In no particular order they are all fantastic in my eyes! My rating system is based on, Story, Music, Art and Gameplay.
EASTWARD:
Is an action adventure role-playing game. Set in a near future world in which humanity has been nearly wiped out by a toxic plague called the “MIASMA”. You play as John a grumpy old miner looking after a child thats not his, Sam on adventure neither of you planned. But boy is it a good adventure! This is another game that I really wish I could play again for the first time. This one took me about 20 hours to beat and I gave it 10/10.
BREATH OF THE WILD:
You know this one. Everybody love it. Just play it.
OPUS COLLECTION:
Is actually two games in one, Opus: the day we found earth and Opus: Rocket of whispers. TDWFE is an adventure game focused on story and exploring the stars. There isn’t a ton to this one but the story is very cute. ROW is where the real fun is at, it takes place after an apocalyptic plague in a destitute future. You play a John going out and gathering supplies to build a rocket ship to send the souls of the departed to the moon with the help of a friend you find along the way, Fei. This one took me about 10 hours and I gave it 9.5/10
ORI AND THE BLIND FOREST:
Is a platform adventure game. You play as Ari a small white spirit on a journey to restore the forest after a cataclysmic event. It is probably the most difficult game I have on this list but the death revival is very fast so it doesn’t feel as punishing. It took me about 11 hours to beat and I gave it 9/10.
GOROGOA:
Is a puzzle game about moving tiles around to create the correct image (you’ll get it when you see it). I don’t want to spoil too much of the story so I will just say you are following the story of a boy life. It is sad and beautiful and full of life. I also hope to forget this game so one day I can play it again. I finished this game in about 2 hours (it was develop by one dude what more can you ask of him) and I gave it 9.5/10.
DICEY DUNGEONS:
Is a rogue-like deck building dice game. There isn’t really a story to this one. But you progress through dungeons rolling dice and placing them in weapons and shields and other elements in order to beat the creature and progress to the next level. I got addicted to this game and didn’t put it down for like 2 weeks straight. I put about 35 hours into this game before I moved on from it and I gave it 10/10.
SIGNALIS:
A survival horror game set in a futuristic time. The story is a time loop centred around your character Elster trying to save the woman she loves and losing her mind in the process. The majority of the game play is searching for keys, cards and other elements to help progress you through the story with resource management. The art style is amazing with its pixilation. Took me 13 hours to beat. I gave it 8.5/10.
DISCO ELYSIUM:
Is a roll playing game written by the novelist Robert Kurvitz. You take on the role of an amnesiac detective trying to solve the murder of a hanged man with his enigmatic partner. As you progress through solving the murder you start to uncover the detectives past and affect things for his future. The game uses a dice based skills element to bring some chance and some strategy as to which skills you increase. The game is fully voiced by an amazing cast (TW the detective is an alcoholic). I finished the game in 15 hours and I gave it 9.5/10.
PERSONA 5:
Is a turn based role playing game about the internal and external struggles of a troubled group of high school students who live dual lives as phantom thieves. After school and between their part time jobs they fight demons in what they call the Metaverse. The story to this game is very good and the turn based mechanics are very well done. I think I sunk 70 hours into beating this game and give it 8/10 but looking back it should be 9/10.
CITIZEN SLEEPER:
Is a role playing game with a deep and well crafted narrative experience. Let���s be honest this one is a bit of a visual novel, but it is a great one at that! The characters in this story really come to life with their struggles and victories. There are multiple ending so keep going after the credits. Dice are used in th game to preform actions based on their rolls. I honestly wish I could play this game again for the first time. It took me 12 hours to beat and I gave it 10/10
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Added this game in.
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aemond: my uncle is a challenge i welcome, if he dares face me—
everyone, literally everyone, team green enthusiast and haters, team black enthusiast and haters, rhaenyra stans and antis, aegon stans and antis, alicent stans and antis, daemon stans and antis, team neutrals, team ‘I like pretty people and want to fuck them all’, team ‘yall are missing the point’, helaena lovers, and AEMONDWIVES AND HATERS:
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(disappears for a month and reappears with a slightly obscure hyperfixation) Hey guys
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with the year coming to a close, i hope that anyone who's reflecting about how the year went remembers to be kind and fair to themselves with how you evaluate the year as a whole.
i think there are definitely times when life throws things that are... Not So Great at you. whether if it's some external circumstance that surprised you, or maybe your mentality wasn't at it's best. i wish for anyone who's encountered those kinds of challenges to be able to triumph over them and be able to say that they got through it.
heck, it might still be a work in progress even though you've kept chipping away at it, and that's ok! the results will show themselves eventually as you work through it! and i hope that we can all remember to be patient with ourselves as we go through these processes (learning, healing, etc.), because damn, it can be frustrating when you feel like you're "not there yet."
knowing that life can be rough at times, i think it's unfair to yourself (and others) to discount and downplay any progress you've made this year- whether if it's something that you did for the first time, or maybe you came to a new understanding and insight that you didn't have in the previous year.
