#visual storytelling
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handypolymath · 3 days ago
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I was 3, and at the end I whispered to my grandma, "Can we see it again?"
what's the first movie you remember seeing in theaters? don't try and be all edgy and cool and say like tetsuo: the iron man. be honest.
Go!!
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robotlyra · 2 months ago
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Since we keep getting "live action" CGI remakes of already perfectly adequate animated movies, and because people need to understand that animation is a medium and not a genre, I have prepared this primer about the importance of Visual Language for Conveying Information.
Can you tell what the personalities of these two mice are?
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Can you tell now?
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Which of these two tigers feels safer to be around?
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Which of these three dogs is the funniest one?
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If you can answer these questions, then you already have experience with the idea of visual language and stylistic choices being used to impart narrative meaning. If you can understand why these choices were made to impart meaning, then you can understand why animation is a medium for telling stories that has its own inherent value, and is not merely a "placeholder" for the eventual implementation of photorealistic presentation (aka "Live Action" CGI). Animation does not need to be "corrected" or "legitimized" by remaking it into the most representational simulation of observable reality.
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artist-issues · 4 months ago
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I’ve only seen it once so forgive me for not saying more—
—but my favorite sequence is by far the part where ROZ is watching Brightbill finally take flight, and she looks up to try and see him as he gets farther away, but then her view of Brightbill is blocked by the pop-up screen saying “Task Complete.”
And she has to rush after him to get her final look, because of that. Because the Task was getting in the way of her seeing him.
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vibe-stash · 10 months ago
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Reflections in Satoshi Kon's Paprika (2006)
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rosemaryprosser · 1 year ago
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In waters wild (France, 2023)
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mysterywriter2187 · 4 months ago
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Transformers: One - What's In A Kneel?
!!!!!MAJOR SPOILERS AHEAD!!!!!
With the responsibility of leadership and the dangers of pedestals and hero worship being such major themes, it only makes sense that all three of the film's leaders would show their true characters, and in doing so seal their fates, in moments where they have to kneel/bow.
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Sentinel Prime essentially sets the entire second half of the film in motion when both the heroes and we as the viewer see him kneel to the Quintessons. It confirms everything that Alpha Trion was just telling them/us about him, and it's also the very thing that ends up getting broadcast to Iacon in order to finally expose Sentinel and turn the public against their False Prime.
For all his superficial charisma and his talk of looking out for the little guys, Sentinel himself is truly nothing more than a self-centred, spineless coward, who couldn't care less for the needs of the many and gladly bends to the will of bigger bullies/oppressors in order to keep himself in power.
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After learning of Sentinel's betrayal and being subsequently captured with the High Guard, D-16 makes a point to stand while in custody and adamantly refuses to kneel. Even when Sentinel begins beating and torturing him, D-16 makes it abundantly clear that he has no intention of bowing to him or anyone else ever again.
In better circumstances this could be a heroic trait, a courageous defiance and the willingness to stand up in the face of injustice. But it just as becomes a negative one, and it's one of the last warning signs to the kind of leader that Megatron is going to be.
He may have started out with good and heroic intentions, but because of this Megatron sees himself as superior, and whether by choice or by force, he expects his fellow Cybetronians to rally behind him just as they did with Sentinel. While he sees himself as a revolutionary, in the end he's just going to become another tyrant.
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And then we have Orion Pax. For much of the film, he's a far cry from the noble, legendary leader that we know and love from other iterations, but he starts to grow into it as he devises the rescue mission, and is tasked with rallying his fellow miners to help.
Having gotten a major upgrade since the last time he saw them, Orion now towers over his former peers and they're utterly awed by the sight of him. Rather than trying to take advantage of their admiration or even intimidate them with his new size and strength, Orion almost seems frustrated by the new height difference, and before beginning his speech he kneels down to literally speak to them on their level.
