#you can do so much more in animated mediums.
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plutondre · 1 day ago
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Batfam civilian au hobbies
(my opinion/ideas!!!)
Steph - rollerblading or roller skating, piano
Cass - ballet, hip hop, singing
Duke - hip hop, writing, mystery games
Jason - mountain biking, writing, reading, 
Tim - skateboarding, photography
Dick - gymnastics (obviously) and acrobatics
Barbara - coding, ballet, martial arts
Damian - art, fencing, some sort of music playing
Notes + Reasoning
I just still imagine Steph as a very 80s + 90s teen and want to see her roller skating and doing tricks
I have a lot of art I’ve done of her roller skating I LOVE HER SO MUCH
Steph actually canonically plays the piano and I think if given the opportunity to continue she could get really good at it
Cass is very much a dancer and does ballet in a lot of comics (including WFA whether or not you take it as canon it is cute to see Cass’s interactions with the family and to see her dancing)
I think that Cass would pursue other dance mediums/forms(?) and hip hop would be interesting to see
Cass singing? hmmm maybe I just want to see it? Like think about it, she has spent so much of her life without the ability to speak I want to see her soar and I want to see her take the stage with her newfound voice
Duke!!! I love Duke so much and I especially love Cass and Duke as a duo, like they are a top five duo in all of dc for me. SOOOO I want to see them dance together thus why they both have hip hop, I mean honestly I can see them doing something else like ballroom dancing but I feel like hip hop is a dance form that just leaves so much room for self expression that they both could enjoy
Duke canonically is a good writer and I want to see more of it in a situation where Duke’s parents don’t get jokerized and he is instead able to spend his teen years not fearing the Riddler’s riddles and things like that
Mystery games - I mean come on? Let me have this!! I want Duke to continue his love for puzzle games and things like that 
Jason… hmmm I was originally going to put street racing or like motorbike racing, but I feel like in a civilian au where Jason still got adopted by Bruce I think he would want to do something more dangerous and rebellious like the aforementioned activities but Bruce and Alfred would push against it. They would probably settle for mountain biking as a controlled activity that also has the thrill he might be seeking
Writing and reading I feel like are pretty obvious for Jason, he likes literature! Woo! Lets go! Read and write, my boy!
For Tim, once again it is very obvious why I would pick skateboarding and photography – both are things he does in canon and seems to enjoy
Gymnastics and acrobatics for Dick – very obvious, he does it in canon and in a civilian au maybe we would see him take it to the Olympics or national competitions
Barbara I feel would still be interested in hacking, but due to her dad being the police commissioner she would only publicize her coding skills
Barbara also canonically did ballet so I think she would continue further with it and maybe eventually loses interest or chooses another passion
I mean… her dad is the police commissioner she has to do self defense!! Barbara is probably proficient in a variety of different martial arts
Damian is a manga nerd (I can relate unfortunately) so canonically and in my au he is an artist who focuses most on a more anime style, but him being Damian he can easily create photorealistic landscapes and portraits
The reason I put fencing for Damian is because in this au I feel that the al Ghul family is still very much crime focused but instead of him being an assassin turned superhero he instead is more of a royal figure so he has to go into hobbies that people would expect of a higher figure in society. Also!!! Now he still maintains a lot of skills that he is known for when he enters the Wayne-sphere in Gotham
“Bruce, your kid just challenged me to a fencing match– the fuck!?”
The instrument-playing also follows the royal hobbies thing I said before for Damian. But also he just feels like he could play a variety of instruments (Damian plays the violin and viola in canon, and the guitar and trumpet in alternate realities)
WHY ISN'T THERE A YELLOW TEXT OPTION????
I wanted to use it for Cass and Duke :(
LMK your ideas/opinions or if you think I got something plain wrong
<3
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lilyginnyblackv2 · 19 hours ago
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I feel like you didn't even read what I wrote. Like, you saw "buffy" + "comics" and then let your dislike for them blind you to the rest of what I said.
I literally stated that the series could remain post-comics without them *having to* incorporate anything really. The comics end in such a blank slate place. They could make a passing mention to one or two things and that would be it. They wouldn't *have to* adapt or incorporate anything for the comics and this series to co-exist with each other is what I was stating here.
It's extremely doable for both post-series content (the comics and the new TV series) to just co-exist with each other. Buffy is going to be a minor character in this new series, so it's easier for them to not have her state anything that contradicts the comics all that much or at all.
That way it won't hurt the delicate sensibilities of all the comic haters, most of whom have never even read the comics themselves or who only read Season 8 (or part of Season 8) and don't have a full picture of the comics.
As for that last statement...that's so odd and so black and white. Adaptations exist. Manga are adapted to anime and live action series all the time. Books are adapted into TV shows and movies. Video games are too. It happens all the time.
I recently just saw a live action Chihayafuru movie was coming out, it takes place 10 years post-manga. Dante's Inferno is fanfic that has inspired and been adapted to various different mediums over the years (the most recent example has its framework being used for Hell in Dead Boy Detectives). Restricting art and media to such ridged framework isn't it, imo. That's limiting creativity and the way that things can be expressed and told.
Edit: Also, I forgot to add this, but using "fanfiction" as a term to put down the comics and its writing is both pretentious and rude. It's rude to fanfic writers and to all of the creatives that worked on the comics. Now back to what I was originally saying.
It's especially odd since, once again, like I mentioned in my post, they wouldn't *have to actually* adapt or acknowledge anything that happens in the comics. I talk about two things I wouldn't mind them retconning or working around if they wanted / brought them up - two things that really don't require any knowledge of the comics to understand - but none of those things even *need to be* mentioned. That's the point.
