#the demo art style is interesting
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slut-jpeg · 2 years ago
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fun fact! in the original concept for bobs burgers they were cannibals. there’s a demo on youtube that includes cannibalism. the scene in the demo makes it into the pilot (just without the cannibalism)
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c6jpg · 2 months ago
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kinich demo feels like a fever dream but it's also probably the most unique demo we've ever had ngl
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gallusrostromegalus · 3 months ago
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Are you the "I have strong feelings about parchment" Tumblr user? If not, I feel like I saw you might know who they are. I was going to put parchment in a fic, but then I was like "no, I can't do that without asking the Parchment Person first because I don't want to get it Wrong."
...no, but I know the post you're talking about, and I too have strong feelings about parchment, esp because I've worked on it before.
I took an illumination course while getting my illustration degree and did an "H.M." in the style of a medieval manuscript on a small piece of the stuff.
Parchment is not paper. It's cured calf or pig skin.
It's thick, and HARD like non-corrugated cardboard. If it's been stored in a roll, it does not want to unroll. If it's been stored flat, it does not want to roll. It's got the same texture as skin, because it IS skin, and you have to account for that while working on it. It smells like rawhide. It actually takes ink in a really interesting way- there's a half-second to blend of fix something before it actually sinks into the parchment, but it doesn't bleed once it's in there. It also never comes back out. It's not bright white like paper, almost a buff color, and white stands out on it.
Fascinating stuff. Actually pretty fun to work on, but it's definitely a medium for highly polished and important pieces (like illuminated manuscripts), not for casual note-taking (because it's MAD EXPENSIVE to make)
I should go hit up the local art stores and get different paper-and-other-art-media samples to demo for everyone for fanfic purposes because they are VERY different things that have different purposes, prices, origins, and societal connotations, all of which can be used in your writing.
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jojikawa · 11 months ago
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Sukuna’s Vessel, Yuuji Itadori.
Your time as Sukuna’s wife was a small blip in time. Something you nearly forgot until a pink-haired boy tries to talk to you
tw// fluff, adult language, MC is Lilith! (a powerful demoness) if this does well I will make multiple parts.
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Art by icebuko
Was inspired by this scene from RWBY. dividers
You have already adjusted to your life in this world. It was hard to know if this is what you enjoyed or not but there was much less violence and a lot more excitement and love…You figured the mundane life suited you better. You became interested in the culture of Japan, you taught yourself its current traditions and you learned to be an elementary school teacher. No idea of why you were resurrected in this modern age came to your mind, but all you could do was live. Although, for years upon years, you felt like something was missing, you couldn’t quite put your finger on it. 
Just when that feeling was beginning to fade, you met a particular boy. You stood in the spring rain with your transparent umbrella, dressed in business casual as you helped your young, toddler students cross the busy street. Silently, you desperately tried to shield the babies from the harsh rain and cold air. The children scattered, going on their way back home using the routes you taught them so that they could be fast.
“Um, excuse me…?”
It was the boy you had seen before. He was young, probably a teenager. You noticed him stalking you for a bit now. What could he have wanted from you?
His hair was an unnatural color, maybe dyed. His uniform wasn’t anything like you had recognized and on his feet were painfully red shoes that hurt your eyes. Truly the sense of style for a young boy in this age fashion.
“Yes?” You turned around to look at the boy. He was visibly nervous but you tried to comfort him with a welcoming smile. As you examined him, you got a sense of familiarity.
“Are you….(y/n)?”
You blinked for a moment. Could this have been an older sibling of one of your students?
“I am.” You replied. “Is there…something you want to speak to me about?” You tilted your head and he became increasingly restless under your watchful eyes. “Can we talk in private?” The boy asked politely. You looked down at your watch. It seemed you had time before you needed to go home to prepare your lesson for the next day of teaching.
You humored the boy. The two of you walked to a nearby park where he told you his name and his occupation. He told you why he was going to school. If what he was told was true, you should already know about curses and sorcerers. He also asked you questions.
Yuuji asked things like if you had a family, what you’ve been doing with your time, etc. But then he asked who you were and if you loved anyone.
You found it rather inappropriate that someone so young and strange to you was asking about your personal life.
Now, the two of you sat on the bench. The rain eased to a drizzle and you began to enjoy the little time you had left with the boy. “Why does who I may love matter to a boy like you? You should be into girls your own age.” You joked, closing your umbrella and leaning it against the edge of your wooden seat. Yuuji blushed at your comment and raised his hands before shouting. “N-No, it’s not like that! I was asking f-for a friend!”
“A friend?” You repeated, raising your eyebrow slightly. You couldn’t recall anyone who wouldn’t be interested in you. “Well, I need to get going.” You told him. “Dinner’s calling me and I have to grade my student’s tests.” You smiled kindly, beginning to stand before the boy suddenly stopped you. He grabbed the sleeve of your attire before uttering:
“Are you really the wife of Ryomen Sukuna?”
Your mouth opened to speak. You felt the world stop and it was like you couldn’t feel the rain on your skin anymore. That was a name you haven’t heard forever.
“Who told you that name?”  Your ability to make Yuuji feel calm was soon diminishing. Yuuji didn’t reply at first. His eyes darted from you and often looked to the right as if he were in thought. He would hold his head but never made an effort to mention why he was behaving so erratically.
“I guess that means you are her.”
Your face eased. “So, I assume that you have revealed yourself to me because you plan to kill me like what happened hundreds of years ago or so?” You tilted your head before giving him a closed-eyed smile. “Huh?? Oh, N-No, of course not. My sensei doesn’t even know I’m here.”
“Then…who sent you?” You sat back down by Yuuji. The boy didn’t answer you. His gaze broke from yours. “Yeah, Yeah, I’m getting to that!” He muttered but rather loudly. The boy didn’t seem to be talking to you.
He then turned his full attention to you again. “How did you meet Sukuna?” His question was innocent but it held unimaginable weight. “First,” You raised a finger. “How do you know that name?”
Yuuji shoved his hands into his pockets. “School.” He lied…half lied.
“They’re teaching you about him at your school…? Gods…” You sighed softly. “I knew Sukuna a long time ago but my story goes beyond him. I’m much older than him, you see.” You looked down at your black pumps. It was expected of you to wear this for your job. You suddenly felt the pressure of walking in them all day and kicked them off just a bit.
“Older?”
You nodded. “I was actually the first woman. I was the first wife of Adam. You know who that is?” You broke your gaze with the ground to see that the boy was staring at you rather intently. Was he even listening? He wasn’t even blinking. “Yuuji.” You called, ripping him from his daydream.
