#the arcana character creation
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spicypepperflakesss · 6 months ago
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OC MC Survey:
What animal is your MC's Familiar?
Trying to decide on my MC's familiar, but I feel like my ideas are too similar to others'. So here's me trying to find out
Cheers y'all
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lux-nocturna · 25 days ago
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New Characters: Rosaline & Beatrix! 💛💚❤️
A mother-and-daughter pair of potion makers bring where they're excellent remedies, more than useful potions, interesting balms and even very curious magical objects. Rosaline, the mother, lives in Vesuvia, taking in the young Cassiopea and receiving help from the brilliant Asra. And once every two years she visits her old home, Nevivon, where a magical shop welcomes her. This one is run by her daughter, Beatrix.
Both have lively personalities despite the hard lives they've led. They carry hope, smiles and a certain stubbornness. The latter is something Rosaline inherited. Perhaps that's why she's overcome so many of life's challenges and remains steadfast in the face of subsequent waves.
Today I introduce you to Rosaline and Beatrix, Cassie's aunt and cousin. Although they're not related by blood, they're a true family, and Cassiopeia couldn't be happier to have them.
They're very important in her story and thought they're supporting characters I would like to bring more things about them in the future ✨
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an-unraveling-unknown · 2 years ago
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Hey y'know when you start playing a visual novel game for the funny-sillies and then it turns into a character-building exercise that has you in a hyperfixation chokehold. well
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ali3nboyfriend · 1 year ago
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“hey bard can you—“
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whatever it is you’re about to ask the answer is probably yes just don’t ask me to lift anything over roughly 70lbs
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Tintin Tarot - A Fool's Journey, Part One. A collaboration with @josephscoat who knows a lot about tarot and other spiritual and cultural topics. They're a very talented writer too, so go check them out!
They first pointed out how perfectly the Fool tarot card mapped onto Tintin himself, and it led to me illustrating the Major Arcana as Tintin characters. I'm surprised Moulinsart hasn't released an official Tintin tarot deck yet, though knowing them if they did they'd probably just reuse existing art...
I wanted this set to reference the Rider-Waite tarot deck, as it's iconic! I tried to keep as much symbolism from this deck as possible, while incorperating a lot of appropriate Tintin references. It was important to us that none of these felt like a stretch, so we tried our best to find the best fit for each card, including the card's reverse meaning!
The Fool - New beginnings, taking risks, embarking on a new adventure, independence and blind faith. He even has a little white dog. Of course Tintin is the Fool! The yellow tights indicate he moves forward with self confidence, even if forwards means off a ledge. He carries a white flower, symbolising purity.
The Magician - Manifestation, creation, resourcefulness and inspired action. Calculus's inventions behind him are a nod to each element - the shark submarine represents water, the moon rocket represents fire, the sound weapon represents air and the white roses he creates for Castafiore represent earth! On the table we have Didi's sword, a bottle of Loch Lommond whiskey, a pentacle and King Ottokar's sceptre. This card is my favourite!
The High Priestess - Mystery, intuition and the subconcious mind. Madame Yamilah was the obvious pick, being canonically psychic! I incorperated the curtains from the theatre she performs at, as well as the columns Haddock knocks over, now in black and white to represent light and dark.
The Empress - Motherhood, protection, femininity. There aren't many parents in the Tintin universe, probably by design. Mrs Wang came to mind. I used phoenix motifs in her headress as in Chinese culture they are symbols of femininity, and are distinct from the fiery immortal birds from Greek mythology.
The Emperor - Fatherhood, authority, structure, control. Mr Wang runs a crime fighting organisation and is Didi and Chang's stern father. Dragon motifs represent masculinity, and I referenced ancient Chinese armour as a symbol of protection.
The Hierophant - Tradition, conformity. The Prince of the Sun sticks closely to ancient laws and traditions, but like the card's reverse, is open to new approaches, such as when he takes in Zorrino. I gave him some elements of the priest's clothing to symbolise the Prince's role as a religious leader.
The Lovers - Partnerships, duality and unity! Despite being identical, the Thomsons aren't related. They in fact come from different countries - one is from France and the other is from Switzerland. Me and my friend confirmed this fact at the Herge museum in Belgium! The card's reverse meaning, disharmony and loss of balance, is also very much in line with the Thomsons. I included the internet famous Gay Lions in the background!
The Chariot - Direction. Control. Willpower. These are the perfect descriptors for Arturo Benedetto Giovanni Giuseppe Pietro Arcangelo Alfredo Cartoffoli, the Italian driver that helps out Tintin and Haddock in the Calculus Affair. He may have only appeared for a few pages, and I may be the only person to get this reference, but he is a perfect fit. He drives.
Strength - Compassion, bravery, endurance. Not only has Chang demonstrated these qualities in Tintin in Tibet, he's had to endure a lot of hardship throughout his life, being orphaned, swept up in a flood and watching his home get torn apart by imperial forces. He still comes out the other side patient and compassionate, being one of the few people to recognise a form of humanity in the Yeti, and possibly being the one to change Tintin's entire political journey! Chang is draped with juniper berries.
The Hermit - Laszlo Carreidas is a lonely and isolated millionnaire who goes through a huge personality change. Being drugged with a truth serum makes him more honest and open. His base personality before his development fits with the card's reverse - isolation and a loss of direction.
Wheel of Fortune - Alcazar and Tapioca's conflict is an endless cycle of war for political control. The Wheel of Fortune represents cycles and inevitable fate. Reversed, it represents a lack of control - both Alcazar and Tapioca cycle between having absolute power and no power at all. I dressed Tapioca as Anubis as a nod to the original card!
Justice - I picked Miarka to represent Justice as she and her community are wrongfully accused of crime due to being profiled. Instead of a sword she weilds the golden pair of scissors she is accused of stealing, and the gemstone representing a third eye is the Castafiore emerald. The owl, a symbol of wisdom, and the magpie from the Castafiore Emerald sit beside her.
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thearcanarevival · 4 months ago
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The Arcana Timeline
Everything in this is speculation. Not just that but this is still being edited. I have also taken liberties with giving The Arcana world a century date. This is to help in mapping out a timeline. Also this is not perfectly accurate!
Year 1500
July 8: Nadia Satrinava is born.
Year 1501
January 13: Montag Morgasson (Lucio is born)
Year 1505
March 12: Ilya Devorak (Julian) is born.
Year 1513
September 10: Muriel is born.
Year 1514
February 7: Pasha Devorak (Portia) is born.
Year 1516
June 13: Asra Alnazar is born.
Year 1517
Julian and Portia’s parents die in a shipwreck. They survived, being saved by salt seals, and eventually taken in by Mazelinka and the people of Nevivon.
The Kokhuri’s are raided by the Scourge of the South Clan. Muriel is sent away to ensure his survival in the war against the Scourge of the South Clan.
Year 1519
January 13-???: Lucio makes a deal with the Worm of Pestilence. However, his plans do not succeed and he is exiled by his mother.
At this point the characters ages are:
Nadia: 19 Lucio: 18 Julian: 14 Muriel: 6 Portia: 5 Asra: 3
Year 1524
Lucio is made Count of Vesuvia.
Lucio commissions magicians Aisha and Salim to make him a new arm. He then imprisons them under the devil’s orders. Claiming this was all to keep the creation of his arm secret. This leaves Asra a orphan.
Muriel and Asra meet each other.
Nadia: 24 Lucio: 23 Julian: 19 Muriel: 11 Portia: 10 Asra: 8
Year 1533
Asra and the apprentice meet.
Lucio and Nadia meet and have a shotgun wedding.
Nadia: 30 Lucio: 29 Julian: 25 Muriel: 17 Portia: 16 Asra: 14
Year 1536
The apprentice is brought back from the dead.
Nadia: 36 Lucio: 35 Julian: 31 Muriel: 23 Portia: 22 Asra: 20
Year 1539
The events of the game begin.
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imbecominggayer · 5 months ago
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What Are Archetypes And How To Use Them!
Character archetypes are one of the many tools in a writer's arsenal to write believable and universally relatable characters which transcend geography, time, and culture!
Throughout this post, I will be discussing what archetypes are, how to use them, and how to subvert them.
What Are Character Archetypes?
What are character archetypes? Archetypes are kinda like templates that are grouped into categories depending on their traits, experiences, and actions.
When thinking about "archetypes", your mind may jump to the archetypes in the major Arcana which represent different aspects of life! Like character archetypes, the archetypes represented in the Arcana encompass a multitude of various traits, experiences, and meanings depending on the reader of the tarot or, with character archetypes), interpretations by the author!
Archetypes are meant to transcend time, geography, location, and the differences between other individuals to communicate universal truths about humanity.
But it's important to use archetypes correctly! All characters require character development and if you don't use character development or there isn't enough character then the characters are going to be flat, boring, and unoriginal.
The difference between "stock characters" and "archetypes" is the fact that stock characters aren't meant to be main characters. Stock characters are the strict librarian that tells the lovers to be quiet, the mean bully that gets humiliated, or the MC's lovingly dead mom.