They'll probably do or say something that will contradict the comics like a minute into the new series, lol, and that would be fine. My post was just stating how it would be super easy for the two pieces of post series content to coexist, and doesn't necessarily have to be an "either/or" situation. Especially since so much time will have passed since the comics ended.
Anyway, I don't have anything more to add to this and I know you disagree with me on this so I'm ending this here and won't be engaging further. Otherwise, I think it will just turn into fandom wank levels of engagement, which I don't care to do. I will be transparent though and mention here that I will be blocking, only because I already see enough Buffy comics hate on the Buffy subreddit and would rather not see it here when I am on Tumblr too. I really like to curate my Tumblr experience. Anyway, that's all. Have a nice day!
Thoughts on the new Buffy series and the comics:
Over on Reddit a lot of people are looking at this new Buffy series and the comics as an "either-or" type of situation rather than a "both can co-exist" situation. Largely this is due to the fact that most Buffy fans haven't actually read the comics (or have only read all or some of Season 8), so they don't even have a clear picture of how the comics end. But it's honestly so easy and doable for this new series to be post-comics, make a small acknowledgement of that in some way (Buffy mentioning that she lived in San Francisco for a little while, etc.), but not require any actual knowledge of the comics in and of themselves. Like, having it so that the stuff in the comics still happened doesn't mean that these things have to be directly adapted or shown in the new series, especially because Buffy's character is going to be a mentor and not the main character in the series.
The Buffy comics seasons ended when Buffy was 30 and this series is taking place with a Buffy that is likely going to be in her 40s. 10 - 15 years is a long enough time for some major changes to have occurred. Given all of the issues with Xander's actor, it's unlikely that his character is going to be present in the series. A lot of people heavily dislike the Dawn and Xander relationship in the comics, but if the series were to introduce Joyce (the daughter of Dawn and Xander in the comics) they could easily either 1. retcon this a bit so Joyce's father is someone else (like a random dude Dawn met at college) or 2 is still Xander's, but have it so that Xander passed away sometime during those 10 - 15 years. Since Buffy isn't going to be a main character, we likely aren't even going to get that much in the way of Dawn anyway, unless they involve Joyce into this (she would be around 15 max in the series if they were to do that, so she would be the teen age range that the series often has the characters start off at).
By the end of Season 11 the supernatural and demon world has gone back to being an underground thing, and by the end of Season 12 Giles is back to being his older self and Buffy is single. Everyone ends the series on fairly good terms too, so it's a fairly easy clean slate to transition from if the series were to take place after it.
There is the whole "Buffy becomes a cop" thing in Season 12, which I hate, so I wouldn't mind if they either retconned that as well or had it where Buffy experienced just how corrupt the system truly was from the inside-out and left. In Season 7 we saw Buffy training and preparing the Potentials with a slightly more grey point of view than Giles and in Season 11 we see Buffy really existing in those grey spaces, so this wouldn't necessarily be new grounds for Buffy in that sense. But we've always seen Buffy touting the idea that dangerous humans should be judged by the police and other human based systems that are in place. An ex-cop Buffy would likely approach this differently as well and train a Slayer with a different mindset in regards to all that, and it would fit in with a lot of the modern day hot topics and discussions surrounding ACAB, police corruption, and police brutality. So I would be down for it.
Of course, at the end of the day I'm not expecting this new series to acknowledge the comics in any way (and that's fine with me), but I do think that this new series and the comics could peacefully co-exist with each other. The series could easily take place after the events of Seasons 8 - 12, and it would be very easy and doable for people with no knowledge of the comics to still enjoy the content. This doesn't necessarily have to be an "either-or" situation. There is so much potential here.
Regardless of what they decide to do with all of that, I'm excited to see what and how this new series will be!
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gwensy · 6 months ago
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i think some characters just cant exist in live action form
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unproduciblesmackdown · 2 years ago
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Lackadaisy Enrichment
#in our enclosures!!#video linked as source; which i'm glad to see already has a million views and is trending. That's Right#lackadaisy#WHICH i have been reading since at least '07 when i was thirteen my god b/c this animation is based on the ongoing webcomic#like does its influence show up Directly in some Discrete way i can point to in my art? not very easily probably. And Yet.#the inspiration....i wasn't able to be Regularly Only for at least another year / art done Nonprofessionally Online was novel to me#like wow ppl can make & post fanart of w/e they love huh....didn't know webcomics were a thing & i never really read that many since but.#good god the quality of Lackadaisy at its onset is like this is superb?? this person putting in all their talent and effort???#and Then you get years & years more art and i don't even know what superlatives to throw out abt its quality as it evolves. obsessed w/it..#if i see a new lackadaisy comic page i Will be acting out. obviously this animation is a delight & also stunning. and fascinating to also#juxtapose as a Translation / Interpretation of the comic in a different medium & standalone snippet of Story#and that we're not even quite there in the comic timeline; Taking Notes abt character info we get distilledly here....genuinely love like#take it back to '07 i'm like oh boy can't wait for the dream team to assemble. then a decade later when it did? Oh Boy. that is payoff lol#namely hooray for stitches and mudbug at the field office for every passing gangster. killing one marigold associate but not the other#which seems like a promising start to shootouts w/the other dream team triumvirate. i adore that in canon so far mordecai freckle & rocky#have met but only over a nice brunch. re: all intentions anyways. anyways i'm like Gifs Must Be Made while i'm also so riled afresh abt the#comic that i've been sooo hype for for over fifteen yrs now babeyyy Deservedly. i've done a couple of rereads & ought to do another....#For Interest it'd probably take a few sittings to catch up from the start but there is much to be engaged over....this ongoing story that's#historical fiction prohibition bootlegging cats with plenty of focus on characters & several Mysteries. which i'm better at parsing now lol#like one of the more recent rereads like Oh Of Course x (probably) accidentally killed his y & z took the fall & that's a binding secret...#Not [oh of course] abt the circumstances surrounding a's death & how b & c were involved. nor the ''what's marigold's damage'' mystery#which is great. love to not know things. love that we can readily follow all the emergent drama everyone's wading in nowadays. hell yeah#anyways admire my organized approach to gifs here. four shots each Expressions Atmosphere Action Groupshots#sure might've muddled through gifmaking for this anyways but fr being a huge lackadaisy comic enjoyer for now most of my life helps#and its very Overall Inspiration like. just really getting the [you can really just draw stuff out here] going. fr the art's detail & skill#and that enrichment like i'm gonna have a great time following this. And I Have#you don't expect a crowdfunded indie animation in the mix back then but hell yeah fellas#SIGH ok removing a 4th gif that's broken / not displayed despite reuploading then entirely remaking it. if it's a bug i'll try again later
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uniiiquehecrt · 6 months ago
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Voice actors are NOT the same as actors.