“H-Huh? Oh, Adam? Um…” He thought for a moment before shaking his head. You smiled. “It’s okay if you don’t. It’s more of a Western tale…” Your manicured nails dug into the soft wooden chair. “Adam was a jerk.” The frown you held was small but behind it was an anger that only the Gods could fathom.
The boy’s ears perked up. “Oh, like Adam and Eve! You’re Eve!” He looked as if he had hit the lottery with a guess that good. But…
You laughed again. “No. Eve came after me. She was the more obedient wife. I’m often erased from history.” Your posture eased and you leaned your back against the bench. “Ryomen Sukuna was the only man that ever loved me. And that I loved back.” Your heart rate quickened thinking of your lover. “You humans know him as a horrible threat…which is true.”
“But I was a horrible person too. We were horrible together…my Ryomen.” You said his name so breathlessly. It was so long ago but you replayed your favorite moments with him. There was no harm in talking about Sukuna, right? He was long gone so this boy’s superiors couldn’t have been targeting you for any reason. You enjoyed pretending to be a human. This wouldn’t be a problem, right?
Yuuji didn’t say a word. He hid his eyes from you, sinking further into his jacket. Without saying much of anything, you effortlessly humanized Sukuna. It didn’t make the boy feel any less hostile toward the King of Curses but it did give him insight into what kind of person he was. He had a soft spot for at least one person. Without warning, he sat up straight. “Um…would you say you still loved him?”
Normally, you would be put off by such a question, but you were already deep in this conversation. Your eyes wandered to the people entering the park here and there. They pushed their kids in strollers and walked their dogs. The sound of the cars driving behind you was painstakingly loud as you tried to think of the past. You answered. “Yes, I do.”
Suddenly, Yuuji erupted with activity. The way he pulled his hood over his head and turned away concerned you. “Are you alright, sweetheart?” You leaned over going to rest a hand on your shoulder when you heard muffled speaking. “Yuuji—”
“I-It’s nothing! ‘Just cold, sorry!” He blurted out, causing you to recoil back. “I see…” You replied, going back into your place. “I wonder what ever happened to Ryomen.” You looked down at your watch. It was time for you to go now.
“I know where Sukuna is.”
“What?” The corner of your mouth instinctively raised into a smirk but your eyes were wide as saucers. “I didn’t peg you as a prankster but I suppose I should’ve expected it.” Your tenseness eased, before shutting your eyes and laughing to yourself. Sukuna? Here? No, that surely wasn’t true. The world would be in ruin if he were. 
“I’m serious!” Yuuji then proceeded to explain to you his unique situation that involved him swallowing your lover’s fingers and, in turn, bonding them together. You still didn’t know what to believe. It almost made you angry…you somehow felt that perhaps, sorcerers were watching you, waiting to see if you’d break your masquerade as a human if they convinced you that he was alive.
You clenched the handle of your umbrella as it lay beside you. “If Sukuna is really inside of your body, then let me speak to him.” You were….half serious. You wanted so badly to just hear his voice again, even if he were saying something vulgar or pure evil. Or to know if this was all just a trick. Yuuji rubbed the nape of his neck. “I can’t really do that. Not in public, he might—”
“He won’t.” You interrupted. “I’ll make sure he won’t.” 
Yuuji had no choice but to trust you. For the last day, he’s had Sukuna yelling at him so loudly and often that he wasn’t able to tune it out like always. For a moment, Yuuji stopped resisting Sukuna’s pull on him, allowing the curse to take over his body. There was a familiar set of markings that appeared on his body and face. The amount of joy, confusion, and concern that filled your body was undeniable.
Although your Ryomen Sukuna was in front of you, trapped inside the body of a boy, you felt like it was a trick. Maybe it wasn’t sorcerers casting a spell on your mind. Perhaps it was God punishing you one last time or it was Adam trying to take one last jab at you before you experienced true death.
Once you laid eyes upon Sukuna, it still looked as if Yuuji still had control. His eyes were like that of a dear in headlights while his face was full of admiration.
“Ryomen?” You called his name, causing the vessel he was in to flinch. His eyes then turned serpent-like. They were eyes you knew very well.
“It seems as though you have been resurrected.” He rested his head on his palm, those same eyes wandering your body, staring shamelessly at your chest area and thighs. “But you can never be too sure. How do I know you’re real?” He fidgeted more in his seat—more than Yuuji actually. He tapped his foot on the ground, drummed his fingers on his leg, and even sank his nails into his jawline out of anticipation.
The question caused you to blink. “You’re asking me if I’m real—?”
“Hurry. You have—” His gaze shifted downward for a brief moment before it went back to you. “—less than 60 seconds. If you can’t answer me, I’ll kill you and be done with it. Tell me what I said to you the first time we met. Only I and the real (y/n) know of this.” 
Your mouth curled into a pleasant smile. You turned your hips towards him. “I’m not scared of a little monster like you.” You locked eyes with him. “When I met Ryomen, the first words to me were ‘You are the most beautiful woman I’ve ever seen.’ And I said, ‘I think the Gods would disagree.’ He laughed in a way I would never forget before telling me: ‘Give me a son and I’ll give you the world.’” 
Sukuna was unmoving. His antics completely stopped and he listened. So silent…it was unlike him. You continued.
“I was devastated when he asked that of me. I said ‘I can not have a child. My womb is corrupt.’ And so he vowed to make—”
“Shit, it really is you.” The words pour out of his mouth like a waterfall. “It’s been so long. I thought I would never see you again. What are you doing living a mundane life with mortal scum?!” He cursed and threw out his insults, not even caring about the poor humans who walked by and were forced to listen to him. You smiled attractively. “I kinda like this ‘scum’” You replied, mimicking his voice so well you sounded like a female version of him.
“What happened to your body? Why are you burrowed away inside of a child?” Your head tilted with curiosity. His vessel was much smaller than his original although, it was nice seeing what he’d be like as more of a man human and less of a monster.
Sukuna parroted the same thing Yuuji did, confirming the truth. The boy ate his finger.
“…but once I return to full power, I’ll make the Gods pay for what they did to you.” He wanted nothing more than to just reach out and touch you. It’s been so long since he’s seen you…
…since he’s heard your voice.
Hundreds and hundreds of years of his consciousness lingered beyond his execution and his only thought was you. Even then, aspects of you had faded in his memory. Where were your horns and claws? Did you even have either of those? You had a sword too? No? Oh, he couldn’t remember but one thing that did stick with him was your presence. Sukuna could track you like a bloodhound and find you at every corner of the earth.
“The Gods wouldn’t care about you, Ryo.” A dry laugh left your lips at his awestruck face. “They don’t even care about me…but, my ex-husband Adam—will return. You’ll be good to me and kill him, right?” Your sweet smile turned into a smirk, your eyes turned warm and filled with lust. Sukuna picked up on your subtle cues, his mouth going from slightly agape to a twisted, toothy grin. “I’ll bring you his head, I swear!”
