#western hunter gatherer
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#ancient europe#paleolithic#mesolithic#neolithic#bronze age#neanderthal#homo neanderthalensis#neandertal#cro magnon#gravettian#whg#yamnaya#hunter gatherer#stone age#prehistory#prehistoric humans#ehg#human history#early humans#tumblr polls#community poll#community post#tumblr community#history poll#western hunter gatherer#early european farmer#corded ware#bell beaker#prehistoric europe#ancient europeans
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I am low-key obsessed with Western Hunter Gatherers-- aka ancient indigenous paleo-Europeans. They had dark skin and blue eyes, like Cheddar Man-- unlike the lighter-skinned, dark-eyed Anatolian farmers who colonized Europe in Neolithic times (some of whom enslaved people of WHG descent, showing that slavery and colonization go back a long, long, loooong way).
This character here, the MFC of a story set during the Neolithic/Chalcolithic, is a mixture of WHG and Anatolian descent. Maybe I'll do something with her story someday...
This was done with Faber Castell Polychromos colored pencils in a Moleskine sketchbook.
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i don't even like video games so why have i been playing Red Dead 2 for the past eight hours gay
#i think me brain likes the Reward of successfully one hit killing things with a bow and arrow#i was born in the wrong generation (should've been a hunter gatherer)#i dont even care about the story!!! the tutorial / first chapter was tedious as fuck!#im only completing missions to unlock things so that i can Keep Fucking Around!!!#also my horse's name is wizard and if anything happens to her im killing everyone in this game#thankfully when the fuckin. asshole odriscolls Ambushed me i was riding a backup horse i'd just tamed#so THAT one died instead of my darling wizard. but still. cmon#she was a gorgeous buckskin... her name was gonna be Egg... i was on my way to the stable to name her...#BUT YEAH I DONT EVEN LIKE THIS GAME ALL THAT MUCH WHY CANT I STOP PLAYING#maybe my brain is like 'oh my god finally something New. something other than the same shit we've been doing'#killin turkeys and deer#i tracked an elk into a train tunnel AND HIT IT!!#but it didnt die!!! and ran out!!! and then i couldnt find it!!! cmon!!#this game is so infuriating Why Cant I Stop#absolutely unprompted#though i have been thoroughly entertaining myself with my own antics#'i want to be nice to people 🥺'#ten seconds later im killing a man i couldve easily saved purely bc there were no witnesses around <3#well! he would'a talked! i got a camp to protect and provide for!#oh ok yeah i also think my brain likes being able to be a rugged western man w a beard#riding horses and Providing in a slutty little outfit i picked out#most of the game is Such A Drag (as my darling shikamaru would say)#but there are some good bits. addicting bits. sigh#like the allure of open world. optional story. yeah <3#no rules <3
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Neolithic/Mesolithic European Couple
These two lovebirds represent two different prehistoric cultures that collided in Europe between 7000 and 5000 BC. The man comes from a culture of Neolithic farmers who arrived in the subcontinent from the Anatolian peninsula (now Turkey) whereas the woman is from one of the hunter-gatherer population that had already established themselves in western Europe at the time. Although the farmers would come to dominate Europe during the Neolithic due to their larger population, they would absorb enough of the indigenous hunter-gatherers that, by around six millennia ago, between 20 and 30 percent of their ancestry would be of hunter-gatherer origin.
To render the couple themselves, I used Prismacolor colored pencils and then gave the background a wash of green paint (with a little dappling of darker green to give the impression of vegetation). However, I did the underlying line art on the computer before printing it out.
UPDATE: Did a digitally colored version as well.
#mesolithic#neolithic#european#western hunter-gatherers#black woman#woman of color#dark skin#tan skin#interracial#couple#bipoc#poc#traditional art#art#anthropology#digital art
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No.
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“Nos celtis genitos et ex iberis” / ”We are the descendants of Celts and Iberians”.
- Marcus Valerius Martialis, “Martial”.
#Celts#Iberians#Celtiberians#Western hunter-gatherers#Early European Farmers#Pontic Caspian Steppe#Yamnaya#proto-indoeuropeans#indo-europeans#Marcus Valerius Martialis#Martial#Roma#Rome#Hispania#Marco valerio marcial#marcial#calatayud#carpetani
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Transformation into therianthropic form and the appearance of dead ritual practitioners and mythological beings in therianthropic guise are associated with the ‘Great Dance’ a term used to describe what is variously described as the curing/medicine/healing/trance dance that is practised by most Ju, Khoe, Taa and !Ui language family speakers (Blundell 2004). Painters picked out correspondences between the swift behaviours I have listed, on the one hand, and aspects of the Great Dance, on the other:
• Circusing behaviour involves a wheeling, roughly circular pattern in which the birds follow each other, with individuals and pairs breaking off from the swirling mass of birds and then rejoining them. The Great Dance is typically circular in form, with dancers following behind each other in procession People join and leave the circling dancers from time to time.
• The aerial displays of swifts while circusing and the manoeuvres carried out when two or three birds are performing courtship acrobatics are carried out at high speed with sudden changes in direction. These behaviours may have their equivalent in the frenzied behaviour of Bushman ritual practitioners in ecstasy, who may unpredictably run out from the circle of dancers into the veld. In such cases one or more people will follow the individual and bring him back to the fire.
• Swifts utter characteristic screaming sounds while circusing (Lack 1973: 129). Bushman ritual practitioners scream or imitate animal calls when extracting and expelling sickness from theirownbodies (Bleek 1935: 4; Lee 1968; Marshall 1969: 372; Katz 1982; Biesele 1993)
• Circusing usually commences at dusk and may continue until dawn the next day (Lack 1973; Chantler 1999), as is also FIG. 3. (Site 10). The imagery at Ezeljagspoort (Site 10) is the most renowned of the ‘mermaid’ sites. The lower limbs of most of the images are short and splayed and appear fish- or bird-like. Image A is a long attenuated figure that /Hankasso called ‘the rain’s navel’. Image B holds a short stick-like object. The images below (C) he called ‘rain’s sorcerers’. They follow each other in a horizontal procession. George District,Western Cape Province. Image B measures 70mmfrom crown of head to right-hand-most tail tip. Paintings in red. (Copy by T.A. Dowson.). typical of Bushman dances (Marshall 1969);
‘Swift-people’: Therianthropes and bird symbolism in hunter-gatherer rock-paintings, Western and Eastern Cape Provinces, South Africa by Jeremy C. Hollmann
#therianthropes#archaeology#anthropology#petroglyphs#shamanism#therianthrope#rock painting#south africa#trance#rock art#san people#shaman#ritual#transformation#eastern cape#western cape#ornithomorphs#zoomorphic#zoomorphism#hunter gatherer#birds#my upl
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Back in 1971, the editors of the magazine Scientific American invited the geoscientist Earl Cook to contribute to an essay that he called "The Flow of Energy in an Industrial Society." He included in it a diagram, much reprinted since then, showing best guesses at per-person energy consumption among hunter-gatherers, early agriculturalists (by which he meant the farmers of southwest Asia around 5000 BCE whom we met in Chapter 2), advanced agriculturalists (those northwest of Europe around 1400 CE), industrial folk (western Europeans around 1860), and late-twentieth-century "technological" societies. He divided the scores into four categories of food (including the feed that goes into animals whose meat is eaten), home and commerce, industry and agriculture, and transport (Figure 3.1).
