#truly. truly i had a great time
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contactlessdrivethru · 1 year ago
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just finished opla mood
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poorly-drawn-mdzs · 1 month ago
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Happy one year anniversary to In Stars and Time!
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quicksilversnails · 9 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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idontmindifuforgetme · 2 months ago
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I want to read books I want to write more I want to play the piano I want to sing in key I want to delve into fashion history I want to travel I want to publish research papers and I want to become a surgeon and I’m supposed to do all that in this one wild and beautiful life
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buttercupshands · 2 months ago
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Fell asleep before I could post it here
Stressful week defeated with a result of me forgetting how to draw Siffrin before I sketched again
Too focused to keep a hold on it in a way
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So there was this, which I prefer with a neutral-sad face instead
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Like this but I thought it was a bit too... That
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After that I've redrew an expression from that one scene. Just because Ost said "Here you go "Do You Remember? (Our Country)" time!"
Same thing is why Mal Du Pays are here
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bookburners · 1 month ago
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If Bruce had the option to get his parents back but one of his kids would die he’d choose his kids every time.
But what if one of his kids had the option to get their parents back but Bruce would die?
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latenightsundayblues · 1 year ago
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Billy's way of showing affection is a bit... Unorthodox.
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(it will happen again)
Stu is probably way more pleased about the discovery than any other sane individual would be
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lotus-pear · 3 months ago
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OH BTW thank you for 11k i JUST checked the follower count after like. four or five months so it’s hella delayed BUT ALL OF UR SUPPORT TRULY MEANS A LOT 😭😭😭😭🫶🏼🫶🏼🫶🏼
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batsplat · 4 months ago
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random throwback to fabio's response to casey saying he should've been black flagged for the whole open leathers situation
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#'he is at home and he likes to fish' is truly superb#//#brr brr#heretic tag#current tag#i was reminded of this in a very roundabout way... seeing a social media graphic celebrating fabio making q2#which is like. yes that's nice. but that's also inherently extremely depressing lbr#and i was kinda thinking how... look obviously people don't ignore it and yes the novelty has worn off after last year#but it feels like what's happened to fabio should STILL be getting more attention than it is. like it is a major injustice#that also no past stars of the sport are regularly having hot takes about! they mostly just ignore him!#i do sometimes link casey and fabio in my head. roughly the same age gap to the all-time-great hazing them during their rookie seasons#the only riders within their manufacturers able to wring performance out of their bikes over the course of several seasons#who suffered a competitive decline as their manufacturers went the wrong way#now obviously casey's 2010 is nowhere close to as abysmal as fabio's 2024 but. y'know. and at least casey got to leave for pastures greener#anyway given all that. it is funny that like their one significant interaction is fabio dismissing casey as a fisher#which ironically is of course a deeply casey line. casey had a whole thing about how retired riders should maybe know to stfu#“i have seen the real face of some with whom i had a good relationship” EXTREMELY casey line#and thus the cycle of life continues#(though casey was obviously right here lol)#ofc the main difference between the pair of them is that fabio at heart is a lover and casey is. not that
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echo-starflower · 4 months ago
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I FINISHED THE GUY!!!!!!
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(Pattern by @ghost-cinnamon)
He’s perfect and I love him
But Echo! some of you might ask, isn’t the body supposed to be red like his bones? To that I say! 1: I’m impressed you saw it under the layers of clothes! /silly and 2!
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BAH BAM
Embroidery!!!!! (I’m so proud of this hehe it turned out way better than I expected. Also faceless doll jumpscare>:3)
And of course, credit must be given to my amazing little sibling whose immediate reaction to seeing my doll was “ooo he’s spooky! He needs a top hat!!!!”
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(She proceeded to make not one but two top hats hehe)
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uncanny-tranny · 1 year ago
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You know, I feel like other trans people might get this, but it's honestly kind of refreshing when a cis person has, like, undeniable tboy/tgirl/whatever swag. It's like when you come across somebody who speaks the same language as you and you only find out when they start speaking it, too.
#trans#transgender#lgbt#lgbtq#ftm#mtf#nonbinary#all this to say that we are existing on a rock hurling through space#and this universe is going to collide into another and does it all truly matter in the end?#a lot of this is based on ideas we have about what constitutes certain people and i think it can be a fun observation#so long as you do not inherently ascribe certain traits as being indicative of who somebody Is#it can be amusing when you're SO confident that somebody is a certain way until you realize how Wrong you were#the amusement for me only comes because it's like... 'you tried your best to box somebody and you FAILED lmao'#and in a weird way it's kind of comforting because it reminds me that we all come into this world with bias that Will be challenged...#...so the best thing you can do is recognize those biases and then try to overcome them through great effort...#...so yes maybe i did think that cis dude had tboy swag but. that's not inherently his problem you know?#it probably just means he's confident in his manhood in a way that reminds me of the trans men* i know and love#i noticed that in him and it reminded me of my friends who are trans so i think 'oh! maybe that's why he's giving off those vibes!'#so while i won't treat him any differently before or after finding out i was wrong i'm still going to appreciate the fact that...#...he and i are literally just Vibing on the same planet and we both don't have time for petty arguing about manhood#i'll acknowledge what inspired those thoughts in me but that is Not his problem and that's good and beautiful actually#i don't always mind the tboy/tgirl swag meme just so long as you don't treat it like an Inherent Trans Experience Only Trans People Have#just recognize where those ideas are inspired from and it's fine <3#sometimes you will be Wrong and that's actually fucking neutral <<3#anyway rant over i just think this is /generally/ harmless and fun#like astrology. sometimes you just look up your star sign without ascribing your Entire Life to it <3#i think what i lot of people mean by saying a cis person has tboy/tgirl swag is just that...#...that cis person has an understanding of themself that comes from deep introspection that isn't necessarily expected of cis folk...#...but it is often something trans people do as part of our exploration of gender...#how is this the FIRST POST to reach tag limit... ask me for more thoughts if you want lol!
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gomzdrawfr · 1 year ago
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a purely self indulgent comic of me visiting the 141 and gifting them present
Gaz - Camera
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Ghost - Baymax
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Price - Christmas baked goods
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angst and mcd ahead :3
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Soap - candy cane dagger and bluebells
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good night and happy holidays folks
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poorly-drawn-mdzs · 1 year ago
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Jingles a little bell in front of you to convince you to do tasks.
[First] Prev <--> Next
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scopophobia-polaris · 2 months ago
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My farmer arc
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definitelynotshouting · 1 year ago
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spirk amok time walked so scarian third life could run and now they both go jogging together in the desert send tweet
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saturnaous · 10 months ago
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I think. Alphonse has a lot of dealings with disassociation and being in a body without nerves.
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