“Hm.” Your eyes lit up with enthusiasm. You couldn’t help but rest your palm on his cheek. Yuuji’s skin was much smoother and softer than Sukuna’s monstrous features. “…and if you objectify me again, I’ll obliterate you.” Your manicured nails grazed his skin, threatening to pierce the vessel at any moment.
Sukuna was confused—not afraid. He hasn’t wronged you so why are you threatening him? It was then that he noticed your eyes. They glowed red.
That’s right, you were rather observant. His hungry eyes were already sexualizing in every way possible.
“Yes, Ma’am,” Sukuna replied, his wide demonic grin returning to his soft features.  “But ya know, if you want, you can have me right now.”
Your eyes softened before you exhaled. “In that body?” You chuckled. “Maybe when it matures a little.” Your words made his smile fade and his nose scrunch up in disgust. “Who cares how old this vessel is?! It’s ME!”
“And you’re a bit short for my liking.” You fake pouted before letting go of his face. Upon instinct, he rubbed the claw markings you left behind. “I’m still taller than your small ass. You women are so picky with your size kinks.” he spat, rolling his eyes. “Next, you’ll ask me to put the world in your hands. And what do you bring to the table, huh?”
“Myself.” You replied before placing an innocent kiss on his cheek.
“Then, I guess it wouldn’t hurt to stick around.”
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atthebell · 11 days ago
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Enigma do Medo/Enigma of Fear
Hello Tumblr users! Do you love horror? Love puzzles? How about female protagonists? Cute dog companions? Enjoy supporting indie games?
I have the game for you!!!
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Enigma do Medo, or Enigma of Fear in English, is a puzzle/horror/investigation game about a girl named Mia and her dog Lupi searching for her lost father in a mysterious house, previously inhabited by a family afflicted by the paranormal. Mia has to solve puzzles and find clues in order to discover what really happened in the house and to, hopefully, save her dad, Senhor Veríssimo (Mr. Verity), the head of the paranormal investigation agency they are both a part of.
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Enigma do Medo's FREE demo is out now on Steam for the Steam Scream festival and the full release will be out November 28th of this year-- that's less than a month away! The game has been in the works for four years now and is finally coming out after a ton of hard work.
Enigma do Medo is translated into English and Spanish along with the original Brazilian Portuguese and has some incredible voice acting along with an amazing pixel-y/2-D and 3-D art style!
There are snarky NPCs, you can pet your dog companion (as many times as you want, even!), and the puzzles are exciting and tie in with the game's narrative.
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Enigma do Medo is being created by Brazilian content creator Rafael "Cellbit" Lange and Brazilian games studio Dumativa. It's based off Cellbit's TTRPG show and system, Ordem Paranormal (Paranormal Order), which also delves into the paranormal (obviously), with tons of cool monsters and interesting narratives about human choices and survival. Enigma do Medo is an independent story, meaning you don't need to have seen Ordem to play it, although if you have seen it, it provides some fun background info.
(If you're interested in the RPG show, here is a link to the English version of the wiki, which lists where to find all the episodes on both YouTube and Twitch-- there are official English subtitles for the first two seasons, and they made a special two-part spin-off entirely in English with some international creators called Ordem Paranormal: Quarantena.)
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tofupixel · 3 months ago
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I recently started learning to use rpg maker (vx ace!) and as a result have become increasingly interested in pixel art. I hadn't really done pixel work since my teens - I do more digital painting and vector art - so while I'm a little familiar and can do passable editing, there's a lot I don't know.
One thing that's kind of perplexing for me is understanding the differences in style between two creators of pixel art. I studied art history and I'm used to the differences being things like brush stroke length or degree of realism... I feel like I'm lacking in lexicon in this new frontier lol
What nuances of an artist do you think are most important to style in pixel art?
This kind of stuff is not really officially studied (yet) so it's all a bit of opinion from me.
Usually in pixel art the biggest differences in styles are which limitations the artists choose to impose on themselves; colour count, resolution, palette... Or more stylistic choices like hue shifting, anti-aliasing style or no, dithering or no, etc.
I personally think there are a huge variety of styles in pixel art, as it's literally just a medium, and I hope you'll agree by the end 8)
Also (imo) there is some seperation between the styles of art for art's sake, and art for videogames, where things have to be clear and readable to be actually playable.
🎮 Old school games:
Sometimes referred to as something like '8-bit' or '16-bit' (relating to the NES era / SNES era consoles), these artstyles usually follow the rules and limitations of the hardware at the time.
This all falls under retro art, most popular styles include: NES, SNES, GB, GBC, C64
Notable artists: Nickwoz, Sandy Gordon, Franken, Cisco
📚 Old school art:
There were also events called Demoscene (still are), where developers would go to a big convention and share their demos. A lot of pixel art competitions were held here, where artists would draw live.
Generally they used to favour a high realism/semirealism style, with lots of texture/dithering, fairly high resolution (if the hardware allowed for it), and adjacent pixels mostly being different from one another.
There are even older styles than this but they are fairly niche and I'm not that well educated. If interested look into some of the old PCs/consoles.
⭐ Modern pixel art:
Usually using more colours and higher resolution, larger clusters of pixels instead of individual ones. Strong use of art fundamentals.
Artists to look at: Adam Ferguson (yes it is pixel art), Snake, Slym, 6VCR, Yes I do Pixels, Gijotto, SovanJedi, JoeCreates, Franek, @8pxl
the rest below are "modern" pixel artists too but I think they have other things in their style that are a bit different!
🎨 Painterly:
Some artists choose to emulate the natural brushstrokes digitally, and keep their clusters large and loose. Usually don't focus on the minute details as much.
@makrustic, @hexh-pixel, Umbohr, Gawrone
🟦 Dithering
These artists all use dithering / texture in ways that make their styles totally unique.
Deceiver, Night, Reo,
💥 Experimental
These artists are always trying new things and honing in on their unique style.
AJ, hby, @ilta222, Alphons
I could really go on for ever, there are so many different styles, cute pixel art, horror pixel art, 1bit (2 colours only), and then adding animation takes it even further, but I think you get the idea
If you want to learn more, the Masters of Pixel Art books have works /interviews from pixel artists of different eras, including demoscene and contemporary.
😊👍
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leog4u · 5 months ago
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Adult Gaming Survey Results!
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Hey, hey! Here's the results of that survey on adult games I set up a while back. I was blown away by the amount of responses, totaling at 1,159! After reading every write-in, I've made a little write up with some analyses that adult game devs could chew on. I think it's also interesting from an audience stand point, so give it a read! The link above goes to the survey results, so you can see the percentages and write-ins for yourself. Oh also here's a link to the top 12 favorite adult games of the responses, so you don't have to count the 591 answers yourself.