Figure 3.1. The Great Chain of Energy in numbers: the geoscientist Earl Cook's estimates of energy capture per person per day, from the time of Homo habilis to 1970s America
"Why the West Rules – For Now: The patterns of history and what they reveal about the future" - Ian Morris
#book quotes#why the west rules – for now#ian morris#nonfiction#70s#1970s#20th century#scientific american#geoscience#earl cook#contribution#energy flow#industrial society#diagram#energy consumption#hunter gatherer#agriculture#farmers#southwest asia#northwest europe#western europe#15th century#60s#1860s#19th century#food#home#commerce#industry#transport
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The childcare system of a contemporary hunter-gatherer community suggests a major pitfall of the nuclear family, and it could hint at why so many parents in wealthy, Western nations feel burned out. A team of researchers, led by evolutionary anthropologist Nikhil Chaudhary from the University of Cambridge, argues that children may be "evolutionarily primed" to expect more attention and care than just two parents can provide. Investigating the culture of Mbendjele hunter-gatherers, who live in the northern rainforests of the Republic of Congo and subsist on hunting, fishing, gathering, and honey collecting, researchers found a widespread caregiving network. Among 18 infants and toddlers in this community, researchers noticed that each child receives, on average, nine hours of attentive care and physical contact each day, usually from around 10 individuals, but sometimes from more than 20.
Continue Reading.
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However, in Indonesia, tropical Southeast Asia, most of subequatorial Africa, and probably in parts of Europe, the hunter-gatherers were replaced by farmers in the prehistoric era, whereas a similar replacement took place in modern times in Australia and much of the western United States.
"Guns, Germs and Steel: A Short History of Everybody for the Last 13,000 Years" - Jared Diamond
#book quote#guns germs and steel#jared diamond#nonfiction#hunter gatherer#farmer#replacement#human history#indonesia#southeast asia#africa#europe#australia#western united states#usa
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Digital photograph of a painted rock art showing the figure of a ship, upright and painted in red. Made by San hunter-gatherer people, East of Porterville in the Western Cape, South Africa, mid 17th century
This image, which has been interpreted as a depiction of a seagoing ship, is from the mountains to the east of Porterville in the Western Cape. It appears to represent a wooden 17th or 18th century AD European vessel of the types that would have frequently been visible off the Cape coast at those time periods.
Portuguese ships first rounded the Cape in the late 15th century, and from the 17th century French, Danish, Dutch and English ships regularly visited Table Bay on the trade route to the East Indies. The leftmost element in the image may represent a monumental cross or other marker visible on the shoreline.
It has been suggested that the flags flying in different directions may indicate that the artist was unfamiliar with seagoing navigation; the apparent image of the tricolor indicates the painting to represent a Dutch vessel, indicating the painting to be perhaps mid-17th century.
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Hunter's Moon - October 17 2024
Grab your masks and candy buckets and trim the twigs on your best besom, witches! It’s time for the Hunter’s Moon!
Hunter’s Moon
The Hunter’s Moon is the name usually given to the full moon which appears in October, provided that the Harvest Moon has occurred in September. (Remember - the Harvest Moon is the full moon closest to the autumnal equinox and that can mean September OR October!) The Hunter’s Moon is next full moon to follow it, so it may occur in October OR November. The Harvest and Hunter’s moons are the only two moons in the calendar which are tied to a specific event in this way, while the others reflect signs of seasonal growth or animal behavior.
Like the Harvest Moon, the Hunter’s Moon rises big, bright, and early, and it may appear to be full for two or three nights in a row. The celestial peak of illumination is at 7:26am EST on October 17th, but the moon may also appear full or nearly-full on the 16th and 18th. This is also the second of this season's series of supermoons!
The name Hunter’s Moon is taken from the traditional timing for the fall hunting season, as the name implies. The fields cleared in previous months and the gradually cooling weather meant that animals fattened up from summer foraging would be roaming in open ground, making prime targets for anyone looking to put some meat in the pantry for winter. According to the Oxford English Dictionary, this may also be the origin of the other common October moniker, the Blood Moon, which has been in use in the British Isles since at least the Middle Ages.
North American indigenous names for the October moon include Falling Leaves Moon (Anishinaabe), Freezing Moon (Ojibwe), Migrating Moon (Cree), and Big Wind Moon (Zuni). In several modern pagan traditions, the October moon is called the Sanguine or Blood Moon due to its’ with the association with the hunt and with alleged sacrifices made ahead of the coming winter. (Keep in mind that any claims about What The Druids Did should be taken with a grain of salt, as they did not keep written records of their ceremonies.)
As you may know, we're also welcoming an additional natural satellite at the moment - a tiny asteroid designated 2024 PT5. This visitor comes from the Arjuna asteroid belt, which is made up of near-Earth objects that orbit the sun at a similar distance to our own cozy little planet. This temporary "mini moon" will be vacationing in and around Earth's orbit until sometime in November, at which point it will continue on its' way through our solar system. Unfortunately, it's too small and too far away to be seen with the naked eye or even with most telescopes, but you may be able to see the peak of the Orionids meteor shower between October 20th and 22nd, depending on where you live. (Check the DarkSky Placefinder to see what will be visible in your area!)
What Does It Mean For Witches?
October is a time to finish our harvests. We gather in the last of what we sowed earlier in the year and reflect on what our work has wrought and what our labor has produced. It is also a time of transition as the weather begins to shift more noticeably toward the chill of winter. Shore up whatever provisions you need for the immediate future and complete whatever preparations you’ve been making for the cold season, both magical and practical. A little weatherproofing goes a long way!
This is also the month when numerous Western cultures remember their honored dead and a time when some believe that contact with various unseen realms is more easily accomplished. If you’re seeking advice or reassurance from the greater beyond, or looking to do some planning or forecasting for the coming year, now might be the optimal time to do it.
What Witchy Things Can We Do?
Celebrate the end of the harvest season with your favorite recipes! Bust out that hearty stew or delicious pie you’ve been dying to make but kept putting off during the hot months. Use local produce to make something special and gather in the last fruits of your garden.
Get your divination game on! Many October party games include fortune-telling aspects for love or marriage or professional prospects. Choose your favorite method and see what it has to tell you about the coming year and where your current path may lead. Remember that the choices we make change the path and therefore the outcome, so try to regard the results as written in sand rather than stone.
Participate in the hunt yourself! Whether it’s an actual seasonal hunt for game (safely and responsibly done, of course) or a bit of foraging or a personal search for something you’ve been needing, this is the perfect time to connect with that drive to seek and gather. Make one more trip for wildcrafted plants before everything turns brown and brittle. Stalk the aisles of your favorite local shops for craft supplies, new decorations, or perhaps that fancy hat you’ve been dreaming of for the upcoming holiday.
Prepare for the cold months! Switch out your wardrobe, heap those blankets on the bed, change the decor to something autumnal, and make sure your home and vehicle are ready for winter. If you do any seasonal crafts or fibre arts, start pulling out your accoutrements.
