#the personal quest I have for Wyll in my head …
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It’ s so weird that Wyll has so … little to say when you’ re actually in Baldur’ s Gate . Why isn’ t he trying to check old places he remembers being at . Why isn’ t he wondering where a shop has gone or why they changed the gates at a park . Why isn’ t he trying to talk to old people he knew . Why isn’ t he trying to sneak around Wyrm’ s Rock . He would know the out of the way doors and the best hiding spots . Why doesn’ t he demand to visit his family estate and see if anyone there has managed to avoid a tadpoles fate .
+ the fact the game ( if you break the pact at least ) REALLY doubles down on Wyll only doing it for his own power play but what if you had quest to help his father ( or himself ) secure power again in Baldur’ s Gate . Why is there no “ steal these documents from Gortash to learn where Duke Ravengard is “ why is there no “ Expose lies to the Baldur’ s Gazette “ quest to help make the citizens start to look down upon Gortash . No infiltrate coronation ball quest at all ????? Why is there NOTHING ..
Also sorry . Mizora does not need to fucking be at the camp . “ Zariel’ s protection “ means nothing . I don’ t even get a persuasion check to try and make her go ? Not even one intimation check ?? You can go to the house of hope but you cannot find anything that might force Mizora to Go Away ? The fact she starts to fuck with people like Florrick to try and ruin Wyll and she’ s always back at camp ??? Would have made more sense if she wasn’ t there at all .
Mfw I get to Baldur’ s Gate the name of the Game and it feels like a two sentence foot note
#bg3#bg3 wyll#wyll ravengard#bg3 critical#the personal quest I have for Wyll in my head …#literally what should be in the Game
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Goblin camp overtake (drabble) Platonic!Yandere!BG3 x Teen!Reader
(Hopefully it's a bit accurate because ive only played the story twice for now so i dunno all the posibilities.)
Summary: Teen!reader and the squad go take defeat the goblins. Therefore meeting Halsin, and Minthara again.
Warnings: Death (obv), mentions of gore, Goblins
Other related BG3 by me: Intro, Gith creché
The sun was shining, the flowers in the forest were blooming... On days like this, kids like you had been tasked with commuting genocide on the local goblins.
Not that you really cared. They were little shitheads... Stole your laundry once back when you lived with your mom... before all this...
But getting closer to this alleged camp wasn't making you any more at ease. You could already imagine the stench of those sweaty creatures when you have to inevitably walk into that camp. Which you've heard is actually just an old temple.
You've noticed over time that people in your little group have gotten... well, friendlier. For example: Lae'zel was no longer throwing you glares, Shadowheart remembered your name, Astarion has indoctrinated you into his schemes... Yea, the three most hostile people had warmed up to you.
And the other have just... always been quite nice.
Well, Wyll still didn't seem to approve of you, a minor, coming along. But he didn't really have a choice as the others were not allowing him to take you back to the Emerald Grove. Guess they really do find you too funny to lose then.
"Ugh, the stench is disgusting." Karlach waves the air under her nose away.
"It is the smell of a goblin camp. What were you expecting? Tchk. And I myself find this odor quite thrilling. It promises of a good fight." Lae'zel slightly smirks. Clawed hands flexing around the handle of her greatsword.
"Of course you do... Tough the smell of blood has never scared me away." Astarion, in turn, chuckles in that weird posh way. You raise a brow.
"So you're sure you're not a vampire?" You question sarcastically. The pale elf gasps in mock offense.
"Of course not. I merely like the smell." He huffs. Right, so that time you saw him hunt down a boar must have been make belief.
The rest of the party didn't comment anymore as you made your way to the camp.
Gale had thrown his arm around your shoulder to keep you at the back. He excused that as 'magic users stay behind so they can asses the battlefield'. But he probably just didn't want to accidently get Lae'zels sword through his back.
This mission to save some druid calmed Halsin was looking like a total hassle. But hey, why not do side quests while the worm in your head is ready to kill you?
Whatever person lives in your head didn't take kindly to your remark as you heard the voice say they'd protect you.
Right, bullshit. You're just developing pshycosis. A hundred percent that.
"Y/N. If they target you, I want you to run, alright?" Wyll speaks calmly.
"Well, I mean, not that I don't want to but were kind of in this together -" You start nonchalantly.
"Don't listen to the human. It is unhonerable to run from a fight." Lae'zel scolds like a lecturing general.
Well, do you really care about your honor? It's not like you're trying to capture the Avatar here-
"Yea yea, got it, boss." You sigh. The slight stress makes its way to your head. It's just some goblins, right? Nothing a good magic missile can't solve... Right?
You take back your words quite quickly when Astarion smooth talks his way past the outside security to let your group pass. There's like... at least fifty goblins here!
You feel an arm slitter around your shoulders. Looking up, you can see Lae'zels warry face.
She's gripping that greatsword quite harshly, a bit scared, maybe? Tough you doubt it, it's Lae'zel..
You ignore the stink eyes these little creatures are throwing you and walk along with your group.
"My, what a festive place, no? Look, they even have booze." Astarion muses with his typical smug grin.
"We're not here to party." Gale groans. The wizard stares at the goblins in distaste. You note that everyone is on edge
A goblin child sticks her tingue out at you, so you do the same, blowing raspberries for good meassure. This action earns you a dissaproving look by Wyll.
"So where's this druid? I don't want to be here any longer then needed." Shadowheart complains with a little wave infront of her nose to showcase that she thinks this place stinks.. Wich it does.
"Let's ask!" Karlach offers her idea.
"You've got to be the most optimistic person I've met and we have a literal child in the group." Gale groans.
"You can't miss any of the chances you take." Karlach shrugs.
"Let's just gut all of them. I'm sure we can search for the druid in peace then." Astarion smirks.
"For once, I agree with the pale one." Lae'zel sneers.
You watch your group bicker a bit longer as you wander out of the grip you had been put in. Walking around the goblin camp instead.
Mhh, a clear booze tub. They're drunk. Quite ideal.
You scan around the area, a certain tall woman catches your eye, seeing as she isn't a goblin.
Wait a minute, you've met her before! She almost killed you on the beach when the Nautiloid crashed!
The nerve of that woman, she doesn't deserve the same hairstyle as your mother.
Astarion had snuk out of the argument your group of idiots was having right in the middle of the goblin camp. He stuck himself to your side, observing along with you.
"You seem... focussed. You have an idea, do you not?" The pale elf asks smoothly.
"An inkling. They're drinking, and Nettie gave us wyvern poison... I mean...?" You let your gaze travel to the booze tub. Astarions red eyed orbs follow along. You can see a sharp toothed grin spread across his face.
"I just know we're going to be great friends, Y/N.." He smirks and puts a cold hand on your shoulder.
You just smile in satisfaction that your plan is apparently good. Before you know it, Astarions snatched the poison out of Shadowhearts pocket. You watch the man go invisible to presumably go dunk the booze in poison. Or maybe he's gonna drink it... But he never seemed suicidal... So it should be fine.
"Y/N, c'mon, we're going into the temple, the druid should be there." Karlach waves you over.
You nod and join the group again. Getting tucked back under someone's shoulder.
The first leader of the Goblins you had met was a priestess. And oh boy, defenitly not your favourite... She wanted to brand you! Is she nuts!?
So anyways, Lae'zel chopped her head off... Uh... props to Wyll for covering your eyes.
Then there was Dror Ragzlin. Scary guy that one. Almost twice your size, mean face and doing necromancy. Yikes.
Unfortunatly, you did have to help in this fight. There were goblins storming in through the door and well just that beast of an orc.
So you you just started blasting spells at the incoming goblins. Fireball and Ice Knife were a nice combo, no? Make em slip and then steam the ice and do damage? Sounds logical to you. Was anyone else smelling barbeque or just you?
When that got taken care of, Karlach strapped a helmet to your head and lead you back to the group.
The last leader was the same woman that had tried to kill you. Minthara, apparently. You've never seen a real drow, so this was cool. Except for the part where she tried to kill all of you. That wasn't that cool...
Just before she was supposed to just die, Lae'zel had accidently hit one of the wooden beams in the room. The ceiling collapsed right infront of you.
Well, maybe she's dead? Atleast it's not your problem anymore?
After all the goblins inside had straight up been slayed, Astarion joined the group once more, seeming quite pleased with himself.
"Where have you been?" Gale asks sternly. Raising an eyebrow in suspiscion. It's still quite annoying that nobody really trusts anyone here..
"Let's just say the situation outside is taken care off." Astarion boasts proudly.
"Really? And you did that, alone?" Shadowheart states in a disbelieving tone. Gods forbid the fancy man does anything impressive.
"Yes! Is that so hard to believe?" Astarion scoffs and crosses his arms.
"Very." Shadowheart argues back.
"I'll believe it when I see it." Lae'zel adds.
Wyll and Karlach just exchange glances. Well you know that he did it. So there's no need for your input-
"Ahhh!" You eep in fear as a large man had appeared behind you. Wich is very scary considering every one in this temple was supposed to be dead.
"Calm down little cub, I mean no harm." The large man smiles reasuringly.
You stagger back to Lae'zels side. This man... Elf ears.. Brown hair. Ah, druid attire? Halsin, perhaps?
"And who are you?" Shadowheart asks for all of you.
