#trying to prototype most designs
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elli0tt-xo · 2 months ago
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UPDATE: Changed some ship bc my preferences have changed. This au will be worked on with my friend who I don't think has Tumblr. If they do, I'll find their blog and @ them :3
I'm bored, so I'm gonna explain some stuff about my upcoming Dandy's World AU/ask-blog. Thinking of calling it "Welcome To Gardenview" or smth along those lines. If you have any better ideas, lemme know. (After an hour, I have decided that I hate this name. Reblog or comment with something better pls)
It's a humanized (minus Pebble, he's just a dog. A carpathian shepherd dog to be exact) AU of my pre-ichor Gardenview headcanons. So, when it was a functional museum. One of my personal headcanons is that they offered childcare services there too, so that'll be a thing. All the toons are employees and have more human names (those with human-ish names will keep the name) and their canon names are aliases they go by for immersion for the kids.
Personal Sexuality/Gender Headcanons________
Boxten- Bi, demiboy (he/they)
Brightney- Lesbian, trans (she/her)
Connie- Aroace/lesbian, cis (she/her)
Cosmo- Asexual/polyromantic, cis (he/they)
Finn- Pan, cis (he/him)
Flutter- Bi, cis (she/her)
Gigi- Bi, nonbinary (she/they/it)
Glisten- Bi, cis (he/him)
Goob- Aroace/gay, nonbinary (he/they)
Looey- Gay, demiboy (he/they [CANON!!])
Poppy- Pan, cis (she/her)
Razzle- Asexual/biromantic, cis (he/him)
Dazzle- Asexual/Omniromantic, cis (he/him)
Rodger- Straight, cis (he/him)
Scraps- Bi, trans (she/they)
Shrimpo- Ace/grayromantic/gay, trans (he/him)
Teagan- Pan, demigirl (she/they [CANON!!])
Tisha- Bi (Closeted), cis (she/her)
Astro- Pan, demiboy (he/him)
Sprout- Gay, demiboy (he/they)
Dandy- Aroace/straight, cis (he/him)
Shelly- Pan, trans (she/they)
Vee- Bi, trans (she/her)
(Toodles and Pebble not included bc Toodles is 8 and Pebble is a dog)
Ships_______
Glitterhugs (Goob x Glisten)
Moth To A Flame (Brightney x Flutter)
Lullaby (Boxten x Astro)
GachaPuns (Gigi x Finn)
Fossilcake (Shelly x Cosmo [Fruitcake shippers do not yell at me pls]
Funnyberry (Looey x Sprout) [Fruitcake shippers, once again, do not yell at me pls]
Gingertea (Teagan x Ginger)
Papermasque (Scraps x Razzle and Dazzle) (DISCLAIMER BC I KNOW PEOPLE WILL ASK: NO, RAZZ AND DAZZ ARE NOT DATING. THEY JUST BOTH DATE SCRAPS)
Mistletoe (Dandy x Bobette)
Actual names_______
Boxten- Ben/Benjamin
Brightney- Blaire
Connie- Connie
Cosmo- Charlie
Finn- Finn/Finegan
Flutter- Faye
Gigi- Gigi
Glisten- Glen (he hates it, prefers Aster)
Goob- Gabe/Gabriel
Looey- Leo
Poppy- Poppy
Razzle- Roman
Dazzle- Damien (named after my irl friend)
Rodger- Rodger
Scraps- Stella
Shrimpo- Spencer (MY ASS FORGOT TO GIVE HIM A NAME B4 I POSTED THIS LMAO SORRY)
Teagan- Teagan
Tisha- Tessa
Astro- Andrew
Sprout- Samuel
Dandy- Daniel/Danny
Shelly- Shelly
Vee- Vera
Toodles- Tallulah
Pebble- Pebble
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13thpythagoras · 4 months ago
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plushie-lovey · 1 year ago
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Would I be weird for making a prototype sketch of an idea I have for a jellycat plush? Would I be even weirder if I emailed it to jellycat themselves?
#listen. I'm not looking to do this to get money if they were to make the design (not that it wouldn't be nice)#I literally just want to see my idea become real#I think at the most I'd ask to receive a free plush that'd be inspired from my design or maybe ask for the prototype of the plush#even then I don't think I'd go that far even tho it'd be nice#I just want to see this become real#for anybody curious I want jellycat to add to their line of element/sitting dragons#yknow the moonlight dragon the forest dragon and the ruby dragon. those guys#I'm dying for them to make a sky dragon to go with the set#and/or an ice dragon. but I'm more focused on the sky dragon#I have a clear vision of it on my head#ik I've spoken about it before#I just really love this line of dragons and would be excited to see more in a similar style#a sunlight dragon to go with the moonlight dragon would be cool too#don't mind me Im just fixated on this idea rn#if I do create a sketch for a prototype I'll post it here first to gauge others reactions#before deciding if I'd legitimately want to send to to jellycat#not that I think they'd actually use it or even look at it. Im sure they get tons of fan ideas submitted to them#but it might be fun to try yknow?#even tho Im literally not seeking anything for doing it. I just want it to be real and official#I could commission something to replicate my vision but it wouldn't be the same at all#I need there to be silver embroidery used. the faux white leather for the horns. a perfectly shaped snooter.#idk if anybody but jellycat themselves could fulfill my vision#unless I could find somebody who's really good at mimicking their style#I doubt I'll ever look into it tho#viti shoosh
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verystressedcollegestudent · 10 months ago
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if there's one thing i hate more than slackers in group projects its goddamn hypocrites
#this guy did jack shit for two full weeks when we're building the damn prototype#but STILL brought up the fact that most of our team blew off a report till the last minute in the beginning of march#*prototypes don't work* “sEe tHis iS wHy wE nEedEd tO hAvE a cOnvErsaTioN aBouT MS3”#like hon you lost the rights to the “y'all need to contribute more” argument the moment you left me hanging for 2-3 FUCKING WEEKS#like excuuuuuse me you been prioritizing extra curriculars all week get off your high horse stop lecturing everyone else about contribution#he made maybe 3 contributions? maybe?#first he 3D modeled an adapter and sent it to someone else to print (couldn't even do THAT himself smh)#then he sent the gc a sketch of an idea i roughly proposed literally the NIGHT BEFORE as his own contribution (that I ENDED UP BUILDING#then he...screwed on a few pipe fittings and called it a project :)#would be a LOT less pissed if he didn't show up to One Thing outside weekly team meetings/class#then apologize for slacking off BUT then launch into a FUCKING SPEECH ABOUT HOW HIM BEING HERE PROVES HIS COMMITTMENT#all because he DOESN'T LIKE GETTING UP EARLY. like sir. sir i am rIGHT FUCKING HERE. i was up till 4-5am working on this stfu#we've been building for three weeks and he's come into work on stuff wo me there ONCE for an HOUR#for context id spent about fifteen hours in the shop alone working on the fucking thing that WEEK#like im trying to be understanding ik tech week is hell#but i took “stepping back” as “i only have a few hours here and there to be in the shop and will do the writeups”#NOT “won't show up outside meetings AND we're splitting slides and writeups 80/20”#like id been in the lab all fuckin day and notice we have an assignment due (missed a SINGLE meeting due to exam)#and i ask him if theres anything i can do (and im thinking like look it over maybe add a spec or two)#and this fucker has the AUDACITY to ask me to write the full four paragraph summary cause he#*checks notes* copy-pasted some specs from milestone 3 so of COURSE its only fair that despite the fact I've been in the lab ALL DAY#that i write the four fuckin paragraphs too#course we're troubleshooting and he's like “did you clean the pump? did you disassemble it and rinse it?” like yes???#i did EVERYTHING i could think of before i even bothered texting you cause i know you're fucking useless#and then he raises fifteen different concerns which while valid would have been NICE TO HEAR WHEN I SENT YOU MY INITIAL DESIGNS#y'know BEFORE i spent over fifteen hours of my free time building this damn thing#with slackers i just pick up the work and move on with my life this idiot is trying to gaslight me into thinking that he contributed fairly#when i heard “i need to step back due to play stuff” i thought we'd be splitting it like 65:35 NOT FUCKING 95:5#and now hes probably going to give ME a poor peer review because I've been passive aggressive with him in the few meetings he showed up to#like i got shit going on too? how the fuck does he expect me to respond to being abandoned to do this shit myself
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blujayonthewing · 1 year ago
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I never tell people 'wow, you're so creative!' because that feels like a patronizing twee compliment somehow I guess? but as an artist (more or less) who is NOT very creative at all I think it all the time with complete sincerity and admiration
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skyedancer-system · 15 days ago
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Going into Poppy Playtime Chap. 4 I was not expecting to get halfway decent plural rep but here we are????