Shed your metaphorical skin one more time. Examine what you carry in your heart and where your priorities lie. If there is anything left that weighs you down or no longer serves you or disrupts your life unnecessarily, prune it away and let it go. This process is not always comfortable and may leave you feeling raw, but sometimes hard decisions must be made. You are not meant to be in perpetual motion or constant production. Give yourself permission to rest.
Consider also the parts of yourself that you don’t always like. Is there value in the struggle to deny them and push them away? Is there anything that might serve you better if it was embraced rather than denied? So often we speak of letting things go and laying down burdens in order to progress. But there is also power in remembrance, in anger, in spite, in grief, in ambition. Remember that while you should forgive yourself for past mistakes and learn from them, you are not required to do the same for others. Remember also that setting boundaries is healthy and that if they are not respected, you are within your rights to remind others than actions have consequences. Protecting yourself is not always pretty and it is not always polite. And it doesn’t have to be.
Happy Hunter’s Moon, witches! 🌕🏹
Further Reading:
Additional Lunar Calendar posts
Secular Celebrations - Samhain
Hunter’s Moon: Full Supermoon in October, The Old Farmer's Almanac.
Hunters Moon 2024: The Spiritual Meaning of the October Full Moon, The Peculiar Brunette.
Orionid meteor shower 2024: All you need to know, EarthSky, Oct 18 2024.
"Earth will get another moon this month — but not for long!," Space.com, Sept 17 2024.
Everyday Moon Magic: Spells & Rituals for Abundant Living, Dorothy Morrison, Llewellyn Publications, 2004.
Image Credit - Darkfoxelixir on Shutterstock.
(If you’re enjoying my content, please feel free to drop a little something in the tip jar or check out my published works on Amazon or in the Willow Wings Witch Shop. 😊)
#witchcraft#witchblr#witch community#pagan#baby witch#full moon#moon magic#lunar magic#hunters moon#lunar calendar
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Marked Part II
Part 1
A Bad Batch x Red Dead Redemption crossover AU (with illustrations :)
Word count: 1695
CW: Stuff you'd normally find in a western story. Swearing, smoking, gun touting, arrow wounds, horse jokes.
Two uneventful days went by for the Bad Batch Gang. They began to think the weird interaction in Valentine really was just that, nothing more.
“Why can’t I try a rifle?” Meggy kicked at a rock in her path.
“Because a rifle doesn’t work on small game.” Echo smirked, adjusting the shotgun in his elbow.. “There won’t be anything left of the critter. Plus, a bow is a great weapon. I’d have one too if I could.”
The youngest and oldest siblings picked their way quietly through the forest just north of camp. They’d managed to grab one squirrel all morning, but the forest was unusually quiet today. “Let’s head back, hopefully Crosshair had better luck.”
“No luck for you today, I’m afraid.” A strangers voice startled the pair as a towering figure stepped out from behind a tree. The blue-jacketed man from town. His revolver raised toward Echo.
Meggy froze, Echo raised his shotgun. “Stay away.”
“Don’t be a fool, we know that’s birdshot.” A scar-faced man appeared. Followed by three other armed men. “Just drop it.”
Echo let out a frustrated groan placed his shotgun on the dirt.
“Are you okay, kid?” one of the three goons asked, a young black man with a scarf.
“She’s exactly where she belongs.” Echo spat.
“Hey I wasn’t asking you!”
Meggy stood silently, still frozen.
“See? She’s terrified!” Another spoke up with a thick irish accent. “We outta blow your other arm off, kidnapper.”
“This is a misunderstanding, we saved-”
“Quiet!” The man in blue growled. “Walk back to camp, we’re gonna meet your friends. Sean, take the kid to the horses and wait for the signal.”
-
Arthur was somewhat relieved to see only two figures as he pushed his hostage into the kidnapper’s camp, but that only meant the remaining two were unaccounted for still. Theone with the red scarf was chopping firewood while the glasses-wearing one was grooming a horse on the farther end of camp.
“Hands up, drop the ax.” Arthur called from the edge of the clearing, gun still trained on the one-armed man’s back, using him as a shield. Lenny, John, and Javier fanned out on either side, weapons drawn.
“Weapons on the ground, or Lefty gets it. This is your only warning.” He put a hand on Echo’s shoulder and pulled him backward.
“Your knife too.” Lenny barked at Hunter.
With a nod from their leader the three gang members gathered the two new hostages.
-
Sean and Meggy watched the others disappear into the trees.
“Alright kid, let’s go. You’re safe now.” Sean beckoned the girl toward the horses where they were to wait for the signal. She did not follow. When the irishman turned around, her bow was trained on him.
“No, no. I’m here to save you kid. Meghan, right? We’re bringing you home!” He stammered.
“I am home.” She curled her lip, and let the arrow fly.
-
It had been ten whole minutes since Arthur had whistled for Sean to bring down the horses. “Where is that bastard?” Arthur said under his breath.
They had their hostages kneeling on the forest floor as Javier bound their hands. The trio eyed their captors with an intense vitriol but said nothing. It was abundantly obvious these were no run of the mill outlaws, these were battle-trained men. Arthur was not going to let his guard down.
Just then the sound of hoof steps came from behind. Sean led them from his steed, an arrow was embedded firmly in his thigh.
“Where’s the girl?!” Javier opened his arms in confusion.
“She got away!” Sean spat, grimacing and pressing on his thigh where the arrow shaft bounced with every stride of his mount.
“You gotta be kidding me, Sean. You had ONE job!” Arthur groaned.
“Goddamnit.” John cursed.
“She SHOT me!” Sean motioned to the arrow, as if no one had noticed it.
Arthur glanced at the hostages. Their intense, angry stares held a new smugness at the news that the girl had escaped. He drew a pained sigh. “Javier, Lenny, take these fellas to the sheriff in Valentine. Sean, John, ride with me we’re gonna find that girl.” He holstered his revolver and mounted up.
Sean nodded stiffly.
“Are you alright?” Arthur asked in a low voice as he neared the horses.
“Not to worry, English, takes a lot more than one arrow to take out a Maguire.” He choked out.
“Leave it in, nothing we can do about it till we get back to camp.”
Sean’s positive demeanor wilted then, realizing he’d have to ride with an impaled thigh for another couple hours at the very least.
Javier and John mounted, guns still drawn, and walked Hunter, Echo, and Tech down the trail toward Valentine. The rest rode in the opposite direction.
-
Meggy ran like she had never run in her life. Her boots catching on branches almost took her out several times, but she didn’t let it slow her. Crosshair and Wrecker were somewhere out here, she had to warn them about what was going on.
“Meggy!” A raspy voice hissed out of nowhere.
Meggy stopped in her tracks. Confusion written on her face.
“Up here.”
Meggy looked up, Crosshair was perched high up in a Douglas Fir.
“Crosshair!” The girl said as loudly as she dared. “They took Echo!”
“I know, I saw the whole thing. Climb up here, they’re coming back.”
Meggy had never climbed a tree before, but she had to be brave. She clambered one branch at a time until she was a few levels below her brother, then decided it was enough.
