#when it comes to people who play games
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creaturefeaster · 5 months ago
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are you a fan of the game grumps?
I'd say so, yes, at least in recent years. I keep up to date with their Ten Minute Power Hours, and watch the games that interest me every now and then. They're funny :3
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marypsue · 6 days ago
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Man, it's cool and all if you see a metaphor for marginalisation in the monstrous, and if you want the power fantasy of 'what if you could just eat anybody who threatened you/pissed you off'. Me too.
However, as soon as you start saying 'no, these monsters are a 1:1 on Specific Marginalised Group, and you have to treat them in the fiction like they are directly representative of real human members of the marginalised group', BUT you also, in the fiction, make them hurt/kill/eat humans? And then try to shame me, your audience, for noticing or engaging with the bit where they kill people, because you made them directly representative of a real-world marginalised group? You have lost me, and also, I think, the plot.
#hear yourself. for the love of whatever you cherish.#'but they only kill bigots so ACTUALLY they're the GOOD GUYS -' your metaphor of monstrosity is entirely premised on the question of#'what if what you went around righteously killing; believing your actions to be justified;#were actually people and it was not in fact righteous or justified to just kill them'#'what if the world isn't neatly split into 'good guys' and 'bad guys'#who gets to decide who or what is 'bad'? because that's the original problem of monstrosity-as-metaphor-for-marginalisation#(if as a creator you say 'oh my intention with this was X' cool!#if instead you go with something like. well.#'well in this setting monsters are so rare it doesn't matter that they kill people and you'd have to be a homicidal sadistic psychopath >#< to hunt them; but sure I guess if you want to play a Bad Person' well I might have#but if you're going to explicitly judge me for wanting to engage with the moral question of 'how justified is this and who would do it#versus how justified are these monsters if they do have to harm or kill people to continue to exist'#then maybe I just don't want to play your game at all)#anyway I'm sick to death of poor uwu cozy vampires who are SO marginalised so I'm not Allowed to care about all the people they murder#it being fucked up is what's fun about it! do all the other shit but let me take the murders seriously!#and inb4 someone accuses me of being a bigot for saying 'actually I don't think you get a free pass to kill and eat people if you're gay'#remember when the CW's famously reactionary and conservative Supernatural tried to just gloss over the part where every time its heroes >#< killed a demon with a magic knife it also killed the person the demon was possessing#and say 'oh no it's fine we don't care about those killings; they don't matter; don't bother caring about them either'#but they were doing it to glorify exactly the kind of people that these 'monster as metaphor' stories are trying to cast as expendable?#I have other examples that are like. real dramas. but That Paranormal Show is the one that's in the same niche that I'm talking about here#it feels more insidious when it comes through a fantasy show where there are monsters involved#so you can say 'no it's not real so it doesn't matter'#but then ALL of it is equally not real. and vampires are not actually an oppressed group. because they don't exist.#you can say 'these vampires are a metaphor for an oppressed group so this fiction matters in real life'#or you can say 'don't care about the murders because they weren't actually real'#but you can't say both and then get mad at ME for treating the murders as seriously as the vampires#let me engage with your premise and don't waste my fucking time#or just set your fluff in the Sesame Street universe where vampires drink cherry Kool-Aid and help kids learn to count
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iwritenarrativesandstuff · 5 months ago
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Ok, I think I have a pretty good idea of why a lot of Akechi's dialogue is... like that.
So, even before his confidant truly started, I noticed that he has a real knack for directing the flow of a conversation. This is very fitting for someone who is both a detective and skilled at interviews - when there is a topic and a goal, Akechi is in his element.
All this to say, he's actually kind of controlling when it comes to conversational flow. He probes for information, or turns the conversation around to a particular topic, usually the Phantom Thieves. He manages to take a few of Joker's dialogue options and spin them so they sound mildly incriminating in the context he's placed them in - the only way to truly get around this is to pick answers that feign indifference, and even then, that's more than a bit telling. He's clearly very good at this kind of thing.
But then, we get conversations where either Joker does something he didn't expect, or else he doesn't have a particular goal in mind - and the conversation stutters. In the first instance, Joker does something (a particularly egregious example is putting his glasses on him and fluffing his hair in rank 3) which both leaves him wrong-footed and no longer in perfect control of the situation. He just kind of... freezes, for awhile. It's hilarious. He has no idea how to respond.