"Halsin. You were sent here to come chack on me, or are you just lost adventurers?" Halsin asks with that same smile.
"Well, we found him. Back to the grove-" Gale starts walking off before Karlach grabs the rim of his robes to keep him in the group.
"We did come here for you. Have the goblins hurt you?" Wyll asks calmly. Halsin shakes his head.
"Nothing I can't handle. Why the cub?" Halsin tilts his head at you.
"They're actually an immortal being in the form of a child. Wiser then any of us." Astarion makes up.
Halsin raises a brow. Clearly not believing that.
"Right. But like your little wizard said, we should get back. I am sure the grove has missed me." Halsin hums.
"Don't think so, they're closing it off frol the outside world." You mention calmly.
"What." Halsin stops smiling. You just shrug, that's all you picked up from it.
Halsin frowns and starts walking out. What determination.
Your group eventually exits the dead silent temple after having taken any valuables. Can't leave without some loot, who knows if you're getting paid!
As you walk out the large door, the death Astarion had caused is quite visible, dead goblins everywhere. R.I.P, you won't be missed.
Now that that's taken care of, who knows what adventures await you thanks to this stupid worm in your brain!
Not the best, but it's something. Yan feelings gotta develop trough the story but I'm not fully there yet.
#oneshots#platonic yandere#gender neutral reader#bg3#platonic bg3#gn reader#xreader#yandere x reader#yandere#platonic yandere bg3#baldurs gate 3#baldurs gate astarion#baldurs gate gale#astarion#karlach#shadowheart#wyll ravengard#laezel#wyll
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Recruiting Minthara Without Doing A War Crime - BG3
Opening Disclaimer: I do not know every variable, I am sharing what I did to recruit Minthara in BG3 since basically every guide in the internet is wrong and says you must do a war crime to recruit MInthara. You will lose out on the Minthara post battle sex scene and she remains mutually exclusive with Halsin you either have her or him but she can be obtained as a party member and even has exclusive voiced dialogue for Karlache and Wyll whom many say you are also locked out of to recruit her. Also this is totally intentional and accounted for but in my personal run I am getting some bugs, idk if it's an everyone issue or a me issue the game is still very new.
To Attack The Grove or to Kill Everyone In The Goblin Camp, that is the question, one that needs not an answer. You can do quests in both places, talk to Minthara, and more and still walk away from this fight.
All you need to do is simply progress the plot ignoring these two binary options. You'll need to ensure Minthara does not know the location of The Druid Grove so for me the way I did it was I rescued Sazza then killed her in the goblin camp before she could rat out the location and turn on me right before she would have walked me over to MInthara. It triggered a small fight but I destroyed the drums they played to trigger an alarm and have everyone fight me meaning I only had to kill four Goblins or so. I went to talk to Minthara and told her I had no clue where the druid grove or her item were but i'd totally look into it. I grabbed everything I wanted from the Goblin camp and before that did all of the Tiefling kid side quests except stealing the artifact in The Druid grove, upgraded Karlache's infernal engines, looked around everywhere I could. I did not at any point meet or talk to Halsin.
Then from there I simply went to the Underdark, you may be be able to take the Gith path instead, idk I didn't do it but I personally went to The Underdark by way of Feather Falling in the Phase Spider Monarch's layer down into it. From there I found some slavers, killed them and stole their boat. I sailed away to a forge where more slavers were living, I helped them save a true soul, helped the true soul kill them and then killed The True Soul. With that I was on my marry way and entered act 2. This I believe triggers time to have progressed in the game and everything will have gone into motion. I wanted to be sure though that I had done everything correctly so I headed to Moon Rise towers as fast as I can. I did some fights, got to the tower and found Minathara getting yelled at by her boss and thrown into a prison. In the prison two women are trying to wipe her mind. I killed all the guards before trying to help her out in the prisons area and freed some other prisoners. Stole a bunch of stuff then went to the girl herself. I then killed the people trying to brainwash her after talking to them for a little, walked out with Minthara, the guards at multiple times were like "why the fuck do you have Minthara" I smooth talk my way out of each situation, we leave moonrise and I tell her she can stay in our camp. From there she is a party member.
The game suggests you don't bring Minthara back into Moonrise Towers with you, I have got some light glitches on my own run when going to areas that are before you can normally recruit minthara and going to camp sometimes she spawns over at The Goblin camp where you first meet her. The Goblins seem to be basically fine so what happened with the tiefling and druids. Well the tieflings were forced to leave the druid grove but they were gonna do that anyway and the same quests are triggered as if you didn't do that as far as I undertand. I have met one of the tieflings already in act two and they were not mad at me for not helping the grove. The grove however did do the ritual and is no longer accessible. I will update this when I enter Baulder's Gate if I find out I like idk caused the death of a bunch of characters for not siding with either but I don't think I cased any deaths at all, I think I spared the most lives, the most peaceful bitch.
I want to end of the note that there is more to Minthara than Girlboss, Gaslight, Gatekeep. She for narrative reasons is a fun character to have. She is cold for sure but I think the game does a pretty good job justifying it and you can see right away glimmers of her warming up. In terms of a party member her kit is interesting, she starts with tadepoles already in her head so if you were totally avoiding them like me you'll be able to see a few of the powers in action given you have no option to remove them from her.
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Some early game Baldur’s Gate 3 tips
- Once you’ve rescued Shadowheart from her pod on the Nautiloid, you can press K on pc (idk about controller) to see her spell list and change her prepared spells. Swap out one of her spells for Command. Now you can use command to make the devil drop his sword and easily go and pick it up. Even if you can’t use it, this is a very strong early game sword even for your party members and there’s no reason not to do this. Once he’s dropped his weapon it’s easier to kill him, but still very tough. He gives a lot of xp though, so it’s your choice. (Thanks to my gf for this she’s a genius)
- Long rest as often as possible. Especially if you care about your companions personal stories and your relationships with them. As you progress the story and recruit your party members, camp events get added to a queue with different urgency attached to them. If you don’t long rest enough, you will miss a lot of these. Some of them are important for quests, some are just for learning more about your companions, but you can get a lot of approval if you do them, if that’s something you care about. The majority of the time there is no downside to long resting frequently, with camp supplies being very easy to come by. There are a small number of quests that will change after you long rest, but by far fewer than I thought there would be. If you’re worried, you can f5 to quick save before long rest. On my earlier saves, I used long rest very sparingly and missed a lot of events I would’ve liked to have seen. (Also obviously restoring spell slots and hp and stuff)
- If you are not playing a cleric or a druid, and don’t feel like constantly having Shadowheart in your party, you can go here to loot a necklace with Guidance on it. Guidance is extremely good for dice rolls and I absolutely recommend picking this up.
- This last ones mostly just for fun, once you reach the Emerald Grove, head up the path to the east from the entrance and you can meet Alfira the tiefling bard. Talk to her and offer to play with her, pass all the difficulty checks and you’ll learn to play musical instruments. There’s also a chest here with an item for bards inside. Head north east from her to fight some harpies and rescue a tiefling boy, who will give you access to the kids hideout. Again these aren’t super important, just helpful, and the instrument proficiency is fun. These will NOT be available after you complete the main quest for the zone. (Image is from google, don’t know what the other markers are)
- Oh also, these are pretty well known but just in case. As I said, F5 to quicksave, F8 to quickload. Hold ALT to see almost all lootable objects. Hold SHIFT to see enemy’s cones of vision.
These are just a few tips that would have helped me out had I known them sooner, that I’ve hardly seen mentioned anywhere else. There’s more obvious ones, like making sure you recruit Wyll and Karlach before moving on to act 2, as they’re easily missable, and fully exploring the crash site to find all the available companions. Feel free to let me know if there’s any more I should add or reblog with your own!
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tags: written for @prettyboykatsuki in mind. reader is gn, and is a rouge with a thief/street urchin background. marriage and discussion of children. takes place in act 3, spoilers for wyll’s personal quest. discussion of marriage. fluff.
synopsis: you overhear wyll bragging to the children. at first you think nothing of it until you hear him say somethings you weren’t privy to.
Wyll is good with children, a truth not doubted but known ever since you had met the fabled folk hero in the Emerald Grove. It’s something you hardly do not think of, if you don’t want to end up in some sort of frenzy of thoughts better left unsaid. At least for the chapter of life you two are currently in. Maybe, you think as you clutch the wishing acorn the love of your life had gifted you in the palm of your hand, maybe when all this is over you could discuss such things as a family with him. When Wyll is free of Mizora’s hands completely, when his father is safe from all plots and schemes and when the little friend in your head has been cast out - yes, you think, you would like to utter the words of a family to Wyll’s ever so kind ear.
Unlike you however, your intended is not as patient as you can hear him bragging to the tiefling children you have both met and saved in your travels to Baldur’s Gate. It makes you chuff, like a pleased tiger and shake your head oh so fondly as he utters tales of your adventures. As you draw near you can make out the words - he’s telling the tales of defeating the goblin camp leaders. The adventure feels like a lifetime ago but not the phantom ache of the knot on your head you sustained from Dror Ragzlin knocking you well and good on the head.
You hear one of the kids, Mattis with his shaggy dark hair and mischievous eyes that glitter like the gold he covets with his not-so-lucky rings.