“Where’s Wrecker?” She breathed hard from the exertion.
“I don’t know.”
As if on cue their brother appeared through the tree trunks below, striding back toward camp with an armful of game traps he’d retrieved.
“Psssst Wrecker!” Meggy hissed.
“He can’t hear you.” Crosshair threw a pine cone down toward his half-deaf brother’s head with pinpoint accuracy.
“OW!” Wrecker turned and looked up. “Hey! What are you two doing in a tree?!”
Meggy and Cross motioned him to be quiet and beckoned him up.
The three siblings balanced on their branches, the one Wrecker was on creaking concerningly. Holding their breath, they watched the bounty hunters searching for them in the forest below. Crosshair held his rifle ready to retaliate at the slightest glance in their direction, Meggy and Wrecker could do nothing but wait.
After several, slow, agonizing minutes, the men moved on.
“Who’s that?” Wrecker whispered.
“I don’t know but they have Echo!” Meggy tried to hold in a sob.
“We’ll get him back.” Wrecker growled. “Come on.” He started back down the tree.
“Stop. There are too many of them. We need a plan.” Crosshair hissed.
“Let’s go back to camp.” Wrecker suggested. “We’ll get Hunter and Tech and then get Echo.”
-
An hour of searching yielded no results, the bounty had fled. Arthur knew when the trail had run cold, and this one was ice.
“Don’t know how much longer I’m gonna last, English.” Sean gasped in pain for the twelfth time. It was time to give up. Even if they did find the bounty, Sean would be no help bringing them in, and he wasn’t confident with the marksman and the bruiser being the ones unaccounted for.
“John, get Sean home. I’ll meet the others in town.”
-
The cell in the Sheriff’s office reeked of must and the unwashed fabric of the thin mattress on the floor. Hunter, Tech, and Echo sat on the ground as far away from it as possible.
On their way in, Hunter had noticed Meggy’s bounty poster… her reward was more money than they ever would’ve imagined. Why all this fuss over one kid? Why couldn’t they just be left alone?
“The Van der Linde Gang.” Tech thoughtfully mumbled to himself.
“The Van der Linde Gang?” Echo scoffed. “What’s that?”
“I read about them in the paper, I have a hunch that’s who we’re dealing with.” Tech said softly, eyeing the deputy at the desk across the room.
“How do you know that?” Hunter whispered.
“The one calling the shots, I believe his name is Arthur Morgan, has a vicious reputation. He is one of Dutch Van der Linde’s right hand men.”
“Yeah he’s the one we ran in to in town.” Hunter said in a worried hush.
“QUIET IN THERE!” The Deputy scolded.
They fell silent for a few minutes.
“How long have we been here?” Echo whispered
Tech, the only one who wore a watch, checked it. “Four hours.”
Echo sighed.
“I SAID QUIET! Final warning.” The Deputy hit the table with his fist.
-
Wrecker, Crosshair, and Meggy ducked through the underbrush as quickly and quietly as possible. Stopping every so often to listen for their pursuers. When they arrived at camp they waited and watched for at least an hour, making sure the bounty hunters were not around.
“Is it safe yet?” Meggy dared a whisper.
“We need a plan, first.” Wrecker scratched his chin.
Crosshair’s uncanny stillness finally broke. “I’ll tack up Havoc. Wrecker and Meggy get Murray* on the wagon. We’ll go to town and carefully scope it out to see if we can figure out where they took them.”
(*Murray is Marauder’s nickname)
Meggy and Wrecker nodded and the troop finally stood from their hiding place. Meggy looked up at Crosshair, his brow was knotted with deep concern. She gently tugged on his sleeve. “We’re gonna find them, Crosshair, don’t worry.” She smiled.
The marksman nodded back but barely looked at her.
Soon enough they were on the road. Wrecker drove the wagon while crosshair took up the rear on his mount, and Meggy was relinquished to riding in an empty crate to stay out of sight. She jostled inside, now that the adrenaline had worn off the reality of the situation was beginning to set in. A few stray tears slid down her face. The universe had just given her a family and now it was trying to take it away. Maybe it really would’ve been better for everyone if she just stayed at that stupid school.
Taglist: @dragonrider9905 @omegafett99 @griffedeloup
Author’s note:
Hello beautiful readers! So many of you have given me such good ideas for this AU. This is a kind of “I’m making it up as I go” story with several solid story beats I’m working toward. That being said I’d love to hear more detail ideas for this crossover if you have them! And I will try to incorporate them in.
For example: someone suggested that Gonky be their disabled dog and I love that so much, I want to figure out how to ret con it in. Stuff like that.
Anyway thank you for reading and for all the enthusiasm!’ I read every single tag, reblog, and reply (multiple times).
#my art#star wars#sw tbb#the bad batch#rdr2#tbb x rdr2 au#clone force 99#tbb fanfiction#star wars fanfiction#western au#I need to re do that portrait at the top#i feel like my art has improved a lot since i did that just a few months ago#tbb hunter#tbb echo#tbb omega#tbb crosshair#tbb wrecker#tbb tech
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Rubies in the Dark LUCIFER x gn!Reader 4.9k Words | NSFW | Medieval Fantasy AU | Dubious Behaviour Content Warnings: Dark Elvish Prince!Lucifer x Alchemist!Reader. Contains descriptions of monsters, magic and blood/gore/violence; minor injury; implied stalking, breaking and entering, invasion of privacy; dream magic, dream sex, mutual masturbation, implied somnophilia. (Also, shameless references to Warcraft lore because it inspired the worldbuilding for this story.) A/N: This is my fic for @bizarrebankai's 1k Follower Collab! 💙
It’s been nearly five years since you left your family’s small farm to create a new life in Hillsbrad Foothills. You didn’t have any weapons' training and you weren’t magically gifted. Some of your childhood friends were, and they were able to move away to pursue new adventures, leaving you behind. Your family expected you to accept your boring country life, but you knew you wanted more. Disappointment and heartbreak finally motivated you to pack your meager belongings and set off on your own adventure.
You might not be a warrior or mage, but your new freedom gave you the opportunity to explore and study your true passion for alchemy. Your small cottage is located in one of the villages near the Alterac Mountains. Most of the villagers are hunters, gatherers, or tradesmen.
You make a comfortable living trading your alchemy creations to the other villagers. The foothills are an abundant source of some of the most useful flowers and herbs for crafting utility potions and healing elixirs. You don’t like to let things go to waste; the discarded plants you can’t use are milled and turned into ink that you supply to the local constable and village leaders.
In exchange for your services, they provide you with clothing and food and other useful goods. Your life is lonely, but it’s comfortable. Time has healed old wounds and very rarely is your mind plagued with doubt and regret; you know you’re better off without your unsupportive family and the weak-willed ex-lover you left behind.
Today was surprisingly busy and you were in your alchemy lab all morning. The weather started to turn and you saw clouds rolling over the hills when you peeked out the window. You glance at your herb reserves hesitantly and wonder if you have enough time to gather some more before the storm comes.
One of the village’s recent hunts ended bloodier than usual–there weren't any deaths, but more hunters were seriously wounded than normal. You were more than eager to provide them with potions to accelerate their recovery, but most of your supplies have run out as a result.
