wondering when you’d finally get the chance to stop his honeyed words with a kiss.
After you get home, you find a playing card that Lyney’s slipped into your pocket. On it is his familiar scrawl, and a few simple words:
‘Thank you for today.  Love — your number 1 fan.’
You get a feeling that this wouldn’t be the last time you exchange messages upon a suit of hearts. Maybe you’ll start investing in a deck of your own, just for him.
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chaoticace2005 · 7 months ago
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Back with more shit
So, I've seen the "Husk fighting with throwing cards" post lately and I keep thinking about how I always assumed he just had Gambit (Marvel universe)'s powers. Gambit's powers are a bit... Unclear at times, but the general gist should be that he "mentally create, control, and manipulate pure kinetic energy to his desire." Which is usually used as him throwing something and that something fucking explodes.
He shows up in the X-Men films, gambling, and uses regular playing cards to explode basically Wolverine.
What I'm getting at is that I want Husk's weapons to be regular objects, and he chose playing cards and dice because he's gotta commit to the bit at this point and it's too late to go back. But in reality, any projectile would do. He could throw, with his hands, a bullet and it would explode someone's face.
-🐇
Honestly yes!!! This tracks so much! I don’t know too much about Gambit so I’m gonna @ @xxqueenofdragonsxx because they’re a nerd for this stuff.
But yeah from what I’ve seen and the way you described it this totally works! Him being able to put his power into any object but choosing to use them for the *aesthetic*. Also with the fact that we DO see him in the flashback seemingly using the same/similar pack of cards it holds up.
I know some decks of cards that have some kind of metallic fold, so maybe when he had to fight angels they got a thin layer of that in angelic steel, that way it can actually do the angels in.
Imagine playing with them normally and getting a paper cut, rip 😭
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wishluc · 2 years ago
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✧ CW: yandere character, stalking
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You'd never have guessed that General Mahamatra Cyno was such an avid fan of Genius Invokation TCG.
It came as a huge shock when you, waiting for an opponent to duel with, heard the all-too-familiar voice addressing you.
"May I join you for a game?"
That day, Puspa Café was bustling with patrons, as per usual. Still, you had managed to find yourself a seat on a secluded table by the corner, where you could comfortably wait for someone to join you. Despite being somewhat new to the game, you had quickly grown to love Genius Invokation TCG, and were now a regular customer here.
You watch, with wide eyes, as Cyno stands by your table with an expectant look. Immediately shaken out of your trance, you nod and, with bated breath, stare at him again as he takes a seat across you.
"Excuse me," Cyno says, before surveying your cards, picking up one to look at the back. It doesn't seem to bother him that you've not given him a single response yet.
"General M—"
"Cyno the Adventurer," he smoothly interjects, closely inspecting your card back, "I hope that you won't let my position waver your interest in my duel, but if it helps, you can just think of me as someone else. So while I'm here, please refer to me as such. You had this commissioned in Liyue, yes?"
"Yes..." you're not sure how he knew, but maybe Cyno was familiar with the artist's works, "But, adventurer...?"
He nods, "and you are...a poet traveling to find inspiration."
"A poet," you echo weakly, confusion heavy in your voice, "yes..."
"Before we begin, I'd like to give you some tips. You'd be better off using an artifact card than this weapon card. Also, the synergy between these cards won't be as good as these, and..."
Was this just a characteristic of a professional player? You're not sure how he managed to identify your go-to cards and analyze your usual strategy so quickly, but it didn't appear too strange that someone like Cyno was so quick to identify the flaws in your gameplay.
The duel itself was undeniably exciting. Cyno had cards you hadn't seen yet, cards, he told you, that were exclusive to Mondstadt. Even his card back was done by a famous illustrator based in Mondstadt. You were almost envious of his cards. However, when Cyno unsurprisingly won, he only frowned. Your mind raced for explanations. Was he disappointed in your play? Did he think you were holding back in fear of upsetting him? It would be awful if he had a bad impression of you just from a card game, and though he didn't strike you as someone to hold such views, you couldn't help but be cautious.
"Another game?"
After a considerable amount of time had passed, and three more games had ended with varying results, Cyno was finally ready to retire.
He clears his throat, "next week," he declares, "I'll be here again. Will you be available for another game?"
You mentally ran through your schedule. Next week...you didn't have anything planned as of yet. Regardless, how were you going to turn down a personal invitation from the General Mahamatra himself?
"No," you tell him, "then, I'll see you...?"
Cyno hums, looking deep in thought.
"Next week, I'll be the ex-leader of an Eremite camp. A fugitive seeking to reform his old ways. And you can be..." he trails off, instead giving you a gentle command, "surprise me."
You don't know what to think of him, really. He was a lot more eccentric than you had heard, but for the most part, he was...harmless. Ultimately, like the other players in the café, Cyno was just here to have fun. While you mull over the possibilities on your way home, you fail to realize a card from your deck had gone missing. It was one of the weapon cards that Cyno himself had advised you against using, and at the time, you hadn't noticed anything, so overwhelmed as you were by his presence, but he had pocketed it for himself. It would soon find itself a new home inside Cyno's own case, not that you would ever know.
It was only a small token taken to commemorate your first official meeting. Next time, Cyno was hoping to get his hands on a much better prize.
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all works © wishluc. do not copy, steal or repost my works on other platforms. (including translations)
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theresattrpgforthat · 8 months ago
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Hi! Do you know any one session ttrpgs? Preferably space/sci-fi themed but that’s not strictly necessary.
What’s important to me is that it’s creative, that it has fun mechanics and that you really have to work together (it’s for a birthday party). Also I should probably mention all participants are beginners but I’d definitely set aside some time to get into understanding the mechanics beforehand.
Thank you for running this blog and thanks in advance for answering! :D
THEME: Collaborative Space One-Shots
Hello friend, I think I have a really neat mix of games here for you to check out. I think most of these will naturally lead to creative, collaborative solutions from your players!
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This Ship Is No Mother, by New Madras.
This Ship Is No Mother is a game about people in space, working jobs that are probably going to get them killed. It's 50+ pages, fully illustrated with art by Justin Nichol.
Inspired by movies like Alien and games like Mothership and Dread, this is for fans of tension, creepy-crawlies, and general horror. Mechanically, it's a card-based Forged in the Dark game, first in the series of games currently called the Cardsharp Sonata.
In this game, players start with a full deck of cards and as you play, that deck will run down. When the deck ends, there is a climactic moment of panic as one of the characters is going to do something stupid and get themselves (and maybe everyone else) killed.
A space horror game, this is a great game option for folks who love Alien. It’s designed to play within a very specific time frame, because the game ends when you use the last cards from a 52-card deck. It’s a game meant for horror and suspense, and was designed to run with Mothership game modules, so I’d recommend looking up some Mothership modules on Itch!
