#lbp concept art
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tabababyyy · 5 months ago
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Sources for LBP's Development
good morning everyone reminder that LBP's concept art is online and you can look at it for FREE here are tons of sources i've collected for anyone as autistic as me who want to try replicating the style. The underline portions are links btw :3 LBP1 CONCEPT ART: This includes mainly conceptual images for the making of sackboy, but also includes some costumes along with environmental pieces for levels appearing in the first game.
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LBP2 CONCEPT ART: Similar to LBP1, however includes tons of collage pieces and way more environmental ideas. Includes costumes and concepts for many beloved characters!! Probably my favorite out of the 3 due to the extensive experimentation.
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LBP3 CONCEPT ART: I dont know why its so hard to find sources for this one? I've only been able to get reddit links and this was the most concise one. I will try to look for more. I did also find these interest concept works for LBP3, but each image has an individual link so what's the point of giving that when i can just put it right here!
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I have ALSO found developer logs on youtube showcasing early LBP gameplay along with concepts. Playlist dedicated to Developement of LBP, usually showcasing milestones or tech demos.
Documentary on LBP's original team and sort of the creation of media molecule and LBP itself. 6/12/24 I FOUND MORE STUFF FOR LBP3!!! These are some alpha builds of the game that include playable levels.
https://www.youtube.com/watch?v=RGEak9jGkCs
https://www.youtube.com/watch?v=fMcTNnVHZQo
This channel is honestly a great resource if you're super into LBP3 and just curious on what levels could've looked like/how they were made. https://www.youtube.com/@zedLBP also found some unused music for LBP3 https://www.youtube.com/watch?v=IDrxsMOiPNs&t=1111s i would love to find some articles but i lowkey might make a google doc to organize LBP3's content since so much is in video format or on youtube.
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Errrm that is all i have for now, take care :)
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tem-tem-timmy · 6 months ago
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just a collection of cool concept art i saw for lbp and wanted to show
went through an archive and wow just such beautiful concept art seriously, obviously there is so much more but i just grabbed the ones that appealed to me :3
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here is the link if you wanna download the file for yourself! https://archive.org/download/lbp-fansite-archive/LBP%20Fansite%20Data%20Archive/LBP%20Fansite%20Packs/
fair warning its pretty beefy and its got mostly lbp2, lbp ps vita and lbp karting assets, concept art, screenshots etc :3 just so cool i learn more about this franchise and see new things
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capo-cino · 9 months ago
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i had a vision
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cheezysweaterguy · 9 months ago
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OLD OUTDATED SOFTWARE GETTIN THROWN INTO THE TRASH /LYRICS
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Concept art newton that I love
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mirai190 · 4 months ago
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lbp vita hollows concept art
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If you think about it, it's pretty dark because those are basically sackpeople who had their happiness and creativity taken away from them, and thus they have become hollow. Wait, is this a metaphor for depression???
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fruchtgummii · 2 years ago
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conce3pt neutered
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hy-borea · 1 year ago
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It looms above.
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The earliest concept for a lbp boss was fucking fire
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siriusoculuscentrifuge · 8 months ago
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New Concept Creation of the Akihabara District! (By Meeeee)
I might be continuing with this little project idk
The Akihabara District is gonna look sooo nice and sci-fi
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collectivelyacoward · 4 days ago
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Quick question; What's Herbert Higginbotham like in your LBFP AU?
Wowwzerrs!! Good question!!
I really don't know yet!! XD
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But I did just doodle up some concept art for his design!!
I know I didn't really answer your question but lbfp is still a WIP!! And I'm currently the only one working on it XD, suggestions are always welcome with open arms though!!!!
More information about my Lbp au here!!