The wildlife in the foothills has become exceedingly aggressive. There aren’t many visitors to these quiet lands. There are rumors circulating the village of suspicious travellers conducting experiments with local animals and plant life along the region’s uninhabited borders. They talk about rabid animals and foliage overrun with disease, but you’ve been fortunate not to come across anything like that yourself.
The foothills aren’t easily accessible and are used mainly as a thoroughfare to other regions. There’s only one main road travelers can use to bypass the mountains: the eastern road leads into the valleys and the sea beyond; or the western road that winds up through Silverpine Forest, a thick and dark place nestled along the mountain range.
You’ve heard stories about Silverpine Forest, too–or the Demon’s Forest, if suspicious townsfolk are to be believed. Some people say that monsters hunt along the road at night. If the legends are true, they capture weary travelers and unsuspecting hunters and drag them to their demise in the dark, never to be seen or heard from again. This land might be home to magical and wondrous things, but even you doubt that the stories are true.
Regardless of what you believe, you try to be cautious when you go out to collect herbs on your own. You attach a long knife to your belt before you slip on your cloak, although it is more useful for trimming leaves and brances than for protection.
You bite your lip and glance nervously at the sky. The clouds overhead threaten rainfall, but you think you have enough time to restock some of your depleted resources. You slip out of your little cottage and follow the stone path to the main road heading west.
Today’s harvest is productive and uneventful. These foothills are an excellent source of Briarthorn and Silverleaf, some of the most potent herbs you use regularly. You’ll be able to provide the local healers with more elixirs with extras to spare.
You don’t normally venture this close to the western border, but you naturally follow the most abundant patches of herbs and it led you there. You haven’t seen anything out of the ordinary, but you’re still eager to return to your cottage before it gets too late.
You set along the path that will lead you home when a strange sound carries on the wind and catches your attention. It doesn’t sound human, but you recognize the whimpers and whines of a creature in pain. You take a hesitant step off the main road, and then another, until you’re walking slowly, carefully, through the grass towards the noise.
The unusual sounds lead you down a deep, sloping hill towards one of the region’s abandoned mines. You shiver from the sudden drop in temperature–something about the air in this area feels unsettling and desolate, and it sets your nerves on edge. The pained noises come from just inside the opening of one of the mining tunnels. You peek around the corner carefully, and you spot some sort of wounded animal.
At a first glance, you think it might be a type of bear, but it’s hard to tell without getting closer. It’s stuck in a tangled mess of thick, white webbing that pins it to the ground. The beast raises its head when your leather boot disturbs some loose stones, and its eyes–or is that two pairs of eyes?–blink at you. The beast is still whimpering in pain, but a low growl echoes around you now, too.
You hold up your hands and show the beast you mean it no harm. It sniffs the air curiously and the growling fades, which you interpret as a sign that it’s safe to approach. You kneel at the beast’s side and examine the webs trapping the poor animal in place. You stroke its furry back soothingly as you slowly cut away the thinner sections of webbing, but the thicker ropes along the beast’s back are too tough for your knife to hack through.
You’re so distracted by your task that a new sound startles you and makes your blood run cold; the beast starts to growl louder and more menacing than before. There’s a hissing noise approaching you from deep within the mine. The flurried sound of skittering limbs echo off the stone walls. Dozens of yellowish eyes seem to float in the darkness further down the tunnel from you and the beast.
It appears that the mines are home to a nest of overgrown spiders. The spiders are nothing like what you’ve seen before: they’re nearly as tall as you are and much wider. They have gnarly limbs and strange, pulsing growths jutting from their backs.
You have no weapons except for your knife, and it’s a poor substitute for a proper sword or axe–not that you could wield either of those successfully, even if you had one. The beast struggles to break free of its bindings next to you, but its limbs are still immobilized by the webs.
You don’t want to run and leave the beast to a bloody fate, but you don’t want to be devoured by the monsters approaching you either. You’re paralyzed by indecision and fear. You remember the stories of suspicious individuals creating abominations from nature in their wake. You didn’t want to believe the rumors were true; you didn’t think this is how you would die.
Something knocks into your back, and you yell in fright as you’re pushed aside. You’re afraid that a monster ambushed you from behind, but instead you see a tall figure wearing leather hunting gear underneath a long, dark cloak.
Whoever it is stops and examines the beast closely, and a male voice speaks to it in a strange language you don’t understand. He pats the beast’s heads–all three of them– before he approaches the swarm of spiders. He doesn’t hesitate to draw a long steel blade, and you stare in horror as he marches towards certain death.
“Hey, wait, don’t–!” you try to warn the stranger. You realize very quickly that your warning was not wanted or needed.
It’s not a battle so much as it is a slaughter. His movements are graceful but quick, and they’re difficult for you to follow. He darts a path through the monsters, his sharp weapon slicing through the air and cutting them down effortlessly. Frenzied, monstrous shrieks and hissing fill the air; the sound of flesh slicing and squelching blood makes you nauseous. The musty mine air grows heavy with the hint of copper. You clench your eyes shut and cover your ears.
Eventually, the sounds of carnage fade into nothingness, and all you can hear now is the wild thumping of your heartbeat. When you open your eyes, the hooded stranger is standing near the beast’s side once more. His sword drips black-red ichor from the slain spiders, and he wipes the blade clean. He cuts through the webbing so the beast can finally stand up properly. It reminds you of an enormous dog as it shakes its dark fur. Its heads each try to lick at the stranger’s face, and you hear a soft huff of amusement; it nearly makes you smile, despite everything you’ve just gone through.
The stranger finally seems to remember your presence and turns to face you. Most of his face is shrouded in darkness with his hood still up, but you know he’s staring at you. His attention feels weighted, almost suffocating. His aura is intense and you’ve seen for yourself he’s capable of ruthless bloodshed, but for some reason, you don’t feel afraid.
His head tilts questioningly. “Why?” his smooth voice asks quietly. “Why did you stop to help him?”
“I wanted to,” you reply honestly. You cringe when you realize how naive it sounds. You could’ve died, and you probably would have died, if not for the traveler’s excellent timing.
You don’t know what to say, and neither does he judging by his icy silence. Something catches your eye when you take a better look at his clothing. There’s a gash on his arm, and the thin material of his tunic is already soaked with blood from the wound. “You’re hurt,” you point out worriedly.
He looks at his arm like he didn’t even notice he was wounded, but he startles when you approach him without hesitation. “What do you think you’re–?” the stranger demands, but he only makes a half-hearted attempt to pull away from you.
You shake your head to silence his complaints and focus on his injury. You normally carry a small assortment of bandages in one of your pouches, pre-soaked with healing elixir, and you unwrap one and press it to his arm. You wrap it around the wound as gently as you can.
“I make these myself,” you explain to him quietly. You move the ripped fabric of his shirt aside, and your fingers brush against his bare skin. You hear a sharp intake of breath, and you pause tying the bandage in place. “Is it too tight?”
Even with his hood up, you can tell he’s shaking his head. “No, no–it’s fine."
