#trapped in a cursed game as an npc
Explore tagged Tumblr posts
Text
Smarmy bastard
2 notes
·
View notes
Text
sdfskfhg well mine is manhwa character Shari Azrael. On the one hand I think she's smart and funny, so I wouldn't be too screwed, but on the other hand her mortal body is dying while she's stuck as an NPC and the in-game world is about to have an apocalypse, so assuming I was stuck there with her that could be, uh, bad.
Thanks for tagging me, I tag anyone who wants to do theirs!
You have to marry the last fictional character in your camera roll: how screwed are you?
I do not know her yet, i literally just watched ep 1 of Immortal Samsara today morning. Far as i can tell, I don't think I'm very screwed?? We can bond over shared Elder Sister Complexes. And as a self-declared Meng Ziyi simp, I'm just very gay about her already.
Thanks for the tag @redemption-revenge!! I'll find out exactly how screwed I am if I manage actually sit through this show till the end ;-;
Tagging @istgidek1234 @franklloydweft @iamnotmereally @stuffandatherstuff and anyone who wants to give it a go!!
#trapped in a cursed game as an npc#i fully forgot this was my most recent fictional character and started laughing so hard when i realized#can't believe i'm married into the rofan genre 😔
14 notes
·
View notes
Text
If I had a nickel for every time Gwon Gyeoeul wrote the male lead "giving his greetings" to FL's neck, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice...
But, if I had a nickel for every time Gwon Gyeoeul wrote the first meeting of FL and ML as an assassination attempt towards her, I would have enough money to buy VADTD merchandise lmao
#villains are destined to die#trapped in a cursed game but now with NPCs#red and mad#manhwa#death is the only ending for a villainess#death is the only ending for the villainess#death is the only ending for the villain#Penelope Eckhart#callisto regulus#shari Azrael#Lee Ye-Joo
143 notes
·
View notes
Text
oh iris how i love you and the weight of your magic
#she's a tragedy and i love her oops#she didnt want ot be a magical girl but it happened anyway and she had a hard time controlling her powers#she had a fight with a Big Bad and it resulted in her being cursed/trapped in her magical form so she cant go back to her mundane human self#she's my true “stuck between two worlds” character and i adore her#i'm sorry i put you in pain gurllll but u sure do a lot for me#(i made iris when taking a new medication that shot me directly into mania and the worst suicidal depression i've ever had )#(she is proof that pain can turn into something more beautiful. that without pain i wouldnt have my art.#i channel so much into my OCs (magicals Especially) and iris is just very dear to me because i learned a lot through creating her#having her and relating her to my other characters....... it's really something else to be able to share this with others#im playing charlie in my MG rpg and Iris is charlie's ally NPC#she hasnt shown up in game yet but she exists in canon and i am so excited to share her and her complex relations with charlie/people too#gahhhhhhh i could talk about OCs all day ughhhhhh......#OCs are free therapy#steffydraws#art#artists on tumblr#iris#oc#ocs#my ocs#magical girls#original character#drawing#colors#digital art
2 notes
·
View notes
Text
Observations of The Goat
The first thing the trailer highlights is the lighthouse. Fully repaired, the yellow crystal gives off a pink light and aura.
Lamb on their last heart hides behind rocks marked with a parenthesis-like symbol with a slash through the lower half. This appears in Clauneck's room.
The light from the lighthouse highlights more of the symbols in a puddle on the ground. In this puddle we can see two chains. This could be a portal to the Realm Beyond. It would also imply that Goat is trapped somewhere they can't leave. A drop of Lamb's blood enters the puddle, triggering the next sequence.
A brand new, never-seen magic circle appears in pink. Placed on a hexagon, the ends decorated with the symbol of the Heretic (see: Fleece of the Old Faith). The inner circle has many of the symbols found on the Bishop's magic circle, but also a few new ones, for a total of 12.
There's this series of flash frames:
It looks like the Goat casts a second magic circle, this one with a prominent triangle in the center.
Lamb is pulled into the puddle. But when they cross over into the puddle, it swaps their position to turn them from being "the pulled" into "the puller". This may imply this was a mild act of possession.
Goat wears the same style of Crown as Lamb, but in purple. They have larger, curved horns and non-curly hair. Their cloak is purple (with a lighter purple stripe) and their bell is white. They've got a very... smug cat face.
Based on this frame, I don't think Goat is quite "alive". You can see them through the sword in pink. They're something non-permanenent, like when we turn our Followers into demons.
Cast in the lighthouse light again, they turn their Crown into an axe. They attack the Enforcer in this shot where the lighthouse is very prominent. (Also more Enforcers have arrived)
Then there's this symbol again as they cut the Enforcer in two. The force of which shatters the ground.
In-game, Goat is summoned from a pool of Ichor, like a demon. Based on the arch the ichor follows, we most likely summon them with a relic. They're summoned using white magic. Lamb's eyes typically turn red when summoning anything. The Goat most likely exists on a "meta level" as Player 2, and as an in-game NPC for people who don't have someone to play with.
Finally, the splash art. Goat and Lamb touch palms, seemingly combining their Crowns in some way, on another magic circle. This specifically is likely the "unholy alliance" this update is named after. The symbols we can see are all used in alchemy. This star seems to be the one that appears when the Red Crown speaks to us as a snake.
Goat uses pink, ground-shattering magic like they do in the animated trailer. But it's interesting to see Lamb using green magic. New curse maybe?
And an 'X' to add to my conspiracy board...