As a reminder, this is a survey for adult games. Search any game in the response list at your own risk. Minors go do something else.
And with that out of the way...!
How often do you play adult games?
Something I noticed was quite a few replies mention very large gaps between adult game sessions. I'd like to drill down on this, because paired with respondents mentioning not know how to acquire adult games, this lack of awareness might lead to less opportunities for playing adult games.
The flip side to many responses in “Other” mention binge bursts, followed by long periods of no adult game activity, it might just be a case of adult life lacking free time. 
How long do you expect an adult game to be?
A relief to game devs, there’s no major expectation for an adult game to be pulling JRPG playtime numbers. A majority would rather play a game that does what it sets out to do at its own pace, rather than hitting a target goal of X hours and be subject to poor flow and padding. 
How long is an adult gaming session?
A majority spend over an hour, with time set aside to do said adult gaming. While “till i finish” could be less than an hour, it’s still a designated time set aside to play an adult game.
What’s interesting is the responses in the “Other” category that go into detail, if the goal is to just get off, it’ll be quick. But if a game has plot and gameplay, like some kind of video game, then it’s likely they’ll take more time as they’re now being entertained in the way a video game does.
When it comes to art, what level of quality do you expect?
Again, something that should come as a relief to adult game devs. There’s not a big expectation of painted, master quality art that would be hung in a museum. People want something that gets the idea across and something fresh. 
The style should match the actual content of the game. Too many times I've played a game with the most facebook friendly mobile game style, and it just feels like it's distracting from what the game is trying to actually do.
It also would help if when a potential customer scrolls down the itch.io adult game page, their eyes don't glaze over at art that looks like every other game on the market.
Do you buy your adult games?
A problem that is highlighted here is the lack of ability or knowledge on how to buy adult games. Storefronts hide the settings needed to see adult game options, which actively lead to a lack of knowledge on how to purchase. 
A majority of the “Other” category mentions it being a combination of spending money and playing free games.
Another point to note is that some mentioned that they will pirate with the intention of spending money later. A free demo, like some mention seeking out first, can help devs avoid piracy, since some people use pirated games as a demo when none is available to see if the game’s worth it.
Another note, which unfortunately won’t help the devs affected, but when non-english games aren’t available in english or on english storefronts, some respondents feel that the only way to play is by pirating. It’s difficult to get the numbers, but I’d be interested in seeing how well japanese adult games on steam that have been localized for english speaking audiences are doing, since that previously wasn’t an option for japanese adult devs until very recently.
How important is writing in adult games for you?
This was actually a surprising result to me. Adult games primarily advertise their art. How much of it there is, how well drawn it is, if it’s animated or not. So seeing 77% of respondents cite good writing as one of the most important parts to an adult gaming experience really changes what the priorities should be for an adult game dev. 
While some would skip writing, either to get to “the good stuff” or just to skip over bad prose, some have an actively worse experience with being shown bad writing.
How important is animation in the porn scenes?
A recurring sentiment in the “Other” category is that if the animation is bad, don’t bother. 
Combined with the majority of 67.1% saying that animation is optional, I think adult game devs are safe to not prioritize it unless their game is the kind that needs it to function, like a side-scroller. It drains a lot of money and resources, especially for a first time project.
Even the live2D tweening has little payoff with these numbers considered.
How important is voice acting in the porn scenes?
Similar to animation, voice acting is a nice feature to have, if it’s done well. Otherwise it can feel tacked on, or worse, detrimental to enjoying the game.
With 50% not caring or actively muting, I think it’s safe to say that it’s a “nice to have” and resources should be focused on other things like writing and gameplay.
How important is sex sound effects in the porn scenes? (moaning, wet slapping, squelching, etc)
What’s really fascinating is that the sound effects and audio design are more appreciated than the voice acting. If I had to pinpoint a difference, it’s that bad delivery can ruin a scene, but a sound effect is far less intrusive.
What genres of porn games do you like the most?
The genres chosen were a combination of which were the most populated as well as recent trends. A large amount of write-ins were expressing that simulation games were a favorite. 
Now comes the question, is the number one favorite genre RPGs because that’s the best genre for an adult game, because it’s a genre people enjoy playing for gaming’s sake, or because a massive amount of adult games are made in RPG Maker? I think it’s a little bit of columns A, B, and C.
When it comes to adult games, what matters more?
People are here for porn, but that doesn't mean they're here for just porn. They want a good delivery vehicle for the porn. Both parts of this sentiment mean that there's one thing you should avoid more than anything and it's annoying padding and grinds. They bought your game, there's no need hide a nipple behind five hours of gameplay. Likewise, it's not very good game design to give the player everything at once, as I've mentioned before.
There are several draws to adult games. It's intimacy in a safe, virtual environment. It's making bonds with characters the player falls in love with that end with a climax, or two. It's exploring kinks. And it's blowing off some steam by getting your rocks off. These should be considered when designing a porn game.
Does a kink you enjoy influence if you buy an adult game?
In the future, I would rephrase this question as asking how much your kink factors into buying a game, rather than what was presented. As it stands, “I buy things if they’re good” isn’t that interesting or valuable of an insight.
Respect to the small slice that don't buy shit unless it has their kink in it.
Does a kink you dislike influence if you buy an adult game?
Making more extreme or polarizing kinks optional enables the developer to explore said kinks while allowing the player to avoid uncomfortable situations. As long as it’s clear what’s optional and what isn’t on the product description, this seems to be the preferred method. 
What’s your stance on AI art?
A landslide stance. This can be attributed to politics: there is a hardcore stance against any and all AI. That aside however, when it comes to selling a product to a consumer, why would they want a product they know was made with no care or effort? Where else were corners cut? AI in porn games are usually used to generate the art and writing, the most important parts (according to the survey) to the porn game. It's where you want the most care and attention, not the opposite.
What aspect of an adult game do you care about the most?
Players care about the porn in their porn games. This isn’t a surprise. Audio being ranked so low also isn’t a surprise considering the previous results. But, what is interesting is how gameplay is ranked highest in the “important” category, past art and writing. I interpret it as “come for the art and writing, stay for the gameplay.” 
Talking Points From the Free Form Responses
Replayability and customization are gameplay features people value, which can be reflected in the amount of responses citing games such as Corruption of Champions and Degrees of Lewdity as their favorites.
Porn games are really unique because you need to list out its content. We're used to spoilers being a bad thing in marketing materials, but for porn its mandatory. A customer needs to know: what's the degree of sexual content, is it cheese cake, is it gay, is there dub-con, is there inflation, the list goes on. Nobody will be mad to know that something they don't like is in something. Well, some people will be, but it's a lot worse when it's a surprise. Also consider, it stops comments asking if there's content like pregnancy in your game or not.