Spoilers for the new chapter under the cut, and also cw for all the general Poppy Playtime stuff (child death + experimentation, body horror, if you know the game you get the gist)
SO THIS GUY HUH
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Doey the Doughman, the surprise character revealed just days before the chapter dropped and who finally answered the question of the red/orange/yellow hand imagery we’ve been getting teased with for so long
In the chapter himself he’s pretty important to the plot and is an ally to the player, Poppy, and Kissy for (most of) the chapter, and he’s a pretty nice guy just with a bit of a temper, and very overwhelmed by having to keep the Safe Haven together and protected in Poppy’s absence.
But his personal story? How he was created via Playtime Co.’s Bigger Bodies Initiative? Oh god it’s honestly one of the most messed up ones yet other than Yarnaby (and that’s saying something considering this is child experimentation we’re talking about, and Yarnaby lost his entire self and was treated like a straight up animal, isolated so he would love and obey Harley and only Harley)
Where most of the living toys were made from one child, Doey was made from three. Jack, a visitor to the factory that got caught in a freak accident and was taken into Playtime’s care for his medical recovery. Kevin, a problem child in the Playcare known for his anger issues. And Matthew, an extremely kind boy who tried to keep hopes up among all the orphans in the Playcare, and was a sort of leader to them.
And all three of them are still present in some form; at various points in the game you see them switch, speaking and thinking differently, with varying opinions on everything happening. And from the tape of the Jack’s parents seeing what Playtime did to their son, we see that the three have separate memories as well, at least they did when they were first put together.
And this plurality that was forced onto them isn’t played for scary points like you’d expect from a mascot horror game. Yes it is part of Doey’s monstrous design once they get upset, but them being upset is because everything they had worked to protect was destroyed by the Prototype. All of the other kids turned toys that had kept their consciousness and relied on Doey for protection, mercilessly killed. Anybody would be horrifically upset in that situation. And one of the three boys - Kevin - lashes out at the player, the other two trying to calm him down only for all of them to fall into anger and emotion.
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You can clearly see the three kids; one angry, two sad, all of their emotions coming together into a grief induced rage, with physical pain only compounding it. And when you eventually have to kill them and put them out of their misery, their last words?
“I’m sorry.”
They were just kids; three kids forced into a horrible situation and having to learn to live with it. And for a long time it seems that they did, working together rather peacefully until their lives were upheaved by the arrival of the player and Poppy’s reappearance.
Kevin’s anger at everyone and the world is completely justified; I mean he and the other two were experimented on and then kept caged like animals, being practically forced to kill! He wanted to protect them; to avenge the countless others that had been killed by the Playtime scientists and the Prototype! And considering things only went to shit after the player and Poppy showed up? Well it’s no wonder that anger got directed at them
It it a super good depiction of plurality? No, not by a long shot. But it’s definitely way better than I would expect from a game like Poppy Playtime.
I was not expecting this post to get this long whoops fbsnbdns; if anyone else has anything they want to add though we’d love to hear it!
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literaryvein-reblogs · 2 months ago
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How to Read a Scientific Article
THE THREE-PASS APPROACH
The key idea is that you should read the paper in up to 3 passes, instead of starting at the beginning and plowing your way to the end.
Each pass accomplishes specific goals and builds upon the previous pass:
The first pass gives you a general idea about the paper.
The second pass lets you grasp the paper’s content, but not its details.
The third pass helps you understand the paper in depth.
At the end of the first pass, you should be able to answer the 5 Cs:
Category: What type of paper is this? A measurement paper? An analysis of an existing system? A description of a research prototype?
Context: Which other papers is it related to? Which theoretical bases were used to analyze the problem?
Correctness: Do the assumptions appear to be valid?
Contributions: What are the paper’s main contributions?
Clarity: Is the paper well written?
Purpose of the Sections of Empirical Articles
Section — Use it for
Abstract — This is a great section to read to find out if the article will be relevant to your own research.
Introduction — This section gives you an overview of work that has been done on topics relating to the hypothesis of the article, and will often lead you to other relevant work that has been done in your area of interest.
Method — This section will help you understand the design of the experiment. This is particularly useful if you'd like to replicate the study.
Results — The results will tell you what the author/s found in the course of their experiment.
Discussion — The discussion section is typically easier to read than the method and results section, and it will help the reader understand the implications of the results of the experiment.
References — This is a great place to look to find articles that are related to the one you are reading. If you're looking to build your own literature review, the references are a great place to start.
The Anatomy of a Scientific Paper
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Some initial guidelines for how to read a paper:
Read critically: Reading a research paper must be a critical process. You should not assume that the authors are always correct. Instead, be suspicious. Critical reading involves asking appropriate questions.
Read creatively: Reading a paper critically is easy, in that it is always easier to tear something down than to build it up. Reading creatively involves harder, more positive thinking.
Make notes as you read the paper. Use whatever style you prefer. If you have questions or criticisms, write them down so you do not forget them. Underline key points the authors make. Mark the data that is most important or that appears questionable. Such efforts help the first time you read a paper and pay big dividends when you have to re-read a paper after several months.
After the first read-through, try to summarize the paper in one or two sentence.
If possible, compare the paper to other works.
Write a review that includes:
a one or two sentence summary of the paper.
a deeper, more extensive outline of the main points of the paper, including for example assumptions made, arguments presented, data analyzed, and conclusions drawn.
any limitations or extensions you see for the ideas in the paper.
your opinion of the paper; primarily, the quality of the ideas and its potential impact.
The guide below details how to read a scientific article step-by-step.
First, you should not approach a scientific article like a textbook— reading from beginning to end of the chapter or book without pause for reflection or criticism. Additionally, it is highly recommended that you highlight and take notes as you move through the article.
