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supernoverse-askblog · 5 months ago
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Zoey, what happened that separated you from the humans you lived with?
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"There was a... conflict of interest."
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swordsonnet · 11 months ago
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two things about lena kelley:
1. she says "i'm afraid i won't be able to join you at the [pub]". what if she literally can't leave the OIAR building?
2. she says gwen doesn't "have what it takes" to do lena's job. that could just be a jibe at gwen's work ethic, sure, but what if there's a deeper meaning to it? what if there's another, less mundane requirement to be a manager at the OIAR?
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vaguely-concerned · 2 days ago
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just for fun this time during 'sea of blood' I counted out all the venatori corpses I think we can be pretty sure were lucanis' handiwork before we show up (not including the ones he kills in his initial cutscene, and with an assumption that he's been at work mainly up and down in the areas we move through until we find him, not behind the locked door -- I think that's mostly the work of rampaging undead and other venatori-hoisted-by-their-own-petard suchlikes). can thus happily inform you lucanis has killed at least 32 venatori before rook and company get there. at least one of them he's impaled on their own weird crystal spike things the venatori mages cast as an AOE attack and that they're trying to keep him contained with when we find him. so he's clearly been keeping busy lol. that's my boy dispensing poetic justice and claiming some enrichment in his enclosure while he's at it good for him!
#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#I think he's been scouting around found what's techincally the way out realized he can't leave without his blood#and been shepherded/cornered in the room where you find him. or just as likely he lured them in there to take them all out at once#and also he's not a mage. how the fuck is he going to actually get the door out open and then not just drown if he does#even though he found it. lucanis dellamorte's very bad no good extremely awful horrible day (300+ day streak)#CAN the non-mage venatori get in and out of here without a mage to take them. many questions#him coincidentally escaping right now seems to be down to everything falling the fuck apart down there after zara officially voided#whatever OSHA regulations they ever had and the fallout of solas' ritual made magic run wild across the continent#it's interesting to note that the ossuary we see in this is actually pretty much emptied -- she's already retrieved#what she considered her successes. there used to be way more experiments down here until like a week before this#it's just lucanis and the other rejects left lmao#I do like (well. like is probably the wrong word) to imagine that lucanis has spent a sisyphean year of nearly escaping in there#he's killed a guard gotten to look around for intel for five seconds and been thrown back into his cell multiple times before#this time he's just got chaos and rook (basically synonymous terms right lol) on his side#also to all the 'why is he in his full armor and already with a neat beard' complaints -- because this is a video game#and getting a whole new model for him done for all of 45 mins of content max would not be a wise or fruitful use of resources#hope that helps!#if we're going to go watsonian about it he must have been wearing something when he got there and he probably had luggage#so idk he found those in a store room or something b/c callivan... not the brighest bulb in the lamp store clearly
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moonlightperseus · 9 months ago
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(and you know) we're on each other's team
post 7x04 | buckley siblings | 525 words | also on ao3
“I kissed Tommy.”
Maddie, to her credit, does not choke on her coffee. She does however take way more of the hot beverage into her mouth than she intended and it burns as it goes down. 
“Or, uh, he kissed me and I—I kissed him back—because I liked it—liked kissing him. And we’re, uh, he’s picking me up Saturday—for a date.”
Maddie is aware that Buck is waiting for her to say something but her—looking for her approval brain is still trying to catch up, and all she can think to ask is— “Tommy?” 
“Yeah, y’know, uh, Kinard…” He trails off, staring at his hands.
Buck’s shoulders have hunched up and his entire posture is sinking in on itself in a way Maddie recognizes all too well, and—finally—her brain exits the loading screen it was stuck on. 
She reaches out to place a hand over his and feels him tense and then relax ever so slightly under her touch.
“Hey,” she says softly, waiting for him to meet her eyes, “I’m proud of you, this is a big thing to discover about yourself, and I’m so proud of you for embracing it. Thank you for telling me, Evan.” 
The tension drains from him completely, and Maddie gives his hands a gentle squeeze before retracting her hand.
“So, Tommy,” She leans back in her chair a bit and fixes him with her best inquisitive older sister gaze, “how’d that happen?”
“He came over to my apartment to, uh, apologize to me, actually, for ‘causing bad blood between me and Eddie’ which was—incredibly sweet but so backward because I was definitely the one causing any ‘bad blood’ with how stupid I’d been acting all ‘cause I was feeling jealous that Eddie was getting all his attention.” 
Maddie blinks, reminded why her brain had stalled out before, because—yeah, that was definitely not what she was expecting the follow up to her brother’s unusual behavior this past week to be.
“You were jealous—of Eddie?” 
Buck shrugs, “I mean, yeah, it explains why I was acting like a—and these are your own words—’fourteen year old girl.’”
“Right,” she studies him for a moment, he looks—at peace, in a way she’s not sure she’s ever seen him before, like a weight lifted from his shoulders. “And Tommy—he makes you happy?” 
“I mean all we’ve done is kiss and talk a little ‘cause he had to leave for a shift, but—yeah. I really liked kissing him, and I’m so excited for our date—like, I don’t think I’ve felt this excited about a date with someone since—since Abby.” 
Maddie softens, because for all her issues with Abby, she knows how important that relationship was to Buck. That this is important to Buck now. That the smile on his face is one she’s never saw when he was with Ali, or Taylor, or Natalia. 
That his happiness is something entirely genuine.
“Well, maybe just try avoid an emergency tracheotomy this time around?” 
Buck groans, burying his head in his hands, “I never should’ve told you about that.” 
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cheemken · 23 days ago
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I'm gonna be so damn annoying once this drops I'm so sorry but I've waited long enough😭
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thomaslightwood · 2 years ago
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I love this man so much, my heart-
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queenendless · 3 months ago
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💀🎃👻Spooky Greetings👻🎃💀
A/n: This literally came to mind when I saw something similar in the actual game event. First time posting twst content here. This may get a sequel. Gonna try to post variety spooky content here cause HAPPY OCTOBER YALL!
SPOILERS for the new Halloween game event going on, somewhat. Also, a bit of Skully x fem!reader and implied fem!reader x the twst bois shown/tagged down below. Short Harem drama, kinda. Not much. But I think it ain't half bad.
*DON'T STEAL, COPY, EDIT, REPOST AND TRANSLATE MY FANFIC WORK. REBLOG, LIKE, FOLLOW PLS N THNX.*
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“Hello, my lovely~”
The moment this new strapping figure — “Skully J. Graves at your service~” — appeared holding you in his arms as you awoke, you were awestruck at the spooky strapping young man.
After introducing all of yourselves, watching him kiss the hand of your schoolmates was amusing; seeing their appalled expressions. Guessing they don't get that brand of greeting often, huh?
Him kissing Grim's cheek had his fur stand on end to your delight.
And yet?
The moment he took your hand — only to pull you in and kiss you smack dab on the lips?
You felt the fires of envy and hate turn ablaze as the various pairs of eyes glowed outrageously.
Many hands, gloved or not, snatched him off you.
And all hell broke loose.
“Get your grubby hands off my beloved, you cretin!” Riddle turned red even his paled up Gothic aesthetic; Trey holding the struggling boy back in his arms.
“He means MY herbivore, skeletal bastard.” Leona growled in Skully’s face as he grabbed his collar.
“On the contrary, MY angel isn't up for auction when it comes to kisses from mere worms.” Azul's irked smile gave off unpleasantness.
“Oho? That doesn't seem to be the case, surely.” Jade jested to his boss's ire.
“MY jewel’s already doing so, octo pimp. That goes for you too, street rat.” Jamil hissed them both back and forth.
“Have you no manners of consent, you mongrel? Besides, my darling Y/n has better taste than you all. Me, for example.” Vil flaunted in the others irked faces; Epel looked just about done at this point.
“Don't you dare take away my Otaku goddess, you noob!” Idia gripped dramatically to the others nuisance. 
“How dare you lay a finger on my beloved human.” Malleus spoke doom.
The air around them crackled with literal lightning as emerald flames had his hands full.
“My future Queen … prepare yourself … FOR HELL.”
“WAKA-SAMA!” Sebek switched to fanboy mode at his God's might.
“For once, we're on the same page.” Leona's smirk sent his way spoke volumes as he dropped Skully before the dragon prince.
“TSUNATARO, STAND DOWN! ALL OF YOU, PLEASE!” You got in the way to defend the new anime boy from the others' united wrath, especially Malleus's. “One kiss is not that big of a deal.”
You could hear a pin drop now as everyone, even Skully, viewed you as if you had two heads.
“Good grief. Ya sure you're not magical? Cause you're bewitching them into lovestruck fools. And you're not dating any of ‘em. God, you're an idiot.” Grim griped.
Leona, Jamil, and Sebek appeared as glowing eyed phantom monsters ready for the kill. “YOU'RE ONE TO TALK, FUR BALL!!!”
Yet Skully looked unperturbed, his charming toothed smile arised, as Grim got chased by three SSR dressed pissed off mages. “Oya oya … What a lively bunch, you all are. And all because I took a kiss from your sweet lips, lovely Y/n. But if you are single, then may I ask you out?”
“NO!!!” All the former overblot cases now turned bachelors for your token affections shouted in unison.
Trey, Jade and Epel and you hung your head in exasperation.