I can not understate how important customization is to a number of people, wanting the body and pronouns they have to be reflected in the player character. This gives text based games a bit of an edge, since it's significantly less resource intensive to accommodate for all these different identities in text vs having to make art assets for every configuration and body type.
There’s a general lack of knowledge on where to actually get adult games. This is due to social media sites making it difficult for adult content to be shared, as well as limited market places for adult content. Epic Game Store has a ban on it, despite allowing for full on con-artist projects like NFT and Crypto games, while Steam requires some settings to be changed that aren't advertised. However, Steam's new feature to hide games definitely helps gamers feel more comfortable acquiring adult games since their friends won't have to know when they're jerking off.
Woman focused content that doesn’t involve non-con is lacking. Meanwhile, a lot of adult games that feature a woman protagonist that does consent either have her be bimbofied or a literal succubus, rather than an actual character that wants sex like their male counterparts. These male counterparts could be extracted from their porn game and placed in any other fantasy story and get along fine, so why not women?
Don’t forget to add a gallery to your game.
229 notes · View notes
atimeofyourlife · 1 year ago
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Old face, new place
Written for @steddieholidaydrabbles warm up: High school or College AU
rated: t | cw: none | tags: disabled Steve Harrington, pre-Steddie | wc:1000
Steve and Eddie meet again in college. The Upside Down still happened, but Eddie was never involved.
Honestly, Steve never thought he would go to college. Between his average grades, lack of ambition, and just not knowing what he wanted to do, it just didn’t seem to be on the cards for him. But it all changed after the Upside Down turned his life upside down.
After it was all over, and he’d been disowned by his parents, he and Robin moved to Chicago together. It was there she encouraged him to start taking classes at the same community college as her, to try and get a degree.
And that was how he got here, facing down the door of an art room, trying to build up the courage to go in. He’d signed up to be a nude model for a figure drawing class. At $20 a session, it would really help stretch his and Robin’s lousy paychecks that bit further. As he opened the door, he could hear the teacher reminding the class to be mindful about the model's bodies. That made him feel a little more uneasy, because it reminded him that it was the first time anyone other than doctors or Robin had seen him uncovered since everything with Vecna, and then losing his leg in the final showdown. He stripped down in the cubicle at the side of the room, changing into just a bathrobe.
As he came into the main space, he could feel the eyes of everyone in the room on his prosthetic. He reached the stool set up for him, and slipped off the robe. A collective gasp rang through the room, and he knew it was because of the scarring from the demo-bat attacks. 
He got into a pose, and tried to forget where he was. Whenever he took a minute to move because of getting too stiff, he glanced over the class, seeing if there was anyone he recognized. There was one guy who felt vaguely familiar, who would not stop staring at his scars, his gaze more intense than anyone else’s.
Eddie had always known that college wasn’t in the cards for him. Hell, it took him three attempts to graduate high school. And he was only successful the last time because everyone in the class of ‘86 was allowed to graduate without sitting their finals because of the freak earthquake, and the murders, that happened during spring break that year. Wayne had all but forced him into volunteering in the relief efforts, but as soon as he had his diploma in hand, he was hightailing it out of town, looking for something better.
He ended up in Chicago, working evenings in a bar, and getting an apprenticeship to become a tattoo artist. He was a few months into the apprenticeship when his mentor recommended that he take a couple of semesters of art classes at the local community college to help him with technique and to refine his style. He tried to deny it on grounds of cost, but it was covered under the apprenticeship program.
Which is how he found himself a few months in, sitting in a figure drawing class. He zoned out a little as the teacher brought up the rules that had been laid out on the first day of the figure drawing unit, about making the models comfortable and not saying anything about their bodies. That hadn’t happened before any of the other models came in, so it did make Eddie wonder. Maybe it would be a guy with a really interesting dick.
Instead, it was Steve Harrington, of all people, that limped into the room. Eddie couldn’t help but watch as he went into the corner blocked off for the models to change in. What had brought King Steve to be a model for an art class? Looking for more validation on how pretty he was? Trying to pick up girls?
He brought himself out of his thoughts as Steve came out in a robe and. A prosthetic leg. That explained the limp, but brought so many more questions about what had happened. Because Eddie clearly remembered Steve in those tiny gym shorts and he definitely wasn’t missing a leg at that point. 
Then Steve dropped the robe. Eddie, alongside the rest of the class, gasped. And not for the reason he’d thought he would be gasping when seeing Steve Harrington naked. He had horrific scarring on his chest and sides. Just opening even more questions to what the hell had happened to him.
He did his best to complete the assigned drawing, but his eyes kept getting drawn to Steve’s scars. The curiosity kept building as the time went on, and he was unsure if he’d be able to keep it in. 
He packed up slowly at the end, wanting to try and catch Steve. They’d never been friends, but he needed to know if he was okay. He waited until they were both out of the room, before he called after him. “Hey, Harrington.”
Steve turned around, and looked at Eddie for a moment before recognition flashed in his eyes. “Munson.”
“Are- are you okay?” He asked, feeling a bit lost, unsure if what he wanted to ask was inappropriate.
“You mean my-” Steve rested his hand on his side where the worst of the scarring was. “Animal attack during the earthquake. It’s fine now.”
“And your-” Eddie’s gaze dropped to Steve’s legs.
“An accident a few months later.”
“Damn. You’ve really been through it, Harrington.”
Steve gave a bitter laugh that Eddie couldn’t quite read. “You don’t know the half of it.”
“Maybe you could tell me some of it? Over coffee if you’re free?” Eddie suggested.
Steve looked at his watch. “I’ve got class in like twenty minutes. But I’ll be free after eleven tomorrow?”
Eddie ran through his scheduling in his mind, he was in the shop in the morning. “I’m working in the morning, but I’ll be off about two. We could do a late lunch or something?”
“It’s a date.” Steve agreed.
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moiraimyths · 8 months ago
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Howdy, fateful friends! Are you an artist or illustrator with an interest in visual novels?
If so: Moirai Myths, creators of the visual novel The Good People (Na Daoine Maithe), are in need of guest artists! More specifically, we're looking for up to two artists to help us with the content graphics ("CGs") for Maeve and Shae's upcoming routes. All of the details will be listed on our application form (linked below), but here is the gist:
This is paid work with 20-30 business day deadlines per piece!
Complicated revisions in the post-sketch phase are compensated!
You will be prioritized for future guest artist opportunities!
You will be featured/credited on Moirai Myths' website and in the game itself!
Sound interesting? If so, apply here:
Click under the cut for some F&Q 👇
Who are you? (I'm new here!)
