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#theories and lore
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Vanny can’t explain everything in the FNAF pizzaplex..
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hitokiri-izou · 5 months
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I'm sorry but ena the order is NOT beating the gaiathra triclops allegations
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g4l4xy-qu33n · 29 days
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Okay, so I discovered something when re-reading Journal 3. The page that has the Oracle on it:
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When I first read Journal 3, years ago, this didn't mean much. Oh look, it's the girl that saved Ford from Bill's possession by putting a metal plate in his head, hooray! (and some other stuff but anyway she didn't seem super significant at the time).
Well, this time around I recognised her, specifically because of the Book Of Bill AND thisisnotawebsitedotcom. She's Seveneyes! (the scratched out member of Bill's crew in BoB, and a blacked-out photo of her appears on the website when you put in 'seven eyes'.
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I'm not sure if this means anything, but it certainly blew my mind!!
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cantobear · 6 months
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doodles from the past week
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illmoraineakoi · 21 days
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So, I know I'm a little (very) late to the AvA stuff, but I was rewatching AvM Season 3 for the seven hundredth time and, well, I noticed something and I'm curious to know if it's been discussed before.
AvM Episode 29, Purple's story, specifically, Pink's death.
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Her color changes as she dies, or is represented to have died.
It fades to grey.
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Now, the question is, can we, or rather should we, use this to infer anything lore-related? Was this just an artistic choice to depict the act of becoming unhealthy/dying, or could this be what actually happens to stick figures that die over a period of time? Are their colors linked to their health?
Let's have a bit of fun with it, and presume that the fading of one's color can happen to a stick figure for health-related reasons, as the scene could imply.
This fading seems to involve loosing the saturation of one's color into grey. Saturation is how vibrant a color is, and the complete lack of saturation is greyscale.
The World-of-Alan reason for Pink's death is that she 'got sick', which is where the health connection of this theory comes from. If she did loose her color as she was dying as the notes depict, that loss of color was likely a result of her failing health rather than any other factors, like age or outside variables. A whole bunch of human body stuff are indicators for good vs poor health, including skin color (jaundice and cyanasis are good examples) so why not a stick's color for them?
What if, when they fully die, they lose all of their original color?
Now, let me propose this…
Who else do we know of who has had their color loose vibrancy?
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What if Victim's color has lightened because he's ill?
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mychapel-004 · 11 months
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FNAF SPOILERS! SCROLL! TALKING ABOUT THE SPRINGLOCK SCENE!
i’ve seen so many people discussing the springlock scene in both negative and positive ways and i think it brings up really cool points about how matthew played that scene and balanced fan expectations with his own characterisation.
i think the discussions around this movie have rlly exposed the disconnect between fanon and canon in fnaf, especially talking abt the core games in isolation, bc frankly in the game universe (ignoring the books) we get Very Little characterisation for William other than the obvious, but Matthew managed to add so much in the way he talks and his body language.
in the reveal scene, we see afton at arguably his peak. in his first scene, he comes off as somewhat demeaning and judgemental until he recognises mike’s name, at which point he seems to have this nervous energy, rushing to cover it up but stumbling slightly, his reaction to the tables being turned even slightly is massive.
this is a man who committed multiple mrdrs in essentially broad daylight, hid the bodies in the most obvious place, and still got away with it, and then kept the crime scene as a trophy of his actions, and an ongoing prison sentence for his victims. he has been in complete control for decades, and is confident that he can deal with any kind of threat quickly. his confidence in his reveal is palpable
it changes when vanessa shoots him. the whole parallel with vanessa and the animatronics is hugely interesting too- how william refers to the animatronics almost endearingly as “kids” when he wants them to obey, how both vanny and the animatronics have an unearned loyalty to him, almost a pseudo-adoption through what he did to them, taking them from their parents and keeping them under his thumb, forever stuck as naive, forgiving, obedient children. vanessa breaking from that control shakes him, but the mask slips back into place almost immediately.
then, he’s outsmarted by the brother of one of his victims, and the child he planned to end next. his pseudo-children turn on him and he can no longer manipulate his appearance or shed his skin to escape. he explodes on them, and his language is incredibly telling that he is being dishonest.
he calls them small, trying to belittle them into submission, even though they are ten feet tall metal animatronics powered by rage. he is grasping at straws to regain control, and failing miserably.