He picks up control again in the phone call afterwards, having chosen to play into it, turning this "fooling the crowds" into a kind of game or secret between them. Nice save.
But in instances where there isn't an obvious topic and the goal is somewhat nebulous, for instance, that one Leblanc scene, it becomes pretty apparent that Akechi doesn't have the right "script" to go off of. Again, it's particularly notable in that scene, because I'm fairly sure he didn't have any specific reason to be at Leblanc, other than him looking for a quiet spot now that public opinion has turned on him. And because there isn't anything specific he's digging for, he kind of just ends up throwing things at the wall to see what will stick. Probing for any kind of recognizable reaction that he can jump on and work with, and that just doesn't really happen in this scene.
He references Sae, a woman in a respectable position, to Sojiro, but instead of that netting a welcome, it earns his ire, given Sae's recent actions against him. He then tries to greet Joker, his... rival? friend? enemy? person who at least seems to somewhat enjoy spending time with him? But Joker's responses are somewhat short, and Akechi practically wilts. He tries to commiserate by oversharing. He tries to involve Futaba and reaches out for the only topic of interest he can think of around "young people". He compliments the coffee. He compliments Joker. He tries to invoke that connection between them. None of it is really sticking, nor does it serve as a jumping off point for him to steer the conversation, or even really start one.
So, he basically just ends up having a one-sided chat with himself and then leaves. Hilarious. Also a little sad, if I'm being honest. It's really giving "guy with no friends who only knows how to speak to adults" energy. If there's no specific purpose to the exchange, or he is not in control of its direction, he seems to be kind of out of his depth. He succeeds only in being a little awkward and confusing, more than anything.
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kahluah · 4 months ago
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*puts hand up* sorry I’m very new here what’s the context with what’s happening with the tag war??
Alright, I will give my run down, but I will not be naming any blog names on either side even if I have the info and the action was net positive. I just like to use my blog to scroll and reblog for the most part and refuse to embroil myself in the drama more than just giving my view on it as a bystander. One that definitely has an opinion on the events, but also as someone who would rather curate my own experience than fight.
So all this fighting that is going on, it used to just happen in the normal "Jiang Cheng" tag because back then there was no "canon Jiang Cheng" tag; it had not been created yet. (By that I mean it was not a tag used as a tag, Tumblr's shitty search algorithm might still show posts if one typed it in to the search bar because those posts had the words 'canon', 'Jiang', and 'Cheng' in the tags separately, but there would not be posts with "#canon Jiang Cheng" because nobody normally creates a post with a tag like that when "#Jiang Cheng" was suffice. Sometimes I see irrelevant posts in the canon Jiang Cheng tag, but the actual tag isn't on the post, the tags just happen to have all three words in them. Those I ignore because that is Tumblr's fault, not the poster.)
The fighting was between people that like the character and prefer to see the good in him and the interpretation of his character, and those that may or may not like the character (just because you like a character does not mean you need to defend their every action after all) but do not share that opinion of his character and have a more neutral or negative portrayal by contrast. The former also tended to favor or have only read the novel as it is the source material for all other adaptations.
Now things really came to a head when hate and threats were being thrown about on posts that were just quotes from the book showing the negative actions of Jiang Cheng. The people posting the quotes were basically told "if you hate the character why don't you just tag the post as anti-JC?!" but is it really right to call those anti posts when they were posting how the character acts in the source material? That is the character. That is how he acted. Look it is in the book! The character really did that! It is not somebody's negative headcanon that the character may act like that, it is something the character actually did. Personally I can not consider that as an anti character post, and neither did the people who made posts like that.
But things did get heated enough that some people finally took a step back and said "Fine. You want us to make our own space to make these posts so that you do not have to see us talk about JC this way? We will. It will be #canon Jiang Cheng and you can block it if you don't want to see the posts." Was the name picked in the spirit of schadenfreude? Very probable, but it is also not an incorrect name as the people who wanted to use it base their opinion on the novel. But the point was that the tag was created so that people now had their own space to make the posts they wanted and those that did not want to see it could block the tag. Curate your own experience; we can block tags on this site for a reason and advertising tags to block is a courtesy. (Because as said previously, the search here sucks, because the posts contain the character's name they are still likely to show up in the main tag, but block the newly created tag and you will not see those posts either way). Could the other people come into the tag in good faith and make arguments with textual support? Yeah, that was welcomed, but in the spirit of debate they should expect rebuttal. Was that what happened? No.