Orion doesn't make a point to do this, no one has to ask or prompt him to, in fact he himself doesn't even give that much thought to it, it's just his first instinct for how to best communicate. He may look larger and stronger now, but he still values the miners as his friends and his equals, and nothing is ever going to change that.
Gaining the Matrix later on may have gotten him the name, but it's this moment when Orion truly begins to embody the true core and heart of Optimus Prime. Powerful and inspiring, yet humble and caring. Or perhaps, as the legendary Peter Cullen himself has always said:
"Strong enough to be gentle."
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vi-arcanes-left-biceps · 2 months ago
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Spoilers for Arcane S2 Finale❗❗
So, i keep thinking about Arcane's last pieces of dialogue and though they sounded kinda funny when I watched the end at the first time (in a 'really? This took 27h to write?' way), the more I think about it, the more I like it.
I think it has a ton of layers to interpret and I'm still missing a few of them.
Please forgive my multiple tangents while I try to gather my thoughts.
First, how Caitlyn finds Vi: no bandages, a glass of alcohol in her hands.
No bandages means many things for Vi: she's vulnerable -both because of what she's going through and beacuse she can allow herself to be vulnerable for the first time in the show, with Caitlyn-, and her fight is over, she doesn't have to fight anymore (Re: Ep7 Powder saying Vi fights because she's scared of losing everyone, and she has lost everyone). (Everyone but Ekko and Caitlyn, who have repeatedly proven they can fend for themselves and are leaders on their own right, I'd love to say Vi is in a point where she's able not to feel responsible for them too, though this is something I'm not so sure about). Bandages were also an important part of her character design, of herself, so this gives a sensation that she's lost a part of her identity too. Who is she, if not the big sister, the protector, the brawler?
Alcohol is another small details that just says she's not okay. We've seen her drink herself senseless for, presumably, months, in Act II, to cope with all that happened in S1 and particularly S2 Act I: accepting the loss of her sister after the attack on the council, becoming an enforcer even though she was completely against it because she still feels responsible for ending Jinx, recognising her sister again for just a glimpse and gaining faith that Powder is still there (with the realisation that she almost killed her sister -not the monster she convinced herself jinx was, her sister) falling in love with Cait and seeing her become a completely different person out of grief.... So after everything that just happened in Act III, where she saw that many people die, either strangers or friends, and where she lost her sister and father AGAIN, of course she's considering getting back to drinking. So much happened to her in the span of few months that she's considering drowning the pain away again.
Caitlyn's question: "Are you still in this fight, Violet?"
The line delivery is incredibly soft and intimate, and Cait calling her Violet is the cherry on top. She's knows Vi is not okay. She's knows she's going through a lot right now.
Caitlyn's question seeing this is really, at least, three questions:
First and clearest is a check-in: "How are you?" "Will you be okay?" "Do you want to talk about this?"
Second is "Are you staying?" Vi could leave to be alone as she did at the beginning of Act II, could go with Ekko to Zaun... I can also see an "Are you staying with me?" After everything that happens, after the little time that they've had to be together and to solve the many things between them, her asking "Are you still in this fight" can mean both "hey, are you holding up" and "Are we still together in this?"
Third would be "So, are you up to face this, solving things between Piltover and Zaun?". I know some people have criticized the lack of resolution in the Zaun/Piltover conflict. I'd argue, as much as I'd love for the class conflict to be expanded, it is not the core of the series, and both the writers and the characters know that a conflict like this cannot be solved in such little time. The series was not going to solve it. What it does is solve it's main plot and character arcs, and leave a space for this theme to have the start of a resolution. Piltover an Zaun joined against Ambessa's army, and the ending gives us a glimpse of the will to change the relationship between topside and bottom (e.g. having Zaunites in the council). It's not a perfect ending nor it is a resolution for Zaun's class struggle -I'm pretty sure that was never the intent, though I would have liked for both cities' relationship to be more comented upon in this season-, it's the opportunity to advance towards a resolution. So Cait is asking Vi if she is willing to deal with that too. "Are you still in this fight?" can also have an implication to mean fighting to make things better. This also means fighting for them to be together.