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fogggywinds · 1 year ago
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the lbp franchise carries so much potential for spinoff comics you dont even know. i would love to find out more about the Popit Academy, or how Scarlet and Vex have had beef before, or how Carnivalia is holding up now after The Hollows vanished, or how Newton is resolving the mess he made to his planet while under the influence of The Titans...
and the idea of lbp comics isnt far fetched either. Sackboy: A Big Adventure's pre-orders came with a digital comic about one of Scarlet's adventures and childhood.
As long as the comics are done correctly and dont start milking the games, i think it would actually be pretty neat. especially considering how gorgeous lbp's artstyle is. (the sticker designs, the concept art...)
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the-pyooster · 6 months ago
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lbp oc.....................but using the method the concept art uses
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kit-the-dreamer · 2 years ago
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This has been on my draft for literal MONTHS. Guessed I should share my thoughts of back then xd :
Lately, I´ve been thinking about my future, more than I ever did actually, hahaha.
But yeh, it´s funny how much and, at the same time, how little things had changed for me.
When I first met LBP, my dream job was working for Media Molecule (Mm) to make lots and LOTS of LBP games. I had SO MANY IDEAS AND CONCEPTS, even a full written story (or kinda ;w;).
But then I grew up and kind of forgot about it. I went through different phases, wanting to work on different things, until some months ago...
Yup, I wanted to work for Mm again, this time for real xd. Wether it be doing concept art or the programming of the game or anything. I'm kinda embarrased but I even visited their website to see what kind of jobs people do there ;w;
I still don´t know a thing about life, do I?
I even was debating with myself if I should work for Mm or for SUMO since they are now the ones that have the rights of the LBP trademark. Like if I was actually going to apply for the job xd
Yeh...
I guess dreams never fully fade away, huh?
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miloscat · 9 months ago
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[Review] Shu (PSVita)
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This platformer is a right charmer.
Still working through my library of Vita-compatible PSN games, Shu is one of those games that just caught my eye while browsing the sales page one day. A relatively early release from British indie studio Coatsink, the trailer gave me some Rayman Origins vibes which was enough to hook me instantly. The game itself is not quite as ambitious as that but was enough to delight me for a few hours.
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While the inspiration seemed obvious to me, the gameplay is a little more minimalist than the new Rayman games. Your main actions are just to move, jump, and glide, without much momentum management. There is the brilliant companion feature though, where Shu's fellow villagers pop up to help him out. Each world features two who will run alongside you holding hands (so cute!) and grant you a new ability, be it a double jump, water running, wall jump, a dash, or some other interaction with a level gimmick. This culminates in the final gauntlet level that cycles you through all of them in a row.
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Although the game features "only" 15 levels, each one is packed with obstacles and collectibles. There's no combat or boss fights, but you do sometimes have to run from a sentient storm and its gaping mouth, which can get pretty tense. Unfortunately they did implement a lives system (not having taken on board the freedom of Rayman Origins' removal of this mechanic), but it actually works like Little Big Planet: each checkpoint tops you up to five lives, with no other way to increase your total. The game doesn't need lives, but it was interesting since I haven't seen anyone else use the particular system LBP did.
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With its stylised hand-drawn characters on top of lovely 3D environments, Shu makes a strong impression. The character designs in particular are just so charming. I was glad there was a hub level that lets you try out their abilities and view some concept art for each. The game is also good about communicating gameplay notions visually which is important in the chase scenes or time trials.
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Shu is just a pleasant time all the way through, with only a few pain points in certain later levels. The different worlds have distinct styles and the companion characters help change up the gameplay too, with nothing overstaying its welcome. The field of view is just right, although playing on the Vita the characters and interactables seem tiny... but I actually like that a lot as a style! I'm glad I took a chance on Shu because it charmed the trousers off me; spiffing.
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5pointsparadigm · 2 years ago
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petri-dinner · 4 years ago
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I forgot I had this on my phone. Concept art of the popit on LBP
I’m the ghost!
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artificerstimetable · 2 years ago
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omg!!! the concept art newton!!!!
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Time: like, over 6 hours or so.
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