Ah, quite the Harem dilemma.
Halloween coated, no less.
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felassan · 19 days ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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taylorman2274 · 9 months ago
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We Care About You (Part III)
Those who have been with you since the beginning discuss the differences they've noticed with and without your presence.
Content Warning(s): Jean, Kaeya, & Albedo Story Quest Spoilers; Mondstadt Archon Quest Spoilers
Notes: SAGAU; GN!Reader; [T/N] = Traveler Name
Word Count: 2.1k
Previous || Next
Taglist: @silverstarred; @victoria1676; @angelofdarkness2; @areaderspov; @andromeda-gay; @ash1; @mercy-not-merci; @toodledoodl3;
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The sun had fully risen over the horizon by the time all the stores in Mondstadt's main plaza had opened for the day. Blanche was finishing setting up her fruit trays on the counter by the time Marjorie and Timeaus arrived at their respective stores. Sara, on the other hand, had already opened up Good Hunter half an hour ago. This was in case there were any early birds or if any of the aforementioned shopkeepers wanted a quick bite to eat before work.
Today, the Traveler and Paimon were examples of early birds, as the two were enjoying breakfast from Good Hunter. However, as they were eating their respective meals, they were approached by Raymond, a Knight of Favonius.
"Morning, Traveler. Morning, Paimon," he greeted. "Sorry to interrupt your meal, but I'm here to inform you that your presence has been requested by the Acting Grand Master. She requests that you head on over to headquarters immediately."
Paimon groaned. "Does Jean really have to summon us this early? Paimon hasn't even finished her Fisherman's Toast yet."
"I apologize once again, but it would be rude to keep the Acting Grand Master waiting," Raymond replied.
The Traveler shook their head. "No worries. I'm just about finished anyway." They got up from their seat. "Would you like for me to get you a to-go box, Paimon?
"Get a to-go box? Has Paimon not already proved to you what she's capable of? Watch this!" Paimon proclaimed before chowing down the rest of her Fisherman's Toast as quickly as Paimonly possible.
...Said way involved burying herself nose-deep in her plate and practically inhaling all the food left on her plate. The Traveler and Raymond even had to hold their hands up to their faces to protect themselves from any flying food.
Maybe they shouldn't have bought her a triple stack...
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Despite being invited by Jean herself, The Traveler decided to knock on her office door. It was only proper manners.
"Enter."
They opened the door and allowed Paimon to enter first before letting themselves in. As soon as Jean recognized them, she gracefully got up from her chair and walked around to the front of her desk.
"Thank you for coming on such short notice, Honorary Knight. I know you must be tired.”
The Traveler shook their head. "It was no trouble. Paimon and I were already up to begin with."
"Is that so? It's a shame my cuties didn't think to greet me in the library first thing in the morning. Your company can certainly revitalize this mage's energy." Came a voice to their left. Both newcomers swiveled their heads to look at the other visitor partially hidden in the corner.
"Lisa? Were you called here by Jean as well?" questioned Paimon.
"I was," Lisa confirmed, perplexion etched on her face, "Though I haven't been told why yet."
"I called you both here for the same reason. However, not everyone has arrived yet. We're still waiting on two more people. Once they’ve arrived, I’ll explain everything," Jean explained.
To pass the time, the Traveler, Paimon, and Lisa began to catch up with each other on what had happened since they last met while Jean leaned against her desk and peeked at the ticking clock on the wall from time to time.
She wasn't worried about the other two members being late. They each were fellow Knights of Favonius members after all. They know the standards that need to be set in order to maintain their position.
A few minutes later, everyone in the office could hear rapid footsteps from outside the room. Not even a second later the door was thrown open by Amber who quickly entered the room and put her hands on her knees to catch her breath.
pant ... pant ... "Sorry I'm late, Jean. I got caught up with something."
Jean shook her head. "Not to worry, Amber. We haven't started talking about anything yet." Jean snuck a peak behind Amber towards the open door. "Did you happen to see Kaeya on the way here?"
Amber straightened up and nodded her head. "I did, actually. He's..."
"Right here."
Kaeya smoothly walked into the office and quietly shut the door Amber left open behind him.
Jean gave a quick nod. "Good. That should be everybody." Everyone gathered around Jean in a semi-circle. "I bet you're all wondering why I've called you here this early."
"To put it simply, I'd rather get this discussion out of the way before we all start work for the day. This mainly concerns the Traveler, but I promise you all are important to this discussion as well."
Jean turned her attention to the Traveler. "First off, how are your adventures going?"
The Traveler looked at Jean in confusion. Jean called all of them here just to ask them about their adventures? "...Pretty well I guess. I've hit a few obstacles here and there but it was nothing I couldn't handle."
Jean nodded. "That's good to hear. And what about this latest obstacle you're facing?"
Now it was Paimon's turn to be confused. "Latest obstacle...?" she murmured, "Oh! Do you mean [Y/N]?"
Amber, Lisa, and Kaeya all widened their eyes in surprise as they looked at Paimon. Jean nodded once again.
"Yes. That's exactly the reason why I've called you all here. Although I may not know much about [Y/N], I understand that you all have had some experience with them. If you could tell me all that you know about them, I'll get a better understanding of what our next action should be."
The Traveler nodded in understanding before looking around at the others. "Should I go first, or do you all want to share your thoughts now?"
Amber was the first to reply. "Sure! I'll go first. In my opinion, the Traveler and [Y/N] are the same person, but also different people. When I first met the Traveler outside of the Whispering Woods, they introduced themselves as [Y/N]. However, once we dealt with the sources of Stormterror's power in the abandoned Four Winds' Temples, they seemed much livelier. That was when they explained that they were actually [T/N], and [Y/N] was this 'ghost or entity-like thing' that possessed them against their will.
Lisa nodded. "It's true. When we were traversing through the last temple, I felt as if my body was not under my control, but I was still conscious to witness what I was doing. It was scary at first, but after a while, I kind of got used to it."
Jean raised a skeptical brow. "And why is that?"
"Because [Y/N] and I were trying to achieve the same thing. They guided me through the temple, defeated all of the enemies, and destroyed Stormterror's crystal, all things that I originally intended to do myself."
Jean brought a hand to her chin. "Interesting..."
Kaeya raised his hand, signaling to speak next. "It's not just that, either. Later on when I had the Traveler lure some Treasure Hoarders to some ruins, one of them accidentally activated a Ruin Guard while attempting to flee. We managed to take it down, of course, while being guided by [Y/N], but I noticed that I had gotten stronger in between fighting the treasure hoarders outside the ruins and fighting the Ruin Guard. We defeated the Ruin Guard a lot quicker than I thought we would."
Jean furrowed her brows. "But Ruin Guards are a lot harder to defeat than mere Treasure Hoarders. Surely you must be exaggerating?"
Kaeya chuckled. "I can assure you, Jean. The strength I gained when guided by [Y/N] is no exaggeration. Surely you must've felt their presence yourself?"
"Outside of the day when I got burnout, no. But even then, I didn't exactly feel I was much stronger."
"Oh!" Amber blurted out. "Speaking of getting stronger, I've noticed that [Y/N] has improved some of my abilities as well! For example, the day before we pulled that whole sleeping stunt on [Y/N], we were helping them complete some commissions around Mondstadt. While we were completing them, I noticed that I could suddenly fire two arrows with one shot! Not only that, but I was able to manually detonate my Baron Bunny by shooting at it!"
Amber frowned. “The only downside is that I haven't had much success replicating these abilities when I'm not with [Y/N].”
"So you've noticed as well?" Lisa asked. "I thought I was the only one to notice." She turned her attention back to Jean. "You see, [Y/N] typically has me defeat hydro slimes whenever they appear, and with them I'm normally able to defeat them in one or two hits. However, I wanted to test a theory I've been thinking about recently. So I went to go find a hydro slime and see how many hits it took to defeat it. Just as I thought, it took nearly double the number of hits before it was beaten."
"I see. And is this something that we should look into?"
"No. I just thought it was something worth mentioning."
"Alright then. And when [Y/N] does guide you, is it only to complete commissions?" Jean inquired.
"Oh no!" Amber eyes sparkled. "We've been helping the Honorary Knight and [Y/N] all across Teyvat! It's amazing!"
Jean smiled. "Then you all must be enjoying your adventures, I presume?"
"But of course!" exclaimed Amber. "I've always wanted to see the world beyond Mondstadt and it's just as grand as I imagined."
"That's good to hear." Jean then looked down at the floor and sighed. "...Honestly, there are times when I wish I could throw my work to the side and travel alongside you, Honorary Knight."
"Paimon is certain that [Y/N] would love to have you join their Adventure Team! If it becomes possible, Paimon will put in a good word for you."
Jean chuckled. "Thanks, Paimon." She turned her attention to the Traveler. "And what about you? What do you know about [Y/N]?"
"It's a pretty long story. The first time I ever got a clue as to who [Y/N] was was when I was in the middle of helping Albedo with his research. During the middle of some experiments, I felt their presence leaving. However, almost immediately after they left I saw a bright light in the sky. It only lasted for a few seconds, but when the light went away, I saw that it had come from Celestia!"
Jean looked shocked for a moment but quickly composed herself. She had an image to maintain after all. "Really?! From Celestia?"