Then, Vi's answer: "I am the dirt underneath your fingernails, Cupcake. Nothing's gonna clean me out".
Now, I like this because it sums up to Vi saying "I'm not going anywhere" but the line itself and the delivery gives it a few more layers of meaning.
First of all, Vi is clearly not okay. She's very emotionaly scarred and considering an unhealthy coping mechanism. She looks incredibly sad. And she's deflecting with humour to the question because she's probably not ready to talk about it. So her delivery here, plus the strange joke/comparison and calling Caitlyn "Cupcake" (which she's only done when she's teasing her in a flirty or funny way or deflecting the conversation by doing so) is telling Caitlyn that she's not okay right now, but that she isn't going to leave. "
I interpret "Nothing's gonna clean me out" as her basically saying "I'm tough, I'll get through this" to Caitlyn's "How are you?" and saying "You're not getting rid of me" to Caitlyn's "Are you going to stay?"
Furthermore, calling herself "The dirt underneath your fingernails" has an obvious implication about her being a Zaunite and Caitlyn being from Pilotover. I've seen some people saying this is insulting to Vi's character and to Zaun's storyline.... I don't think so at all. Yeah, I can get to see a layer of self-depreciating humor, but for me this is Vi using her humour as well to reinforce herself and her identity as a Zaunite (which arguably she left aside/lost sight of during Act I) while also teasing Caitlyn for being a topsider. I like to interpret this as Vi saying "Yeah, Piltie, I'm sticking with you and I will keep bothering you". The tone and calling Cait "Cupcake" reinforces this as a tease as well. Reinstating her identity as a Zaunite also gives insight on Vi's position on the Zaun-Piltover new relationship: yes, she's willing to help out manage this, always from the position of a kid from the Lanes.
Zaun and Piltover are also stuck together after the ending - they've fought together against a common enemy and that has also forced Piltover's elite to sit and listen to Zaun's demands. For sure Piltover's aristocracy still has to get their heads out of their asses but this is how I like to read the phrase in regards to Zaun-Piltover, layered upon what Vi is saying: I am the dirt underneath you = I (Zaun's state and problems) am a consequence of your (Piltover's) actions and I am not going anywhere. (You will have to listen).
Anyways, lots of rambling and I'll still be missing stuff!
Another thing is, native spanish speakers as I am use the phrase "Nail and flesh" to say that two people are inseparable, and this has enough similarity to that for it to feel like Vi is also saying they are inseparable. So yeah
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melistrasus · 26 days ago
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all taken by me!! 📸💌
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cirphu · 5 months ago
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4 Minutes: Storytelling Through Camera Angles and Movements
Disclaimer: I did not study film nor do I work in the industry. This brief info dump is just what I found while doing some research to feed my current obsession with the show.
It goes without saying that the film crew is using many different techniques to aid in storytelling. These are just the two that caught my attention.
Dutch Angle
Often used in horror and psychological thrillers, this cinematic technique creates the feeling that viewers are tilting their heads to the side and that everything is off-kilter.
The Dutch angle is used by filmmakers to:
Portray uneasiness or tension
Make the audience feel on edge
Create a dark or ominous mood
Heighten emotion, especially when done in close-up
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Whether a character is in peril or in the process of discovering something disturbing, the Dutch angle creates a sense of abstraction, subjectivity, mystery, and disorientation—just from slanting the camera a tiny bit.
Source: backstage.com; you can also read more about it here
Camera Roll Movement
The camera roll is a rotational camera movement that rotates the camera over its side on its long axis. Rolls can be dizzying and unnatural. For this reason, filmmakers use it to disorient the audience or create uneasiness. It’s specific effect makes it a very intentional camera movement that should only be used when wanting to elicit a discomfort in the audience.
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Sometimes these effects tie in to a film’s theme, such as in this scene from one of the best Marvel movies, Black Panther. When Killmonger takes the throne, the sense of uneasiness in Wakanda is echoed to the audience through a slow camera roll.