“Looks like you don’t do much now, do you Blade of Frontiers?” Mattis mocks, snickering behind his red hand. Wyll laughs good-naturedly, letting the teasing roll off his back smoothly like water off a duck’s wing. It’s something you envy, how Wyll is never riled up by such empty words. Mattis pouts, petulant as he throws another half baked insult at the man.
“And what’s with you letting your allies take such a beating - first Karlach now this? Having a hard time picturing what good you are for Blade?” Wyll huffs a chuckle, a smug smile tugging at his full lips and you stare a little too deeply at how white his teeth are in the afternoon sun.
“Things are different now you see - I have another story for you…” Wyll continues on with the tale of where you fought off Roah Moonglow, a Zhentarim trader who stole all the gold in the common’s people’s coffers; there had been a fatal mistake that you had made and Wyll had saved you at the perfect time. Even had a second to spare to throw in a witty comeback and a brilliant smile your way before the fight continued. Mattis’s face scowled as even he had to admit that the story succeeded in making the Blade appear just as cool as you and Karlach.
If barely.
“So what’s different now? Did you finally know how to hold your own in a fight?” Mattis pouts, conceding that maybe the Blade of Frontiers was more cool than dorky. Wyll grins, brilliant teeth on display at the apple of his cheeks raised.
“I’m their husband now. No one can ever hurt them while I’m around.”
Scratch that. The Blade of Frontiers will forever be corny in the eyes of these tiefling children for as long as you and Karlach live - they even think that know-it-all wizard that hangs around you is cool by default. The children all gag, making their sounds of disgust with Mattis being the loudest of them all. They are quick to disperse, going off to do what children do best in the times they live in and you approach Wyll as they leave.
“Calling yourself my husband now are we? It’s been less than a tenday since you asked me to be yours. Unless we’ve had a ceremony within the same amount of time - I think it’s a little too soon to call you such a revered title.”
Wyll jumps at the sound of your voice, your quiet steps always managing to go under his senses. It makes you laugh a little, how the smallest testaments of your background manage to slip past the hero’s defenses. You watch with adoring eyes as Wyll flushes with a warmth that makes him shine in the daylight as he brings a hand to rub at the back of his neck from embarrassment.
“Please - don’t tell me you heard all of that?”
“Oh yes I did. Every word in fact.”
Wyll hisses in embarrassment, and even then he doesn’t hesitate to look back into your eyes when you gently run your hand on his arm.
“Do you mean that - that nothing can hurt me while you are with me?” You ask your voice soft with tentativeness. He softens, gaze going from embarrassment to an eager honesty simmered with so much affection you neve once thought you would be looked at with. Wyll is a smart man, perspective and he knows what it is you ask - the battles that you have yet to face but will have to as fate decrees; its golden thread dictating every action and word that is to be spoken.
Wyll takes the hand on his arm into his and gazes at you, the brown of his eyes turning golden under the warmth of his words.
“Yes, truly. I may be the Blade of Frontiers sworn to protect the Sword Coast but,” he pauses to lick his lips as if tasting the sweetness of his confession before uttering it to you, “I am first and foremost a blade sworn to you. So whenever our enemies are drawn near, don’t hesitate to point me their way.”
The devotion is heavy in each word spoken, something you had never been witness to - loyalty and devotion only gets you killed in the streets. So it takes you a moment to collect yourself, to pick yourself off the floor from the weight of the goodness Wyll holds for you. You swallow before speaking, your voice thick.
“You already asked me to marry you - you don’t need to lay it on thick.” You say, trying to deflect but Wyll only smiles, eyes fond and gently as he lets his thumb caress the top of your hand.
“I know, I can’t help but be sweet to you. And I swear to the Helm I’ll live up to my word everyday.”
You smile, lacing your fingers with his.
“I’ll hold it to you Lord Ravengard.”
“I hope to exceed all expectations.” His smile is smig but his words are warm - lovinging and truthful. Just as Wyll always is.
#lamb.writes#wyll ravengard x reader#wyll x reader#bg3 x reader#baldur’s gate 3 x reader#tav x wyll#wyll x tav
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PART 2 of
things that happened so far in my first bg3 playthrough ever that I found so funny that I put them in my notes (now proper spoilers below)
defeated Ketheric Thorm in no less than 4 attempts
freed Mizora from one of the mindflayer pods, regretted it immediately because I hate the woman
got annoyed at missing so much companion banter, caved and got the companion limit begone mod
am now running around with all the origin companions, left the druids at camp to not be toooo overpowered (luckily I'm so bad at the game that it doesn't make a huge difference anyway)
there is someone named Orpheus and eithin seconds I had the Wedding Song from Hadestown stuck in my head
reached Baldur's Gate! my 200€ pc is Suffering
slept with the emperor to get the 'Mind Blown' achievement only for my mum to walk in in the middle of it to ask me for a hairclip
needless to say she was concerned and I had to explain myself (she stayed concerned but also found it funny)
snuck into Cazadors home and met someone named Sebastian, bawled my eyes out at his and Astarion's conversation
killed Cazador!! (fuck that guy)
went through the entirety of the sewers to find Minsc because what Jaheira says is law and the quest markers in my game are buggy as hell
on a sidenote, I godamn LOVE Minsc and Jaheira as a duo they are the best
recruited Minsc obviously, also took me two attempts because just knocking him out while he was under a 'Hold Person' spell counted as killing to Jaheira :(
met Dammon again! Karlach was thrilled and so was I
talked to Gortash (he's meh) and he told me to kill Orin
talked to Orin (I hate her with all I have and more) and she told me to kill Gortash
OH I ALMOST FORGOT
Remember how I left the druids at camp? Orin snuck in and took Halsin, pretended to be him and had me almost crying
but rage prevailed, so I went around the city for about 19 years to figure out how to get into Baahls temple (I had only knocked out someone instead of killing them, making the amulet you need for it not spawn in their inventory)
finally figured it out, went in, and immediately found a clowns head from about 20 hours playtime ago
killed Orin (and got the achievement), it was great fun bc as mentioned before, I despise her
Halsin was so thankful I'd saved him that he immediately went "haha tysm for not leaving me, wanna fuck?"
so I left Wyll for him (with lots of pain in my heart, the things we do for the plot istg)
have not played since, but my most recent savefile is called "the wicked bitch is dead, long live the druids"
#bg3#baldurs gate 3#bg3 tav#ketheric thorm#mizora#the emperor#mind blown#cazador szarr#bg3 sebastian#jaheira#minsc#boo#minsc and boo#bg3 dammon#karlach#enver gortash#orin the red#halsin#wyll ravengard#astarion#laezel#gale of waterdeep#hadestown#orpheus#bela rambles
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Got pretty annoyed yesterday while discussing the game with a friend (don’t worry, we’re still friends lol). But truly, I got annoyed at, once more, seeing how there are wrong assumptions weaved into the community discourse - things based out of someone’s ass, apparently, that got traction and now are repeated by players as if it’s true. But, of course, if anyone stops 2 seconds to actually pay attention to the game, these ideas prove to be just wrong.
This friend, for example, was mentioning how Astarion and Karlach NEVER agree or disagree together in anything. That’s a lie. I’ve (me myself, so I KNOW firsthand) been screen shooting every time there’s an agreement between them and when there isn’t. There are much more agreements than disagreements between Astarion and Karlach. They do come across as having different alignments, but they think alike MUCH more than ‘the internet’ (or even some devs?!) tend to believe. They might justify their rationale in different ways but they do agree together and disagree together way more than they disagree with each other. So that is something I personally can attest to.
Then I heard the argument that Karlach and Astarion don’t get unique scenes between each other: again, untrue. The tiefling party scene with Karlach, for starters, is the only unique romance scene for Astarion. The only person who has back and forth with Karlach after the paladins of Tyr are defeated is Astarion. They have (out of the top of my head, at least 4 unique short banters while both are in the party - again, more than Karl with any other companion.
Then the wrong assumption Astarion can’t go to Avernus : he can and he goes, both as ascended and spawn if you’re playing origin Karl. Ascended if you’re playing him.
A lot stems, again, from simplistic and shallow interpretations of both these characters’ story arcs and personalities. Others come from prejudice, from passing judgement on their appearance instead of their “content”.
Moreover, though, there will never be as much this x that content if it’s involving Karlach (and worse for Wyll) SIMPLY BECAUSE there is LESS than A THIRD the amount of content for Karlach in ANYTHING.
For some reason writers/devs took a long while to decide to put the work into Karlach and when they did they clearly made a bet that blew in their faces - that she’d be a lesser origin character and that’d turn out alright. But she’s the second most popular character and because people like her, they are paying attention to her story - and the massive lack of work and resources dedicated to her arc. Imagine if she had received the attention in detail and the game time / in game content, say, shadowheart received? Instead of a temple Shar, we went to Avernus? In place of Shar, ZARIEL made a personal appearance? We could’ve gotten a young Karlach flashback cinematic, an extra dungeon in act 3, then a personal quest closure with Gortash instead of SH’s parents, so we’d know what the fuck happened. As someone who can’t give two shits about SH, that would’ve been incredible to play. Half of that would still have been a blast. But we get nowhere near. And I’m only bringing Karlach to attention here as an example - if you look at Wyll (who was the front page origin boy since the conception of the game), the disparity is even more shocking.
