#that way my posts are more accessible
Explore tagged Tumblr posts
divorcedfiddleford · 1 year ago
Text
Tumblr media Tumblr media Tumblr media
and you may say to yourself: "my god! what have i done?" and you may tell yourself: "this is not my beautiful wife!" and you may tell yourself: "this is not my beautiful house!" and you may ask yourself: "well, how did i get here?"
time isn't holding up, time isn't after us, time is a pony ride! (images described in alt text)
2K notes · View notes
julijbee · 9 months ago
Text
Tumblr media Tumblr media
girlbossing too close to the sun.
#art#ive literally just been treating this game as a library simuator#i walk from bookseller to bookseller opening up all of their books#vivecs sermons are either a highlight or the point at which i stop reading#ive been trying to convince the ordinators that imitation is the highest form of flattery but it hasnt been working#let me wear your helmets please theyre so funny..#posting morrowind in 2024 isnt a cry for help but youre not wrong to be concerned.#morrowind#almalexia#vivec#im going to explain the chitin armor give me a moment#so the bonewalker nerevar on the shrines is adorable and it was only after drawing it however many times that i realized#it looked relatively close to a modified chitin armor#and so i modified chitin armor a few times and this was probably the cutest result#i also know i drew almalexia relatively pristine and untouched by years and vivec not so much but my thought process was#vivecs role as if not a favorite then the most accessible divine or the most “hands on” in a manner of speaking#acting in ways visible to the general population or actions explicitly brought to their attention#like not that almalexia isnt doing anything she is#but the dissemination of information regarding that is very different etc etc etc#anyways to a certain extent a god is the face on a shrine or in art or upon a statue or carving#but vivecs presence is interwoven with the geography of vvardenfell especially and his actions and writings with pubished materials#and the arts and culture and customs etc etc etc#so to me the face of a god you know and feel a commonality with or a god that walks alongside you is a face you would recognize#and vivec is already otherworldly looking enough#the simple mark of the years on his skin in some way grounding him in reality felt more right#that and i think the ways in which he and almalexia care about outward appearance are slightly different- they prioritize different things#and the ways they present outward power and their embodiment of their respective attributes share some similarities as they both have that#important preoccupation with physical power and physical strength to a certain degree#oh my god nobody read this i am yapping so bad.#tes
637 notes · View notes
askfordoodles · 9 days ago
Text
felt so euphoric to be able to come out as nb/trans in Veilguard, loved the added dialogue they took the time to write and record just for such scenarios
now can we PLEASE make a game where u can explicitly, verbally come out as ace, and also without it automatically locking you out of the romance path
pls bioware (and other companies) some of us are STARVING
115 notes · View notes
starflungwaddledee · 29 days ago
Text
Tumblr media
vote for starstruck in the grand finals of the kirby oc tournament!!! 🙏🙏🙏
there's only a day few hours left, and she successfully turned it around from the first poll update, so there's still a chance she could actually do it!!! 🥺💖
i still can't quite believe we made it this far in the first place, and Valfrey is an impeccable opponent!! win or lose the whole tournament has been such an honour, and it's heart-warming to know that so many people out there are supporting this totally normal waddle dee!!
thank you again so so much!!
56 notes · View notes
anghraine · 3 months ago
Text
jenndoesnotcare replied to this post:
Every time LDS kids come to my neighborhood I am so so nice to them. I hope they remember the blue haired lady who was kind, when people try to convince them the outside world is bad and scary. (Also they are always so young! I want to feed them cookies and give them Diana Wynne Jones books or something)
Thank you! Honestly, this sort of kindness can go a really long way, even if it doesn't seem like it at the time.
LDS children and missionaries (and the majority of the latter are barely of age) are often the people who interact the most with non-Mormons on a daily basis, and thus are kind of the "face" of the Church to non-Mormons a lot of the time. As a result, they're frequently the ones who actually experience the brunt of antagonism towards the Church, which only reinforces the distrust they've already been taught to feel towards the rest of the world.
It's not that the Church doesn't deserve this antagonism, but a lot of people seem to take this enormous pride in showing up Mormon teenagers who have spent most of their lives under intense social pressure, instruction, expectation, and close observation from both their peers and from older authorities in the Church (it largely operates on seniority, so young unmarried people in particular tend to have very little power within its hierarchies). Being "owned" for clout by non-Mormons doesn't prove anything to most of them except that their leaders and parents are right and they can't trust people outside the Church.
The fact that the Church usually does provide a tightly-knit community, a distinct and familiar culture, and a well-developed infrastructure for supporting its members' needs as long as they do [xyz] means that there can be very concrete benefits to staying in the Church, staying closeted, whatever. So if, additionally, a Mormon kid has every reason to think that nobody outside the Church is going to extend compassion or kindness towards them, that the rest of the world really is as hostile and dangerous as they've been told, the stakes for leaving are all the higher, despite the costs of staying.
So people from "outside" who disrupt this narrative of a hostile, threatening world that cannot conceivably understand their experiences or perspectives can be really important. It's important for them to know that there are communities and reliable support systems outside the Church, that leaving the Church does not have to mean being a pariah in every context, that there are concrete resources outside the Church, that compassion and decency in ordinary day-to-day life is not the province of any particular religion or sect and can be found anywhere. This kind of information can be really important evidence for people to have when they are deciding how much they're willing to risk losing.