"Yes. Albedo saw it as well and it piqued his curiosity. To make a long story short, he found out that for a brief moment, the light that spawns from Celestia forms as if one is opening a door to an unlit room. He hypothesizes that whoever [Y/N] is, they are not from Celestia but somewhere beyond it. Maybe even another world entirely."
Kaeya smirked. "From another world, eh? So does that mean [Y/N] is an alien?"
The Traveler shook their head. "I don't think so. Most of the worlds I traveled to before Teyvat were inhabited by humans. I would assume that if [Y/N] is from another world, they would be human as well.
"How certain are you?" inquired Jean.
"I'm like 90% certain they're human," the Traveler confirmed. Amber hummed in thought.
"Do you think they might be a god?"
“A god whose eyes are focused on a world separate from theirs? Sounds unlikely to me,” countered Lisa.
"Regardless..." Jean interjected. "[Y/N] has been absent for a while now, correct?" The Traveler nodded. "Have you thought about continuing your journey without them should they not come back?"
"I've had the thought. But I'm willing to wait however long is necessary if it means I get to see them again."
Jean put a hand to her chin. "Are you sure? I would gladly be willing to have Amber, Lisa, or Kaeya travel with you for the foreseeable future."
Paimon nodded. "It's been almost a week since that incident, and yet Paimon has never seen the Traveler lose any determination at all!"
Jean nodded as well. "I see. In that case, I believe that is all I have to say for this discussion. It was nice meeting you once again, Honorary Knight."
"The same goes for you, Jean.”
Everyone exchanged goodbyes with each other and, minus Jean, prepared to leave the office. However, just before they left...
"Hey. Is it just me, or is it getting brighter outside?"
Kaeya looked towards Amber. "I'm sure it's just the clouds moving past the sun."
Amber shook her head, keeping her gaze towards the window. "No... I didn't see any clouds when I first came in..."
The room was silent. Some looked to the window while others kept their attention on Amber.
Suddenly, Paimon gasped.
"Paimon!" The Traveler shouted in surprise. "What's wrong? What happened?"
"...They're back..." she whispered.
The Traveler tilted their head. "Who's back?"
Paimon was too stunned to speak, but it didn't take long for the Traveler to figure out why. Their eyes grew wide in shock.
"[Y/N]!!" They suddenly exclaimed as they bolted past everyone. Everyone quickly followed the Traveler outside.
Once they all gathered outside. They quickly turned their gaze towards Celestia. Just as they thought, a light, though less noticeable during the day, was slowly getting brighter.
"Sorry, Jean! We've got to go! Don't wanna be late!" Paimon quickly said before everyone aside from Jean was teleported away.
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"It sure is taking a long time to check for updates," you thought.
After countless research, note-taking, and several anxiety breakdowns, you were finally ready to hop back onto Genshin and meet up with the people who you now realize are alive and sentient.
"I hope all this makes a good impression on them."
The door appeared.
With one click, you would be back to where this trouble all started…
Breathe in… Breathe out…
click
The door opened.
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Author Side Notes: I looked at my fanfiction and decided that it needed LORE™
Once again, I'll be editing this chapter over the next upcoming days. I sort of prefer it as opposed to keeping this in my drafts. I don't want you all waiting for the next part too long!
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thegreatyin · 3 months ago
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exactly!!!! as it goes!!!!!!!!!!
current fallen london fandom experience feels like im standing at the corner of a party holding a sippy cup going. i thought firmament has been pretty fun and intriguing so far
#i dont think the fire that follows was necessarily sent by immanent tbh#i think it's implied to be a separate entity. it might have been heavily influenced by him but i dont think he's precisely the source#he was influenced by it too#so it's Some Other Player in this whole web of eldritch baffling horrors#but idk. that's just my theory#fallen london#fallen london spoilers#firmament spoilers#y'know it's funny in hindsight that so far the rain seems completely unrelated to the wider plot#like#the rain was just the thing that got us here. we solved that. now we've got bigger matters (birds) to deal with#im sure it'll all somehow tie back Eventually#for now im just going with the flow. having fun. living it up#i dont think it's fair to compare it to railway and evolution especially considering we know the complete stories of both#meanwhile we're literally going through the firmament motions as we speak#we can only judge it by the content that's been released so far#and on that basis i think compared to other Big Large Scale Adventures™ the early chapters of firmament win so far#admittedly perhaps by virtue of both railway and evo only picking up steam towards the latter half imo#what firmament really needs is a (comparative) breather where we can catch our breath and recap/sum it all up#chat with our buddies#figure out where to go from here#yknow?#we might get that at burgundy. we might not. we can only wait and see#im really excited for chapter 4. i cant wait to finally see what the last duchess's deal is#the scoundrel hasnt gotten along with her from the start so the rp interpretion opportunities alone will be fun
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archaeren · 6 months ago
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Hello!! I hope you're having a good day ^^ I came across your post about writing non-linearly on Notion and I'm excited to try it out because the advice resonated with me! Though, I'm really new to using the app and, if possible, need help with how to do this part: 'where every scene is a separate table entry and the scene is written in the page inside that entry.' ;v;
Hello! Thank you so much for messaging!!! Since that post about writing non-linearly (linked for context) blew up roughly ten thousand times as much as anything I've ever posted, I've been kind of meaning to make a followup post explaining more about how I use Notion for writing non-linearly, but, you know, ADHD, so I haven't done it yet. XD In the meantime, I'll post a couple screenshots of my current long fic with some explanations! I'd make this post shorter, but I'm unable to not be Chatty. XD (just ask my poor readers how long my author notes are...) (There is a phone app as well which syncs with the desktop/browser versions, but I work predominantly in the desktop app so that's what I'm gonna be showing)
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(the table keeps going off the right side of the image but it's a bunch of unimportant stuff tbh) So this is more complicated than what you'll probably start with because I'm Normal and add a bunch of details that you might not need depending on what you're doing. For example, my fic switches POVs so I have a column for tracking that, and my fic follows a canon timeline so I have a column for dates so I can keep track of them, and I also made columns for things like if a scene had spoilers or certain content readers may want to avoid, which they can access in my spoiler and content guide for the fic. (As I said, I'm Normal.) I also do some complicated stuff using Status and estimated wordcount stuff to get an idea of how long I predict the content to be, but again, not necessary. Anyway, you don't need any of that. For the purposes of this explanation, we're just gonna look at the columns I have called Name, Order, and Status. (And one called Part, but we'll get into that later) Columns in Notion have different types, such as Text, Numbers, Select, Date, etc, so make sure to use the type that works best for the purpose of each column! For example, here I'm using Select for Character POVs, Number for Order and WC (wordcount), and Text for the In-Game Date. Okay let's get into it! Name is a column that comes in a Notion table by default, and you can't get rid of it (which drives me up the wall for some purposes but works totally fine for what we're doing here). As you can see on the scene I've labeled 'roll call', if you hover over a Name entry, a little button called 'Open' appears, which you click on to open the document that's inside the table. That's all default, you don't have to set anything up for it. Here's a screenshot of what it looks like when I click the one titled 'I will be anything for you' (I've scrolled down in the screenshot so you can see the text, but all the data fields also appear at the top of the page)
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(This view is called 'side peek' meaning the document opens on one side and you can still see the table under it on the left, which is what mine defaults to. But you can set it to 'center peek' or 'full page' as well.) All my scenes have their own entry like this! Note that I've said scenes, not chapters. I decide the chapters later by combining the scenes in whatever combination feels right, which means I can often decide in advance where my chapter endings will be. This helps me consciously give most of my endings more impact than I was usually able to do when I tried to write linearly. So hopefully that gives you an idea of what I mean by writing inside the table and treating the table as a living outline. The 'Status' column is also pretty straightforward, and might require a little setup for whatever your needs are. This is another default column type Notion has which is similar to a Select but has a few more specialized features. This is how mine is set up:
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(I don't actually use 'Done', idk why I left it there. Probably I should replace it with 'Posted' and use that instead of the checkmark on the far left? whatever, don't let anyone tell you I'm organized. XDD)
Pretty straightforward, it just lets me see easily what's complete and what still needs work. (You'll notice there's no status for editing, because like I mentioned in my other post, I don't ever sit down to consciously edit, I just let it happen as I reread) Obviously tailor this to your own needs! The Order column is sneakily important, because this is what makes it easy for me to keep the scenes organized. I set the Sort on the table to use the Order to keep the scene ordered chronologically. When I make the initial list of scenes I know the fic will have, I give all of them a whole number to put them in order of events. Then as I write and come up with new scene ideas, the new scenes get a number with a decimal point to put them in the spot they fit in the timeline. (you can't see it here, but some of them have a decimal three or four digits deep, lol). Technically you can drag them to the correct spot manually, but if you ever create another View in your table (you can see I have eight Views in this one, they're right under the title) it won't keep your sorting in the new View and you'll hate yourself when it jumbles all your scenes. XD (And if you get more comfortable with Notion, you probably will at some point desire to make more Views) The Part column isn't necessary, but I found that as the fic grew longer, I was naturally separating the scenes into different points along the timeline by changes in status quo, etc. (ex. "this is before they go overseas" "this is after they speak for the first time", stuff like that) in my mind. To make it easier to decide where to place new scenes in the timeline, I formalized this into Parts, which initially I named with short summaries of the current status quo, and later changed to actual titles because I decided it would be cool to actually use them in the fic itself. Since it's not in the screenshots above, here's what the dropdown for it looks like:
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(I've blocked some of the titles out for spoiler reasons)
Basically I only mention the Parts thing because I found it was a useful organizational tool for me and I was naturally doing it in my head anyway. Anyway, I could keep talking about this for a really long time because I love Notion (don't get me started on how I use toggle blocks for hiding content I've edited out without deleting it) but that should be enough to get started and I should really, you know, not make this another insanely long post. XDD And if anybody is curious about how the final results look, the fic can be found here.