It takes a specific kind of skill-set and training to be able to warp and meld the voice. It takes a certain kind of talent and dedication to hone that talent into the ability to meld the voice and invoke emotion with one's voice alone. Actors are used to using their voice secondarily to their body language and their facial expressions. It's all mirrored back on camera. They do have nuance. But it's a different kind of nuance and a different kind of training to produce that nuance.
Voice actors might get their likeness transposed on their character's design, and maybe their mannerisms might seep into the character's animation. But when it's all said and done: their presence is in their voice. They are bringing a character to life, showing that emotion in their voice, trying to keep a specific accent, drawl, pitch, tone in that voice and keep it consistent for their recording sessions.
The voice actor is like a classically trained musician who can play first chair in a competitive, world-renown orchestra. The actor (who fills the voice actor's role) is like a moot who played violin in beginner and intermediate high school orchestra and thinks they can get into Juilliard with that 2-4 years of experience.
This doesn't mean that the HS orchestra moot can't play. They can even be really good at it. Maybe they won competitions and sat first chair. But they are not in the same league as the person who's been training their whole lives and lives and breathes to hone their craft using the instrument and all of the training they've ever acquired to perfect it. They are not meant for the same roles. They are not in the same caliber. You do not hire the HS equivalent when you want to play complex music in a competitive orchestra.
Actors are not the same as voice actors.
And furthermore, actors - especially big name actors - taking the roles of animated characters for big budget films or TV pilots makes no sense anyways when - at least in the case of TV pilots - there's not a point to hiring a big budget actors anyways. That money could be used elsewhere (like paying your animators), and the talent that is brought onto the screen for X character could then be hired on to voice said character no recasting required.
I wouldn't say voice acting as a profession is in danger exactly, but it's certainly being disrespected and overlooked for celebrity clout, and this has ALWAYS been an issue. Shoot, even Robin Williams knew that much - which is why he tried so hard not to be used as a marketing chess piece for Aladdin and got royally pissed off when it happened anyways. People shouldn't go to any movie (but especially not animated films) because "oh famous actor is in it". People should go because it's a good movie and the voice acting is good.
People who honest to god think that voice actors are replaceable because "oh well anyone can voice act" or "I like xyz celebrity so naturally it'll be good" ... Honestly I just wish you'd reassess your priorities because you're missing the point and are part of the problem.
Voice Actors ≠ Actors.
#(i am incredibly passionate about this)#(and seeing celebrity voice actors in what should be a voice actor's role completely burns my buns it doesn't matter WHO it is)#(hemsworth as optimus? someone tell me one good reason why they couldn't get a good v/a to replace mr. cullen properly for the future)#(ben shwartz as sonic? dude literally isn't even a good voice actor OR actor anyways-)#(- A N D jason griffith AND my boy roger craig smith are still RIGHT HERE)#(jason griffith IN PARTICULAR would have pulled back SO many sonic fans that went to watch the film anyways. if not /more/.)#(and on top of that he has the same tonality and energy they tried to force this moshmo to try and emulate anyways so GET THE REAL THING)#(chris pratt as mario? i can at least defend /him/ and say that barring his failure to do a NY accent consistently he wasn't terrible)#(but mario's new voice actor could've been used instead and people would've clearly appreciated that WAY more)#(vanessa hudgens as sunny starscout in mlp g5's pilot movie? literally why. they replace her and hitch's va in the show.)#(don't even get me started on the concept of hiring celebrity singers to do musical theatre roles or not letting musical theatre singers-)#(-dub the celebrity voice actors you just HAD to hire for your film bc you're so worried about not getting enough clout to get ppl in seats#(that you're putting it all in this (1) big name hire bc turns out that you have no faith in your writing ability much less-)#(-animation as a medium.)#(and no before anyone says anything : no this is not me saying that ALL celebrity voice castings are bad.)#(there are some that aren't that bad and others that are actually pretty good.)#(i especially appreciate it when actors are damn well aware they aren't voice actors and try to LEARN from voice coaches-)#(-and/or their va predecessors if applicable.)#(that does not change the fact that the celebrity shouldn't have been hired just because the film wanted to have bragging clout-)#(-oh look at this FAMOUS PERSON we were able to hire — yeah ok. sure wendy. i want to know if this film is quality or not.)#(and 9/10 times the SECOND there is money spent on a non voice actor to voice the main character especially)#(that usually means somewhere along the way animation IS going to get shafted. if not w the animators themselves then in the way of-)#(-the actual animation itself and ESPECIALLY the screenwriting because it's especially been so dogshit lately even before the strike.)#(a celebrity being hired to fill a voice actor's role is such an immediate red flag to me and it is VERY rare that i get to be proven wrong
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s0fter-sin · 10 months ago
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i’ve stopped expecting interesting animation from bones. the star and stripe fight is cool but like every other fight/moment in mha, it’s only cool bc the source material itself is cool; bones does nothing to elevate the manga
they rarely try to experiment with colour and style. i saw so many colourings of the moment star and stripe made a giant version of herself out of the air; people made her look like a cosmos, like it reflected and bent the sky around her, doing so many inventive things and for the anime to just make her an outline against that godforsaken sky? i’m disappointed
but people will take me saying i’m disappointed and spin it to me saying the fight was bad. it wasn’t, just like most fights and moments in the anime aren’t bad but that’s all bc horikoshi knows how to draw. they never do anything beyond that; they never try and adapt it. whether it’s bc of time, direction, budget, or what have you, they will never do something truly inventive with their colouring
i’ve said this before and i’ll say it again, it’s not just that the sky is blue; it’s what the blue sky represents and that is an unwillingness to broaden their colour palette or atmosphere to support the changes in the tone of the story. the story isn’t just “will midoriya get into his dream high school and achieve his dream job?” it’s child abuse and societal systems and their dysfunctions, it’s racism and morality and is it right to try and save someone who’s determined to destroy the world just bc they are also a victim?