finally, the springlocks go off. the locks in the movie look more like a ribcage, so the first two likely puncture his lungs. they’re slow, and painful, but he doesn’t scream or beg or sob. he grunts and groans, gritting his teeth and only letting out sounds of pain that sound almost involuntary. there is no way in hell he would visibly let himself show weakness or pain in front of these creatures that he believes he has control over. he isn’t brought to his knees until there are eight metal spikes embedded in his abdomen. he doesn’t let the mask fall for even a second, until he literally PUTS THE ACTUAL MASK ON and finally collapses. even then, he’s fighting for consciousness, twitching and writhing with no control over his body. william afton thrives on control, and his soul will not rest until he gets it back.
it’s why he keeps the pizzeria- he always comes back. he can’t help but return to the scene of the crime, putting on his old costume, continuing his killings. he revels in being a constant threat on the horizon. and now, he knows he is going to die, and he knows the suit will bring him back, and noone will be able to get rid of him then. so he puts the mask back on, and waits.
in terms of the sfx- they’re pretty accurate. with stab wounds, you need to leave the knife in the wound as long as possible for best chance of survival, as it stops the blood from escaping. in terms of the springlocks, there wouldn’t be copious amounts of blood as the locks are keeping the wounds filled- which is good because it means a slower, more painful death.
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beguilingcorpse · 11 months
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[Image ID: An edited xkcd comic. Person 1 says, "FNAF game lore is second nature to us game theorists so it's easy to forget that the average person probably only know the difference between the bite of 83 and the bite of 87." Person 2 adds, "And time travelling ball pit of course." Person 1 replies, "Of course." The caption at the bottom of the image reads, "Even when they're trying to compensate for it, experts in anything wildly overestimate the average person's familiarity with their field." /End ID.]
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rooksamoris · 5 months
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yalll i saw a tweet about how some of guys don't know that epel is meant to be sámi, not a southern american??? babes... he's very sámi. just as the original tweet said, not everything his "gringo-centric"
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i suggest really looking into the sámi people and the oppression they face by their governments!! the 1960s saw a wave of forced assimilation in norway. culture and language is constantly under threat, with children having not been allowed to speak their native languages in educational settings. this oppression goes all the way back to the 15th/16th century, and it is not unique to norway. there have been campaigns to eradicate their customs, language and religious practices for centuries.
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like, y'all, there's heavy inspiration, especially in the collars!! these intricate designs and the jewelry... my goodness this is so pretty???
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correct me if im wrong, but the term gákti is used to describe these garments. there have been controversies over finnish people dressing up in fake gákti and performing "traditional rituals" for tourists. this is extremely similar to various other cultures. the act of exoticizing and orientalizing the sámi people and their culture serves no purpose but to fill the pockets of non-sámi capitalists who oppress them.
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on that note, when writing epel fics please stop with the southern american shenanigans, especially when the culture he is implied to be from has actively been eradicated for centuries.
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to-be-a-dreamer · 10 months
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Life SMP theorizing is so funny (/pos) to me because like. There’s not really a canon, per se, so what you’re really doing is proposing an addition to the fan-created lore. There’s some running bits and storylines but for the most part the players are just doing some fun goofs n’ gags and sometimes there’s dots to connect. If you wanna make a really complex theory about motives and corruption and such you totally CAN but the only people who’ll ever decide if you’re right or not are other people in the fandom and also Martyn InTheLittleWood
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gobbogoo · 7 months
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"It's Been A While, Morgott"
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To me, this moment of tenderness all but confirms that Godfrey must have visited his Omen children in their sewer prison.
Consider everything we know about Godfrey. He actively venerated the Crucible and its primal manifestations. His knights wore helms decorated with horns and utilized its animalistic magic:
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Even after the Crucible fell from favour, these knights were tolerated right up until Godfrey was banished. Therefore Godfrey must have been preserving them even despite Marika's decrees. This makes sense, because Godfrey was born in the ancient era when the Crucible's wild power was considered a blessing, not a curse:
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"A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced."
To Godfrey, his Omen sons would not have been something to revile. This is supported by the fact that their horns weren't excised. I doubt it was Marika's choice, since she had turned against the Crucible by then. It MUST have been at Godfrey's behest. Likewise, who else could have commissioned THIS?
