#unofficial redesign
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stormartsies07 · 22 days ago
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CW: Mention of war crimes, death, and suicide. Does not go into detail on them at all just mentioned in like 1 or 2 sentences.
Literally nobody made fanart of ToIA in ages so I'll do it myself by making a redesign of him that looks drastically different from the original. Also some lore on this thingy whatever. I'd also draw Yggrus but I don't know if I'm good enough at drawing him to make any of my attempts public.
Character by Hypervoidal
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Here's my oldest redesign of him which is more of a redraw and honestly the new one is such an improvement in terms of how the forms are drawn. The new one has some inconsistencies but that's because I started the new one several weeks if not a month ago.
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the-broccodile · 2 years ago
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a redesing of a DA creature thingy, I basically leaned more into his design inspiration, this cute little yellow white birds with red cheeks, and he somehow ended up looking like a flying type eeveelution. (His wings are no longer detached, just looks better imo, still sharp teeth but nolonger an overbite and much stronger colours in general)
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That’s the reff pic I used, If anyone is generaly interested in the website uhh here ya go?: https://be.chewy.com/top-5-small-pet-birds/
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zealfruity · 9 months ago
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S3 E1 vague spoilers below the cut
Might do a screenshot redraw with the redesigns for every episode, we’ll see. I had fun with the lighting for this one I’ll be honest, I don’t use non-neons often so this was neat.
Flats and closeups included ✨
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mortamon-saturn · 2 months ago
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I’ve made a playlist for all the unofficial games I play!
So far, it includes many Rayman fangames, such as Redemption, ReDesigner, Bowling 2, the Spooky Raymansion series, Globox Terror, or Dark Magician’s Reign of Terror!
I’m planning to play The Dreamer’s Boundary next, and you can already find the demo’s playthrough inside!
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starry-bi-sky · 7 months ago
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That doodle thing i mentioned in the post
I am absolutely loving your Danyal Al Ghul au. While I have a soft spot for the whole plotline of Danny becoming his canon personality almost right after breaking away from the LOA all because of Jazz, I'm just as much for your take in which he goes through the same character development as Damian.
Now I'm curious. You already tackled his relationship with Dani, will you eventually take a stab at when he, Sam, and Tucker meet Gregor? Given that it's one of my hated episodes as I couldn't stand Sam's infuriatingly hypocritical attitude to Danny's suspicions of him, I'd kill to see your spin on it.
Aw, thank you! Danyal Al Ghul aus are what got me into DPDC first, so I have a major soft spot for them. That being said, uh, its exactly that soft spot that causes me to have Many Opinions about the trope you just mentioned. Like the trope is all fine and dandy, i don't blindly hate it, my main issue with it is that most aus i've seen treat his backstory as an ex-assassin more like a pretty cosmetic accessory rather than something that actually should have had an impact on him. Especially if he remembers being in the league.
Like i cannot stress enough the fact that being in an ecofascist assassin cult (regardless of his standing in it) should've left him, in some way or another, screwed up morally and psychologically because that's just how development works. Nature vs. Nurture is like a game of tug-o-war that never ends, where they are constantly fighting against each other and one side usually has the upper hand or greater influence. Children model the behaviors of the adults around them (ex: bobo the clown doll experiment), and what impacts them in childhood can stick with them permanently.
Like how my psychology professor put it: a baby's brain is like wet cement; if you slap your hand on it, it leaves an imprint, and the cement dries that way. The same rings true for small children.
I could go on, but I frankly have so many thoughts on that alone that I would end up completely derailing from the second half of your ask, and I don't want to be more critical than I already have. Especially since you just mentioned you have a soft spot for the trope.
[Okay, hold onto your hats because this is long. Naturally lmao.]
Gregor! Man, I'll admit I last watched the show back in middle school on a dodgy illegal website (it had surprisingly good audio and visual graphics, and full episodes. But really annoying porn ads.) but I only made it to like season 1 before my hyperfixation faded and I lost interest. So I never actually saw the Gregor episode.
But... it is relatively easy to find free websites that stream Danny Phantom :), so finding the episode took me like. Thirty seconds. Plus the Tv.Tropes recap page because my damn earbuds just died and im out in public as of rn.
I'm not sure if I'll write something for the gregor episode like I did with Dani, since Dani's a bit of a special case in that she's a clone and tends to be a reoccurring presence in DPDC, and I thought the new dynamic with Danyal would be interesting.
Plus, I'm not a big amethyst ocean shipper for the pure reason of I'm just not all that interested in it; its kinda bland to me. I'll admit I've entertained the thought in this au due to the whole balcony scene i wrote, but I would've entertained the thought anyways if it was Tucker in that position instead. Big multishipper, me.
But, if I had to make it official? Danyal is not interested romantically in Sam when the Gregor episode happens, regardless of his relationship with Valerie. Who, speaking of I'm trying to think about how that would go, and I'm torn between including him almost-dating Valerie or not.
Because on one hand it helps point out Sam's hypocrisy (and i love her but i am always happy to point out her flaws and address them in au) in this episode in terms of Danny spying on them, but on the other hand I'll want to include a lot of set up in order to make Gray Ghost work in this au and wow will that take a while.
Especially with the Flirting with Disaster episode because it happens due to Technus' meddling, and Danny is, well, the son of the Batman? A trained assassin? An ex-assassin nonetheless, but still an assassin? A prodigy child in this au? He might not have needed to use most of his skills in the last few years, but like... there's just a bunch of 'what if' and 'well technically...' and 'would he? he could, but would he?' things that is getting in the way of my thought process and making my head spin.
