#we won my god.
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wizardnuke · 4 months ago
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unfortunately or fortunately. between all the flat-out vile things that random people can say to you in online games. there are some actually wonderful people. and fun experiences
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dyn3m1ght · 2 months ago
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the closet is GLASS
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prncssguya · 4 months ago
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i’m shaking
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venompinks · 1 month ago
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ROSÉ 𝝑𝝔 ROSIE DECEMBER 6
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god-of-this-new-blog · 1 year ago
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“‘Cause if it gets you through the night. Well then hey, hey it’s your night, and that’s your right, it ain’t my business” — The Paper Chase
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musicalmoritz · 3 months ago
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Which could mean nothing
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olympain · 5 months ago
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Jonathan Groff, Lindsay Mendez and Daniel Radcliffe performing Old Friends
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livelovecaliforniadreams · 4 months ago
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vaguely-concerned · 2 days ago
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To the ‘themes I am picking up on in Veilguard’ list, let's go ahead and add what I have a sneaking suspicion will actually turn out to be The theme:
— the world has changed and can never be as it was again.
— I have been changed and can never be who I was again.
— in this simple unavoidable truth there is endless grief and endless hope.
And I… may be getting a bit emotional about it haha. Let me show my work a bit: 
if da:o is a game about people who are already dead or half ghosts in some form (through societal forces, psychologically, functionally, literally, in body, through the joining etc.) coming together anyway to save the world from being swallowed by total nihilism and despair (symbolized by the blight) through the power of love and friendship and also this sword/potential heroic sacrifice that I found, da2 is a game about people who have lost their homes and been set adrift finding and building new homes in each other (while completely failing to save the world. also through the power of love and friendship. as well as years of petty bickering <3 we must imagine kirkwall if not happy then worth having been because the love was there the love was there and that's the only sanctifying force we can ever have in this doomed world and city of ours), and da:i is a game about old stabilizing-but-unjust comfortable lies vs. disruptive but potentially liberating uncomfortable truths, and the power of friendship to help us distinguish the one from the other and navigate through them...
folks… I'm starting to think that veilguard might be a game specifically about moving towards recovery and acceptance after trauma — about how even in this flawed, severed, scarred state, what is here right now is worth loving and worth caring for. even in an imperfect and impermanent world and self, there is worth and joy. and of course the first real tragedy — and threat — of Solas is that he just cannot find it in himself to accept this and move on, to let go of what was, the regret won’t let him go or he won’t let go of it. which means that even though on the surface it’s Elgar’nan and Ghilan’nain (and the will to subjugate and violate they represent) who are the main villains, the real antagonistic force in this story beneath that is the Dread Wolf’s despair. A despair Rook must make an answer to by the end of the game, one way or another, compassionately or with righteous fury, triumphant or pyrrhic.
The world will change again and again and so will you — BUT the crucial element is that so will everyone else who exists along with you, you are fundamentally not alone in this existential truth. all we’ll ever have is each other and my god that is plenty, my god that is enough!!! Which is the second thing Solas just can’t accept, he keeps himself separate and completely alone out of an awful mix of fear and pride and feeling himself unworthy of anything else. Rook and the player want to save the world of Thedas because it’s where everyone we love lives, Solas wants to go back to the past because that’s the only neighbourhood where he can still visit those he loved — and the person he himself was, before. A very sympathetic and human instinct/trap to fall into when touched by trauma, I think, if only it wasn’t backed by godlike power, a fundamentally oppositional personality, and a catastrophic lack of therapy to make it literally everyone else’s problem too lol. It’s varric and solas’ banter about the man on the island and where meaning in a life comes from all over again, writ large and with detail work — and the added idea of ‘what if there are also other islands out there, though. With other people on them that you could find if you reach for each other’. Rook with the best of intentions has to make choices to which there are no perfect outcomes and live with what happens — and not cut themselves off from everyone else around them even when there is regret or shame. You get back up every day and you make a life with other people doing the same and you do your best, and that’s the only victory this world will give you. In the end, that is more than enough, that is essential. And I um. I love that. So much. It’s why some of the writing clumsiness on top can’t hurt me because this thematic spine is so solid and so beautiful to me. It’s DA2 all over again that way for me personally — I forgive this story for what it isn’t and couldn’t be, and I love it with my whole stupid open heart for what it actually is. Thank you for coming to my TED-talk and goodbye etc.      
(For my fellow TLT heads out there — you know what this story is reminding me of most of all, actually? It has some big Nona the Ninth vibes down there in the deep. It’s about… the horror and unspeakable beauty that can only be found in liminality, and the role of love in making that basic fact of existence bearable. And also even more unbearable at the same time. I'm so sorry.)
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introspectivememories · 10 months ago
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TIM DRAKE: ROBIN #7 YOU WILL ALWAYS BE FAMOUS
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skitskatdacat63 · 1 year ago
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2023 Qatar Grand Prix - Sprint - Oscar Piastri
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hychlorions · 2 years ago
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i mean he'd never but you know. could be good, could be good ¯\_(ツ)_/¯
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feeeshman · 2 months ago
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i swear i spent more time taking screenshots of the concert than actually playing the video game I LOVE THEM SO MUCH (*explodes*)
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flying-cat · 2 months ago
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bakudekus never lose part 752
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fairyroses · 6 months ago
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— SMALLVILLE, “Lockdown” (5.11)
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myrmica · 6 months ago
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its so funny that all minute—the guy who once upon a time hoped to redeem zam—'s team has accomplished is getting him to consider giving up his remaining honor in order to match the level they're playing on ?
#m#lifesteal#i can't stop thinking about minute&co dismissing the argument about how they've encouraged players#to ban themselves and thus contradicted their own stated goal#the way 'peaceful ending' warped into 'it doesn't matter what we do so long as we can flip a switch at the end' but what the fuck happens#in a scenario where you unban everyone who you've pissed off ? are they happy? is that peace? and you won't even defend the choice!#what the fuck is happening here!#you laugh at zam for saying he's won but you won't have the argument that you know you'd lose ^_^#none of this is angry in tone i'm having fun. thisis my bread and butter. i'm happy lifesteal is weird and tense again#enjoying that it's looped this far around into the ACTIVE dismissal of rp-logic where zam&co are having to say 'okay then#we'll win This game too!'#them acting dismayed that mapicc wouldn't walk into that obsidian box. like oh my god#and it's so different from the weird tenseness of s4 it's something different entirely. new meta conflicts just for me !????#we'll see how it all ends.... they might make me mad again but we'll cross that bridge#it's so different from the Vitalasy Incident even though both involve people functioning in opposition to lifesteal's 'storytelling rules'#for vi it was because of his emotional investment. it manifested in nothing but endless 'character-level' debate in the lead up and#plenty of emotional roleplay from vitalasy in the aftermath#vi's primary effect on season 4 through the wormhole was to render lifesteal's gameplay obsolete#pb&j's primary effect is instead to focus intently on Winning that game while everything else falls by the wayside
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