a man self immolated in front of the israeli embassy in washington dc yesterday. not just any man. an active member of the us air force. he live streamed his death, and said that he refused to be complicit in a genocide any longer. he said that compared to what palestinians were facing every day, setting himself alight was nothing.
let me reiterate. an active duty air force member burned himself alive because he was so disgusted by what the us government was openly supporting. he live-streamed his own suicide, so the whole world could bear witness as a man in his military uniform set himself on fire to protest his government’s complicity in the horrors that we have all been forced to watch happen in real time. he became a new horror. footage of the immolation blurs him out the moment the fire catches, but you can hear him. it is over in seconds, really, but you can hear him screaming. he shouts “free palestine” until his body physically cannot make any sounds other than guttural screams of agony. and then he falls silent. a police officer arrives and points a gun at his still burning body, shouting at him to get down on the ground. and it is over.
his name was Aaron Bushnell. he was twenty five years old. and he isn’t here anymore because the political ruling class has decided that genocide is perfectly fine as long as it preserves imperialism. in the coming days, people will try to discredit him. to say that he was mentally unstable. they will try to bury his actions to save face and defend israel’s propaganda. do not let them. aaron knew what he was doing. he knew what he was doing when he put on his military uniform, set up his twitch stream, and made his final walk up to the embassy. he knew what would happen to him when he flicked that lighter. do not let them forget. aaron’s blood is on the hands of the political ruling class.
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
But let's take a closer look, shall we?
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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thinking about the existential horror of Peeta Mellark
to be someone who experienced abuse at the hands of his parents, to have the scars and physical proof buffed away to make him palatable for Capitol society, to have even the memories of it warped and wiped away, to have anyone who knew what really happened killed in the bombings
to be terrified of small spaces and raised voices and not know if it's because of the hijacking or something else, to never fully understand the white hot fury when his children misbehave or the ice cold fear of what that might mean
of how in the end all that's left is a vague feeling and no real way of knowing, because the only ones that truly know are him and his mother, because he cannot trust himself and she is dead and gone
(of how this is the fate of all survivors - scars faded, memories lost, standing alone in the ashes of what once was)
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so, old news obvious news blah blah, but i keep seeing people not getting this about my girl gideon nav so have to say:
i think at first blush, people get the impression that Harrow’s got all the convolutions and layers and hidden vulnerability whereas gideon wears her heart on her sleeve and is just brazenly herself (a loveable rowdy himbo) & that’s the contrast.
and yes, that’s there, but that’s not all. that dynamic itself is a part of their mutual (codependent) front, and like everything else in this book, it gets peeled back.
i think the real contrast is that they’ve both got masks, and those masks are complimentary. they’re both kids who never got a childhood. they grew up tortured in the same place from very different angles with no one but each other to butt heads against. they both had to play-act grown up versions of themselves with few models for what a well-adjusted adult even looked like. so it’s cartoonish. gideon is the plucky hero of her own adventure story that will totally have a happy ending some day, far far away from her nemesis whom she’s totally not in love with. harrow meanwhile (to grossly oversimplify) has to imagine herself as someone cruel and cold enough to cope with being alive at the price of 200 other people. these two things fit very well together. gideon can play the hero to harrow’s villain, and harrow can enact cruelty toward gideon to make herself feel strong and mean (and generally just to vent anguish). the way they hate one another is a kind of mutual protection - it re-enforces the self-image that each of them needs to get through the day. but that’s the coping mechanism. harrow the ruthless bones overlord. gideon the hapless swords idiot, who thinks of nothing but tiddies & sweet sweet vengence (harrow’s corpse in various states of disgrace ) all day. and behind that they’re both tearing apart at the seems beneath caricatures of themselves that are deeply unsustainable and neither of them feels safe letting on the extent to which that’s the case. their hearts are a goddamned mess. neither of them is wearing that shit on their sleeve.
so yeah, there’s a lot more to gideon than being a swords himbo but that’s not the wild thing. the wild thing is she’s so convincing that she somehow manages to sell people on her no braincells act while being the pov character of entire first novel.
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So this (https://www.tumblr.com/grumpyghostdoodles/745037754457636864/that-other-anon-has-just-made-me-think-about-some) post made me think that just any revived human has this issue like it’s a curse.
Well, originally Clover just had bigfoot syndrome and cant get a decent pic and Chara was just ungodly unphotogenic, BUT NOW ...!
Of COURSE im gonna take a chance to bet my fav characters with an angst bat, its one of my fav hobbies!
The curse: As long as they are even remotely aware that there is a camera, they will just be their usual unphotogenic selves, no weird things happening, those two just truly cant pose for a pic to save their lives. BUT, if they are not aware that they are getting a photo taken, well, theres a chance that it might come out....different
(Post1, Post2 and Post3 that asks are referring to)
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