They are static, flat characters who are meant to serve as filler. Archetypes are the foundation to create complex, changing characters!
Mixing Character Archetypes
Most characters fall into multiple character archetypes depending on the perspective that you are looking at. Mixing character archetypes allows your characters to be familiar but not cliche!
Character Archetypes (And How To Subvert Them)
There are way too many archetypes so I'm just going to give a quick run-by!
The Caregiver
The caregiver is a character who selflessly and whole-heartedly supports their loved ones. They often tend to fall into the Mentor role, the Best Friend role, or something else. It's common to see the Caregiver as an accompanying character to the Hero.
Traits: Selfless, Kind, Compassionate, Honorable, Loving
Pitfalls: Too selfless, tends to lack growth or goals, a bit too dedicated to assholes
Subvert: Caregiver can serve as an enabling force who encourages the Hero or the Villain to follow all of their desires and will force their loved one to deny any healthy accountability for their bad behavior. The Caregiver can be a shallow individual who has a tendency of nearly abandoning the group when things seem hopeless. The Caregiver can show some selfishness
Everyman
The Everyman is your regular Joe-Shmoe who isn't smart enough to be a Mad Scientist but not dumb enough to be the resident Idiot. They aren't particular ugly nor particularly attractive (but they tend to get the love interest anyway). They are kinda average in most respects.
The Everyman is humble and cooperative but not stand out.
Traits: Humble, Hard-working, Grounded, Relatable, Cooperative
Pitfalls: This is the protagonist for 95% of stories. Tends to flail around so much that the audience wonders why they are even needed.
Subvert: The Everyman tends to fall into the Innocent type. Basically, oblivious as all heck and a bystander. The Everyman could be a secret mastermind behind the whole operation and more aware than anyone suspects.
The Creator
Constantly creative and constantly making something. Their creation can be physical (inventor) or in the divine sense. To the Creator, there is nothing that is more important than what they are trying to make, and they are willing to sacrifice themselves and others to reach their goal.
Traits: Obsession, imaginative, strong-willed, egotistical
Pitfalls: The Creator tends to be unsympathetic and not that obviously relatable to the non-creative types.
Subvert: Actually try and make this Mad Scientist or God relatable. Many people have that one thing that they would sacrifice their time and life for whether that be their job, their family, their identity, or their creative pursuits. Connecting that creation to these universal truths will turn your one-dimensional character into a tragedy or masterpiece.
The Explorer
They want to break boundaries, take risks, and travel the world for something new. They yearn for something more than a normal life. They want to find their purpose and they don't believe their purpose lies in the mundane life everyone wants them to live.
Traits: Courageous, independent, nonconforming, driven, curious
Pitfalls: Explorer types tend to be the garden-variety " I want to explore this place". Highly common protagonists.
Subvert: Have the Explorer be a little bit lost in the world. They aren't courageous about their desires and they don't even really know what they want. They just know they don't want to spend the rest of their life here. They are afraid of stagnation. They are afraid of looking back on their life and only being able to feel regret. Make it spiritual. Make it about fear.
The Hero
The Hero rises to the challenge. They can't or refuse to stand by any longer to the injustice surrounding them. They fight the villains.
Traits: Honorable, Justice-Orientated, Strong
Pitfalls: One-Dimensional. "really? another story about Superman going rogue and killing people because angst?"
Subvert: At this point, having a character who is genuinely a good person who wants to try and be a good person is a subversion. Seriously, if you can only write an interesting character when they are evil or "morally complicated", they you are putting yourself in a box. They aren't perfect but they try. That's the thesis statement for heroes.
The Innocent
The Innocent is defined by their unending optimism and naivety with a child-life attitude (if they aren't an actual child). The Innocent tends to be the starting place for a character who will eventually have their comfortable life radically shifted by worldly events until their ignorance is swept away from them.
Traits: Trusting, Loving, Sincere, Open, Powerless, Oblivious
Pitfalls: So innocent to the point where they are obnoxious and not relatable to anyone above the age of 7. "Why is a man who has the ignorance of a child the Chosen One?"
Subvert: What if the Innocent isn't this childish person but actually acts serious? A story could have a character going on this journey to become the Innocent in an effort to get rid of their memories of the horrors of life that they have deemed unbearable. And they succeed. The Innocent could be someone whose naivety about the world often has them acting in cruel and insensitive ways.
The Lover
Ranging from the hedonistic players to the dreamy romantics, Lovers are guided by their heart. Like Creators, they also have an all-consuming obsession and dedication, although, in this case, the object of their obsession is the receiver of their love whether that be a person or an object.
They often overlap with the Caregiver.
‍Traits: Devoted, compassionate, caring, protective
Pitfalls: They often tend to be one-dimensional and horribly problematic.
Subvert: The recipient of their love could be an object, a friend, or a family member. Their love could also be demonstrated as purposefully toxic as their codepedent traits have the potential to intersect with Superior Complexes, Inferiority Complexes, and/or Savior Complexes.
The Rags-To-Riches Orphan
While not always a literal orphan, the Orphan starts in a state of poverty and unimportance who transitions into a life of opulence and excitement.
Beyond that, Orphans tend to fall into Found Families, as a desire for belonging often reunites them with either social outcasts or the Riches group.
‍Traits: Survivalists, empathetic, determined, driven
‍Pitfalls:  Another orphan? Really? Wow, you got picked up off the street and became unbelievablely rich? How relatable.
Subvert: The Orphan uses their skills and resources from their time in poverty to secure power, influence, and popularity from the masses as their relatable upbringing, connects to the underground market, and survivalist mentality leads them to be even more cunning and manipulative than the natural-born. The Orphan isn't as innocent and ignorant as everyone seems to think they're. The Orphan falls from their rich status. The Orphan hates their found family and relishes in the opportunity to leave them.
The Rebel
The Rebel leads the charge against flawed leaders and power structures when the balance of society is threatened. They might be the public head of a rebellion, a charismatic outsider, someone who works in the shadows, or just someone whose another James Dean- knock-off.
‍Traits: Natural leaders, courageous, inspiring, strong, charismatic
Pitfalls: Romancization of rebel groups and abusive behaviors as , more often than not, rebel groups establish a new order that is the same or even worse than the previous group.
Subvert: What if we didn't contribute to the massive romantization of rebel authority and instead investigated how extremists groups can manipulate desperate citizens into horrible governments. Because Hitler was a rebel who instigated a national rebellion. What if we explored the topic of co-option as previous signs of rebelliousness and civil rights are being commercialized for right-wing non-pocs and "rebellious" teens?
The Mentor
The Mentor is the character who is typically off in the corner, training the protagonist with life advice such as "life happens man" and "if you klll a killer, that's somehow worse than being that killer".
Because writers don't know how to write actual wisdom so they copy facebook quotes and look up a thesarus for some "fancy" words
‍Traits: "Wise", caring, patient, insightful, rational
Pitfalls: "Author! Arthor! This a serious topic with a huge diversity of variables and an imperfect solution as humans are inherently imperfect! This advice seems really oversimplified and kinda biased!
Subvert: What if the mentor's teachings are revealed to be heavily biased and based on misinformation which is reflective of the mentor's upbringing? What if the mentor is secretly working with the antagonist to feed the fledgling Hero with false beliefs? What if the mentor genuinely hates the Hero but is still on Team Good Guys?
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mduluozz · 1 year ago
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The Mandalorian Tarot
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Alright! 4 cards done - I’ve already showed you The Fool buuuuut I kinda wanted to put it in here as well. I’m going to include @oonajaeadira’s descriptions from this post here:
0. The Fool:
The story of the tarot is the Fool’s journey, the arc of becoming. So it makes sense to me that Din would be the fool. Fits even better, since he has tremendous Fool energy in his himbo tendencies, just rushing forward into situations without a lot of planning--he’ll deal with it when he’s in it--ready to rely on others to show him the way or guide/help him to the next step.
1. The Magician:
The Magician is someone who is still learning to bend the laws of magic/the Universe, but very adept with their tools. Since Luke is only a few years into his Jedi training at this time, he makes a pretty good Magician.
2. The High Priestess:
High Priestess is further along the path of her magic than Magician, and her knowledge is more intuitive, her skills more effortless. Where the Magician is still learning the balance of light and dark, the High Priestess knows the value and pitfalls of both. It was always going to be Ahsoka.
3. The Empress:
The Empress is the mother figure, the energy in the universe that provides all that is needed and embodies the energy of creation. I can see the argument for Omera being the Empress--mostly because she is a mom and she’s soft and a lot of people see the Empress as a soft female figure, I get it. (And if I were to do a minor arcana, girl would show up as one of the Queens for sure.) But in the end, I gave it to Peli because she’s a recurring character, more relevant in his story, and if Din is the Fool, Peli is more an Empress to him. She’s able to be the provider of his particular needs; services to his ship to get him up flying, contact and location information, and she’s always willing to care for Grogu whenever she gets the chance.
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ohwormwood · 28 days ago
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ISAT OCS: character sprites and (quick) introductions!