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A "memorial fetish fashioned in secret" that CLEARLY depicts Morgott. Someone CARED about this secret Omen infant. Enough to memorialize their their existence at the risk of the entire Golden Order. It literally ONLY could have been Godfrey.
Lastly, there's the circumstances of Godfrey's banishment. Most people say he was simply cast aside after he ran out of enemies to fight, but this CAN'T be all there was to it, because Raya Lucaria still existed. A FAR better explanation is that Godfrey began to show signs of disobedience. Godfrey was a man of instinct and emotion. Could such a man have sat idle while his children were imprisoned and his comrades reviled by the very order HE helped build?
No. And so Godfrey began to visit his Omen children in secret, where he told them stories of their lineage and their origins. In Morgott his stories instilled a Lord's sense of duty for the Erdtree and everything it could be.
In Mohg, his stories instilled an Omen's sense of pride for the Crucible, and everything it once was.
Until Marika learned of her husband's treachery, and the Omen Twins never saw their father again.
EDITED IN EXTRA OBSERVATION:
Someone pointed out that Serosh exists to channel Godfrey's emotions, and what's the first thing we hear/see when we approach Godfrey holding his son? Serosh roaring in anger. Beneath that kingly countenance, Godfrey is a lot more distraught than he's capable of showing.
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yougetmewrong · 5 months
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Hi there
Yesterday I had nothing to do, and I noticed that the nine-colored deer and skykid incapacitate the krill in three hits. I decided to calculate how strong each blow was, they seemed to be the same. It turns out that in order to hit a krill with a force that would destroy it, it must be immediately like these three hits.
I took VERY APPROXIMATE values ​​to make it at least a little easier to count. I'm not a physicist, and we haven't taught this subject for two years. Of course I could be wrong about many things. I took the height and weight of the skykid as 150 centimeters and 45 kilos (our calculation is in kilograms, not pounds, so I’m sorry if this is not clear to you)
This was done purely for fun and to theorize, so please, don't take it seriously.
(also sorry for the mistakes in english, I don't speak it)
Upd: Oh, I see that this is becoming popular, I wish I could say that I am also an artist!
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delta-orionis · 6 months
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How Big are Iterators?
One thing Rain World does very well is portraying a sense of scale when it comes to iterators. They're massive superstructures large enough to have entire cities built on their roofs, and their processes are literally so powerful that they alter the natural environment around them.
I think in-game they're kind of meant to be unknowably huge, especially since the player character is literally a small animal who can't possibly fathom an iterator's entire extent. Despite this, I decided to try and figure out exactly how big they are.
Just a warning, this post is a bit long. I really fell down a rabbit hole here.
In-Game Clues
Five Pebbles and Looks to the Moon are the only iterators that the player can explore, but they're so huge that it's impossible to see exactly how big they are from so close. The only glimpse we get is from atop the big tree in Outer Expanse, where Five Pebbles' superstructure can be seen in the distance.
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He's so big that his entire can doesn't even fit on the screen.
(Ditto, minus the clouds)
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With nothing else close by to compare him to, it's almost impossible to tell exactly how big he is from this image.
However, we can see the entirety of other iterator cans in the distance from atop The Wall.
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Here's what they look like not obscured by clouds:
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The Speculation Zone
I made some assumptions about iterators to make my calculations easier.
An iterator's can (the large rectangular section) is 2 times as wide as it is tall.
Their legs are 1/2 the height of their can.
Their can is half obscured by a relatively uniform cloud layer.
These assumptions might not be entirely accurate, but they make the math easier.
Cloud Layer Height
At first I was tempted to try and estimate iterator height based on the cloud layer surrounding them, but I made the mistake of assuming the cloud layer is made up of rain-bearing nimbostratus clouds (which can reach up to 5km in height). This would make them literally taller than Mt. Everest. Iterators are big, but I don't think they're that big. I think it's safer to assume that the cloud layer is made up of low-lying stratus clouds that form a thick fog.
The way iterator rain functions could be an entirely different discussion, but I personally think it's caused by a sudden expulsion of large quantities of hot water vapor which very quickly condenses into rain clouds. A topic for another time, maybe. The takeaway is that I think the weather created by iterators doesn't have a clear analogue to real life weather, and it's misguided to assume that they function the same way.