look at the finale of atla, a show that mirrors the narrative tone of mha; it starts out bright and colourful and vibrant to match the happy and small stakes nature of the story and as the tone of the story changes, the environment changes to reflect that. the siege of the north pole? everything goes blood red when the moon spirit is threatened, then goes completely desaturated when it is killed with only fire bending having any colour. the day of black sun? uses a solar eclipse to change the lighting. the entire sozin’s comet fight? has red skies and lighting to show the threat
bones abject refusal to change anything about the art itself is a detriment to horikoshi’s complex narrative
#its not just about the colour of the sky#lets get that straight#we’re doing some real the curtains arent just blue shit here so keep up#colour and lighting are a very deliberate choice in any visual medium#and choosing to ignore it and not take advantage of it will just be a detriment to whatever youre creating#i see so many colourings of manga panels where they do insane things and really do next level colourings#and to then see the anime that has so much money and talent behind it just for it to be flat and emotionless with no atmosphere?#it sucks#when you can pick out a scene from something called the WAR ARC and it looks the same as the sports festival arc? come on#and i know theres more to making a scene out of a panel then there is to colouring one#but when these indie creators doing visually gorgeous colourings its hard not to feel like the anime is lacking#and when your colours are flat and your camera angles are uninteresting then what is the point of an anime adaptation#even if they do change things here and there like the endeavour v hood fight or all might v afo#it doesnt change that the majority of the time its the exact same#and when the storm eventually comes round? that wont satisfy me either enless they change the colors of everything as well to be desaturate#and fully embrace the new atmosphere that horikoshi has very deliberately drawn#class a v deku is the one time they did a sustained colour difference and theres a reason that went over so well#coming out of my cage and ive been doing just fine.txt#go beyond plus ultra#mha#bnha#my hero academia#boku no hero academia#star and stripe#shigaraki tomura#izuku midoriya#bakugou katsuki#save post
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sysig · 3 months ago
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Guess who :3c (Patreon)
#My art#Webkinz#Diamond#Ukadevlog#Ghostkinz#Ta-dah! My November behind-the-scenes project was this! The poll was for this reason! Though I already knew I'd start with her haha#Have a little preview to start us off - I have Lots of thoughts to each part of development I ended up in but I want to roll them out slowly#Not everything all at once anyway haha - thoughts get all jumbled now that I'm on this side of things pft#I wasn't able to finish A Version I'd be willing to publish in just a month - even then I only worked on Ghostkinz about 3 days a week so#But for the time I spent I'm quite pleased with how its shaped up so far! :D I got to implement a lot!#Actually learning-then-implementing-then-learning-then-implementing - it's a loop I've been out of for such a long time now :0#Really interesting to fall back into after so long away haha#A lot of my other projects have been Pick Up One Thing and then do that forever and I was tired-tired of that!!#So going into this project knowing that I'd only have November to Get Guud at as much of it as possible and then that was it#I think it helped propel me - didn't end with me getting stuck on Perfecting Just This One Thing#I'd read a bit and then go utilize it and then come back and read some more of Zarla's template/walkthrough - compelling system!#I still couldn't manage to actually finish in a month but I got up to Phase 4!! Previous attempts at Ghost-making has gotten stalled at 1!!#Maaaybe 2 but never anything beyond that - and while I didn't actually Finish any Phase apart from 1 I still read through much much more!#On top of the learning aspect being fun ♪ getting to understand some of the more technical side ahh - it was also just fun to read haha#Like a course that can be silly hehe ♫ Enjoyable even outside of getting to make a little guy for my screen haha#But also yes that too!! I'm really glad I finally settled on an idea that I feel confident in seeing through#The best part about reaching for the Webkinz style is that Webkinz uses vectors - I've gone on record multiple times as loving vectors#They're an exceptionally easy medium to manipulate and that was The Thing that had been holding me back from committing to Ghosts prior#Drawing every single thing when I already struggle to plug in my tablet...no...... But Vectors#You can see here that Diamond's expressions are just a matter of tilting her head and moving her tail - so so soooo simple with vectors#Being able to super-quickly put out a lot of different expressions and animations and piecemeal everything together...yes..........#And for what further I have in mind :3c It's really all I could ask for in an art style to seek ah ♪ Just right for my purposes!#I thought it'd be nice to show off Diamond-for-real as her plush next to her digital version as well :D She's still the only OG8 I have#I want more!! I'd love to have a code for her as well haha - secretly just started this so I can have a digital Diamond lol#Plush-Diamond actually wears a necklace these days but I opted to leave it off her for the photoshoot - maybe once I figure out clothes haha
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gu6chan · 4 months ago
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Yapping about uzumaki again but honestly while i get why ppl are just "just read the manga again" over this i feel they're kinda missing the point that for some ppl who have already read the manga front-to-back multiple times, their solution to the disappointment of getting your hopes up for 5 years that you'll FINALLY see such an intricate work put in the form of animation with the voice acting, soundtrack, etc. only to have that flushed down the toilet by episode 2 can't really be covered by the merits of manga's medium as a whole
Like it's good to be refreshed on the story and art you remember as it's told through the manga, and ofc I'm not saying one medium is better than the other, but that's the point lol the adaptation of Uzumaki into animation has things people WANTED to see that simply aren't present in the manga which is why so many were so excited to see it in the first place, just like the medium of manga has strengths that can't be present within animation.