No instead what happened was basically this meme
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They did not like the name chosen for the tag. They read the novel too and still believe that JC is good, so they should be able to use the tag too! Never mind the fact that the tag was made so they could block the posts they didn't want to see. So that they can go on with their days no longer having to deal with the people they constantly fought with. No. Instead of curating the experience of this website, they would get so hung up on the fact that there was now a tag called #canon Jiang Cheng in use that they had to use it too to defend JC from the people that post 'negative' things about him; even if it is novel text!
So while the fighting didn't stop, it did get slightly better because not everyone felt the need to jump into the new tag to defend their fave. Some people actually did curate their experience. Plus there is a block button and people do use it, so things got to a point where I would say it was relatively stable even if there was still fights here and there. (But once again I lurk, I do not participate. Things may not have been the same for more outspoken people).
But then a certain muskrat bought Twitter and a chunk of the fandom there fled here. That's when the main push to "reclaim the tag" and the new influx of people hopping into the tag to argue and defend their fave appeared. These people did not know why the tag was made, they just saw blogs that they liked telling people about the "JC-antis" that made it and how with the new people pouring into the Tumblr fandom from twitter, they had a chance to flood it and reclaim it. And since then the fighting has not really stopped.
As for what has happened in the past few days, you have JC defenders flooding the tag with fan art (not canon), screen caps from CLQ (not canon), and screenshots of a sentence or two from the novel (canon, but usually out of context or lacking additional lines that go on to rebut what was previously said) in the tag and the people who made the tag for a specific purpose getting mad about the spam. (I block so I have no clue how big the influx was or whatever but there was definitely like at least 3 new people I had to block). So when they made posts venting the anger, you got JC defenders coming back to them and going "But I never sent any hate or harassment! I just used the tag to talk about the canon character!" And perhaps they didn't, but these people in their defense always ignore and never respond to the question of why they are in the tag instead of blocking it because that is what the tag was made for. Instead they come back with "Well if you want to talk about JC that way, why don't you post in the anti tag or make your own tag!"... Remember that meme picture I used above. Yup.
The tag war began because people did not like negative posts about JC in the main character tag for JC. When told to use the anti tag or make a new tag, a new tag was made, but instead of curating the experience the stans of JC got so tilted at the name of the tag that they decided that they would come into the tag and continue the fight instead of just blocking it. Twitter fallout made the fighting worse. And now we have come full circle to the JC stans once again telling people to just use the anti tag or make their own tag.
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mistxmood · 4 months ago
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i love being a menace on project temi
[ID: Liam Plecak, a green backpack, runs across the transparent background. He's wearing little wooden boots held together by green vines, and he's wearing Airy's lantern head on his own like a hat. He has scarring over his face, giving him mis-matched eyes (one black, one white) as he clutches a piece of blue sticky note in a hand with a triumphant, open smile. The note is titled: DEATH, followed by a string of numbers. His zipper is partially open, letting more sticky notes fly out from within him, also labeled SWAP, LOSPEED, and the rest partially obscured being MAXHEAL and -ABILITY. End ID.]
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bananasfosterparent · 5 months ago
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An anti-AA account posted a comment akin to "I'm tired of the fandom being taken over by sex pests who are obsessed with abusive relationships" in response to the AA kisses being optimized for evil route roleplayers. They were implying that we "bullied" Larian into "changing the narrative they created". (which is a whole other rant post on its own lol). And some others agreed.
Is... is this really how they see us? lmao
I am just baffled because so many loud Anti-AA people are:
constantly going on and on about how it's supposed to be an abusive relationship
constantly reminding AA fans of all the abuse AA supposedly does
writing fanfiction and drawing comics showcasing AA as an abusive partner to Tav/Durge
making absolute statements that AA is locked out of healing and only able to treat Tav abusively
making absolute statements that everything good AA says is narcissistic lovebombing and only everything bad he says (after Tav insults him) is to be taken as truth
only ascending him to get AA romance scene screenshots (with an "I hate AA but..." disclaimer usually attached).
thirsting after AA's romance scenes in general while condemning actually playing/enjoying the ending as a whole because... *drum roll* abuse.
brigading Larian on their Discord with messages to "protect their narrative" to drown out AA fans just asking for rp-friendly animations.