Skyscraper Height
One thing that iterators have that can be compared to real life, however, is cities.
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The largest buildings in these cities can be seen at a distance.
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This in-game iterator sprite is 122 pixels tall, and the tallest building visible is 20 pixels tall. This means the top of this iterator's can is 5.6 times as tall as the tallest building on its roof.
We can compare these skyscrapers to the largest buildings on Earth. This requires some additional assumptions:
While the civilization that built the iterators is likely able to create skyscrapers much taller than the ones humans have created, I'm going to assume that the ones visible here are comparable in size.
I'm also going to assume that these skyscrapers are residential buildings, built to fit a high population density on top of an iterator. The tallest buildings on Earth tend to have very tall antenna spires which add to their overall height but are not inhabitable. Residential skyscrapers tend to be significantly shorter, so I'm going to use them as a comparison rather than the tallest skyscrapers on Earth in general.
According to Wikipedia, the current tallest residential skyscrapers range from about 300 meters to 475 meters tall. I'm going to assume the one in-game is 400 meters tall, as a nice even number.
5.6(400m) = 2240m
This would make an iterator's height, from ground level to the top of their can, about 2240 meters (2.24 kilometers, 1.4 miles).
Here's a diagram comparing that to the heights of some of the tallest free-standing manmade structures:
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And here's a size comparison between a typical iterator can and Mount Everest:
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Smaller than a mountain, but still huge.
Conclusions
Based on these estimates, I think typical iterator cans are about 2 kilometers (1.24 miles) in height.
This would make iterators significantly taller than anything created by humans, but I personally think an advanced society like the one that created the iterators would have no problem creating a structure this tall. (They canonically created thousands of iterators, after all.)
This estimate is also much shorter than my misguided original calculation, which made them taller than an entire mountain. While I do think iterators are meant to be unfathomably huge, I don't think there would be enough material on the planet to feasibly create thousands of identical mountain-sized superstructures. The player is also able to ascend from the ground to the top of Five Pebbles in just a few cycles (if they're quick), and I think it's much more feasible for an animal like a slugcat to be able to ascend a height of ~2km in a couple of days than to climb up an entire mountain. But again, this is pure speculation.
I made a ton of assumptions and rounded a bunch of numbers, so I could be completely wrong. There's probably other ways you could try to estimate an iterator's height that I haven't explored here. Let me know what you think; I love hearing about other people's ideas and theories.
Thank you for reading!
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jevilowo · 3 months
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I love dates in the tf2 lore. I love knowing exactly when stuff happened. Which makes THIS THING I JUST FOUND a BEAUTIFUL MIRACLE
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You've seen this image before, but have you noticed the dates on the prison card thingies? Presumably this is written the American Way (the writers are so american they make Scout and Sniper both call their mothers "mom" despite preferring "ma" and "mum" respectively, as shown previously SEVERal times), so Spy and Scout were arrested on
The 7th of September, 1972.
We can do a lot with this information.
Mann Co was taken over by Grey and Olivia half a month before this: roughly the 23rd of August
Contrary to popular belief, most of the comics have to take place in 1973! Seeing as 6 months after late August is late February.
This also means Scout had to have been born in 1946/7. Not sure about Sniper, I have yet to overanalyse the New Zealand timeline paragraph. I'll get to it eventually.
Medic implies in comic 6 that our mercs have worked together for "at least eight years", while talking about the lore breaking Demo eyeball halloween thing. Assuming the "at least" confusion is over the 1972 Halloween they missed while not working together, the Teufort Nine were hired in 1964.
(I've almost mentally rationalised the lore breaking eyeball as a thing they do at like 4am after regular Scream Fortress shenanigans. Almost.)
Scout claims he has known Ms Pauling for six years. During the War! update, Demoman is unfamiliar with Ms Pauling (he knows she works for the administrator, but thats it), so we can assume that is the point she started working more closely with the mercs, and also 1966/7
I really need to go back to actively working on my timeline instead of passively wondering at 11pm "hey what time of year is it in the comics" and going down a rabbit hole.
Uh if you want to build off this, feel free to, but tell society twas I, the great and nobel Jevil_Owo, who first conceptualised all this.
UPDATE! This post seems to be picking up reblog steam again, so now is a good time to say I was WRONG about the mercs being hired around 1964.
