[chinhands] Hey so. If you could put Ikrie into Forbidden West, what would she be doing?
Oh buddy, I am SO glad you asked! The short answer to this would probably be "chase her down and then glue herself to Aloy's side because her spear needs company and what else is she gonna do" but since I'm slightly (pathologically) passionate about all That, I'll put a longer one under the cut (and buckle up because it will likely be overly long)
It's no secret that I'm an ardent believer in "Ikrie would not stay in the Cut" because there's just too much in the game's text to suggest otherwise.
She categorically excludes going back to the White Teeth, and quite possibly the other werak(s) she's known since then at the end of her quest on the foundation of her beliefs not aligning with theirs, brings up the possibility of maybe forming her own werak further down the line; and when you meet her again at Snowchants, she expresses a certain uncertainty about what she wants to do with her future. Will she go back to Ban-Ur, after a little time to heal? Will she build Hunting Grounds of her own? "Fate's a long climb on a high cliff for people like you and me," she tells Aloy, and who knows where fate will lead her?
If you're a little deluded, like me, the answer to that would be "Aloy's side". She certainly is overjoyed to see her again at Snowchants, and when you tell her that you'll do her challenge another time, one of her possible replies is "Then I'll stay a little longer." For her. (cue me chewing through concrete again)
But then Aloy leaves for the West, and isn't exactly subtle about it considering she just disappears after the Spire affair. Even if you don't stick with my personal headcanon (which sees Aloy asking Ikrie to come with her), I still think that word of what happened at the Spire (or is going to happen, depending on the timeline you prefer to follow) would reach the Cut, and eventually Snowchants, and Ikrie; and I can't imagine her sitting on her hands knowing the one person who helped her when she was at her lowest could use some help now (plus we all know Ikrie isn't all that good at boundaries and letting things and people go). (There's also a whole bunch about her and Inatut teaming up as Gildun's bodyguards and ending up in the West that way in my head.)
So, if we then just skip to the "what would she be doing" instead of the "how did she get there", I always thought she would be a) a much needed addition to the gang (there is no real Banuk representative, as Sylens doesn't really count. Granted, with Talanah's bigger role having been scrapped, the Carja are also amiss, but I've always felt that to really drive home the point of the game, having members of all tribes as Aloy's companions would've been crucial, and they failed to deliver on that) and b) nicely tie into the Utaru arc.
I really like Varl, so nothing against him, but I've always felt his role during the Dying Lands cauldron dive would've been better given to another character. He was there kinda just to hold Zo's hand, and while he did a good job at that, to me it also felt it didn't add all that much to the plot and character development, and was frankly a little underutilised. He was just Kinda There. The only stake he had in this was accompanying his friend and girlfriend, and while you can make the argument that alone was enough, he didn't really have as much connection to what was going on main plot-wise as the others (Zo, Kotallo, Alva) had with their respective sections of the subfunction collection quest.
So here's where I'm fully going off the rails: I would've thrown Ikrie into that mix. She's from the Cut. She knows a thing or three about machines, be it fighting them or how they work and normally behave ("In thin air, [Scrappers] can smell metal for miles"), and she knows how Hephaestus affects them. Sure, Apex machines are a step up from Daemonic ones, but the pattern persists, and I'm pretty sure that upon seeing them roaming Utaru lands she would be able to make the connection similar to Aloy. And knowing what they have done to her people, she would have ample motivation to prevent the same happening to the Utaru. Not to mention it would've been fascinating to see her interact with Utaru culture and their approach to the Land-Gods, as I see a lot of overlap but also plenty of differences between Utaru and Banuk mindsets, and well. She seems an interesting character to explore some of that.
After that, there's the Base. From then on, I'd just think she'd be part of the team. Maybe disassembling machine parts. Kissing Aloy. Hogging the work bench where you have to collect millions of parts to get a corrupted override working. Not that I necessarily think that she would be particularly good at that at first, but she'd likely be interested to learn. After all, if everything she sees turns Banuk belief and tradition on its head, why not figure out how things work in a different way? Also causing some havoc with Kotallo, because why not.
ANYWAY. This has gotten overly long, but the gist of it is. Ikrie in HFW. Yes.
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This week on "CJ needs to gush about DAO": Morrigan's dark ritual.
I adore Origins because depending on how serious you take roleplay, every decision you make is a thread that leads back to your origin, and in this case of the ritual, who you choose to romance can have a major impact on how you handle this choice.