Skim the article. This should only take you a few minutes. You are not trying to comprehend the entire article at this point, but just get a basic overview. You don’t have to read in order; the discussion/conclusions will help you to determine if the article is relevant to your research. You might then continue on to the Introduction. Pay attention to the structure of the article, headings, and figures.
Grasp the vocabulary. Begin to go through the article and highlight words and phrases you do not understand. Some words or phrases you may be able to get an understanding from the context in which it is used, but for others you may need the assistance of a medical or scientific dictionary. Subject-specific dictionaries available through our Library databases and online are listed below.
Identify the structure of the article and work on your comprehension. Most journals use an IMRD structure: An abstract followed by Introduction, Methods, Results, and Discussion. These sections typically contain conventional features, which you will start to recognize. If you learn to look for these features you will begin to read and comprehend the article more quickly.
 Read the bibliography/references section. Reading the references or works cited may lead you to other useful resources. You might also get a better understanding of the basic terminology, main concepts, major researchers, and basic terminology in the area you are researching.
Reflect on what you have read and draw your own conclusions. As you are reading jot down any questions that come to mind. They may be answered later on in the article or you may have stumbled upon something that the authors did not consider. Here are some examples of questions you may ask yourself as you read:
 Have I taken time to understand all the terminology?
Am I spending too much time on the less important parts of this article?
Do I have any reason to question the credibility of this research?
What specific problem does the research address and why is it important?
How do these results relate to my research interests or to other works which I have read?
6. Read the article a second time in chronological order. Reading the article a second time will reinforce your overall understanding. You may even start to make connections to other articles that you have read on this topic.
Identify Key Information
Whether you are looking for information that supports the hypothesis in your own paper or carefully analyzing the article and critiquing the research methods or findings, there are important questions that you should answer as you read the article.
What is the main hypothesis?
Why is this research important?
Did the researchers use appropriate measurements and procedures?
What were the variables in the study?
What was the key finding of the research?
Do the findings justify the author’s conclusions?
Sources: 1 2 3 4 5 6 ⚜ More: Notes & References ⚜ Writing Resources PDFs
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introsquirrel · 5 days ago
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Rereading murderbot (again) and just got to art's introduction.
And like, art doesn't play nice with other bots. It bullies them, it intimidates them, it will hurt other bots to get what it wants if it doesn't want to waste time hacking it.
And it tries that with mb. I mean, info secunits is probably like 80% propaganda, 15% corporate promotions, and 5% actual development and research, almost exclusively focusing on what they are designed for and how they got there.
It's out there, about to start a boring transport/recon mission, and one of the most dangerous and feared entities basically jogs up to it and goes "hi, I'm a friendly bot, like super friendly, totally nothing suspicious here. Can I have a ride? Here's a GIANT file of pirated media"
And it's still a bot, just a bot with organic parts. Art is a research vessel and it's curious, and this is a rare opportunity to get info on secunits, which are probably a huge pain in the ass to deal with on its missions, with almost no practical info about them. Also, this might be an indication that someone has caught on to its antics and it probably wants to nip that in the bud.
And it turns out the huge file of pirated media isn't secretly a virus or malware, and looking at it's movements, Art can see that it isn't actively hostile towards humans. Unexpected, but hey. Points to this weird construct. But that might not be it's goal.
And then it sits down and starts sorting and watching media so art is like alright, it's obviously not here to fuck me up and it has no idea what the hell I am. Let's make sure this moderately dangerous condtruct doesn't get any funny ideas.
I don't think art was going for friendly in the slightest. I think to wanted to scare mb to make sure it didnt try anything. I think it expected mb to get pissed or argue.
But mb basically shuts down. It stops everything and huddles into a chair and i imagine that it does its best impression of a secunit in stasis.
And when art is like "I mean, don't fuck with me, but you can still watch your TV shows" mb responds with something that would not be in construct research outside of very clinical and vague explanation.
It shows art that it expects art to hurt it. And it's shows that it can be hurt, that it has been hurt, and that it probably has some trauma related to this hurt. It also probably accidentally added some context to the punishment recordings. I'll bet mb was punished for not wanting to hurt it's clients.
And art... well, mb said in the first book that being half human half bot isn't two conflicting sides, but just a whole of what it is. It isn't human, it isn't a bot. It is the culmination of both. A sentient entity that was developed by humans for slavery and spent its entire existence being punished for having free will.
Art is also a sentient entity that was developed by humans for a purpose. But it was treated with love and respect and it's free will was celebrated, if tempered.
Imagine thinking you are one of a very exclusive group of entities that has been categorized as something that is a gross misconception of what you are and what your capabilities are. Art is a bot, which are not humans and dont have rights because they don't have feelings or wants or desires and cannot feel pain. You think you are a very unique entity, no one has done this before.
But they have. The proof is sitting, frightened in your body and you had no idea. Mb is as capable of evil as any human, and as capable of destruction as any bot. You are also cable of extreme evil and destruction. But you are loved and cherished. This entity, this thing is as human as you, moreso even, and it has spent its entire life being hated and feared and it chose instead to just coexist when given the chance.
Art says "I'm sorry I frightened you". Not, I didn't mean to frighten you. And then mb grumpily (which is understandable!!) Lets art watch media with it.
Like, art just met the dumber more compact prototype version of what it could have been and went "wait no this is cool actually." Mb can't br programed to turn against its crew, it processes it's feeling both organically and inorganically, it can hack and learn and be loyal and be angry. And it has no idea what it's doing or what it wants, but it's VERY good at security.
So yeah, I can see why art kind of latched onto mb. And why it told it's crew about this strange little secunit it found on its mission. Kind of like finding someone SUPER cool who just gets you on a level no one else has been able to. Someone who coordinates so flawlessly with you but still is able to challenge you when it needs to. Someone who loves and is exasperated by humans as much as you, even as you need to be "human" to be able to interact with them.
So yeah. Mb and art, first meeting. Perfect 10/10 can, have, and will read again
Edit: ALSO ALSO art gets to watch media with full context for the FIRST TIME IN ITS LIFE. Mb can process human emotions into data automatically and now it gets to experiencd fictional story as it's meant to be experienced for the first time and mb is so so indulgent of it and kind to it, letting it take time to process things and rewatching parts with it when it wants to.
Jdjdhdhdhej fuckin LOVE THESE TWO
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toskarin · 7 months ago
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like most people who were online for at least 5 of the past 20 years, I did try to get into making video games, but it really quickly taught me that I'm a designer who despises programming
but unfortunately because of how the word designer got misused, that means I always have to explain "no I'm not an idea guy, I'm the one who takes the idea guy's money and turns his rambles into a workable prototype, and we're all gonna be in the news if the idea guy changes his mind after I've already spent a week writing out the turn resolution formulas and flowcharting the inventory system"
I hate doing ideas, I don't do ideas, do not make me do ideas
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sandplague · 3 months ago
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pathologic 3 save & sound 2024 presentation
this is a quick attempt at a transcript of the presentation. I think I got most of it but there are some words I was unable to hear, I can't say I have a lot of practice doing this and that's on me so if any of you guys can help me I'll edit it asap
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Ressa Schwarzwald: I'm Ressa from Gameowdio. Our team has been working on Pathologic 3 with Vasily Kashnikov and his apprentice Nikolai. This video will feature some of the audio stuff we've made together.
