#pixel art style
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tofupixel · 8 months ago
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I recently started learning to use rpg maker (vx ace!) and as a result have become increasingly interested in pixel art. I hadn't really done pixel work since my teens - I do more digital painting and vector art - so while I'm a little familiar and can do passable editing, there's a lot I don't know.
One thing that's kind of perplexing for me is understanding the differences in style between two creators of pixel art. I studied art history and I'm used to the differences being things like brush stroke length or degree of realism... I feel like I'm lacking in lexicon in this new frontier lol
What nuances of an artist do you think are most important to style in pixel art?
This kind of stuff is not really officially studied (yet) so it's all a bit of opinion from me.
Usually in pixel art the biggest differences in styles are which limitations the artists choose to impose on themselves; colour count, resolution, palette... Or more stylistic choices like hue shifting, anti-aliasing style or no, dithering or no, etc.
I personally think there are a huge variety of styles in pixel art, as it's literally just a medium, and I hope you'll agree by the end 8)
Also (imo) there is some seperation between the styles of art for art's sake, and art for videogames, where things have to be clear and readable to be actually playable.
🎮 Old school games:
Sometimes referred to as something like '8-bit' or '16-bit' (relating to the NES era / SNES era consoles), these artstyles usually follow the rules and limitations of the hardware at the time.
This all falls under retro art, most popular styles include: NES, SNES, GB, GBC, C64
Notable artists: Nickwoz, Sandy Gordon, Franken, Cisco
📚 Old school art:
There were also events called Demoscene (still are), where developers would go to a big convention and share their demos. A lot of pixel art competitions were held here, where artists would draw live.
Generally they used to favour a high realism/semirealism style, with lots of texture/dithering, fairly high resolution (if the hardware allowed for it), and adjacent pixels mostly being different from one another.
There are even older styles than this but they are fairly niche and I'm not that well educated. If interested look into some of the old PCs/consoles.
⭐ Modern pixel art:
Usually using more colours and higher resolution, larger clusters of pixels instead of individual ones. Strong use of art fundamentals.
Artists to look at: Adam Ferguson (yes it is pixel art), Snake, Slym, 6VCR, Yes I do Pixels, Gijotto, SovanJedi, JoeCreates, Franek, @8pxl
the rest below are "modern" pixel artists too but I think they have other things in their style that are a bit different!
🎨 Painterly:
Some artists choose to emulate the natural brushstrokes digitally, and keep their clusters large and loose. Usually don't focus on the minute details as much.
@makrustic, @hexh-pixel, Umbohr, Gawrone
🟦 Dithering
These artists all use dithering / texture in ways that make their styles totally unique.
Deceiver, Night, Reo,
💥 Experimental
These artists are always trying new things and honing in on their unique style.
AJ, hby, @ilta222, Alphons
I could really go on for ever, there are so many different styles, cute pixel art, horror pixel art, 1bit (2 colours only), and then adding animation takes it even further, but I think you get the idea
If you want to learn more, the Masters of Pixel Art books have works /interviews from pixel artists of different eras, including demoscene and contemporary.
😊👍
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HALF LIFE: JRPG
Virtual Boy color palette seemed cool
I imagine it almost runs kinda like a ‘simulation’ of Half Life, following Half Life’s main story in a new form, all encounters now pokemon styled battles, and you could recruit scientists at party members
Also would lean into the horror aspect more I’d imagine
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magic-bean-diety · 1 year ago
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I guess it's time I have to tell y'all the truth
I'm sorry for hiding it for so long
This is me
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vintage-tigre · 3 months ago
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Credits to @Hakusi_Katei from X/Twitter
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illufinch · 8 months ago
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ladies
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nekomimiyu · 6 months ago
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yumykon · 2 months ago
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frieren goth babe
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caffichai · 1 month ago
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It's that time of year
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pixelguzzler · 2 months ago
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i has a question.
how do you manage to make pixel art fit with the drawn parts of the art pieces? i think you're amazing and i love your art style, but it's amazing how you manage to make it feel like they fit in the same universe even being different styles (being pixel and drawn parts)
you are amazing <3
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Thank you so much, I think you're super amazing :3 this is just a rough guide mostly on how to achieve the mixed resolutions, I hope it's at least interesting!!!
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curedjanuaryblues · 1 year ago
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loomtwenty · 3 months ago
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Who that ourple guy…
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Experiemental doodles to kill artblock
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zman80 · 1 year ago
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Blade City
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kasprsketch · 7 months ago
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FATHER WARD BREAKIN IT DOWNNNNNN
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magic-bean-diety · 2 years ago
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I JUST RELISED I NEVER POSTED THIS
he's so :3 I love him
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vintage-tigre · 3 months ago
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Snatcher (1988) written and designed by Hideo Kojima
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eelektroenthusiast · 3 months ago
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Havent felt like drawing much latelyyy
Have rushed gyaru teto gif in the meantime while i get something better done☆
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