For context, my canon run is with a female Tabris who romances Alistair and keeps him as a Grey Warden, and is close friends with Morrigan. It's more in character for my Tabris to reject Morrigan's ritual and not even bring it up to Alistair, which would result in her leaving him behind while she makes the ultimate sacrifice in killing the archdemon... however, agreeing to convince Alistair to do the ritual with Morrigan is the only choice in the entire game where I break roleplay because I'm selfish and weak and I want Tabris to live.
I have a lot of strong feelings about the ritual, like it hurts me. It makes me want to chew on furniture. I can talk about it until I can talk no more. I so badly want to be strong enough to remain in character and reject the ritual.
Let me explain: Tabris survives an origin that deals with sexual assault. She gets kidnapped on her wedding day, she watches the other kidnapped women and her husband get murdered, and then is too late to save Shianni from being assaulted... and Tabris carries that trauma with her throughout the entire game.
If the way to save her life is to ask the two most important people she cares about; one being her lover and the other being her best friend; who she knows hate each other, to have dubiously consensual sex in order to make a baby to absorb the old god soul... she's saying no. The last thing Tabris would ever do is put someone into a sexual situation where consent is at all dubious after what she saw happen to Shianni and nearly happened to herself. She'd rather die than force that upon Alistair and Morrigan.
That's what I mean when I say origin affects everything; I know some will side eye that with "Really? Your warden would rather die than let Alistair sleep with another woman? It's one time, and Alistair agrees to it, so no one needs to die?"
Let me be clear in saying this isn't a "Morrigan slept with my man" issue. Sure, that part's awkward and it sucks, but that's not even breaking water tension, let alone diving into the deep waters to the core of the issue.
For my Tabris, this is about betrayal, consent, and accepting fate.
The person offering Tabris this deal is someone she thought of as a trusted friend who has actually been lying to her the entire time. It doesn't matter what Morrigan's intentions are now or if she genuinely wants to save the wardens. She knew from the beginning why Flemeth sent her with them, she admits as much. She knew a warden would need to make the ultimate sacrifice and then leveraged that to get what she wants. Morrigan waited until the night before, when Alistair and the warden learn one of them has to die to defeat the archdemon, and took advantage of the high running emotions and possibly the fear of dying to make the warden agree to her ritual.
At least, that's how my Tabris interprets this confrontation. She feels betrayed by someone she came to love like a sister and went out of her way to help Morrigan with her mother upon learning what's in Flemeth's grimoire. And then that someone tells her no one needs to die, she just needs to convince Alistair to sleep with her... which is a huge fucking problem.
The Alistair and Tabris romance is slow; it took a long time for either of them to be comfortable with being emotionally vulnerable and trusting each other with basic intimacy, let alone sex. Tabris is mortified at the idea of putting Alistair in this situation. Not only would it feel like a betrayal on her part to ask that of him, but she knows the last thing Alistair ever wants to do is father a bastard who then goes on to grow up without him. How could she possibly ask him to do that?
Then you consider that ritual or no, there isn't a guarantee that they'll survive anyway. Say they do the ritual and Tabris dies anyway; she made Alistair sleep with Morrigan in order to save her and then she died anyway. Or if Alistair dies then Tabris gets to live with the fact that the last person Alistair was with was a woman he hates because she asked that of him… and either way, Morrigan gets to walk away with what she wanted.
Tabris led the group, and she's accepted that if Riordan dies [which he does] then she'll be the one to make the sacrifice, even if it means breaking both hers and Alistair's heart.... except she doesn't because I'm a coward who doesn't want to lose her because my worldstate isn't good without her in it but I also refuse to lose Alistair so I just pretend it plays out differently in my head it's fine-
But... that's how I play Tabris and view the situation. My friend @pi-creates and I have discussed the dark ritual at length. While I play a Tabris who romances Alistair, Pi plays a Mahariel who romances Morrigan, so we have vastly different interpretations of the ritual itself and Morrigan's intentions.
Which yeah, it makes total sense that someone who romanced Morrigan with a different origin, and has the option to do the ritual with her rather than asking someone else to do it, wouldn't see this the way I do.
To quote Pi: "Playing as a male warden in the Morrigan romance makes the whole situation feel different, and maybe it’s because she’s presenting it differently due to the emotional connection, but it feels more like she’s opening up about her initial instructions (that she had been given by Flemeth) and offering a solution to avoid the possibility of death. And for my Mahariel, the constant threat of sudden death has haunted him from the start – he caught the blight and was ripped away from his clan (something he did not want to do in the slightest), got forced into a Grey Warden ritual that could kill him, was forced into a battle that could kill him, going on this whole quest that he never wanted but has now become responsible for regardless of his thoughts on the matter… the dark ritual may be one of the few moments where he is presented with an option to decide if he wants to walk into certain death, or take actions of his own volition to stop it.