Part 0 | Introductions | Concept Art Dump | Ornithomancy | Memes | Trivia |
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Meet the party! And our antagonist!
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Celest | The Card-Reader (Celestine) (belongs to me, Paper Type, she/they)
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A silent card-reader who has an unusual fascination with stars. Her predictions are unnervingly accurate, even if they don’t always happen as expected.
 A walking Greek tragedy, shameless Islander insert oc, and the most emotionally dysregulated being in the Universe next to Siffrin or Himawari, but is VASTLY worse hiding it. She's honestly one of my most fleshed out characters, and if I'm being honest I've vastly enjoyed writing her interactions with the party. If you were given a nickel for every time she had a mental breakdown and/or cried during the course of the plot you’d be able to retire even in the United States economy because she may say absolutely nothing but that doesn’t mean that she doesn’t burst into tears like someone watching Bambi’s mom die on repeat. She makes up for it by probably being the Universe’s second favorite mistake of nature next to the Siffrins and having Universe-powered deus ex machina moments, including:
Predicting people’s deaths! 
Finding a series of long lost gods, which definitely has no consequences at all! (lie)
Solving Zelda dungeons using the power of playing cards!
Unlocking forbidden knowledge! With no consequences at all! (even bigger lie)
Avoiding asking for help because of a misguided sense of independence and a self-imposed obligation to base the worth of her life off of carrying out the Universe’s will and helping people to make up for the crime of predicting people’s deaths!
Resurrecting the dead!
Predicting people’s deaths and resurrecting them!
Gambling!
She uses tarot cards as a conduit for her craft– all her craft skills are named after specific major arcana cards, and each party mamber has a designated card.
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Himawari | The Ghost (belongs to @dasnercaret, Rock Scissors Type, he/they
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Mysterious and tall, with a eagle-like lacquer mask and unusually traditional wear. They're really a nice person underneath their ominous exterior, and have plenty of interesting stories— even if they occasionally contradict.
Default party leader, Meta Knight gijinka (as coined by @smokin-salmon), and the local Dark Souls boss who can and will beat you into the ground at a moment’s notice. But don’t worry, he’s got a heart of gold– no, don’t look at the body count. Has a tragic backstory befitting of his edginess that boils down to having his dad instilling in him a martyr complex so strong that we’ve lost track of the amount of times he’s probably been in near death experiences because he feels a personal responsibility to protect the party. He proceeded to spend the next nine years disassociating so hard that even Siffrin would be impressed, before being forcefully adopted by a 12 year old who decided that they’re friends now and are having soft tacos later. He dies, but don't worry, he gets better, just. Not fast. A solid 50% of this story's angst is sourced directly from this idiot's siffrin-level repressed mental issues. His plotline essentially drives this entire story to the point that he is literally the final boss. no, i will not elaborate on that.
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Ori (Orion) | The Wallflower (belongs to @scramblecat, Paper Type, he/him)
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A traveler from Vaugarde, able to bring his origami creations to life. His kind and welcoming personality makes him easily likable… but for whatever reason, he has a tendancy to be forgotten.
The consequences of fusing Isabeau and Odile into a person who is the most functional and average human being on earth, except for the fact that he’s got the transgenderism, runs with a gang of trauma-bonded idiots, and accidentally turned himself into SCP 055 Lite by choosing the name of a constellation for his name before the Island got Nuked™. Now everyone who meets him turns into you when you can never remember the name of that coworker you’ve been sitting next to for two years straight and talk to every day. His power is being annoying to any enemy in his vicinity by giving everyone papercuts and buffing the party with the power of paper crafts until they turn into the fantasy RPG equivalent of the Russians in the 2020 Olympics. If it wasn’t for him being the most emotionally stable member of the party the other three would have probably succumbed to the disaster that is a plot with no levity or character development and serves only as the fuel for an AO3 author’s hurt/no comfort addiction.
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Haruka | The Child (belongs to @aquakirb, Rock Type, she/her)
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A cheery runaway kid studying to become a healer. She does her best to help out the party in any way she can, however small. 
Literally the purest thing to grace the Universe. A ray of sunshine that knows no bounds. If you even consider making her sad, you will have half of Ka Bue on your heels ready to kill you, including Himawari, who will probably get to you first. She’s the party’s Bonnie, but do NOT get it twisted that she's a Bonnie clone; she doesn’t have a clue how to cook and doesn’t have nearly as much repressed anger. Actually kind of the opposite. She's strangely mature for her age despite being relatively cheerful and coming off as more childish from an external POV.  Her mom is a mysterious but well-known healer who's been training her since she was six and has essentially turned her into a pint-sized emergency response team.  She has the brand of ADHD that pulls out random information about their interests at the most random times and with zero context.  Also she technically killed a god, but that’s not even worth going on her resume.
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Aega | The Eternal Rest (belongs to @dasnercaret, Scissors/Rock Type, she/it/they)
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A broken and corrupted Expression, existence wiped away alongside The Universe and it's guides. She wish is to restore that which has been lost, to be remembered... no matter the cost. Her Craft spreads across the land, warping reality as it attempts to restore her power through the dreams of those who fall under her spell. 
This bitch. THIS BITCH. I have never simultaneously hated and loved a character in my LIFE. To pair down an extremely complex and lore-heavy explanation, Aega is what happens when you make a god that has extreme power and then make all of reality forget she exists. She's the Expression of the Moon, and essentially presided over the night in its entirety, including the massive amount of constellations that make up an entire religious sect of the Universe Religion; it takes every white girls obsession with their horoscope and the absolutely astounding level of syncretic dissemination that buddhism had on the world, stuffs it in a blender, and makes a smoothie that tastes like existential loneliness, mommy issues, and almost a decades worth of stored up power that she can and will use to do whatever the fuck she wants. And what she wants is for people to stop ignoring her! she doesn't care if that involves the dismantling of reality or the destruction of entire human race, because when you're a god, your sense of object permanence is so skewed that you may as well be an Elden Ring character. Her entire motive is pretty much a mimic of the King, except instead of freezing people in time she puts them to sleep and freezes them! But it's less freezing and more turning them into a cocoon because the Lady Ethereal butterfly dream symbolism energy is OFF THE CHARTS. Her color is that electric blue that everyone wanted to dye their hair in the 2010s and also her namesake. Bet you can't guess what animal it is. (It's a butterfly.) (The Aega Morpho.)
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next up! a dump of oc content, misc. notes about the party, and more!
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Part 0 | Introductions | Concept Art Dump | Ornithomancy | Memes | Trivia |
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daethvalley-sims · 5 months ago
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ARCANA LEGACY CHALLENGE
Hello!! I started putting this challenge together back in March when I played Persona 3 Reload and made that my entire personality for a while. I'm a master procrastinator so I didn't get much down at first other than a vague outline but I'm SOOOO glad I waited because the Lovestruck and Life & Death packs have added SO MUCH to this challenge. Really it was the release of Life & Death and the tarot theme of the pack that inspired me to come back to this and it ends the challenge so nicely. I'm obsessed.
This is a 14 generation legacy challenge with each gen representing one of the first 14 of the 22 major arcana cards, beginning with The Fool and ending your journey with Death.
Anyway... below's the rules. If you play this I'd really love to see so please tag me here or on bluesky (daethvalley.bsky.social) !!
Updates:
8/12/2024: The Fool can now get jobs to be able to complete the Renaissance Sim aspiration.
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Generation 0: The Fool
Young and vulnerable, you have not yet experienced any of life’s challenges, and thus embrace all that lies ahead without fear or worry.
Your founder will begin as a Young Adult with §0 and nothing to their name besides the clothes they’re wearing and the companion at their side. Representing the start of your journey, the Fool generation will lay the foundations of hopefully a long standing and successful legacy. 
Generation Rules: 
Create a new Sim. The only limitations are that they must have the Kleptomaniac, Goofball and Cat/Dog Lover traits and the Chief of Mischief aspiration. Their gender, appearance, likes/dislikes and turn ons/offs are all up to you. If you choose to download a Sim from the gallery, they must be a blank slate with no skills, milestones, or achievements. 
Your sim must start the game with or adopt a fluffy companion - Cat or Dog is up to you (a Dog is suggested) and the corresponding Cat/Dog Lover trait. 
Move into an empty lot. The location is up to you (you’ll only spend one generation here) and once moved in, cheat your money down to §0.
There are no rules about how you make or spend money other than you must never reach higher than level 3 in a career. 
Complete the Chief of Mischief aspiration. 
Complete the Renaissance Sim aspiration. 
Purchase the Brave trait from the Rewards Store (8,000 satisfaction points)
Have at least one child (this is a legacy after all!) and have the best relationship with them. 
Marriage is optional but only after completing your aspirations. 
Swipe an object every time you leave your home lot.
Master at least one instrument.
The Fool embraces anything and everything that life throws at them. Accept all self discovery moments. 
Traits: Kleptomaniac, Goofball, Cat/Dog Lover
Aspiration: Chief of Mischief AND Renaissance Sim 
Max skills: Mischief, one instrument. 