24XX Unlikely Heroes - Space Questing, by FutureFriend.
All you wanted was a steady paycheck, a quiet life among the stars, and maybe a comfy closet to nap in. Action and adventure? "Mmm, no thanks. I’m good." The universe, however, isn’t taking "no" for an answer…
Time to grab some tools, buddies, and your brown space pants. Out here heroism may be less “epic deeds and grand destinies” and more “frantically pressing the right button before it all explodes!”
24XX Unlikely Heroes - Space Questing is a rules-lite sci-fi RPG that is distilled into just 4 pages that fit snugly on two sides of a sheet of paper. It is a hack of the awesome 2400 system, by Jason Tocci.
24XX is a pretty light system and is great for dungeon crawls. As with most games in this family, the rules and GM advice fit on one page, so they should be pretty easy to teach. This game is pretty goofy, as you are regular space-folk who find themselves pushed into a dramatic scenario. If you are running a game for the first time, I’d definitely recommend running this game with the help of a dungeon, such as Space Frogdom, a light dungeon with space frogs and a countdown towards the hatching of a dragon egg.
Holdfast Station, by Lampblack & Brimstone.
The rim of the known universe. A place so god-forsaken, so hostile and alien to life itself that only the mad go there—and only the desperate stay.
That’s you.
Holdfast Station is about asteroid miners surviving and holding their community together in the grim desolation of space. Regular folks in a rough spot, who hold to each other and their own. A place where survival means you trust each other, you fight like hell, and you hope for the best. A place where food and water and even air is scarce. Where the crushing emptiness and massive force of the void are only feet away. Where you live so close you know everyone by smell. Where one accident could spell everyone’s destruction.
It’s about the people who step up when disaster strikes. They aren’t heroes, just regular people—people with no choice but to risk it all for their home and those they love.
Holdfast Station is a "pick up and play" RPG—After you gather players, some dice, and the provided record sheets (physical or online), the book guides you through play, one step at a time. One player, called the Navigator, takes on the role of storyteller, narrating events, encouraging players to contribute, and moving the story along. Each of the other players takes on the role of a worker on the station, striving to survive at the edge of known space.
This game advertises itself as a “no prep” game, although if you are a first-time GM, it might still be good to read through the entire thing first, just to familiarize yourself with all of the pieces of the game. Holdfast Station is all about a terrible event threatening the station, so it naturally encourages the players to work together to try and solve the problem before time runs out. The game might run a bit long if the players need a bit of help putting characters together, but I enjoy the guidance and tools present in the game that help you stay on task.
Survivors, by Alexander Schneider.
Survivors is a science-fiction role-playing game designed as a one-shot cosmic horror scenario where players are faced with survival questions while also encountering an unknown alien force which threatens their very lives. Together they may find ways to survive (or at least hope to) but they will hardly escape the psychic horror they pose themselves. Is it the desperate situation or something else which drives them mad to a point of no return to their former selves?
If you want a horror one-shot, you might be interested in Survivors. It has a very specific opening premise, and each event that the players encounter gives them roleplaying prompts that encourage them to replicate paranoia, fear, and a deterioration of emotional stability.
This is definitely a game you have to clear with the group beforehand, as the way the game has a lot of representations of different forms of mental illness, most of them inflicted upon the players the further they delve into the adventure.
Koboldly Go!, by CoffeeSnake Studios.
Calling all Kobolds! 
Gather your crew, assemble your ship, and take to the depths of space on a mission to discover strange new worlds. To seek out life and new civilizations. 
To Koboldly Go where no lizard has gone before!
This game is exceptionally humorous and lighthearted, and works really well for groups who have some appreciation for the inherent goofiness of early Star Trek. You create your kobolds by rolling for your job, colour, and your stats. You also spend time designing your ship by drawing from a regular pack of playing cards. The biggest downside for this game is that it doesn’t come with an adventure - you’ll have to create one yourself. I’d recommend drawing from Star Trek to create a planet or star system that has an anomaly that directly affects the ship, since you spend a lot of time creating it.
Greenhorns Quickstart, by Spicy Tuna RPG.
In Greenhorns your crew will create planets and fill the cosmos with new incredible life. Survive anomalies that spawn from these worlds and stabilize the planets for long term life. Define the planets’ histories and futures through the loot you retrieve and return home to a heroes welcome. You are Kruxian. You are chosen.
The full game of Greenhorns is good for a multi-session experience, but the Quickstart is suited to one-shots and is also free! Player abilities are mostly focused on combat, with each character class contains skills that guarantee success - but can only be used so many times. This is a game that depends on players coming up with creative solutions to problems, so I think collaboration will come pretty naturally.
The setting is kind of gonzo, with a mix of space fiction and fantasy tropes. If you want a unique setting that might inspire more games in the future, I recommend Greenhorns.
ATMA, by Meromorph Games.
Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker…
ATMA is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. ATMA excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros.
This is probably the closest to what you’re looking for, I heavily recommend that you check ATMA out. It’s self-contained and super-fun to pull out and show off the the group. I don’t know if you have enough time to order the physical version, but there is an online version of the game and free print-and-play downloads if you just want a quick test of the game! I love the art and abilities presented in ATMA, and I think it’s definitely very beginner-friendly. It feels part-way between a boardgame and a roleplaying game, so if your friends are familiar with board games, this is a good bridge.
I’d also recommend…
Mothership has really quick and easy-to-understand character creation, and the game is designed to run small adventures that work as space dungeon crawls. This content is great for GMs because it gives them a location with a bunch of information to present to your players, which means that you have a lot to work with if you haven’t done something like this before. I’d recommend checking out There is A Goblin on Icarus Station if you want a Mothership adventure that has something for horror fans and comedy lovers.
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chromegnomes · 1 year ago
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today is my birthday. in hobbit fashion, I am giving you all a gift that is also Selfish on some level: 50% off Wizard War! ($4)
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Wizard War is a Tradingless Card Game that asks two questions:
What if you could play a TCG-like strategy card game using regular poker cards and other household items
What if the card game War didn’t suck, and was instead complex, layered, and wizard-y
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The digital edition comes with a tablet-friendly PDF and a printable PDF, along with a printable sheet of Reference Cards so you can easily keep track of all the rules for the smoothest play experience.
It also comes with a digital version that you can upload to playingcards.io and challenge a buddy, using a custom deck of pixel art wizard cards designed by yours truly
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Everything you need to play IRL is included in the digital version, but if you're craving a more hands-on Wizard Experience, you can get the Physical Edition from my ko-fi page, starting at $20, and own the deck and zine for yourself!