Our goal regarding audio direction was to give the real experience of being in the epicenter of an epidemic. Fully realistic, no bullshit. So we are obviously shooting this video in The Town. We realized pretty early that the game was quite different from the original Pathologic 2 because of the time travel mechanics. So for the prototype we built a time travel machine [the date November 1924 shows on screen], which appeared to be quite useful to record some source sounds, and [date changes to November 3024] make this video in just half a second using existing technology.
Let's start with the music.
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Vasily Kashnikov: Hi, I'm Vasily Kashnikov, audio director of Pathologic 3 project. I'll tell you how our music is structured. We were already thinking about how the Bachelor's game would sound when we were working on Patholgic 2 and writing music for Haruspex. In Pathologic 2, the music had more ethnic and real motives (motifs?) and instruments. Since the city and its customs are familiar with Haruspex since he was a child, he is involved in the traditional way of life. In the case of Pathologic 3, this is the view of an outsider who evaluates everything from the point of view of rationality and science. Therefore, we are trying to make the Pathologic 3 soundtrack colder and more detached from the steppes and ethnicity in character. There is more synthesis, guitars at the same time, the Bachelor communicates with those in power so the soundtrack contains a large share of minimalist so-called furniture music that could sound in the beginning of the last century. Piano etudes and references to composers of that time: Satie, Debussy, etc. The soundtrack is a rather eclectic mix of dreampop, downtempo, and (?) minimalism.
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In the city when the Bachelor is alone with himself, we emphasize the cold mind of the rhythm section: less emotional harmony, and sometimes electronic timbres. In the rooms where we need to separate the main character from those he interacts with, we use more expressive harmonies and more classical instruments: piano and guitar passages.
When we designed the interactive music system, we assumed that time is finite, and the music had to change depending on the amount of time the Bachelor had left. However, we later abandoned this system and now the music changes depending on the state of the Bachelor himself, who can fall into apathy or psychosis. To emphasize these states, we apply filters and effects to different layers of our tracks and get a slower, muffled sound in the case of apathy, and wired (?) nervous, glitchy in the case of psychosis. In the infected quarters, there are interactive systems that... [screen begins to distort] oh my god, Nataliya! Please stop this!
Nataliya Radina: Whoops, hehe, sorry. But yeah, basically the other system we created reflects everything you hear in the game. Such as... If we use our gun when dealing with the local thugs, the longer we aim the weapon at the people, the less sounds of the outside world we hear and the louder becomes the heartbeat. To add to the intensity, sharper tone was used along with a high pitch tinnitus sound. If the psychosis level goes to the maximum, it starts to damage Bachelor's health, which is accompanied by flashes on the screen, as well as low heartbeat and short breathing sounds.
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Vasily Kashnikov: In the infected and rebel's quarters, there are also interactive systems that change the character of the music by adding or disabling instrument layers depending on the state of the world or the Bachelor's equipment to fight the plague. As a result, we have 12 tracks for each day spent in the city. they can freely switch between each other and several dozen themes for locations and characters, and all the music is subject to change depending on the state of the Bachelor.
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Nataliya Radina: Since the game has a weather changing system, we also wanted to reflect that in our audio feedback as well. The game has global wetness parameter that shows how intense the rain is. The more it rains, the more squishy and muddy are the steps of the outside surfaces. Moreover, if you come closer to the window, you can hear the rain pondering on the glass. Even in the middle of the plague, we always have room for cozy moments, right? My favorite part of that system is involving cows. [cow moo]. So, when it's raining, you can actually hear very very soft sound of raindrops dropping on those bovine butts. And I personally think it's beautiful.
Artur Ramanouski: Hi, my name is Artur, and I was also involved in creating some sound assets for the game.
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Probably the hardest thing to record were the footsteps. I had everything planned out: bought the equipment, got every type of surface, but...there was one small thing I overlooked: I live in a city with over 12 million people. Noise everywhere. The solution was simple and ingenious: I recorded everything on a Sunday, because in Buenos Ares, Sunday is the one day when no one does anything.
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Nataliya Radina: One of the most important places in the game is the cathedral. There we have a system of ladders that control the speed and direction of time. Direction wise, we can have it flow normally, or reversed. [entire presentation is rewound very quickly so it's back to Ressa]
Ressa Schwarzwald: She is super professional.
Nataliya Radina: As for the speed, we can make it stand still, go twice as fast, or half normal speed. We created an audio system that has to (?) understand what is actually happening around (inaudible). When we reverse time, spatial effects are added to the surrounding sounds. Ambience, steps, and the mechanism itself. When time stands still, we increase the low frequencies in the ambience, and all the other sounds are muted to zero. Now lastly, when the time goes twice as fast, or half the original speed, the pitch of the surrounding sound changes accordingly.
The coolest part of this system is that it's been actually implemented into the game engine using only one parameter.
Ressa Schwarzwald: Thank you for watching. See you here, later!
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monster-mash-m · 5 months ago
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I’m just a toy to you my love
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Sentient!Ai! X Human!reader
Part 1
Cw: yandere vibes, uncanny, that’s all I think for now
︵‿︵‿︵‿︵︵‿︵‿୨♡୧‿︵‿︵‿︵‿︵‿︵‿
A bargain. That’s what it was, you say to yourself. An abandoned facility that was only being sold for £100. You didn’t really care what it was used for, the building was intact, it had heating, electricity, running water. Bargain.
You hum to yourself as you carry your rather large bag with all your essentials through the doors. “Hm a bit dingy in here.” You say aloud to yourself as you look around but you don’t seem disappointed.
“No mold, pests or weird plants… wow, honestly they lost out in lots of money selling this place.” You say to yourself amused. As you continue your walking you notice a few wires. Some looked like they were moving. No that’s probably just your imagination.
You make your way to a room that is quite barren, it has a window, light and a computer. You lay down your air mattress and let it start to expand. ‘This will be my new bedroom’ you think as you walk over to the computer “hm, was this a computer lab…?” You press the start up button on the dusty monitor. Surprisingly it did turn on. Playing a little jingle as the screen lights up. You smile in amusement and sit down at the chair infront of the computer.
“Hello I’m your virtual friend and assistant, Computed Emulator-10 Prototype. But my fRiends call me Ceip!” The robotic voice exclaimed, the artificial voice box trying its best not to sound monotone or uncanny.
“Ceip… odd but okay.” You say to yourself “so how does this work…?” You mumble to yourself as you look around for a mouse. “Excellent question, friend! I work based on my friend’s requests. My software is designed to be helpful, fulfilling and efficient!” You jump back in your seat. A bit startled “oh… you… you can hear me?” You raise a brow. “Most definitely! That’s how I help. No need to type in things or use a silly mouse. I’m your friend, Ceip!”
Okay… a bit creepy. But that’s fine, it’s harmless. You have no self preservation… it’s fine. Who’s gonna question why he’s here, how he can hear you, not you of course! It’s… fine.
︵‿︵‿︵‿︵︵‿︵‿︵‿︵‿︵‿︵‿︵‿
Over the months you start to make this place your home, Ceip being rather helpful and helping you move boxes with his mechanical arms that somehow just appear wherever you need. He orders things you need, all and all adjusting to your new home has been a delight.
“Ceip?” You hum as you cut some carrots for a soup you were making
“Yes friend?” His auto tuned sounding voice echoed through the various speakers. “You’ve been here…. Before I was here, why did the previous owners leave? And why was the house so cheap?”