#cult of the lamb#cotl theory#cotl#cult of the lamb theory#cotl unholy alliance#tfw youre your own character but everyone just thinks youre alternate universe lamb#cotl goat
414 notes
·
View notes
Text
Reality ideas: Manhwa version
°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・
❀ Trapped as an NPC in a Cursed Game
In this manhwa you're stuck inside a game that you were developing and have to speed run it so that your real body doesn't starve to death. The premise of the game you're stuck in is that you have to approach the male lead also known as "The Lord of Nightmares" and help him and his comrades defeat the final villain. You'll wake up as the apothecary Shari Azriel and for some reason the male lead has a strong urge to kill you?
°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・
❀ Turning the Mad Dog into a Genteel Lord
You're Diarin, a priestess without any noteworthy background. One day your boss gives you the task of helping a war hero named Ceres reintegrate into high society. Deciding to make the most out of it and getting a fat juicy promotion you accept the task but upon reaching the estate you meet a mad dog!? While you dedicate yourself to turning him into a true gentleman an unexpected obsession starts growing in him for you.
°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・
❀ The Beloved Fake Saint
Appointed as the saint merely for political power, you Ariel Celestin have a certain fate waiting for you if you're ever found out to be a fraud. Death. Knowing this you map out a plan to flee the temple with the help of the gods who dote on you but what happens when the crown prince, the pope and a powerful merchant have their attention drawn to you?
°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・
#shiftblr#interstellarrisa#shifting#reality shifting#shifting community#shifters#desired reality#shifting blog#anti shifters dni#shifting motivation#shifting reality#shifting realities#shifting ideas#shifting script#dr ideas#manhwa dr#reality shift#realityshifting
65 notes
·
View notes
Text
SOTE Ending Spoilers
after the jump because I have moots who haven’t finished it
—————————————————————————
Y’all. The ending was not out of nowhere jfc. Aside from the fact that they very clearly telegraphed what Miquella was like and who the king consort would be if you did the npc quests - the VERY first trailer for Elden Ring pretty much showed us two things, establishing their importance in the world: 1) Marika breaking the Elden Ring as Radagon tried to fix it
and
2) The Battle of Aeonia. You know, the one where Malenia, who has no interest in conquest or ambition other than loyalty to Miquella, engages in a fight with Radahn that is so brutal that she has to nuke Caelid to win and then it doesn’t even kill him.
I totally get not liking where this story ended up but this was pretty clearly set up from the beginning. AAA games take a long time to develop- this wasn’t some story they changed on a whim because of Radahn memes.
And I don’t get why people thought we would get Godwyn. Godwyn is dead. Deadady-dead-dead. Resurrecting him would fundamentally break the story - the entire point is that Marika fucked with something that not even gods should fuck with, and as a result lost the only child she had who wasn’t born cursed to a horrific fate. There is no soul to recover. Godwyn’s death is so profound that it alters the fabric of the world in a way that the Golden Order can’t reconcile with. Miquella tried to find ways to bring him back - and failed. I think that’s part of his motivation for seeking godhood, along with rectifying the heinous persecution committed by the Golden Order. Like his mother, he seeks godhood so he can create a world where the pain his loved ones endured can never happen again, and like her he falls into the same trap.
#shadow of the erdtree spoilers#shadow of the erdtree#elden ring spoilers#elden ring#marika#miquella
100 notes
·
View notes
Note
Could you explain your au a little, I'm kind of new here and I want to know the main plot, if you're okay with that of course ^^!!
Of course!
The Amazing Digital Guardians is an AU that takes place in the late 70s/early 80s. The basic premise is the same as the canon TADC—some unsuspecting humans in the real world put on some headsets and now they’re trapped in a digital realm.
Caine and Abel created the universe of the game, but they kind of had some rivalry. Now Caine rules over the main parts of the game(circus tent, digital lake, fairgrounds, etc), while Abel rules over a city called “Midnight City”. Abel has gathered various NPCs here to live away from Caine (so they don’t get destroyed), and so he can rule over them. Princess Loo and Gumigoo are trying to rally up their own army of NPCs, and with Abel’s help, they want to overthrow Caine and take over the entire digital world.
Caine has appointed two circus members (currently Jax and Ragatha) as his Guardians to protect him from various viruses and monsters that inhabit the circus. They will eventually have to protect him from characters like Gummigoo and Abel when they try to attack him. These Guardians yield weapons to protect the innocent.
So far, my basic idea is that the game is either under some sort of possession or curse, which explains the biblical themes and the monsters in the game. The story is just about their adventures, the various monsters that Jax and Ragatha encounter, protecting Caine, discovering Midnight City, etc.
So far, here is everyone’s roles:
Caine: Ringmaster. Controls his designated circus areas. Makes the cast go on adventures.
Jax and Ragatha: Caine’s Guardians, protect him from monsters, viruses, rogue NPCs, etc.
Pomni, Gangle, Zooble: Regular Circus members, who are forced to go on adventures so they don’t go insane. Pomni also MAY become a Guardian or posses Guardian-like abilities.
Kinger: Used to be a Guardian, but was taken away by Abel (exploited because of his weaknesses by Abel, basically), after Queenie died. Abel promised that he would “get Queenie back” if Kinger helped him run Midnight City.
Princess Loo and Gummigoo: Are trying to form an NPC army with Abel’s help.
This is all I have right now. It’s kinda all over the place.
49 notes
·
View notes
Text
❥❥ ✳. ꕤ 𝓜𝓮𝓮𝓽 𝓡𝓾𝓽𝓱𝓲𝓮 ꕤ .✳ ❥❥
Voice claim: Uzuki Shinamura - THE iDOLM@STER Cinderella Girls
“Hello, I’m Ruthie! It’s so nice to meet you! Say, have you met ___? I think you two would really get along!”