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You really can't get more Wizards Per Dollar anywhere else. Also: the game is legit fun. You can trust me on this bc I spent hundreds of hours making and playtesting it and still don't hate it
That's all, carry on, I'm off to celebrate being one year closer to looking like the wizard on the cover
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luck-and-larceny · 3 months ago
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FFXIV Write: Reticent
She flipped a card over. King of Hearts.
“Ah. So there's a man who has been occupying your thoughts lately.”
It was important to deliver her readings more in statements than questions. Confidence was the key to convince people to pay you. That was rule number one in these kinds of games.
The woman on the other side of the cards didn't react. She didn't agree. She didn't disagree. She simply stared at the revealed card.
Ok.
Malika gave the woman space to think about it before adding, “It's important that I mention here that this does not necessarily mean you've been thinking about him romantically. The hearts represent depth of feeling and affection, but not necessarily a desire to be romantic. It could be a father figure, a mentor, or even a co-worker you've been worrying about.”
Again, no rising intonation. 
And, again, no response.
Malika tilted her head slightly to get a better look at the midlander woman’s face as she peered down, unblinkingly and wordlessly at the card. Nothing. Blank.
“Let's turn over the next card then,” she said and bit back the urge to nervously clear her throat. No nervousness here! Only sport!
She turned the card over to the 9 of hearts.
“Ah,” she said, “More hearts. Now why do you think that'd be, hmm?”
The first rule of the game was: Don't ask questions, make statements.
The second rule was: Fuck it, break the rules when you need to. In this case, she hoped asking for a response would make her sound like a patient teacher allowing her student to draw her own conclusion.
“Dunno,” the midlander answered and shrugged. And that was it. Nothing. 
Malika was quickly losing her patience. The way this woman stared at the cards you'd think she was watching paint dry on a wall!
“This card represents satisfaction, contentment and joy,” Malika said… emotions she, herself, was quickly forgetting how to feel. “Paired with our handsome King there it looks like things are going pretty good for you!”
Why even come get scammed by a shady asshole peddling fortunes with a regular ass card deck– not even a cheap divination deck!-- if your life is going so well? Tell me why you're here! You owe it to me! 
“Oh.” The midlander answered. Flatly. No emotion.
Was she alive? Had someone created an automaton to come get their fortune read? Was this a trick? Evander was pretty good at designing machines… She looked around for evidence of him. Nothing. There was a lot of that here today.
“Oh.” Malika repeated it and then turned another card over. Ace of Diamonds. “More good fortune. Literally. You'll receive a letter soon saying you're to receive money you did not expect. Tied to the hearts here, it suggests the letter will either include good news about the man or maybe be sent by him. Is there a man you're hoping to receive good news from?”
More nothing. Absolutely nothing. Time to pack up and call this a bust. She hadn't expected to get anything too significant for reading playing cards, but she'd at least hoped for fun. Or gossip she could use at a later date on another scam. Anything at all! Reading someone else's good luck in the cards and not even getting a conversation from it left a terrible taste in her mouth that only getting sloppy drunk could fix. 
She started to pack up. Silently. It's what the “customer” deserved.
The customer reached out a hand and gently held Malika’s wrist. 
Weird.
“Please turn the next one over!”
Malika raised her eyebrows. Finally, something interesting. Finally feeling like she was back in control, she exerted her power by not packing up but also not turning the next card over. And not speaking either. She could feel the switch of fortune in the air, could sense the tables turn. Exhilarating.
The woman across from her blushed and released her wrist. Then, blessedly, began to speak. “I didn't want to give too much away,” she explained, “because I'd been warned these sorts of set ups could sometimes be scams.”
“Hurtful,” Malika responded. “You wound me.”
“I'm sorry! I just… I thought to protect myself I shouldn't give anything away. I should see what you say and then, you know, see if it was right. Then I couldn't be scammed, you know?”
Malika nodded. “I know. These streets can be dangerous. People can be so unscrupulous. It's a good practice to watch out for that. You did the right thing.” She smiled warmly and tried to keep a predatory grin from overwriting the warmth. “But card reading requires two people working together to create the– we'll call it a narrative. I don't have oracular visions.”
Well, not usually anyway.
“I just have the ability to read vague messages in the cards. You've got to lend your personal experience to them to make the message more specific. It's like we're dancing together when we do this. If you don't move with me, it's clumsy and unsatisfying.”
“Ohhhhh, that makes sense.”
Did it? Good! Malika rather liked the dancing analogy…even if her first thought for comparison was less polite.
“The King of Hearts is my uncle, I think. I adore him! He’s a professional “treasure hunter” and he's opening a new museum in La Noscea that is going to be full of all kinds of ancient items and artifacts and other stuff like that. He sends me letters all the time telling me all the things he's found that he'll put in the museum and other stuff he's just planning to sell and he says he's been making so much money off it all. I asked if I could become a partner, so maybe that's what the letter will be about! Next time we do a reading maybe you'll pull a card for me that shows me as Queen of Diamonds!”
Malika had to keep her head down staring at the cards. She couldn't lift it or her wolfish grin and the bad intentions in her eyes would be far too visible to Red Riding Hood. 
“Maybe!” she agreed.
She turned the final card over. 2 of Spades. Its meaning: Bad luck. A need to be extra cautious. A cheat or bad actor in your life.
Malika lifted her head and her smile was nothing but sweetness. “2 of Spades! It means you've been needlessly cautious. You've been hiding so much away when you need to learn to be more open and honest. You've shut the door on your thoughts and feelings when you really need to throw that door wide open and impulsively do anything your heart desires when you desire it. Transparency is the key to your success!”
“Ohhh, that makes sense!”
“Doesn't it though! Now tell me everything about your uncle and yourself.”