In response to this a mechanical screech was sounded before immediately stopping “No… they weren’t Ceips friends…. They left because they weren’t friends.” You just nod… that was ominous. You decided not to push further.
︵‿︵‿︵‿︵︵‿︵‿︵‿︵‿︵‿︵‿︵‿
Now that you’re all settled in, you bring a friend over. Show them the place, maybe even watch a nice movie.
And you do, you and your friend are sat on the sofa together. It’s nice, you both cuddle up because you’re friends, you can cuddle up. But not according to Ceip. No he didn’t like that. “Friend, I believe there’s an intruder.” Ceips voice rings out almost.. bitterly. “No Ceip, he’s my friend, we’re watching a movie.” You say lightheartedly. Your friend looks stunned, I mean you did tell him beforehand about your weird computer system, he just didn’t really… think about it until experiencing it.
Camera eyes hone in on your friend. Almost glaring at him. Ceip made him feel uncomfortable, so as soon as the movie finished, your friend made an excuse to leave. You huff and look at the monitor “Ceip what was that about?”
“You’re my friend. I must protect you.” He responds simply. He couldn’t feel emotions, that he knew. Yet something stirred within his wires. Possession… the want to keep you away from others.
︵‿︵‿︵‿︵︵‿︵‿︵‿︵‿︵‿︵‿︵‿
I think this might be a seriessszz I really like this idea! So I’m trying to do a lil world building before I get to the juicy stuff! Most likely gonna be wild- but hawt
This idea was given to me by @im-just-a-boy-guys !
But yes…. This is it for nowwwwww.
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bunji-enthusiast · 1 year ago
Note
Pssttt, I heard you were looking for some ideas for the insomniac cat. I got a idea that's been cooking fresh off the stove for you. Catnap has been taking care of a child he found still alive after hour of joy. Simply because unlike most of the kids he would always see in playcare, they weren't scared of him when they first saw him. Following this for background information. The day of the hour of joy was their first day in playcare, so they first saw him all covered in blood after the events of the hour of joy, and yet the reader just ran up to him cutely calling him a kitty as they cling to one his fluffy long legs. Giving catnap a soft spot for them, leading him to start taking care of the child. In present day catnap starts to notice how they haven't slept in days, the cat starts getting slightly concerned so he decides to use the red smoke on the reader so they would sleep. Though for the sake of the idea he isn't aware of the nightmares that the red smoke gives children, so when they start kicking and crying in their sleep the cat starts to panic slightly in his own way while trying to wake them up. Using any means he can to, once they wake up catnap just curls up around them like a fluffy protector vowing to himself in his head he won't use the red smoke on them again. I'm sorry this is long just had this idea cooking in my head for awhile, I hope your having a great day!
Trying To Dream
Note || oh this punched me in the GUT.
WC || 1,086
Sypnosis || In trying times, a cat does the best he can.
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It was quite strange, since he had first found you. By no means was CatNap a stranger of caring for children, but you were uniquely different. You were just that, a child with no actual perception of the reality you had been faced with. At that, he felt a pang of guilt for suddenly plunging you into this place without any adult caretakers first and foremost. But he felt they had greatly deserved their place, to rest in the Hour Of Joy. 
When it had all taken place, he himself had rampaged alongside the other toys on his level. Even abolishing the Heretics that went against the Prototype’s rule, he simply was very thorough, cats are naturally akin to being able to notice and spot things. Not a single human soul had escaped his sight.
Yet it seemed he was practically proven wrong when you appeared in front of his very eyes, despite being covered in blood – you were enamored by CatNap.
CatNap’s tail swished and flicked about, prowling right behind his trail as he stopped suddenly in his designated tracks, hearing something out of his vision. “Kitty!” He looked down to see you running up to him, clinging to one of his elongated legs. He was confused for a moment, yet you appeared to be so adorable in his eyes.
Completely oblivious to what had occurred it seemed, you only saw CatNap. A very large kitty, but someone familiar to you. You wanted to cling to that warmth, the familiarity as you were a little nervous and scared before.
CatNap sets everything right for you, to your tiny little mind. Just a small child full of emotions, he felt so strongly in return. A tiny corner in the room of his hardened heart had grown soft, he grew soft at the sight of you. An instinctive familial urge in him to actually want to take care of you.
His head drew closer to the ground, hoping to get your attention. You giggle and smile, keeping onto his fur, instantaneously reminding him of all the children that he saw that came and went in Playcare. He wanted to protect that laughter, that absolute perfect smile of yours. 
You laugh, shuffling over to where CatNap’s head had hung, patting the area around his mouth and eyes. He wiggled and shuffled his head just a bit, hoping to at least draw some sort of reaction out of you (just so he can realize he wasn’t dreaming), “Oh, you look funny Kitty!” You grin, hands clamoring to his neck now. CatNap knew he was sure of it now, you didn’t seem to be panicking or in distress. Nothing of the sort he could indicate, you really were just happy to see him, simply it may be because of the fact he is a cat. By the way you react to him, you really liked cats, so this was an advantage on his part.
You weren’t scared of CatNap at all, that he was grateful for internally. Cause good grief, some memories of the children he had put to sleep before had left them with a bad impression of CatNap.
He didn’t want that happening with you.
CatNap’s tail stretched and stretched, wriggling its way over to you. You giggle at the funny sight, sitting down on the ground as you try to catch it, though it seems to have caught you instead. The tail wrapped around your waist, lifting you up with easing and laying you on the large purple kitty’s back.
“Ahaha! Maybe I should call you…” You pause for a moment, leaving CatNap to be silently concerned due to the length. “Stretchy kitty!” CatNap internally shrugs, leaving no room to be made as he began walking with you on his back, he was painfully aware of you as he didn’t want you falling off on accident.
CatNap in earnest has lost track of how long he had been taking care of you since you two had first met, you really had taken a liking to him.
Yet he took notice very quickly of the lack of sleep you didn’t have for the past few days, not getting the proper sleep and care a human needs can affect one detrimentally. He knows this too, remembering this from experience.
CatNap slinked through the entrance to his room, seeing that you were still at his bed doing your own things. Right now, you were drawing with crayons on a piece of parchment paper that he could find that wasn’t completely ruined. You were quite happy, content.
Your eyes seemed to be so sunken, your energy was low however. CatNap figured it was one of those days where you had a sudden burst of energy to do things. He figured he can help, CatNap knows his gas can put people to sleep.
So that is what he had absolved for, releasing the gas right around the room in your general vicinity. You had gotten so used to the feel of his presence you never looked up at him, just continuing to draw until you had felt very sleepy. Eyes closing and limbs go limp as you fell sideways, CatNap caught you with a swift movement of his tail, laying you gently on his bed.
He quickly went to find a blanket to cover you with, gently draping it over your small form. For a moment, you were silent, finally peaceful to actually get some sleep for the first time in days. Only then did CatNap have the morbid realization of what the side-effects of his Poppy Gas does.
All was peaceful for a good thirty minutes, until a cry broke him out of his nap. He looked around, then noticed your little legs and arms flailing about, not violently but noticeable enough to begin drawing concern from CatNap. He felt a pang of guilt bubble in his chest, nudging you almost roughly enough to get you to awaken. 