it's not to say that you should undermine the validity of your experience with hardship, but to take the time to remind yourself what makes life worth living. to recall what moments were the most satisfying to you- and use it to strengthen your resolve for the next year and beyond. no amount of hardship will ever take away from the fact that you deserve to have hope that things will get better.
i hope that looking back on the year, you don't leave out the things you cherish. that you can remember the good that came this year. whether if the small victories are things like meeting someone new, trying something out for the first time, or making some strides in a long-term project/obligation...!
i wish everyone a happy new year! may it be prosperous, and that your life can move in a direction that's close to what you want out of life. you're all going to do great! remember to congratulate yourself for what you did well! despite everything, you're still here, and that's wonderful. never forget that!
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found a few
[image id: a flag with seven stripes. in order from top to bottom, they are greyish purple or blue, white, desaturated blue, white, desaturated yellow, white, and desaturated red. the white stripes are thinner than the rest, with the top and bottom ones being the thinnest. /end id]
[image id: a flag with seven stripes. in order from top to bottom, they are dark purple, purple, light purple, green, yellow, orange, and red. in the center is a white circle with a black handprint on top. in the palm of the handprint is a white symbol made up of a circle with a line running through the middle and a diamond in the center. /end id]
[image id: a flag with seven stripes. in order from top to bottom, they are dark purple, purple, light purple, green, yellow, orange, and red. in the center is a white circle with a black symbol on top. the symbol is made up of a circle with a line running through the middle and a diamond in the center. /end id]
[image id: a flag with five purple stripes. the stripes start as a dark purple at the top and progressively become lighter towards the bottom. in the center is a white circle with a black handprint on top. in the palm of the handprint is a white symbol made up of a circle with a line running through the middle and a diamond in the center. /end id]
[image id: a flag with five purple stripes. the stripes start as a dark purple at the top and progressively become lighter towards the bottom. in the center is a white circle with a black symbol on top. the symbol is made up of a circle with a line running through the middle and a diamond in the center. /end id]
[image id: a flag with three stripes. in order from top to bottom, they are green, white, and purple. in the center is a white circle with a black symbol over top. the symbol appears to be made up of a circle, triangle, and a seven-point star overlaid on each other. /end id]
[image id: a flag with eleven stripes. in order from top to bottom, they are dark brown, brown, light brown, off-white, blue, light blue, blue, off-white, light brown, brown, and dark brown. the dark brown and light brown stripes are thicker than the rest. /end id]
i don't know if anyone who follows me is alterhuman, but if you are. there you go! flags!
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imagining a world where u could wake up tomorrow and theres a whole new continent that nobody knew about before
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Anyway speaking of the sun did I ever tell you about the tales of arise eclipses
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In preparation for Opus: Prism Peak, I'm replaying the series and getting ready to give Opus: Echo of Starsong a spin.
The series are gorgeous, musically incredible, and live to stab you in the feels. And I say that as someone who rarely cries at games of films. Would these games work better as VNs or books? Maybe. But damn are they pretty.
Opus: The Day we Found Earth
Opus is functionally a hidden object game where you're playing "where's the planet/star/galaxy" with the giant telescope. There's a lot of background lore as to what happened, and essentially (without spoilers) humans have advanced and spread so far across Space that the records of their homeworld's been lost.
You play as a robot who was built by the two last desperate members of the space station, one hoping against hope and the other more cynical about the odds but still trying. With you still trying to find Earth for your creator after a power blackout. As a robot, your character doesn't understand some things he finds while looking through the space station. The AI helping you has a better idea though.
I vaguely remember playing it on Android so it makes sense that the click-and-drag and tap are more in line with touchscreen gameplay. And the 'hub area' (the space station) is vertically designed.
2. Opus: Rocket of Whispers, and the Prologue
Rocket is essentially baby's first resource hunting game where you're wandering around a gradually bigger and bigger zone finding items and helping settle ghosts as you build better and better rockets. Why rockets? Weeeeell, spoilers aside there's this whole thing about sending spaceships off planet with the help of "witches" who pray to send the dead to the afterlife presumably back on Earth.
So kind of like FFX with Sending. Except it's in a post-apoc world where like... maybe two people in the whole area are still alive. There might be more! I hope there's more...
There's also a free prequel game that is a straight walking sim of a P&C game where the other main character wakes up from cryosleep and quickly realizes things went horribly wrong.
3. Opus: Echo of Starsong
Starsong for the record looks to be an insane magitek space drama with spaceship resource management and music-based puzzles. Take Titan AE, mix in some post-war Gundam or similar Space Mecha anime series where things are just absolutely insane, sprinkle heavily with space magic... maybe a dash of Xianxia if there's anything with clan bullshit.
Am I going to be good at this? Nope, not the space resource part anyway. Will I play it anyway? Getting it as part of a bundle definitely helped and while I don't normally play post-apoc games like Rocket I enjoyed it so I'm definitely giving this one a shot.