"The idea of the ritual still feels like a dodgy thing to do since the ultimate outcome is unknown at that point, he’s taking Morrigan at her word that it will save the warden and that this child would be unharmed, just with an old god soul that she isn’t exactly clear on why she wants that and is determined to runaway immediately after the battle to secure it properly. It could be interpreted that it’s purely a preservation thing, but I’m biased to wanting Morrigan's intentions to not be power based.
"But also, taking part in the ritual isn’t as outlandish for my warden since he and Morrigan have already been involved in an intimate relationship. It’s the future of the ritual that is scarier – the idea of this old-god baby, and the idea of Morrigan insisting that she’s leaving afterwards when Mahariel and her have a loving relationship. He’s hurting, but he doesn’t want to die, he doesn’t want Alistair to die, he doesn’t want Morrigan to leave, he definitely doesn’t want pregnant Morrigan to leave on her own… it’s complicated, but for completely different reasons."
And I find that fascinating. I want to know how other players approach this part of DAO, what origins they play, and who they romanced. Seriously, this is an invitation to anyone reading to share their thoughts.
What about a warden who doesn't even have Alistair in their party because they made Loghain a warden? Is there anyone out there who has Loghain do the ritual with Morrigan and why? What about male wardens who don't romance her? Do you choose to do it with her anyway, or do you ask Alistair or Loghain to do it? Do you tell Morrigan to fuck off with the ritual? Why? Who makes the ultimate sacrifice in that case? And what about Morrigan herself? How do you interpret her intentions/motivations? I want to know.
I'm telling you, this is a discussion that gets me excited, as most discussions about DAO do.
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How I would fix Dr Who (revisited)
While I am sure there are folks that love the Doctor Who show and the direction it has taken under Chibnal, I know there are others who are not satisfied with certain developments. Ever since the end of Matt Smith's run there have been issues with the continuity of the series:
- The expansion of The Doctor's regenerations was first explained via a "time lord energy infusion" in Town of Christmas, but was later revealed to be an aspect of the Timeless Child.
- The swapping of sex/gender was first done with the Master and later explored with the Doctor.
- Letting go of a Time Lord's power was explored in Human Nature and later in Uptopia, but revisited as being a "female presenting" quality later.
- The Bi-Generation creating two time lords.
A lot of this new canon has been... not easy to absorb. And I'm not going to say there's any connection to ratings or audience scores, but as someone who is more interested in the science fiction aspect of the show, I think there is enough of the new canon to play with to fit in with the long-running series canon.
Make The Doctor a distinct being separate from The Timeless Child.
- This is the main one, and could be done a couple of different ways. My previous theory was to make The Timeless Child the Time Vortex at the heart of the TARDIS (which explains why it is different from other TARDIS). This would explain the leeching of memories and power to other individuals as well.
- Another way to do this would be to have The Doctor either be a bi-generation from The Timeless Child, or perhaps be the son of The Timeless Child who inherited some memories. There are options.
Restore the Regeneration Limit and explain how it was bypassed.
- The previous explanation is that The Doctor is the first Time Lord and therefore has endless regenerations. This never felt right. The Doctor being a Time Lord whose uniqueness comes from their decisions, the promise to be "The Doctor" rather than their particular history is the key to the character.
- You could do another bi-generation backstory into The Doctor's past, and that part of The Doctor has been dormant, sleeping aboard the TARDIS for near a thousand years (my personal choice would be the regeneration from 2nd to 3rd Doctor).
- Then you would have to explain that The Doctor who has been adventuring has been part of The Doctor, but a being who got mixed up with The Timeless Child and is therefore confused. Then explain that the reason for the regeneration limit being bypassed is because of the TARDIS - so many Doctors regenerate in the TARDIS and this is shown to have led to many explosions of energy which were not present in earlier regenerations because this version of The Doctor is growing unstable.
- Time Lords are not meant to live more than 12 regenerations, because the energy in their bodies becomes more than they can handle, like a dying star they either go supernova or become dwarf stars.
Kill off the current version of The Doctor and bring in "The Original"
- This could be a series-long arc involving The Valeyard - with the "current Doctor" being the Valeyard and "The Original" questing to stop them, but would end up with The Doctor dying and creating their grave on Trenzalore that is eventually visited by 11 and Clara.
- The "original" Doctor would then continue the adventures, absorbing all the memories of their alternate selves - and resume the regeneration limit from 3 (a new 3, not Pertwee) and then regenerating into 4.
Anyways, that's how I'd rework Doctor Who if it was up to me. But it's not, so whatever.
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