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Mmm. Okay. Flirting with Disaster occurs relatively the same as canon with a few exceptions; like Danyal noticing the strange coincidences, and he might take the idea into proper consideration because Sam has a point it is strange, especially out of nowhere.
However,,, he really enjoys Valerie's company, and he does really like her. He's been adjusting to civilian life for the last four years and while he's made a lot of progress, he's still. an ex-assassin child living like a wolf amongst sheep. This is normal, typical teenager stuff, and usually his friends like to encourage him doing normal teenager stuff.
So he's stubbornly holding out on the thought that this is normal, that ghost stuff isn't interfering here. He's a little hurt that his friends are discouraging this, he's not bothered by the fact that Valerie is a ghost hunter and he a ghost -- his mother is an assassin, and his father is Batman, and they still had a relationship. (Granted, he's not gonna tell them that)
If anything, being diametrically opposed to each other but still being in love is part of the family! Granted, usually both parties are aware of said opposition to each other, but he'll make a special exception this time around.
(And man now that i'm thinking about gray ghost, im now thinking about various like. scenes i could write between the two of them. maybe in a reblog.)
Anyways uhhh things relatively go the same as canon. Yeah. I think Sam still has a crush on Danny and still spies out of jealousy with Tucker.
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Now, the Gregor episode! With that out of the way; the TVTropes recap for this episode isn't the best because it doesn't go into detail about the entire episode like it does with Flirting With Disaster and Shades of Gray.
(which i looked at earlier because I made a section of this post talking briefly about what changes I'd make to the Shades of Gray episode to help set up Gray Ghost, but ended up deleting because it was kinda irrelevant for the matter at hand.)
So I'm taking in bits of the episode clips at a time, I'll try not to get too nitpicky about how each scene goes because then it's gonna take me a longer time to write this.
But! First thing's first; since Danny is not romantically interested in Sam, he is also not jealous of Gregor. He is however, a bit eyebrow-raisey at him in their first introduction, but that's because Gregor is coming off as obnoxious.
Danny thinks he's kinda annoying, and it doesn't take a genius to see that Gregor is trying to impress Sam. But since they've only known him for five minutes he takes the good faith assumption and assumes that Gregor is genuinely trying to show interest in Sam's interests too because he likes her, so he keeps mum. The fake hungarian accent is weird, but it's overall harmless, so he doesn't point it out.
He does do the spying thing when he starts suspecting that Gregor might be working for the GIW. The episode only has this happen twice, but for the au this happens a handful of more times over the course of the week, with Danyal's suspicion steadily rising more and more each time.
Hah, when he brings up wanting to spy on Sam and Gregor because of this reason, Tucker still does his "woah! you wanna spy on Sam?" thing.
Danny immediately turns to him, completely unimpressed, and crosses his arms. "Tucker," he says, deadpan, "you and Sam spied on me and Valerie."
He uses a combination of his ghost powers and his regular stealth ability to spy on them. He's hiding in a tree when they're skipping rocks, close enough that he can use his powers to hear them talk but far enough away that he has a good view of their surroundings.
He's invisible in the cinema, but doesn't accidentally get in front of the projector. He checks the inside of the room for the GIW, and then waits outside the actual room itself, keeping an eye on the area and occasionally flying in to watch the movie out of boredom. It reminds him of being back on a recon mission with the League, but it doesn't end with him orchestrating someone's death.
Then when they're at the mall he stays in human form, blending in with the crowd. He runs into the GIW there, but realizes that they're not there because of Gregor; they're just shopping. They didn't show up at either of the last two locations, and he follows them to make sure they're not also trying to blend in. But they're literally just there for shopping.
Danny is rather pleased with this turnout; so far Gregor isn't a spy, he's just annoying. The next day at lunch he asks Sam how her date with Gregor went, and that's how she figures out he spied on them, because well, she didn't tell him that.
"Have you been spying on me?"
Danny messes with his food a little bit, and Tucker is sinking into his seat with embarrassment. He frowns, "Only last night. Those incompetent government dodos--"
His lip curls up; he gets all 'Shakespeare-y' (as Sam and Tucker put it) when he's insulting someone, "--kept appearing whenever Gregor did. I followed you and him last night to make sure he wasn't a spy."
A roundabout way of saying, "I was worried".
Sam is, as canon, furious. Danny understands why, he knows generally speaking that people don't like being spied on. But he's confused on just how angry she is, and is a little irritated by it.
"Why would you do that!" She exclaims, "That's way out of line, Danny."
"How? You spied on me when I was going on dates with Valerie." He narrows his eyes, and points his fork at her, "I'm not blind, I noticed."
"That's different, we told you why we were suspicious. And we don't have ghost powers like you do."
"I don't need ghost powers to sneak around, Sam, you've seen this firsthand. And I just told you why I followed you, I thought he was working with the guys in white--"
"So you think someone can only be interested in me if they're after you?" (this is a paraphrased quote, folks ;D)
"No! If that was the case I would have voiced my concern the moment I thought it. I don't get why you're so angry, you spied too."
Iiits.... a mess. Sam storms off with Gregor, Tucker tags along because okay, yeah, maybe Gregor isn't with the GIW, or maybe last night was a fluke. Either way he ends up tagging along. Danny overhears that conversation between the GIW and Mr. Lancer, and maybe he's right, maybe he's wrong; but something is up.
I've gotten to that scene in the locker room where Gregor tells Danny that he knows he doesn't like him, and I've paused at Danny's reply to say this: Danyal doesn't even bother trying to deny it.