❥❥❥ Character Info:
Ruthie is an NPC character (like Neige, Rollo, Fellow Honest, etc.) and first appears in the event Breakaway Beauty: For True Love’s Cure! *coming soon!
She lives in the Queendom of Roses, attending an all-girls school while working part time at Bippity Boppity Bakery, a rival to Clover Bakery.
Obsessed with love, romance, and fairytale endings, she enjoys playing matchmaker, wanting others to be happy. She doesn’t really consider her own love life, oblivious to any admirer she has. Though she can’t help but daydream sometimes, wondering if there was someone out there for her…
❥❥❥ Basic Info:
Height: 159cm
Age: 18 years old
Grade: Junior (3rd year)
Nicknames: N/A *To be updated
Birthday: February 26th
Dominant hand: Right
Homeland: The Queendom of Roses
Favorite food: Chocolate Eclairs
Least favorite food: Seafood
Hobby: Baking, singing
Club: Gardening club
Talent: Matchmaking
Unique Magic: Eye of the Beholder - Allows her to alter people’s perception of someone, making them look like their ideal type. It only lasts for 12 minutes.
❥❥❥ Relationships/Dynamics:
Adamina: Ruthie’s best friend since childhood, she lives secluded from everyone due to her curse. Ruthie is determined to break it, wanting her friend to be happy and finally leave the castle she’s trapped in.
*The rest of their relationship/dynamic is currently unavailable, as the event Breaking Beauty: For True Love’s Cure! must be completed first
Trey Clover: Her and Trey are acquaintances, making small talk whenever they see each other. Though they work at rival bakeries, they don’t consider each other rivals. Their relationship is pleasant, if a bit awkward (on Trey’s end)
Riddle Rosehearts: She knows of him through Trey, but has never met him, Riddle unaware of her existence. She is curious about him though, and would like to meet him one day.
Che'nya: Her and Che'nya are acquaintances, having met through Trey. He makes it a point to see her whenever he comes home during break, curious to know how she’s been. Their relationship is lighthearted, with a nice friendship starting to form.
*All other relationships and dynamics are currently unavailable, as the event Breaking Beauty: For True Love’s Cure! must be completed first
*Please note that the artwork used for this post is a commission I got from a friend, and is not my own work!
Here she is, my Twisted Wonderland OC Ruthie! Since she is an NPC type character, she will have her own event, just like in game! This will allow her to meet the NRC boys (or at least some of them), and show her character/backstory.
The event will be called Breakaway Beauty: For True Love’s Cure!, and features Ruthie and her friend Adamina as the main characters (alongside Yuu and the boys of course lol)
*Please note that Ruthie is my OC, and this is her updated character introduction! I posted her original introduction on my old side blog, @sheepsgingerbreadfriends, which is no longer around!
𝓣𝓱𝓪𝓷𝓴 𝔂𝓸𝓾! ♡
52 notes
·
View notes
Text
Pate and Patches: What's the Difference?
As an avid Patches Enjoyer, I had initially found myself a bit underwhelmed with Mild Mannered Pate after completing his questline in Dark Souls 2, particularly with his overall lack of any truly devious trickery towards my Bearer of the Curse.
However, I didn't think it was fair to him to completely compare his role to Patches's. So after much assessment and taking in all the gameplay & environmental clues I could, I think I may have finally deduced how Pate's differences to Patches help him fit into his own niche in this game.
Y'see, while Patches is a predator, Pate is a parasite.
Patches goes after his victims directly. He lures them in with the promise of treasure only to flip a switch that'll send them into dangerous/fatal areas or will straight up kick them down there himself. If they somehow manage to get out of his traps then he'll start groveling and offering gifts for forgiveness. He also uses this predatory tactic to determine which of the people around him are both resilient and forgiving enough for him to trust, which leads him to becoming a merchant and thus a kind of ally to you. A sketchy, devious ally, but one who actively benefits you and gives you his occasional musings on the world and its characters.
Pate, on the other hand, doesn't seem to want to get his hands dirty at all when it comes to scavenging his victims' loot. Instead his strategy is to directly attach himself to anyone who proves strong enough to get through any dangerous areas he stumbles upon. He does this by playing the role of an unassuming, cautious treasure hunter who gives you helpful advice about the immediate area and wishes for your safety. It can even be seen through his choice of clothes; Pate dresses in the armor of a common warrior, unlike Patches who proudly wears the thief's set.
I remember at first finding it strange how he of all NPC's was the one who gives you the white soapstone, contrasting how in DS1 it was Solaire, one of the kindest characters in that game, who gave it to us. Looking back, however, it does fit his strategy well. Summons directly benefit from their summoners by getting souls & items for their participation, and so Pate can offer his help by turtling with his greatshield and stabbing the boss safely with his long spear to get his fill of the large number of souls you acquire.
Once he becomes his next victim's "ally," all Pate has to do now is just mosey alongside them and keep finding areas where they can acquire great treasures. But only for them, of course! He's just too nervous about what terrible traps await, but surely his ally is brave and strong enough to persevere while he watches from a distance. If they were to die by a swarm of hollows, or fall into a pit of poison, well, it wasn't HIS fault that it happened! He did warn them, after all...
