#which‚ i probably should...
Explore tagged Tumblr posts
syn0vial · 8 days ago
Text
tfw you tell your new therapist about how you've been dealing with an anxiety disorder for pretty much your entire life and she goes, "well... have you tried taking a deep breath? 😊"
like, with all due respect, ma'am... do i look like a fucking casual
7 notes · View notes
fesenmoon · 2 years ago
Text
Tumblr media Tumblr media
no fucking way
66K notes · View notes
retquits · 2 months ago
Text
Tumblr media
original set vs new...?
what do we think chat. should i do some winter versions
3K notes · View notes
forecast0ctopus · 4 months ago
Text
Tumblr media
hey its still star trek day in a few timezones
2K notes · View notes
t4t4t · 5 months ago
Text
Hi !
I got bottom surgery on July 25th :3
I'm recovering well but I'll be on bedrest for a while. Collie and I will need rent help for September/food/gas/utilities/etc. Two disabled trans women. Anything helps ! Thank yall so much for all you've helped so far, it's saved my life ❤️
https://venmo.com/u/nora-esther-rose
https://www.paypal.me/NoraEstherRose
https://venmo.com/u/Leah-Esther-Rose
https://www.paypal.me/androgynophore
2K notes · View notes
mohntilyet · 26 days ago
Text
still i think the one of the more fun differences drawn between illario and lucanis that was lost would be illario's ability to endear himself to others but serious lack of empathy, vs. lucanis' (self perceived) inability to be charming but how much he cares. it's interesting that the game has gone with the "lucanis' ability vs illario's lack thereof" because i think illario being the dellamorte 'best in show dog' vs. lucanis' attack dog would have made me so unwell.
lucanis is... awkward. he's not unlikable, because he is usually very polite, but he doesn't speak much and only seems to care about the other dellamortes. he once sent viago de riva a knife with no note (who knows what he could have meant by this). he does what caterina asks of him, and by his own admission, cannot say no to her. he is a dramatic and prolific killer, and that makes how untouchable he is even worse.
and the crows like illario, sure, AND he's a good assassin! he's even a good crow! he's so good that he can make lucanis smile, and so he is the charming, sociable one. he's the one that stays in treviso and can be relied upon to care, illario's even the one people prefer over caterina and lucanis!
but illario is decoration. he's the prize poodle, and even if poodles were bred to be working dogs, nobody will ever pick him to protect the house over the german shepherd that regularly mauls intruders. anyways the analogy is getting away from me. the point i'm trying to make is that i want illario to have a different kind of jealousy/hatred that's not just over 'being bad at killing' but also an arrogant loathing for everyone around him that is getting harder to hide, because they've forgotten he can bite and is just itching to rip someone's jugular out. illario is very good at hiding his family resemblance to caterina, while lucanis suffers under his grandmother's, and his own, reputation.
1K notes · View notes
donutfloats · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Spending some time with the in-laws
1K notes · View notes
thatskindarough · 11 months ago
Text
Tumblr media
Detective Aziraphale
3K notes · View notes
voiider · 1 month ago
Text
Okay alright I'm tired of giving more children to Bruce Wayne I think we need to start taking some away 
Tim getting kidnapped (but in a way they don't announce Tim Drake-Wayne as missing??) and is given Something that induces amnesia but he escapes or maybe just literally wanders away but like he's in the middle of Ohio and he's walking down the road unsure of his own name or where he is and a weird looking camper pills over and a large man leans out the window and says “you doing alright there, sonny?” 
And he doesn't really know so he sorta shrugs so they pick him up and the man introduces himself as Jack and this is his wife Maddie and their two kids Danny and Jazz and they're just heading back from a camping trip and they can take him into town (Amity?) and take him down to the station and help him get things figured out 
The police take his picture and upload it to a “found” database or smth but there's no active or recent cases in Ohio for missing persons (or teenagers) matching his description 
(But also, Amity is pretty disconnected from the rest of the world digitally. They mind their business. Sure they run this boy's face in the newspaper and let the neighboring precincts about him but there's not much more they can do until this kid gets some memories back)
So he goes to stay with Jack and Maddie (idk how i don’t care about LAWS) while they wait to see if they get any hits or until he gets some memories back and they register him under Alvin (“hmm maybe... Tom? No, definitely not. Caroline? Alvin? That sounds the best I guess”) Fenton at the local high school so he can keep getting an education (and Alvin isn’t sure why, but this sort of feels like a waste of time, he already knows all this math stuff and why would he want to read Of Mice and Men he’s pretty sure someone told him John Steinbeck was a hack. Or maybe not. He can’t remember) but it’s simple enough and he likes the Fentons even if they keep trying to convince him ghosts are real 
And maybe they are. Actually. Real that is. He saw one the other day and had to double check if knowing ghosts were real is a common knowledge thing that he forgot of if he never knew in the first place. Jazz tells him that ghosts are pretty much an Amity specific thing but that they appear other places and then Jack and Maddie set him down and give him the entire history of ghosts that night and then show him their lab which is pretty cool
And maybe he accidentally suplexed someone who startled him in the halls on his first day and also fell asleep in science,but give him a break! he’s going through a lot right now
But his new brother roommate friend? Is helping him adjust at school by telling him who to avoid and what not to eat from the cafeteria and Jazz is in most of his classes but also he’s not sure why they’re trying to act all sneaky about this Inviso-Bill/vigilante situation because like. That’s clearly just Danny with white hair? He looks the exact same? Also he literally saw Danny walk through the bathroom door last week if it wasn’t obvious enough.
So Tim really isn’t expecting Danny to be surprised that he picked up a thermos that Phantom dropped when he and his friends ran off to fight another ghost
913 notes · View notes
benevolenterrancy · 2 months ago
Text
Tumblr media
Scholarly peak is catching up on recent literature
754 notes · View notes
blujayonthewing · 2 months ago
Text
Tumblr media Tumblr media
awright here we go
1K notes · View notes
the-barefoot-hatter · 1 month ago
Text
Tumblr media Tumblr media Tumblr media
pediatricians are hard to find.
Tumblr media
you aren't broken and other important things a triangle needs to hear
Tumblr media Tumblr media Tumblr media
490 notes · View notes
anthropologist-on-the-loose · 8 months ago
Text
Going to the local hippie brunch restaurant and found this drink on the menu
Tumblr media
This isn't tea. This is a Concoction. This is a full-blown Wizard Potion. I haven't even heard of half these ingredients. Clearly it's gonna refill my Mana Stat Bar.
1K notes · View notes
quicksilversnails · 15 days ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
446 notes · View notes
stump-not-found · 3 months ago
Text
Tumblr media Tumblr media Tumblr media
i'm collecting bill warmup pages like thay're chemical burns
729 notes · View notes
muirmarie · 4 months ago
Text
jim being canonically the shortest one of the triumvirate is genuinely so important to me lmao, like yesssssss, let that beefy babe be shorter than both his boyfriends!!!!
619 notes · View notes