I’ve read on a writer’s twitter a while back (can’t remember who exactly so you’ll have to excuse me), that they were the writers for Durge, and for a time they got to write some stuff for Astarion for a bit, due to some task delegation changes and whatnot, and they explicitly said they “managed to put in things specific to their “main” character (durge) in Astarion’s writing” - or something in those lines. Honestly… what the fuck? Not sure if that was the intention, but to me it sounded like someone with their own precious OC, which they are obviously attached to, pushing content in to benefit their “main”. In a game where there are several “mains” and many with glaringly less content than others. Again, in my interpretation of what I read that day, this information came across as the most unprofessional shit I’ve seen - if you are tasked to write someone else’s character, you should act as that character’s writer - not a fanfic writer trying to push a personal headcanon or narrative because it pleases YOU, in detriment of other characters. It was wild at the time and I just kinda… walked away and pretended I didn’t read it. It was just shocking and not the attitude I expected from a serious professional.
Whether that’s the whole truth or not I can’t say, but what I can say is that this left me with a weird taste in my mouth and perhaps that’s why until today I couldn’t finish a single run with Durge despite trying several. There are other issues with Durge for me personally in term of the actual writing of the sentences and the way they were worded that just seems impossible to take seriously. (But I’m trying to get over it still, as I want to experience this part of the game too, so I won’t give any sort of personal final veredict).
Also, the idea that Durge was supposed to be the main character… that’s a new assumption for me and my friend also brought it up. That sounded very sus and I went to read more about it and, of course, that’s also wrong. In previous BG games, we always played a Bhaalspawn. It would make perfect sense we played one again - but the butler shit, the amnesia, the gore erotic fantasies, that wouldn’t fly for the average BG3 player - and wasn’t supposed to. When they decided to split tav to leave the “absolutely neutral protagonist” they parted with the bhaalspawn narrative that was a very big part of the previous games, so I assume they didn’t want to just toss it, but put it to another “dark tav” or whatever shit that means. And then they doubled down with the evil and edge lord of kitschy horror narrative. It’s FINE. But isn’t supposed to be the main character.
TLDR: instead of taking random assumptions about bg3 as yours, pay attention to the game itself. And think critically about it a bit. All the origins are presented AS equals but they’re nothing but. And Larian should be (yes, troubleshooting tech issues but also) trying to even out the absurd gaps they allowed to happen in integrating the narrative of, especially, Karlach and Wyll into the game. Make more and decent content for them, fix the plot holes, rewrite the shit that doesn’t make sense for them FIRST.
Tbh, I wouldn’t be complaining if Larian had owned it to their content and presented us with Karlach and Wyll as sort of Halsin or Minthara type of companion - non origin, lesser tier of companion. Then the production choices they made would be at the very least justified. And I won’t EVEN start on the fact that these two, Karl and Wyll, are the two PoC origins… the black guy and the southeast Asian woman. Because, oh, boy, things start to look VERY bad when you put THAT into this equation… 👀
#bg3#baldur's gate 3#opinion#karlach#astarion x karlach#karlach x astarion#astarion#bg3 spoilers#bg3 wyll#wyll ravengard#karlach cliffgate#bg3 analysis#bg3 opinion#bg3 ranting#bg3 durge#bg3 tav#bg3 writing#bg3 narrative#before anyone forgets that#this is my blog and this is my opinion#you can always suck my massive dong#have fun kids
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Can I just... okay, there's something that's been percolating in my head ever since the Durgetash patch 6 crumbs dropped and I think I can finally put it into words. Because everyone was getting so mad about Durge (and it was about Durge, not Gortash; it was an origin character getting their backstory acknowledged in the game at a point where it should've been from the start, saying it was about Gortash is like saying... I don't know, any unique dialogue Cazador gets in Astarion origin runs is Cazador content) getting five or six new lines when Wyll got nothing and... well, personally I think that's a little silly, first because adding a few new Gortash lines to Durge runs would not be taking away from Wyll content (the two characters have different writers, VAs and mocap actors, for the most part they would not have been pulling from the same resource pool), but more importantly because... if you want to point at an origin character taking resources from Wyll, don't point at Durge. Point at Karlach.
I mean, think about it. Think about how the game runs with these two characters. You likely meet Wyll first unless you go out of your way to avoid speaking to him until you meet Karlach. He asks you to help him hunt down and kill a devil, and you go and you look and you find her and... now you're doing Karlach's quest. They interrupt Wyll's quest in the middle to do Karlach's quest. And she keeps piping up during the conversation with Mizora afterwards, and it turns out that Wyll got sent after Karlach to begin with because Karlach is Zariel's extra-special favourite mortal, and suddenly Wyll's sharing his post-quest transformation cutscene (something which I think we can all agree should be entirely about him) with a character who wasn't even playable until a ways into EA. You can't even properly commiserate with Wyll afterwards, you can only even be nice to him if you choose to read the lines that way; you spend more time chatting to Karlach about Wyll's transformation than you do Wyll! Wyll's act one quest gets almost completely taken over by Karlach, I'm honestly kind of surprised I haven't seen anyone else talking about it. Even him being turned into a devil is barely about him because Karlach's backstory is butting in! There is a reason why no other origins share villains, but where Karlach's connection to Gortash is overshadowed by Durge in a Durge run here she's overshadowing Wyll in every run except maybe (I say maybe because I haven't done it) a Wyll origin.
And it gets even better! Remember how originally you couldn't save Karlach at all? Remember when it was death or mind flayer? Remember what Larian did when people complained about that? I'm fucking amazed I didn't see more complaints about that, given the number of complaints I saw about Durgetash getting five whole lines. Do you want to keep Karlach alive? Do you want to end the game with all your companions still breathing and reasonably happy? Well then fuck what you think is a good, happy and/or narratively satisfying ending for Wyll; you're packing him off to the Hells, because that's the only way to keep Karlach alive if you don't want to go with her (which you probably don't if you romanced someone other than her)! Like, I want you to really let that sink in; they made Karlach's survival completely reliant on how you end Wyll's quest. If you want Karlach to survive and don't want your character's epilogue to be "go to the Hells" (which, again, odds are most players don't) you have to end Wyll's quest accordingly. They could've put that into Karlach's quest! Give her an actual character arc (instead of the line-with-maybe-a-slight-curve she got) where you can encourage her to choose life and go to Avernus on her own or... I don't know, go with Dammon or something! Especially since as it turns out Zariel apparently doesn't actually give a shit, which the PC should be able to point out given Zariel's track record in this game of giving barely enough of a shit to make a token effort at getting Karlach back or killing her! But instead the climax of Wyll's whole damn arc has to share space with Karlach. Maybe not in the game's text proper, but from a meta perspective? If the player doesn't want to go to the Hells but wants Karlach to live, that's likely going to be if not the deciding factor in Wyll's quest then certainly a major one in—as with the transformation cutscene—a situation that should be entirely about Wyll.
I don't really know how to end this. I guess... I fully admit part of it is me being super petty about the sheer number of posts I saw getting mad about Durgetash getting literally five or six lines (crumbs! Barely crumbs! Crumbs that didn't impact Wyll in any way!), but it also really is like... people complained about that but I haven't seen anyone complaining about how Larian warped Wyll's whole story around Karlach. And I think more people should complain about it. Wyll's story got dragged off-course the second they started rewriting it, but they wrapped the whole thing around Karlach when they made her an origin companion to the point where at times it feels like Wyll's playing second fiddle in his own arc, and that's... well, honestly it just pisses me off.
#bg3#the fact that they sacrificed wyll being the main character in his own story for karlach's story when karlach's story isn't even that good#is. also a factor#to be clear it still would've been a problem if karlach's story WAS good#but they made wyll a supporting character in his own quest line and for WHAT? a basic revenge story?#'ooooh revenge didn't undo what had been done to her' LIKE HALF THE OTHER COMPANIONS TOUCH ON THAT#AND IT'S HER WHOLE STORY#THEY DID NOT HAVE A SINGLE ORIGINAL IDEA TO USE FOR KARLACH AND IT SHOWS#also zariel would've been a much more compelling villain for karlach than gortash#if she was too tough for the party the demon who karlach served didn't HAVE to be her#but that's a topic for another post
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BG3 Brainstorming (spoilers)
So, I love Baldur’s Gate. I have spent so much time in that world. Which, because I cannot just mindlessly enjoy things, means I have been thinking about it and things that make the world feel a little flat or forced to me. So in the interest of releasing these thoughts from my mind!
Things I would change about BG3
First off, I would change some of the companion character’s classes, and when those companions join your group. The first character I would change would actually be Wyll. I love Wyll as a character, but his warlock status feels really forced. It feels a little first draft to me. I think Wyll would have made for a fantastic ranger (and I am further justified by the afterparty confirming this).Alternatively. Wyll could have been a Paladin. This would also give you access to a paladin before Act 2 and an alternative to the (before one of the last updates) much more difficult to recruit Minthara. If his oath had been to Baldur’s Gate or, even more spectacularly, Ansur himself, that would have given the quest beneath Baldur’s Gate so much impact. Overall, I really like Wyll and I wish more had been done with him. If we really weren’t going to kick off his story arc until Act 3, I think that’s when he should join up though. He basically has nothing to do in Act 2, not even character growth because he’s a pretty stable guy, he doesn’t really need to mature or overcome any trauma. He just chills. Maybe wait until his action starts to include him. Either that or give him something to do in the Shadowfell (maybe give him information about Ansur or some other nuggets so he’s not just sidelined storywise).