Hi! We're Moirai Myths: a small, newish visual novel company based out of Canada. We're making a game inspired by mostly Irish mythology, which was funded on Kickstarter in 2023! Our game's got fairy politics, a diverse cast, a Gaeilge-to-English translation tool, and routes that can be played either romantically or platonically! Also horses. An ungodly amount of horses, really.
If that odd pitch sounded intriguing, perhaps you'd like to play our demo! It's free on Steam & Itch.io.
Why are you looking for guest artists?
When we originally launched our Kickstarter, the plan was to have our three in-house artists collaborate on the CGs in the same way our header image was. However, we quickly realized that adding CGs, even if they're done collaboratively, onto the existing duties of our artists was a tall order. Add to that the departure of our original sprite artist (who has since been replaced by our graphic designer), and we determined that having our in-house team work on CGs was simply not possible if we still wanted our first release to happen in 2024. So, rather than omitting CGs or adding them in at a later time, we came up with the idea of hiring guest artists. Overall this means our CGs will be a bit more varied in terms of art style, but we like to think of this as a positive! NDM's development will take a number of years to complete in full, so we hope our CGs will allow us to feature a lot of artists either within the VN/indie dev community already, or artists who aspire to work in gaming and are looking for entry positions.
How long will applications remain open for?
This application will be open until Sunday, March 24 at midnight (EST)! If we intend to extend past that deadline, we'll make an announcement about it.
I can't apply right now. Will you look for more CG guest artists in the future?
Definitely! As mentioned, NDM will take a while to develop in full, so this is by no means your only opportunity to apply. That being said, we suspect we're going to end up shortlisting a number of artists over the course of this application period, and we intend to keep a list of all the runners-up. So, even if you won't be able to participate this time, it might be a good idea to apply anyway just to remain in our contacts! Either way, this will not be the last time we have apps.
Will you be looking for guest artists outside of CGs?
Maybe! We already have two guest artists (Nefukurou and Madi Funk) working on sprites and CGs respectively, so it's always possible that we'll have other artistic needs later down the line. Likewise, we may also reach out to past guest artists for future work with us, whether it's on this game or something else!
You say we need to sign an NDA. What does that entail?
The non-disclosure agreement essentially means you will be legally unable to publicly disclose any confidential information you become privy to as a result of working with us. This would include personal information about the developers, as well as spoilers from the game itself. In addition do this, you will be expected to sign over the IP and copyright of any artworks you produce for us.
Can I still use my artworks in portfolios, even if I don't own the copyright?
Yes! We'd only ask, if your portfolio is a website, that you wait to do so until after your art has been made public by us, either on our social media or via the publication of the game. Our first release is anticipated to happen later this year, most likely mid-autumn.
How do you guys feel about AI? Do you intend to use it, or would you ever train an AI off of the artworks whose copyright you own?
No.
Making a game is expensive and time-consuming, but AI is no replacement for human artistry. We fundamentally believe that any advancements in AI should be used for the purpose of giving people more time to make art, not take away opportunities for it. Moirai Myths will never, ever use AI or train an AI off your work.
***
If you've got any more questions for us that we didn't think to include here, feel free to send us an ask!
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glasswinggames · 1 month ago
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Home is Where the Heart is - Intro Post
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Demo || Discord || Ko-fi || X
Important Notes:
Status: This game is currently in the demo stage, containing the first half of the game.
There will be future updates for further editing and refinement.
This game was created as part of #SpooktoberVNJam, to make a visual novel in a month.
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You've been trapped in this house for as long as you can remember with only your name as a sign of your forgotten past. You can't leave, for the doors never open and the windows never break, and you'd have said you were complete alone, if you weren't certain that someone else has been coming and going when you couldn't see.
Somehow you always have food. Always have clean clothes. You want for nothing.
Except to leave. 
Then one day, the front door opens, and in come three strangers in stranger clothing. Now you're all trapped here together, except, whoever trapped you here isn't as friendly to your newfound friends as it has been to you. 
Do you side with your friends? Exploring the parts of the house you never dared to before, and hope you can find a way to escape?
Or do you side with your captor?  The one who may end up being closer than you realised? Protecting you from the rest of the world?
Who will survive to the end with you?
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'Home is Where the Heart is' is a choice based survival horror game set in an old Victorian style house with four story interests.
Customisable MC
Choose your name and choose from either default pronouns or set custom pronouns. The default name for the MC is Doe.
Choice Driven Story
Your relationships with the characters and the choices you make will determine the story and the characters fate throughout the game.
Endings (Only included in full game)
There are two main endings, whether they're good or bad is up to you to decide!
Each ending has three different variations.
Yes you can romance the [redacted]!!
Original Soundtrack
A huge thank you to October for putting together an amazing soundtrack!!
Partial Voiceacting
Each character has been partially voiced and has soundbytes for different lines throughout the game.
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Voiced by: Reuben Singh Heer
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Voiced by: Sophia Kea
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Voiced by: Clownlien
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Director: GlasswingGames
Programming: Tiefvoid
Writer: GlasswingGames, Joi
Character Art: GlasswingGames
Background Art:  Joi, GlasswingGames
Concept Art: Joi
GUI Art: GlasswingGames
Animation: Candycornskull
BGM: October Williamson
Felix: Reuben Singh Heer
Myah: Sophia Kea
Poseidon: Clownlien
SFX: ZAPSPLAT
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allieebobo · 19 days ago
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Monsoon Games: Roadmap
I'll continue to tweak this rough roadmap according to the responses I get from the google form, but here's the plan (ideal-case) for the next 1-2 years!
If you haven't filled out the form yet, please do, as answers would be super valuable in helping me better gauge, prioritize, and budget my next steps as well as tweak the pricing for the tiers!
Phase 1: Now till end-2025
Full-time urban planner
Part-time game dev.
Likely to be mostly solo-work and choice-script based
Phase 2: Beginning 2026 till end 2026
Part/Full-time game dev
Likely to involve / bring in an artist/coder, depending on eventual decision on game format (ren'py, Godot or choicescript)
Phase 3: Beginning 2027
Launch phase 2 game
Re-evaluate what to do next, likely back to my full-time job, but to KIV this based on what happens in Phase 2
Details below the cut!
Again, if you have comments, suggestions, preferences, do leave a message or email ([email protected]). If you're interested to collaborate, or to find out about what games I'm thinking of, click here.
Phase 1a
Timeframe: now till end 2025
Scope: Keep rolling out choicescript updates for CT:OS and Merry Crisis. This will form the base of content for ko-fi/patreon (with subscribers continuing to get early-releases until these games are complete).
Phase 1b 
Timeframe: start sometime 2nd half of 2025, run concurrently till end 2025)
Scope: Write a choicescript 'concept demo' for 2 new games I've been haunted by over the past couple of years. (I'll release more info on this if I think they're viable). Whether or not they become more complex games, I'll at least have the choicescript demo. 