With that in mind it's easy to assume that Pate was pulling this parasitism on Creighton for a good while, tagging along with him and benefiting from all the undead, hollow or sane, that the man slayed. The two even stored their treasures together in the same hovel. Why exactly he locked him up is never directly explained, but if I were to guess I'd say it had to do with Creighton's claim of wanting to set up a trap for Pate. He began to grow wise (or maybe moreso paranoid) to the fact that he was being used, and once his mild mannered "friend" figured it out he tricked him right back, took what he could from him (that being the Ring of Thorns), and booked it!
And even after all of that, this man still has the gall to share this story with strangers by twisting it around and turning the guy who tried to kill him into this poor, foolish little warrior that Pate tried so hard to stop from falling into such an obvious trap.
That's what separates the two tricksters. Unlike Patches who defines himself by living independently from others, Pate cannot function without hooking his claws onto the trust of more daring individuals to do all the dirty work for him. After surviving Patches's tricks he becomes your merchant and ally, but Pate wants nothing to do with you after surviving all of his traps. While Patches locked up and warns you about Yurt and Lautrec in DeS and DS1 respectively because he was genuinely afraid of how cruel and violent they were, Pate locked up Creighton upon realizing he wasn't beneficial to him anymore and doesn't even bother warning you about the fact that he's a convicted serial killer, instead pretending he doesn't even know the guy.
There's also the fact that if you summon Pate for The Last Giant boss fight, he'll give you his clothes, spear, greatshield, and even the ring (or at least copies of them, he doesn't strip down in front of us). Since this is also when he tells us he's heard of a man who's out hunting for him, it's more than a little suspicious that he would want us to dress to his likeness. Especially if that certain someone might end up mistaking us as him.
All-in-all Pate may seem less harmful than Patches on the surface, but in the end he proves to be far more cowardly and arguably WORSE than him from a moral standpoint.
#mild mannered pate#patches#creighton the wanderer#dark souls#dark souls 2#soulsborne#my two cents#at first I saw pate as a discount patches#but now I realized I actually had a lot to say about him#now that's what I call character development ;-)
46 notes
·
View notes
Text
Welcome to Halloween Town!
Krovs Town has been decked out with fog, jack-o’-lanterns, cobwebs, and all kinds of spooky decorations lining the streets upon entering the quaint village. The main events take place along Oymyakon Street where the hottest bars and clubs, like Cannabites and Euphoria, are hosting parties with special themed drinks, food, and music for dancing among other activities. The enchanted park has been turned into something quite frightening bathed in moonlight. Here attendees can partake in a haunted maze cursed with nightmare magic to bring forth the worst nightmares and fears as realistic illusions for those brave enough to venture through.
We hope you all enjoy yourselves!
HAUNTED ESCAPE ROOMS
The council has also created a few haunted-themed escape rooms in an abandoned mansion between the edge of Oymyakon Street and the residential area. The mansion has been redecorated to fit the aesthetic of a classic home from olden days with multiple rooms repurposed with puzzles, trap doors, and hidden secrets. A touch of nightmare magic around the property gives anyone who dares to enter a sense of foreboding, not enough to make them run away but to properly set the mood. The game master of this area shares with the participating pairs and groups the backstory behind this haunted home:
A century ago, a well-known wealthy family that once lived on the property centuries ago. The family's patriarch was once a mayor of Oymyakon Village before its rebranding into Krovs Town. The daughter fell in love with a poor stable boy that worked for the family, which remained a secret to avoid her father's wrath. It inevitably couldn't be avoided when it was discovered she was pregnant with the stable boy's child and the father shot him in their home. Devastated, the daughter threw herself off the second floor balcony killing herself and her unborn child. Some days you can hear her cries as she begs her father to spare her lover, or hear the gunshots echoing throughout the house...
Escape rooms within the mansion all take about an hour to solve and are in between easy and hard difficulty levels. Rooms to participate in include the grand parlor, the daughter's bedroom, and the basement. Though do be warned that the rooms will feature volunteered actors dressed as terrifying spirits of the house to help make these puzzles all the more fun and challenging.
(OOC: Players using this part of the event in threads are welcome to get creative with any NPC actors or other aspects like hidden rooms and clues. Player characters are also invited to work as one of the actors scaring escape room guests.)
DRESS CODE
Halloween costumes are strongly encouraged for this event!
Masters, staff members, and villagers all can pick their own costumes.
Claimed and purchased slaves should discuss with their owners if they will choose something for them or allow them to pick for themselves.
Unclaimed slaves will have costumes chosen for them by the castle – these can be anything given that there’s no theme this year, however, the possibility of them showing more than enough skin is pretty high. (Players will choose these costumes themselves from the castle)
EVENT TASK
Post your characters’ Halloween costumes now that the event has begun! Make sure to tag these posts as #krovscastletask so we can all see and enjoy them.
OOC RULES
Our Halloween event will run OOC until 12PM EST Monday, November 4th. In game, this event will take place only on Halloween night (October 31st). Like always, players are free to choose if they wish to participate or not.
Players should only post starters that are related to the event now that it has begun. Please tag all open starters only with #event starter and #krovscastlestarter. Make sure to @krovscastlestarters as well! Our rules on open starters in terms of limits and response requirements still apply; please see here for information. Please do NOT use the #krovscastleevent tag for starters so that players can easily find event information without clogging this tag. Keep in mind to reply to other open starters being posted. Open starters that are not related to the event will be reblogged after it has ended. Any starters prior to the event needing five responders will be advertised after our event ends.
Anyone looking to post event-related open starters should do so by Friday (11/1) evening. This is to ensure that all event open starters receive enough responders before our event ends next Monday. Any open starters for the event posted after Friday will NOT be accepted.
