Daroach: *slaps roof of DMK* This bad boy can fit so much salt in- *is soundly punted into the sun by DMK*
(ID: Kirby series fanart comic of Daroach and Dark Meta Knight having a snack break and being silly, based off of this incorrect quote. Transcript below the cut. END ID.)
I told myself this would just be a quick sketch. Y'know. Like a liar. Anyway, thank you for the inspo, @incorrect-star-allies! (I hope you don't mind that I took some liberties with the quote. ^^' I can never resist adding some extra characterization, haha.)
Started 03/14/24, finished 03/15/24.
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Transcript:
Panel 1
*DMK sits on the ground in his cape and armor, his mask tilted up to the top of his head as he prepares to take a bite out of a foil-wrapped burrito, one eye opened to glance towards our left. Daroach - holding up a container of strawberries in his paws - enters from our left and plops down beside the knight (SFX: POF).*
Daroach: Hey, sunshine! Whatcha eatin'? (Looks tasty!)
Panel 2
*DMK tilts his mask down as he chews, the burrito now turned to show a single bite taken out of it. Daroach turns his head to look slightly over the knight's shoulder, leaning heavily on one paw and idly digging into the container of strawberries set between his feet with the other.*
DMK: Eh, you wouldn't like it. It's really salty.
Panel 3
*Daroach turns back to lift a strawberry towards his open mouth, smiling smugly with his eyes shut and brows high.*
Daroach: Heh, y'sure about that? After all, I like you, don't I?
*DMK turns to squint at the thief through the visor of his mask, red lines of irritation shooting off from him in little zigzags.*
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The gods basically failed at the ye old Spiderman adage. Great power, great responsibility.
Because truly at the end of it all, they can’t be both humanized and gods. They have too much power. Yes, you can sympathize with them but they aren’t allowed the same allowances as just a regular person. If a superhero chose to save their family over the world, they failed. Because they have a duty, they have power higher than themselves, higher than personal bonds.
And that’s what the gods fail at. The Raven Queen putting on the emotionless mask and saying they were children in their mortal forms is indicative of this. She knows what it means to chose godhood and she is failing at being this objective persona of death and fate. They are all failing at this. Erathis realized this. When what they call a squabble means war and destruction for everyone else, you cannot play the “we’re just a family” card. The power they hold is beyond that and they have a responsibility to use it wisely, to uphold the duty they promised they would.
And the Divine Gate is them choosing. Choosing to be gods or to be humanized. Pelor lamenting the idea of not being able to walk amongst mortals, Melora refusing to leave because she found this world. But ultimately, yes. They cannot walk amongst their creations because they are separate, they are not the same. There is a sheer difference in power that cannot be reconciled unless they give it up. And they can’t. They all choose godhood. They choose to be on a different level than mortals.
They chose power and have to deal with the responsibility.
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(while i am crumbling into pieces from cramp pain)
back when they announced the totk masterworks book i said i wasnt happy about it bc it would either
prove they thought all this was good from the start and everything went as planned
show us that they had unbelievable better ideas and plans but for some unknow reason scrapped it all
as it stands now with the concepts i have seen ... they somehow did both, some things seemed to have been planned fro mthe start (the whole focus on sonau/zonai stuff for example, which i personally just dont like bc i liked them better as an unkown mystery you never get to meet) and other stuff (like ganondorfs concepts, or the infinitely cooler castle in the sky esque concepts for the sky islands, instead of some nonsensical, meaningless little stone crumbs) was much, much more interesting initially
(together with the interviews that said they initially planned to have the battery be a magic meter and make the sonau more magic than tech- but then decided to build their stuff around modern electrical devices just so players would immediately know what it was an what it would do -why????? thats so boring?? and unecessary ?? and they still give you tutorials for it anyway, multiple times??!!- for some ungodly reason)
it makes me more and more sure that this game, that took 6 years to make with most assets already being there (the same time that botw took to make?????????), went through a similar development hell as that one final fantasy game did where the director decided to make it an entirely different game every few weeks bc he saw something cool in another game-
its the only thing that makes sense to me, why else would it be so weirdly ... unfinished, its full of grand ideas badly executed, or like i said in a previous post, like an alpha build (weird! did someone in charge also see cool stuff every few months and decide they wanted it in there too no matter what so everyone had to scramble to try and put it in making the whole jenga tower fall over and over??), just to test how far you can push things, with placeholders everywhere, the same cutscene pasted in where another should be and a placeholder reason to get players to go soemwhere (fake zelda) and rough ideas for puzzles etc, that was never finished, jsut highly polished (in looks, sounds and presentation) in hopes of it being 'good enough' or players not noticing
(like, take the underground for example, the idea itself is fantastic and cool as fuck, but its feels like an idea that was never finished and just barely fileld with some things to try and cover up the fact that it was never done, like a statue that wasnt done being carved but ran out of time so they painted it anyway- take the base map and invert it, put some easily accessible points of jumping down into it in random spots to test if the game can handle it- no time left to actually get that idea anywhere more specific and well thought out/put together, so its left like that, put the same texture everywhere, barely modified copies of the same enemies, and some little reward spots that make no sense, modelling three types of trees and an enemy camp is way quicker to do than actually making an entire new map (they didnt have to make it the same size btw, just make it big but unique caves, put the gravity effect down there in enclosed spaces! makes it less weird to have randomly happen in the sky! etc) but its there!! its in the game and if they are lucky most players wont go down there enough to notice how meaningless and unfinished it all is)
knowing they would most likely never admit to it though, probably bc of their reputation, is just addign to the frustrations i have with it :I
(i just hate to not know the reason for things, if the devs, who are usually the ones being worked to the bone for things they know arent good, where put through that bc some executive big shot threw their tables around every so often or neglected their project bc they wanted to focus on something else first ... id like to know, i dont enjoy making up these conspiracy (?) theories .......... but i cant shake this feeling, its jsut makes no sense)
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