4. Opus: Prism Peak
Prism's big thing here is a camera and absolutely gorgeous graphics. Functionally it looks like a photography game (examples being Pokemon Snap, Alba: A Wildife Adventure, Umurangi Generation, and Beasts of Maravilla Island) where you're either trapped in memories or the spirit world and... I have no idea how the camera will change things but it looks beautiful. Every title got more and more extra with the graphics (in a good way) and the music so this is gonna be so damn pretty. And the story will probably break my heart like the other Opus games.
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am finally back home and can say without a doubt that i am just fundamentally not built for long distance travel however the train was much nicer than planes
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Mom was right, we will find people who get us.
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Some thoughts and details on my last Gamefly rental, Opus Collection(Switch version).
Been a while since I last did one of these. ^^;
OPUS: The Day We Found Earth.
Far in the future, the crew of the OPUS, Lisa, Makoto and the helper robot Emeth, are searching for Earth.
However, at some point, Emmeth was shut down, waking back up to find the ship empty and out of power. He decides to continue looking for Earth while the OPUS comes back online.
The main gameplay is using the station's telescope to search the galaxy for Earth and other celestial bodies. These are done one by one, returning to the ship for a short scene before each objective. You are given hints for each, and if you get stuck for too long, an orange circle with a '?' will appear in the top right(and has a cooldown to use it again if needed), which you can press to get directions to where you need to look(on Normal Mode difficulty, at least; I'm guessing the Story Mode difficulty will have these right away).
More of the ship, as well as a couple new upgrades to the telescope(two Filter options and a locator that sometimes won't activate depending on what you're searching for), become unlocked as the story progresses.
Inside the ship, you can move the cursor around and press A to click on anything that can be interacted with to learn more about their expedition. Some will also give new locations to search for, though not always right away, so make sure to check them again later on if you're going for 100%, and make sure to be thorough, as some are tiny.
The universe you have to search through is huge and important parts look really nice, with various large celestial bodies viewable as well as some other planets and the like that you'll find while looking for Earth.
After finishing the game, you unlock Free Roam Mode, where some 'Mission Packs are unlocked for some more story, as well as a Behind the Scenes mode with several audio tracks from the game's staff about it's development(the second game has the latter, as well).
OPUS: Rocket of Whispers
Many years after a plague, John Mason and the 'witch' Fei Lin are scavenging an abandoned town to build rockets for space burials. John has been haunted by ghosts constantly for years, and it's believed that performing a space burial for them will make them finally leave him alone and pass on.
The gameplay is different from the previous OPUS game; you control John as he searches around the town for supplies to use to build the rocket with, as well as materials to make equipment to explore further and gather more. Back at the OPUS Rocket Factory, you can have him or Fei do work, either on equipment or the rocket, respectively, once you have the required materials. John's work is instant, while Fei's take time, an in-game day or two.
Time will pass as you search around, and John will pass out from the ghosts haunting him if he's out at night too long(at 20:00, you'll get a warning about them gathering) if he runs into reddish/orange spirits too much, or if you get negative results from too many events that can happen as you explore, though Fei will find him and bring him back, so there's no Game Over. A week will pass, but I don't think this actually effects anything? There's no actual time limit to finish the story itself, and only 1 ending.
There is fast travel to 3 parts of the map to unlock as you find and repair the maps for each, though amusingly, the first area you can fast travel to takes less time to just walk there if you hurry(the area west of the Rocket Factory; time will pass by two hours if you use Fast Travel). ^^;
Like the previous game, a free-roam mode opens up after finishing the story if you want to go for 100%. There's no guide for doing so at the moment, though, so you'll need to scour every inch of the map(which there isn't one you can view in-game, but there is one if you buy the digital artbook on Steam) for whatever is left.
Both games are great at atmosphere, the former with the vastness of space, and the latter with the large, abandoned and snow-covered town, and the music, or just lack thereof at times, for them. The art style is good, too, both having a few cutscenes and still images. The stories in both, without getting into spoilers, can also get pretty emotional, especially the second one.
There seems to be a lot of worldbuilding built into the games' backgrounds that you can find more of from looking around in the point and click parts as well as the collectables in the second game.
Neither of the games seem to have 100% guides, unfortunately, so that makes it a bit difficult to do so, moreso for the second game.
I liked these tow, will have to get to Echo of Starsong at some point.
Next game being sent is: Metroid Prime Remastered.
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Man I want nothing more than all of my s/is to meet each other because the conversations would be insane 😂💖💖💖 Specifically rn I'm thinking about my Sonic s/i and Crash Bandicoot s/i meeting, of course both of them serve (and date) an evil scientist hell bent on world domination, but the DIFFERENCE in how they see their evil hubbies couldnt be more night and day 😂💖💖
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looking at this overleaf document is making me take morale damage
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Opus: The Day We Found Earth
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