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ghostherlig · 1 year ago
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i am very slow with writing atm with being sick and also my wrists are starting to hurt more now that it's getting colder- but here's some silly goofy random headcanons while im recovering!! (for johnny, kenshi, raiden, and kung lao) under the cut bc this really ran away from me- (collected over the course of this entire day as things popped into my brain, i apologize for the mass of words you're about to read :'))
johnny can play piano!! he has a grand piano that he really loves and he plays anything from classical to ost's to his own little tunes whenever he thinks them up- he has a recorder attached to it so he can remember them or maybe post his own song one day
(based off the previous hc) if/when kenshi is over/moves in he'll play at night and let kenshi listen in- but randomly johnny will transition what he's playing into the jaws or michael meyers theme and that's kenshi's cue to start running- because now the house is in hide and seek mode, and as soon as johnny stops playing, he'll be searching
kenshi used to play the violin growing up, but he dropped it once he was old enough and competent enough to commit himself to the yakuza- he can still remember some of the songs he used to love to play. he hums them from time to time and has been caught doing the motions of playing the violin before
kenshi loves animals but has an extra soft spot for cats and bunnies especially- he's a cat magnet in places where strays are common, they always flock to him (he for sure keeps catnip in his pocket when he can)
johnny loves his action and hero films but kenshi enjoys romcoms and horror- romcoms for the stories and drama, and horror films because the sound design usually slaps- he also can tell you what fruit or vegetable was absolutely destroyed based on the sounds alone
lao and raiden are way too good at Keep Talking and Nobody Explodes- raiden is on the manual while lao is on the bomb and they can crack the normal mode in like 45 minutes (they're a little slower when they swap places but they can still do it impressively fast (fastest speedrun time is sub 30mins)
johnny knows how to play mahjong after taking a role and having to play on-screen for five minutes- he wanted it to look authentic and thought "there's no better way than to actually play"- raiden and lao found out and now they're all trying to teach kenshi with specially made tiles with braille in the corners
kenshi is ridiculously good at poker- he brought a deck of cards with braille stamped on them and him and johnny played strip poker for a night- needless to say kenshi was smirking to himself as he switched his button up for johnny's
johnny can do pitch and diction perfect impressions of people he's heard talk for long periods of time- you can bet that a lot of his free time at wu shi was spent scaring his fellow champions by talking to them in liu kang's voice from behind a wall-
(based off the last hc) johnny only does it around people he knows well or as a party trick with different characters from pop culture- most often his power is used for evil though
raiden isn't a morning person and actually is super groggy in the mornings- the first thing he does on early days is take a cold shower to wake himself up
(based off the last hc) lao is a morning person and is usually the one to wake up raiden by ripping his blankets off of him- he's lucky he has survived this long, but he tells everyone that if looks could kill, raiden would have killed him long before he made it to wu shi
we all know kung lao eats for a family of five, but that man also naps like a divorced dad after an all you can eat buffet- he is OUT after he's done absolutely fucking up like five full plates of food
raiden really likes boba!! kenshi took him to get some after an errand run and he fell in love with the taro flavor- he also really enjoys winter melon and the regular thai tea
johnny always gets his boba with coffee- he doesnt really like tea flavors and no matter how many sips of kenshi's tea he has, he will always prefer his coffee
kenshi bought johnny a really nice espresso machine that he uses every morning- johnny didnt buy himself one before that bc he never thought he would enjoy making coffee at home and it was easier to just stop by the local cafe since they always had his order ready early- but he finds it really calming and really nice to slow his mornings down and make a latte before leaving for work
johnny, to return the gesture, bought kenshi a really nice kitchen knife since he knows the man really likes to cook- it sees a lot of use as it's a santoku that he basically uses like a chef's knife (it's his sharpest and most well treated kitchen tool, right next to his 8 inch cast iron)
kung lao owns maybe three articles of clothing with sleeves- all of them are coats for when it rains- oh and one hoodie that he stole from raiden that somehow survived when he went into his wardrobe and cut and hemmed all of the sleeves
when kenshi visits, johnny makes him coffee in the morning too but since kenshi doesnt always like the bitter coffee flavor he'll add some fun home made syrups- he has plain vanilla, but also has seasonal flavors like pumpkin spice, snickerdoodle, sugar cookie, white mocha, peppermint, etc.
kenshi LOVES mint chocolate flavored things- he especially loves the kitkat flavor and the pocky flavor, as well as ice cream- johnny CANNOT stand it, he's never liked mint outside of gum and even then he prefers cinnamon or clove gum (the first time kenshi kissed him he was confused bc he tasted like spices)
johnny keeps a jar of butterscotch candies on his desk for when he needs to brainstorm ideas- he finds he thinks better when his mouth is occupied (oral fixation haver)
(based off the previous hc) kenshi bought him some violet (the flower) flavored candy after he found out johnny always kept a stash- he also will refill the giant glass jar with butterscotch candies when he knows johnny is busy and will forget
(also based off the candy hc) lao and raiden also buy him hard candies- they get him ginger and lemon ones that johnny falls in love with immediately- he has two jars on his desk now, one for butterscotch and one for ginger
raiden really likes sketching and coloring- lao bought him one of those adult coloring books with mandalas and really intricate shapes and raiden finished all of it in like two weeks- he used to sketch in his free time and has an entire sketchbook dedicated to drawings of lao and his features (a lot of his arms, hands, eyes, and smile) it's hidden under his mattress
kung lao shaves his own undercut when it gets too long- normally cant let it grow out for longer than two or three weeks. sometimes, raiden will offer to do it for him so they can spend a bit of time together and just talk and be close <3
johnny definitely really enjoys washing kenshi's hair- johnny has a bit of a curl to some of his hair but he never uses the products he's supposed to or the methods he's supposed to when it dries- so it's pretty straight, but kenshi's is pin straight and doesnt tangle the way his does sometimes, so he really loves running his hands through it and has even convinced kenshi a few times to sit so johnny could put coconut oil in it for him
johnny loves coconut flavored things and purposefully buys ice cream bars that have coconut cream based ice cream- kenshi was unaware of this and was offered one and said yes thinking that it was vanilla- kenshi does not like coconut, so it was a very sudden and unpleasant surprise
kenshi cuts fruits as his way of showing love very often- he washes and cuts fruits for himself when he's stressed but preps it for others out of love and will often take apple slices, peeled oranges, cut melon (of any kind), or strawberries and grapes up to johnny's in-home office while he's working
johnny buys kenshi small gifts year round and goes crazy for the holidays and his birthday- he asked kenshi how he would feel if johnny bought him (technically them) a house back in japan- kenshi drew his line in the sand and capped johnny's gift prices at $2k per holiday/birthday (which he had broken before)
raiden keeps taxidermy bugs!! he always loved butterflies as a kid and his first framed butterfly was a gift from lao
please excuse any typos, it's later in the day now and my eyes are a little strained- i hope this was comprehensible, lol
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the-grey-hunt · 4 months ago
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i have covid and must sit in my room all day. it's ghost trick posting hours and i am thinking about a gt major arcana set
These are purely based on my vibes from experience and the little pamphlet that came with my Rider-Waite-Smith deck, so feel free to argue with me, i could really use a conversation to get invested in rn
0 - THE FOOL. Obviously this one is going to be Sissel. The Fool represents setting out on a journey that's gonna take you through the rest of the cards, and it's the zero point, the beginning of the deck (sometimes the end, which is how my pamphlet organizes it). I'd draw him in the junkyard, maybe as the ghost flame.
I - THE MAGICIAN. This one gave me the most trouble. I eventually settled on Pigeon Man, partly because I couldn't figure out a 'scene' i liked for this more than a person. He fits the bill of a man hiding some secrets, but one who's a sort of 'magus' (pamphlet's word) or knowledgeable figure. No idea how i'd draw it.