Career: Various
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Generation 1: The Magician
Raised by the Fool, you see the potential of the world laid ahead of you. You feel a spiritual calling to the Magic Realm and determination to do whatever it takes to master its sacred power. 
Generation Rules:
Leave home as a teen and move to Glimmerbrook and become a Spellcaster via completing the Rite of Ascension ritual at the magic realm. 
Drop out of high school to focus on your magical studies.
Complete the Spellcaster skill tree and become a magical Virtuoso.
Have at least one child with one of the Sages (don’t move in with them as they will lose Sage status). 
Never marry.
Embrace the power of crystals and master Gemology to manipulate your abilities and moods.
Complete both your chosen Spellcaster aspiration and Crystal Crafter.
Traits:  Childish, Creative, Self-Assured
Character values: Irresponsible
Aspiration: Spellcraft & Sorcery OR Purveyor of Potions, Crystal Crafter
Max skills: Gemology
Career: Freelance: sell your crystal creations! 
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Generation 2: The High Priestess
Your parent, the Magician, achieved the greatest heights of the Magic Realm. Inheriting the intuition and knowledge of a Sage you seek enlightenment: serenity, acceptance, and a peaceful life. 
Generation Rules: 
Leave Glimmerbrook and move somewhere peaceful. 
Don’t contact your parents after you leave - they’re in another realm! 
Start afresh: Complete the Inner Peace aspiration and gain a clear perspective. 
Get married and have at least one child with any sim. 
At least one child must be born a Spellcaster, that is your heir. 
Coach and guide others to achieve enlightenment as you have by completing the Zen Guru aspiration. 
Remain a Spellcaster but never use your abilities. 
Never use any Mean or Mischief interactions.
Traits: Proper, Neat, Squeamish
Character values: Emotional Control
Aspiration: Inner Peace AND Zen Guru
Max skills: Wellness
Career: Any 
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Generation 3: The Empress
You are a 3rd generation Spellcaster, not that you’ve ever had a connection to the Magic Realm. Still, your strong magical bloodline connects you to the elements and the natural world. You bring life - a large, happy family and a flourishing garden. 
Generation Rules:
Complete your childhood aspiration (you choose which!) 
Never use your Spellcaster abilities.
Move to Henford-On-Bagley and embrace the simple way of living. Your home must have the Simple Living lot trait applied.
Grow your own food, and keep farm animals for milk, eggs, and wool. 
Get married to any sim. 
Complete the Freelance Botanist aspiration.
Progress through the Big Happy Family aspiration up to Loving Guardian. 
Have at least 3 children. 
Any child not born as a Spellcaster is eligible to be heir.
Traits: Family Oriented, Generous, Loves Outdoors
Character values: Compassionate
Aspiration: Freelance Botanist AND Big Happy Family (up to Loving Guardian level)
Optional university degree: Biology
Max skills: Gardening, Parenting
Career: PhD of Pollen (Gardener - Botanist branch) 
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Generation 4: The Emperor
The magical abilities that ran through your family lineage have been lost. You are left with a natural born ability to lead and easily gain the respect of those around you. With strong family values instilled upon you from an early age, you respect authority, and command the same in return. A figure of strength to many, it’s up to you to solve the mystery surrounding the small desert town you moved to after joining the military. 
Generation Rules: 
Complete the Playtime Captain childhood aspiration. 
Complete the Leader of the Pack aspiration while in high school.
Early graduation is allowed if Leader of the Pack aspiration completed. 
Do not attend university. 
Move to Strangerville immediately after high school graduation and join the Military career. 
Fall in love with a local and get married before fighting the final boss - you never know what could happen. 
Solve the Strangerville Mystery and become a local hero! 
Have at least 2 children. 
Be a diligent parent - all children must gain the Top-Notch Infant/ Toddler traits, have a strict family dynamic, and they all must gain at least 2 positive character value traits. Any child with the Responsible trait is eligible to be heir. 
Purchase the Mentor trait from the rewards store and mentor your heir in Charisma. 
Traits: Hot Headed, Glutton, Insider
Character values: Mediator
Aspiration: Leader of the Pack AND Strangerville Mystery
Max skills: Fitness, Charisma
Career: Grand Marshal (Military - Officer branch) 
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Generation 5: The Hierophant
Your parent taught you absolutely everything you’d need to know, and as a result you’ve grown into an equally diligent sim. Drawn to knowledge over strength, you studied hard and under the mentorship of your parent, became a master orator. Beloved by all, it was inevitable you’d be voted in as the National Leader. However, romance wasn’t something that interested you, and your work responsibilities left you little time for the one child you did have. 
Generation Rules: 
Complete the Admired Icon aspiration while in high school. 
Attend university and complete a Distinguished Degree in History. 
Join the Debate Guild at UBrite and reach Level 3.
Max Research & Debate skill before graduating university. 
Move to San Myshuno and join the Politician career. 
Work from home and complete the active work tasks at least twice per week. 
Never have woohoo or a romantic relationship.
Have one child only, either through adoption, science baby, or alien abduction. 
Have a full staff - nanny, maid, chef, gardener (if applicable). They will raise your child. 
Live in a Penthouse by the end of the generation. 
Achieve the Wise trait if played until Elder. 
Be acquaintances only with your child. 
Traits: Ambitious, Outgoing, Unflirty
Character values: Responsible
Aspiration: Admired Icon AND Friend of the World
Max skills: Charisma, Research & Debate
Career: National Leader (Politician - Politician branch) 
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Generation 6: The Lovers
You lacked attention as a child, and as an adult crave affection more than anything. Where better to find it than the City of Love itself? Your rich, sheltered upbringing has left you naive and sadly you had to kiss a few frogs before you found your prince.
Generation Rules: 
Perform averagely in school.
Do not attend university.
Move to Ciudad Enamorada as a Young Adult.
Join the Barista career.
Have a toxic relationship with a bad/ awful compatibility sim. Get engaged but NOT married.
Leave your toxic ex and explore your options by completing the Paragon Partner aspiration.
Quit your job as a Barista and join the Romance Consultant career.
Meet The One and complete the Soulmate aspiration.
Have at least one child. 
Be a loving but ineffective parent - never use discipline.
Any child with the Irresponsible trait is eligible to be heir.
Traits: Lovebug, High Maintenance, Jealous
Character values: Uncontrolled Emotions
Aspiration: Paragon Partner AND Soulmate
Max skills: Romance
Career: Certified Dating Specialist (Romance Consultant - Matchmaker branch) 
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Generation 7: The Chariot
Your parents loved you, but you were still left to find your own way. You were a daredevil child and carried your bravery and willpower into adulthood, determined to achieve a feat no sim had managed before. 
Generation Rules: 
Complete the Mind and Body aspiration as a child. 
Complete the Live Fast aspiration as a teen. 
Move to Mt Komorebi and take up Rock Climbing AND either Snowboarding or Skiing. 
Complete the Extreme Sports Enthusiast aspiration.
Lead a mountain excursion (solo or with another sim) and reach the peak of Mt Komorebi. 
Staying in Mt Komorebi after completing the excursion is optional!
Only join a career after completing the Mt Komorebi excursion. Part time jobs are ok before that. 
Marriage is optional.
Have at least one child - your heir must grow up with the Responsible and Mediator traits. 
Traits: Self Assured, Adventurous, Practice Makes Perfect
Character values: Irresponsible
Aspiration: Extreme Sports Enthusiast
Max skills: Fitness, Rock Climbing
Career: Any (after generational goals achieved) 
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Generation 8: Justice
Your parent was reckless, but you admired their tenacity and strength of mind. You grew up brilliant in the more conventional way, committed to earning the highest grades and learning everything you could. More importantly, your strong sense of right and wrong led you down the path of seeking justice. 
Generation Rules: 
Complete the Whiz Kid childhood aspiration.
Complete the Goal Oriented teen aspiration. 
Join the Chess Team after school activity and become Captain. 
Maintain the highest grades and study hard to ace your exams so you graduate as Valedictorian - this means NO early graduation. 
Learn skills through reading books and studying where possible. 
Attend university and complete a Distinguished Degree in History.
Complete the Academic aspiration while at university.
Tutor other students twice per week.
Write and publish research papers. 
Join the Law career - Judge branch after graduation.
Get married to your first relationship. 
Have two children with a negative relationship - one Genius (they will be heir) and one with the Outgoing trait. 
Have high expectations for your children - discipline them often and have a strict family dynamic, but always help them with homework, school projects etc. 
Adopt a dog. 
Traits: Bookworm, Overachiever, Loyal
Character values: Responsible and Mediator
Aspiration: Academic
Max skills: Logic, Research & Debate 
Career: Chief of Justice (Law - Judge Branch)
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Generation 9: The Hermit
Your parents had high expectations for you and your sibling, who couldn’t be more different from you. You were a born Genius while they excelled socially, and you often felt as if you were in competition with eachother. As a teen you retreated further inside yourself and preferred the company of your family dog to spending time with other sims. You spent your time learning everything you could about computers and gaming, and eventually made a living from your bedroom. 