AND YET....AA fans--who actively avoid and reject the abuse narrative headcanon and enjoy AA as a whole and not just for the sexiness--are apparently the sex pests, obsessed with abusive relationships. Out of all the AA stories, comics, and things I've consumed from AA fans, none of it ever seems to include the abuse narrative or glorifing him solely for sexual reasons.
Huh...
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froggy-nebula · 7 months ago
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vriska is really funny cause when you look at the shit she actually does shes not the best at manipulating people or flarp or combat she just cant win at any of her hobbies
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stickyvoidpaper · 1 month ago
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hc that Tim has a false sleep disorder diagnosis from when he was younger because he refused to tell his parents he was awake for most of the night.
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ayrennaranaaldmeri · 3 months ago
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the fact is, if varric lives (and that's an if bc maybe solas does kill him lmao idk how much to trust that minimap reveal) it IS weird that you can't customise a hawke or account for the decision because it would be a little weird if a man who has lived through a wannabe god + blight dragon attacking warden fortress has nothing to say about ghilan'nain and her blight dragon attacking a warden fortress, especially if he potentially lost his best friend (Hawke). It's not outlandish for people to be a little disappointed to not get some customisation there because the choices are not equal to varric. the loss of hawke is obviously a bigger impact on him than whichever warden is there. given varric's personality, it's not outlandish to expect him to talk about it with Rook either especially considering weisshaupt is a thing that happens in the game. if he dies beforehand it doesn't matter, but if he's going to be around? yeah you'd think he'd be talking about it here.
speaking of weisshaupt, A PLACE YOU GET TO GO, a hero of ferelden who made the ultimate sacrifice IS FUCKING INTERRED THERE. But it's just "whining" to expect a nod (esp one that you can customise so it's your hero of ferelden) i guess.
regardless of whether morrigan has mythal or not, who she is as a person does change based on whether she was romanced and whether she had a child. it is natural that this matters and people aren't stupid to be tentatively concerned that nothing of her history is "required" but she's apparently this important vip character who will have more involvement in the game than you expect. like you are allowed to ask: okay what does this mean, what will she be like, will she be the same character i've loved across multiple games?
people are allowed to be upset or concerned that a game series that historically took your choices and your decisions into account has watered that down to 3 choices when certain choices that WOULD impact characters that appear in THIS game aren't. (and to be clear being upset does not mean harassing the devs, don't do that).
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artist-issues · 1 month ago
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Come on man
Self-Focus blinds you from the God who's always there.
Blurryface can't see God; from Blurryface's perspective, it would be crazy to believe in Someone who's so completely not you and not understandable by you much less willing to see you , really see the real YOU, and love you
Nico can't see the Torchbearer! Clancy can but Nico and the Bishops can't.
Come on! Come on! Come on Tyler, BE ABOUT YOUR FATHER'S BUSINESS.
 "And there is salvation in no one else, for there is no other name under heaven that has been given among men by which we must be saved.”
Let's go. Let's take care of business. Have the Torchbearer save Clancy, because while Clancy's counterpart could never see him, Clancy's counterpart is the one who is wrong. He has always been there and he does have a plan he will save. Show them!
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lovelyrotter · 7 months ago
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can we all remember to just say 'oh no thank you, i dont like that kind of food' but apply that logic and rules to shipping and letting other people ship again
#my t#dirkhal#yes im tagging this because thats what this is about#i see the start of another stupid fucking morality-based ship war in this tag and im not here for it#dirkhal is historically considered stridercest#using stridercest as an umbrella term#it doesnt mean the -cest part has to mean incest if you dont want it to. it can absolutely mean selfcest#davedavesprite is also concidered stridercest but its much more in line with dirkhal in that its selfcest. see the logic?#but like#can yall be fucking nice to your neighbours weve been here for a long time and havent been hurting anyone#if you can come to terms with the thought of dirkhal with hal/AR CANONICALLY being a brain clone of a 13y/o dirk#when we have no actual solid evidence to prove that he ages like dirk does in his physical body#then you can learn to share a fucking tag. because nothing in stridercest mirrors actual irl criminal or harmful activity#because its playing with dolls. we're all playing with our barbies and ponies here#and the problem with all of us trying to play w/ our barbies and ponies is that some very scared people see other ppl enjoying making ponie#kiss and they start screaming and trying to take all of our toys away when they dont actually have a monopoly on any of these toys. we shar#we share. that is what we do in fandom. theres an infinite amount of ways to interpret dirkhal#if you dont apply this logic to fans who enjoy things like game of thrones then dont do it here#take a step back and breath. we're all being normal. youre being a bad guest. please learn to share again. youre not being hurt#having a reaction to art is not actually Being Hurt
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thegreatyin · 22 days ago
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How did you manage to handle not one, but FOUR separate accounts in fl? I recently made the account for my HD little guy but having to do the tutorial again just seems miserable
there's... weirdly several answers to that question, actually??