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gingernut1314 · 1 month ago
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Turkey and Cheese ch. 2
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Summary: On the run from enforcers, you collide straight into someone in your rush. Someone whose seafoam eyes take your breath away and all you want to do is spend a little bit more time with him.
Content: female reader x Silco, pre-season 1 arcane, first meeting, gendered terms, reader has water manipulation powers, young Silco, young reader, you share a stolen sandwich with Silco, slight Arcane season 2/League of Legends spoiler (Janna)
Word Count: 2.7K
A/N: The characters will age up, but the plan I have set up is reader meets Silco and the others when they are all still teens so there is only going to be like...one or two more chapters as teens and then we're getting aged up. I hope you all enjoy!!
↞ to The Water's Cold Embrace Masterlist | Arcane Masterlist | Request Rules | Blog Navigation ↠
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You got too much joy picking on the Enforcers that hang around the bridge that separated the shining city of Piltover and the not-so-bright Undercity. You stole their lunches and their coin, called them every name under the sun, and threw rocks at them from dark corners. 
It pissed them the fuck off making it prime entertainment for you.
Your guardian, Janna, disapproved of your shenanigans. The lectures were too long whenever you were caught. Lectures about reasonability and grace and blah, blah, blah . 
So, to avoid such mind-numbing lectures, you waited until Janna disappeared for days on end to let chaos ensue.
And this fog-heavy day was one of those days.
Your stomach growled, clenching and twisting in hunger as you knelt on top of one of the run-down tenement houses near the bridge. You watched four Enforcers walk out of the broader toll house, switching posts with the other four Enforcers standing before the bridge. 
You had been watching them for most of the night, counting and double counting how many Enforcers were on duty. You counted nine in total, which was one less than there had been last time you’d done this. 
Someone must be sick or had been fired or, maybe, they were dead. Whatever the reason, it didn’t matter one bit to you. All you cared about now was earning a few coins and getting a homemade meal from someone's spouse for a late dinner.
You rushed into action after one last scan of the area, before rushing across the roofs. When you came to the end of this line of tenements, you hopped down onto the fire escape below, a small grunt escaping your lips before starting down the rusting stairs. 
Once on the ground, you yanked your hood up and shoved your hands into the pockets of your jacket, trying to keep a low profile as you walked the short distance across the recently redone cobblestoned road. You disappeared into the large shadows the street lamps cast, walking along the smooth wall of the tollhouse.
“Beth just got accepted into that fancy college she wanted.” A gruff voice filtered out from a small, open window. 
“Well, shit--” Was the last of that conversation you heard as you climbed up a ladder around the back of the building. 
You stayed crouched low as you made way to the vent in the center of the roof. You had used this vent for years, but, as you quietly pulled the metal covering off and lowered yourself into the vent system, found it might be one of your last times. 
You were getting too big to fit in the vent.
This was a child's game, as unfortunate as it was to admit, and at the ripe age of fourteen, you were no child anymore. 
“We’ve been saving up--” And blah, blah, blaaahhhh . 
Enforcers rarely had anything exciting to talk about. It was always about someone's family or about whatever game they had gone to watch. It had nearly sent you into tears as you crawled through the vents. 
Where was the excitement? The danger? 
Didn’t Encforcer beat Undercityians up for fun? 
You finally made it to the vent in the locker room area. It was bland and hardly fit hardly enough lockers for every enforcer stationed here, but to you, it was a gold mine. 
You opened the vent, placing it slowly on the other side of the vent shaft, and hopped into the room, hitting the ground on near-silent feet and a held-in grunt. You waited a few seconds to see if anyone had heard you before starting on opening each locker and taking as many coin potches as you could find. The only good thing the last locker had to offer was a piece of gum instantly shoved into your mouth. 
Just as you opened the fridge and grabbed someone's paper bag lunch, the door opened. 
Your blood went cold. You've been caught one too many times over the years, but each time it happened it never helped ease your nerves. 
A younger-looking Enforcer saw you instantly, his eyes narrowing in something like confusion. You didn’t recognize this Enforcer from past interactions, so you assumed he was new. 
“Hey! Who the hell are you?” 
“No one.” You pulled on the most innocent look you could muster, hiding the lunch behind your back. “I think I might have taken a wrong turn.” 
“A wrong--” The Enforcer then saw the open and ransacked lockers. It clicked then, what had happened here right under his nose. 
Before the Enforcer had time to speak, you pushed past him into the small hallway. 
“Hey!” He shouted after you but you were already booking it into the office area where six enforcers sat. They noticed you almost instantly, rising from their seats in the blink of an eye. One tried to grab you, but you twisted out of his way and dodged another on-coming man. 
The front door open with a bang and all but threw yourself into the street, your gum falling from your mouth in the process. 
“Grab her!” One of the enforcers shouted, singling the four others standing before the bridge. Those four were too far away to do any grabbing, so you didn’t feel the need to be worried about them. 
You ran downwards, toward the looming city you called home. As you ran closer and closer, the air seemed to get thicker-- dirtier than that of the air by the bridge. This wasn’t anything new to you, your throat and lungs taking less than a second to adjust to the polluted air. 
The continuous shouting from behind let you know that the Enforcers were still hot on your tail. You would either lose them eventually in this maze of run-down buildings and streets or they would give up, finding they didn’t want to venture as far into the city as you were going to take them. 
Time would only tell which it would be, so you pushed yourself harder. 
You made the first sharp turn into a familiar alleyway, an enforcer that had been getting too close to you tripping and falling into a couple of barrels full of fish. You gave a sharp laugh, looking over your shoulder to watch that scene unfold in your utter glee.
And just as you made to turn back around, you collided into something solid and bony.
You and the person you’d just hit at full speed went tumbling to the ground, each giving own round of curses. 
A pair of blue-green eyes halted your escape. A pair of eyes that took your breath away…well, maybe it had been from the impact but your breath was differently stolen and these eyes--eyes like seafoam weren’t helping.
The blue-green eyes were attached to a thin, sharp face covered in skin that looked like it hardly got out in the sun. 
Though everyone down here always had that “hardly seen the sun” look about them. 
This guy was very attractive. Too attractive some might say. 
So attractive it almost had you forgetting about the four enforcers running after you. 
 The blue-green eyes narrowed up at you, completely pissed off. 
“Get the hell off--” 
 “She’s in there!” The enforcer that had just fallen into fish guts shouted to his coworkers. The boy’s eyes widened and he looked past you to find what you already knew was coming into the alley. 
“Do you have a canteen?” The boy snapped back to you, anger written clear on his face. 
“What? No--” You gave him an eye roll. 
Who didn't carry a water canteen with them? 
Well…you didn’t, but that was beside the point. 
“A flask?” You tried again.
“You ran into me and brought enforcers with you and you're asking me if I have a--” He gave a startled sort of sound as you began patting him down. You’d grown tired of his rambling. You found a flask in his jacket in an inner pocket and gave a little sound of triumph. 
“Thank you!” You sweetly spoke, pushing yourself off the guy who looked so bewildered by you it was cute . You turned your attention back onto the four enforcers blocking the exit. 
“Thought you could get away with it this time, girl .” One of them hissed through his mask. You recognized this man to be Rufus, an Enforcer that had been stationed on the bridge the longest. 
“But whatever did I do, sir? ” He gave a growl, taking a step forward that was meant to be threatening. 
“Give it back and we’ll forget this ever happened.” You knew that was a lie. As soon as you got close enough, they’d grab you and throw you in jail. 
“Promise?” Rufus was growing impatient, you could see it in his brown, tired eyes.
“ Promise .” He grit out. This made you smile. 
“Alright, mister.” You pulled the flask out from behind your back then. “Catch!” And the flask was tossed Rufus’s way. 
You let your magic flow through your veins and felt for the water in the alcohol. 
Rufus caught the flask with ease. He looked from it to you. 
“What is--” With great effort, you made the little bit of water in the alcohol explode. The flask broke into pieces, shooting up into his eyes. He gave a scream and that was your queue to leave. 
You snapped around, finding the boy standing there, shock on his face. He had a lean build and was very, very tall. It just added to his overall attractiveness. 
Focus!  
“Time to go!” You swiped the fallen lunch off the ground and grabbed for the boy in one go, pulling him further down the alley.
It only took the boy a moment to regain his right mind and in a split second, he was the one pulling you along.
You followed the boy, climbing up on top of the dumper closest to the broken fire escape. You let go of his arm so he could launch himself at the escape, slamming into the railing with a bang. Once he was over the rusting railing, you were quick to jump and slam into the escape.