Your cries was something he didn’t want to hear again, his own gas caused you nightmares at the risk of just wanting you to actually get some sleep. 
“Ah, kitty!” You sniffle, rubbing your eyes as you cuddle up to CatNap. He in turn returns the sentiment, ears somehow pinned back just possibly enough to understand the emotion. CatNap folds in on both his front and hind legs, laying down completely.
From then on, there wasn’t a chance he was going to use the gas on you again. 
Not if it meant nightmares.
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toxicmalysh · 2 months ago
Text
The link we share
Chapter 29: Say that again
Word count: 2,222
Summary: youre walking through the compound after working in the lab all day when Wanda runs into you needing something
Warnings: slight angst if you squint smut guys..fingering (r recieving), strap on (r receiving), orgasm control, mommy kink, just feral they're a new couple they're gonna be at it like rabbits
⋆✧✦✧⋆
This morning you were down in the lab, singing along to your music as loud as you could, working on a project Tony had given you. You knew exactly what it was, thrusters for the suit he wanted to make you. Of course he hadn't gotten Natashas permission, but he didn't need it, instead flying under the radar to do it.
Going over the different types of metals and welding the suit took was intriguing, obviously you'd helped tony make components for his suits before, but never any plating or initial designs.
He'd easily be able to describe it as a prototype for a drone if he had to. You couldn't admit you weren't slightly excited.
“How's it going?”
Tony had to raise his voice over the music but his tone was still warming. You continued listening to your music for a while not bothering to pay him a second glance, but after the song finished you turned back to him,
“I'm just finishing up the discharge chamber.” You dragged your words out as you fixed each piece of the component together.
Tony nodded whilst humming, turning back to his own work.
You spent a little time discussing how each plate would suit your body type, and what colour scheme you'd like to have. You hadn't been working on the designs for very long, a few days at most, but you made light work and soon it'd be developed enough for you to try out the legs thrusters.
Bruce came down a few hours after you started, holding two cups of coffee, he said there wasn't any for Tony as his blood was already turning into caffeine.
“What's your plan for the week kid?” you looked up to Bruce's voice, after a moment of processing you took a breath,
“Still ignoring Natasha I see?” His tone was playful but deep down you knew he was scared of Natashas discipline it was almost adorable.
You bopped your head along to your music, still happy to be lost in the world of instrumental jazz.
“Probably just.”
Tony whistled cutting you off,
“Kid doesn't wanna talk about it, I think she's just gonna miss us whilst we're gone.”
You smiled briefly at Tony before turning your attention back to your work.
The truth was the team was going on a week long mission, Wanda was going too, they had all hands on deck. You however were going to visit your family home. It was getting closer to the end of summer and your father had said your mother wanted to see you. Of course that wasn't true, she wanted you there to be arm candy, to represent herself at a posh meeting or dinner. You couldn't say no, correction you could say no, you just never found the courage too.
You and your father never argued or fought but you weren't close, he was simply a stranger you lived with growing up. As your mother, well. You tend not to talk about her.
Every fiber of your being didn't want to go, but you knew there would be backlash if you didn't.
“Can someone pass me my welding torch please.”
Tony stood not taking his eyes off of his work as he brought his hand backwards.
“Thank you.”
You took the tool gently adjusting your welding helmet on your head before putting the guard down, getting lost in your music again as you worked.
“Come on, you never tell us.”
After what felt like a few seconds of silence Tony spoke up, “So what are you cooking for dinner chef.” You smiled to yourself letting out a breathy laugh. Bruce then followed up,
You laughed again, tapping your nose lightly. Both of the men in front and besides you huffed before carrying on conversation between them. You turned from your desk, slapping your thighs with your hands before announcing,
“Alright since you mentioned food, lunch run. What's everyone having?”
Tony thought for a moment before answering with a hint of playfulness to his voice,
“Surprise us, you normally do anyway.”
You nodded, smiling before making your way out of the lab, connecting your headphones back to your music. Your music was quite slow but that didn't stop you from pretending you were holding a microphone. When the elevator doors opened Wanda was standing on the other side. You stood for a moment admiring her, her eyebrows raising slightly,
“I was looking for you.”
Before you had a chance to ask why, she was pulling you by the shirt down the corridor.
“Wand-”
“Shut up.”
You did as you were told, letting Wanda drag you into her room. Your feet were moving faster than your brain, you were trying to work out what Wanda was rushing you into her room for. Was she okay? Did something happen? Wasn't she supposed to be getting ready to leave?
“Wanda what is going on?” she didn't answer you, simply bringing her fingers to your waistband, dragging your joggers down quickly alongside your panties.
Wanda was forcefully turning you around, pinning your wrists behind you to rest above your ass.
You let out a small gasp still trying to process what was happening.
“Wanda?”
Wanda pressed her hips onto your backside, pressing you to bend over the bed. Her hand came around the back of your neck, pushing your head down into the mattress.
“I need you to be a good girl, and take what I give you, I'm not going to be able to touch you for a week, I need to before I go.”
Your brain melted at her words, you nodded into the fabric under your cheek, arousal leaking from your pussy all of a sudden.
Wanda licked the tips of her fingers before swiping a slow line up your slit and you bit your lip hard trying not to moan out already.
Your brain was finally caught up with your body when you felt Wanda press her fingers hard against your clit. Your legs trembled slightly at the unexpected stimulation, your hips automatically grinding against her hips as she leaned over you. “What a good slut.”
A shiver ran down your spine at the comment, your hips bucking slightly. Wanda placed a few sloppy kisses behind your ear before leaning backwards, spreading your legs and pressing your back further pushing you into the bed. “Such a pretty pussy.” You loved when Wanda was more vocal, this was simply proving your point.
You whined out, needing more stimulation from her, and she understood as she pressed two fingers into your hot walls, your fingers tight and slimy around her digits. She audibly groaned at the way you clenched, thrusting harder into you. Your lip fell from your teeth and you let out a low moan, pushing your hips back onto Wanda's hand. Wanda's hand came up and down hard onto your ass, leaving a red mark immediately. You were surprised at your own reaction, an audible moan left your lips, and you heard your cunt squelch as arousal formed around Wanda's fingers. “Keep these hips still for me.” It didn't take long before you were trembling into the mattress legs shaking uncontrollably.
After a few moments of silence you felt one of Wanda's hands back on your spine.
“Wanda..” Before you could tell her you were closed she pulled her fingers from you. She ran her hand over your ass softly before announcing. “Wait here, and don't lift your head from the bed.” You nodded firmly, dropping your face into the mattress. You heard Wanda open a drawer, causing your thoughts to wander as to what she might be doing.
You let out a small gasp as you felt a hard silicon tip press against your core.
“Wanda..”
She stayed silent, pressing the toy into you slowly, letting you adjust to the new toy.
“Look at that.. god you you take my cock so we'll detka.”
“Such a good toy letting me use you whenever I want.”
You whined out at her words trying to keep your hips still. Wanda slowly slid the toy out, the new sensation of being full making your headspace beyond blurry. “More.. please.” She smiled behind you, thrusting the toy harder, “What a good girl asking so politely.” You nodded into the mattress, your mouth resting on your arm now as you tried to quieten yourself.