Generation Rules: 
Complete the Whiz Kid aspiration as a Child. 
Have a negative relationship with your sibling. 
Attend high school but only to study. 
Only befriend other Loner sims. 
Spend most of your time in your bedroom - you’ll need a computer in there! 
Reach level 5 of the Tech Guru career before becoming a Freelance Programmer.
Complete the Computer Whiz aspiration. 
Earn money through video gaming tournaments, hacking, and making apps & video games. 
Your relationship must be online only - never meet them in person (if you choose to have one).
Never move out of your parents house. 
Have at least one child. Be creative with how you get one, it’s still a legacy after all! 
Your parents will raise your child. 
Traits: Genius, Loner, Geek
Character values: Argumentative
Aspiration: Computer Whiz
Max skills: Video Gaming, Programming
Career: Project Manager (Tech Guru)
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Generation 10: Wheel of Fortune
You were raised by loving grandparents, but you felt a bit abandoned by your parent that hardly saw you. You wanted to rebel against the life your grandparents laid out for you and in the spirit of the founder of your family, the Fool, you embraced everything that came your way. With a belief in destiny and sheer good luck, you moved forward without a plan and trusted that everything would work out in your favour. 
Generation Rules: 
Anything could happen!
Have your grandparents help you get the Top Notch Infant and Top Notch Toddler traits.
As a Child, choose and complete the aspiration that best fits your randomised trait. 
As a Teen, we’ll use the https://simsrandom.com/ random legacy generator to set the rules for this generation. 
Stick to what the randomiser gives you unless you don’t have the packs, in which case you can re-roll. 
Traits must be randomised when your sim ages up, and can’t be changed. 
Age up to Young Adult with a character value that suits your path.
Select an aspiration that suits your randomised career/ hobbies. 
Reach the top of your Primary Career.
Complete the Generational Goal. If it’s something you’ve already done in this legacy (i.e. the Strangerville Mystery) you can re-roll. 
Miscellaneous Fun must be followed. 
Max 1-2 skills that align with your sim’s goals. 
Traits: Random!
Character values: Random!!
Aspiration: Random!!!
Max skills: Random!!!!
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Generation 11: Strength
The legend of your great-great-great grandparent being the first sim to reach the peak of Mt Komorebi inspires you. You come from a line of masters in their field and you aspire to live up to the greatness of your ancestors in the only way you know how - you are determined to push your body to its limits and perfect your physique, and nothing else is important to you. 
Generation Rules: 
Complete the Rambunctious Scamp aspiration as a Child.  
Join the Football Team as a Teen and become captain. 
University is optional.
Befriend other Bros and lead a club practising physical activity.
Drink protein shakes every day! 
Complete the Bodybuilder aspiration. 
Join the Athletic career and reach level 10 in the Bodybuilder branch. 
You can have relationships but never marry. 
Have a one night stand resulting in a child and raise them as a single parent. 
Have a permissive relationship dynamic with your child. 
Traits: Active, Bro, Self-Absorbed
Character values: Insensitive
Aspiration: Bodybuilder
Max skills: Fitness
Career: Mr./ Ms. Solar System (Athletic - Bodybuilder branch)
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Generation 12: The Hanged Man
The idea that your family is born from magic feels like a distant dream. Your parent was so self-absorbed that they never saw the truth. Spellcasters don’t exist, not for generations anyway. Any magical connection to the earth has been long lost.  Instead of striving for greatness, can’t you just be normal? A normal life, a normal job. Of course you have aspirations - they’re just not realistic right now. 
Generation Rules: 
Maintain a B grade through Grade school and High school. 
Don’t complete your Child or Teen aspirations. 
University is optional but you can’t do a Distinguished Degree. 
Keep a Private Journal as a Teen. 
Have the Beach Life aspiration but never start it. 
Never travel outside of the world you live in. 
Join the Salaryperson career and become Head of Department (Supervisor branch).
Gain the Workaholic lifestyle. 
Write many books on your family history but never publish any. Put them in a keepsake box.
Marry a sim with Bad or Awful compatibility. 
Have at least one child. 
Fight Father Winter and ask him for proof of his powers. 
Traits: Gloomy, Noncommittal, Skeptical
Character values: Responsible
Aspiration: Beach Life (never complete this) 
Max skills: Writing, Logic 
Career: Head of Department (Salaryperson - Supervisor branch)
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Generation 13: Death
There has to be more out there than your parent had you believe. You’d read their unpublished novels on your family’s legend and knew it was up to you to seek the answers and return to the magic your ancestors were born from. You left everything behind and travelled alone to the town under a permanent autumn. It was here you found your answers, and your end. 
Generation Rules: 
Complete the Artistic Prodigy aspiration as a Child. 
Don’t go to university- you’ve got better things to do. 
Move to Ravenwood as a Young Adult. 
Get involved in the community and complete all the favours for the Order of Lenore. 
Complete the Ravenwood tarot deck. 
Write a bucket list and work towards it but don’t complete it. 
Complete the Ghost Historian aspiration and befriend many ghosts. 
Never marry or have children.
Be the only sim in your household when you die (you can have pets). 
Meet an untimely end - die before you become an Elder.
Traits: Macabre, Music Lover, Chased by Death
Character values: Good Manners
Aspiration: Ghost Historian
Max skills: Writing, Thanatology
Career: Publish your history books! 
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Mini Generation: Temperance
That can’t be… it? You were so young, and you were so busy searching for your answers you never did everything you wanted to do. Fourteen generations and it ends here. However, death had taken a special interest in you, and offers you the chance to address your unfinished business before you move on. 
Generation Rules: 
Attend your own funeral.
Achieve your unfinished business and complete your Soul’s Journey to earn the Burning Soul trait. 
Head to Mourningvale on the day of the Thinned Festiveil and be reborn in the Baleful Bog. 
With the knowledge of 14 generations behind you, you are reborn as The Fool, and the cycle is completed.
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aurorasgate · 9 days ago
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love written in the cards
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event details:
event requests: open | normal request rules apply
sfw + nsfw | event tag #🌙.written in the cards
authors note: i feel like i'm always doing events after not writing for a while and when life gets busy n hard but they get me excited n chattin with y'all and it seriously lifts my spirits <3 so here i am with another event to get me writing🩷 since i've been getting back into/deeper into tarot recently i thought it'd be fun to do a little event around it so i hope you'll enjoy it!
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how to participate:
i'll be taking tarot pulls for sfw + nsfw requests. if you want nsfw please specify in your request. if not specified i'll stick with sfw. i do ask that for nsfw requests you be off anon and please have your age displayed somewhere on your blog<3
option one ✵ pull your own cards: from the list of major arcana cards below 'pull' your cards to divine the fate of the story. you can pull 1 to 3 cards and please only one character per request. if there's anything specific you'd like to include in your request please feel free to add as much detail as you'd like!
request example: the lovers + strength with diluc
option two ✵ luna pulls: tell me the character you'd like me to write for, the deck of your choice from the list below, how many cards you'd like me to pull (1 to 3) + what kind of pull you'd like me to do (major arcana cards only or full deck of 78 cards). i'll pull the cards like i would for a tarot reading and write a story based on the cards i pull for you
request example: luna pulls for caleb using the crow deck, full deck pull with 2 cards
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luna pulls:
available decks:
antique anatomy ✵ skeletal + floral theme. uses rods, blades, coins and elixirs in place of wands, swords, pentacles and cups
crow ✵ mini cards set in a crow theme
gold foil ✵ large. crystal theme. black cards with gold foiling. my first deck ever
neon foil ✵ dark colored cards foiled with neon blues, pink and purples
note: i'm usually very particular when doing pulls for others that they choose the deck and cards themselves butttt that's kinda hard to do online lol i still wanted to give the option that if you'd like to detail how you'd like me to pull please feel free too! i usually lay the cards out in two rows so if you'd like to tell me to focus on cards in a certain row (top row, bottom row) or to a certain point (like middle, left side, ride side) and/or thinking of something in particular with the character you choose, please do!