Players can choose whether they would like to place prior threads on hold to focus on event threads, however, this is not mandatory. All we ask is that players communicate with their partners or drop a note in the OOC about their thread status.
Rules for masters, slaves, staff, and villagers still apply in Krovs Town! This means anyone, regardless of their role, who misbehaves or breaks town rules will be taken into custody or fined by the chief of police or his officers.
Unclaimed slaves are advised to behave their best and follow any orders they’ll receive. They are allowed to wander through town this evening without escorts to enjoy all the fun properly. Police officers and guards who have volunteered to work the event are everywhere and will report all misbehaving slaves to the police chief or enforcer. After the event, all unclaimed slaves will be returned to the Undercroft where they’ll be given a decent meal and allowed to shower.
Claims and purchases will stay intact throughout the event and all individual collars and marks will remain as well. Unclaimed slaves and staff members will continue to wear their usual collars, which can only be taken off by a master.
Applications will still be accepted during the event week.
Players, please LIKE this post so that we know it has been read.
6 notes
·
View notes
Text
I am still slowly playing myself through the Elden Ring DLC and I find it kind of sad. I don't look forward to the boss fights. The boss fights are normally a highlight in the FromSoft games. Learning the dance with them, bash your head against a wall over and over again until you finally manage to dodge every attack and punish them until you get them down either near perfect or crying, bleeding throwing up with not a single healing item left and a sliver of HP. I don't feel that in Elden Ring anymore. The bosses either feel like an unfair mess where you are only allowed to hit them once every three minutes or they feel far too easy because you summoned your Mimic Tear who can use your build 100 times better than you. And it makes me sad. There is no balance anymore. It is either too hard or too easy. And it pains me, because I love the level design! I have so much fun in the levels! Finding the way, beating the enemies on the way (minus Curse Blades! FUCK CURSE BLADES!), picking up new and exciting items, finding NPCs in obscure corners or solving puzzles. Screaming when I run into an obvious trap and reading the messages of the players warning me from corner enemies. And then I am through and have to fight the boss and know it is either a boring slog that makes me frustrated or is over in a couple tries because my spirit summon does the heavy lifting. And it makes me realize, that it also is the reserve of Dark Souls 3 DLC. I loved the bosses in Dark Souls 3 DLC! Hard but fun to fight and incredibly fair! While the levels felt too bloated with far too difficult enemies, so that I normally summon someone to get through this slog. And it makes me worried for the future of FromSoft. Why can't you do both?! Why can't you connect great level design with great bosses? You know, how the first Dark Souls was?! As clunky as it was, the first Dark Souls is still my favourite game of them for this exact reason. And yes, Bloodborne would be up there if not for the stupid blood vial farming. Anyway... I just hope that FromSoft takes a looong break from the formula and thinks how to make games difficult but fair again. Because that is not the way.
#little plays games#elden ring#elden ring shadow of the erdtree#shadow of the erdtree critical#dark souls 3#ringed city#ringed city critical
6 notes
·
View notes
Text
Werespider Poisoner - CR 4 Rogue
Spins a web, five by five; catches rogues, just like flies...
Artwork by Conor Burke on ArtStation.
The werespider is an entothrope - basically the term for a lycanthrope of any species that has an exoskeleton - introduced to Pathfinder in Bestiary 6. The default werespider is a rogue, but is only CR 2. This one is a couple levels higher and has some abilities that actually fit the idea of a werespider.
The official werespider art only has two arms and two legs, but holy shit that's lame. Give the poor man some extra limbs. They don't have to be mechanically useful (although this particular werespider has a climb speed).
This werespider would make a good assassin to attack the PCs in their sleep. I'm generally in favor of starting such encounters by having the death of an NPC wake the PCs up and force them to fight without their armor, rather than by telling a level 3 player to roll a DC 31 Fortitude save against a coup de grace or instantly die, but I mean, it's your game, so you do you. Definitely use its web ability to set traps for people to step into though.
This is an afflicted werespider. A natural-born werespider has DR 10 instead of DR 5.
Feel free to decide that lycanthropes and entothropes in hybrid form count as monstrous humanoids rather than humanoids in your game, because, like, dude. Why? Why does the monstrous humanoid creature type even exist if lycanthropes aren't included? Werewolves are the most "monstrous humanoid" of any monster ever conceived. I wouldn't recalculate hit points, BAB, or saves though. Just make it count as both humanoid and monstrous humanoid for the purposes of effects dependent on type.
Werespider Poisoner (Hybrid Form) - CR 4
The arachnid form of the person perched on the corner of the ceiling above you catches your eye just a little bit too late as he drops down from the shadows and attacks.