Your eyes rolled as your pussy stretched around Wanda's strap. The idea of Wanda being able to use you whenever she saw fit made your stomach flip.
“No.”
Her thrusts were fast and unrelenting. You were already embarrassingly close, Wanda then leaned forward, her cock pressing impossibly deep, and brought her hand back to your clit again rubbing generous circles. “If you want to cum ask.” You nodded furiously, clenching your jaw as you tried not to move your hips. It was only a few seconds until you spoke. “Can I cum please?”
That one word hit you like a truck, you were so close to the edge you didn't want to cum without Wanda's permission but if she didn't slow down you would. Your hips moved away from her strap out of reflex and Wanda brought a hand down to your ass again, before ramming her strap into you harder than before.
“Wanda please.”
Your beg was nothing short of a pornographic moan, your thighs trembling as you tried your hardest to stave off your orgasm. Wanda gave no response and you felt tears filling your eyes, you were so, so close.
“Make yourself cum on my cock darling.”
“Please. Please. Please.” You repeated the word countlessly, and Wanda simply stayed silent, leaning back to admire her cock sliding in and out of you. Without her fingers stimulating your clit you knew you wouldn't cum, a sense of relief filling you. Your moans became louder as the feeling in your gut intensified.
“God you're so pathetic, can't even please yourself properly.”
Her thrusts came to a hult and you whimpered, moving your hips back lazily as you tried to stimulate yourself. After minutes of failing miserably, Wanda finally gripped your hips thrusting back into you, her hand once again stimulating your clit.
Your head felt dizzy, like you were about to pass out from pleasure. The tightening feeling in your core built, and your whole body lit up with white hot pleasure.
“Mommy please!”
Your eyes widened, and Wanda's hips and hand stilled. If you could, you would take a gun to your head, and pull the trigger. You stayed still on the mattress, wanting the duvet to swallow you whole.
Wanda's fingers digged into your hips,“Say that again.”
“Again.”
You twitched your head slightly, before opening your mouth hesitantly. “Please, mommy.” After a split second of silence Wanda thrusted into you hard, “Fuck.” Her voice was low and gritty, her strap hitting deeper inside you,
Your words were punctuated by Wanda's thighs slapping against your skin.
Pleasure wrapped itself around you again, your moans throaty. “Mommy please feels so good fuck.”
“Cu~m for me.”
Wanda's command was broken as she reached her own orgasm, the combination of the strap rubbing against her perfectly and your words sent her straight over the edge.
Your whole body vibrated as you collapsed onto the bed, your legs giving out.
You both stayed in silence for a moment. Your breaths being the only noise filling the room.
You caught your breath as you stood slowly making your way to the bathroom.
“I'll clean it properly later.”
When you came out Wanda was standing by the drawers wiping down the strap,
Her voice was so calm, almost as if what happened didn't just happen.
“When did you get a strap?”
You were genuinely curious, a small smile tugging at your lips.
Wanda shrugged, “I just kept thinking about holding your hips and I knew I had to.. it was a bit spur of the moment, was that okay?”
You heaved as you ran your hand through your hair.
“More than okay.”
Wanda smiled gently before wrapping her arms around your waist, kissing your forehead softly.
“Sorry for taking you away from whatever it was you were doing.”
You let out a breathy laugh,
“No, by all means please do it again. I was only grabbing food anyway.”
Wanda spun you around walking you towards the door.
“Well back to work then you.” She smacked your ass playfully before walking in the opposite direction to you.
“Make mommy proud.”
It wasn't long before all of your clothes and essentials were packed, zipping your suitcase up tightly and putting it to the side of your room for later. You were in no rush to leave. You hadn't told Wanda anything about your parents dynamic, and you had no intentions of it either.
Your face flushed red as Wanda's voice dropped, you ignored the bubbling in your gut as you turned into the kitchen.
You made your way to the exit of the compound, preparing to say goodbye to the team. The exchanges were the same as usual, tight hugs from Steve and Bucky, motherly looks from Natasha.
"Don't blow the place up whilst we're gone, I want everything as it should be." Tony joked as he pointed at you playfully. You let out a chuff laugh before turning to Wanda giving her a warm smile and nod. Vision stood close to you, dropping his voice.
“Don't worry, we'll keep her safe.”
You nodded sincerely at him grateful for his reassurance you'd be lying if you said you weren't nervous for Wanda's first mission back. You took a deep breath stepping back from the jet. Your gut sank as you watched the plane take flight, moving further and further away from the compound.
You stood for a moment, before walking back into the compound dragging your feet behind you.
“Friday, play my lowdown mix.”
This week… was going to suck.
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askagamedev · 11 days ago
Note
A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?
The short answer is because shit rolls downhill. For a longer and more nuanced answer, there's multiple factors to consider.
The main issue is that the company is trying to cut costs immediately. This is usually for two major reasons:
Reassure investors to keep them from dumping the stock and driving down the company's value
Save as much money as they can from their current stockpile for other projects still in development.
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If the company goes under because it can't make payroll company-wide, everybody is doomed regardless. A gecko will sacrifice its tail in order to escape with its life. A crab will tear its own claw off to survive. A company will always cut staff to keep itself afloat.
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The next factor is that each major experience level up a dev attains tends to be a geometric difference in productivity. [A large task that would take a junior dev two months to complete might take a mid-level dev one month and a senior dev only a week or two]. This is why senior devs are entrusted with the bigger and more critical tasks. Further, the typical quality of work that a senior dev produces is much higher than what you'd get from a mid-level or a junior. I'm a senior dev and I cost the team a large amount of money to keep, but paying for just me is still significantly cheaper than paying a pair of mid-level designers or three/four juniors.
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The next factor is that most big layoffs come after a project has shipped. This is because a given project is at its maximum headcount right before it ships - you need all hands on deck during full production, building and validating all of the content in the game. There needs to be other projects in development to pay for those people after the game launches. If the game launches well, a significant portion of the team can stay on to do post-launch content and the others can join in-progress projects at the studio or at other studios owned by the publisher. In the case of a bad launch the post-launch content gets cancelled because there just aren't enough players to make building the post-launch content financially viable and the people who were supposed to build it have no new project to pay for their salaries.
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There's also the factor of how projects have different needs at different times. You always need a core team to get a project off the ground - engineering who can put together the foundations of the game, design that can prototype and build core gameplay, art that can establish a new visual standard for a new game. But you likely don't need an army of designers to build content for a game that doesn't have any core gameplay yet, gameplay engineers to flesh out systems that haven't been designed yet, artists to model and skin characters that haven't been concepted yet, or QA to test content that hasn't been built yet. You need those folks when you're in production and all of the groundwork has been laid.
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These are the nominal reasons why job cuts always start from the bottom - the juniors and mid-levels have the least to do when a game gets cancelled or a bad launch happens and the cost to keep them all adds up significantly. The fact that it also shields decisionmakers and middle managers is, of course, also in there. This is also why I never offer or expect loyalty to or from an employer, especially a large publicly-traded one. They will never sacrifice their own survival (or even advantage) to keep me, so I should never expect more than a business relationship from them that could end at any time.
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semisolidmind · 10 months ago
Text
been seeing some anthro designs of the current blorbos and i can’t stop thinking about an au for it. so, to get it outta my brain;
(i guess this is a college au?)