Saying "Well the animation sucks, just re-read the manga" may work for SOME but it's not that simple for all the ppl who have been waiting for this for the past 5 years i think 😭 if I wanted to read the manga again I would have, the issue is I wanted to see that power shine through the strengths of the medium of animation in a new light and for a MOMENT, we had it but now it's back to square one which, while it's not a bad place to BE, it's certainly a bad place to return to lmao
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no1ryomafan · 9 months ago
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I said I was gonna talk more about MM on this blog again and I will probably eventually do analysis stuff I just need to prep this shit cause those post take time for the ones that are more coherent and not just my usual word vomits, BUT I do need to word vomit for a second about one thing that plagued my mind again today.
One of my biggest peeves with the series lore is how reploids and humans hardly have interactions, more so in the X series as Zero makes a bit more effort in this regard, given it’s a huge deal how reploids are seen lower then humans for the longest time- but what has dawned on me more of another factor that really sucks about this is how reploid society itself is ALSO unexplored.
We hardly have any idea of what makes them different from humans, we can only grasp basic details from what the games provide us but it’s unclear if there society is either “very much identical to humans but still has changes to make it different given their machines” or “completely different down to how they live and are treated”. I can’t speak for every robot media ever as I haven’t consumed them all-that’s a impossible task as some are bound to not interest me lol-but I feel like ones that are primarily having sentient robots and multiple of them rather then stuff like mechas where they don’t have much of a personality (usually) or the cases like Aigis in P3 where she is a robot in a mostly human society and therefore learns to become more human, they usually try to give the robots some kind of established society but MM only gives us breadcrumbs.
Like I know transformers is a bigger series so it got more chances to be incredibly fleshed out but I think about how my friends had told me about it and it’s society from just the comics is incredibly detailed that you even know they have religions n shit. And I’m not saying MM has to go to that extent even if it’s had metaphors of that in the later series, but more context to what reploid society has and doesn’t would be nice.
If they actually do need to eat and we aren’t supposed to guess that the energy tanks n stuff are there equivalent, if they ever got to have hobbies or jobs besides serving under humans especially when they have free will, etc. More of how they operate would be really nice to know but alas much like many things in this series lore it’s never going to be deeply elaborated on so I have to throw darts at a board.
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surpriserose · 2 years ago
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My hottest goofiest most tumblr brain take is that genuinely most if not all media would be better if it was animated
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skywardkey · 2 years ago
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the urge to metaphorically break into various production companies and yell directly at their decision makers to stop approving live action adaptations of animated media just grows day by day
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tofupixel · 8 months ago
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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neofelis----nebulosa · 7 months ago
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had the best shoot ive had in a while today. Had an awesome encounter with a red shouldered hawk (only my second time seeing one in the wild and my first time successfully photographing one) and was able to get some close up mourning dove shots
#mourning doves are obviously a very ubiquitous species but most dont let me get as close as this one did#so i was able to do some portrait style shots#and it stayed there for a while so i was able to try a lot of different things#im still not over missing the shot of the red shouldered hawk carrying off a roadkilled squirrel but i try to focus on what i did get#but yeah that was a pretty big miss unfortunately#but you live and you learn#as i said first time photographing the species so im not going to be well versed in its behavior and mannerisms#it had much quicker movements than most buteo hawks#im used to red taileds so that was what i was basing my shooting after#which served me alright for the most part but i was not prepared for that moment to happen so fast#the thing about animal photography is that photographing each species is a skill of it own that you can develop over time#so your first shots of a species are usually not going to be your best#but i did go on to get some things im really excited about#and next time i encounter the species ill be a little more prepared#it was a pretty large individual#about the size of a medium large red tailed hawk#which red shouldered hawks are smaller generally so thats pretty impressive#ngl i got pretty nervous when it swooped right over me#those talons dont come to play#it got mobbed really bad by all the songbirds in the area#they did not want it there! lol!#tfw the accipitrid pulls up to the function#but yeah cool species would photograph again#animal death.#(for the roadkill mention)
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bweirdart · 5 months ago
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nearly oc-tober time again - time for some prompts for 2024
F.A.Q
do i have to draw?
not at all! you are free to participate with any medium that suits you... writing, artwork, free bases and templates, simple text posts, in-character-as-your-oc roleplay, whatever! (just no stealing or AI)
do i have to make new content?
nope! re-uploading old stuff that fits the prompts is allowed (and encouraged) ... old art that didn't get the appreciation it needed always deserves a chance to be shared again, it's a fun throwback!
do i have to post every day?
nope! only 10 days are mandatory (the ones in red with a star symbol) and everything else (yellow) is 100% optional! if you're busy or tired, please skip as many as you want
can i start early?
you can prep your posts in advance if you need to ... but please wait until the right day in october to share them!
can i re-upload your prompt list to another site?
i would prefer if you dont - i have accounts on most sites, so just reblog/retweet/share from me!
event tag?