The boy grabbed your wrist once your two feet were safely on the other side of the railing before continuing to drag you up stair after stair until you made it to the roof, which someone had been trying to grow some kind of plants on. Just with a quick glance at the spotting plant, you could tell it wasn’t going very well. 
Shouting from the enforcers below had you wiggling out of the boy's grip and looking over the edge, finding one had climbed up onto the dumpster while the others looked defeated. 
“If it's any consolation, you’ll be feeding a poor underling for a day or so.” You shouted down to them, waving the bag mockingly.
“Don’t think this is over, girl!” Rufus spat. You only gave him a cheeky smile. 
“Tell your wife she makes the best turkey and cheese sandwiches. I’ve been looking forward to it all month.” Rufus gave a growl before storming out of the alley. Slowly, the other enforcers followed after him, throwing you dirty looks as they left.  
The boy grabbed you then, whipping you around to face him. 
You weren’t always the best at figuring out how people were feeling, mainly thanks to being raised by a seemingly emotionless wind spirit, but you could tell in a moment this guy was angry. 
“If this is about your flask, I’m--” The guy was quick to not let you finish. 
“What the hell were you thinking, bringing enforcers to the Lanes?” He snapped. You merely gave him a very slow blink.
“I’m fully prepared to buy you a new one.” You finished, earning a frustrated growl from the guy. 
You liked what he had going on--this uptight, angry, authoritative thing. You liked it so much it made you want to tease him to no end. 
“Why I’m trying to get a child to see reason--” 
“Whoa there.” You held a hand up, further cutting him off. “You’re like--what, a year older than me?” He narrowed his seafoam blue eyes at you once more.
“You can’t be older than twelve.” 
“Nope! Fourteen.” The guy rolled his eyes.
“A child.” 
“Alright, mister-high-and-mighty. How old are you then?” 
“It hardly matters.” Your mouth fell open in disbelief, but before you could nag him anymore, he continued. “You realize they will be back.” You pulled out of the guy's grip again and began walking across the roof. 
To your surprise, the boy followed. 
“The reason I pick on those buffoons at the bridge is because I know their threats are empty.” You opened the brown paper bag and rummaged around until you found a foil-wrapped sandwich your stomach had been growling to get a bite out of. “Especially Rufus.” You took one of the halves out and extended it to the boy. “Want some? It’s the good stuff.” He looked it over for a moment, eyes still narrowed. 
You could tell he didn’t want to take it from you, not when he still looked so annoyed at you…so you gave it a little wiggle that pulled a sigh from his mouth. 
“Thank you.” He took it from you, his eyes finally softening. His fingers brushed the tiniest bit against yours, but it was enough to send sparks running through your every last nerve. 
You watched the boy as he took a bite from the sandwich. Watched as his eyes widened the slightest bit. It was so slight most wouldn’t have noticed, but you had been watching him too intently. 
“Right? It’s the best thing I’ve ever eaten!” You gave him a bright smile. One you rarely ever gave--one that was genuine --before chomping down into your own half.
You hopped up on the edge of the roof, which overlooked the whole of the Lanes. From up here, you could spot the tops of the highest buildings and the smoke billowing up from the mines beneath the city. Smoke that danced and twirled upward, illuminating the lights shining from across the city. In the day, the smoke would cast the sky in murky shades of gray, depending on how bright the sun was shining. 
It was quite beautiful, despite its run-down and polluted nature. 
It was still your home. 
“I didn’t mean to bring the enforcers here…but maybe I gave someone the chance to get across that golden bridge--for them to seek their fortune or a fresh start.” You looked back to the boy who had jumped up onto the edge with you. He turned his gaze towards you, scanning you over with seemingly all-seeing eyes. Eyes that made your skin seem to burn.
“Is that what you want?” The question shocked you.
In The Lanes, most didn’t get too close to one another. Not unless they had to. It was a very lonely world, but you endured.
“No,” You scoffingly said. You wouldn’t even last a day over there. You were too wild, too much a part of the Undercity. You gave the boy a look over of your own, though much less all-seeing as his had been. 
“What about you?” You cautiously asked. Though you didn’t at all mind sharing things about yourself, you didn’t know how this guy was. All you knew is you enjoyed his company….and you didn’t want to be alone all over again quite yet. 
“No,” He replayed, looking back over the city. “There’s too much potential here.” 
You liked that. You liked that a lot . 
You took another big bite from your sandwich, letting the night air fill the quiet between you two. 
You swallowed, glancing back over him as you worked up the courage to speak again. 
And once that small bit of courage was wrestled up, you told him your name.
The boy turned his eyes back on you, his longish brown hair blowing slightly in the breeze. He seemed to hesitate too for a moment.
“Silco.” He spoke before finishing off his half of the sandwich. 
You liked his name. You liked it almost as much as you liked his face. 
“How did you manage to make my flask to explode?” You smirked, turning away from the boy, Silco , once more. 
“A lady never reveals her secrets.” Silco gave a laugh. It was a tiny huffing one, but a laugh nonetheless. 
You liked his laugh. You liked more than his name and face.
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rottenraccoons · 4 months ago
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OBSCURA is in Early Access!!
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If you want Keir and Cirrus' second chapters, they're now available on Steam and Itch.io. We hope you enjoy Chapter Two: The Depths as much as we enjoyed making it!
Francesco and Oleander are already in production now, and we are excited to get into the weeds with them (they're so much fun!!).
If you want to make streaming or VOD content of the game, here's the rules we ask you to follow. A post with all the warnings in chapter two will go up soon, in case you want to check for certain triggering content before you buy (Cirrus is still doing Cirrus stuff and Keir's life is still full of lies and violence).
Thank you so much for waiting for this, we're so happy to have you on this little adventure we've been on!
(Oh, and for the Tumblr-folks, we'll be tagging anything specifically about Chapter Two with "#obscura spoilers" and we'll resist posting specifically about it for a little while.)
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mo-ondrcps · 7 months ago
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♖ ˗ˏˋ 𝐋𝐈𝐅𝐄 𝐖𝐈𝐓𝐇 𝐂𝐀𝐒𝐏𝐄𝐑 ´ˎ˗
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❛ life with casper, grim reaper.❜
: ̗̀➛ casper x reader (gender neutral) warning(s): nsfw content after the soft category. minors dni on that point! + some spoilers of the game if you haven't played it. genre: au — modern, supernatural, romance, fluff, smut. word count: 1.0K author's note: IM SO IN LOVE WITH THIS MAN!! that i even tried to make this about him tehee. (i now know my type are grim reapers /bricked).
### ★ SOFT.
— this is based on the dlc, beyond the bet opening video and some of the artworks where he's now staying with you. he'll cook for you. casper will cook you breakfast, some homemade lunch and dinner for the both of you. (even if some of them are burnt. he's trying to get a hang of it don't worry!) all for his sunshine.
— you'd always find new flowers in your apartment every time the last batch that casper gave you now withered away. of course it's sunflowers that reminds himself of his sunshine. it's always been a good greeting to you after a long day of work, if not that an additional greeting from your boyfriend stealing you kisses, welcoming you home.
— hand kisses like a gentleman. will do it randomly just to catch you off guard and probably when you're not teasing him so he wouldn't be too flustered and shy away from doing so. he'll do it when you least expect him to so he would make fun of you for being so embarrassed.
— will sometimes help you relax in bath by giving you a massage on your back or wash your hair after a long day of work. sometimes because it really depends on your mood if you want his company or just want to be left alone for a while and he'll respect either option you give him. he'll also help do your nightly routine for you if you're that exhausted to move before drying you then moving you to the bed to relax.
— more of the gentleman and caring casper that he is, i believe he would open doors for you and if you have watched the video for beyond the bet dlc, if you forgot your umbrella he'll go straight away just to give you one. baby doesn't want you coming home and catching a cold. not on his watch! and the coat, the coat, the coat on your shoulders! (don't mind me rambling). make sure you're always warm and cozy.
— although if you did catch an illness expect worried and some light nagging from housewife, casper ("ugh, i told you so, sunshine") for forgetting an umbrella, a jacket when you forgot to bring one yourself. he'll prepare (and possibly search) what medicine and food mortals need to get well soon with some guidance from you. don't make him worry too much! he doesn't want to lose you (just like in the other universe- i mEan!).
— stealing his coat is a must (yes we're going back to his coat). so we all know he's neat and very dedicated to his morning and night routine, i just feel like it would be very comfortable to steal his. it would smell so soft and very casper that it would be too hard to give it back to him... without a little play fight of course! once he gets it back however, i feel like there would be teasing him here and there because casper would probably lean in and sniff his jacket after you wore it, just to catch your scent.
— "you know, you can always lean in and sniff me for yourself.", "i- i know that sunshine!"
— cuddles are always a must (even if azrael would most likely be in the middle of the both of you like your very own soul baby besides your pet). gives the warmest cuddles. i just know it, that man cuddles azrael bet every time he sleeps. he'd be hard to get away from every time you wake up for work though.
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### ★ NSFW.
— he is a switch. it depends on the both of you on who wants to be in charge. there are times where he would tease you and take over. i believe he would take up half of the time and when he isn't too sure on the next you'll either guide him or coax him gently that you'll handle it. a very pouty baby because he wants to make sure you feel good this time and to repay you after all he's learned.