When you’re satisfied with your work, you step back and give him some space. The man seems to be focused on his arm now, and the strange tension between you makes you nervous. Before you can think of anything else to say, rumbling thunder booms in the distance outside the mine and you look over your shoulder. The sky is even darker now, and only the barest hints of sunlight peek through the clouds.
You suddenly feel the tingling sensation of magic in the air. You turn around to ask the man if he lives nearby and what his name is, but he and his beast are gone. You scan the tunnel as far as your eye can see, but nothing else remains except for the plagued spider creatures the traveler killed to save you.
More thunder booms, louder and closer than before, and you rush from the mine. You see no sign of the man or his beast, but the storm brews on the horizon. You have no choice but to continue the journey home as quickly as you can and hope that they’re safe now too.
The villagers are on high alert after you inform them of the monstrous spiders you encountered near the western border of the region. You leave out the details of meeting the cloaked stranger and his three-headed beast.
Your thoughts drift to them often in the days that pass since that tense encounter. The traveler must be a gifted magic user if he was able to teleport them both away so easily. You feel the pang of envy when you think of your nonexistent magical skills, but you remind yourself that you’re an accomplished alchemist instead. You’ve honed your talents and found your own purpose in life; you don't need anything else.
Sometimes when you walk to town to buy supplies, or when you tend to the small garden of herbs near your cottage, you feel uneasy. You glance around nervously when the sensation of being watched makes your skin break out in goosebumps. You call out nervously and ask who’s there, but no one answers. The silence feels anticipatory somehow, and you wonder what it means.
The next morning you stumble tiredly from your room after a restless sleep. You think a warm cup of tea will help, but you freeze when you realize there’s a man in your house. His back is facing you while he looks over the alchemy texts and storybooks on your shelf. He turns to you properly when he hears your startled yelp of surprise.
The man looks like no one you’ve ever seen before. Black hair streaked with grey falls over his intense ruby-coloured eyes. He wears a silver circlet adorned with black opals. His black regalia is perfectly tailored and looks expensive. The dark fabric is accented with gold and red threads that almost seem to glitter in the sunlight shining through your window. His cloak is lined with fur, and his black leather boots are shined to a high polish. He clears his throat and tugs on the cuff of his gloves, almost like he’s nervous. Whoever the stranger is, he looks regal and important and painstakingly out of place in your humble cottage.
You should be afraid that a stranger broke into your home and looked through your belongings while you were sleeping in the next room unaware. However, there’s something familiar about him that you can’t place at first. You suddenly think of a three-headed beast and the cloaked stranger that saved you both, his pale, sharp jawline peeking below the shadow of his hood–
You realize the man before you is the swordsman from the mine, and he nods his confirmation when you ask him if he's one and the same. Your gaze lingers on his intense red eyes and the pointed tips of his ears, and he explains that he lives deep in Silverpine Forest with the elves. He tells you that he’s the crown prince of his kind, and he’s here because he owes you a debt of gratitude.
He looks visibly irritated when you tell him repayment of any kind isn’t necessary. Shouldn’t you be repaying him since he saved your life? But there’s a pink flush blooming across his cheeks despite his offended expression, and all he says is that it’s complicated. Apparently, risking your life to save elvish royalty–or his pet–is a big deal.
You rub your arms nervously and ask what he means. You’re expecting him to offer some sort of compensation, like gold or rare goods, and you plan on refusing all of it. What you don’t expect is for him to ask permission to court you. His eyes are serious and they blaze angrily when you burst into laughter at his proclamation.
(He doesn’t tell you that his brothers noticed his increasingly distracted behaviour the days following your fateful encounter. He washed the bandage you gave him and kept it for sentimental reasons he can’t even articulate properly. He can’t look at Cerberus without remembering how close he came to losing his beloved companion, or how brave you were to try to save him yourself. He thinks of how kind you were when you tended to his wounded arm and how gently you touched him–no one's ever touched him like that before.
He thinks about the spies he sent to your cottage to learn more about you, and how he grew too eager and started watching over you himself. He thinks about your reputable alchemy skills and kind nature, and how respected you are in your small village. He thinks about your potential, and how he can offer you so much more, if you’ll give him the chance.)
In the awkward silence that follows, you realize he isn’t joking and he's waiting for your response. You don’t mean to offend him, and you apologize profusely, but he can’t seriously expect you to accept such a proposal so easily, right?
But you think about your quiet isolation with only fleeting acquaintances among the townspeople to keep you company. You think about the world beyond the foothills that you pretend doesn’t exist. You’re not sure how you’ve ended up in another isolated prison of your own making.
Were you craving a sense of adventure when you let a strange beast’s cries lead you astray from the safest path home? What could someone like an elvish prince offer someone like you?
The world, a treasonous voice whispers in your mind. Judging by the mischievous gleam in his eye, you’re not sure whether that voice was yours or his.
You explain to him as gently as you can that you can’t accept such a bold offer of courtship, but you would be happy to accept an offer of friendship instead.
He readily agrees with your counter-proposal, and you wonder what you’re missing that makes him look so pleased; he looked ready to attack you for wounding his pride only moments ago. He refuses your offer to stay longer and visit, but he assures you that you’ll see him again soon. You stop him before he leaves when you realize you don’t even know his name.
My name is Lucifer, he tells you warmly. There’s an unreadable smile teasing his lips, and he offers you a murmured farewell before he disappears in a ripple of magic.
You ignore the curious voice inside your mind that wonders how long he'll make you wait before he visits again.
It’s been nearly a week since Lucifer visited your cottage and turned your world upside down. You haven’t seen him since, but you’ve made a mental note to ask him what friendship means to elvishkind. It almost seems like he completely ignored your rejection of his offer to court you.
Each morning when you wake, you find some sort of gift in your sitting room: a vase of rare wildflowers, silver jewelry fashioned similarly to the circlet he wore, a new cloak lined with soft fur that looks suspiciously like his own.
You pick up today’s gift–a heavy, leatherbound book about plants and herbs with blank pages at the end for keeping notes. You recognize some of the drawings on the pages: those plants don’t grow in the foothills, but you know they grow in abundance within Silverpine Forest where Lucifer lives, that cheeky devil.
These tokens feel too intimate for the early stages of blooming friendship, but you suspect he knows that. Is he so arrogant that he thinks your affections can be won so easily despite your initial protests?
(Or does he know that despite your protests, you enjoy all his thoughtful gifts? He’s so considerate of your interests and passions. It’s difficult not to be flattered that someone as interesting and handsome as him would be determined to impress someone like you.)
Your cottage starts to feel different as it fills with gifts the elvish prince brings you while you sleep. It’s almost like he leaves hints of his unique magic on purpose for you to find. You catch whiffs of the smoky-sweet fragrance he wears as you walk through the halls, and you can't help but think of him when you do.
Sometimes you still feel like you’re being watched, but the sensation feels friendlier somehow, rather than invasive and alarming. When you look out your window in the evenings and stare into the thicket behind your cottage, you can almost imagine the flash of blood-red eyes staring back at you.