#bweirdOCtober
have fun!
image desc/text version ↓under the cut↓ or on bweird.art/october
prompts:
WEEK 1: OC INTRODUCTIONS
⭐ 1: FAV OC
what makes them your fav?
2: NEW OC
how recently did you make them?
3: OLD OC
how long ago did you make them?
⭐ 4: UNDER-APPRECIATED OC
an oc you feel like you don't talk about enough, or you haven't fleshed out as much as you would like
5: RE-DESIGNED OC
an oc who has changed a lot (what changed about them?) or, if you haven't redesigned an oc: is there anything you might want to change about an existing oc?
WEEK 2: BUILDING BACKSTORY
⭐ 6: PAST
where is your oc from? what did they look like as a child?
7: LIKES
what do they like (and why?)
8: DISLIKES
what don't they like (and why?)
⭐ 9: RELATIONSHIPS
doesn't have to be romantic! can any kind of relationship (frienship, family, rivalry etc)
10: PERSONALITY
what are your oc's main personality traits
11: SYMBOLISM/THEMES
what represents your oc? is there a specific colour you associate them with, or a specific animal?
12: FUTURE
what will your oc look like in the future? do they have any plans or goals?
WEEK 3: FUN + GAMES
⭐13: MEMES
do any memes remind you of your oc? are there memes your oc would find funny? maybe you want to redraw your oc as one?
14: WHO/WHAT INSPIRED YOUR OC
are there existing characters that your oc looks like? was your oc based on yourself? is your oc originally from a specific fandom?
15: MUSIC
share a character playlist, write a songfic, post lyrics that remind you of them, etc
⭐16: EYES CLOSED or NON DOMINANT HAND
draw a picture of your oc with your eyes closed or with your non domminant hand, write or type a paragraph about them without your eyes closed, etc ... have fun, and don't worry about it looking "bad" -it's meant to!!
17: DnD ALIGNMENT CHART
put all your ocs into a DnD alignment chart, or any other similar chart if you prefer
i've compiled a few templates on my site, but you can find more easily if you google "oc alignment chart"
⭐18: SWAP
swap something between your ocs - their role in the story, hairstyles, personalities, fashion taste, species ... whatever you want! how would this difference change them?
19: PALETTE CHALLENGES
draw your ocs with as many of these colour palettes as you want (or just skip if you don't draw/don't like doing these!)
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hex codes for the colours:
palette 1 - #3C1E81 #6D1EA2 #B059E8 #FE0876 #FE5284 #FE7C96 #E0CFE3 #FFD5C3
palette 2 - #352823 #673F28 #AB541C #BA8233 #897128 #A68B2F #F7BF6A #DAC3A4
palette 3 - #A42E25 #D7412B #E47C29 #F7A233 #FCC02D #FCE4A6 #486548 #FEFDE8
palette 4 - #2F4769 #39597E #53779C #94D1E7 #AADDE7 #D48DB7 #D498B5 #D2BABA
WEEK 4: COMMUNITY
20-26: A WHOLE WEEK OF SOCIAL STUFF
if you don't have the time/energy to do every day this week, ⭐ day 23 is the only one marked as mandatory! you can skip the rest!
some ideas for what you could do: talk about a friend's oc you like, make gift art/writing of them, collabs, trades, reblog/appreciate ocs in the event tag, make interactions between your ocs and other people's
WEEK 5: HALLOWEEN
⭐27: FEARS
is your oc scared of anything? do they have any phobias? are they startled easily? would any of your ocs try to scare ppl on purpose?
28: MONSTER
what would your oc be if they were a monster (eg: werewolf, vampire, eldritch beast.. whatever) or, do you have an oc who is already a monster?
29: PUMPKIN CARVING
your ocs carving pumpkins, a drawing of a pumpkin carved to look like your oc ... or even carve it in real life!
30: GHOST
this can be literally a ghost, or a concept that haunts your oc! up to you!
⭐ 31: COSTUMES
what are your ocs wearing for halloween?
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arimiadev · 2 months ago
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"I want to make a visual novel but don't know how"
visual novels are one of the most diverse and varied mediums out there and can be so much fun to make. if you've ever wanted to make one, it's pretty easy to get started!!
Overall Guide
this is a lengthy guide I made going over different parts of visual novels and how people make them! now let's go over some parts~
What Are Visual Novels?
Visual novels are a medium of video games focused on storytelling through the use of static or low-gameplay mechanics. Most can be considered a subsection of interactive fiction. A lot of visual novels have no gameplay or minigames, but some do feature light gameplay. The important aspect is that the gameplay in visual novels is never the focus, and instead the game focuses on a story delivered through dialogue & narration in textboxes on the screen.
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Some visual novels are romance, some are fantasy, some are mystery, some are NSFW, some are cutesy, some are kiddie. Visual novels come in all shapes and sizes.