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pull your own cards:
major arcana:
the fool ✵  key words: beginnings, journey, adventure, innocence, joy, creativity, risk, fearlessness
the fool reversed ✵ keywords: recklessness, distraction, carelessness, irrationality
the magician ✵ key words: manifestation, talent, power, magic, problem solving, determination
the magician reversed ✵ key words: communication block, confusion, deceit
the high priestess ✵ key words: intuition, mystery, hidden secrets, hidden knowledge
the empress ✵ key words: beauty, pleasure, abundance, potential, creation, luxury, fertility
the emperor ✵ key words: power, authority, experience, order, control
the hierophant ✵ key words: tradition, religion, study, obedience, structure  
the lovers ✵ key words: choice, desire, love, duality, romance, unions
the lovers reversed ✵ key words: unconscious choices, conflict, disharmony, imbalance
the chariot ✵ key words: willpower, confidence, ambition, courage, determination
strength ✵ key words: inner power, confidence, patience, trust, courage, compassion 
strength reversed ✵ key words: lacking courage, self doubt, vulnerability
the hermit ✵ key words: solitude, seclusion, wisdom, soul searching, retreat
the hermit reversed ✵ key words: loneliness, sadness, fear of vulnerability
wheel of fortune ✵ key words: good luck, karma, fate, change, opportunity
wheel of fortune reversed ✵ key words: bad luck, misfortune, disappointment, fear of change
justice ✵ key words: truth, honesty, fairness, balance, consequence, equality 
the hanged man ✵ key words: introspection, sacrifice, reflection, acceptance, surrender
the hanged man reversed ✵ key words: reluctance, fear, confusion, stagnant
death ✵ key words: transformations, endings, embracing closure, cycle, release
temperance ✵ key words: healing, balance, divine blessing, spiritual guidance 
the devil ✵ key words: obsession, seduction, limitation, dependency
the devil reversed ✵ key words: independence, release, freedom
the tower ✵ key words: destruction, sudden change, devastation, liberation
the star ✵ key words: hope, blessing, renewal, healing, peace, vulnerability 
the moon ✵ key words: illusion, unknown, deception, danger, intuition
the sun ✵ key words: illumination, joy, celebration, happiness, optimism
judgement ✵ key words: rebirth, acceptance, purpose, awakening
the world ✵ key words: wisdom, ending, achievement, success, completion, freedom
the world reversed ✵ key words: limitation, incomplete, emptiness, lacking courage
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strautmaskreplica · 7 months ago
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hey kid...
want a free ttrpg?
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Dog and background by @b-marsollier
The demo version of A Fool's Errand is available for free on itch!
A Fool's Errand is a tarot-fueled science fantasy roleplaying game about playing the Fool, keeping the gods in check, flirting with godhood yourself, and preventing the next Big Oops.
4-6 Players (including GMs)
Play with a deck of tarot cards in lieu of dice
Session 0 mechanics heavily baked in
~2-4 hours per session
Great for campaigns (4+ sessions)
Modular and replayable with tons of GM support to pick up & play
Interested? A Fool's Errand is funding starting October 22nd. Pre-save so you don't miss it!
The Game
A Fool’s Errand uses tarot cards to tell an expansive science fantasy story over several phases.
First, the group collaborates on the Big Oops - the biggest calamity in this world’s history. Players pinpoint what the world lost when the previous Fools reached their journey’s zenith, and which Major Arcana consorted or clashed with each other along the way.
Then, players create their Fools - Android or Human characters who become intertwined with the Major Arcana gods (including those who had a hand in the Big Oops), and whose journeys are led by unique tarot decks built with choices made in character creation.
Finally, the player’s characters play in the post-calamity, exploring both the waking world, and the Dream & Digital Networks - the surrealistic subconscious realm of Humans & Androids, respectively. Both are places of heightened power and quantum knowledge accessible to the Fools.
Players’ unique decks determine success, failure, and when a Major Arcana can’t help itself but to intervene in the adventure. Characters always have the option to accept the obligations from the Gods, or deny them.
Can they keep the Gods in check, contend with calamity, and spare the world another Big Oops?
Character Creation
Players build their Fools by selecting three motivations, each tied to a different Major Arcana. Included among these choices are the key Major Arcana who involved themselves in the previous Big Oops.
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Each Major Arcana has a list of motivations to choose from. These three selected motivations provide a springboard for players to conceptualize their character. The three chosen Major Arcana are then inserted into the player’s play decks.
Players then expand upon their character builds by selecting their Lineage (Human or Android), Archetypes (Influencer, Inquirer, Operator, Outlaw, Protector, and/or Virtuoso), Skills, and Power Trees (a list of abilities themed after the Minor Arcana and branching into either Magic or Tech).
Characters pursue their motivations by exploring both the post-calamitous waking world and the Dream and Digital Networks. All the while, the Major Arcana intervene, planting seeds for players to clarify and satisfy their requests, or “Obligations”. As the Obligation Tracks fill up, the Fools flirt with godhood and draw closer to the advent of their own Big Oops.
Get This Game!
Head here to help us fund a physical print of the game!
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mindfulruminate · 8 days ago
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hey there nerds ff7 dnd au
literally just took the main gang + zack + ags and gave them classes, subclasses, and races
thought i'd post it here for my fellow nerds (these are my own opinions and interpretations of the characters, it's cool if you disagree, just don't be mean about it)
cloud - fighter (champion), variant human barret - artificer (artillerist), minotaur tifa - monk (open hand or elemental), stone goliath aerith - cleric (arcana), half-elf (pillar elf) nanaki - barbarian (ancestral), wildhunt shifter yuffie - rogue (arcane trickster), tabaxi cait sith/reeve - bard (creation), autognome vincent - druid (moon), shadar-kai (may have dhampir lineage for some extra spice if ya want) cid - artificer (battle smith), warforged seph - fighter (battle master), astral elf genesis - warlock (fiend) (mostly for the fire, but his deity is obv minerva), high elf angeal - paladin (glory), human (keldon) zack - fighter (banneret), human (innistrad - kessig)
might actually make character sheets for them, but prob not any time soon. also keep in mind i'm a beginning player and mostly picked by vibes or canon instead of what classes and races work best together
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matrixbydaria · 5 months ago
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Arcana of Gossip Girl Сharacters
Fiverr TikTok
"Gossip Girl here, your one and only source into the scandalous lives of Manhattan’s elite."
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Have you ever wondered which Arcana your favorite Gossip Girl characters embody? I decided to dive into this idea and created the following list. So, let’s explore their Matrix of Destiny charts and uncover the energies that define them!💌
👑Blair Waldorf – Arcana 3 (The Empress)
Blair Waldorf is the perfect embodiment of The Empress, symbolizing power, ambition, and the ability to create and nurture her empire. She thrives in high society, commanding attention and respect through her elegance and strategic mind. Blair's need for control extends not only to her own life but also to those around her. She is a natural leader, shaping relationships, friendships, and even rivalries to fit her vision. Like The Empress, Blair is deeply tied to themes of creation—whether it’s her own success, romantic endeavors, or managing her social circle. Her ultimate challenge lies in balancing her need for dominance with her softer, more vulnerable side.
🕊Serena van der Woodsen – Arcana 2 (The High Priestess)
Serena is a living mystery, embodying the harmonious yet enigmatic energy of The High Priestess. Her magnetic charm and natural beauty draw everyone in, making her the center of attention without even trying. However, her life is often marked by moments of indecision, where her intuition clashes with external influences. The High Priestess represents deep wisdom and hidden knowledge, which mirrors Serena’s ability to see beyond the surface and connect with people on a profound level. Yet, her struggle lies in fully embracing her intuitive power while navigating a world filled with distractions and societal expectations.
🎱Chuck Bass – Arcana 15 (The Devil)
Chuck Bass exudes the raw, magnetic energy of The Devil, symbolizing temptation, material power, and deep inner struggles. His life is intertwined with themes of wealth, passion, and the darker sides of human nature. Chuck often finds himself caught between indulging in his desires and seeking redemption, making his journey one of self-discovery and restraint. His charisma is both alluring and dangerous, capable of drawing people into his world of intrigue. At his core, Chuck’s challenge is to break free from the chains of his past and his vices, learning to use his intensity for personal growth and meaningful connections.
✒️Dan Humphrey – Arcana 9 (The Hermit)
Dan is a classic example of The Hermit, someone who seeks truth, understanding, and self-reflection. While he appears as an outsider in the glamorous world of the Upper East Side, Dan’s introspective nature allows him to observe and analyze this world with clarity. He often isolates himself, preferring his own thoughts and creativity to the superficial drama around him. The Hermit’s light shines brightest when illuminating hidden truths, and Dan embodies this as a writer who exposes secrets and reveals deeper layers of those he interacts with. His journey is one of finding authenticity, both in himself and in the relationships he builds.
💫Nate Archibald – Arcana 6 (The Lovers)
Nate represents the duality and choices embodied by The Lovers. He is constantly caught between following his heart and meeting the expectations placed upon him by his family and society. Nate’s charm and easygoing nature make him a romantic figure, yet his internal struggle often leaves him feeling lost. The Lovers card reflects his journey of learning to make decisions that honor both his responsibilities and his personal desires. Nate’s greatest lesson is discovering how to integrate these parts of himself to create a life of balance and fulfillment.
✂️Jenny Humphrey – Arcana 16 (The Tower)
Jenny’s journey is one of upheaval, rebellion, and transformation, perfectly mirroring the energy of The Tower. Her rise in the social hierarchy is marked by moments of destruction, where she must break away from her roots and old beliefs to carve out her own identity. Jenny’s ambition often leads her into chaotic situations, forcing her to confront the consequences of her actions. The Tower symbolizes her struggle to tear down the structures that no longer serve her, allowing her to rebuild and redefine herself. Ultimately, her journey is one of self-discovery and empowerment.