II - THE HIGH PRIESTESS. I picked the park guardian/Dabira. HEAR ME OUT. The description I have says "tenacity", or if reversed, "passion" and "surface knowledge" (hate to say it but Dabira does not know the lore). Normally this would be a woman, but I ran out of female characters before assigning this one. This drawing would highlight the stars in his eyes.
III - THE EMPRESS & IV - THE EMPEROR. Alma and Jowd, respectively. The Empress is "the unknown, doubt" or reversed, "truth, the unraveling...of matters". More her role in the story than her actual personality, but the game devs didn't give her one, so. The emperor represents "conviction" (lol) and "protection", but also reversed can mean "confusion", "obstruction".
I'd draw Alma in a fake foil-card, where it looks like it's being tilted so some of her is visible through the "foil" but the "reflective" parts are her blacked-out flashback silhouette. Jowd would be at the foot of a ruined throne.
V - THE HIEROPHANT. This one's Kamila. "Captivity" is one of the potential meanings, but reversed it can also be "weakness", which I don't mean as an insult, but she's a little girl who gets physically overpowered. It would be Kamila on a thronelike seat in the red trunk, the hierophant's tools (maybe pieces from the contraption) on the floor before her.
VI - THE LOVERS. Yomiel and FianSissel. "Love" and "trials overcome", but reversed "failure" or "foolish designs". I think they as a pair represent the potential meanings pretty well; there's definitely love, but their love leads them to foolish plans down doomed paths. Drawn as each other's reverse, like a face card in a deck of playing cards.
VII - THE CHARIOT. "Triumph", but reversed, "defeat". I'd draw this as squished Jeego rolling away with the wrecking ball—both a triumph and a defeat!
VIII - STRENGTH. Lynne! "energy" and "action" both describe her. The reversed meanings don't really fit, so I'm ignoring them lol. I'd draw her in her determined pose, maybe from in the Yonoa with the pocket watch.
IX - THE HERMIT. Ray! "Prudence" (the other meanings I'm given don't fit as well), but reversed, "concealment", "disguise". I'm drawing that boy wigglin'.
X - WHEEL OF FORTUNE. "Destiny", "luck". No character fits this as well as the clock from the 'rewind time' cutscene.
XI -JUSTICE. Literally just gonna be the Justice Minister, in one of his slumped-on-the-desk poses. "Executive", but reversed, "law in all departments", "excessive severity".
XII - THE HANGED MAN. This one is Cabanela, and you know he's going in the hanged man pose. "Trials", "intuition" "discernment"— reversed, "selfishness", so the regular and reversed readings are the truth v. how he's percieved.
XIII - DEATH: I think this should be a drawing of a detective's pistol. There's the possibility of getting more metaphorical with this card, but here, I don't think you need to.
XIV - TEMPERANCE. I put Rindge for this one because i wanted to include all the people who get their lives saved by Sissel, and I do think it fits. "accomodation" (of lynne); reversed, "competing interests" (his assignment v. helping lynne). I'd draw him seated at the table in the restaurant.
XV - THE DEVIL. This isn't as much a person (I mean, it's Sith), but I want this card to show as its centerpiece the little grabby thing that takes Yomiel's Temsik fragment out. Both Yomiel and Sith would be visible, to either side, but the meaning of "violence" or, reversed, "fatality", "pettiness", seems best suited by this specific scene.
XVI - THE TOWER. It's already been done perfectly and is tbh the reason I'm making this post
XVII - THE STAR. What else? The Temsik meteorite. Carries a meaning of "loss", but alternately (not reversed, but alternately) "hope", "bright prospects for the future". Two very different scenes in that park...I'd draw it in the crater, where it could be showing either future.
XVIII - THE MOON. Beauty and Dandy for this one, idk how i'd draw them. "Hidden enemies", "danger", "deception", "error".
XIX - THE SUN. Missile! Means "material happiness", "contentment", even when reversed. It's what he is and what he brings to people around him! I'm giving that boy a halo effect.
XX - THE LAST JUDGEMENT. A scene of "the last desperate struggle" (to borrow the soundtrack title) in Temsik Park, the last moment of gameplay in the game. Could be either the fountain with the meteor coming down, or missile in the bullet right before it's swapped. could be a lot of moments!
XXI - THE WORLD. I would do a cool thing with the phone lines and traveling through them for this one. luckily no one can make me draw it, so you're just gonna have to picture the coolness yourself
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niuttuc · 1 year ago
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The Graveyard Gang
Did you know Golgari likes the graveyard? Read the cards carefully next time you face a golgari deck, and you might notice it. As a result, a lot of Golgari commanders like the graveyard a whole lot, and specifically creatures being in there. So I made a deck for them, a deck that can use any of its ten commanders, randomly selected before each game. And their companion, Umori, just to make deckbuilding a bit spicier. Here's the gang as a whole!
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They all have equal chance of leading the deck every game, and even if they don't show up in the command zone, they'll be somewhere in the 99. They're all in special versions when possible and all in foil, the only foils in the deck, as to be able to find them easily when sifting through the deck to pick one at random before every game. They're of differing power levels, but that's fine! If you end up rolling one that's too strong or weak for the table, you could always reroll, or worse, pick one of them, but that's less fun.
As far as strategies, we're playing only creatures, so I wanted to lean onto creatures that get really strong from having many of them in the graveyard, so there's lot of that! Their large bodies are our wincons, either through regular attacks or throwing them at people's faces with Jarad.
Of course, we're playing commander, so we're also eating our veggies, with plenty of ramp, card advantage, interaction, and in this case, self-mill.
This deck WILL fold like wet paper in games featuring plenty of graveyard hate, but that's the life of a graveyard deck. And we can survive a reasonable amount of it. Just don't get your graveyard exiled when it's your entire library, before you can recycle it with Endurance.
Speaking of, Endurance is here as a safety valve. If we do our plan TOO well and end up milling out, like this deck is known to do on occasion, the combination of Genesis triggering on our upkeep and Endurance having flash can ensure we shuffle our graveyard into our library to avoid dying. We may have a lot of work to do once again milling all that, and a couple */*s may die, but that's a worthwhile price to stay alive.
Is Umori optimal for this deck? No, I haven't used it once. But this is a deck with ten commanders all wanting slightly different things and trying to be alright with all of them. We're not here for optimal.
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junegirl06 · 5 months ago
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An analysis of the funny lil gremlin:
Jevil is a pretty facinating character. He's gotten obviously overshadowed by characters like Spamton. Which is justified as Jevil played an admittedly insignificant role on the plot of chapter 1 and was more confined to his role as a "secret boss" than Spamton, who did play SOME role in the plot (even though he kinda barged into it) and had a much more fleshed out backstory than Jevil. Though the clown man does play a pretty important role in the bigger picture of the game by introducing the theme of freedom in characters other than Kris, and setting the predecent of future secret bosses exploring said themes of freedom.