Visual Novel Misconceptions
Visual novels have been around for several decades now, but parts of them are still misunderstood by wider audiences. Here’s some frequent misconceptions about visual novels.
"Every visual novel has sexual content."
Visual novels come in all shapes and sizes, which includes content. Not every visual novel has sexual content, nor is it required to sell well. Visual novels are a medium for storytelling rather than a genre, so they can be anything you want them to be.
"Every visual novel is a dating sim."
Similar to the last one, some people think every visual novel is a romance game or a dating sim. Not every visual novel has romance in it, nor is it required to sell well.
"Every visual novel has choices and multiple endings."
Some of the most popular visual novels out there like Umineko When they Cry don’t have choices. Choices and multiple endings aren’t required to make a visual novel—completely linear experiences are fine.
"Visual novels need to be long."
Some of the top visual novels on itch.io right now are under 25k words, which puts them under 2 hours of playtime. Visual novels don’t have to be a certain length—they can be as long or as short as the story needs them to be. There’s even an annual visual novel jam, O2A2, that focuses on making a visual novel under 1k words with limited assets.
"Visual novels don’t sell well."
This is very much your mileage may vary. Some visual novels sell very, very well, such as how the recent Our Life: Now and Forever Kickstarter gained almost $300k. Marketing is an entire field just like art and writing and isn’t something you can skimp on or push to the end.
"Visual novel players hate reading."
A vast, vast majority of visual novel readers want a visual novel—they want a game that is light on gameplay and heavy on reading. You don’t have to add gameplay to a visual novel to keep people interested. Rather, minigames added at random can deter players. Visual novel players want an engaging story—if you’re worried of losing their attention, then focus on a tighter script or cinematography.
"Visual novels need to be anime style."
Visual novels originated in Japan and most do have an anime style, but visual novels do not need an anime style to sell well. The art style for a game will change the audience for the game—players who want something anime style probably won’t be interested in a semi-realistic style, but other people will be. It’s all about finding the right style for your story and finding the audience who responds well to it.
Visual Novel Terms
Here’s a list of terms you might encounter in visual novel and game dev communities.
EVN / OELVN – stands for English Visual Novel and Original English Language Visual Novel. Two terms used for describing Western VNs that are made in English, although EVN is used more frequently nowadays. An EVN/OELVN is specifically a visual novel made in English first, not a visual novel that has an English translation (and was made in a different language first). There are several variations of this, such as JVN meaning Japanese Visual Novel and RVN meaning Russian Visual Novel.
Kinetic novel – a visual novel that’s linear with few or no choices. Has only one ending. Also called a linear visual novel, linear game, etc.
Game jams – an event where developers have a set amount of time to make a game, ranging from a weekend to several months. Some jams have themes that the games must follow as well as other restrictions while others are more freeform. Nowadays, most jams are hosted on itchio. You can find a list of visual novel game jams here.
Game engine – a piece of software used for developing video games. The most popular ones for making indie VNs in English-speaking areas are Ren’Py and Unity, though Tyranobuilder is very popular in Japan for indies.
Text/code editor – when programming, you’ll need another piece of software to edit and write code that works with the game engine. Some popular text editors are Visual Studio Code, Sublime, Atom, Notepad, and more.
Character sprite – the individual character art that changes expressions and can move around the screen. Can include multiple outfits, pose changes, and more.
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CGs – although it typically stands for Computer Generated, CGs in visual novels typically means the cut scene art where no sprites are shown (unless there's a side sprite on the textbox). CGs are usually reserved for special scenes and are the type of artwork you’d see in a CG Gallery or as promotional artwork.
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UI / GUI – the User Interface / Graphical User Interface. This is what the player interacts with such as the textbox, main menu, save / load screen, settings, and more.
ADV mode – the standard reading mode for visual novels, short for Adventure mode. The textbox is located at the bottom of the screen. Popular examples of this are Steins;Gate, AI: The Somnium Files, and Amnesia.
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NVL mode – a different reading mode for visual novels, short for Novel mode. The textbox covers most of the screen. Popular examples of this are Fate/stay night, Tsukihime, and Umineko When they Cry.
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Dating simulator – dating sims are some of the oldest forms of visual novels and are essentially stat raisers where you spend time with various characters with the goal being to romance them by getting your stats high enough. In Western spheres dating sim has become synonymous with a romance game, where stat raising is not involved, but it’s important to note that dating sims refer to stat raisers a lot of the time. Unlike otome, a dating sim doesn’t refer to a specific sexual orientation.
Otome / Otoge – roughly translates to “maiden’s love” and is used to describe games with a female demographic, usually dating sims & romance games which feature male love interests and a female protagonist. Some otome games feature female and other gendered LIs, but male LIs are still the primary focus.
Eroge – an erotic game. If a game has sexual content in it, it’s an eroge. The original Fate/stay night (not the remastered version on Steam) is a popular example of an eroge.
Resources
And now, let's look at some tools and links for actually making visual novels.