💎Lily van der Woodsen – Arcana 4 (The Emperor)
Lily embodies the stability, structure, and authority of The Emperor. As the matriarch of her family, she takes charge of creating a solid foundation for her children, even when it means making difficult decisions. Her life is guided by a desire for control and order, often clashing with the chaotic lives of those around her. The Emperor symbolizes her strength and resilience as she navigates personal struggles while maintaining her family’s image and legacy. Lily’s challenge lies in balancing her authoritative nature with emotional openness, ensuring her leadership is both firm and compassionate.
🎸Rufus Humphrey – Arcana 14 (Temperance)
Rufus’s energy is defined by balance, patience, and harmony, reflecting the essence of Temperance. As a father and former musician, he bridges the gap between his creative past and his practical present. Rufus often acts as the grounding force in his family, mediating conflicts and offering wisdom. He seeks to integrate different aspects of his life, finding equilibrium between his dreams and responsibilities. His journey is one of compromise and acceptance, proving that true strength comes from understanding and adapting to life’s complexities.
🎥Vanessa Abrams – Arcana 11 (Strength)
Vanessa’s resilience and courage align with the themes of Strength. She faces numerous challenges, often standing firm in her beliefs despite opposition. Vanessa’s inner strength comes from her ability to remain true to herself and her values, even when it isolates her from others. Like Strength, she uses compassion and determination to overcome obstacles, embodying the idea that true power comes from within. Her journey is one of perseverance, as she continuously fights for her place in a world that doesn’t always understand her.
🪩Georgina Sparks – Arcana 18 (The Moon)
Georgina thrives in the shadows, embodying the mystery and illusion of The Moon. Her manipulative nature and unpredictable actions make her a wild card in any situation. The Moon’s energy reflects her ability to create confusion and intrigue, often leading others astray. Yet, beneath her deceptive exterior lies a depth of emotion and complexity. Georgina’s journey is one of navigating her own illusions and uncovering the truths she hides even from herself. She is a reminder of the power and danger of the unknown.
So, which character's Arcana resonates with you? And do you agree with these interpretations? Let me know your thoughts!
Who am I? It's not a secret, you can find my services about Matrix of Destiny on Fiverr. You know you love me. XOXO, Matrix by Daria💋
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misc-obeyme · 1 year ago
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OBEY ME ZODIAC SIGNS
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I mentioned in this post that I had opinions about this & @impish-ivy left a tag saying she’d like to know my thoughts on it. And as we all know, a single tag is all it takes! So here I am!
Lemme start by giving you my qualifications… I have none. Unless you count growing up with a hippie for a mom who was really into the zodiac & astrology so I spent all my life hearing about it. And I mean she’d read books to me on the topic. She also taught me quite a bit about the tarot and I could get into some symbolism there, too, but let's save that for a different post. (Not me assigning each character a card from the Major Arcana.)
Nowadays I mostly use it to help me remember the birthdays I choose for my OCs lol. It's fun to think about for character creation. But in the end, this is all just my opinion based on what I know of the zodiac! It's all just for fun~
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For quick reference, I am going to list the zodiac signs, their symbols, their associated element, and their date ranges.
Aries | The Ram | Fire | March 21 - April 19
Taurus | The Bull | Earth | April 20 - May 20
Gemini | The Twins | Air | May 21 - June 20
Cancer | The Crab | Water | June 21 - July 22
Leo | The Lion | Fire | July 23 - August 22
Virgo | The Virgin | Earth | August 23 - September 22
Libra | The Scales | Air | September 23 - October 22
Scorpio | The Scorpion | Water | October 23 - November 21
Sagittarius | The Archer | Fire | November 22 - December 21
Capricorn | The Goat | Earth | December 22 - January 19
Aquarius | The Water Bearer | Air | January 20 - February 18
Pisces | The Fish | Water | February 19 - March 20
Please Note: I do take the cusp into consideration. When someone is born on the cusp, it means they were born on a day that is on the cusp of two signs. For example, someone born on April 19 would be considered on the cusp of Aries and Taurus. This means they can have some traits of the sign they're on the cusp of. I think of it as a date range. So in the above example, I would consider April 17 - April 22 the cusp range of Aries and Taurus. The Aries traits would be stronger on the Aries side and the Taurus traits are strong on the Taurus side. I will sometimes refer to this as being a "cuspie" because lol it's cute, right?
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Okay let’s get into it because I can tell they did not consider the characters' astrological signs at all when they chose their birthdays.
LUCIFER: JUNE 6 - GEMINI
Now obviously his birthday was meant to be a reference to 666. Since it's 6/6 and all. But that cute little reference also makes him a Gemini. A GEMINI. (Hi hello, actual Gemini here, there is just no way.) Gemini is an air sign that's known for being good at communication, artistic, flighty, and easily bored. Does any of that sound like Lucifer to you? There is no way a Gemini would ever be caught dead at a factory tour, okay? (I would, but I'm also a cuspie so I got just enough Taurus in me to be interested in a factory tour lol.)
I say he should have been a Cancer. Now before you come at me and say what Lucifer as a weepy Cancer you can't be serious, don't you mean he should've been a prideful Leo? No. Because Leos also like being the center of attention. If Lucifer was a Leo, he would absolutely thrive on Diavolo's constant compliments. Lucifer is a crab and we all know it! Hard exterior, putting on that prideful and competent persona, but soft and squishy inside. Only weepy in private, but secretly longs to weep. LOL. Also? Intense mood swings because of overwhelming feelings. And also also? Family obsessed. Will kill for those they love.
MAMMON: SEPTEMBER 10 - VIRGO
As hilarious as it is to consider that Mammon is the Virgin, there is no way. Mammon as an earth sign at all is silly enough, but add in the fact that Virgos are practical and perfectionists and I'm just like… not this guy lol. I think Virgos can also be a bit shy at first too. And like you could say Mammon acts like he doesn't like you at first because he's secretly shy, but I think it's more about damaging his cool guy rep.
No, I think Mammon should've been a Gemini. Flighty air sign. Easily bored. But with a wild imagination that can come up with, you guessed it, schemes. In his case money making schemes. They also like to be aware of the trends, always looking at the new shiny things. Geminis are smart, but not always good at applying their smarts. The other thing about Geminis? They're deeply emotionally intelligent, but you can't always tell right away. This is why they're kinda known for the whole "two faced" thing (which is not really accurate tbh). They have a light and airy and fun personality on top, but underneath they can be serious and understand the needs of others. And once you befriend them, they are ride or die.
LEVIATHAN: APRIL 9 - ARIES
Absolutely not. An Aries is a bold fire sign, they're courageous, assertive, and a natural leader. That is like the exact opposite of Levi.
I honestly had a difficult time deciding what I think Levi's sign should be. But in the end, I settled on Virgo. Mostly because Virgos can be neurotic and end up worrying themselves into disorder and that sounds more like Levi than anything else. I also think the practicality and perfection can apply when considering how carefully Levi pursues his hobbies. He's always on top of when things are happening, displays his merch meticulously, and cares about all the little details.
SATAN: OCTOBER 20 - LIBRA
Uhhh sooooo I mean…. listen, the main thing about Libras, in my opinion, is that they are super friendly. They like having a large group of friends. And like Satan has connections, but I'm not sure if that's really the same thing. He's been known to isolate himself for days just to read without stopping. Like that does not seem like the social butterfly type to me. He's also a cuspie, so there could be elements of Scorpio mucking up those Libra sensibilities. But I still don't really think that makes a lot of sense.
I'm kinda feeling Capricorn for Satan. Someone who cares about rules and regulations. Someone who's willing to help family and friends at the drop of a hat. Ambitious and successful and willing to put in the work, including in relationships. Even better if you give him December 23 or 24, so he's juuuuust on the cusp of Sagittarius. Thus giving him the Sag's pursuit of knowledge quality and a lil dash of childlike wonder ('cause of how he is with cats lol).
ASMODEUS: MAY 16 - TAURUS
Truly an affront to all things astrological. Do you really expect me to believe that Asmo is a Bull? Please. Like yeah, a Taurus can be passionate, but they're also stubborn and stable and kiiinda set in their ways. And yo that ain't Asmo, friends.
Asmo should've been a Leo. The type of person who turns heads just by existing. They're unapologetically themselves and they know how enticing they are to others. A bright, bold, fire sign that'll blaze into a room, full of confidence and ready to start the party. Can be a little too into themselves, but they're also full of generosity and a warmth that attracts people. I would also have been okay with Libra, but I think Leo is more accurate.
BEELZEBUB & BELPHEGOR: MARCH 11 - PISCES
This one fits. Beel really is a Pisces. Emotional, caring, highly family oriented. Maybe a little weepy. Pisces is a good choice for the twins. Not only do you have the dual fish as their symbol, but I think Belphie is what you get when a sweet Pisces suffers from intense trauma. Zodiac signs only really take into consideration general characteristics. People change how they act from life experience, too, and no amount of being born under the fish is going to change that for Belphie. Inside, he's got that caring and emotional state that Beel wears on his sleeve. Belphie just had to build armor around it because that's how he has reacted to being hurt. So I actually think this sign works for both of them.