"I know you do not like me."
"You're right; I don't."
"Ah, let me finish. I know you do not like me because you want to protect your friend, Sam, and I respect that."
"...That's correct."
"Good! Because I am going to ask her out."
"I had a feeling you'd say that," he stands up, claps his hand tight on Gregor's shoulder, and leans close to him with a threatening smile, "so you understand me when i say; if you break my best friend's heart, you're as good as dead, right?"
"Ah,, yes. I am so glad we got that cleared out of the way, and now I hope after we can.. how you Americans put it, hang out?"
In the episode he hugs Danny and gives him a la bise (which is that french greeting where you kiss someone on the cheek two or more times) after they end their conversation. But here, when he goes to do that to Danyal, Danny leans away, points an accusatory finger at him, and says; "Absolutely not; we are not close."
The next scene after that is like, end of day. Sam, Tucker, and Gregor walking away. Sam looks over her shoulder to glare at Danny, then gets forlorn. Tucker looks back and just looks forlorn.
(When did I start narrating each scene?? Eh, I'm writing this in brief spurts of time throughout the day. Don't fix what's not broke)
After that there's this whole scene with the two GIW agents that have been chasing Phantom all episode. They're there because they have Tucker's PDA that Skulker took, and it's got the information of their purple backed gorilla assignment on it. They've been going around seeing who Tucker associates with in hopes of catching Phantom.
Uhh ahaha and that is where this gets a little interesting imo, and also allows me to mention that im retconning Danyal's (already) redesigned ghost form. Which I've wanted to retcon even before this moment bc it was just too busy. I'll get to that in a moment.
The GIW suspect Gregor for being the Phantom because of his white hair and green eyes, which is all fine and dandy until you remember: Danyal (and by extension Phantom) has that very noticeable, rather identifiable facial scar that goes across the middle of his fucking face. The GIW could easily suspect that Phantom hides his scar with makeup if he's in disguise, but if they meet a kid with a seemingly identical facial scar and similar disposition? Hoo boy.
Solution? I've got two: Gregor is canonically a kid from Michigan who faked everything to impress Sam. Considering he knows she's gothic and knows that she's ultra-recyclo vegetarian? He probably watched her from afar or got information on her somehow. His hair is dyed, his eyes might just naturally be green, but if he notices that she's got a crush on either Danyal or Phantom? A little sfx makeup could help him recreate a similar looking scar.
My second solution that's gonna happen anyways bc its that suit redesign; Danyal does hide his face as Phantom. Ghosts are emotional creatures and its a popular headcanon that their interests, ambitions, etc, influence the way they look as a ghost, not just their death. A big reoccurring theme of my au is that Danyal did not leave the League unscathed, and that being an assassin is an important part of his identity.
So i'm discarding the hazmat suit look entirely and leaning into the 'assassin' thing. But the general (stylized) feel is like, white ribbon/cloth vambraces that he has used as a garrote at some point, a hood, a gaiter scarf-type thing. I'm keeping the cape. I did a doodle a few days back that's not the official redesign, but a redesign for Phantom. I may reblog this post with that attached because it's got the general feel down. There's very little white involved, but the inside of his cape flares out and looks like the night sky.
Now, the hood and gaiter scarf gets rid of most of the problem, but Danny's hood doesn't stay on all the time, so the GIW have likely seen the upper half of the scar. :] Gregor's own drawn-on scar doesn't have to be 1:1, but it looks close enough, right? A small scar cutting through the edge of his brow and ends right below the corner of his eye. A 'cool, badass' one opposed to Danny's 'garish' scar.
But! Back to the episode scene. Canon Danny gets written off as being 'too prepubescent' to be Phantom, and honestly it'd be hilarious if Danyal was written off for the same reason (he's calling them idiots in his head if they do). But instead -- leaning into the GIW's incompetence here -- he gets written off as being too mature or too talkative. Or something equally as absurd.
Sam breaks up with Gregor for canon reasons, but when Gregor does his "i really like you, but, come on-!" and gestures to tucker, he adds on "and that scary friend of yours too, seriously!"
Things go relatively the same as canon after that. Danny does end up apologizing for spying, however. Sam does it first. Sorrows, prayers, all that.
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Things usually end up changed or different when I actually write it down, so I'd likely add more or adjust different scenes according to the flow of the oneshot. This is just like, a general vibe of how things would go, and where some of the more obvious changes would be if I did write this oneshot.
Hope you enjoyed! Thanks for the ask :]
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theangrycomet-art · 1 month ago
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TFA Redesigns Part 2: ft Team Athenia, the "new" Protectobots and Rescue Force Sigma-17
Part 1
still annoyed that drew i drew team athenia is facing the wrong way
COMMISSIONS OPEN:
Random Lore Dump Ramblings Below the Cut:
Team Athenia is not disbanded, but they are stationed back on cybertron security while Rodimus recovers from the Cosmic Rust
Rodimus is a terrible patient and keeps trying to sneak out of the hospital and get back to work (not that he's very successful considering the damage hems undergone; there's been talk of a total reframe and that kind of scares of him)
Red Alert (as second command and technically now in-charge of the team) is VERY stressed out and struggling not to fall back into old habits and paranoia (it doesn't help that one of her conjuxes is MIA too)
Ironhide is NOT joining the Earth Team but he did visit there with Hot Shot checking a lead on an old bootcamp buddy, where he picked up his new alt mode
Brawn is... well if you ask him he says he's fine but he's as stressed as Red Alert about everything going on without a nice outlet of 'con bashing to let it out with
The Protectobots' were picked more off their frametypes then their skillsets; Sentinel got REALLY lucky there that these guys are all highly competent, quick learners
They were all required to get new paint jobs with a white base with single color accents, with the exception of First Aid (who already met the color requirements) and Hot Spot (who had the reverse- single color base with white accents)
First Aid is putting his 200% into Ultra Magnus' recovery because he does NOT want to be Sentinel's poster boy. These mechs are nice but First Aid is a doctor not some mascot. It's hard enough being taken seriously as is.