Human toxic talon rogue 4 NE Medium humanoid (human, shapechanger) Init +8 Senses darkvision 60 ft., tremorsense 60 ft.; Perception +8
DEFENSE
AC 19, touch 14, flat-footed 17 (+3 armor, +4 Dex, +2 natural) hp 33 (4d8+12) Fort +4, Ref +8, Will +3; +4 vs. mind-affecting effects; +1 vs. poison Defensive Abilities evasion, insect mind DR 5/silver
OFFENSE
Speed 30 ft., Climb 20 ft. Melee mwk short sword +8 (1d6+4/19–20 plus medium spider venom (DC 15)), bite +3 (1d6+1 plus curse of entothropy and poison) Ranged mwk blowgun +8 (1d2 plus medium spider venom (DC 14)) Special Attacks catalyst (1/hour, already used) , sneak attack +2d6, web (+5 ranged, DC 13, 2 hp), vanish (2/day)
STATISTICS
Str 14, Dex 19, Con 17, Int 8, Wis 14, Cha 8 Base Atk +3; CMB +5; CMD 19 Feats Improved Initiative, Extra Rogue Talent (Expert Leaper), Weapon Focus (bite) Skills Acrobatics +10, Bluff +6, Climb +16, Disable Device +11, Escape Artist +10, Knowledge (local) +6, Perception +8, Stealth +11 Languages Common SQ change shape (giant spider, human, and hybrid; vermin shape II), entothropic empathy, rogue talents (expert leaper, shadow duplicate, ninja trick [wall climber]) Gear mwk short sword, mwk blowgun, mwk studded leather armor, 3 doses of medium spider venom, 1 potion of delay poison, healer's kit
SPECIAL ABILITIES
Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Catalyst (Su) A werespider poisoner can use secret alchemical techniques to enhance a poison when applying it to a weapon, increasing the save DC of the poison by 1. This increase to the save DC lasts for 1 minute or until the poison is used up, whichever comes first. A werespider poisoner can use catalyst once per hour.
Expert Leaper (Ex) When using the Acrobatics skill to jump, a werespider poisoner is always considered to have a running start and adds +4 to the check result. Whenever it deliberately falls, a successful DC 15 Acrobatics check allows it to ignore the first 20 feet fallen. For every 5 by which it exceeds the DC of this check, it can ignore an additional 10 feet of distance fallen.
Debilitating Injury (Ex) Whenever a werespider poisoner deals sneak attack damage to a foe, it can also debilitate the target of its attack, causing the target to take a penalty for 1 round. The werespider poisoner can choose to apply any one of the following penalties when the damage is dealt.
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the werespider poisoner. At 10th level and 16th level, the penalty to AC against attacks made by the werespider poisoner increases by –2 (to a total maximum of –8). Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the werespider poisoner. At 10th level and 16th level, the penalty on attack rolls made against the werespider poisoner increases by –2 (to a total maximum of –8). Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.
These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.
Poison Adept (Ex) A werespider poisoner is trained in the use of poison and cannot accidentally poison itself when applying poison to a projectile weapon. It can apply poison to a projectile as a move action.
Shadow Duplicate (Sp) Once per day as an immediate action when the werespider poisoner is hit, the werespider poisoner can create a single shadow duplicate of itself, as per mirror image. The GM randomly determines whether the attack hit the werespider poisoner or the shadow duplicate. The shadow duplicate lasts for a number of rounds equal to the werespider poisoner's level, or until the shadow duplicate is dispelled or destroyed.
Wall Climber (Su) The werespider poisoner has a climb speed of 20 feet, but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces. A werespider does not need to have its hands free to climb, and can use both of its hands while climbing.
6 notes
·
View notes
Text
Welcome New Player. Please select your character.
Current Playable Characters can be found under #Player Character
New Player Characters can be unlocked via Asks, and can be found under #PC Submission
You may also choose up to two (2) Additional Party Members. You can find them under #Party Member
Party Members unlocked via Asks can be found under #Party Member Submission
Other tags include:
#Character Variant for variants of existing characters
#Select Speaks and #Not RPG for original, non-rpg posts and roleplay
#Evil Character for Evil Characters
#Rare Character for Rare Characters
#Legendary Character for Legendary Characters
#Fan Selections for Fan Art
Selection Confirmed. Press Any Key to continue.
[Any asks about speeding up arcs, spreading drama, personally attacking mods, or constantly wanting [character] to meet some other person will be deleted.]
New blogs send me an ask so I can add you!
This blog is moderated by @eldritchdemonfox and is part of the exclamation point pfp rpg blog cinematic universe, or punctuationverse, which, in addition to this blog, contains:
dailyquests (inactive/permanent hiatus),
status-updates (active),
advancement-made (inactive),
deathscreenmessages,
monster-bestiary,
bossfight-messages,
nefarious-exclam,
item-shoppe,
glitches-and-bugs,
mini-games,
beta-leaks,
unused-questline (conditionally/temporarily active),
objective-marker,
magic-foraging tooltips,
evil-loading-screen,
war-causing-interrobang (active),
collectibles-menu,
character-profiles (active),
rpg-weather-cycle,
rpg-partylog,
unskilledpoint ()
buffs-window,
roadside-shrines,
cmd-semicolon,
shady-item-shop,
location-loser,
hashbang-mods,
ultrakill-style-bar-updates (active),
big-bad-evil-guy,
the-tutorial,