Source: studiobinder.com; you can also read more about it here
Combining Techniques
In the scene below, both the Dutch angle and camera roll movement are used to emphasize the tension and uneasiness Great is feeling as he wakes from his nightmare.
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Also, starting the shot at an angle and leveling out to 180 degrees reinforces the fact that Great is coming out a dream-state and is returning to reality (is he though? that remains to be seen).
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worldwidewandress · 4 months ago
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"nothing ever ends poetically. it ends and we turn it into poetry. all that blood was never once beautiful. it was just red"
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talesfrommedinastation · 6 months ago
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Let's talk about Chrisjen Avasarala's outfits in The Expanse
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The first time we ever meet Deputy Undersecretary of the United Nations, Chrisjen Avasarala, she's chilling out in her fancy, cozy house, checking out her outfit and hair in the mirror, and playing with her grandson. She's rocking a lovely gold sari, huge earrings, and big ol' bangles.
Minutes later, she's still wearing that gorgeous shimmering outfit...as she's at a UN Black Site, interrogating a Belter terrorist who is being tortured using gravity.
(The whole scene is a masterclass in character introduction of a feminine, refined, powerful, badass. 10/10 writing).
But I want to talk Avasarala's outfit right here.
Saris are up to 9 feet in length and are often elegantly draped. You NEED gravity and resources to make the fabric work. Especially shimmering silky fabrics like that.
Doubly so for jewelry. Earrings cannot be worn like that under space helmets (I say from experience being an earring lover and motorcycle enthusiast) lest they damage the wearer or break. Bracelets would be impractical in space too, especially the bigger ones that clank and announce someone's presence, like Avasarala.
Point in, Avasarala marching in full regalia like that to a Belter is full flaunting of not only her heritage, but Earth's power and role. She is wearing a beautiful, rich, cultured outfit no Belter could ever wear in their lifetime and she knows it.
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xxl4vend3rxx · 5 months ago
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Keen observation: Nezuko and Muzan have the same eyes
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I only noticed this recently, but for Nezuko’s final form specifically - she and Muzan have the same eyes
I’m gonna attach a few photos just so you all can get what I mean:
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And then there’s Nezuko:
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AND ⚠️ MANGA SPOILERS⚠️
When Tanjiro took his demon form, he also had these same eyes, before our saving grace Kanao Tsuyuri came to his and our aid:
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Now I think this is quite odd, seeing as the Kamado siblings are seemingly the only demons with eyes that similar to Kibutsuji - but I think it’s to do with the fact that they are the two demons who took the highest dosages of his blood, and lived. They are quite literally the only demons that close to Kibutsuji, and it is reflected in their demon forms.
(The eyes are, after all, the window to the soul!)
But you have to say, that’s some pretty good visual storytelling nevertheless!
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moiraimyths · 10 months ago
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Howdy, fateful friends! Are you an artist or illustrator with an interest in visual novels?
If so: Moirai Myths, creators of the visual novel The Good People (Na Daoine Maithe), are in need of guest artists! More specifically, we're looking for up to two artists to help us with the content graphics ("CGs") for Maeve and Shae's upcoming routes. All of the details will be listed on our application form (linked below), but here is the gist:
This is paid work with 20-30 business day deadlines per piece!
Complicated revisions in the post-sketch phase are compensated!
You will be prioritized for future guest artist opportunities!
You will be featured/credited on Moirai Myths' website and in the game itself!
Sound interesting? If so, apply here:
Click under the cut for some F&Q 👇
Who are you? (I'm new here!)
Hi! We're Moirai Myths: a small, newish visual novel company based out of Canada. We're making a game inspired by mostly Irish mythology, which was funded on Kickstarter in 2023! Our game's got fairy politics, a diverse cast, a Gaeilge-to-English translation tool, and routes that can be played either romantically or platonically! Also horses. An ungodly amount of horses, really.