So yeah, all of this is to say that you're doing a good thing that may well provide a lifeline for very vulnerable people, even if you don't personally see results at the time.
#jenndoesnotcare#respuestas#long post#cw religion#cw mormonism#i've been thinking about how my mother was the compassionate service leader in the church when i was a kid#which in our area was the person assigned to manage collective efforts to assist other members in a crisis#this could mean that someone got really sick or broke their leg or something and needs meals prepared for them for awhile#or it could mean that someone lost their job and they're going to need help#it might mean that someone needs to move and they need more people to move boxes or a piano or something#she was the person who made sure there was a social net for every member in our area no matter what happened or what was needed#there's an obvious way this is good but it also makes it scarier to leave and lose access#especially if there's no clear replacement and everyone is hostile#i was lucky in a lot of ways - my mother was unorthodox and my bio dad and his family were catholic so i always had ties beyond the church#my best friend was (and is) a jewish atheist so i had continual evidence that virtue was not predicated on adherence to dogma#and even so it was hard to withdraw from all participation in church life and doubly so because the obvious alternative spaces#-the lgbt+ ones- seemed obsessed with gatekeeping and viciously hostile towards anyone who didn't fit comfortable narratives#so i didn't feel i could rely on the community at large in any structural sense or that i had any serious alternative to the church#apart from fandom really and only carefully curated spaces back then#and like - random fandom friends who might not live in my country but were obviously not mormon and yet kind and helpful#did more to help me withdraw altogether than gold star lesbians ever did
68 notes · View notes
turtleblogatlast · 10 months ago
Text
Man I wish we got more of the turtle tots especially their “slightly older turtle tots” designs, because they are so cute
156 notes · View notes
employee052 · 5 months ago
Text
this is your reminder to make ur cringy n self indulgent art bc cringe is dead and you gotta live life (I say, despite the fact i still feel a bit cringe but im being so brave abt it)
Tumblr media
lettin myself post n do more art for myself so apologies for the more selfshippy art than usual
62 notes · View notes
miodiodavinci · 2 months ago
Text
im being so so brave but also i am gripping you by the shoulders and leaning in and letting you know i am so tired of being brave
#my job has invented new and even more agonizing ways to make itself stressful to endure#and that isn't even counting the fact that i've now seriously fucked up my wrist transporting 30lb boxes up and down stairs#or the fact that i occasionally get piercing shoulder pains if i'm not super careful about how i use the hand truck#or the fact that whenever i come home on mondays my entire lower body is so sore that i can't move beyond a weak shuffle#it's the fact that my boss has no sense of organization#so my supervisor and i are basically salvaging or starting from scratch every week#it's the fact that some of our clients are asking for things we're not even contracted to provide#like access to our company materials or additional resources outside of our scheduled bookings#and that there's this constant looming threat of 'ohhh don't be bad at your job!! or else we'll lose our contract with these people!!'#but 'bad at your job' in this case means 'not bending over backwards to accommodate the least accommodating circumstances possible'#like 'hey you need to lead this training exercise meant for 20 people except actually you only have 4 people'#'and actually none of them are familiar with the prerequisites for this training or have any experience with the skills'#'and also none of them want to be there and half of them just Don't Do These Things as a rule'#'and if you try to make them do anything they don't want to do (even if it's literally the point of the training) they Will leave'#'and then we will no longer have enough clients to pay you'#like. what am i doing. this company was not designed to work with this format. we're not an arts and crafts group or a club meeting#hi so i wrote this post before starting weekend work prep#it has been 3 hours now#im still not done#i haven't eaten and my wrist hurts so bad#i need to.................. take a break................................
29 notes · View notes
good-beanswrites · 10 months ago
Text
Tumblr media
My thoughts on how the Milgram mv machine works based on the evidence we have:
(I know there’s been discussion about where exactly the interrogations take place, but wherever they are,) the prisoners are made to sit in a specific chair near the wall that houses the machine.
It’s ordinarily hidden, but the wall panels shift aside to reveal it when the mechanical sounds play in the dramas. As well as the walls moving, the chair transforms to restrain the prisoner and attach whatever it takes to access their brain. The fact that none of the more frightened prisoners try to run or break it makes it seem like they physically cannot. This is why Fuuta sounds so panicked, and why Amane is suddenly helpless in front of Es in their T1 vds.
(My mind conjures very classic sci-fi mad scientist machines with wires, pipes, lights, nodes, needles, etc, but I’d love to hear how other people visualize it.)
In some vds (maybe all? I’d need to check,) you can hear Es take some steps right before their iconic line -- it would make sense that for safety reasons, the power mechanism is placed across the room. Once again it could be anything, but the sound effect makes me think of one of those giant wall-mounted levers you have to pull down.
The voice dramas don’t really provide the type of crime details that an actual interrogation would reveal, and it’s odd that they’re placed before the extraction rather than after Es gets to see the new details. This leads me to believe the machine functions with priming. All Es needs to do is get them talking about their murder, so it’s on their mind.
The video produced is much like a (non-lucid) dream. Even if the prisoners figure out that this is how it works, they can’t control it just by thinking really hard about something else. The murders produce the strongest emotional affect, and that’s what it picks up on. If someone else used the machine, it would default to whatever gave them the strongest emotional reaction in the ~15 minutes beforehand, hence why Es’ video focuses on their daunting task ahead. (The Undercover theory is still a bit loose, though, given the private shots that Es wouldn't have known about). It’s why the videos are usually closely linked to the vd topics/beats. I also like to think that the reason their prisoner colors appear so much is because they’re looking at those colors on their uniform 24/7.