john-tendrils-exclam-the-eighth,
druid-exclam,
system-notifs,
level-1-slime,
sparky-exclam,
trap-messages,
epcuartbook,
bugged-inverted-interrobang (active),
settinggeneral,
pheriya,
story-choices,
slime-wizard-slizard,
demonic-dev-blog,
the-moon-npc,
level-12-weaponsmith,
trudle-the-faerie,
combat-menu,
virus-thing,
daily-companion,
demon-exclam (inactive),
parasiteinfoform-greenstate,
mrsladymadam,
magical-experiments (permanent hiatus),
upgradegarage,
tinkermenu,
th3-oracl3,
semi-headless-semicolon,
plus-minus-contingency,
ampersand-echo,
bug-finder-tyria,
lupe-the-waitress,
hostess-exclam,
exclamcook,
ken-primordial-janitor,
carr10n-exe,
daily-sound-effects,
doctor-percentile,
vagueinfo,
exclamania-news-network,
messagingsystem,
asterisk-armourer,
the-upgrade-slime,
mothermere,
evil-therapist,
the-strongest-exclam,
zigsaw-puzzle,
wood-golem,
the-multiversal-asterisk,
epprbcu-shipping,
clef-dexclamation,
the-clown-exclam,
ringmaster-mannequin,
mimemuppetexclam,
jordan-lovelock,
patches-and-notes,
extraterrestrial-exclam,
recipe-unlocked,
quest-tracker-objectives,
exclamation-point-and-click,
crafting-station,
thingycolonthree,
evil-advertsary,
loading-quotes,
the-false-sun,
level-5-birb,
blue-flame-interrobang,
load-screen,
lusty-minus-luce,
adscript,
the-dungeon-core,
fisherman-exclam,
error-notifs,
overseer-automation-system,
interrobang-merchant,
screenshotgallery,
sys-terminal,
exclam-of-potions,
recipes-of-the-ancients,
quality-backslasher,
keybind-underscore,
magical-girl-exclam,
letterservice,
real-camera,
volumecontrols,
railwaymerchant,
exclamaniaunsolved,
fallwitchquesti,
lovemarkpotionshop,
u200b,
skilledpoint,
questmingo,
epprbcu-keymaster,
aldus-floron,
elispsis-triplets,
judgementmailpoint,
stOckhOld3r3xcl4m,
undead-ammonite-asterisk,
scribbler-of-nothing,
authority-point-that-curses-you,
fullstop-dragons,
the-sun-npc,
renderexclam,
dungeon-miniboss,
punctuation-bug-wizard,
infernal-interrobang,
rowan-and-mitch,
pallid-mask-element,
burning-asterisk-aldebaran,
true-ditto,
character-documents,
physics-engine,
swapverseconstance,
IvI1-rat,
epprbcu-real-estate,
skillissued,
gud-git,
normal-golf-player,
chattingsystem,
astralpoint,
dream-caret-octavia,
emote-reel,
pharaoh-exclam,
lawyer-sphynx,
the-warden,
john-tendrils-guesti-the-eighth,
nontalentedexclamation,
failed-voice-sythesizer,
third-footnote,
plus-equals-archangel,
head-hunt,
fish-bug-twins,
alpha-beta-gamma-exigency,
unskilletexclimation,
purplus,
greeninus,
censorship-minus-equals,
textskip-masquerade,
elegy-of-nihilism,
level-editor,
post-shooter (active),
fictitiousfanfics,
2x4-wasp,
systematic-dumbasses,
hacker-twins,
yellowapostle,
bisexualvegastar,
amacar-the-star,
demonstaralgol,
pistol-the-star,
polaris-the-star,
just-a-epprbcu-contentcreator,
team-o-s,
team-a-b,
player-char,
comet-creature,
epprbcubookanon,
caileyrooexclam,
inhumanliquid-epprbcu,
colored-mess,
modsinexclamania,
mod-syl,
clover-ashford,
ec-speedrunner,
ditto-ditto,
cuilbeing,
a-pink-anonymous,
this-guy-dev,
exclamodder,
enterplayername,
anon-friend-s,
meta-anon,
volcano-fire-dwarves,
orange-circle-anon,
pointmore-achievement,
city-of-five-spirals,
gameexclam,
primordial-council,
betelgeuse-the-star,
the-panopticon-resident,
asphodel-inc,
digittheai,
tartar-games,
fromtherealmoftheconceptual,
therapist-bat,
gnome-armada,
epprbcu-demo,
plus-minus-bakery,
bug-duo-gyne-and-jewelia,
small-cat-npc,
xavial-xample,
dreams-of-the-dreamer,
disowned-permile,
ominous-silence-anon,
hackerordev (active),
loadingscreentips (active),
thecrimeanon (active),
v1v1thecat (active),
respawn-system,
Other epprbcu connected blogs include:
epprbcu-incorrect-quotes,
correct-epprbcu,
solidwater05,
epprbcu-tournament,
epprbcu,
epprb-art-the-2st,
i-follow-epprbcu,
jonesbones1,
punctuationverse-heritage-posts,
daily-re-search,
exclamania-explained,
your-fave-is-status-updates-two,
exclashcan,
liquidwater05,
online-community,
mados-anonymous,
#epprbcu#not rpg#character select#lore#ooc#punctuationverse#exclamation point pfp rpg blog cinematic universe#pinned post#intro post#select speaks
15 notes
·
View notes
Text
Someone was asking about sentient magic items, specifically the sort that are haunted or powered by a soul.
I ever tell y’all about Tomb?
Tomb was designed as a weapon of legacy for a game I ran about a million years ago. I can’t remember exactly what rule system we were using (though I’m fairly sure it was a D&D of one kind or another), but I recall very clearly that it was for a proposed one-shot that turned into a decently long campaign. Typical stuff. Hero’s Journey stuff. Young would-be hero doesn’t watch their feet and they get swept up into a whirlwind adventure that blows them far from home and croft. The classic. I’ll be honest, I wasn’t exactly plumbing vast unknown depths here.
The sword, Tomb was supposed to make up for the fact that our hero was alone on this journey for the most part. Random NPC tag alongs occasionally, sure, but not always. Tomb was supposed to be the toolkit that this player had to overcome the stuff that really should have fallen to the other specialists in an adventuring party.
Tomb is short for Tomb of the Unknown Hero. The souls of heroes past, those who had forged the legends this sprat had grown up with, the ones that had made them want to wander in the first place, resided in this sword. It was a conclave of voices—advice, exhortation, expertise. When the hero didn’t know how to move forward as a Fighter, couldn’t pick the lock, couldn’t identify the magic item, couldn’t break the curse, they’d turn to Tomb.