— loves praising, pegging ( i'm not too lost on what goes on with that one valentine's day art they made of him ). i kinda think roleplay as well, maybe. i'm not sure i feel like it would be nice to integrate the time where he wore a vampire look in one of the arts i saw and provide heated kisses and marks on your collarbone and neck.
— he'll whisper words of being possessive and protective of you too while he's at it. "you are my mortal. your soul, your body, your entire being belongs to me."
— he whines. the most prettiest whines you'll hear every time you sink onto him while riding him or whenever he takes over on you. will beg every time you edge him until he is very close to his high.
— i know i have said praising, but also, body worship. i'm taking reference from the artworks i've seen again but just taking your time kissing his skin while lifting up his dark shirt and telling him how beautiful his figure looks or slowly undressing him in general while leaving praises from your lips besides what he is doing is right while you guys do it.
— so from our soft point on the bath, if you're in the mood for it and need his company he'll join and help you relax. he'll help massaging your scalp, your back but also a bit on the suggestive side where he starts rubbing slow circles on your hip and thigh while his teeth nibble on the side of your neck and collarbone like a vampire trying to quench his thirst making you draw a heated gasp.
— enjoys orgasm denial and edging, anything to keep him so riled up and for you to tease him every time he's almost there just to hear his whines until you give him what he wants. only under a deal that he begs for what he wants and a bit loudly just to watch him writhe a little more before you give in to his long awaited reward with tears brimming his eyes out of pleasure.
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author's note: i was thinking of writing more of casper but with some mix of genres like supernatural, fantasy and what not as the type of fics i usually write but that will come soon. that's all from me from everything that i remember of casper! i can't wait to play beyond the bet once it releases and i hope you guys are excited for it too!
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© MOONDRCPS. avoid stealing or translating my work to other sites. likes and reblogs on my works are appreciated ᵔᴗᵔ
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jazeswhbhaven · 2 months ago
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The Most Profane & The Most Beautiful | Leviathan Torture Card | React | Spoilers
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So, from my understanding the week of all Saints Day (after Halloween) the devils get weak and the angels are stronger (this lasts for seven days)
Prior to MC being summoned Levi was having hallucinations of his old peers that were with him in the Devil Camps in heaven
Levi's condition is getting worse, and the nobles talk about it. A funny thing is Glas assuming Foras tends to Levi's bed (meaning he's instigating that they bump uglies) and I was like….Glas pls. It's almost like you're jealous
So his final dream before his disappearance, is of Orias and the other devil children from the past during the fire at the camps, Orias doubting that Levi would save them and Levi is convinced he can
A note I wanted to add is maybe MC forgot or this story is different from the Bloodshed Card lore, because if ya'll remember Barbatos explained that each devil would hang themselves if something happened to Levi and I'm sure this is mentioned in other cards too (his Bath one iirc) but them being thrown off by Glas reminding them of that and why they can't reveal he's not in Hades atm had me shaking my head but yeah I guess the devs don't carry over certain details from the other cards for MC to remember and treats each card story as if MC is hearing it for the first time.
Us finding out Levi doesn't sleep well because he's too busy thinking about who MC is fucking is wild. Pls sleep Levi.
SO we get some Selaphiel content! He went after Orias to lure Levi to Heaven. Odd, since I figured Orias could handle a cherubim but I guess not.
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Oh he's hot.  (sry, Levi)
So Selaphiel here is literally getting off on the thought of tormenting Levi. His strategy is to keep him there and eventually Hell will crumble due to his absence. Why? Because Levi is the most strict when it comes to the rules of Hell, without that structure everyone else is doomed. (Huh. Never thought of it that way but I guess Levi is in fact the glue that holds everyone together strategy wise. He did train Sitri after all)
Beleth calls Foras "Cotton Candy boy" btw and I think that's funny as hell
So we're in Niflheim meeting up with Beleth because MC and Foras need his help. They're discussing the details in Belphie's room is knocked the fuck out lmao. Ofc they are nervous that he'd overhear but yeah nah he out out. Ni ni.
Two things: Beleth likes snacks if you come to him with something to do, Second…apparently he claims Lucifer wouldn't of been able to help. Now that's interesting. The fact that Foras and MC didn't go to Lucifer either was probably for "avoiding the kings" reason. But this leans into my "Lucifer is an anti-hero" theory. Stayed in Hell because he didn't agree with his brother's methods, but doesn't go out of his way to mess up Heaven either. Some of us saw this in the preview for the new area of Dark Sanctuary where the Kings were explaining that Lucifer wouldn't show up to help them take care of the Seraphim.
Now with Beleth's help, MC can learn how to act like an angel and infiltrate Heaven to rescue Levi. He is unable to do it himself and any other devil for that matter because of their weakened powers. Apparently MC ain't getting' no sleep either.
Important thing to mentioned about what I said about certain lore carrying over. They did in fact mention Levi's bath story and that MC remembers that. I guess it slipped their mind about the other details. This leads me to believe that this Torture card happens right after his Bath Card > Bloodshed > Torture. I say Bloodshed because that event happens on Halloween.
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????????!!!!!!??!?!??!!?!??!??!?!?!??!
I would so be down to swallow Foras cock and take backshots from Beleth a n y d a y (Foras ofc is very possessive he ain't sharing it seems. Not nicely anyway)
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B e l e t h
*screams, throws something, punches the air* S TO PPPPPPPPPPPPPPPPPPPPP he call me sugar.
So sweet.
(that is a reference to a song…a song probably I only listen to in this fandom lmaoooo)
Something is purring, and it ain't Beleth.
So after some training, dang it MC you and your one track brain memorizing porn stars…(idk what that's for tbh but if Beleth said it's good enough it is) we meet one of the 72 which I can't wait to get a formal introduction to him. Zepar! He's going to turn MC into an angel as a disguise
Zepar has rules: Don't take off the talisman on his forehead. Don't ask questions about where he's from. Don't use the word master around him. Don't touch any joints on his body. He has more rules but it's too long to recite them lmaoooo I hope we get the full list later cause I wanna know the rules of interacting with him.
Funny thing again: Beleth cut open his skin to give angel's blood for the ritual needed for MC's disguise. Zepar said one drop was enough and Beleth is like "damn you should have said that" and then Foras does the same, knowing a drop is enough but he just wanted to one up Beleth. (he's been acting catty this entire time lmaooooo he really is such a diva when it comes to impressing MC)
It took goddamn 14 hours to complete the ritual with Zepar and he made Beleth and Foras stick around. Not because they were needed but because he didn't want to be alone. I would kick his ass lmaoooooo (Beleth was about to)
So they mentioned MC's skintone changing…..I don't like that LMAO ya'll ain't taking my melanin hell nah. It better stay there during the transformation.
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Damn. Hold up let me slide in your DMs….
This angel's name is Jophiel. Due to the sprite placement next to Beleth it was assumed that he's either floating or flying but in the CG he looks shorter than Beleth so idk what his height is. I just know he's fine too like hey hey quick threesome before I go? Yeah? In the open is fineeeee
No threesome though. Apparently there's a thin barrier between Heaven and Hell where either can't cross. Sitri explained it to MC  once.
MC is rank 9, the lowest angel that no one remembers. I wonder if that means the little creature lookin' ones are part of that lowest rank or just familiars that help the humanoid angels
And Jophiel caught MC btw fucking up already. They walked instead of using their wings. Angels don't make a sound when they walk, ONLY using their wings. The fact that he let it slide and whispered this to MC means that he knows what's up and is doing Beleth a solid. It's intriguing how Heaven bends rules like that. This would be considered double-crossing. But I mean he came down to Hell to speak to Beleth anyway so….YOLO
MC manages to find Levi before the execution ceremony but seeing him in anguish and hung up by chains on display as he replayed his traumatic past in his head made them rage with jealousy. Their disguise drops, feathers and all. All Saint's Day is over…so devil powers are back in full throttle! But it's not enough….Michael shows up.
But it's Orias to the rescue! Yeah the path to Heaven for him wasn't easy but he got two angel souls out of it so let's go.
Orias attacking Michael wasn't enough though, it takes MC enticing Levi to snap him out of his state. Ya'll…this part was just me being like "Ah classic MC." Nothing too out of the ordinary just them being themselves as per usual.
So a personal thing for me is the transition from deep angst lore to horny. I was in the zone seeing action and thrill and then suddenly "Damn I'm getting wet from looking at that outfit Levi is in." Which…idk to me maybe that transition makes sense for MC but for me since I was in the moment I was like ?????? Why are we horny? Oh yeah this is a 18+ game okay ._. LOL
All this damn commotion and MC just lickin' and suckin' on Levi.  I'm not sure if I'm allowed to show his nips on here full monty but phew they were something else….it's because of the chain and nip rings not sure if that would trigger anything for the flagging bot.
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I'm sorry ya'll but something throbbed.
Anyways.
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A new monster Levi can summon btw. New to us but most likely not new to the powers he has. I hope we get more lore on this monster in the future.
Yay Levi is saved, takes MC home and fucks them for hours. Let me tell ya'll a little secret about my thing with Levi….
