#xna lara
Explore tagged Tumblr posts
Text
I use XNA lara XPS for posing and character references all the time.
It's a nifty little basic 3d viewer/posing program that I find much less intimidating than blender or daz. It also has a bunch of Mass Effect models available for it, so it's everything I need for my kind of doodles.
I realised talking about it earlier here that a lot of tutorials for how to download and install it are outdated or hard to find, so I put together a step by step with lots of screenshots, following the steps as I went to make sure they all worked. It's too big for a tumblr post so the guide is here: https://docs.google.com/document/d/1JlzVLKd7NICPr3z0RmGZp5Rfnaz315Zz0_dBFmohq7A/edit?usp=sharing Please note this is for Windows PC's. It requires specific .NET framework so I'm not sure how that would work on Macs, sorry. (I have included how to get the framework in the guide) In that guide is also a link to some XNA models I've popped on my google drive. I will also add some guidance on how to use the tools within XNA later on, for now it has how to download and install it and how to add custom models. I hope this helps someone!
13 notes
·
View notes
Note
I know you said xna isn't so helpful to you, bummer, but I thought I would add to this in case it helps anyone who does decide give xna a go, a bunch of the xna lara models on deviantart are sadly long dead links now. I have a nice little collection built up, if someone needs a specific character I am happy to see if I have it and share it on google drive. (XNA is how I did the drell head angle references ) I use it to do very basic posing to help with drawing reference only. @wildcardhoney does gorgeous renders with it and blender I believe?
Do you mind if I ask where you got your 3D models for the Mass Effect trilogy? And even more so do you rigg them yourself or did you find a way to extract their riggs from the games?
I use a combination of models pulled from the game and stuff I model myself, either from scratch or by modifying an existing model. It all just depends on what I need and how much effort I'm willing to invest in what I'm working on (lol). When I do rip models from the game, I usually do end up re-rigging them from scratch because the in-game armatures are meant for the game engine and can be a pain in the ass to work with.
If you're looking for models to play around with in blender though, Deviantart is actually a surprisingly good place to look! There's a pretty big community of people on there who rip game character models in general, as well as specifically for use in a program called XNALara. If you search '[character name] model' or '[character name] model xnalara', there's a good chance you'll be able to find something, you'll just need an addon to be able to import xnalara models into Blender.
Also as a disclaimer: I'm happy to give 3D advice, but please know that I am Not Actually Good at 3D. I'm just very good at getting things to technically do what I want through sheer force of bullheadedness while having no idea what the correct, likely easier way to do it is. I have been working with 3D on a weekly basis for over 2 years and only figured out what shape keys do a month ago ._.
57 notes
·
View notes
Text
Got A New SSD For Art
GOOD News Everyone,
I have been Using the same drive for my Models as for my games for almost 3 months but that all changed this past week when i got a 1TB ssd for art project storage it is a sata ssd so I'm looking foreword to seeing how it performs with blender and daz studio but it also has enough space for SFM and XNA Lara models so i will be able to start porting those some day as well and that leads me to the bad news.
BAD News Everyone,
I am leaving twitter for good and deleting the account it is just too toxic and unstable there now because of MuskRat so I'm saying farewell to sexual and Nude art work in favor of softer lesbian romance Art and the other thing is that this will obviously take a long time to do with over 900 posts on twitter there is a lot to go through and decide on starting with what to keep and what to toss. i will Post updates here and there but i expect it will take the rest of this month to get through it.
Thanks for all your love and support through this trying and unpredictable time. <3
6 notes
·
View notes
Text
Patches mugging for Slabs.+
I really should've got my controller and visit new Londo for a better angle. 🤔
Church doodle I did two weeks ago that I finalized between yesterday and today. Felt a bit frustrated with the drakwraith cut off from the paper border, so I got some refs from XNA Lara and printed them out. Unfortunately, the lines didn't match when I drew on the receipt paper, so a ton of Frankenstiening between the two papers when I used my mouse to combine the lines.