Phase 1c 
Timeframe: optional, but to start as soon as funding is obtained
Scope: Depending on interest, I want to consider doing a port to ren'py for Merry Crisis (or CT:OS, but likely MC) for a more visual-style game. This would involve either hiring a coder to help with the port, or doing it myself. More importantly, will need to commission art for this.
_____
Monthly-subscriptions for both Phase 1a and 1b would include the following tiers: 
$3/month (existing): Just to support me :) 
$6/month (existing): Early-access links to CT:OS and Merry Crisis
$9/month (new tier): Same as above + Early-content (e.g. lore, character snippets & art, non-interactive stories, dev logs) for new game(s)
$12/month (might not go for this tier, but including just as a concept): Same as above + Expanded early-content (e.g. interactive choice-script based demo access)
Phase 2a
Timeframe: Beginning 2026, probably 6-9 months or more depending on scope
Scope: With CT:OS and Merry Crisis completed, I hope to then turn my sights to converting the choicescript demo created in phase 1b into actual complete games. This could either take the form of: 
A full choicescript game
A full ren'py (visual) game
A full Godot (2D) game
About 2-3 months into Phase 2a, I will also have enough content to launch a kickstarter, which would hopefully bring new backers on board and funds to speed-up production of the game(s). For folks who prefer supporting once-off instead, they'll also come in at this stage :) 
Phase 2b: 
Timeframe: Probably 6-9 months into 2026
Scope: Once there's a playable beta version of the game, I'll then do testing with subscribers and other beta-testers, and do de-bugging.
_____
Monthly-subscriptions for both Phase 2a and 2b would include the following tiers: 
$4/month: Just to support me :) 
$8/month: Subscriber-only content for all new games in development (e.g. character snippets & art, dev logs)
$12/month: Same as above + Little interactive patches/expansion packs for CT:OS and Merry Crisis 
$16/month: Same as above + Expanded early-content for all new games (e.g. non-interactive stories, scene peaks/teasers, interactive twine or choicescript based playable content, access to beta version of the game when ready in phase 2b)
Kickstarter tiers: 
$12 once-off for a specific project (a selection of content from the pool of characer snippets & art, dev-logs that $8/month subscribers get) 
$25 once-off for a specific project (same as above + a selection of content from the pool of expanded early-content) 
$35 once-off for a specific project (same as above + special perks e.g. ability to design a character or item or request chapter) 
Phase 3
Timeframe: Start of 2027 onwards 
Scope: When at least 1 game is launched, hopefully by start of 2027, I'll re-evaluate and see what to set my sights on next! This probably also means going back to full-time urban planning :)
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zzoloftt · 8 months ago
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How do you think mercenaries spend their free time? I'm most interested in pyro or spy, but you can choose anyone other. Love your art style❤️
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ty a lot :)
too tired to draw demo and solly sorry
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mayapplebees · 3 months ago
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another model, this time of a rlly cute character from an upcoming indie game called Decline's Drops !!
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the game is more or less one big Subspace Emmisary, with its controls feeling pretty similar to Smash Bros.'s control scheme, but it has a rlly pretty art style that had me hooked like instantly, there's a demo up rn on Steam if you're interested !!
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also for whatever reason i decided to make this the first model I made that has posable fingers lol idk why I did that but im happy with the results !!
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the thinker
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maleyanderecafe · 9 months ago
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May I recommend Deep obsession on itchio? It's 18+ tho, so heed the warnings.
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Man... that sure is a r18+ game that I just played. That being said, there are some pretty interesting things after a lot of the smut parts were done. You can play the game here if you are interested. This is a game submitted to the Stained Red Yandere Jam which I will not only be participating in but also do recommendations from.
The story starts out with Hex on the news learning about how five reporters went missing after trying to go after a snuff streamer. Hex doesn't believe the news at first but becomes curious, searching into it. After some searching and getting a link, they log into one of the streams to see of course, a snuff stream. While horrified by the death of the lady on stream, Hex becomes entranced with their voice, something that they try to fight the urge to look to again. The next day, they go to the mall to get some snacks and hang out, only to have someone tap on their shoulder when resting. They find a chocolate in their pocket and presumably get their keys stolen (though they don't seem to realize this, believing they lost their keys) before going to sleep after the neighbors help them get in. After a restless night of what they presume to be sleep paralysis of being touched and watched, they get the morbid feeling of wanting to watch the snuff streamer again, to which they do. After jacking off and promptly falling asleep watching the stream, they wake up with a jolt, only to be kidnapped. Upon waking up, they find that they are indeed, captures by the person who they've been watching streaming. Hex actually gets quite into this, not only deepthroating but straight up asking the streamer to bite their thighs. They have various sexy times, with Hex seemingly into it.
If Hex is more or less chilled out, they will freak out when the streamer ends it stating that they will kill Hex. This turns out to be a lie, as the streamer actually keeps them alive as they like Hex. They reveal that their name is Victor. The last scene has Victor seemingly fighting his conscious as a mysterious person talks about how this will not last, how they are the same as the others, before he wakes up and coddles Hex to sleep.
If Hex screams, they will again freak out when the streamer states that he will kill them, though they reassure them that he will not. He also pretty much gets shot at, with the mysterious person, whose name is Simon, essentially recruiting Hex afterwards for something.
So far, it is a pretty interesting premise seeing Hex actually be into more of the snuff streaming things, considering how into Victor's voice they seem to be. I do like the kind of concepts where the MC is pretty messed up at least to this degree. We don't really get to know that much about Simon or Victor though. We know that Victor has been stalking Hex for a bit, considering I don't think it was sleep paralysis that was groping and watching them. And they seemingly know where Hex lives and even seems to know their name and probably gave them the chocolate while they were at the mall. Still, again, other than knowing that Victor is a snuff streamer, has no problems with killing people and likes Hex, we really know very little to nothing about him. Same with the Simon person who apparently hires us. I think it would be a cool twist that in the end Hex ends up being a snuff streamer as well, following in the twisted footsteps of Victor. The art style mostly consists of blacks and whites which is always a fun thing to see in terms of stylization. I'm not really into that kind of dark smut as much as other people (I'm more on the side of wanting to torture someone, but I know most people don't tend ot share that sentiment in the yandere community, so that's alright), but I think it can be appealing to those who are interested in that.
Overall, a short but dark story. Considering this is likely a demo, I am really hoping that they will flesh out more of the story for Victor and Simon since the start of it does seem to leave a lot of interesting pathways that might be nice to follow.