Engines & Programming
Ren’Py – free visual novel engine
Twine – free text-based game engine (usually used for interactive fiction)
Naninovel – Unity-based tool for making Unity VNs
tiny tools – collection of various game dev tools
Ren’Edit Add-On – Ren’Py script editing & feedback tool
Ren’Py Accessibility Add-On
Feniks Ren’Py resources – various add-ons and tutorials by Feniks
Game Jam & Short Dev Advice
Game Jam Survival Guide - Essential Tips and Tricks
Releasing 8+ games (ft. game jams) and when to take a break
making game development backup plans
Advice for Leading VN Game Jam Teams
How to Make a Visual Novel Solo
How to Finish Your Visual Novel
Design
How to Make Visual Novels
Visual Novel Conference Talks
Visual Novel Cinematography & Design
Art Direction & Execution in Visual Novels
Making Impactful, Impressive Character Sprites
Post-production Techniques for VNs
Vimi’s Visual Novel Design
Writing
Writing Interactive – guides for narrative games writers
Visual Novel Conference Talks
Writing Mystery Visual Novels
How to Design Interesting Choices in VNs
The Intrigue of Ambiguity
Artwork
Clip Studio Paint
Krita
FireAlpaca
Medibang
GIMP
FastStone Photo Resizer – batch photo resizer and editor
FotoSketcher – various settings to apply artistic filters to photos
Marketing
How to Market Visual Novels
Marketing Visual Novels FAQ
Marketing Fundamentals for Indie Game Developers
Marketing your first indie game – What we learned from releasing the same game twice
The stairstep approach to indie game marketing
Marketing your Visual Novel for Kickstarter
Visual Novel Press-Kits
Audio
Eric Matyas music & SFX
Vita-chi SFX & graphics
Free Music Archive
Free Sound
dova-syndrome
Misc.
Lemmasoft Creative Commons Forum
itch.io visual novel resources
Google Fonts – free fonts
Uncle Mugen backgrounds
Canva – browser & desktop graphic design tool
Unsplash – free photos
Wrapping Up
all in all, visual novels are a fun medium to explore and play around with. if you want to make something short as a test run, try joining a game jam! if you want to see how varied visual novels can be, try playing some indies from itchio! at the end of the day there's no bad way to start making your own visual novel. hit the ground running and go for it!!
I've been developing visual novels for over 10 years now, blogging about them on my own blog and releasing visual novels through my studio Crystal Game Works. I hope this guide helped shed light on how to get into the medium!
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— Arimia
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vetyr · 10 months ago
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hi, i ireally love your work and i don't know if you've answered this before but, what kinds of studies do you do or how did you learn color theory? i wanna get better at rendering and anatomy but im having trouble TT TT
Hi! Long answer alert. Once a chatterbox, always a chatterbox.
When I started actively learning how to draw about 10 1/2 years ago, I exclusively did graphite studies in sketchbooks. Here's a few examples—I mostly stuck to doing line drawings to drill basic shapes/contours and proportions into my brain. The more rendered sketches helped me practice edge control & basic values, and they were REALLY good for learning the actual 3D structure behind what I was drawing.
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I'd use reference images that I grabbed from fitness forums, Instagram, Tumblr, Pinterest, and some NSFW places, but you could find adequate ref material from figure drawing sites like Line of Action. LoA has refs for people (you can filter by clothed/unclothed, age, & gender), animals, expressions, hands/feet, and a few other useful things as well. Love them.
Learning how to render digitally was a similar story; it helped a lot that I had a pretty strong foundation for value/anatomy going in. I basically didn't touch color at all for ~2 years (except for a few attempts at bad digital or acrylic paint studies), which may not have been the best idea. I learned color from a lot of trial and error, honestly, and I'm pretty sure this process involved a lot of imitation—there were a number of digital/traditional painters whose styles I really wanted to emulate (notably their edge control, color choices, value distributions, and shape design), so I kiiind of did a mixture of that + my own experimentation.
For example, I really found Benjamin Björklund's style appealing, especially his softened/lost edges & vibrant pops of saturated color, so here's a study I did from some photograph that I'm *pretty* sure was painted with him in mind.
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Learning how to detail was definitely a slow process, and like all the aforementioned things (anatomy/color/edge control/values/etc.) I'm still figuring it out. Focusing on edge control first (that is, deciding on where to place hard/soft edges for emphasizing/de-emphasizing certain areas of the image) is super useful, because you can honestly fool a viewer into thinking there's more detail in a piece than there actually is if you're very economical about where you place your hard edges.
The most important part, to me, is probably just doing this stuff over and over again. You're likely not going to see improvement in a few weeks or even a few months, so don't fret about not getting the exact results you want and just keep studying + making art. I like to think about learning art as a process where you *need* to fail and make crappy art/studies—there's literally no way around it—so you might as well fail right now. See, by making bad art you're actually moving forward—isn't that a fun prospect!!
It's useful to have a folder with art you admire, especially if you can dissect the pieces and understand why you like them so much. You can study those aspects (like, you can redraw or repaint that person's work) and break down whether this is art that you just like to look at, or if it's the kind of art that you want to *make.* There's a LOT of art out there that I love looking at, probably tens of thousands of styles/mediums, but there's a very narrow range that I want to make myself.
I've mentioned it in some ask reply in the past, but I really do think looking at other artist's work is such a cheat code for improving your own skills—the other artist does the work to filter reality/ideas for you, and this sort of allows you to contact the subject matter more directly. I can think of so many examples where an artist I admired exaggerated, like, the way sunlight rested on a face and created that orange fringe around its edge, or the greys/dull blues in a wheat field, or the bright indigo in a cast shadow, or the red along the outside of a person's eye, and it just clicked for me that this was a very available & observable aspect of reality, which had up until that point gone completely unnoticed! If you're really perceptive about the art you look at, it's shocking how much it can teach you about how to see the world (in this particular case I mean this literally, in that the art I looked at fully changed the way I visually processed the world, but of course it has had a strong effect on my worldviews/relationships/beliefs).
Thanks so much for sending in a question (& for reading, if you got this far)! I read every single ask I receive, including the kind words & compliments, which I genuinely always appreciate. Best of luck with learning, my friend :)
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