Big thanks to Moonlight ruin on Twitter for Stone soldier refs.
#minespatch#artists on tumblr#fromsoft fanart#dark souls fanart#dark souls 2#trusty patches#darkwraith
3 notes
·
View notes
Text
Game Engine
Wellcome friends in this article I am covering The Game Enginethen feel free to read this article and don't forget to press the follow button.
What is Game Engine?
A Game Engine is a product system fundamentally intended for the improvement of computer games and by and large incorporates important libraries and backing programs. Game Engines are reusable parts engineers use to fabricate the game's system. This gives them an additional opportunity to zero in on the special components like character. A game engine is a design that engineers use to run a game. A computer game engine permits you to add: Unreal Engine; Unity; Godot; Open3D Amazon; CryEngine. Or on the other hand, the right game Engine may be one. As such, a structure is planned explicitly for the development and improvement of computer games.
material science
input
delivering
prearranging
crash discovery
man-made consciousness
also, more without the need to program them
Generally speaking, we can rapidly present the idea of gaming motors as being facilitators, furnishing game engineers with instruments to chop down advancement time.
Why are Down Motors Significant?
Game Engines are reusable parts designers use to fabricate the game's system. This gives them an additional opportunity to zero in on the remarkable components like person models, surfaces, how items connect, and so forth. Assuming that everybody made their games without any preparation and the assistance of astounding game advancement Engines, games would take more time and be more challenging to make. That being said, there are still a lot of huge organizations and, surprisingly, nonmainstream groups that make their exclusive Engine. This requires utilizing application interfaces like DirectX, OpenGL, and XNA as well as business and open-source libraries containing material science, scene charts, and GUI libraries. Making a gaming Engine is no simple undertaking except for some of the time vital if the game is different enough that no current Engines will work. So, we should figure out which is the simplest game motor to learn.
these 2 are the best Game Engines
Unity
Unity is a business game Engime that has been utilized by many games. Unity is intended for both 2D and 3D game turn of events. The Unity multi-stage game Engine permits you to make intuitive 3D substance easily. From the best open-source game Engine to the best Engine for 2D games, Unity takes care of everything. Many independent engineers use Unity for its fantastic usefulness, excellent substance, and capacity to be utilized for basically any sort of game. Ongoing eminent titles made with Unity incorporate Lara Croft Go, Her Story, Mainstays of Forever, and Kerbal Space Program. Quite possibly the best thing about this famous well-known game Engine is that is free. This computer game Engine is accessible with every one of its highlights and can (generally) be utilized to make games at each stage.
Downsides of Involving Unity as a Gaming Engine
The issue is that the Expert Version, which has a large group of brilliant instruments, expects that you pay a month-to-month expense. These highlights incorporate beta access, game execution revealing, adjustable sprinkle screens, and a group permit, from there, the sky is the limit.
Almost 50% of the versatile games being made today have involved Unty as their gaming Engine. A cross-stage motor gives the client admittance to the Unity store: where resources can be utilized for your game. Unity is upheld on iOS, Android, Windows Telephone, Tizen, and Fire operating systems.
Unreal Engine
One of the most famous and generally utilized game motors is the Incredible Engine, which is possessed by Amazing Games. It is basically a game turn of events quite possibly of the most famous game Engine present in the business today the Unreal Engine by Legendary Games. The first rendition was delivered in 1998 and after 17 years it keeps on being utilized for probably the greatest games consistently. Striking titles made with Unbelievable Engine incorporate the Pinion Wheels of War series, Mass Impact series, Bioshock series, and the Batman: Arkham series.
Why It's Famous
The strength of the Incredible Engine is its capacity to be changed an adequate number of that games can be made into exceptionally remarkable encounters. The most recent rendition, Unbelievable Engine 4, is supposed to be the simplest game Engine to involve when in the hand of an expert. In any case, there are different Engines accessible that are simpler for a new plan.
Unreal Engine is on Xbox One, PS4, PC, iOS, Android, Macintosh operating system X, Linux, and VR.