Streetwise was actually partners with Chase. In contrast to the latter's by the book attitude, he was more focused on working with people to keep them out of trouble.
Blades was another "expendable" "volunteer" for the Aerialbot project after getting bashed in treating a patient in field. (His previous frame being the same mold of Ironhide and Ratchet.) Unlike the Twins, he is not taking his forced frame change with much grace, a bit divided between fear of his new body/being forced to use it and fury for what was done to him...
Hot Spot, the unofficial "leader" of the protectobots, is trying to keep a cheerful outlook with the group of mech's he's been assigned. Honestly, he liked his previous job better, but this can't end up THAT bad, right?
Groove is the only one that signed up for the protectobots, even if he was technically trying to apply for a traveling permit to explore more organic planets with his buddy Boulder. He's testing the waters to see whether he's gonna stick around or not.
NGL, I don't really have too many ideas for the Rescuebots in TFA pre-Earth beyond "and they did their specific jobs very well" sort of thing
Chase wasn't very popular amongst his fellow cops because he was such a stickler about the rules and didn't hesitate to report any misconduct amongst his peers (taking bribes, initiating a search without a warrant, arresting without a warrant, etc.)
Heatwave and Hot Spot both trained under Inferno (Hot Spot may or may not have had a tiny, miniscule crush on his barrack buddy while they were training...)
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localicecreambiter · 3 months ago
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beware the yappening
if you saw me post this, no you didnt
I hate tumblr mobile
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IF IT WASNT CLEAR BY THE SPIKE IN FOUR SWORDS CONTENT ITS BEEN ON MY MIND LATELY!!! so obviously that means the obligatory redesigns >:) I tried not to play too far into the stereotypes (not that there's anything wrong in indulging in those!!... i did throw in headcanons tho, like heightened and dulled senses... ill explain dw)
we'll start with shadow since I kinda forgot to draw him initially, lol. sorry buddy 😥 I gave him a shard of the mirror as a means of being able to exist. he can still float around and slip into the shadows and all, but he's not as powerful as he was when the mirror was full. (his ego definitely still is big though) he's not fond of chainmail despite the rest of the four and Link wearing it. his tunic mirrors what links would've looked like. any triforce motifs appearing upside-down and little swirl on his belt backward since he's from the Dark World and all that jazz. silly stuff. I kept it relatively simple since I doubt Link is very over the top, and Shadow has no sense of bodily autonomy at that point (he would so have an over the top outfit, let's be real) Obviously he gets along well with Vio, but he and Blue banter quite a bit. Sure, both mistakenly get offended sometimes but it's all in good fun! His hair looks a little more rounded here, but it's usually more flowey and sticks up every which way. unruly hair for an unruly boy. shadow loves quality time!!! what could be better than hanging out with those you love and burning down towns??? okay, void the town burning.
Red's design is also fairly simple: longer skirt, exposed chainmail, sleeved tunic, and a rounded collar. he has a rounder shape language (not that I paid too much attention to it, obviously) his hat curls up where the elemental stone is at. no one understands how it does this. Red thinks it's some knick knack he stored in there. UNNATURALLT WARM. like. concerningly warm. He's their magic user, preferring to use his magic rod over his sword (honestly, probably could wipe the floor with the other three if given a good magic item, but don't tell them that)(and yes im calling it a magic rod cuz it shoots fire and ice) Poor Red got the short end of the stick with poor hearing but great taste buds. He's a foodie at heart and it's obvious why. His hair is a lot fluffier and rounder than the other three, matching his soft and bubbly personality. Not a pant wearer. Obviously he has the magic rod and slingshot, but i also gave him the Bombos medallion since its an item in the FSA game. Green suggested they split the loot evenly. No. He's not allowed to use it. Yes, he's accidentally blown up a lot of things with it. That's why hes not allowed to use it. definitely a physical touch kinda love language guy. you know exactly why. impulsive spender. has quite a few burn scars from learning to use the fire rod. most of his tunics are a little singed, but he keeps some neat
ah, Green, the resident insomniac. usually that's Vio's role, but you cannot tell me this guy didn't get Link's terrible sleeping habits. he constatly looks sleep deprived in some compacity, but he's getting better! sure, it usually means someone has to hold him down until he sleeps but hey! better than nothing! his tunic matches most Links with the sleeved overtunic and collared undershirt. he uses he sword quite often, having the most finesse with the weapon out of the group. occasionally he'll bust out the boomerang. sort of the unofficial leader, keeping the group on track, but is always open to suggestions from the rest of the Colors. I gave him the Pegasus boots, since I'd assume they all don't get the loot they would've picked up along the way. His element is wind, so it felt the most fitting he had them. his hair is a little messy, and sure he sometimes has a stick in there, but he does his best to keep it combed. Despite his drowsiness, he's got sharp eyes (the best in the group, as a matter-of-fact!) Unfortunately, his sense of smell is lacking (but clearly he has it a lot better than Red does. I mean, seriously, id take hawkeyes over tasteaholic any day). Hes a little shit when playing Ispy; typically picking really tiny things and reveling in the fact no one can guess it. his elemental stone is attatched to his belt even though its a place it can get easily lost. somehow he has yet to lose it. the back problems arise from Link, mostly, though his isnt as bad as Vio's (maybe because hes not slouched over a desk half the time, but i digress) Typically level headed and focused, keeping the group moral high with Red (aka, keeping Vio and Blue's moral high because they tend to be more pessimistic) (well, Vio considers himself a realist and Blue is Blue)
since i dont consider Shadow that much of an idiot, Vio probably had to actually stab Green to make it look convincing. While the scar isn't big, there's once on his lower abdomen from the Four Sword. They didn't have any health potions, so they had to go back down the mountain to get him help. Green holds no resentment, knowing Vio did what had to be done to gain the enemies trust. the cheek scar is from the pyramid cuz there aint no way he got out of that unscathed fighting against Valenzuela. more of a words of affirmation guy, but enjoys quality time like the rest of them.