I like it when he gets mad and puts us through the mattress asking if we're going to do things with other men and being possessive during. Because antagonizing him makes him more rough and I personally call myself a theoretical brat. The way I'd tell him "Yeah I'm gonna shake my tits and ass for everyone even if you've fucked me to mush" and see what he does. That's when I don't mind that envious attitude of his.
BUT YEAH that's it ya'll. For the story. Those are the summarized parts without giving the entire thing away. These were the important points for me. Personally the story being 90% angst, training, and lore with a dab of sex at the end was really what I personally think is worth paying $60-$75 dollars for in terms of a exclusive card. Yes, it's the Kings…and it sucks that good stuff like this is paywalled…but at least they gave us something different other than 5% story and sex sex sex sex. I know ya'll were here for that but phew does it get tiring after it being so one dimensional, ya know what I mean?
MC does a thing for X King, they meet, they fuck, MC is either dominating or dominants at first then switches. Cum everywhere. End. I'm sorry LMAO that's how I've been seeing most of the sex with the L cards so far…like at least with this card I had plot with porn. Finally…
Story rating: 9.5/10!!!
I didn't give a full 10 because the abrupt transition to horny and the mention of MC's skintone changing to what I assume is a paler tone when there's literally Beleth and Jophiel that have at least some melanin to them.
 I'm now wanting Satan's Torture card story to see how they write that one. Which I am HOPING TO FUCKING ALL IS GOOD IN THE UNIVERSE that we get some more in depth Satan lore. Like please. 
Small tidbits from his chats and date story btw:
Levi kept the disguise outfit that MC wore to heaven, MC is only allowed to wear it for him, vise versa with his outfit he got from Heaven
Levi was upset that he was "lied to" because MC told him they'd sleep in the other kings beds and he's been waiting for them to do that (okay??? LMAO)
Foras reports everything to him.  E v e r y t h I n g. You can't even take a piss without Foras reporting it.
There's dildoes weren't originally called that in Hell/Heaven which is why no one knew what MC meant by the word dildo (HA I WAS RIGHT)
109+ is considered an adult in Hell and is a valid age restriction apparently for sex websites in hell….
I think Levi's threats are mostly empty based on how he speaks with everyone. Because if he truly wanted to kill anyone for sleeping with MC he would have done by now. Lol
He actually thanks MC and made them custom sex toys to remember the event by…we got a whole thank you from him. Praise be.
MC and Levi discuss jealousy, especially when they are particularly jealous of how whenever someone looks at them they see Solomon, their ancestral grandfather instead of them. They feel Levi is amongst the few who truly see them separate from that. Also, apparently MC can't even look at the ceiling without Levi accusing them of thinking about someone else. I find that hilarious.
And fin~
Now if Levi isn't your fave, I think Satan is next? So I'd stay tuned and expect the story format to be the same! I ofc didn't share the full story here as per PB's warning so there are things I intentionally didn't bring up that someone else may reveal or share. (shoutout to my mootie moot for sharing this story with me!!)
As always, thank you for reading, stay awesome and lovely. -your lovely adminnn ♡´・ᴗ・`♡
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Oh to be taken to pound town by these two.
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lunavelha · 8 months ago
Text
Come Back, be here.
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Paring : Laxus Dreyar x f!reader.
Word Count : 3381.
Contains : Explicit content, beginning of smut, thigh riding. Minors DNI.
My note : English is not my main tongue, and i do not have any beta reader, so sorry if I have made any mistake ! Also, it was supposed to be longer, but I didn’t wrote a smut for such a long time that I stopped it before. I hope you can still enjoy it tho’ !
Be careful spoiler of tenor arc /!\
⋆.ೃ࿔⛈ ݁ ˖*༄⋆.ೃ࿔⛈ ݁ ˖*༄⋆.ೃ࿔⛈ ݁ ˖*༄⋆.ೃ࿔⛈ ݁ ˖*༄⋆.ೃ࿔⛈ ݁ ˖*༄⋆.ೃ࿔⛈ ݁ ˖*༄
7 years. 7 long years had passed, so much pain had been caused by the disappearance of her friends, since he had disappeared. She hadn't had a chance to speak with him after he'd been exiled from the guild, and unfortunately, the last words they'd exchanged had been words of anger. It had started out as a small argument, but in just a few minutes it had grown into something much bigger.
Ever since that day, (y/n) had been replaying her own words over and over in her mind. She told herself that she could have understood his point of view better, that she shouldn't have been so mean or defensive, that she could have asked him to talk, to sit down, or at least to separate for a few minutes until he calmed down. (Y/n) now had to carry the guilt on her shoulders, now that he was gone, she would never have the chance to make amends.
She had needed to get as far away from the guild as possible, everything reminded her of Laxus, his place at the bar, the table where he usually sat with the Thunder God Tribe, or even just her house. His scent was still in the sheets, his clothes were still in the wardrobe. She'd never found the courage to take them off, she didn't want to lose him again. (Y/n) still had a small part of hope inside her that he wasn't dead after all, that he'd turn up on her doorstep and everything would go back to the way it was before. But she knew it was a lost cause, something she dreamt about every night.
And then one fine morning, Lamia Scale was there, saying that at last there might still be some realistic hope. The energy at the island hadn't completely disappeared, and was slowly building up again after all these years. (Y/n) had simply let her gaze wander to the horizon, but what if it wasn't true? Perhaps the magic really was returning to this place, but without giving their friends a chance of survival. The young woman had refused to go on an adventure with the others, but she could see that some of them were terribly happy, especially the members of Shadow Gear. She had no right to let her feelings get the better of her too, she had to keep a cold head, keep her hopes deep in her heart, and above all, not let anyone see it.
"-You can go home, it's possible they'll be back tomorrow, there's no real point in spending the night here. When they're back, don't worry, you'll know." Macao said softly, placing a hand on her shoulder.
"-I...I don't even know why I'm still here. Every time they leave, we end up disappointed... If you only knew how much I want it to be the right one, for them to suddenly walk through the door, for Gray to strip, for Natsu to start fighting him, for Erza to try and separate them so that her cake gets destroyed, and for her to finally join in the fight too. And Laxus... Even if he came back, could he come back to the guild? Would he want to talk to me..." She looked at the guild leader, before shaking her head. "-I'm just at my breaking point sometimes."
"-Go get some rest, you're back from a mission. But we're here, we can support you, okay? Whether it's tomorrow, or even for years, we're with you. One day we'll understand, one day I'm sure we'll find them." He nodded to her towards the door. "-I'll walk you out, Romeo's still outside, you know how he's been since..."
"-He lost Natsu, we all know how much he admires him. He's like me on this one, too much hope ends up hurting, he's protecting himself."
Macao and (y/n) left the guild, walking through the streets of Magnolia. The young woman looked around, trying to find Romeo, it was a way for her not to think about what was going to happen in the next few hours at least. Once at Magnolia South Park, (y/n) noticed Romeo sitting against the tree, looking around. He too didn't want to get his hopes up. Telling Macao that she could finish on her own, she left him to go and talk to his son.
The young woman arrived home a few minutes later, and sat down on her sofa, looking in front of her, where on the small table was a drawing of the Thunder God Tribe, a gift from Reader. 
The only thing she could do now was wait, and above all, hope to see her lifelong love alive again.
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Hours had passed without any real news. (y/n) finally got up and stood in front of the window, trying to see someone from the guild approaching. But no one came. When there was a sudden knock on the door, she frowned, wondering who it could be, and went straight to open it.
Behind her was Bisca, a slight smile on her face. It was surprising, since she hadn't seen her coming from the guild, perhaps she came here from the boat?
"-I figured you'd be here." She smiled at him, "-Come on, let's get back to the guild."
"-If you're here it's to say something, no need to leave to do so."
"-I'm not saying anything until we get back to the guild. Take your jacket or don't, but I'm not waiting for you."
The woman leaves her house, letting (y/n) stand here for a few seconds, wondering what she should do. She knew that she would be disappointed at the end, that they didn’t find anyone. But… what if ? What if he has come back ? Having finally made her decision, she left her house, barely taking the time to lock her front door. Bisca hadn't waited for her, and had already started on her way to the guild. (Y/n) had to run to catch up with her, coming to her side without saying a word.
A lump of anxiety had filled her stomach, and she could feel it growing as they walked. 
After a few minutes, she stopped, hearing much more noise than usual coming from the guild. (Y/n) looked at Bisca, as if to ask if she was dreaming. So much noise could only mean one thing. A Fairy Tail party. A celebration. And so, the return of their companions, their friends, their family. The woman smiled gently at her, nodding. That was enough for (y/n) to start running, her heart beating so fast she could hear it in her ears. She didn't waste a second opening the door of the guild, discovering all those they had lost 7 years ago, all those they had mourned, cried.
And suddenly, in front of his eyes, was Natsu ruffling Romeo's hair, like a big brother would. Macao with Mirajane and Makarov chatting at the bar, probably making up for lost time. Erza with a slice of strawberry cake, while being with Alzack. Levy surrounded by Jet and Droy, crying non-stop as she tries to reassure them. Gildarts and Cana were at a table, a beer in front of each of them. Lisanna, Elfman, Lucy, Wendy, Gray, Juvia, Gajeel... Everyone was finally back.