The bell rings to inform Es that it’s the optimal time to use the machine -- the prisoner has been thinking about things for long enough that the video will be about their crime, and if the conversation lasts much longer they’ll start thinking of other things. It’s at a different time for each prisoner because it’s based on the specific conversation. I guess Jackalope is listening in to the interrogation, timing it perfectly. (The only one that kind of messes with this theory is Yonah, because they just keep talking afterwards lol, but it could just show that the interrogation is still in Es’ control.)
Their “Sing your sins” is the final priming nudge to get them to think of their actions as a sin, revealing their guilt.
Once activated, the prisoner enters a sort of trance/sleeping state. It’s very much like REM sleep, with the machine forcibly activating neurons and recording the output. The prisoners have asked Es what they saw, meaning they don’t remember the mvs. I like to think the prisoners do experience the mv in real time, acting as the major version of themself that appears, but can’t remember it afterwards. It’s when you experience a dream, but as soon as you wake up you’re just left with fleeting emotions and memories right on the tip of your tongue.
The video plays immediately upon extraction -- whether on a huge projection or little screen depends on which room it’s in. It simultaneously saves the memory so that Es can rewatch it later (on those old TVs in the jailbreak mix). The machine downloads the song and video together, but requires special parts to retrieve them. The technology is pretty new and fragile, so if one is broken, there might be a delay between when Es can hear the extracted song and see it with the video. (That’s my justification for Kotoko’s delays -- after 9 prisoners the parts wear out, or maybe Mikoto himself overheats it with his complex situation.)
Based on the lack of conversation we get afterwards, I picture Es leaving before the prisoner wakes from the trance. The machine adjusts their brain back to normal before they awaken, restraints freed and able to return to the rest of the prison.
It’s very much like a dream, so it’s not harmful despite the amnesia/head injuries the prisoners have. It does, however, exhaust them. Brain activity alone takes a lot of energy, so forced brain activity with added emotional strain would cause them to feel pretty drained the rest of the day.
104 notes · View notes
pallanophblargh · 9 months ago
Text
I'm up for a long night of sketching (rare) and filled with a sudden abrupt sadness at having lost so much of my old work. But by some MIRACLE, all the old sketches I despise survived.
This is what I get for a) not keeping good backup habits and b) letting all my online galleries lapse.
I need to address the mass of said hated sketches and just do a cathartic burn. My space gets tidied, and I release some blegh feelings. We all win!
66 notes · View notes
taibhsearachd · 2 months ago
Text
Got an X-ray and it came back with nothing abnormal, and for a little while after that I kind of wanted to die because I am just so tired of pursuing doctors for diagnoses.
Okay, so my bones are fine. I still can't walk half the time. The times when I can walk, I am carefully measuring steps and every twinge of pain to tell how much more I get to walk, and whether I'm going to be able to get to the bathroom when I need to. I hate this I hate this I hate this.
Pushing for a referral to a podiatrist, but I am genuinely so sick of meeting new doctors and hoping they don't just tell me to lose weight and hoping they take me seriously and I just. I just want to be able to clean my house again?
18 notes · View notes
basicallyjaywalker · 11 months ago
Note
Wanna ramble about a moment/character in ninjago you think people need to talk about more?
I don't know who you are anon, but I'm glad you asked!
I am desperate for people to character-analyze Wu. I'm desperate for a lot of character analysis including Nya but since I got a lot of my Nya feelings out with some lovely folks the other night (edit: the other night was a month ago dw about it. this took a minute) I'm going with Wu this time
Master Wu to me is such an interesting case of a character who it is so easy to ignore the bits of the show that hint at his wider issues and traumas. He is a man defined heavily by his family and by his past. A lot of criticism he gets, I think, is due in part to that.
I've mentioned before that I've been rewatching S1 with a friend of mine and intermittently pausing to infodump on them about interesting character things I notice from that season. A lot of that has been Wu-focused because despite having seen RotS dozens of times throughout my life (watching it on CN, watching it on Netflix when only it and Legacy were around, rewatching it with friends) I have only just started noticing the seeds of character written in.
I might also just be reading too much into things, but hear me out
In S1 (and by extension, the pilots), Wu is characterized as your typical old wise teacher. In the first few minutes of EP1: Rise of the Snakes, he is chewing out the Ninja for playing video games instead of training. The line he uses? "Never put off until tomorrow what can be done today."
It's a line that gets repeated throughout the series. In fact, it gets repeated that very episode when the ninja go (pun not intended) to fight the Hypnobrai and a literal pre-teen. At first, it seems to just be a piece of wisdom. Some old proverb Wu's picked up over the years, possibly one he even coined himself. However, in EP7: Tick Tock, Wu tells the story of who, possibly, first told him this.
Tumblr media
(Source: Tick Tock/Transcript | Ninjago Wiki | Fandom, highlight added.)
It was Garmadon. Now, I'm not gonna dwell too long on Garmadon, if you spend five minutes talking to me you'll learn he was the first character whose story I obsessed over and I want this essay to be about Wu, but I think he plays a role in Wu's overall story, as does Wu's family as a whole.