DIAVOLO: OCTOBER 31 - SCORPIO
Well, he's got the passion anyway. I dunno I feel like Scorpios are also overly dramatic, tend to hold grudges, and kinda do whatever they want. Like they give in to their emotions a lot. Diavolo just doesn't feel like a Scorpio to me. Maybe if he was a little more devious than he is.
I think Diavolo should have been an Aries. The fire symbolism is nice and the fact that it's a ram is also funny (MC being a sheep right), but straight up an Aries is a good leader, they're courageous and adventurous. They love new experiences, kinda like Dia being obsessed with human world stuff he's never experienced before. They rush into things sometimes - anyone remember a baby!Dia trapping Barbatos? This is like he gets an idea in his head and he's like that's the best solution! But it isn't always and I kinda think Barb's influence has mellowed that out over the years. So yeah, Aries for this guy. Though I would have accepted Leo, too, I just don't think Diavolo is as self-obsessed as a Leo usually is.
BARBATOS: AUGUST 22 - LEO
You know, in true CC fashion, I really spent a lot of time considering what would make the most sense for Barbatos. My initial reaction to him being a Leo was no fucking way. Leos like attention too much and we all know Barb is a lurker. However, he's also on the cusp with Virgo. And I kinda think that Virgo's practicality mixed with Leo's charisma could equal out to one Barbatos. Virgos are known for being proficient and efficient and always getting the job done right. They're also known for wanting to be of service to others. Leos, on the other hand, are magnetic and generous. However, they're also really flashy and tend to be hung up on what others think of them and that's not Barb at all.
So while I think the Virgo/Leo cusp could work, they'd need to put him on the other side of it. More Virgo less Leo. Like maybe August 25. That being said, I also initially gave Barb the sign of Capricorn. If I wasn't going with a cusp situation, this is what I'd choose. It's the restraint and meticulousness. Capricorns can be taskmasters, especially when it comes to themselves. In a human this leads to burnout. Since Barbatos is a demon he seems to be able to work hard all day every day and still be okay, but he's not exactly good at resting. A Capricorn is also someone other people come to for advice because they're known for being good at everything they do.
SIMEON: FEBRUARY 10 - AQUARIUS
Aquarius is a weird sign. Like no offense to Aquarians but the symbol here is literally called the Water Bearer and yet it's an air sign? What does it mean? It means that this sign is full of super unique individuals. And yeah okay Simeon is pretty unique. I'm not like there's absolutely no way. But I do think there's a better sign for him.
Should've been a Cancer. Yes, like Lucifer. Think about it: emotional, caring, family oriented, but where Lucifer has the armored crab shell, Simeon has learned to allow some of his soft squishy to show. Both can be very mothering, they just show it in different ways. Trust me on this. HOWEVER. I actually think Simeon should have been a cuspie. Like me, but on the other side. So on the cusp of Cancer and Gemini. Mostly mothering and emotional Cancer, but with the creativity and airiness of Gemini. You know what Geminis are good at? Writing. So I think Simeon has traits from both Cancer and Gemini and would be best on the cusp. (Give him June 21.)
SOLOMON: DECEMBER 9 - SAGITTARIUS
They got this one right. Solomon is absolutely a Sagittarius. The symbol of this sign is the Archer - a centaur with an extended bow. It represents the duality of a Sagittarian's personality. An old soul with childlike wonder. Able to get excited about new things, but also full of experience and wisdom. If that's not Solomon, I don't know what is. Someone who likes to be free, enjoys exploring the unknown, is dedicated to learning but also to teaching - yeah, this one is accurate.
LUKE: JULY 15 - CANCER
Due to the fact that Luke is supposed to be a child, it's important to consider how his sign manifests in someone younger. It can be different from how an adult would be described, but the general idea is usually still the same. I kinda think Luke could in fact be a Cancer. He cares a lot about his friends and family, he's dedicated to them in a way that causes him to defend them at any perceived insult. He can be emotional, but that's also kinda just… he's a kid, you know?
And I think Luke is a Libra. He cares about everybody as mentioned, but he also likes when people get along. If we looked at who he is when he's not worrying about a demon's questionable influence, such as how he is with MC, he's thoughtful and kind, friendly. See how he is with Barbatos and Simeon. He likes learning from them and spending time with them and I think that's the sort of social butterfly Libra quality. I see Luke growing up into someone who has a lot of friends, but also likes to keep things balanced as evidenced by the Libra scales.
MEPHISTOPHELES: NOVEMBER 11 - SCORPIO
It's kinda funny that Mephisto and Diavolo have the same zodiac sign. But it also doesn't mean anything, I just find it humorous. However, Mephisto could actually be a Scorpio, more so than Diavolo, in my opinion. We have seen mostly the negative traits of a Scorpio displayed in Mephisto - jealously, the tendency to hold a grudge, possessive and resentful. But a Scorpio can also be passionate and fearless and perceptive. Mephisto has the grudge thing going on with Lucifer. And he's a little closed off to MC at first. But his perception allows him to consider how MC feels and thus makes it easier for him to understand them. Not to mention how dedicated he becomes once he is friends with someone. While I think there are probably other signs that would work for him too, I don't have a problem with him being a Scorpio.
RAPHAEL: SEPTEMBER 29 - LIBRA
What. There is no way. NO. WAY. I refuse to accept Raphael as a Libra, I'm sorry. It's just not possible.
So what is he, then? A Taurus. The Bull. Quiet, stubborn, no nonsense. Patient, well grounded, likes to feel secure, determined. While a human Taurean would be interested in establishing their career, Raphael had a different goal due to being an angel. But I think we can equate the climb to the top, becoming the youngest angel ever to be a seraph, as obtaining financial stability. It's stability, but in a different way. Secured by the rank rather than the monetary value. Only investing time in what they believe is worth the effort, but once decided they become loyal to a fault. Good at standing up for their principles, but less likely to mess with things that threaten their stability. There might be others he could be, but this one feels right to me.
THIRTEEN: JANUARY 13 - CAPRICORN
Seeing as how I made Satan and Barbatos Capricorns, I don't really feel like Thirteen fits this sign all that well. She's not restrained at all and I don't think she's overly ambitious, either. Not a taskmaster for herself or anyone else.
Thirteen is an Aquarius. A rebel, someone who sets trends, someone who doesn't care about rules. Thirteen is a reaper who wears a school uniform that she completely modified because she likes it and she never even had any intention of attending said school. You gonna try to tell me that person isn't a rebel? Unique, quirky, and independent. That is so totally Thirteen. They also tend to fight for the collective good and while I haven't exactly seen Thirteen joining protests or anything, I don't know that I would discount this quality entirely. She's just definitely leaning more toward the quirky unique part as well as innovation (thinking up different traps for instance).
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masterlist | Thank you for reading!
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arsene-inc · 6 months ago
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My Nagademon 2024 project
After a month of my inktober challenge of tying a ttrpg to each prompt, now it's November 's time to be busy with NaGaDeMon, a month long game jam I have done for the last few years with more or less success.
This year I am going to do Witch-Knights of Azulmarr
It all started with seeing a picture of a witch knights on social media. It all started with an idea for a character creation tarot system. It all started with a thought of implied system. Where does that lead ?
You are Witch Knight of Azulmarr, a prestigious order of the Kingdom. You were chosen according to prophecies. Now you must find the Major Arcanas to restore the kingdom to glory. 
The main idea for creation is thus : 
Separate the major Arcana from the minor arcanas
Divide the minor into : Pages/knight/queen/king together, Sword, Wands, Cup, Pentacle. 
For creation, draw a card from each of these stacks
Sword : you weapon, your style of knight fighting
Gives you abilities for when there is a Sword card in your hand of fate, and one when you discard a sword card ( plus one when you discard  a sword + another suit, thinking about it)
Wand : your preferred type of magic
Gives you abilities for when there is a Wand card in your hand of fate, and one when you discard a wand card. Plus a Wand +Pentacle for creating an artefact linked to your magic
Cup : your place of origin
Gives info on region
Gives you the trigger for drawing a card
Pentacle : a magic artefact in your position
Activated by discarding a Pentace card
Court : your prophesied rival/enemy
No mechanical effects
My idea was to make it semi diegetic, like based on old extracts of poems by this invented poet/prophet. Each card drawn would have a two line part of a poem and all of them together form the character prophecy That’s where the Lost Verses book comes in. The lost part that no player should see. Only written by the poet. May be seen in game if the players find them
Will gives info for the Wand card : the secret when the pc uses more than one card. For example, death magic will learn that the entire world was a battlefield. The Fate magic will learn that the kingdom prophecies are…fake. That they can choose. 
And it will gives info on the major arcana and how to obtain them. Ideas for ow CHariot : in the mountain, there is a chariot stuck there, never moving, no matter who tried. The one to make it move will gain the arcana
The Major arcana will be placed in a Past, present, future spread, which the one player who gained it choosing where to put it or IF to put it. 
Some will involve the rivals. Some can be gained when a PC accomplish a certain action, no matter where or when. And the World arcana will just be “Come find me”
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