If that odd pitch sounded intriguing, perhaps you'd like to play our demo! It's free on Steam & Itch.io.
Why are you looking for guest artists?
When we originally launched our Kickstarter, the plan was to have our three in-house artists collaborate on the CGs in the same way our header image was. However, we quickly realized that adding CGs, even if they're done collaboratively, onto the existing duties of our artists was a tall order. Add to that the departure of our original sprite artist (who has since been replaced by our graphic designer), and we determined that having our in-house team work on CGs was simply not possible if we still wanted our first release to happen in 2024. So, rather than omitting CGs or adding them in at a later time, we came up with the idea of hiring guest artists. Overall this means our CGs will be a bit more varied in terms of art style, but we like to think of this as a positive! NDM's development will take a number of years to complete in full, so we hope our CGs will allow us to feature a lot of artists either within the VN/indie dev community already, or artists who aspire to work in gaming and are looking for entry positions.
How long will applications remain open for?
This application will be open until Sunday, March 24 at midnight (EST)! If we intend to extend past that deadline, we'll make an announcement about it.
I can't apply right now. Will you look for more CG guest artists in the future?
Definitely! As mentioned, NDM will take a while to develop in full, so this is by no means your only opportunity to apply. That being said, we suspect we're going to end up shortlisting a number of artists over the course of this application period, and we intend to keep a list of all the runners-up. So, even if you won't be able to participate this time, it might be a good idea to apply anyway just to remain in our contacts! Either way, this will not be the last time we have apps.
Will you be looking for guest artists outside of CGs?
Maybe! We already have two guest artists (Nefukurou and Madi Funk) working on sprites and CGs respectively, so it's always possible that we'll have other artistic needs later down the line. Likewise, we may also reach out to past guest artists for future work with us, whether it's on this game or something else!
You say we need to sign an NDA. What does that entail?
The non-disclosure agreement essentially means you will be legally unable to publicly disclose any confidential information you become privy to as a result of working with us. This would include personal information about the developers, as well as spoilers from the game itself. In addition do this, you will be expected to sign over the IP and copyright of any artworks you produce for us.
Can I still use my artworks in portfolios, even if I don't own the copyright?
Yes! We'd only ask, if your portfolio is a website, that you wait to do so until after your art has been made public by us, either on our social media or via the publication of the game. Our first release is anticipated to happen later this year, most likely mid-autumn.
How do you guys feel about AI? Do you intend to use it, or would you ever train an AI off of the artworks whose copyright you own?
No.
Making a game is expensive and time-consuming, but AI is no replacement for human artistry. We fundamentally believe that any advancements in AI should be used for the purpose of giving people more time to make art, not take away opportunities for it. Moirai Myths will never, ever use AI or train an AI off your work.
***
If you've got any more questions for us that we didn't think to include here, feel free to send us an ask!
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artist-issues · 30 days ago
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I'm tired of being disappointed. By far the best part of the movie was the what-could-have-been in the soundtrack. Mufasa had seeds of being good but it suffered from a lack of focus and terrible visual language, so it was ultimately unsatisfying. 
I think it's actually worse when you can see the threads and interesting seeds of a good story just wasted and abandoned under a pile of Bad Storytelling. 
Lack of Focus:
The movie was trying to say something about Bravery, and Bloodlines, and Vengeance, and Going Against the Status Quo, and Self-Reflection, and Loyalty, and Family, and Relying on One Another Instead of Just Yourself, and Belief in Yourself, and even Vague Spirituality, all at once. So it wound up giving the movie-equivalent of two or three disjointed sentences about each topic, and never actually made a clear point about any of them. 
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For example, Mufasa is afraid of water. Rafiki says that this is because Mufasa is afraid of his own reflection, even though the audience would have been assuming that it was because Mufasa almost drowned as a cub. Then in the climax, Mufasa and Kiros are battling underwater and Mufasa remembers his foster-mother telling him to close his eyes and use his other senses to hunt. So he does, and he realizes I guess through the currents, that a big rock is falling toward them, and pushes Kiros into it.