Vio is obviously their whittier member. honestly, if he were to be described in DnD stats, he'd have a high intelligence and a medium wisdom because man is this man stupid sometimes. he's not as outwardly arrogant as Blue, at least, not as loud with it. his clothes are usually wrinkled, being more focused on bookwork than much else (this pisses Blue off to no end, being the neat freak he is) despite this, his room is the definition of organized chaos. he knows where everything is, and if you move something, he will not be happy. also not a pant wearer, his tunic has a longer skirt than the others and his sleeves are a lot looser. his hair tends to droop into his eyes and somehow this has yet to get in the way. he prefers to pick off enemies from afar as the team's bowsman. amazing aim and a very steady hand. while he doesn't have as big of a magic reserve as Red, he can still use elemental arrows (probably in the same way as in WindWaker) strangely bad at math (simply because i find it amusing) and is pissed that Blue is good at is (again, because i find it amusing. it freaks Blue out) Vio is more of an acts of service kind of guy, but like everyone else enjoys quality time. especially when it's quiet quality time. impuslive spender, mostly on books. everyone else insists he uses the library, but he argues its different when you own the book. impecible hearing, cannot taste shit. it makes eating rations easier, but sadly cannot enjoy the nicer foods in life, so he tends to choose things based on texture. Got the brunt of the back pain, but makes it worse with how he sits and for how long he does. honestly has a weird complex where he thinks of himself as superior to the rest in a way, yet also manages to struggle to fit in and hates himself for it. not explicitly touch avoident, but hes not one to seek out physical affection often and tends to be one of the first to push Red off (other than Blue) his stone is pined to his bow holster since he tends to always have it on him, he wont lose it that way. the fact that the rest have theirs in such irresponsible spots upsets him. refuses to sleep until he's done something he considers productive.
last but not least: Blue! my favorite guy!! god what a prick, i hate him. his design is a lot more knightly with more chainmail and a brutish sort of look. he's intimidating alright, even at his 4'11 stature. look. hylians are short. his hair is spikey like his personality and his hat is more angular (mostly cuz he folds it everynight. theres permanent crease marks in it) ends up with the most scaring thanks to his irrisponsible sparing and little use of healing potions (yet despite this, he's the group medic) the nick in his ear was from some random enemy camp that he just ignored for a while. I never said he was a responsible medic when it came to himself. hes mean, sure, but hes trying. just a little blunt. okay, very blunt. very blunt and very angry. hear me out: mom friend. if that mom was divorced and had anger issues. he knows the others are fully capible of handling themselves, cuz if he survives, why shouldn't they? despite that, he still worries. I know that it says his left eye is blind, but he can still see some color, its just reaaal blurry. does anyone know that? only red. will he tell anyone else? not unless he has to. does he run into shit when hes not paying attention. sometimes, yeah. to top it off, he - like red - got the short stick with shit vision but a heightened sense of smell. he can smell a monster camp from up to a mile away. impressive, right? dont tell him that. this boy has a lot of injury issues, being as reckless as he is. the knee injury was from a particularly nasty moblin (possibly the same as where the eye scar came from. who knows? he wont tell) and got worse as it got ignored. look, when you're the medic, you gotta make sure everyone else is okay before you. at least, thats how Blue sees it. not to even mention the nerve damage from being frozen for god knows how long. I don't know about you, but (assuming it was a Wizrobe) being magically frozen has its side effects. so what hes a walking icepack (exaggerating, but he's cold enough outwardly that you can feel it) and so what his hair grows in a few shades lighter than everyone elses? they don't gotta know why or when or how or even that it happens. the hair dye is stashed under his bed and he will die if anyone finds out. it reeeally fucked with his magic, seeing as hes associated with the water element.. do green and vio know about any of this? nope. red was sworn (read: threatened) to silence. probably the most physically fit when split, and makes sure to take good care of his body. he likes to push himself, hence the ankle weights. always has to be doing something productive. hes their financial guy, somehow having the least impuslive spending habits. will typically only spend on necessary things. gets mad at the others for buying egregiously expensive recreational shit. (that umbrella shadow has? yeah. expensive as hell. he was not happy) the most touch avoident of the bunch. unexpectedly, blue is a gift giving guy. he gets embarassed about it when you question it, or even when hes giving it to you, but yeah. he likes giving things to people and then will throw insults at their face. not in a mean way. in a "im embarassed and you suck so shut up" way. quality time is something he enjoys as well, liking to spar with his brothers often. can easily master a lot of melee weapons, its impressive, but cannot for the life of him make anything else work. his stone was made into an earring, and despite vio's complaints, he usually knows when its missing.