Prior to this, Wu and Garmadon's relationship has been more of a sibling rivalry taken to a good vs. evil extreme. We didn't know why Garmadon was evil and we didn't know about Wu and his relationship as kids. However, this scene establishes the backstory. They were, as Wu puts it, "the best of friends." That is, until Garmadon gets bit by the Devourer going to get the katana Wu lost.
Now, I know the Devourer bite was destined to happen because of the Overlord or some shit, but Wu doesn't. As far as he's concerned, Garmadon getting bit was a direct consequence of both his mistake and his cowardice. He lost the katana. He was too scared to get it. Garmadon went over instead. Garmadon got bit.
The scene goes on to show the FSM tending to Garmadon in the aftermath. Wu is watching from behind the door, likely told to stay back, but concerned. And in his POV, we get this intense moment, where Garmadon turns, looks directly at him (his eyes turning bright red for the first time), and says "It's all Wu's fault!"
(This clip should begin at the start of Wu eavesdropping. If it doesn't, skip to 0:58. I highly recommend also paying attention to Wu's body language during this scene.)
The camerawork does a great job of showing how this probably felt for Wu. It zooms in, Garmadon's voice echoes, and the background blurs. We see in the flashback that this is a moment Wu has etched into his memory. Not to mention, he was likely a very young child when this happened. LEGO characters' ages are weird, but Wu in this scene has the Big Eyes, which always seem to be used for characters under 12. We don't know exactly how much older Garmadon is to my knowledge, but he doesn't have the Big Eyes, so he's probably closer to 12 and a few years older than Wu for sure.
Imagine that. Being in elementary school and your older siblings gets hurt. They're acting strange. They're lashing out at your father. Then, they blame it all on you. They're hurt because of you. Wouldn't you internalize that?
I could go on about Wu's relationship with Garmadon, but again, I think I've spent enough time on it and I don't want to only focus on that. It's an important part, but there are others.
Let's talk about Wu's relationship with his dad.
Now, I have not yet read the Spinjitzu Brothers series. I cannot speak to any development of Wu and the FSM's relationship in there. I have, however, read The Book of Spinjitzu and blogged some of my thoughts on it here, including some of what it says about Wu.
For those who haven't read it, first, there is a Google Drive folder floating around with all of the canon spinoff books/graphic novels in it. Here's the link if you wanna read them!
The FSM is an... intriguing figure. I mean, in the series he's basically god? He made the entire world. That's already a very high bar to live up to. Then, in Book of Spinjitzu, there's a few specific parts that, when I read them, signaled that Wu internalized a specific message when he was young.
Tumblr media
(Source: The Book of Spinjitzu, Page 3).
Wu does not want to disappoint his father. It is up to him (and Garmadon until he turns evil) to "uphold the legacy of Spinjitzu" and, by extension, his family. He says he was "very young" when this was explained to him. Considering he seems to already be training at an elementary age, "very young" means VERY young.
Tumblr media
(Source: The Book of Spinjitzu, Page 16).
Here, we again see Wu being very aware that he has some large burden to carry. Something else interesting here is that the thought of the Green Ninja Prophecy is already weighing on him too. His considering if he might be the Green Ninja is of extra interest because of how the Green Ninja Prophecy and the--I wouldn't call it obsession, possibly fixation?--with who it is factors into his later actions, but we'll get to that later.
Tumblr media
(Source: The Book of Spinjitzu, Page 19).
This one in particular gets me because it comes after Wu mentions Garmadon becoming more evil. It is a statement of power. Wu knows that the legacy of Spinjitzu now rests in his hands alone. He cannot let himself fall the way Garmadon did. He cannot disappoint his father. Whether or not the FSM intended it, Wu always knew the fate of the world rested, at least in part, upon his shoulder. He knew this from the time he was a young boy and it remains in his mind to this day.
Now, these quotes are indirect, but they all point to one clear idea: As a child, Wu internalized the idea that he alone is responsible for keeping Ninjago safe. He will play a pivotal role in its history.
There's not evidence in this book that the FSM's was a bad father, per se. However, just because one doesn't set out to harm their children, doesn't mean they won't. I often say Wu has an "Atlas complex," which I have no idea if it is an actual concept but use it to refer to this idea. Wu feels as though he is responsible for holding up the world, much like Atlas. He must keep the balance, he must solve the Green Ninja prophecy, he must make his father proud.
Tumblr media
(Source: The Book of Spinjitzu, page 61).
I'm going to get further into what this means for Wu as a teacher to the current Ninja Team, but for now let's look at Wu's first foray into teaching.
Morro. Wu's Biggest Mistake.
That might seem like an overstatement, but it's not.
Tumblr media
(Source: Ghost Story/Transcript | Ninjago Wiki | Fandom)
Okay he says regret, not mistake, but I was paraphrasing.
Let's turn back to his quote about his destiny. Wu writes, "Is my life's mission to be the Green Ninja? Or maybe it will be to find the Green Ninja and protect him (or her)??"
From a very young age, Wu was not only aware of the Green Ninja but prophecy but also thinking about his place in it. We see this again when he takes Morro in and trains him.
Tumblr media
(Source: Ghost Story/Transcript | Ninjago Wiki | Fandom, highlight added)
A big thing Wu is criticized for here is making Morro believe he is meant to be more. That he is the Chosen One. And Morro, being a young homeless orphan just now given some semblance of power and protection, latches onto that. And I can see it, but when you take into account the above that he was trained from (likely) a younger age than Morro and given a similar level of responsibility, it becomes more understandable. Wu is just doing what he was taught. He doesn't believe that he is harming Morro until it is too late.
youtube
This is the entire story, but I'm specifically going to be discussing 1:36 onwards here. I also wanted to add that rewatching this scene made me lay down on the floor! What the fuck! But I digress.