What does that tell us? That Mufasa was taught to hunt like a lioness, so he can use those skills when he needs to. Which he's already been doing with no hesitation for the whole movie. Just because he's in water during the final battle, doesn't mean that's a satisfying conclusion to what they were doing with water, as a symbol for his character.
IF Mufasa had been embarrassed about his lioness-observational-skills, thinking it made him less of a lion, or weird, and therefore rarely used those skills because he was always trying to be more like Taka or the other males—conserving energy, not being mindful of what's around him—THEN finally embraced his weird skills at the end, while in water fighting—that would be something thematic. 
You would be able to say, "he's learned not to be afraid of where his skill-set is, as a leader, ergo: he's learned 'not to be afraid of his reflection/the water.'"
But that's not what happened. Because they didn't devote time to developing what, exactly, Mufasa is afraid of seeing in himself, or WHY he's afraid. Because everything he does succeeds. He wins his first race, wins his first fight, wins the favor of his adoptive father, survives diving into water even though he's afraid of it, wins at saving sarabi and then wins her affections even when he's actively trying not to—there's no reason for him to be trying not to. Not any that tie back into "Mufasa is afraid of himself." There's no reason ever shown for this weird halfhearted insecurity he sometimes has, and has to overcome.
So then it's not compelling. And that sort of thing is sprinkled all over the movie.
They keep mentioning "Milele," which means "forever" in Swahili, but that whole concept is alternately described as a "dream," or "a place you feel inside of you," but basically it's also a physical location that becomes the Pridelands. And nobody ever clarifies what exactly Milele is. It's treated like a fantasy concept or a spiritual vision or a physical utopia whenever the film needs it to be those things. But if it's never clearly defined, it's not compelling, which sucks when Milele is what the characters are "searching for." Another example of starting a concept and then never following it through to a satisfying conclusion.
They have seeds of Mufasa being the only lion to ask for help and be willing to cooperate with other animals besides lions—but they are few and far-between. He doesn't ask Rafiki for help; Rafiki sort of convinces him not to eat him. And asking animals for help like he does with the elephants or the Pridelands animals isn't unique to him; the first to do it is Sarabi, who willingly accepts and relies on Zazu despite others' scorn—and MUFASA is one of the ones who is scornful, initially! So they plant seeds for the big climax where he's the only voice that can unite animals across species by the climax, but they're don't water or tend to or help those seeds to grow. So the climax feels a little out of nowhere and less compelling.
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If they had just focused on one of these things, it would've been tighter and more emotionally impactful.
Except NO, it wouldn't have been. Because you will have a hard time connecting, emotionally, to photorealistic-CGI lions even if the story's focus was tight.
Bad Animation and Filming
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Lions in real life move with too much weightiness and heavy-animal-breathing for you to commit to that weight 100% of the time AND have good character acting. You can only really commit wholeheartedly to one or the other.
So you can tell in this movie the eyes are bigger and more expressive than in the first CGI Lion King. But that doesn't save it. It doesn't cut it. 
When Taka is giving Sarabi his last longing look, he just looks like a vaguely displeased large animal. There's no human heartbreak in his expression. 
When Mufasa is singing a fast line about not knowing how to respond to Sarabi, he should be swinging his head back and forth, like he's looking around for something in desperation—because that's what the song sounds like—and his walking, if he's walking, should be fast. A cross between running from something and searching for something. Because that's what's happening in the emotion of the song.
But lions don't move that fast, because they're heavy. And when they're looking around for something, they do it with their noses and long head-turns in sweeping motions. No fast eyes-darting-around. Certainly no human conflict of desire in their faces. So photorealistic Mufasa can't do any of those things. Which sucks, because the actions of the characters and the action in the scene should match the emotions they're feeling, and the emotion the audience is supposed to be feeling. But it can't, so everything is flat and boring. 