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sweetchimera-art · 15 days ago
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NEOVEMBER IS HERE
A fanmade* artistic challenge in celebration of Neopets!
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This was made for a [Neopets OC server] I run in collaboration with some of the other members but I was told people on Tumblr might enjoy this too! *Not associated with Neopets or TNT. This is unofficial stuff.
For Neovember, enjoy 30 prompts to inspire you to draw something Neopets related daily through the month of November.
There's a mix of prompts and adjectives to choose from to balance options for people who like more or less guidance for challenges like this. You can choose to do one, do both, do neither, or combine 'em. Engage with this art challenge on your own terms and at your own pace. These prompts are intentionally open ended.
See the Read More for all the prompts! Happy Neopetting!
NEOVEMBER PROMPTS
⭐ Week 1
Day 1
Prompt: Your favorite Neopet species and color Adjective: Sleeping
Day 2
Prompt: Redesign your least favorite Neopet species Adjective: Omelette
Day 3
Prompt: Your favorite Petpet or Petpetpet Adjective: Awakening
Day 4
Prompt: Your Neopet as their Petpet or Petpetpet equivalent Adjective: Carnival
Day 5
Prompt: Design a new cursed Chia color Adjective: Wheel
Day 6
Prompt: Design a Paintbrush idea that you would love for TNT to implement Adjective: Running
Day 7
Prompt: An underrated pet color Adjective: Hunting
⭐⭐ Week 2
Day 8
Prompt: Your favorite site or gallery collection item(s) Adjective: Plushie
Day 9
Prompt: An item you wish was wearable Adjective: Fashion
Day 10
Prompt: Your favorite game trophy Adjective: Castle
Day 11
Prompt: Highlight a favorite Customization wearable Adjective: Relaxing
Day 12
Prompt: Your pet's favorite food and drink items or those chosen as monthly freebies Adjective: Eating
Day 13
Prompt: Fashion Fever: What outfit would your pet choose from this Flash game? Adjective: Woods
Day 14
Prompt: Your OC as a shopkeeper. What do they sell? Adjective: Jelly
⭐⭐⭐ Week 3
Day 15
Prompt: Your favorite site NPC Adjective: 8-Bit
Day 16
Prompt: Your favorite Altador Cup team (or player) OR Draw a site NPC you have a rivalry with Adjective: Swimming
Day 17
Prompt: A character from any plot (Ex: Tale of Woe, The Void Within, Faerie's Ruin etc.) Adjective: Faerie
Day 18
Prompt: A character from any site event (Ex: Charity Corner, Festival of Neggs, Daily Dare, etc.) Adjective: Mutant
Day 19
Prompt: Your favorite Faerie Adjective: Hiding
Day 20
Prompt: Your favorite site villain Adjective: Gross
Day 21
Prompt: Your favorite Cheat! player or a character from any Flash game Adjective: Gathering
⭐⭐ Week 4⭐⭐
Day 22
Prompt: Your average experience in the Battledome Adjective: Fuzzle
Day 23
Prompt: Your pet's average stay in the Neolodge Adjective: Stamp
Day 24
Prompt: Your favorite Flash Game Adjective: Space
Day 25
Prompt: Your pet's means of celebrating their (or your) favorite site holiday or event (Ex: Advent Calendar, Charity Corner, Festival of Neggs, etc.) Adjective: Collecting
Day 26
Prompt: Your favorite Neopets Land Adjective: Potion
Day 27
Prompt: Your last random event Adjective: Storing
Day 28
Prompt: SCRUNT. NOW!!!!!!!!!!!!!! Adjective: Battle
⭐⭐ Home Stretch ⭐⭐⭐
Day 29
Prompt: Use a style or medium you don't usually attempt Adjective: Pirate
Day 30
Prompt: Your pet or OC in the Neopets Style Adjective: Celebrating
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hra-official · 4 months ago
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The full Hercynian Refurbished Armaments catalogue is availeable for test pilots
After several rounds of workshopping and redesigning, our newest frames and licenses are availeable for purchase for those pilots who want to take advantage of the "Early Bird" price in exchange for collaborating in the final round of QA.
We have:
Antlion: a stealthy sniper that can zero in undetected and hit much harder when unseen.
Redback: a spider-like Defender/Controller that protects allies by turning their Soft Cover into Difficult AND Dangerous Terrain for enemies.
Robberfly: a super-agile striker that gets more dangerous the more it moves.
Aireina: born as a one-off custom Robberfly for a Boan pankrati, this Alt-frame combines the Robberfly's agility with a giant sword that scores devastating critical hits and gets more accurate if it strikes thorugh another enemy
Shamhat: an Enkidu redesigned for speed over area denial, this powerful Striker/Controller gets faster the more it heats up, and can easily wrangle both enemies and allies in the perfect position. Both the hypertext catalogue and the Comp/con compatible .lcp file are availeable here.
Let us hear what was you experience piloting our debut frames!