a HUGE part of it is due to the way FL is structured. the 10-minute action timer is a core part of the game on a fundamental level, and the fact that i can very easily run out of stuff to do on one character and thus have an excuse to quickly and easily swap to another is just... convenient? satisfying? i'm not entirely sure how to explain it. the fact that i can make progress even while i am fundamentally simultaneously Not Making Progress is like pure dopamine for my freak insane awful little brain. there's just something really pleasing about spending all of my actions pursuing The Goal Of The Day™ on one account before casually swapping to another and doing the same without feeling like i'm wasting time or acting to the first account's explicit detriment. the downtime helps! the recharge time helps! the structure really really works!!
i'm technically only actively playing three, maybe two accounts minimum. the only reason the fourth (the one that'll be my future BaL playthrough) currently exists at all is so i can get his earlygame completely out of the way now and not have to waste time running through it all later, when what i actually want to do is play the ambition i've made myself wait a full year to play. and also getting free goodies as seasonal stuff happens,, something something surprise tools to help us later. the only two accounts i'd say i'm really "actively playing" at the moment are caeru and lark- and of the two, lark takes the most priority, since his ambition is the one i'm currently pursuing in earnest. for a couple months now- despite being My Main FL Character- the scoundrel has actually been pretty inactive on a gameplay front outside of the occasional progression in TLC and discordance content. purely by virtue of having Very little left to do outside of Very long-term grinds and vanities. they're in their "now what?" "now you can start playing the game" era. they've graduated to previous protagonist background cameo in a sequel anime series. they're like the yin FLPC equivalent of red at the top of mount silver. they're Literally just vibing rn. i only keep posting about them regardless because i'm insane and i will never ever ever ever ever let that bat go. but yeah, big TLDR, outside of doing the bare minimum to keep making waves/notability up every week, i'm not actually spending that much time on accounts i'm not currently actively interested in playing. and that accounts for way more gaming spoons than you might think.
i have a virtually lifelong history of playing MMOs, especially and specifically world of warcraft. i was born in the endless grind for useless video game pixel vanities and/or bragging rights. molded by it. you all have merely adapted to doing the same piece of content a pointlessly excessive amount of times for literally no reason besides whimsy and folly. me? i've done my time. i've served my sentence. i've spent weeks doing the original burning crusade netherwing dailies. i've devoted days to running praetorium over and over and over again, back-to-back, nonstop, long before square enix cut it in half and made it NOT take at minimum an hour and a half per run. i've perfected my silverwastes + auric basin goldfarming strategies. i've (almost) crafted dragonwrath tarecgosa's rest. i've killed the sha of anger so many times its dying scream of agony is embedded into the very fabric of my being. ""only"" doing making your name content four times over? that is nothing to me. it means nothing to me. it is so infinitesimal i can do the persuasive seduction quests in my sleep. it's not a matter of handling misery, or having the capacity, or even sighing as i remember the brass embassy raid segment of the watchful questline seriously i don't know why i keep forgetting that exists or what even is my problem with it i just am so consistently mildly inconvenienced by it and its highly specific resource requirements and it is the worst thing ever. maybe i'm just so used to the scoundrel's near-infinite money and troves of disposable items that i've completely forgotten what being poor is like. despite having done that step 3 fucking times now. ahem. anyway. i have transcended the feeble mortal bindings of my resistant-to-grinding flesh and ascended to a higher plane of enlightenment, they may call me insane but they will be the ones left laughing when they see what that "insanity" has wrought, i've usurped them, i've usurped them all-
hacks and coughs and awkwardly clears my throat. i mean. uh. um. Ahem.
the empress' court artistry + tales of the university nerfs helped too.