Jevil's whole "I'm the only one free and everybody else is the one trapped" thing is kinda odd, but it starts to make sense when you really think about it. Gaster, or whoever it was that drove him to insanity most likely gave him some degree of knowledge of the nature of Deltarune. (Or at least a bit MORE knowledge, as even regular darkners seem to be a little aware that their world works on video game logic- ie. the tutorial puzzle guys- Lancer and his sign telling you not to take the darkfruit) This is a videogame. With main characters, npc's, and a set storyline everything is supposed to follow. Everybodies actions are dictated by the plot, the creators, (toby fox) and everything in this world isn't even for the darkners or the lightners. Everything is just for the convinience and enjoyment of some otherworldly being. (the player) Nobody can choose their own fate in this world. Nothing anybody does truly matters because the story will find SOME way to keep going. (take the weird route as a prime example of that)
This knowledge obviously broke Jevil, but his mind rationalized it in an extremely strange way. If nothing he does matters, than that means he could technically do anything. There are no consequences. At least to him. This is what he means by "being free." He is free from the limitations of society, responsibility, morality. This, of course, led to him doing whatever he did to get himself thrown into prison. A prison separated from even the ones in the normal basement.
Though, even faced with obvious consequences, Jevil was way too deep in his insanity. Being stuck in a prison alone defnitely didn't help his mental state either. That's part of what makes Jevil scary in my opinion. He's somebody with absolutely no restraints. He has absolutely nothing to lose and nothing to gain from fighting you. He just does it because he's desperate for SOMETHING to happen after probably years of being stuck and alone.
He represents the joker card (I mean it's pretty obvious, but is there anything actually confirming he's the joker card?) pretty well, with all that said. Obviously there's the whole thing of "being abandoned," as typically for most card games, (there are actually games that require the joker card) the joker is set aside without being used. And also to my knowledge, joker cards can be used for pretty much any purpose you want. They can replace a missing card on a deck, be used in magic tricks, be put in the bottom of the deck to prevent anybody from seeing the bottom card, or even be something like a "skip card," forcing a player to skip their turn. It's specifically because of their lack of functionality and adherence to the 4 suites of the deck that they are able to [I CAN DO ANYTHING!] I found that pretty cool.
I also find it interesting that Spamton seems to have the exact opposite mindset as Jevil. Jevil probably(?) didn't have to struggle too much to get his position as court Jester. Even before he went crazy, he most likely always was just a little goofball who just happened to get the attention of the king with his antics. In contrast, Spamton most defnitely struggled a lot to even keep himself afloat - Wondering why all the other addisons seem to be doing fine, when he was (probably) doing the exact same thing. (at least before gaster/the mysterious entity) He was most likely given the same knowledge the entity gave Jevil, and he absolutely hated it. He actively tried to fight against it, unlike Jevil who basically embraced the idea of a world where your choices don't matter and used it as an excuse to do whatever the hell he wants. Spamton didn't want to be confined to a story. This... game. He desperately wanted freedom, and he would do anything to get it. Even when he failed he would keep trying. After all, perseverence did let him become a big shot, even for a little while, so he just had to keep trying... right? Uhh... this wasn't supposed to be a Spamton analysis, but I just found that contrast cool.
All in all, Jevil and Spamton set a really interesting precedent for the future secret bosses and I'm excited to find out how toby fox handles the next one and how that boss will tie in to the whole freedom theme.
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hidefdoritos · 9 months ago
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Haha yeah, you know me too well. Yeah, I've always been big on patterns. There was this one time when I was in like 8th grade I got invited to family game night at some friends' house. They explained a card game and let me watch a round.
In the game, the judge decides on a pattern in their head. "Red card, face card, clubs card" or something like that. Then everyone else takes turns laying down cards. The judge declares whether each card is correct or incorrect. At the beginning, it's all guesswork; at some point, the pattern emerges, and then we all congratulate ourselves and change roles.
They let me come in as the judge.
This was a mistake. I was small and full of spite. I didn't know about things like "sharing" or making things "winnable." I knew that the optimal pattern was something so complex they'd never get it but so simple my win would be legitimate. I wouldn't mess with the environment, or with counting the cards, or with a pattern of the frequencies of in/correct. It had to be a visible card pattern, and mine was going to be the best visible card pattern ever.
I chose my pattern. We started. And they started losing their minds.
From their viewpoints, there was no pattern. No rhyme or reason, no telling. I sat increasingly smug in my spot at the table. Half the deck was gone. They stared daggers at me. They had a very nice red-black pattern going, but it wasn't the deciding factor. They asked if I was sure there weren't any mistakes. I was sure. They played on. One declared she didn't have anything left to play. She was wrong, and I looked at her cards and told her so.
They started collaborating among themselves. Pointing at cards. Showing each other their cards. Two thirds of the way through the deck. Three quarters. Seven eighths. Card after card laid down, some accepted, some rejected. By far, farther than they'd ever made it in a game. It wasn't fun anymore, but I wasn't gonna call it off just because the kids were getting bored. I was full of more brainpower than those little twits could even conceptualize, and I was going to win.
One player went out--I confirmed nothing usable left in their hand. Then another. The remaining three played out their cards, swapping turns and swapping theories. Interest had waned. They stared at me glumly as they laid their cards, waiting for a verdict they couldn't predict. A parent left the room to work on the pizza and snacks.
Finally they were stuck. The deck was exhausted, and so were they. A few random cards left over, nothing discernably interesting about any of them.
"Give up?" I asked, a triumphant gleam in my eyes.
They stared at me.
I pointed to the array of cards snaking along the table. "If you'll see here," I gestured expansively, "it's a very simple pattern. Every other card has to be an even number."
They stared at me.
I swallowed.
"So, every other card could be literally anything?" asked an older sibling.
"Y-yeah," I said, losing 80% of my confidence. "...Isn't that fun?"
I was rescued by the remaining parent standing up from the table. "Why don't we start the movie now," they suggested, and started shepherding their glaring children into the living room.
"It could be worse," I explained lamely. "It could have been every fourth, or fifth, or I could have targeted people with their elbows on the table, or...." I trailed off as an adult started directing us toward pizza and snacks.
Anyway, I think that whole escapade says a lot about me in junior high school and also me as a person. Yeah, that pattern recognition is kinda like why I always get the same thing. Yeah, a number seven, ketchup only on the burger, regular fries, root beer with no ice. Can I tip you? Do you take cash tips?