Next up is Halsin. Don’t get me wrong, he’s a cool character. But he should have been a Nature Cleric rather than a druid. He’s got very ministerial vibes. A Nature Cleric of Silvanus could have still been important to the grove (maybe working with the head druid instead of the head himself) and would have made for an excellent healer. We also get both Jaheira and Halsin as recruitable members at the same time and having two druids doesn’t make for good balance when so many of the other classes are under-represented.
Jaheira, should join you properly in Act 2. When you leave to go investigate Moonrise, she should be recruitable as a companion. Halsin is still doing his thing in camp and in the version, Wyll is waiting for us at Baldur’s Gate (maybe he’s here helping protect the Tieflings, that would also be cool), and having a druid after seeing what they can do in Act 1 would be good.
Since we have Wyll filling in as our ranger, Minsc would actually make for a pretty good Monk and give us some experience using a Monk before we have Orpheus in our party (if we choose Lae’zel over the Emperor). I do wish it was a little easier to get Minsc slightly earlier in Act 3. Everything feels very rushed after Orin kidnaps one of your party, but I think that was due to Act 3 getting truncated.
Astarion: I have seen some complaints that his storyline doesn’t feel like it meshes as much with the main storyline, since aside from hailing from Baldur’s Gate, nothing about his personal storyline is directly connected to the Dead Three or what’s going on there, so here’s my fix: Astarion is the Warlock with Mizora as his patroness. I think it would be a much more interesting dynamic. There is dialogue outside the tabernacle where Astarion remarks how no god ever answered his prayers when Cazador had him, so what if a Devil had? He might trade one master for a mistress if he thought the terms were better. He might still strain against leash, but his own manipulative behavior would prevent him from being overtly hostile towards her. Astaron’s Ascension could then be duly colored: Don’t ascend and risk losing his soul to Mizora forever, or ascend and truly be free? (I do think players should have the opportunity for the same sort of deal Wyll makes to free Astarion from his contract. But if you don’t make that deal or don’t get that choice, it makes Astarion’s argument to ascend look slightly more grey than it is).
Finally, I wish Alfira was a recruitable character. She’s the only actual Bard you run into (I will not be counting Volo as a bard, he’s at best a nuisance to his own editors and publishers), and it might be interesting to have a companion leave you in Act 3, once you make it to the Elfsong, she stops being a companion and instead helps with keeping your reputation or communicating information between you and the various factions you’ve gotten on your side. She could stay in your camp but no longer be playable.
Next would be a change I think would actually be pretty easy to implement: Make the choice to side with the Emperor after learning his true identity an actual choice. If the players choose to side with the Githyanki, allow the Honor Guard to take up protecting the party (with successful dialogue choices and checks), and continue the game mostly as normal. This would even fit with what the Emperor tells you as the inside of the Prism is suppose to block out the absolute Have the head of the Honor Guard checking in with players instead of the Emperor, maybe being the same imposing presence as Kith’rak Voss. Have the Honor Guard be the ones to save the party from the Absolute. This would also make Orpheus softening up to you in the final scenes make a little more sense, as you did choose the “right” thing. It’s the biggest part of the story that feels railroaded and it seems like such an easy swap.
#bg3 spoilers#bg3#baldurs gate 3#Video Game#suggestions#wishes#astarion#wyll ravengard#halsin#jaheira#minsc and boo#Alfira#the emperor bg3#Orpheus
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All right. Having talked Florrick down from killing us in the street, Rakha is free to resume what she ACTUALLY was trying to do, which is come to stare wonderingly at the mages doing demonstrations outside of Sorcerous Sundries.
(A/N: Hilariously, while I was getting this screenshot, one of them shot Rakha with a firebolt. Part of the 'show' involves the mages summoning (I sincerely hope illusory) cats and then shooting them with fire, and Rakha's position here is in direct line with one of the cat summon locations. XD She'd lost 7hp by the time I finished writing this opening section and moved her.)
It's a beautiful display, at least from Rakha's perspective. The Weave is going absolutely wild in the whole vicinity of this enormous building, gorgeous prismatic rainbows shifting and changing, and stirred repeatedly by the small spells being cast by these mages. It is, perhaps, the strongest concentration of magical energy she's been able to witness in one place, besides the elder brain itself, and she is utterly captivated by it.
Minthara, presumably, loses patience with this pretty quickly, but Jaheira finds it amusing; perhaps she has recollections of some of her magically-inclined adoptees (or even some of the young mage Harpers) being similarly entranced by Sundries and its environs. And Wyll, of course, would be happy to stand there all day just to watch the small curve of a smile tugging at the corners of Rakha's mouth.
Nothing good can last, though, and this particular thing is interrupted by a familiar, and unwelcome, voice breaking through the hubbub, the sound of a man shouting by the entrance to the shop.
Rakha knows that voice, and the muted smile vanishes from her face as she turns to face its source.
"Let me back in, or bring Lorroakan out here, you tin tube!" the man bellows at the enchanted armor guarding the shop's door. "You tell Lorroakan I went for his godsdamned Nightsong, and now he has to pay up!"
It's Aradin, one of the mercenaries from the Grove, the ones who almost got Halsin killed. The ones, Rakha now remembers, who were searching for the Nightsong - only they thought it was a relic, rather than the aasimar, Aylin, that it turned out to be.
(A/N: Lowkey I really should have had Rakha talk more to Aylin before now, and tbh she kind of slipped my mind amidst the 3541234132 other things Rakha has had going on. So I'm kind of glad to be hitting this quest, since hopefully it will give room for Rakha and Aylin to talk a bit more.)
Aylin and Isobel have remained with their camp ever since the shadowlands, but Rakha has taken deliberate pains to steer clear of them. She rarely enters the side of the camp where they sleep and has not talked to them since they entered the city. It's far too dangerous, under the circumstances - the beast still resents that they live and growls viciously in Rakha's head every time their faces come to mind.
Nevertheless, they are part of the camp, part of Rakha's shaky little tribe, and Aradin, who is clearly still hunting for Aylin without knowing what he seeks, is therefore a threat - besides already being an asshole. Rakha clenches her fists at her side. She knocked him out the first time she met him, and she would be lying if she said she wasn't eager for a reason to do so again.
Aradin, it seems, feels similarly. "What're you looking at?" he snaps, rounding on her as she draws near - and then his eyes widen with recognition, followed by an immediate narrowing with dislike.
"Shit," he mutters coolly. "It's you." His jaw sets and he leans closer, directly into Rakha's personal space. "You went looking for the Nightsong after me," he says. "Please tell me you found it."
Rakha ignores the question for the moment, peering past Aradin at the enchanted armor behind him. Another flicker of annoyance bubbles up in her - this time at the fact that she has to interact with this man again rather than investigate that magic. "Who are you trying to get at inside?"
"Lorroakan," Aradin explains impatiently. "The wizard who set out the contract. He owns the place. And his little pageboy inside knows how to get to him." His lip curls angrily. "Lorroakan said it'd be easy money, a smash and grab. Get in, get the Nightsong, go. Turns out his little relic was in a temple of Shar, beneath an army of goblins."
For just a moment, his expression shifts, showing a muted sheen of regret. "Turns out his little relic was in a temple of Shar, beneath an army of goblins. Would never have taken my people in if I'd known." Then the moment of vulnerability passes, and he scowls. "I can't bring 'em back. But I can make Lorroakan cough up - especially if you found the relic!"
Rakha's face has remained utterly immobile during this little speech. There is enough of Wyll and Jaheira's influence in her now that under some circumstances, she might be tempted to a bit of sympathy for the man, hearing that brief shift in his voice. He has clearly been through the wringer in pursuit of this quest, and it seems Lorroakan, the owner of the shop, is the real force behind the threat to Aylin.
But Aradin also called her a half-breed on more or less her first day awake; he does not have a lot of credit from her for sympathy. So she is not inclined to help him one bit.
"That's none of your business," she says curtly.
His scowl deepens, creasing lines across his forehead. "Answer the question," he says, icy. "Did you find it or not?"
"I found the Nightsong," Rakha shoots back at him irritably. "It wasn't a relic. It was an aasimar." Little point in lying, as usual.
"An aasimar?" Aradin's eyebrows shoot up. "Hells." But he seems neither dissuaded nor intimidated, just more irritated. "If I'd known, I'd have asked for more gold. Kidnapping costs more than theft." His weight shifts rapidly from one leg to the other and back and his eyes lock on hers, glittering eagerly. "Don't forget - I'm the one who gave you that contract. I want my cut."
Rage begins to bubble, immediate and intense, in Rakha's gut. Kidnapping costs more than theft. Her best friend is currently the victim of a kidnapping - one Aradin clearly would have participated in himself if the money was right. She will not sit here and debate the price of turning Aylin over to him. She will, in fact, wring his neck if he stays within grabbing range much longer.
[INTIMIDATION] "Piss. Off," she growls, very low and deep in her throat, taking a step forward so they are nose to nose and her greater height towers over him.