There's a lot going on in this scene. For one, Wu washing his hands of Morro in some ways, but not others. He turns his back on Morro when he tells him that destiny has decided, but looks at him again when Morro storms out. He goes to save Morro from the Grundal, but decides that he cannot "teach those who would not listen." Most importantly, when Morro leaves to go find the Tomb of the FSM, Wu leaves the door open. He waits for Morro to return, but never goes after him. And Morro never comes back.
Wu gives Morro's fate a dismissive response at the end of his ghost story ("I am saddened he was banished to the Cursed Realm") but it's clear he still cares deeply about him in the finale of the season.
youtube
Wu's VA in this is phenomenal btw. That "Please Morro!" and "MORRO!" make my heart ache.
Morro believed Wu stopped caring, but he didn't. Even after all he's done, even after trying to destroy all of Ninjago--destroying what Wu had spent his life trying to protect--Wu tries to save him. He begs for Morro to come with him. Morro refuses, Wu watches him perish.
Someone else Wu is close to is gone. Wu again considers himself responsible. Everything is his fault.
And finally, we reach Wu today. A cautious, secretive man. He loves his students, this much is clear. Even as early as the pilots, he drops his wise teacher persona to joke around with them.
youtube
As with Morro, he trains them like his father did him. He even uses the same methods his father used when he trains them.
Tumblr media
(Source: The Book of Spinjitzu, page 32)
youtube
While he is hard on the Ninja, wanting them to succeed and training them to help defend the Realm, he lets his guard down more than it seems he did with Morro. He also learned a valuable message from his experience with Morro when he hides the Green Ninja Prophecy from the Ninja, getting angry when they start to push themselves in the same way Morro did upon learning about it. It's clear he doesn't want a repeat.
Now, I can't speak for later seasons (I will eventually) but this fear of repeats, his students going down a dark path because they're tempted by power or greatness, losing someone else, likely drives Wu not telling them other important information. That is just a passing thought though.
Final notes:
I'm currently in the process of rewatching S7: Hands of Time. I actually got this ask right after finishing EP68: Scavengers, which opens with Wu having a nightmare. In it, he and Misako are walking outside of Yang's temple. While walking, Misako delivers this line in response to Wu reminiscing about the time they've spent together:
Tumblr media
(Source: Scavengers/Transcript | Ninjago Wiki | Fandom)
This line, to me, is Wu's subconscious trying to tell him something he needs to hear. It's hinting at what might be his greatest flaw. Wu is haunted by his past, by his mistakes. He finds it difficult to tell others because of both his guilt and his desire to not put that worry upon them. In this very season, he makes the mistake of trying to face his past on his own, and he nearly dies for it.
In the same episode, you see Wu trying to make sure Lloyd doesn't make the same mistakes.
Tumblr media
(Source: Prev)
Wu stresses the important of the team. It's as if he sees Lloyd blaming himself for what happened to Wu, sees him doing the same thing Wu has, and is trying to prevent him from doing the same thing. This is further emphasized when, after Wu falls asleep (well, fakes falling asleep), Lloyd says "Wu's mistake was going in alone. So was mine."
Master Wu is, like many characters in this show, someone who is more complex than meets the eye. He is not just a wise, old teacher. He is a man who, throughout his life, has made mistakes and carries the weight of each of them on his shoulders. He is a man who tasks himself with making up for those every day. He is a man who wants better for his students, his family.
Until the day he dies, he will guide and protect his students. And possibly? Even after death too.
#ninjago#lego ninjago#master wu#long post#anon tag#this made my day i looooooooooooooove character analysis#i know a lot of what i post about it may not encompass the full series but i just think that makes it more fun tbh#i'm working with what i have and later i may come back to this and add even more things#i'm also very passionate about wu analysis as a former wu hater because i think the fact that his character stuff is so buried#leads to a lot of the hate#Why didn't he tell the ninja things? well he told morro things and look how that turned out#he grew up believing the weight of the world was on his shoulders#in one way or another#i won't lie and say the man does not make mistakes#but like i mention in s7 when he does he is fucking haunted by them#he is not breaking the generational trauma but he is damn well making an attempt for someone who probably doesn't realize he has it#p.s i tried to add image desc to each ss to make it more accessible but if i messed it up please let me know!#i spent way too much time on this#somebody do a word count i'm curious but too tired to copy this all into docs#falls over#part 2 of this is just the dark island trilogy but i think i'm gonna wait to do that#this took so long and the words are now refusing to words#thank you for reading#i need to take a nap after writing this I feel physically spent#please enjoy another rook branded ramble disguised as a comprehensive essay#other essayists bring you professionalism and academic vibes#i scream into the void and put way too many links o7#happy birthday ninjago!!!! i finished this in honor of you hopefully it is worthy
70 notes · View notes
Text
Sir Pentious has... complicated feelings about his relationship with Vox. He used to idolize him– Pen tended to idolize all overlords, but Vox in particular was one of his favorites due to the tech empire he built for himself and how he seemed amenable to partnerships. Hearing he'd died was... disappointing, but this is Hell after all and maybe Vox being gone would leave an opening for him to finally begin his career as an overlord (it did not).