She entered the room, attracting stares from her friends, but each of them said nothing - they knew who she was looking for. She too had the right to find him without being interrupted. Her gaze fell on his blond hair, and her eyes softened as tears quickly filled her eyes. Laxus turned around after Fried nudged him lightly, pointing to the young woman with a shake of his head.
Laxus rose from the bar, his gaze meeting the eyes of the woman he loved, the woman who had never really left his thoughts, the woman he had thought of directly when he woke up on this island. He was the first to move forward, realising that she must still be in a state of shock. 
When he reached her level, he looked her up and down, realising that he had not kept his promise to always be there for her. For years she had been alone, she had suffered, she had probably had to fight. And he had simply disappeared from the face of the earth thanks to the Fairy Sphere. It was their only means of survival, and yet he blamed himself. Of course, Acnologia's arrival was not his fault, or that of anyone else in the guild, but he regretted his past actions. He'd been so blinded by it that he'd forgotten that behind it all, once the doors were closed, there was someone who loved him.
His hand rose to rest tenderly on her cheek, never taking his eyes off her for a second. He was trying to communicate his endless love for her, words had never really been his forte, but at this moment, he promised himself he would make an effort. She deserved it, she deserved all the happiness in the world, and Laxus wanted to be part of her happiness, he wanted to make her smile every morning when he kissed her, when he told her he loved her.
“-Laxus…” She whispers in a trembling voice.
“-I’m here now my love, I will never leave you again. I swear.” He stroked her cheek with his thumb, smiling. “-I’m sorry for everything that happened in the past, I will make up to you, we will be happy if you still want us to be together.”
“-Of course I want us, I never even thought about leaving you. Now that you are here again, you are stuck with me.” She let out a small laugh, although you could hear the emotion in her voice.
The blond smiled at her tenderly, placing a soft kiss on the top of her head, holding her against him as a few tears escaped from her eyes. The guild members around them looked on in delight. Makarov, the master, well, the former master, was happy to see his grandson reunited with the woman who loved him. Of course, he still couldn't understand how Laxus could have strayed from the straight and narrow by having someone like (y/n) by his side, but the main thing was that now, he wasn't just interested in possessing power. 
Surprisingly, even Natsu hadn't said anything, he hadn't intervened to ask (y/n) to fight him, or Laxus. He'd realised that this wasn't the time, and it was one of the rare occasions when he finally understood the need not to be interrupted. Gray had done the same, not yet trying to provoke the pink-haired one, after all he could wait.
Once the reunion at the guild centre was over, (y/n) and Laxus headed towards the Thunder God Tribe to have a little more privacy. The young woman smiled at Freed, Bickslow and Evergreen; she'd had time to really get to know them since she was a child, but also in a different way as Laxus's girlfriend. Once the blond was seated, he pulled her closer to him, making her sit on his lap, putting a firm arm around her waist to hold her against his body.
“-You’re coming back to the guild right ?” She whispers to his only attention, looking at him expectantly.
“-I don’t know yet baby, for the moment I’m just happy to be here. I will speak to gramps later.”
“-Then you’re still living with me, I have your stuff in my closet.”
“-Of course, even if I didn’t want to, you would have kidnapped me, you little minx.”
The couple started to laugh, happy to finally be back together after so many years. She did not let him go, keeping her arms around him.
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For the rest of the night, (y/n) stayed with Laxus, her face against his chest, finally complete again. The guild had slowly begun to empty, with those who had lodgings outside leaving to join him. The young woman couldn't help but feel sorry for her friends, as when they had disappeared, the guild had managed to pay some of the rent so that their debts weren't too high, but over the last 4 years, this had become totally impossible. Missions had become rarer and rarer, guide members were leaving, and the worst was during the Grand Magic Games. The guild's reputation had been destroyed in such a short space of time. 
Laxus drew her attention by gently kissing her cheek, making her lift her face towards him so that she could meet his gaze. There was so much love in his eyes that (y/n) thought she might start crying again just from that.
"I love you.” She said softly, placing a hand on his jaw. "And I missed you terribly."
"I love you too". He grabs her hand and places a kiss on it. "Let's go home, shall we? I need to be forgiven.”
There was something in his gaze that instantly lit a flame in (y/n). It was a look she could recognise at any moment, something she could never forget. And it told her that her night was not about to end. The woman agreed, rising first, followed by Laxus, who wasted no time in taking her hand and pulling her out of the guild.
The walk to their shared flat seemed to last an eternity, with Laxus's firm hand still in hers, leading the way at a quick pace. He didn't even take a second to look around, the only thing that mattered to him at the moment was (y/n). He had never felt the need to be close to her so strongly, the need to kiss her, to show her his love, to prove to her that he had come back and that he would never leave her alone again.
No sooner had they entered their flat than Laxus pushed her against the door, pressing his lips directly against hers in a passionate, fiery kiss. The couple knew that if they had kissed in the guild, they would have ended up putting on a show that their friends would not have wanted to see. And all that tension was being released as the two came to lose themselves in each other's arms. 
"-If you only knew how much I'd missed your lips." He said between kisses, his voice having suddenly become deeper, his hands had begun to venture down her body, reaching under her T-shirt to caress the soft skin of her stomach. "-I missed your body, your skin, your voice, everything about you."
"-Laxus..." She intervenes in a low voice, meeting his gaze. "-I need you so much, please." Her voice became more plaintive, almost begging.
“-I know baby, but you gotta wait.” He replied softly, continuing to kiss her.
They kissed again, Laxus gently running his tongue over her lips before nibbling her bottom lip. At his movement, (y/n) let out a plaintive moan. Between her thighs, she could already feel the moisture building up, and only the desire to see the blond man take care of it filled her mind. However, he seemed determined to discover her body again, as if it were their first time. (Y/n) came and put his arms around her shoulders, bringing him even closer to her. She could feel a lump forming against her, but knew better than to say anything to him, the tension had to be built up, they both had to get closer to the edge, the better they would fall.
The blonde only broke the kiss for a few seconds, just long enough to look at his girlfriend, her eyes slightly moist, filled with passion and desire. A desire that only he was capable of satisfying. This thought only excited him even more, and he came back to kiss her fiercely, removing his own jacket at the same time and letting it fall to their feet. (y/n)'s jacket joined it only moments later. 
Their body temperature seemed to have risen a hundred degrees in just a few minutes, and all it took was one kiss to fill them with excitement.
The couple began to explore each other's bodies over the top of their clothes, and Laxus was the first to put his hands under her top again to touch her body. Sensing (y/n)'s curves, he broke the kiss they were sharing, nibbling her neck to put a few love marks on it, leaving his mark, showing everyone that she was his, and his alone. 
“-Such a good girl for me, so sweet, so soft.” His deep voice sent shivers down (y/n)'s spine, making her close her eyes as she looked forward to the next step.
“-Please, please, I’ll be good for you, but please, just touch me already.”
He clicked his tongue lightly, shaking his head as he looked at her disapprovingly. Slowly, he raised a hand, catching her jaw.
"I taught you to be patient, have you forgotten everything already? It's all right, we'll start again from the beginning."
Laxus looked at her, placing a gentle kiss on her lips. He intended to take his time, of course, but he could only understand her desire, her needs. The blond was going to tease her, but in the end, she would be the one to have the last word.
(Y/n) smiled softly, she could feel that he wanted to touch her as much as she did, and yet he held back. The blond returned to kiss her neck just after he had removed her T-shirt, revealing her bra, and using one of his hands, he untied the last piece of clothing, leaving her breasts for him to see alone. Laxus turned his gaze to it, placing one of her breasts in his hand, taking her nipple between two fingers and beginning to touch it. As for the second, he took it into his mouth, sucking gently. The young woman quickly began to moan, throwing her head back against the front door. 
She had waited so long to feel his touch, to feel the pleasure that only he could make her feel for 7 years, 7 long years. Laxus was a desperate man, he wanted to see her face contort with pleasure, so he came to torture her chest, coming to knead her breasts one after the other. 
(y/n) felt her body getting hotter and hotter, the fire completely overwhelming her at the sensation Laxus was making her feel. The blond looked up at her, before slowly moving his second hand down to his trousers, unzipping them. She didn't waste another second sliding them down his legs. He pulled his mouth away from her, putting his arms around her waist to carry her. 
Quickly, he took the common path to the bedroom, before sitting on the edge of the bed, leaving her on his lap. She came to kiss him, putting her arms around his neck, her breasts pressed against his chest.
Laxus's hands came to rest on her buttocks as he quickly devoured her lips. Their tongues began a dance together, both with their eyes closed, and both craving each other more and more. The blond came to move her against him, and the young woman moaned into his mouth as she felt her humidity rub against the blond's trousers, giving him a much-needed rub for his crotch.
“-Go ahead baby, come on, use me.”
(y/n) didn't hesitate, starting to accelerate against him. Laxus's fingers became firmer on her buttocks, helping her with her movements. He didn't waste a second of the show, his face concentrated on hers, watching her eyebrows furrow with pleasure, her eyes close as soon as one of the rubbing strokes touched her clitoris particularly well, her half-open mouth letting out moans of pleasure.
“-I know you’re getting closer, baby girl. Does it feel good ? Do you like using my legs for your little pleasure ? We have the entire night for it, you have no idea of how much orgasm I will give you.”
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©Lunavelha
Do not repost somewhere else, do not translate, or use in any way.
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