You’ve been using the book Lucifer gave you as a type of journal. It’s become an intimate confession of your wonder and your fears and doubts. You write about regret and hope and opportunities for new beginnings. You think about friendship and the potential for more, and you wonder how it might feel to wake up in a bed warmed by someone that loves you. You haven’t wanted these sorts of things in a very long time. You’re not sure whether to thank or curse the elvish prince for filling your head with such desperately beautiful ideas.
The next morning, you wake up and find another gift: a glass jar filled with fragrant tea leaves. The unique blend smells earthy and herbal and slightly sweet. You hold the jar to your chest and glance at your journal on the writing desk. It’s open to the last page you wrote on, but you know you closed it before you went to bed last night. Realization dawns on you: Lucifer wanted you to know that he read it, and now he knows all your conflicted thoughts about him.
You boil water and make a cup of tea with the leaves he gave you. You step outside into the early morning sunlight and sip your drink thoughtfully. The familiar feeling of eyes on you returns, and you wonder why it doesn’t bother you nearly as much as it used to.
You dream of Lucifer for the first time that night. It feels like your consciousness is floating amongst soft clouds. You feel weightless and protected and cared for. You can’t see him–not at first, anyway–but you know he’s there with you. His familiar scent is so strong you can almost taste it, and you recognize the deep, teasing timber of his voice when his quiet chuckle echoes all around you. You know it’s not real, but it feels like strong arms cradle you in a warm embrace and it feels so wonderful.
Wakefulness disturbs the tranquility of the dream, and you see one last flicker of red eyes before you sit up in your bed, wide-awake and breathless. You rub your eyes and squint as the morning sunshine filters in the gap of your curtain and bathes your room in light. Something catches your attention from the corner of your eye, and you realize he left his next gift in your room this time: a deep-red rose fully in bloom and tied with a black ribbon, placed next to your pillow while you dreamt of him.
Whatever is happening between you and Lucifer continues to grow more intense as days pass. Every night when you sleep, he visits you in your dreams like he knows your resistance to him is crumbling. His dream-self doesn’t really speak to you, except for deep sighs that sound like your name when he holds you against his chest. Sometimes his fingers trail lightly up and down your arm, and you can feel his warm, damp breath fan against your nape as his nose brushes against your neck.
His presence fades away when you wake up with the morning sun, and your new gift from him waits somewhere nearby. The traces of his magic seem to linger and grow stronger each time he visits you in your room. It almost feels possessive, like he’s leaving his mark on you so you can’t possibly forget him. It’s a constant reminder of who he is and what he wants from you.
His gifts become more intimate over time, too–a box filled with rare candied nuts and creamy chocolates, a bottle of rare fruit wine, a delicately woven blanket for your bed. Today’s gift is the most extravagant yet: a black silk robe with gold and red embroidery. It’s similar in style to the royal regalia he wore when he came to your home for the first time. The underlying significance of that doesn’t escape your notice.
You set the robe aside while you dress in your normal attire and carry on with your work for the day. Time passes in a blur as you grind herbs to make potions, and you mill the discarded parts into pigment for ink. When you head to the village to deliver the finished goods, you feel his intense gaze on you from somewhere nearby; he must realize by now that the bashful smile you try to smother is meant for him.
A strange feeling of anticipation has been building inside you all day. You get ready for bed that evening and take off your clothes. It’s almost like you can’t stop yourself when you slip on the robe he gave you in place of your usual sleepwear. The significance of wearing this to bed, and only this, doesn’t escape you either.
You don’t normally think about your appearance or attractiveness, but wearing something that he made specially for you feels like a type of seduction. The robe feels so soft and sensual against your naked skin, and you realize this is what it feels like to be desirable. The robe is loose across your chest and near the gap between your legs when you lay down. The thin fabric leaves tantalizing strips of bare skin exposed in the cool night air.
When you fall asleep, you realize immediately that tonight’s dream is different. You’re laying flat on something soft, and someone’s body cages you beneath theirs. You recognize the red glint of his eyes as the shadows fade away from his face. He braces himself on one arm while the other tugs at the fastening keeping your robe closed.
Mine, he whispers. His hand pauses, waiting for permission.
Yours, you whisper back.
Once he has your consent, the restraint he’s been clinging to finally gives way to his primal instincts. He leans forward and kisses you as your robe falls open completely and you’re finally bare to him. His hands and mouth claim every inch of your body for himself. He’s gentle and slow as he explores you. The crimson eyes you once feared are molten with greedy affection for you and you alone. He makes a trail of open-mouthed kisses and small, suckled bruises across your skin.
When he's reached the edge of his control, he surges back up your body and captures your lips in another heated kiss. He slides his hand between your legs and teases the edge of your arousal. He nips gently at your skin when you bare your throat to him, and he smiles wickedly at the first soft sigh that escapes you.
He groans when you explore his chest and glide along his tapered waist until you find the hardening length grinding against your hip. His cock is hard and heavy in your hand, and he growls deep in his chest as you begin to stroke him. His fingers are relentless and you move together, stroking each other in a hot, desperate haze that threatens to consume you both.
He whispers sweet praise into your ear when you fall apart beneath him, and he gasps and moans your name when he comes too. Your hands are both stained as his release mixes with your own. The inside of your thighs are wet and sticky, and your chest heaves while you catch your breath.
He maneuvers you so he’s laying behind you. He wraps an arm possessively around your waist. It may only be a dream, but you swear you’ve never felt so good. You feel relaxed and content and your eyes slip closed.
Stay, you whisper into the strange, ethereal silence of the dreamscape. He grows still behind you for a moment, but he brushes a kiss against your bare shoulder and you know what his answer is.
Something suddenly jolts you into wakefulness. It’s still early in the morning and the sun hasn’t risen yet. You feel so warm, but you realize it’s because of a heavy weight against your back. A strong, muscular arm is draped over your waist and nimble fingers trace abstract shapes on your belly. The familiar tingle of magic and the scent of honeyed smoke surrounds you. The evidence of his desire for you still clings to your thighs, sticky and not quite dry.
“Mine?” his sleep-roughened voice rumbles behind you as he tightens his hold on your waist.
You relax deeper into his arms and smile when he nuzzles against you. “Yours.”
#series: enchantment#obey me lucifer#obey me x reader#omswd x reader#obey me lucifer x reader#lucifer x reader#obey me smut#omswd smut#lucifer smut#obey me lucifer x mc#lucifer x mc#obey me lucifer x you#lucifer x you#obey me fanfic#omswd fanfic#x reader#obey me au#medieval fantasy au#someone dropped this 🚩#gn!reader#Jules' 1k Collab!
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Western Hunter-Gatherer Man
This is my portrait of a man representing the Western Hunter-Gatherers, a population of hunter-gatherers that occupied western Europe between the end of the last ice age 12,000 years ago and the arrival of agriculture 5,000 years ago. Genetic evidence recovered from their remains suggest that, while these people often sported blue eyes, they appear to lack the genetic alleles for lighter skin that are now ubiquitous in Europe, western Asia, and the Mediterranean basin, suggesting that they retained the darker skin tones of the earliest humans who evolved in Africa. Of course, it’s theoretically possible that the Western Hunter-Gatherers had evolved their own set of skin-lightening alleles separate from that of modern Europeans, but no evidence of such convergent evolution has been found yet, so I went with a darker skin tone for my depiction.