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fearlesscomfort · 3 months ago
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just got done with a sharpie cube and i wanted to post my top five favorite cards in my deck
5: Cation “create a token that’s a copy of target create five of those tokens.” this was involved in most of my turn one wins, this ranks fifth because i barely pushed this card to its limits, the way we were ruling this could copy spells and abilities but i only ever exiled it with Mo’s Ridge and created six copies of Mo’s Ridge.
4: Unto Nature “destroy target destroy target exile card.” removal was kind of dogshit because even though all creatures have haste (home rule) creatures usually do their shit on etb. our rulings were on the fly and terrible though so this could destroy cards on stack. cannot stress enough the importance of counter spells when a card that reads “glimpse hole” is the the draft. boring but also really funny to counter a turn one play and then remove two lands.”
3: D “you may have D etb as a copy of any card d.” very funny, when i made this my only thought was a one mana copy spell. @jodahpologist cracked this card wide open and cast 12,000 copies of her and won with Exodia + Venser, that shit really does say “any card.”
2: Mo’s Ridge “hideaway (this lands enters the battlefield when it does, look at your library and exile one face down and put the rest on the bottom of your library.) T: add G. you may play the exiled card without paying its mana cost.” i adore this card, obviously good however we had a home rule where you put a land from hand onto the battlefield turn zero so the second player could like counter a spell or something. as a result most of my wins involved Mo’s Ridge turn zero targeting Cation.
1: Worm “Create 3,366 9/9 blue kraken creature token.” god i love this card, i love Reef Worm as a regular magic card and drawing on her was the only time i had the “what am i doing i’m ruining such a beloved and wonderful card” thought during the whole cube. but my sacrifices paid off i have a big dumb grin looking at her while i write this.
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cherrysweather · 1 year ago
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Hello! How are you? So, I have a request. Can you write about a scenario where Trucy gets bullied badly, LIKE EXTREMELY BADLY. But then, her S/O saves her from the bullies. Any format is allowed! And yes, thank you for reading!!!
Hello hello uwu
I'm fine? I think?
I hope you're doing well though ^^
Thank you for requesting and, let me give you a hug ;v;
It was so sad writing this because thinking about Trucy getting bullied hurts me TvT This is short and I'm sorry for it, but I really didn't know what to write and this work caused me to lose imagination more than once to write in general, I'm so very sorry
So, I hope I've written all the emotion well; I hope you'll enjoy! <3 ----------------------------------------------------------------------------
Trucy Wright is saved from bullies by her S/O:
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It was always like this.
It didn't matter if it was during breaks between school lessons, on her way home, during her shows rehearsals or her live ones, Trucy was never alone - in the worst way possible.
Spoiled, fraud, naïve, delusional - she was called like this and more so many times a day that her mind sometimes forgot her name.
It started when some of her classmates asked her to show them some magic tricks, complimenting her hard work in everything she was doing.
Of course, some people didn't like that -call them jealous, ignorant, stupid or just disrespectful- and started to bother Trucy, mocking every achievement she conquered.
What she thought and hoped would last for some time, took a regular seat in her life instead; if she answered correctly to an answer she was a nerd, then a loser if she failed a test, an attention-seeker if she talked to someone from another class, anti-social if she didn't.
Wrong or right, everything she did was scolded, they always highlighted the worst aspect of it.
Trucy learned when she was a child how to handle the kinds of emotions that these events made her feel, how to bottle them up and keep a smile for everyone around her and to try and convince herself that she was strong, she could do it on her own.
That's why no one ever noticed.
Phoenix was the only one who immediately noticed how her daughter would isolate herself even when Apollo and Athena were with them at the office, but when he tried to talk to her about it, she just smiled and told him she was fine apart from some school stress.
He didn't want to play the part of the invasive father, the one who asked and asked until the answers he wanted reached his ears, so he asked someone he knew Trucy trusted as much as she trusted him.
Of course, they noticed too. How she slowly stopped to tell them how her day went on their way home, how she stopped bringing her favorite deck of cards to show them some new tricks and many other small things that made Trucy the bubbly girl she was.
They talked to her, making her realize that she had to react and show those bullies that whatever they said or did didn't touch her. She didn't have to become like them, envious, mischievous or evil; ignore them, ask her friends for support and always opt for a smile. They remained close to her while she tried to do that, waiting for her after school if they finished earlier their own lessons and always checked on her mood and health.
And, it worked, actually.
They stopped talking badly about her, thanks also to the other classmates who started to call them out, they stopped ripping her books after a teacher yelled at them and a very menacing blue lawyer glared at their group with death in his eyes each time he came to pick up his daughter.
"You think you're strong?" "You always need someone else to cover your back" "It's easy to say you hold shows in theaters when others do all the work for you"
Her blurred vision didn't help at all while she searched for her safety contact to ask for help; she was walking back home with unrequired company- like always.
This time, she understood quickly that a smile wouldn't help that much after a kick hit her legs. When they grabbed her backpack, arms or clothes, she pushed them away, not being able to hit them in any kind of way. That was until she felt her scalp burn and almost fell backward, wiggling from the grip she hit someone's leg; that triggered, however, a pull to her hair that made her back meet with a wall.
The only thing she felt after a while was air being pulled out from her lungs as someone pulled her scarf tightly around her slim neck. She closed her eyes and continued to push them away, free herself and avoid visible bruises. How would she explain that to Phoenix afterward.
They waited for Trucy outside her school; she told them that Phoenix invited them for lunch with Maya, Apollo and Athena, so they hurried up once classes finished and waited. They realized Trucy probably forgot when just the staff remained inside the building, so they started walking towards Phoenix's house.
That's when their blood started to boil; it took a few meters ahead to spot Trucy's cape and the same individuals she talked about these last weeks, and what helped recognize them was the rather unfriendly way they were treating her.
Trucy regained the courage to open her eyes again when she heard that familiar voice screaming against her bullies, pushing them away and finally freeing her neck from the grip of her scarf. No one there knew how they resisted beating them on the spot, calling them every possible way to make them feel as bad as they made Trucy feel, if not worse; to remind them of what they really were, how insignificant and vile.
They didn't even wait for them to go away, pulling Trucy away, somewhere safer to try and soothe her, speak to her; but that wasn't the ideal moment. Trucy slowly calmed down from the shock, but did not utter a word.
Once home, she just closed her in the bathroom, processing what just happened in the silence. Useless to say that once Phoenix learned everything, he knocked on the door softly, trying to get his daughter out of there and talk, doing his best to suppress his anger.
For once, hearing someone cry his lungs out was a positive sign; Trucy finally found the courage to let herself go, let off all the steam inside her while torturing her father's shirt and almost attempting to merge with his chest.
They waited, already thinking of ways to pay back those bullies as they deserved. When Trucy finished explaining the full situation, she gave herself a break, washing her face and dragging them to her room; lunch could wait.
