Random Inazuma11 rant:
I've been hanging in the fandom for some time and never saw anyone talking about it, but every single time Raimon's coach is doing something weird/unexplained/cruel to the team in the name of 'strategy', everyone has to reluctantly obey (see Hitomiko benching players or Kudou literally confining children inside a bulding). But every single time, the only one who blindly obeys, does not even question things, doesn't argue and tries to think of the why, is Kidou. He's usually the first one to figure out the coach's reason and it's played as a 'wow smart move coach it's okay you didn't explain anything for whatever dumb reason'.
I mean how messed up is it that every time this happens, the whole team speaks up (rightfully so) but Kidou just obeys and even empathizes with a coach's messed up authority. That just shows how badly Kageyama's influence shaped him and has long lasting consequences even when he's done with Teikoku. And the worst part is that he perpetuates that messed up way of coaching through InaGo when he takes over Raimon after Endou. My guy needs a STEADY AMOUNT OF THERAPY.
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the difference between zosopp and sanuso (romantic OR platonic) is that Usopp is Zoro's specialest little guy and Zoro is someone Usopp hangs out with and looks up to and hides behind when things get scary, but Sanji and Usopp are best friends. They horse around, they beat each other up, they confide their worst fears trying to one up each other. Usopp hides behind Sanji sometimes, sure, but idk, Sanji's weaknesses are more obvious (bugs, fighting women, etc) so there are times when Usopp has to stand in front of Sanji too, yknow?
Like, how do I say this, all the crewmates are equal- Usopp and Zoro are equals- but with Sanji it feels like more... comradery? Zoro's a rock in a terrible storm- even rocks tend to get weathered and chipped and worn down, but they overall stay strong and steady. He has trouble being vulnerable and there are times when the burden he's placed on himself to keep the crew safe is crushing his chest. Usopp would help with that and be very understanding, but the point I'm trying to get with that is that those moments are few and far between. So I feel like Usopp, especially after Water 7, would take Zoro's lead on something like that, and keep most of his worries to himself or only talk about them sparingly unless they're really bad and/or he can't hide them.
Sanji is like a tree in a storm; he can be strong, yes, but it feels like he bends and sways with the storm, and has more obvious breaking points. He can relate more to Usopp's struggles rather than resorting to blunt honesty that might border on callous like Zoro. And while, with Zosopp, I tend to think of scenarios with Zoro being blunt like that as a good thing- because sometimes when you're spiraling, it's nice to have someone say exactly what's great about you and shoot down all your worries with straight facts that you can't argue with- I can also see this as being a bad thing. Anxiety can really twist up your brain sometimes, you know? And despite the words, the tone could still mess someone up if they're already feeling like a burden on others in some way.
With Sanuso it's a lot more understanding and thoughtful words. It's distractions and comfort food and patience- the kind reserved for Usopp- until Usopp talks about whatever's troubling him. Compared to Zosopp, it doesn't take as long for Usopp to open up, since he's done the same thing to Sanji at times and it's more familiar to him to talk and commiserate with Sanji about his worries and doubts and such. However, there are times stuff like this has absolutely no effect and Sanji will end up at a loss, no idea what to do or how to help over the course of several days with Usopp being quiet and keeping his distance, and he'll end up working himself up about it which will only serve to make Usopp feel worse and. yeah. bit of a vicious cycle with them.
So it's like. Usopp can be weak with both of them, but since I see Sanji as the type of guy who'd be more open with his worries (at least compared to Zoro), there's less of a need to 'perform' and be his best self around him. He's comfortable around Zoro, yes, but he is constantly wanting to show that he won't be a problem to him. On the other hand, while he's more open with Sanji, and Sanji with him, they tend to relate a bit too much with each other and they both have issues with causing trouble for others and being 'deserving of love' so failed attempts at consoling one hurts the other and creates an unpleasant cycle of misery and avoidance before some other crewmate (Zoro) tells them to quit being stupid and just fucking talk to each other.
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Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
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I've been keeping them hidden for long enough. Meet the sillies! I think I posted both separately in their origin sketches at some point
I just started drawing this in the middle of fandom pause when I didn't exactly have anything to think about or draw some time june probably
One of the most successful tries to put those guys in the same space also trying to figure out... Whatever they have going on
This one is old enough but I still like the expression and the hug
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god i know that complaining abt fic which most of you haven't read, and which i won't, for politeness' sake, identify in this post, is a great way to come across as both dickish and boring—
but i've been rereading a very long, very satisfyingly plotty series that's a fandom darling and the thing is, when you read like 400k of an author's work at once it really starts to become painfully apparent what their priorities are, by which i mean two things:
holy shit they're obsessed with 'what if strong powerful men who could hurt you didn't (but did hurt Bad Guys) (and it was sexy of them),' which leads into
holy shit they do not appear to have thought through the implications of saying 'i will have my heroes take over the same power structures that have enabled abuse, make no real changes to those structures other than swapping out the leadership, and then claim that everything is wonderful now bc Good Men Are In Charge'??
like. i don't necessarily need every passing fantasy to present me with a coherent, revolutionary system of politics and ethics—sometimes things are just fun and sexy and not especially Examined and that's fine!—but by the time someone's written literally almost half a million words, and done a lot of worldbuilding while they were at it, i am going to start squinting if they seem to think a Good Man can e.g. become an emperor by killing off the leadership of multiple countries and installing puppet kings loyal to him and still remain a Good Man, even if the justification was that the original leadership was maltreating its citizens and deserved to be extrajudicially executed. like. this shit was a bad, autocratic move when the US did it in real life and it's still bad now that you're having our mutual blorbo do it in fiction!
and that's not even getting into the whole thing where like. they've got servants who the Good Man and his friends ""treat well"" but who very much remain second-class citizens in terms of how the story actually frames them and their concerns. [this was also a huge issue i had with foz m*adows' most recent book—everyone wants to write about fantasy nobles but they also want to make them good people and it's like. honestly i think it might be better to get comfortable writing about flawed people, but also—if your aristos aren't treating their servants like equals and your text isn't either, you haven't actually cracked the Moral Aristo paradox, sorry!] like, there's nothing that says your story has to depict a fully Healed World, nor should there be! but it's troubling if you seem to be convinced you've written one (and have your wide-eyed love interests constantly marveling at it!) when you very patently haven't.
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