And even if you could connect to photorealistically emotional lions—you might, we connect with our pets emotionally all the time—you wouldn't get the chance because the film avoids their faces every time something emotionally interesting is happening. 
For example: my favorite part of the song "I Always Wanted a Brother" is when the beat appears to hard-drive, and it feels like a "stop everything" moment, to match Taka's outrage that someone is dissing his brother. And he goes, "what did you say 'bout my brother? That's not a stray, that's my brother! You stay away from my brother 'cuz I say so."
That whole moment, I'm envisioning Taka getting all up in another animal's face, maybe taking a swipe at it, throwing his little weight around and puffing his chest, fearsome-face. The song FEELS like that's what's happening; like he's going on and on,  exploding with insistence and protectiveness.
Something similar to the "stop everything-angry" vibe of this:
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But in the movie, is it a close-up shot of Taka invading another animal's space? Does the camera follow him from behind in a slow zoom, and then when he says, "what did you say bout my brother?" He spins and looks directly into the camera (in the direction of the animal he's talking to) and the camera stops while Taka charges closer? Do we get to see his angry face at all?
No.
The camera does this stupid boring thing where we, the audience, are in the branches of a tree (where the animal Taka is addressing is safely out of reach) and it pans slowly along, unfocused, like we're casually passing this interaction by. Taka's face is far away on the distant ground and you can't really see it's expression, his body language isn't doing anything interesting (he's just standing there for the whole part of the song) and at one point because of the panning, the tree the camera is in has a branch that actually hides Taka completely from view during the song.
We don't even get to see the animal he's talking to react. All we see is the back of its head.
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They do this over and over in the movie. When Rafiki is finally running to meet his long lost brother, we get the back of his body, one quick snapshot of the underside of his face, and then it's flyover drone-style shots. When Sarabi and Mufasa decide to love each other, it's a close-up on the backs of their chins; no eyes, no mouths, no head-body-language. When Sarabi and Mufasa are singing a very back-and-forth interactive duet to one another, the camera is, again, far-off and distant for most of the song, rotating slowly around a landscape that they're lion-lumbering through. Boring. Distant. Wasteful.
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Sometimes the movie tries to match the emotional pace in the way it's shot. When Kiros is readying a killing blow and Taka has moments to decide if he's going to save his brother, that scene cuts well between the raised paw and Taka and Mufasa's faces—for example. But those are the most basic ways to shoot those scenes, and scenes like them are few and far-between.
What it needed was one overarching idea to connect the character threads, and give them time to unspool. And then it really, desperately needed to be animated traditionally so that the lions could emote like humans.
So! I'll probably be writing a series of posts exploring what could've been to correct the fumble. Because I did enjoy the concepts in Mufasa.
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vibe-stash · 2 years ago
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Chungking Express (1994) dir. Wong Kar-wai
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sudriantraveler · 6 months ago
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I think it's a pretty neat little visual through-line that in 3 out of 4 of the stories in Thomas the Tank Engine we see Thomas either approaching or going past this signal box and the associated signals.
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That box marks the approach to Vicarstown yard limits. That's just about the furthest point Thomas is usually allowed to go. So it's neat that a book all about Thomas wanting to go out and see the world is very consistent in showing the reader the point where the yard ends and the world begins.
We don't see this signal box in the fourth story, because by that point Thomas is at Wellsworth and not Vicarstown, but there is one change Dalby made to the original Payne illustrations that I kinda like, because it helps to complete this visual through-line.
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In this illustration above of Thomas traveling with the breakdown train, the Dalby version has added a signal (along with a few other minor details).
No signal box still, we are by now very much away from the big station and out into the countryside. But the addition of that one signal I take to mean that this scene, which previously could have been anywhere on the mainline, is now specifically the yard limits for Wellsworth. The illustration is also similarly framed to the previous ones set in Vicarstown, with the reader looking from behind Thomas as he moves out and away towards the open countryside.
So now this visual indicator of Thomas venturing out into the wider world is consistent through the entire book.
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