(A/N: 27 on a 15 - Rakha's intimidation bonus gives me great joy. Also deeply amused to learn from the dialogue files that Hector was denied being able to tell Aradin to piss off because he was a monk and got a more pacifist comment instead. :P )
For a moment, she thinks he's going to strike her, and she welcomes it, hungers for it-- but his fear gets the better of his anger and he recoils a few steps. "I ought to knock some sense into you," he says coldly, "but you know what? I'm too godsdamned tired."
His jaw tightens, and he turns and walks away. "If she's out there, I'm gonna find her. You mark my words."
#bjk plays bg3 durge#rakha the dark urge#aradin buddy this is only gonna end poorly for you#go take up knitting or something pls
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hii so i‘m way to invested in everyone‘s baldurs gate plays. can we see your tavs? I would love to see them haha😭
YESSSSSS i will happily take any excuse to talk about my tavs. 🥰 i'm sorry this took so long. i wanted to have their Lore™ a little more set in stone before answering this, but then i proceeded to make uhhhh 2 more tavs and a durge. 🤡
i am listing my characters in the order i created them. they're all good/neutral aligned because being mean in video games makes me break out in hives. aaaaand this is going under a read more because it got really fucking long. 🥴
marqwyn stoneheart
race: human
class: eldritch knight fighter
background: soldier
romance: gale
my first tav who i adore. ❤️ i stole her name from the very first character i created for a now abandoned dnd campaign (though she's nothing like og marqwyn). she's a former flaming fist who left their service due to the corruption she witnessed there. after leaving the city she became an independent soldier for hire—but she's a terrible mercenary because she's a bleeding heart who will help people because they need it, regardless of whether they can pay her or not.
she has dragged the party into many an unnecessary brawl because her charisma is literally in the negatives. we love a girl incapable of talking herself out of Situations. she also used to have two brown eyes before deciding to get herself volo'd during a brief moment of desperation-fuelled insanity.
her backstory has changed a lot since i first made her, mostly because i didn't really have anything in mind when i started playing. 😬 i also had no fucking clue what i was doing when i first started and it certainly shows (tons of missed content, didn't take enough long rests, completely missed lae'zel for the first ~30 hours of gameplay, have done quests in an extremely questionable order, etc.).
i romanced gale with her because the wizard had me by the jugular the second he opened his mouth, and buff wife who hits things with her big sword and her squishy wizard husband who casts counterspell is something that can be so personal. that being said, i do want to rework her character and do another playthrough with her, probably romancing wyll, because her playthrough is a mess.
i will now dip into the alternate canon that lives in my brain in which my next three tavs are allowed to coexist, so just stay with me here and trust in the vision ajgjsdgf
meadow moonwillow
race: mephistopheles tiefling
class: storm sorcerer, bard of the college of lore
background: entertainer
romance: karlach (or enya in the canon that exists in my head)
i made her specifically for my karlach romance run, because best girl deserves a little sunshine to match her own. meadow was born to play gigs in dive bars, but was cursed with a natural talent for magic. 😔 she'll use it because it's useful in a fight, i guess, but she'd much rather insult people to death. if there is shit to be disturbed, she will disturb it.
her and gale are best friends, because i think having some friendly spell caster competition with his bestie who (begrudgingly) lets him teach her wizard spells would be good for his mental health. her and wyll butt heads a bit at first, mostly because meadow's way of trying to comfort people is through humor, and her attempts to make him feel better about his new devil form come off as insensitive (inspired by the way i accidentally insulted wyll at the tiefling party in my meadow playthrough by joking that i was jealous of his horns. king i swear it was meant as a compliment!! 😭). eventually they become really close, which is certainly a necessity when you're both going on a vacation to hell with no set end date.
also my choice of name for her definitely has nothing to do with the fact that i am in the middle of watching the sopranos. definitely not.
landric sparrowsong, "the wrath-bringer"
race: human
class: oath of vengeance paladin, tempest domain cleric of ilmater
background: sage
romance: gale
his backstory is probably the one i've thought about in the most detail, mostly because he's a walking tragedy and i live for that shit. 🧍🏻♀️
he was once a school teacher and wasn't much of a fighter at all before his little village near baldur's gate was razed to the ground and his wife and (or so he thinks 👀) daughter were killed, at which point he took up his oath of vengeance. his favourite pastimes now include self-sacrifice and violently murdering evildoers, hence the "wrath-bringer" epithet.
he has been alone—mostly by choice, because he can't lose any more loved ones if there is no one left alive that he loves—for over a decade by the time he's infected, but the forced proximity means the companions very quickly get under his skin. he's very protective of meadow especially (when they're both in the party at the same time in the universe that exists in my head) because she reminds him of his daughter.
he is god's favourite sacrificial lamb, and is consistently the first to go down in a fight (inspired by me, constantly getting him killed by taking far too long to figure out how to play a support class). naturally i paired him with gale because i think the idea of a guy finally opening his heart to the love of another after over a decade of self-imposed solitude out of fear of being hurt again, only for gale to decide to take on a suicide mission just as they're finally realizing their feelings for one another, is soooooo good and tragic. ☺️
he has a soft spot for children, but being around them makes him sad and withdrawn (for obvious reasons), something that the companions notice pretty quickly once they get to the grove and see his cold exterior totally melt around the kids there. he carries a journal which he adds to often, either little blurbs or sketches of people he meets in his travels, ever observing from afar as an outsider.
he was actually a war cleric of mystra when i first multiclassed him because the idea of this man finding solace in his goddes during the worst years of his life only for that same goddess to tell the first person he's truly loved in years that he needs to kill himself is sooooo. anyway. but i decided to change it because war domain just wasn't doing it for me and also have you seen ilmater's whole deal?
also if he bears a close resemblance to my favourite unromanceable assassin's creed npc, that's just a coincidence (lying).
enya sparrowsong
race: human
class: beast master ranger/circle of the land druid
background: urchin
romance: lae'zel (or meadow in the canon that exists in my head)
enya is landric's very alive daughter. i made her in the character creator with no intention of actually doing a playthrough as her, which is a lie i tell myself every time i open the character creator. 😔
ideally she would not even be filling the role of tav at all, but that's obviously not an option for an actual playthrough. she spent her childhood hunting and gathering in the wilds and later pickpocketing her way through the darkened alleys of baldur's gate to survive. in the version of her backstory that lives in my head, she eventually caught the attention of jaheira (by trying to rob her), who then took enya under her wing. the harpers became a family to her, and she is with them in the shadow lands when we meet them at last light in act two. also depending on my mood on any given day, enya and meadow are either bitter exes or couple of the year.
she is generally very abrasive with most people she doesn't know well (her and lae'zel are very perfect for each other), but has a soft spot for animals and orphans. she likes her solitude and it takes a lot of effort to earn her trust (there's a reason she's survived alone as long as she has) but once you do, she's ride-or-die.
she has a raven companion and her preferred wild shape is a wolf, but i've also had a lot of fun using her wolf wild shape and a wolf companion for twice the mauling in combat (and twice the torment for shadowheart—thank you sam for pointing out that she would fucking hate this 😭). i also like to think that she's been helping shadowheart get over her fear of wolves.
her relationship with her dad is deliciously complicated!!! but that's for another post.
idunn
race: high elf
class: necromancy wizard/gloom stalker ranger
background: haunted one
romance: astarion
i haven't played as her much yet, and she's my first durge so i don't really know a ton about that whole background. but her brain is currently scrambled egg and she doesn't remember her past so i figure it's fine if i don't know anything about it either.🧍🏻♀️
she's trying so very hard not to kill people, and making up for the lack of murder by being incredibly rude to everyone she meets [astarion approves]. i named her idunn because i like the name but also in large part because i think associating the dark urge with the norse goddess of rejuvenation and vitality is really funny.
aelius lucilius
race: drow half-elf
class: light domain cleric of selune
background: acolyte
romance: shadowheart
he's my newest tav and the one i've played the least, so i'm still working out his backstory. i honestly just really wanted to romance shadowheart as a selunite, which is working out great so far because the shar is already out of the bag and now she loudly and openly hates his fucking guts. 🤪
#all their backstories keep evolving as i play but but this is sort of where they're at right now#if i keep picking away at it like i have been i'll never actually post it so here#thank you so much for asking i am having far too much fun creating my little guys 🥰#alkibiadessuperfan#answer#ky posts text#kyra plays bg3#my tav#bg3 ocs#my ocs#oc marqwyn#oc meadow#oc landric#oc enya#oc idunn#oc aelius
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Me talk about minthara now? Nnyes
Hhhhhhhhh I revert to a whiny little baby whenever I think about the fact that some portion of the bg3 player base will simply never encounter minthara in any capacity hhhhhhhhhhhhhh
I am aware minthara is believed to be "rushed content", and that accounts for many of her bugs. But I don't really care about why she's a mess, im more interested in talking about the result of that reality.
So I've finished 2 runs of bg3 so far, one in which I played a generally very good character and one in which I played a generally pretty evil character. After completing the latter run, I'm left with several qualms about what felt like a simply inferior experience to my first play through. The most frustrating being that Minthara, who became one of my favorite companions, is completely chained to the much less satisfying "evil content" with no way to see her story otherwise.