When he got the call from the Vees, recruiting him for a secret mission to rescue Vox from the Radio Demon himself, Pen was astounded. Vox was alive? And he'd seen him at the hotel but had either not recognized him or been too focused on Alastor to register his presence? The Vees gave him a vague idea of the state Vox was in, but he was shocked once he finally met him (literally: Vox zapped Pentious by mistake while shaking his hand). He didn't know Vox any more than any of his former customers would, but it was still jarring to see a man who'd always presented to the public as so powerful and in control act in such a high-strung, disorganized way.
Pentious managed to keep his cool around Vox and not instantly give the game away. It was weird, living at the hotel, slowly figuring out the finer details of the situation that the Vees had left out. Pen found himself surprisingly grateful that Alastor never took him even remotely seriously as a rival if this is what he does to people who do get his attention. Vox now followed Alastor around like a lost puppy and just could not stop breaking things. Pentious found himself being called upon to attempt to fix technology outside of his area of expertise more and more frequently. Vox was always frantic to fix his mistakes (when he could remember that he made them), so the two of them worked together; Vox explained how the technology functioned and Pen did the physical work of repairing the item, as well as the mental work of trying to make sense of Vox's rather disjointed explanations.
They talked while they worked. In group settings, Vox found Pen entertaining– he was dramatic and bombastic and could hold Vox's attention fairly easily as a result. Despite the circumstances of the situation, Pentious couldn't help but receive a bit of an ego boost from such a formerly powerful overlord treating him like he was someone worth paying attention to. But when they were alone– working to repair whatever new household appliance Vox had fried that day– was when Pen found himself actually getting attached to Vox. He could see glimpses of the intelligent, diligent, ambitious man trapped beneath all the noise. Vox still had actual, meaningful things to say, they just tended to go unnoticed in the rush of constant speech. Vox would occasionally become incredibly frustrated, feeling as though no one around him took him seriously or wanted to listen to his input on things. Pentious could relate to that.
Pen would listen though. He'd adjust the dial and try to tune into what Vox was actually trying to communicate. This wasn’t some stupid Egg Boi, after all; it was one of the most influential people in the whole Pride Ring, even if that part of his life was clearly, permanently over. Pentious was surprised at how patient he was capable of being and how much of a difference it made. Other than Niffty, most of the hotel residents had learned to sort of tune out most of Vox's chatter (either intentionally or unintentionally) and only tune back in when he said or did something that was obviously important or completely un-ignorable. It was so gratifying for Vox to finally have someone who was paying full attention to everything he was saying, as well as making a concerted effort to understand which parts were an attempt at a point and which parts were just absentminded rambling.
Once Vox and Pen felt as though they (mostly) understood each other, they were able to make progress. Vox started getting a better hold on his electricity and Pentious learned which strategies for keeping Vox on-task worked best. Instead of constantly fixing stuff, they started building things together. It was surprising for Pen to realize that he no longer only cared about Vox as a former overlord, but as a friend. They had fun together, both with and without the other hotel residents.
On some level, Pentious knew that if Vox weren't in the mental state that he was, he never would've given Pen a second glance. That thought made him uncomfortable; he couldn't help but feel like he was taking advantage in some way. But on the other hand, Pentious recognized that he was helping Vox (and Niffty too, eventually). Where did that leave him, morally? He mostly tried to tune those thoughts out though and just enjoy the present moment. It became very easy for him to forget why he was at the hotel in the first place, especially as he grew closer with the other residents too.
Eventually, approximately four months into his stay, Pentious was on a call with the Vees, reporting back about whatever was going on that week. Val casually mentioned how he and Velvette were going to kill everyone in the hotel once they got Vox back; they all needed to be punished for their complicity in this situation, not just Alastor. Pentious was shocked, especially when Velvette confirmed that, yes, that had been the plan all along, obviously. Pen had grown deeply attached to his life at the hotel and his new village of friends; he couldn't let them all die for something that wasn't even their fault. It was a hard choice, but as soon as he got off the call, he went straight to Charlie and came clean about how he'd been sent by the Vees to spy on the hotel and get Vox back. He didn't tell her the truth about Vox's situation though. Pen was desperate to preserve what he had at the hotel and he knew that if he revealed why the Vees wanted Vox back, everything would come crashing down (and that Alastor would probably kill him in retaliation almost instantly). Charlie forgave Pen, of course, and he was free to continue with the life and friendships he'd come to treasure at the hotel. Pentious wasn't sure if that was the right thing to do, morally. But he did it anyway.
25 notes · View notes
icewindandboringhorror · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
23 notes · View notes
purgetrooperfox · 9 months ago
Text
Tumblr media Tumblr media Tumblr media
stop this. 30 minutes is nothing. I'm not watching an ad to get 30 minutes. I don't care how quirky the picture is. shut the fuck up
34 notes · View notes
piosplayhouse · 2 years ago
Text
Horse Isle 3: The Yandere Sim of Horse Games
(or, an extended study in how to hate your own playerbase as much as humanly possible)
(or, or, tldr there's pretty much no updated information on just how ridiculously bad this game is so here's a writeup on how I got banned and all the subsequent information I found during my time playing for documentation's sake)
Tumblr media
Part I. The Backstory
My beloved followers will know that a few months ago I began playing Horse Isle 3, a horse-raising MMO surprisingly released in the year of our horse 2019 despite its 1997-era website and Runescape-esque graphics. Some of my play through (mostly just horse pictures) is chronicled in my tag #homophobic scum horse chronicles ¹ if you want to see how drippy my horses were before they killed me.