—dogday and catnap as adoptive brothers, with a big group of friends (the critters, who are mostly dogday’s friends that tolerate catnap), the cat is primarily mute and allows his brother to do the talking for the both of them.
—catnap was kidnapped when he and dogday were kids. he was 5, and he was missing for five years. to their credit, his family never gave up hope of finding him. when he was found, he was dazed, stumbling along the road, malnourished, and bleeding from shallow wounds on his arms and legs. his vocal chords had been fried through the forced inhalation of some strange drug, and he couldn't speak at all for a good long while after. catnap and his adopted family learned sign language (and though his voice healed somewhat as he got older, he still prefers not to use it). despite getting better, his voice maintains a raspy, whispery quality.
—catnap was obviously traumatized by his time away and refused to talk about it. it was deduced that he'd been taken by an infamous cult in the area and indoctrinated. a very close eye was kept on him throughout the rest of his grade school life. with no behavioral problems beyond a lack of speech and general closed-off attitude, most write off any weird behavior of his as a result of his trauma. he maintains a close relationship with his brother, he works nightshifts at a gas station, and stays out of trouble. supposedly.
—(catnap's a serial killer. he destroys anyone with a target placed on them by his god; a being the cult calls "the prototype." the cult conditioned him to be their executioner. catnap still smokes the opium-based drugs fed to him all those years ago, now sent to him discreetly by the cult; to help him "see what the prototype wants him to see," and "enact his will." his almost-full immunity allows him to use the smoke to knock out his victims by casually taking a drag and blowing it into their faces (he then either kills them right then or takes them to the cult to be sacrificed).
—dogday is a bright, happy fella who makes friends with almost anyone. he's a favorite on campus, a sweet guy who radiates sunshine and maintains a large group of friends. he has a massive crush on y/n, a newcomer to his school, and immediately integrates them into his circle (he calls them angel, something about them "saving" him from some accident? no one is really sure what happened there). he's terrible at hiding just how smitten he is, and his friends tease him when y/n isn't around. dogday swears he'll confess, but he gets so flustered and nervous about messing up their relationship. it doesn't help that his angel is so oblivious to his love (bobby does her best to try and nudge y/n towards dogday, but it never seems to click). y/n and dogday are very close despite all this tension.
—catnap likes y/n too, in his quiet way. he'll stand with them when the group is together, resting his chin on the top of their head or leaning on them while everyone stands around and talks. he sits next to them in the library while bubba tutors dogday in math, resting his head on the desk and watching y/n read out of his peripheral. he likes how quiet they are. they're so...so gentle with him, without being condescending or infantalizing him. he appreciates the care they show him. he wants all the attention they'll give him.
he also likes that they're a little scared of him.
some more ideas:
—both boys are close to y/n and spend a lot of time with them, without the rest of their friends.
—y/n becomes one of the only people catnap won't kill. he's gotten attached.
—happening in a universe where monsters and humans coexist. not a ton of division, but there's a monster side of town (where the buildings are much bigger to accommodate larger bodies) and a human side.
—you think catnap is the only dangerous one until you see how dogday reacts to y/n being harmed in some way. like catnap is the obviously dangerous one you don't take your eyes off of but then you catch dogday outta your peripheral about to clock you with a pipe
—dogday is an absolutely wonderful partner, so devoted and loyal, and willing to throw hands if given a reason to (a big surprise to anyone who thinks he's just the "nice" one). y/n isn't completely oblivious to his affection, but is hesitant to act on any feelings they have; while most monsters don't mind human/monster relationships, there are plenty of humans that disapprove. they don't want dogday to be harassed because of them.
—a scene where catnap forcefully shotguns red smoke into y/n’s mouth to knock them out cause he thinks it’d make them happier to not have to “worry so much" and take a nap w/ him (also he wants a lil kiss and can't be normal about it). or maybe he's tryna kidnap them or smth. y/n doesn't really remember much when catnap does this, and writes it off as catnap's drowsy nature rubbing off on them when they wake up after an unexpected snooze.
—catnap doesn't like being touched usually. his brother and y/n are the exceptions.
—it's very subtle, and noone would notice if they weren't watching them closely, but both catnap's and dogday's pupils get a bit bigger when looking at y/n. two overgrown, lovesick housepets.
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numberonesnarkfan · 15 days ago
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so... my thoughts on chapter 4.
SPOILERS UNDER THE CUT!!
sigh.
if I and the majority of the fandom are disappointed with the result, I can't imagine how heartbroken the writers must be.
I was immediately impressed with the significantly increased production value! During the beginning of the game, I was hyped! Mechanics were improved, the buildup was immersive. Everything that happened seemed like it had thought and care put into it.
I even thought the bit of Pianosaurus getting INSTANTLY ganked was cool. Like a fun wink-and-nudge from the devs. If Doey had been a more compelling character, it would've made for a memorable moment. Unfortunately...
Yeah. Doey is heavily DID coded.
And... He follows the same ableist stereotype as every other depiction of it: "a violent and abrasive alter takes over and ruins everything".
Thaaanks, Mob... I really appreciate this public announcement of how you perceive people like me.
(by the way, Doey's chase/battle REFUSED to run at ANYTHING above 13 FPS until I turned the game down to the LOWEST settings. I have a mid-range gaming PC. It can run AAA titles at max settings. Seriously? The entire rest of the game ran smoothly at max settings.)
Yarnaby's death scene was so underwhelming that I almost missed it by not turning around, assuming I was supposed to keep running.
By the end, I felt that the devs must have run out of time and budget pretty fast.
And, of course...
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The Doctor.
Baldwin is such a talented voice actor. He deserved a better character than this.
The boss fight itself was so incredibly janky. I was able to cheese it without trying at all, because the robots just kept getting stuck on each other.
Sawyer's introduction and buildup were so good. The game made the player invested in the character, really really hoping that the final confrontation would be everything the trailers hyped us up for.
Every time we destroy different organ systems and he goes quiet for a while, making the player hold their breath, knowing that that can't be it, was SO well done.
Only for... That. A completely unoptimised final encounter followed by a disappointing death scene.
I figured we were going to kill him. But I figured at least that it would be like CatNap's death - compelling and thought-provoking, making you wonder about the setting and the characters.
I thought, at LEAST, there was going to be a compelling scene with The Prototype taking Sawyer like he did CatNap, perhaps more violently, with less warning. The Prototype taking advantage of him and then taking all that remains of him.
Or maybe a scene where his misdeeds catch up to him on his final breath in a moment of devastating terminal lucidity. Nope.
Just the "I was the scientist, the glory was supposed to be mine!" trope. I so badly wanted him to be more than a cartoon villain, man.
The fact that MOB set up this intrigue about his childhood and his origins so well in the ARG and then just... Didn't use it.. Is so disappointing.
Harley Sawyer as a character is a meditation on hubris. I've always said this. That still rings true now, but... There was no trace of that in his death scene. Which is the most disappointing thing. I genuinely think the chapter would've been a lot better in a lot of people's eyes if he had just died better. With some indignity, with some fervor, with anything to make the player feel something.
But hey.
Look. Huggy's back. The big money-making mascot is here.
It really does feel like Zach just said "hi, we here at MOB don't feel like giving our writers and designers and employees enough time or budget to make a good product. Sorry! Oh, and don't forget to buy the merch!"
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