For context, minthara can only be recruited if the player helps the goblins attack the Grove in act 1. This alone is enough to stop plenty of players from ever seeing minthara beyond that single misleading conversation in the goblin camp. Some players don't enjoy role-playing being mean/evil, and attacking the Grove is unfortunately about as despicable as a game can get. For some reason, you can't tell the tieflings to leave despite the fact that they're only collateral damage in the attack on the druids. You gotta kill every druid, and every innocent refugee, or no minthara.
But the deck stacked against my beloved drow doesn't stop there, not only do you have to kill the tieflings along with all their associated content and side quests, in order to recruit minthara you have to forgo recruiting Wyll, Karlach, and Halsin because all 3 object to the attacking the Grove.
3 companions for 1, a frankly unpleasant task of slaughtering tieflings even for someone who enjoys role-playing evil characters, not to mention she's been plagued with bugs that cause her content to fail to trigger. All those things considered, why would anyone go out of their way to recruit minthara...?
Well... i just think she's neat.
After the first encounter with minthara in the goblin camp I was not necessarily looking forward to recruiting her. I assumed she was a murder hobo and nothing more based on first impressions, but at the very least I was looking forward to getting a third companion who wouldn't nag at me for every choice I was making. At the very least, she would be another character in my corner.
However, much to my shock, she turned out to be far more nuanced then she seemed at a glance. Because the person the player meets in the goblin camp isn't minthara, but rather a puppet of the absolute wearing her skin. She has little to no control over her actions, including the roll she plays in the attack on the grove.
I really struggle to wrap my head around this choice to tie her completely to the grove. Especially considering she's being mind controlled, but there's no way to know that. Minthara is a bait and switch, someone who (despite still being evil) is nowhere near as bad as the game inclines you to believe. But you can only discover this if you help her do something truly despicable. So there's a companion who's a better person then she seems, but you can only find out about her better side if you're evil. Why? Why can't a good tav save her? Why doesn't she get the same opportunity at redemption that laezhel, astarion and shadowheart get? I know the reason is probably time constraints, but I'm mad about it.
I really think she's worthy of a closer look, i love me some good lawful evil energy. Minthara is a good example, I believe. She takes no pleasure in killing or violence, but she will also eliminate anyone who remotely impedes her without hesitation. And she weaponizes grudges like her will is sharp enough to kill on its own. She's fierce, eloquent and cunning, and also managed to make me laugh out loud with how dead pan she can be (see her response to dribbles: "Say the word and I will kill the clown. We will be heralded as heroes." with a look of pure distress on her face).
She's a lolthsworn drow who is now exiled after falling under the influence of the absolute. The place she comes from is harsh and punishing, and yet she was a noble. She describes the beauty and majesty of menzobarenzan (sp) in the same breath that she discusses battle. I wish she would've gotten a flash back cutscene like shadowheart. Either her home or Ketheric betraying her.
Honestly I wish every character had gotten a flashback cutscene like shadowheart. It's a win/win of exploring the social aspect of the tadpoles by sharing memories and also adding a visual to the events the characters describe. But I digress.
Minthara's character trope may not appeal to everyone, she is still not a good person. But neither is astarion, and he's fandom favorite. Surely people wouldn't hold minthara's morality against her while also praising Astarion for some weird reason i cant put my finger on???? HaHA-
I wouldn't blame anyone who doesnt do an evil play through. The game didn't let me have fun with it, and playing games is about having fun. Why try to be evil and get nagged at by the game for 70 hours of gameplay when I can instead save everyone and enjoy myself?
So the reality is, Minthara may remain a cryptid for many players, riddled with bugs and cursed by the narrative to lose so that many other characters can win. But at the very least, I want to draw attention to one snippet of her dialogue. This is from a conversation after Orin is defeated.
I can't shake the idea that the minthara I know and love is trapped within the person you meet at the goblin camp. In a similar vein to gortash's mother in baldurs gate, trapped behind eyes she no longer controls. At the mercy of the tadpole and the whims of the brain and the 3. A helpless victim desperate to get her chance at vengeance at those who wronged her.
And that knowledge will haunt me every time I play a "good" character. I will know that even though my goal may be to save them all, there is one that I quite literally cannot save. Because the game won't let me. And God damn it, she's too interesting for that to be her legacy in this game. Minthara worries that no one will remember her, but I will think of this dialogue every time my journal flatly instructs me to "kill the goblin bosses".
#minthara#bg3#if i can make even one more person care about her beyond 'a boss from act 1' i will consider that a victory#me long post
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Thinking, as one does for no reason, about how the Descent into Avernus campaign is a pretty significant background event for BG3 - Karlach, Wyll, Mizora, the refugees from Elturel - but due to the nature of things, BG3 has to commit its setting to following up on only one of the many possible outcomes of the campaign. Elturel is raised from the Hells, Duke Ulder Ravengard survived, Zariel remains alive and an archdevil. That's the game's canon.
Now, however, consider this. A different outcome. One where Zariel is redeemed - by the power of friendship and a really cool sword, my tabletop group did just that. And after Elturel is raised from the Hells, Zariel gives the adventuring party one of her feathers, which they can use once to call upon her for aid.
(So a redeemed, archangel-again Zariel affects Karlach and Wyll's personal quests, of course, but there's a power vacuum in Avernus with Zariel gone, and it's not hard to consider that Mizora could be making a grab for more power and want Karlach hunted down for those reasons. Anyway!)
All of this is context for this joke:
Tav who previously experienced the events of Descent into Avernus, redeemed Zariel and saved Elturel, and is the member of their adventuring party who was holding on to Zariel's feather.
And then, like two weeks after all that shit, Tav gets abducted by mindflayers and gets a tadpole stuck in their head and goes through more shit with the feather in their pocket the whole time. Meets Wyll, meets Karlach, meets Mizora, hears about how their stories intersect with Zariel and Avernus. (Hears that Duke Ravengard was captured - man, we just saved him from the Hells, are you kidding.)
And in the midst of all that, Tav can, at any point, call on Zariel for help. Funniest timing for this: Either when Mizora is re-negotiating Wyll's contract, or in the Iron Throne after Wyll has broken his pact for good.
Just imagine it. This devil is being a bitch to your friend, threatening him with his dad's death if he doesn't sign over his soul again, so you call up her former boss. Imagine being Mizora and having that happen, one of Wyll's shitty little friends just saying "oh, by the way" and revealing that they have Zariel on speed dial. Imagine being Karlach and having that happen, Tav's helped her with her heart, heard all about what Zariel did to her, Tav turned Zariel back into a celestial and has her on speed dial. Wyll in the middle of this and also also learning that Tav met and saved his dad in Avernus. Zariel, showing up to help one of the brave adventurers who saved her and then finding herself in a room with Karlach and Mizora, both of whom are super pissed at her for very different reasons. The rest of the party on the sidelines, who are all trying to remember if Tav ever mentioned anything more than "yeah, I was in Avernus when Elturel was dragged down". (They didn't. Certainly did not mention that they are one of the people responsible for saving the fucking city).
Or like, the Iron Throne, Mizora thinks she's being so funny sending in the exploding spiders to make sure Ulder dies, well Tav's about to be hilarious--
#bg3#bg3 spoilers#roddy plays dnd#my PC for descent is the one that ended up with the feather at our campaign's end#(actually our party got two feathers. bc we were split at the time)#so it is very funny to think about dropping him in bg3#just sitting there that first night after the group recruits karlach#wondering if he should mention. yknow. HIS little history with zariel. (he would not mention it.)#(he would also not mention that he is a dhampir. which is some whole other nonsense later no doubt)
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Some spoiler musings under the cut related to Astarion’s act 3 quest
At first when I completed Astarion's act 3 quest I was a bit disappointed with how some of the loose ends were wrapped up with the choices I made, that being setting 7000 spawn loose to do whatever with his siblings agreeing very easily to just...watch over them and teach them to feed, even though none of them have fed from a humanoid themselves. It was all a little too convenient. I felt like it wasn't really treated like a big deal that Seven Thousand Vampires were just let loose on the hopes they'd just peacefully march to the Underdark.
But thinking on it more I think Larian probably wrapped it up the best way they could with the resources and time they had. Expanding on it would make the choice to free them seem like the objectively correct one, and I think I'm ok just accepting I'm neurotic about npcs acting realistically even in my power fantasy games. Though I do wish maybe there was a little something they could have put in, like finding exsanguinated bodies in the sewers a few long rests after finishing Cazador, or something.
I'm assuming Dalyria is in charge, since she's the one who seems to step up and get everyone on board with the plan to head to the Underdark. However, what we don't see is the interpersonal spawn politics, because now Leon will find out the daughter that he did all those vile things for, to keep her safe and mortal, is dead. At the hands of one of the other spawn! So there's no way Leon is on board with this, he's gone, either leaving on his own or choosing to meet the sun.
I imagine a substantial amount of the neglected spawn are just gonna take the first chance to run, probably kill at least one or several people, and probably get killed by authorities/the sun eventually. Hundreds of innocent victims probably die on the way from Baldur's gate to the Underdark. Families torn apart, lives ended and ruined. No way people wouldn't find out and track it back down to Tav's actions.
It's one of those roleplay choices I like, because I tried really hard to pick what I thought my character would do. I had decided that my character, Morgan, grew up in a cult that got raided by adventurers looking to kill her cult's leader. They came in and started swinging swords immediately, cutting down her family and friends and people she'd known her whole life. They weren't fighters or combatants, just regular people who had been taken advantage of and were trying to protect their home, and she only survived by blind luck. She couldn't bring herself to be that adventurer ending the lives of basically innocent victims for the crimes of their master and insisted they be let free to at least have a chance.