[OOC]
The Beta 0.47 vesrion of Hercynian Refurbished Armaments contains the titular manufacturer, 6 core bonuses, 4 licenses, and 5 mechs (one is an Alt Frame)
The free download on itch.io contains a PDF and the .lcp file
@beatrice-of-the-stars @goldiemacaroni @ips-northstar-official @harrison-armory-incorporated @smith-shimano-corpro @horus-unofficial @general-massive-systems @horizoncollective @ktbofficial @unshackledhorusshitpostbot @rainbowgod666 @sylvanus-cypher @corsair-mc-official @msmc-796-official @revvedandrunning @metavaultfugitive @albatross-lancer @officialunionhr @kazsartcorner @terkmc @autos-official
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tangle-time · 3 months ago
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ummm ignoring whatever is going on with seb’s co creator but besides thatttt
fishyyyy fish fishy
anyways notes about my Sebastian semi-redesign! > mf is no longer part whale, I thought that was odd dna to include for the experiment since whales do not in fact have gills or any way to breathe underwater > CLOTHES-LESS I imagine he swims a lot and doesn’t want to be soggy all the time?? > I’ve heard from unofficial sources that his gun is a shotgun but I’m more inclined towards a handgun because of how he wields it > more color!!!! I imagine the sea snake and mantis shrimp coming out to give him a little more color and fun stripes :3 > lastly his angler traits!! it’s all based more on this one picture I found of a fanfin anglerfish!! they have more stringy-looking bulbs and a ton of other lights on their body ^ ^
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I also like making him look less like a normal guy like what!! he’s mixed with a gazillion animals and I feel it’s super interesting to imagine during all this he’s also struggling to connect with his humanity! I will probably post more about him soon I have so many thoughts bouncing around in my head I’m gonna explode
I may have. rant-y thoughts about the whole marriage thing but that may also just stay in my circle
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dreemurr-skelememer · 1 year ago
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ermmm warm-up lol so i made an unofficial redesign of polar
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elderscrollsconceptart · 3 months ago
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Clannfear
Unofficial Clannfear redesign by it's original designer.
Art by TES artist and designer Mark Jones
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cicicolorao · 9 months ago
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Unofficial Ray girlfriends are cute as hell so now fun redesigns! Instead of love interests, they’re other thingamagigs created by Betilla’s sisters, so they’re Ray cousins!
Simonhe is both the life of the party and terrified of big, uncontrollable crowds. She uses her bardic gifts to keep hordes far, far away from her and her friends
Raynette is chilly and sassy, and maybe a bit neurotic. While scary, she’s also precise and serious about safety, as precise as her barber tools
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dawns-beauty · 10 months ago
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How to replace Skyrim NPCs with faces made in RaceMenu
(aka the method I used to make all my NPC overhauls)
This is an updated version of the tutorial from this post. I forgot a step originally.
Why use this method?
RaceMenu (RM) gives you a lot more creative freedom than simply editing NPC faces in the Creation Kit (CK).
Just installing RM gives you access to new sliders not found in unmodded Skyrim and you can install further slider mods (such as Expressive FaceGen Morphs, or Khajiit Character Creation Extended, etc.)
It also allows you to use Overlay mods (like DomainWolf's mod series or Freckle Mania 2) which give you many more options to layer warpaints or skin features and create a more detailed face.
Links are to the SE version of the mods, as that's what I'm most familiar with. They likely have LE counterparts.
Things you will need:
RaceMenu (and SKSE; be sure to get the correct versions of both for your game)
NifSkope - you will use this to open and edit the mesh. Here's GamerPoet's setup video
More Informative Console (especially if you're editing mod-added NPCs)
BSA Extractor (or similar mod that lets you open and extract BSAs)
Things I highly recommend:
Creation Kit Platform Extended for Skyrim - makes using the Creation Kit way less like pulling teeth
Unofficial Creation Kit Patch - if you're using AE
An alternate start mod - I like Dimes Quickstart for its simplicity, but any would work
Another Race Menu Rotation Mod - handy for seeing how the back of hairs look
Stand still in RaceMenu (OAR) - stops the character from wiggling out of frame
If you're looking to edit an NPC from an unplayable race (Elder, Child, etc.) you will likely need a mod that makes that race playable
Fun Stuff for diverse options:
Extra slider mods (I like Expressive FaceGen Morphs)
Skin Overlay Mods (for extra detailed faces)
If you want to get REAL funky with it, you can also use OutfitStudio to have a lot better time sculpting/getting super wild with assets, but that's too advanced for this tutorial (and my method is very 'goof around until it just works.'
I don't really want to cover using mod-added headparts (like eyes, hairs, etc.) There are basically two options there: add them as new headparts for your mod or make your mod dependent on the mod the headparts are from. The second way is probably simpler for beginners, but I definitely suggest installing Creation Kit Platform Extended, as it will allow you to load the other mods as masters without the Suffering™.
The Workflow
1. Design your character like you would a player character. For this example, I am redesigning Arcadia.
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A recommendation: unless you really feel like you need to change it, it is typically better to make the Weight slider match the NPC's actual weight. You can see this value using either SSE Edit or the Creation Kit.
It is no big deal if you don't, but if you change the weight and load the mod into an already existing save you will get a gap between the NPC's neck and body (unless you use Save Unbaker.)
Be careful, though, there is a RaceMenu bug where if you load up RM again after exiting, it changes the weight by .01. So annoying.
For Skin Tone choice, if you do a custom skin tone (by pressing 'E' while hovering over the slider) I would recommend leaving the transparency slider (the 'A' value) at 100% (though I usually make the exception for Khajiit and Argonians.) This info will go into the Interpolation Value box in the CK, and the RM values can't be directly input, so you have to calculate the value with a (RM Number/255 = X/100, solve for X which is your Interpolation Value)
1a. If you are planning on adding faceparts from mods to your own plugin, I recommend saving and doing that now. Then come back to your save and change your headparts to the versions from your plugin. If you want to just have the other mods as masters, you can skip this.
2. Once you're satisfied with your design, I recommend saving your game and saving your head as a preset (click to enlarge):
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3. Now, you will need to write down some stuff.