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tabababyyy · 5 months ago
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Sources for LBP's Development
good morning everyone reminder that LBP's concept art is online and you can look at it for FREE here are tons of sources i've collected for anyone as autistic as me who want to try replicating the style. The underline portions are links btw :3 LBP1 CONCEPT ART: This includes mainly conceptual images for the making of sackboy, but also includes some costumes along with environmental pieces for levels appearing in the first game.
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LBP2 CONCEPT ART: Similar to LBP1, however includes tons of collage pieces and way more environmental ideas. Includes costumes and concepts for many beloved characters!! Probably my favorite out of the 3 due to the extensive experimentation.
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LBP3 CONCEPT ART: I dont know why its so hard to find sources for this one? I've only been able to get reddit links and this was the most concise one. I will try to look for more. I did also find these interest concept works for LBP3, but each image has an individual link so what's the point of giving that when i can just put it right here!
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I have ALSO found developer logs on youtube showcasing early LBP gameplay along with concepts. Playlist dedicated to Developement of LBP, usually showcasing milestones or tech demos.
Documentary on LBP's original team and sort of the creation of media molecule and LBP itself. 6/12/24 I FOUND MORE STUFF FOR LBP3!!! These are some alpha builds of the game that include playable levels.
https://www.youtube.com/watch?v=RGEak9jGkCs
https://www.youtube.com/watch?v=fMcTNnVHZQo
This channel is honestly a great resource if you're super into LBP3 and just curious on what levels could've looked like/how they were made. https://www.youtube.com/@zedLBP also found some unused music for LBP3 https://www.youtube.com/watch?v=IDrxsMOiPNs&t=1111s i would love to find some articles but i lowkey might make a google doc to organize LBP3's content since so much is in video format or on youtube.
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Errrm that is all i have for now, take care :)
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factual-fantasy · 4 months ago
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28 Asks! Thank you! :}} 🧜‍♀️
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Nope. That's not me. I don't have a tiktok. :/
Remember folks! Like my pinned post says, if you find my artwork anywhere else other than here? Its stolen 100% of the time!
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@cat7890
I don't understand what you're asking... <:0
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My only opinion is that the eyes are really spooky looking <XDD
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@spacewitchgardevoir
Thank you so much!! :DD Unfortunately I haven't thought much of that through yet.. I only have vague ideas so far. Like how the slimes in The Wilds will be hisuian pokemon for example. I plan to work more on the slimes soon! <XDD
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@sora-the-air-wubbox (Oh hey! I know of wubboxes! :D )
I have not actually.. are those the roblox guys..? <:0
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@an-aspiring-jester
Awe! Thank you!! :DDD I'll have to think of who to pass this to next! :00
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AAAA THANK YOU!! :DD I haven't played the slime Rancher 2 demo but I still want to play it when the full game comes out! :))
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(PLA inspired comic in question)
AAAA THANK YOU SO MUCH!!! Having my artwork compared to the beautiful works of studio Ghibili is such an honor!! 😭😭💞💞💞
And speaking of a continuation.. I actually finished drawing a short comic last night about Ingo and Emmet's reunion. It was all done and ready to post... but then I changed my mind. The quality of the comic was much lower than the PLA comic I just did. No backgrounds, rushed line art.. uninspired house design.. eh. I just wasn't satisfied.
I still plan to post a reunion comic mind you! I just want to put more heart into it and try drawing it again- <XDD
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@blbllblblblll
A tempting offer I must say, but I'm still on break from the Octonauts fandom!.. <XD
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@neo-metalscottic
Thank you!! :DDD And my favorite slime is the puddle slime.. 🥺💞 and my fave largo has gotta be the Mosaic x phosphor, but specifically the secret style pack version XDD
Now for Boom Boom and Pom Pom.. that's a good question.. I haven't really thought about them :00 I supposed they can be some higher ranking soldiers of some kind! (Also my Koopa Kingdoms has more primitive technology than in cannon <XD. Although they get quite a boost thanks to magikoopas.👀👀)
Also the super ball flower creates some interesting ideas.. maybe it could be a flower that allows Mario and Luigi to turn things into metal? But why would it be a flower.. hmm.. I think I'll have to do a lot of retconning If I wants to add this flower to my AU <XDD
Also thank you for the ask! Always appreciated :)))
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@fizzy-stars
XDD Who knows? Maybe they are!
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@wolfie-777
XDD Cant say I'll make a comic series for them, but if I did it would totally be like that! Mostly Dink being high energy and annoying the sleepy Doink XDD
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So far my intentions are that they don't have a trainer :00
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YOU ARE GIVING ME SOOO MANY ANGST IDEAS 👀👀👀
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WAAAAAATHANKOTUUUU!!!! 😭💞💞💞💞
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@gamesperger
You'd be surprised how often I get told that <XDD
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@anikakitty11
AWWW I LOVE LUCAS!!! 😭😭💞💞💞
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@samcat2
Draw something for me?.. weeell.... I do love Dusknoir... 🥺🥺👀👀👀
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@yourstrulylightstar283
Not sick again, its the same unknown medical problem I've been dealing with for almost a year now.. 😔😔😔Thank you though, I'm doing my best to stay calm and take it easy <:}}}
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Hi Timothy! I am afraid :D
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His eyes always make me laugh <XDD
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I have not.. though it looks good, maybe I should give it a watch! :00
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(Furby Grimace)
Oh he's fine. He's just coming to grips with his own mortality that's all <XD
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@red1sg0n3
:DD THANK YOUU!! :)))))
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@justanintrovertedweirdo
WAAAHHGGGTHTHANK YOUUU SO MUCHH!!!!! 😭😭💞💞💞💞
And I'm so glad you feel the same way about the whole romantic love thing!! Sure they're great an all.. but I feel like the only kinds of relationships I see I fandoms are romantic ships..
Where are all the brotherhood comics? Characters motivated by a deep love for each other but its platonic and not romantic? I have so much more fun experimenting with those kinds of stories!
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@cherrycreamfairy
:DDD Thank you! I'm glad to see Jangles getting some love! 🥰🥰
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@kirshimadenkisero
XDD Go for it!
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I know this was probably a drawing suggestion, but since they're closed now I'll answer it as a question....😅
My favorite legendary is a tough pick.. I love a lot of them.. 🥺💞💞but man, its hard to beat Xerneas. My favorite shiny is also a hard pick.. Its gonna have to be shiny Giratina. With shiny Rayquaza and shiny primal Kyogre as honorable mentions XDD
I know you didn't say this but I'll put it in there anyways XDD My favorite sub-legendary is Suicune. But my favorite shiny out of the sub-legendaries is actually Chi-Yu.. 👀👀
My favorite mythical Pokémon is Celebi , and my favorite shiny mythical is also Celebi. XDD I love that littol onion,,🥺💞💞💞
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