Now, don't get me wrong. I have endless respect for small teams of game devs that manage to create insanely impressive products-- which HI3's elaborate real-genetics breeding system, its main draw, certainly is. Coding is hard, modeling is hard, moderation is hard. Tip a coin to your local small indie teams that work hard to make incredible art.
However, HI3 is far from an admirable success story about a small dev team that triumphed over its obstacles.
The game is known for a variety of things, chief among them being the staff's rampant homophobia (which has earned it the moniker "the homophobic horse game"), hilariously uncharismatic mods (to the point where one of the main moderators, Connie, is mentioned by NAME in the majority of poor reviews of the game), the dev team's unrepentant rejection of criticism, and racism with a side of downplaying war crimes.
Tumblr media
(Screenshots taken from Sitejabber, here)
Now, it's marketed as a game for ages 8+, which, as I've briefly talked about before, is unfortunately a rarity in today's hostile internet climate. I grew up on a variety of typical child friendly MMOs like ye olde Pixie Hollow and PetPet Park, and truly lament that so many of these have been shut down over the years. As such, I have no issue with strict rules or word filters in games, with the caveat that they are effective and genuinely intended to keep people safe. Kids are naive, and can and will say things that they shouldn't (I, for example, got kicked from a Minecraft server when I was 8 because I posted in chat that my mom told me sex wasn't a bad word. things happen). Filters are a very appropriate tool to aid manual moderation of chat features, especially in an environment where mistakes will be made.
However, HI3's, as shown below (words that are forbidden from chat are marked in red), are... questionably selective.
Tumblr media
(Screenshot taken by Alice Ruppert, from here)
This appears to be attributed to the fact that along with having horrible moderators, HI3 also seems to have a remarkably horrible developer backend, which is a trend that you'll see pop up quite a lot in this post. Taken straight from the horse's (haha) mouth, the lead developer is the only person who seems to be able or willing to add to the filter list, and for whatever reason only wants to block the "most common inappropriate words"- because saying transgender is more of an issue than nazi and gulag I guess.
Tumblr media
(Screenshot taken from Top R.'s Sitejabber review, here)
¹ I'm not sure how far this will reach out of my audience, and since people have already assumed weird stuff about me I thought I should probably clarify-- I'm not calling the game "homophobic scum" ghghg, my play through was focused on making horse versions of characters from a novel called "scum villain", so I took the scum and added horse (I actually have another tag for a different horse breeding game called "scum horse chronicles" so I needed to distinguish them easily but am not very good at tagging). That's it.
Part II. The Game
The game itself is, putting it simply, a mess at best and openly hostile towards newcomers at worst. The game's UI is comparable to your average petsite with 20 thousand things to click on but if you tried to navigate that while also watching the Pilgrim's Progress movie by Scott Cawthorn on 90% of your screen. This is a very good overview of what your experience first logging in will be like, with the added caveat that talking in global chat costs in game currency and that the game doesn't tell you this at ALL until you try to type in chat, and that depending when you log on it's entirely possible that you'll spawn into a completely dead town miles away from anyone who can help you, wilderness survivor-style.
To make things more complicated, information about the game is split between the game itself and the laughably horrible website/forums. Spectacularly enough, the forums, which provide vital game information and rule elaborations, cannot be searched in any way (not via Google or any hard-baked search bar) and are regularly purged by admins to erase evidence of scandals and poor moderation complaints.
Now, something you will find to be generally people's biggest issue with HI3 is their strict no "date-speak" rule, which sounds ok on paper but is worded *just* vaguely enough to give the moderators full jurisdiction over whether or not they think you're breaking the rules. Selective moderation is a major theme in the HI3 chronicle, but it is perhaps most documented with regards to this rule, because what the hell does "boyfriend/girlfriend talk" even mean?? Outside of vagueness, this rule has also been scrutinized extensively by others due to the fact that a pair of previous moderators were openly married with the igns "FrogLips" and "MrsFrogLips". I don't personally think this is super condemning, since kids usually address adults by Mr/Ms etc whether or not they know they're in a relationship, but regardless it's clear that the complete lack of elaboration on what this rule means can be easily manipulated to lodge any number of complaints against people.
Tumblr media
(Screenshot from the Horse Isle website rules page, here)
What I will say, however, is that this rule would probably hold more water if the game wasn't literally about breeding horses.
You can pimp out your horses, you can pay others to breed your mares, you can put any number of special (real life currency-bought) amulets on your horses to make them more fertile/have twins/give birth faster. I paid $1000 to castrate Jiang Cheng. The word "stud" (which btw, is another word for a black butch lesbian) is used constantly. Perhaps most shockingly, horse inbreeding is very common and accepted among the community, to the point that it is explicitly mentioned and EXPLAINED in the game guide; the only penalization for it is that your incest product foal will have a lower intelligence stat. Call me old-fashioned, but I feel as though implementing and acknowledging that horses can breed with their own relatives is hmm perhaps more harmful than another player saying the word gay, but what do I know.