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This blog post from 2009 claims the WAR update took place in 1962, meaning the mercs have to have been hired in early 1962 at the latest.
Seeing as Scout would have been 15/16 in 1962, and as that's kind of the youngest one can be hired for just about anything, I'd assume it actually is 1962 they were hired. Ok thats enough I just felt it was my duty as Person Timelining to update people on this Discovery.
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missdrarrydawn · 20 days
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Hera wanted Athena to win
Guys hear me out, this is my conspiracy theory LMAO
I feel like in God Games when Athena is battling the Gods to help Ody, of all of them, Hera wanted her to win the whole time.
Hera is the final "level" of the game, and if Athena convinces her to say yes, then it's a yes and Ody must be released, and I'm sure Hera knew that fact.
Now look at what all the other Gods say.
Each of them gives a very specific reason why they don't want Ody to be freed.
Apollo's reason is slaughtering the sirens.
Hephaestus' reason is the Scylla sacrifice.
Aphrodite's reason is abandoning his mother.
Ares' reason is being cowardly in the Trojan war.
And then, we get to Hera, and she's just like 'Yeah just give me any good reason and I'll agree to let him go'. She has no qualms with Odysseus, she has no motivation even to fight with Athena on this. She doesn't really require convincing, per se.
She's legitimately just asking Athena to give her any half decent justification so she can say yes and make it look legit in front of Zeus.
The whole time as Athena is giving Hera reasons, Hera is also continuously egging her on to give her a better one, a more sound one that would look really convincing. She's saying things like 'Try Harder' and 'You can do better than that.'
So my theory is that after Zeus announced the God Games, Hera saw it as a chance to stick it to him for once, for all his cheating and disloyalty to their marriage, so she wanted Athena to win, and played her cards accordingly.
All she needed was Athena to give her any half-decent justification for her to say yes, so that the games look legitimate, but ultimately she was on her side the whole time. She made the game really easy for Athena, because she gave her free reign to think of absolutely anything and everything she possibly could in favor of Ody, instead of giving her a specific, niche argument she has to fight against.
Additionally, Hera is the goddess of marriage in the pantheon, and even if she doesn't care the least little bit about Odysseus, I am willing to bet she very much cares about Penelope.
Think about it, Hera herself is stuck in an awful marriage to Zeus and is not very happy about that. And she would 100% relate to Penelope's struggles of being alone, missing her husband and trying to ward off the suitors who are trying to force her into a, let's be real, abusive marriage with Antinous.
Hera as a wife definitely sympathizes with Penelope as a wife, and releasing Odysseus so he can return to Penelope is the only way to help her be protected again.
So there you go. My conspiracy is that Hera for one absolutely wanted Athena to win the entire time. I think she at the very least tried to help her, I mean she couldn't have known that Zeus would fucking kill her for winning LMAO
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lilli-eyr · 6 months
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ꁝꏂ꒒꒒ꄲ ꉔꋪꋬꊰ꓄꒐ꏂꇙ
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rayroseu · 6 months
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HEAD IN HANDS,,,, Just realized the profound realization that at Knight of Dawn and Meleanor's fight, I know they'll never talk it out... But I just realized that the story even expresses that fact visually....
throughout their fight and even until their death, they stayed at their "masked" form.
So, in Knight of Dawn's view, Meleanor was just a dragon and why the story makes it seem like he's just "insensitive" to the fact she's a living person too, because in that fight, he viewed her a monstrous dragon because Meleanor fought him as that. And, Dawn as a human, can't possibly interpret Meleanor's language as a dragon, much like how Humans are inept in fae language and why humans are still having a difficult time understanding faes and their morals.
The same thing with Meleanor, Knight of Dawn was in full armor in that time, so in Meleanor's point of view, Knight of Dawn was just "a piece of metals". (Like how Malleus viewed Ortho as just a "metallic technology"). Additionally, Knight of Dawn was a person who seem to want to say many things but never did(?), so Meleanor never heard him—
So their resistance, in giving up their role was expressed in the narrative decision that Meleanor fights as a dragon and Knight of Dawn will fight her in full armor and also he's a person who doesn't speak much especially in battles (much like a "metal").
Dawn was only "understood" somewhat when he crashed to Lilia, causing his head armor to fall off.... causing his "mask" to fall off
Its the little things to me OKAYY 🥹🥹😭😭
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