But it was also an amazing lore-delivery device. The Player came to know these characters, trapped ostensibly in this sword at the moment that they died while wielding it, and would turn to them, talk to them, seeking not only their advice, but their perspective. Over the course of the game, we fleshed out about two dozen distinct voices in this sword. Every time the character leveled up, I presented a list of optional powers that the sword would get as it too leveled up.
When finally the campaign reached its end, Tomb and the Hero triumphed in their struggle against…I can’t even remember what dark fate was threatening the world. Whatever BBEG was hellbent on ruining everything for everyone was defeated. And the Hero asked if Tomb was finally at peace, if the souls of the heroes of the ages could now rest.
The answer was no.
They weren’t trapped. They weren’t longing for peace.
Every hero, when struck down in the course of their mission, regardless of whether or not they are holding Tomb, is presented a choice.
“You can let go, hero. Your mission can end here. But another hero is out there. They are alone. They don’t know what you know. They haven’t learned the hard lessons by dint of toil and pain like you have. They are just as young and feel just as invincible as you did when you first set out.” And then it tells them again, “But it can all be over now.”
And some of them choose that. Most of them choose that. The burden is heavy and the road is long. They are happy with the evils they overcame and the lives they’ve changed for the better. The other hero will learn as they did.
But some still have a little more to give.
And that’s Tomb.
#writing#ttrpg#ttrpg stuff#d&d#dungeons and dragons#dnd homebrew#No I don’t have the rules from a million years ago still#Yes I could absolutely name about a dozen of those voices off the top of my head
25 notes
·
View notes
Text
A Fond Farewell to Act 1
After dithering about a fashion faux pas most unfortunate, and with nothing else to do on all of the maps, it is finally time for me to bid a fond farewell to Act 1 of Baldur’s Gate 3, and via the Mountain Pass head into the uncertain transition stage to Act 2 (and presumably the consequences of my actions).
But before I go. A moment. To reflect on my favorite memories in this journey so far:
Alfira’s song and The Harpy Rock Concert
Aravyn chickening out of lying to an evil mirror, Astarion shoving her aside to show her how its done, only to fail so spectacularly on every single conversation check the mirror spits out a giant orb of molten death that starts chasing us around the room spewing deadly AOEs as I loudly scream “OH NO OH NO OH NO OH NO WHY CANT WE TARGET IT OH NO” and the entire party flees for their life, nearly locking Astarion in the cellar with the death orb he summoned
The Glitterbomb/Musical Mini-Heist
Best Quasit Girl
Ari seeing giant claw marks a dragon very obviously gouged into stone, failing her intelligence check, and then proudly declaring it the artistic statement of some mysterious person
Gale nearly dying from a concussion because I decided to put off taking a long rest and instead do a little lute concert tour around the Druid Grove, and one NPC loved it so much he enthusiastically hurled his tip of a single gold piece in the direction of my singing paladin — and straight into Gale’s skull and taking off 6 of his precious few remaining HP
Discovering the mighty cow summon spells
Operation War Drum
My dumbass Paladin talking to Minthara, and winning every single persuasion check, so that she entered into a conversation to very earnestly insist that this random forest is where the secret Druid Grove is, and have Minthara scream in frustration that they already checked there and to go FIND IT, only for us to return five seconds later and say that we totes got the real location this time and point to the same spot on the map. About five time in a row.
Halsin getting the whole party stuck in eternal combat for no other reason than he was a bear, and apparently the game took that personally
That time Astarion gleefully informed Aravyn she was unfuckable, only for a full 24 hours later to decide that he was actually jealous that she considered Gale prettier than him (but also approved of this??), and basically yelled out “CHALLENGE ACCEPTED” before flouncing off
The entirety of the Auntie Ethel adventure freaking me (the player) out so much I, the notorious loot goblin, refused to touch ANY food or beverage in the entire cursed swamp even after finishing all of the quests and clearing the area
Nearly blowing up a dwarf trapped in a field of flammable mushrooms, and somehow both he and the valuable quest item miraculously survived. Only for my dumbass Paladin to eat the quest item mid-battle for no reason at all, and me not realizing until twenty hours of gameplay in that I’ve doomed the dwarf and his unpleasant wife to a life of destitution and also preventing one of my companions from regaining precious lost memories.
Getting a TPK several times in a row from the giant landshark in the Underdark, before finally beating it with actual tactical smarts. Only to revive it with a temporary NPC ally as a spawn so it could help us in fights because we are smart and tactical now. And then forgetting to dismiss it after the temporary NPC ally turned against us, only to return to the same area several hours later where we once again nearly died to the now undead manifestation of our hubris
Smiling and waving at whoever is on the end of those scrying eyes like we’re in some sort of beauty pageant
100 Foot Sharran Walkway of Doom
Rolling a nat 1 on a wisdom save after picking up a cursed locket
Robo-Hugs
I will never forget you Act 1. We laughed. We cried. Made many poor life decisions that I’m sure are going to come back and bite me in the ass very soon. But for now, we must march onwards into the unknown, where I’m sure Ari and the Tadfools will probably almost blow up the multiverse or something, at the rate they’re going.
#shamelessly stealing the phrase ‘tadfools’ because it fits this beloved pack of weirdos so well#grey's bg3 tag#bg3 posting#bg3 spoilers#long post#NO CUTS you must scroll past all of my dumb bg3 adventures#oc: aravyn#ari's og campaign
28 notes
·
View notes