All satisfied materials on this [https://www.alittletip9.com] are safeguarded by intellectual property regulation and are the proprietor's property. No piece of this [https://www.alittletip9.com] might be replicated, dispersed, or sent in any structure or using any and all means, including copying, recording, or other electronic or mechanical strategies, without the earlier composed consent of the proprietor, except brief citations encapsulated in basic audits and certain other noncommercial purposes allowed by intellectual property regulation.
1 note
·
View note
Photo
Classic.
Ok, it’s still Tomb Raider II month and I’m actually enjoying rendering at the moment - how long that will last though I don’t know. Inspired by Core Design’s original render and after seeing Henry Arts renders, I thought I’d create my own interpretation - I do love his renders though 😍
That’s it for nowwww...
75 notes
·
View notes
Text
10 notes
·
View notes
Photo
Cover art for my fanfiction Capturing Your Soul. Hope you like it :)
21 notes
·
View notes
Text
I don't know what the deal is with this "tumblr sexyman" discourse lately because the only tumblr sexyman I need is fire-wheel mk-ii
#textpost#why the hell did my computer copy the screenshot as a .jfif swear to god I am going to kill microsoft if that was the latest update#Anyway yes I did open XNA Lara just to make this shitpost#I am extremely sleep deprived I have not slept good in like 3 days and I haven't seen the sun in like 4 days (overcast weather)#Last night at 2am I made what could only be described as a fancam of Thunderdome and Jack-O'#No I will not post it
48 notes
·
View notes
Photo
I really need to post more on here.
140 notes
·
View notes
Video
youtube
My first tutorial on XNALara XPS.
You will learn all about the installation, interface of XPS, as well as downloading and importing models, posing, rendering and post-processing them in-software. Enjoy! Translation of subtitles by BMFreed
#xna posing studio#xnalara#xna lara#xnalara xps#xps#xps posing studio#tutorial#youtube#camtasia#camtasia studio 8#lara croft#chloe#tomb raider#life is strange#posing#adobe premiere#adobe premier pro#dante#DMC#devil may cry#angry birds
8 notes
·
View notes
Text
Had to make a Lara render ❤️
#lara croft#shadow of the tomb raider#tomb raider#xna#xna posing studio#xnalara#my render#3dart#3drender#digital art#digital artist#artists on tumblr
8 notes
·
View notes
Photo
Borderlands 2 _ Fanart Victory memory picture
Old posing exercise XNA Lara _ PainTool SAI
#handsome jack fanart#borderlands#axton the commando#maya the siren#zer0 the assassin#salvador the gunzerker#borderlands fandom#borderlands fanart#XNALara#Paint Tool SAI#digital art#posing#splash art#old fanart#silly things#my silly art#artists on tumblr#don't mind me
73 notes
·
View notes
Text
Wanted to update my old designs of Fair Lady and Eingy. The xna lara models help me get better details. Also interesting trying to fuse Fumos and tsumtsum as abominations. 🤣
Commissions are open, check out my kofi: https://ko-fi.com/minespatch
1 note
·
View note
Photo
When in Rome
Well Tomb Raider V month has almost been and gone and I’m a little late in releasing renders that I’d created for the Chronicles month!
Tomb Raider Chronicles wasn’t the most ground breaking of Tomb Raider games, however it still has many memorable moments - Lara’s opera dress being one of them. ( I do wish we could of roamed the streets of Rome in it though, but that probably wouldn’t have been practical all things considered ) 😂
Lara definitely had her sass about her in this game too - something I really miss these days. There was many an iconic quip Lara delivered in this game between Pierre, Larson as well as Zip and Father Patrick, hell I think every line Lara delivered was a sassy one.
“Easy come, Easy go”
#tomb raider#lara croft#tomb raider chronicles#tomb raider V#blender#xna lara#XPS posing studio#tomb raider classic
29 notes
·
View notes
Photo
11 notes
·
View notes