Skin Tone (RGB value):
Hover over Skin Tone slider. Press 'E'.
write down the R G B values (and A if you change it, see above note)
Even if you use a default skin tone, this is the best way to make sure you get the correct value for the CK.
Weight (number)
Scars (name) (if applicable)
Hair (name)
Facial Hair (name) (if applicable)
Eye Color (name)
Brow Type (name)
Writing down Hair Color is optional: with this method, the hair will inherit color from the head you export, not the CK value. Plus, RM's values are not really useful, because the default hair colors are named.
It's the same with the Face Complexion (wrinkles, etc), with this method it is exported with the head mesh.
4. Export the Sculpt:
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It should end up in your SKSE folder (SKSE\Plugins\CharGen), wherever that is for you
5a. Method 1 (works for both Vanilla and Mod-added NPCs): get your NPC in front of you, either by console command (example with J'zargo):
~ help 'J'zargo'
then, using their RefID (the number that appears next to their name) type:
player.placeatme 0001C1A3
Or find them in-world.
With the mod More Informative Console installed, reopen the console (~) and click on them. Write down their BaseID.
5b. For Vanilla NPCs: close your game and search for your character's name on UESP and find their BaseID. Copy this number.
6. Open your BSA extractor of choice and Skyrim's data folder. Find the Skyrim - Textures0.bsa. Open with your BSA extractor, and paste the BaseID in the search box
Check the checkbox next to the main facegen file only and extract somewhere easy to find.
7. Repeat this process with the Skyrim - Meshes0 file.
8. Create a new mod folder. You can either make a mod directly in the mod organizer (MO2 lets you right click in the left pane -> All Mods -> Create Empty Mod Above) or on your desktop.
Cut and paste the 'textures' and 'meshes' files you just extracted into your mod folder. If you are installing it via archive, go ahead and zip and install the folder.
9. Now open the Creation Kit. Use the folder icon to load your masters.
Pick Skyrim, Update, DLC (if applicable), and any other mods you want to be masters for your mod (for eyes, hairs, etc.) If you've made your plugin already for headparts, just load it up.
10. In the Object Window, expand the Actors -> Actor -> Actor tabs and now you have a lot of tabs with Race names. Find the race your NPC belongs to then open the appropriate gender tab. Alternatively, you can just search the character's name in the searchbox.
11. Find your NPC's name and double click. This opens their Actor window, which is where you will use all the data you wrote down.
If you want a preview of their face, tick the box at the bottom of the window.
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For weight adjustments: go to the Traits Tab. For all other values you need to worry about for this tutorial, go to the Character Gen Parts.
So, to parse this: you can ignore the Face Tint Layers box and pretty much everything on the left side of the screen.
Face Tinting Color
Type in your values for R G and B (you can ignore the Preset dropdown completely.) The Interpolation value corresponsed to the 'A' value, so unless you are working on Khajiit or Argonians, it will probably always be 1.
Base Head Parts
To change stuff in this section, click the line you want to change then go down to the dropbox below it and change it to what you want Face - unless you're using something like High Poly Heads, you can ignore this Everything else in this box: change to what you wrote down for each
Additional Head Parts
This is mainly used for scars and functions a little differently. To add a scar, you need to go to the Object window again. You can expand the Character tab and click 'HeadPart' then search the name of the scar you want. Click and drag the line with your scar into the Additional Head Parts box and it should show up there.
12. Once you've got the above like you want it, hit 'Ok', save your plugin. Now, to make the next step a little easier, you can click the NPC name in the Object Window again and hit f4.
This will export the meshes/textures file folders to the mod you just made in step 8.
Go ahead and exit the CK now
13. Go your your files exported from the last step. Open a second window from the files you exported from SKSE.
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Open both meshes in two separate NifSkope windows.
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If your SKSE head has a weird broken neck mesh like above, that's not a problem and can be ignored.
You absolutely must make sure your headparts match the head you exported from RaceMenu exactly, or you will get the dreaded dark face bug.
Now, you will need to find the Head textures in the head you exported from the CK. If your NifSkope is set up like mine, it should look like this:
Copy this line and paste it into the SKSE head in the same slot.
Save the SKSE NifSkope and close.
14. Rename the SKSE files (both .dds and .nif) to the number your exported heads are. You can then copy and paste your your SKSE files to their respective folders in your step 8 mod folder:
the .nif file goes in meshes/actors/character/FaceGenData/FaceGeom/[name of plugin]
the .dds file goes into textures/actors/character/FaceGenData/FaceTint/[name of plugin]
And now you're ready for testing! At this point I also recommend taking a second and converting your plugin to an ESPFE via SSE Edit. It's pretty simple and there are tutorials out there.
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Scully, you're not gonna believe this.
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the-art-ghost · 7 months ago
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Back at it again with another redesign!
This time it’s the unofficial poster boy of the space!
Behold Jeffery
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Fun fact! when I was in middle school instead of drawing him scrawny I made him a chubbier character
Younger me knew the truth I was too blind to embrace it
(Also along with being a murderer he also produced red room type live streaming and snuff films he distributes because he believes he’s making art)
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He always wanted to be in film, either as a producer or director or anything really. Due to his late mom being a film critic he grew obsessed with films…
He started to film everything with a shitty hand held camera his father got him and he began to record everything no matter the subject: the more macabre the better…
Doodle time~
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He’s got physiologic anisocoria and wears a mask because I was inspired by the Kuchisake Onna (slit mouth woman)
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Well I did what I do and I do what I did
See you next time
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PEACE
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easternmind · 1 year ago
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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