#and yes#before you ask#i have forgotten which account has which items/has done which content many a time#i think the most painful incident was forgetting to keep up the scoundrel's making waves while i was still playing nemesis with caeru#given that im trying to build it up to 12 and reset their specialization... that was uniquely painful#then again they have like 40 BDR so it wasnt actually that inconveniencing lmao#fallen london#ask#long post#sorry for the infodump + sudden villain monologue.#all jokes and personal accounts aside i totally get the apprehension abt doing that stuff again#it's not for everyone. not by a long shot.#im only doing this because im genuinely invested and in love with this silly little browser game#and way back when i started i made a (only half metaphorical) solemn oath to experience all of its ''main stories''#and truly see everything it has to offer#(bc i like. physically cant do hyperfixations by halves. i need to consume Everything abt the thing or i'll explode)#(and even then i'll probably explode anyway. it's either completely drop it or go All In until it stops taking up so much space in my brain#(and. given the track record. that is not happening with FL for a while yet)#but like. that isnt actually normal behavior. just. just to clarify.#from what ive seen a VAST majority of people do not go out of their way to play literally every ambition#and that is so valid. it is so overwhelming. you have to juggle so much.#you have to play the earlygame So Many Goddamn Times.#(as i said. served my time. did my sentence. i am my scars. etc etc)#the best advice i can give as someone who's so completely desensitized to that repetition it doesnt even phase me anymore?#the same advice i can stress to all FL players. legitimately just take ur time with it. play when you want to.#dont when you dont.#sometimes you have to grit your teeth and bear things. and when it comes to alts you Will have to grit your teeth and bear it all again#but the beauty of this being a game that one plays for fun is that unlike. say. crushing deadlines or annoying coworkers in real life#you are completely within your power to decide when where and if you want to grit and bear it all#..wow this is ADVANCED yin rambling holy shit. i actually reached the tag limit. i think this ask should be put on some kind of list
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kirkwallguy · 3 months ago
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*just slaughtered a cave full of cornered mages* whew. oh cool josie just finished talking to my family i should go back to haven. *runs through haven* *hears some chantry mothers talking about the abuses the templars inflicted on circle mages* oh okay.
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cyrantelnovapaleorayeeso · 20 hours ago
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"i dont see what ppl see in the lore its so boring"
shuffles my feet around, most ppl talking about the lore are exclusively talking about love nikki and shining nikki, the two games most ppl started the series with and have been around longer so theyve had time to explore their stories
now granted im assuming this person has only played infinity nikki, if not then hey not everyone is gonna like/care for the lore thats just how it is with video games
i havent spent too much time with infinity nikki bc i move at a snails pace and only play a little bit at a time so i cant say much on its lore
but these games tend to slowly move towards the more out there lore ok you gotta wait like a year before someone dies off
its also a gacha game so ur not getting all the lore at once ok they gotta have reason to keep ppl coming back and playing
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rawliverandgoronspice · 1 year ago
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me everytime anyone on youtube begins their take about totk saying it's "one of the best stories in the franchise"
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northwest-cryptid · 6 months ago
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
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When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
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I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
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Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
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It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
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Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
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There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
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You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
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Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
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Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color? A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free. Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character? A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money. Q: I don't want to do a specific part of this game, can I still enjoy the other features? A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this? A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬) ^ This last one is a joke, you know; in case reading comprehension.
#mabinogi#mmorpg#fantasy rpg#rpg#yes I'm putting a bunch of tags I want people to play this game.#Fantasy MMORPG#Okay I lied that's all the tags I can think of actually.#Wait are you actually reading the tags on this? After reading ALL of that?#You're ALSO gonna read the tags? Wow okay hi I guess lol uuuh you're pretty cool if you made it this far#I hope to see you in game :D#I have too many characters so I'm serious when I say just swing by Dunbarton on Ch9 and find the Landsbetween guild#That's the guild my partner and I run#So yea like... that's kinda all I got#Man I didn't even talk about the skill books and stuff#man I love this game so much#Man I Love F-antasy Games like Mabinogi... You thought I was gonna put that tag here?#Nah but I'd probably die if she ever played this game not gonna lie#especially if they did what they did to Ironmouse and stuck her with a Soul Streamer who doesn't care#it was physically painful to watch that guy completely ignore Mouse and she shit she enjoyed about Mabi#like genuinely I could have done better but like I'm not a soul streamer so you know whatever lol#My partner and I watched that whole stream just screaming at that guy like I'm not gonna name names but good lord#He outright ignored her several times despite and then dragged her through high end content as a newbie what the hell man#Regardless I hope YOU reading this come play Mabi because I think you'd really enjoy it#come find our guild and hang out some time#I'll be glad to be your guide through this really bizarre and fun game
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