I don’t know if any of the companions actually disapprove of this choice (I only got a notification that halsin approved). But I think she probably argued long and hard with a few companions about the choice. Gale and Shadowheart have been traveling long enough with Morgan to trust her judgement, but Wyll and Jaheira would probably have some objections to it. She’s generally a very even tempered and logical person but being challenged on this issue turns her into an emotional wreck because she’s just had a very tense argument talking her vampire down from unlimited power and she doesn’t even know if he’s going to want to be with her still.
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For the Tav Quirky Questions, I'd love to learn more about:
How reliable is your Tav's sense of direction? Do they rely on maps, ask for directions, or get hopelessly lost?
How quickly does your Tav learn names? Do they use nicknames to help remember (or cover up that they've forgotten)? Or is every person's name forever lodged in their memory after a single meeting?
For Sunflower and Valora! 💜
Thanks for your interest 😊💓🥰
How reliable is your Tav's sense of direction? Do they rely on maps, ask for directions, or get hopelessly lost?
🌻 so once again, we're going to pull from real life examples. Since she's myself insert. She has kind of a horrible sense of direction and a bit of a tendency to wander places. This is my in-universe explanation for the completing of all the side quests as well. If you give her a map she can usually get where she's going but if you tell her to go somewhere new like in the city on just vocal directions, she's going to take like a week to figure out how to get there. It's probably a good thing. The companions are all there with her. I feel like navigating the trail back to Baldur's Gate is a mix of Lae'zel and Wyll before helping The Grove and then it's Halsin leading the tadpole squad exposition.
🩸hmmmm, we're going to do a bit of head cannoning for a moment because I think they would have a good sense of direction. It would be twofold in their current body. I think it would be neat if dragonborns just naturally have a good internal compass and so that's part of the reason. But also being part of Bhaal's flesh BB naturally ends up gravitating towards the city and back towards the temple.
How quickly does your Tav learn names? Do they use nicknames to help remember (or cover up that they've forgotten)? Or is every person's name forever lodged in their memory after a single meeting?
🌻 calls people by endearing names because they cannot remember their actual name. Quite often by titles or madam/sir. If they're younger they might call them dear or sweetheart, you can imagine how well some of the tiefling orphans enjoyed that, since she's also not fully and noblewoman mode while on the road, she might go for buddy or friend with just rando's or merchants.
🩸 cannot remember many names, does not pretend to remember any names, does not care if you are offended by them not remembering your name. Can use the memory loss as an excuse if they really wanted to, but they honestly just don't respect most people enough to actually remember their name.
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Re: Ravengard & Wyll's Contract 'Choice'
BG3 Spoilers for Act 3 & Wyll's Quest
Everyone's gotta lay off of Wyll!
Now, disclaimer, I did do things out of sequence. I never attended Gortash's coronation because 1. I was fully intent on killing him and 2. Wanted to level up and do a ton of stuff before facing him. I thought it was an obvious trap, so I decided to blow up the Steel Watch and stuff and save him for last. Apparently, Ravengard's supposed to be at the Iron Throne after the coronation, but because I never went to the coronation, my bro was still waiting beside Gortash to appoint him Archduke. This means that Ravengard's just...dead. Like, nothing you can do about it. I tried killing everyone but him and he was still hostile, and when I used Non Lethal on him he just died anyway
(Weirdly though, even though I used non-lethal on Ravengard AS WYLL who said, and I quote: "Father, no! That was no killing blow!" He talked like I just killed Ravengard? Like, no. Everyone else even says it must've been the Absolute or something, which is why he dies even with non lethal. AND YOU WERE THERE, WYLL---
I assume there's no dialog for this approach or that it just bugged out, for some reason. Either way, just really weird and also a bummer. Defo never skipping Gortash's coronation, now that I know he won't immediately kill me and that doing so doesn't mess up Wyll's quest in this way for me)
Case in point, Ravengard? More like DEADgard. Hahaha. Im sorry please don't leave
So Mizora, bonafide bitch, comes into my camp with a contract offer and whatnot. And Wyll's gotta choose between either bringing his Ravengard back to life at the cost of his soul, or letting him stay dead and breaking his contract.
As an aside, I really, REALLY hate that unlike with other companion's story quests, you HAVE to make this choice for him. There's no option where you let HIM make his own choice. Which just really rubs me the wrong way? A large theme of this game so far as been the autonomy over oneself; the freedom of choice, the freedom that one has to pursue the life one wishes to live. Most of the story's about regaining lost autonomy (since having a tadpole in your head really doesn't help with that), and so many antagonists want to strip people of their autonomy. Gortash outright says, in one of his journals, that free will is the enemy of progress, and that in order to progress to peace, that it has to be stripped in order to form a collective (and that's a fine philosophical discussion, but pursuing would make this post x25 longer).
And yes, there is the case of Astarion's personal quest, where there ISN'T an option to let him decide himself if he wants to ascend or not. There is story justification for it, since he does need your help in order to carve the runes, but speaking aside from that, I think in this instance, it's fine. At that moment, Astarion is literally being faced with two choices: 1. Live as a spawn for the rest of his life, susceptible to the sun and forced to live in the shadows, forced to constantly sate his hunger, live as he has for the past miserable 200 years, or 2. Obtain such power that he doesn't have to face the drawbacks of being a vampire, but more importantly, it's the choice that, to him, screams: You won't be hurt. That's a really tempting choice, coupled with 200 years of suffering and torture, and the fear and trauma that has instilled with Astarion. Astarion ascending is a result of his fear of being hurt, but in the process, he hurts thousands. Thus, being given the choice to let him ascend or not becomes either allowing the cycle of trauma to continue (as Cazador was abused by his master, Astarion abused by Cazador, Astarion is just the next vampire master whom will continue the cycle), killing thousands of people, or pushing Astarion to realize that he can be better than Cazador and break the cycle. He even admits that he needed that little push, because he was just too enraptured by power to think of anything but it.
TLDR; Astarion's quest does have legitimate justification as to why there isn't a 'Let him do as he wishes' option, as there is with Shadowheart's quest for example. There is absolutely no reason why you can't just let Wyll make the decision between...reviving his father at the cost of his soul, or letting him remain dead in exchange for his freedom. THIS IS THE ULTIMATE QUESTION OF AUTONOMY, one that the game has made clear, time and time again, that these choices are best made by the individual whom it affects. To be honest, this is a small thing in the larger scheme of things, but it still just really irks me.
Anyway, since I had Wyll's very fate and autonomy in my hands, I ultimately made the decision to have him break free of his contract. Bro deserves better than to be stuck in Avernus for eternity, after all, and if Ravengard is as good as everyone says, this is the choice he'd want Wyll to make as well. Ravengard's already dead, and there's no reason to disturb that for like, what? 10 more years of leadership? I was tempted to let Ravengard revive to help rebuild the city, since like, he's maybe the only noble who actually has the people's best interest at heart, but one man isn't enough to disrupt an entire system. We have revolutions for that. Jokes aside, that was the choice I came to, even if I have the nagging feeling it might not have been what Wyll would've then (but then again, I got approval from him, so maybe not). Also, I do not trust Mizora the Bitch to not do something like 'Okay Wyll, Absolute is gone, your next task is to kill your own father.' I get what they were aiming for with this choice, but for me, it was an easy one to make.
But now, oh boy boy, here we come to what REALLY irked me.
WHY IS EVERYONE SAYING WYLL SACRIFICED HIS OWN FATHER???????!!!!!!!!!!!!!
Firstly, there was no sacrifice at play. Like, AT ALL. Ravengard was already dead, at the gates of the City of Judgment! If anything, choosing to bring him back would be a sacrifice: you'd be sacrificing Ravengard's retirement (bc if he's as good as everyone says, he'd probably be chilling in heaven). Let the man sip pina coladas for eternity or something.
So, literally, the only sacrifice here, is Wyll sacrificing his soul to hell for an eternity to bring his father back. Wyll breaking his contract doesn't sacrifice shit. It's not going to leave him guiltless; I've no doubt that Wyll would feel guilt that he didn't save his father, but ultimately, it's like saying that letting people stay dead is a sacrifice and morally reprehensible, all because you didn't want to go to a devil and doom your soul for eternity. That doesn't logic, dude.
It's likely that this might be reaction dialog to a different choice you could've made with Wyll if you've seen Gortash's coronation, which, for the writer's sake, I hope is the case. But it's still really, really frustrating. Stop guilt-tripping Wyll like this!
Ultimately, it just felt really clunky. The Blade of Frontiers quest isn't marked completed yet, so there may yet be a chance for the writing to eek out and make me eat my words, or at least overlook it. But whatever that was, I really, really hope they can either rewrite it, or learn from it and not repeat the same mistake.
Anyways, there's an actual Essay that I have to turn in, so I'ma go do that. Thanks for reading, hope you've had a good day, and remember to stay hydrated.
#baldur's gate 3#bg3#wyll ravengard#wyll bg3#bg3 wyll#blade of frontiers#duke ravengard#mizora bg3#this game has consumed every precious bit of free time I have#sorry to my fic
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