She occupied her bed and used them as her pillow; her sobs could still be heard from time to time, her grip on the pillow was more than strong, so it was their hug on her. Only when her breath stabilized and she fell asleep they could relax, too. The gentle strokes on her hair didn't stop and they patiently waited for her times of recover to then find all together a solution.
Even though, Phoenix was already filling in the documents for a legal complaint for every one of those being.
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theresattrpgforthat · 3 months ago
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Okay! So, is there an RPG that's more rural, like farms and fields, windmills and carts, swamps and forests, but also still like big monsters and magic? Vibes wise, something akin to Amphibia the show, or Atomicrops the game. I'm sure one could just repurpose any regular RPG to make a world like that, but I'm curious :3c
THEME: Farming Plus
Hello friend, so I have a few games here that feel at least slightly fantastical, as well as a game that definitely works as a post-apocalyptic kind of game, although I don’t think any of the games listed here have the cartoonish-ness of either Apmhibia or Atomicrops. My main goal was to find games that felt like they communicated a slice-of-life style of game, while making room for a setting that feels outside of our normal experience. I hope you still find something that works for you!
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Take Root, by katykoop.
You've achieved the dream! You have a farm, in a cool place full of forests and the mysterious dungeon keep, and there is the promise of glory-- with a festival at the very end of the year. Play against several farmers, with a world master controlling it all, to win by having the most points in your farm display. 
Each season is condensed into 9 days,  with harvest on the 4th and the 8th. Unlock cool items through random events with NPC's, buy livestock, and traverse the dungeons of Dungeon Keep. 
This is take root. 
Take Root is a very procedural game, with each player responsible for their own farm, which they are tasked with caring for until harvest and the bringing of your fruits to market. The phases of the game are (predictably) sorted into 4 seasons with 9 days in each season, with two market days per quarter of the year. Different seasons have different basic crops, and certain items are more valuable than others.
However, you’re not just farming in Take Root - you’re also venturing into dungeons, and trying to romance select NPC’s. Diving into the Dungeon Keep is dangerous, but could have you coming away with rare items that give you money for seeds or items that allow you to fulfill mini quests - such as wooing the love of your choice, for example. The end of the game results in a winner - the player with the highest accumulated points, acquired through selling items, adventuring, and romancing NPCs.
All in all, Take Root is streamlined and simple, and yet manages to combine both dungeon delving and farming into one neat little brochure.
Farmtasy Simulator, by Guanaco Games.
The goal of this game is to build up your farm by managing resources, while dealing with threats both mundane and fantastic. Using cards for the encounters and dice to determine the outcome of actions taken, the player will gain resources and try to figure out how best to use them to continue building their farm. This game is meant to be played with one player and a GM. Farmtasy Simulator can be used as a supplemental mini-game for an on-going fantasy campaign, or as a standalone to enjoy some agricultural fantasy hijinks.
This is meant to be a two-player game, with one player and one GM. The character has dice and five stats with varying modifiers, while the GM has a deck of cards that they will pull from over the course of each year, used to generate encounters that will make the farming difficult. Farmtasy Simulator appears to be primarily designed as an add-on to another game, incorporating farming mechanics into a larger story. I think it might be a neat way to watch time pass for one character who’s trying to settle down and start a farm - perhaps each player takes their turn running through the simulator with the GM, or the GM use this as a mini-session with the only other player available to build their backstory before they went adventuring.
What’s So Hard About Farming?, by K.Petker.
This is a game about working on a farm and dealing with the triumphs and hardships of such a life.  It might not be any kind of farm or farmers you’re familiar with, but the connection to the growing green and the earth is still there.  Regardless of the season, there’s work to be done.  And things might get a little weird.
I don’t own this game, but my experience with What’s So Cool About…..? games is one of light rules and plenty of freedom to let you take those rules where you like. What I expect from this game is just enough rules to give you a reason to roll dice, and the rest of the world is up to you.
On the plus side, this means that if you want to farm in a swamp, or in a post-apocalypse… well, you can do that! On the downside, the experience won’t fundamentally change according to to the setting unless you decide to do a bit of game design yourself, which is a delightful challenge for some, and an unnecessary amount of labour for others, so take from that what you will!
Mectors, by Harper Jay.
After the war, thousands upon thousands of bipedal mechanized fighting vehicles (or “Bimechs”) were left scattered across the land. Many were brought back to the capital cities to be repaired or scrapped, but the majority of them were too damaged to be easily transported. With the war won, the victors simply left their mechanical refuse in the battlefields to rust and wither. 
In Mectors, players take on the role of a farmer, miner, fisher, carpenter, or some other worker in a labor intensive field. Mector Owners come from all kinds of backgrounds. Some own a Mector that’s been in their family for generations. Others came across theirs recently, through purchase or luck. And a rare few have managed to piece their own together using scraps from decommissioned Mectors, but this is even harder than it sounds. No matter how they got it, they now have a powerful tool with a long history.
I’ve recommended Mectors before for a similar request, and I think it definitely holds up as a great option for a fresh take on the slice-of-life farming sim - because it involves mechs! The setting is post-war, in a country that has learned to beat their technological swords into highly efficient plowshares - and the troubles that plague your settlements are less sinister and just the problems of a small community, such as the mushroom fungus spirit who is willing to guide lost travellers out of the cave, but also can’t seem to stop herself from feeding them mushrooms that also leech away their memories. If you want to tell stories about people solving everyday problems, set in an agricultural setting that’s wholly divorced from our own, I recommend Mectors.
Weeds in the Waste, by Megan Cross.
Weeds in the Waste is a solo storytelling game about tending a garden in a post apocalyptic wasteland.
Determine the state of your wasteland, create your gardener, plant your seeds, and tend your garden as you play through the seasons in the wastes. It is a narrative, storytelling game played using 2d6s and a 6x6 grid, as well as a series of prompts. 
As primarily a solo game, much of the tone and pace of Weeds in the Waste is set by you, the singular player. This includes describing how the world ended, and how your garden started, as well as what kind of gardener you are. The game moves through different phases for every season, indicating what parts of your hard work pay off, and what parts are unfruitful.
The end game (and reflection phases) revolve around what withers, and where - which I think is truly reflective of the post-apocalyptic themes in this game. Try as you might, the current conditions of the wasteland can only be so fruitful, and you will have to learn how to live with a drastically reduced yield in comparison to the work that you’ve put in.
There are also rules for multiple players of Weeds in the Waste, so you can also make this a collaborative effort, answering the questions together, and strategically planting your crops as best as you can.
I’d Also Recommend….
My Small Town Farming Recommendation Post (some overlap with this one)
Grandpa’s Farm, by Tyler Crumrine.
Iron Valley, by M.Kirin.
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