That being said, some hunter-gatherer populations who lived at the same time further east in Europe, known as the Eastern Hunter-Gatherers, do appear to have had the alleles for lighter skin of modern Europeans, and it’s likely that these alleles originated in the very far north of Eurasia during the Pleistocene among a third population of people known as the Ancient North Eurasians. At any rate, the hunter-gatherer populations of Europe would find themselves absorbed by immigrating farmers of Anatolian origin who appear to have had Mediterranean pigmentation, thus initiating the Neolithic in Europe. These farmers in turn would absorb nomadic herdsmen from the steppes of western Eurasia who would bring Indo-European languages to the region, and this mixture would produce the modern European populations.
#western hunter-gatherers#whg#prehistoric#mesolithic#dark skin#black man#bipoc#poc#anthropology#digital art#art
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Social Customs and Faux Pas in Eryn Galen
Dearest Gentle Reader:
You may have heard rumors about the “dangerous” and "less wise" Silvan people of the Woodland Realm, which conjure images of these native dwellers of Greenwood the Great as uncouth, untamed, or practically bestial creatures. As the oldest and largest tribe of Eldar to continue thriving in Middle-earth even into the Third Age, they certainly started out primitive and crude compared to their High-elven kin, as was their deliberately chosen path. However, many allegations by certain scholars regarding the wildness of the Greenwood Silvans have been exaggerated, and fail to acknowledge the cultural amalgamation that occurred within the first millennium of the Second Age.
Although the Sindar who arrived and settled in Greenwood were enthroned as the ruling lords, in the reunion and mixing of the two cultures, Silvan customs and language were the ones to prevail. Many of the rigid social constructs that governed the Sindar during their old life in Doriath were set aside, departing from what is typically still deemed acceptable and refined by the western cities of High Elves and High Men.
Differences in social norms that carried through to the Third Age can perhaps be best illustrated by comparing the etiquette observed by the Numenorean descendants in the surviving Kingdom of Gondor, to that of the free-spirited Silvan Elves under Elvenking Thranduil’s rule.
Below are some examples, written as answers to specific questions asked by one dear friend and a particularly curious Gentle Reader:
Would Silvans laugh at the idea of needing a chaperone to look after an unmarried couple?
Silvans would most certainly laugh and shake their heads at the notion of a chaperone in any instance. What a most bothersome and inconvenient custom! What sort of calamity is a chaperone expected to prevent by their presence? In Eryn Galen, people of all genders, races, classes, and ages could openly or privately socialize with each other without fear of gossip or scandal.
Are Silvans just going around holding gloveless hands with each other without a care in the world?
Only soldiers and hunters are known to wear gloves, and as Silvans are fond of physical touch as a show of affection, platonic or otherwise, then it would seem the amount of prolonged hand-holding and skin touching that occurs daily in Eryn Galen would make Gondorians swoon, indeed. At this point, I will refrain from describing the other popular forms of perfectly acceptable public displays of affection, should it prove too salacious for your nerves.
Is there a socially acceptable way for them to make their intentions known (or to rebuff someone's intentions) during a dance? Or are their dances and parties so informal that they don't really compare to the regency idea of a ball at all?
Silvans absolutely love to dance, and they do so at every single community gathering and celebration. For most of the Second Age, dancing in Eryn Galen was done in groups (lines or circles) rather than with partners. Social dances and balls were not popularized until the Third Age; the marriage of Elvenking Thranduil and Queen Maereth romanticized paired dancing and introduced the concept of balls as a courtship ritual.
While dancing with someone at a ball is not automatically viewed as romantic, balls are considered more formal events, most often hosted by the Royal Family themselves. They are seen as prime opportunities for unmarried people to socialize with the likely (but not obligatory) intent of romantic courtship and marriage.
There are no hard rules or timelines to dictate how courtship is done among Silvans. However, it is greatly frowned upon for Elves (or anyone) to toy or trifle with the feelings of another, so romantic desires and intentions must be declared as soon as they are fully recognized in oneself. A ball could be a wonderful romantic setting to do this, but what is considered important is that one must look at the other person in the eye and speak their heart openly and plainly. If the affections being offered are unwelcome or unreciprocated, then it is the duty of the recipient to gently but clearly rebuff those affections. Silvans are generally unbashful about this, and any shyness they may feel is overshadowed by their sense of honor.
It must be noted that Elves never rush headlong into marriage, and thus a courtship often outlasts the lifespan of a mortal Man--even the long-lived Dunedain. Therefore, one can only conclude it is illogical to judge the customs of these two races against each other.
What would be considered scandalous behavior (by Silvans)?
Outside of marriage, Silvans would not frown or judge one another on the quantity or quality of relationships they engage in throughout their long lives. The loose or lacking restrictions against displays of affection or proper public behavior would also indicate that flirtations, dalliances, and other practices that might be deemed promiscuous in Gondor would not raise eyebrows in Eryn Galen. It should also be noted, however, that compared to the race of Men, Silvans are more likely to be bored of or disinterested in sexual liaisons and far less moved by carnal impulses. This alone drastically decreases the occurrences of "scandalous behavior" as commonly defined by puritan society.
Silvans value honor, loyalty, and service to the community above all. Strong marriages and large, happy families are considered the pride and strength of their society, and so they take the commitments to these institutions very seriously.
Once a Silvan elf chooses to marry, they are bound to much stricter codes of conduct. In Silvan culture, the vow of marriage is considered an unbreakable oath, hallowed by the Valar and binding both the fëa and hröa of two Elves together. The commitment to monogamy goes hand-in-hand with an eternal oath to love and care for all children born to or adopted by the married couple.
The highest scandal in Eryn Galen, therefore, is the betrayal of these familial oaths, either through infidelity to one's spouse or the abandonment or estrangement from one's children. Divorce and family feuds remain virtually non-existent in Eryn Galen.
How long would someone's reputation be ruined?
“Ruin” or shunning people is not really something that happens in Eryn Galen.
An immortal life is too long a time to carry a grudge, or so the wise say. But more than that, the Silvans tend to be a more forgiving and compassionate people, led by a gracious King and Queen who have deep personal experiences with the value of “second chances”. Any wrongdoing, from a minor faux pas to a blatant crime, can be pardoned as long as forgiveness is sought and the proper restitution (as dictated by law of the realm), is delivered. Once a transgression has been pardoned, it is expected for all to “forgive and forget”. Harboring ill feelings or prolonging disputes is considered vulgar and detrimental to the community.
Banishment, on the other hand, is a rare and extreme punishment issued only by the King himself. It is done to prevent an unrepentant criminal from causing further harm to the rest of the community.
Thank you to my Gentle friend @scyllas-revenge who sent in this Ask! <3 This was fun!
For more SotWK AU headcanons: SotWK HC Masterlist
Elves HC Tag List: Tags be added in comments temporarily while Tumblr tags are malfunctioning.
#sotwk answers#sotwk headcanon#lotr#tolkien#thranduil#the hobbit#eryn galen#greenwood the great#mirkwood#mirkwood elves#silvan elves
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