Tumblr media
(Screenshot from the Horse Isle website game guide page, here (only accessible with an account))
Well, you might ask, after you breed and sell a horse, is there any way to put a brand on it so you know it's from your ranch? That's where the "prefix" system comes in. Prefixes are bolded titles that appear in front of a horses name in lists and in the overworld, and are described in the official game guide as follows:
Tumblr media
(Screenshot from the same Horse Isle website game guide page as linked previously)
I think you can toggle them off if you don't want to see them, though I could be wrong. They're basically just 1-5 letter titles you can put on your own horses (nobody else's, importantly). There's no way to search prefixes, and you won't see them in game unless either a horse with a prefix is listed in auctions or you actually encounter someone in-game and see their horse.
In fact, I would learn later that not even the moderators monitor the prefixes, and apparently have no way to mass-delete them. At all.
Tumblr media
(Image taken from an anonymous friend)
Now, it's not unusual that a game as complicated as HI3 would inevitably have a pretty taxing server-side code. Millions of multifaceted assets and features is really nothing to scoff at. However, the notion that your lead developer has to perform a manual search in the game's code to delete the equivalent of a stamp from every instance individually is hilarious. I'm not going to pretend to be a game developer, but there HAS to be a better way of coding a feature that intakes user-generated content that should probably be monitored regularly than that, right? Or, at least, there should be a robust filter system that could prevent any issues from occurring before they would need to be fixed so tediously. You might think.
On December 29th, 2022, I discovered how to register a prefix. It's very common to headcanon the characters I was naming my horses after as transgender, and I thought it would be cute to attach "TRANS" to my horses as a nod to this. However, a filter blocked the word. I was disappointed, but not surprised², and then tried to think of another word that was under 5 letters. To my complete and gay surprise, "GAY" was not filtered out, and henceforth, this worked as my prefix.
As you can see on the popup here, there are scant guidelines for what the requirements for a prefix should be. And, in this moment of apparently utter foolishness, I was under the impression that since "GAY" was NOT filtered out despite there clearly being a filter on this function, it was ok to register. Possibly it's not filtered because it's a synonym for "happy", I thought, which is also cute because I do like when horses are happy. Perhaps the staff had learned from their past criticism and had loosened the restrictions slightly because they felt restructuring was appropriate now that gay marriage is legal in the US, I imagined.
Tumblr media
(My original post)³
What I could not imagine, however, was that the only reason the word wasn't filtered out, despite being possibly the most common sexuality-related word, was just because the lead dev couldn't be assed to add it to the filter list. And that apparently I was supposed to know this because it would lead to a permanent ban on my second offense with no warning.
² Hence typing "eat shit lol". Admittedly childish of me, but I didn't put a lot of thought into the post because it was just part of a casual silly live blog I was doing to blow off steam. The "if I get banned" tag surprisingly was not referencing "GAY", as I genuinely thought I was in the clear for that for reasons stated above, but because I tried to register "TRANS" and then posted about it online. You don't have to believe me, but I feel the need to defend myself since some people have wildly extrapolated that my actions were malicious instead of just a split second decision I made because I was bored one morning.
³ Despite the pop-up box saying that prefixes cannot be removed, they actually can at any time, given only that the person that owns the prefix unregisters the horse from it. The unregistering mechanic is for whatever reason not told to the player upon registering the prefix, but is mentioned in the official game guide linked above.
Part III. The Ban, The Report
I will preface this section by saying that I played the game normally. I do like being outrageous sometimes for my followers' entertainment, but I really don't like dragging random people into my antics if they aren't interested. Because of this, I really didn't interact with other players unless we were mutuals on some other platform. I rarely used the chat feature except to participate in server-wide events that required team participation, and I typically just explored on my own for fun. In general I think I was a pretty ok player, objectively, which lines up with my user trust score.
You see, the way moderators of HI3 allegedly keep track of rule breaking is through a "user trust score" with points added if you use features in the game, help people, etc, and points deducted if you violate rules. Anecdotally I've heard that around the -10 total points mark is when moderators put you on a sort of list to be monitored for suspension or punishment, which is pretty reasonable.
By the time I was banned, I had a score of +31. The -10 offset was a part of this debacle. The only thing I had ever done in the game which warranted any kind of violation was, as you will soon see, literally just naming about 30 of my own horses "GAY", a sin egregious enough to apparently offset about 200 hours worth of playtime with no issues.
Tumblr media
Because of this, I was a little bit confused on multiple levels. For one, I had never even seen a moderator in game, nor been informed of discipline at any time before. On top of that, their permanent ban notification is extremely strange and vague. The text pop up when you try to log in just reads "Account currently banned -1 minutes ().", which is probably just copied straight from the server-side code for things and just wasn't translated into user-side comprehensibility. You'll also notice there is a "()" section in the notification, which I would assume is where they put the reason for bans, except for the fact that mine was completely blank.
Tumblr media
The website which allegedly would hold more info just repeated a near identical code: "BANNED! -1min. Reason:".
So, with nothing else to go off of, I messaged support on the jankiest help center submissions I've ever seen on a website with this:
Tumblr media
"Insisting" and "total disregard" are very strong words to use for a situation in which I just typed a word into a textbox because the game let me, I'd think, which is why I tried to reason with her. The prefixes mentioned in my message are well-known amongst the userbase and are much older and wider-spread than mine, so I would think that there would be at least some sort of precedent for this. The "geldings and yearlings" reasoning was mostly a joke, but also intended to express that the nature of an acronym (as the majority of prefixes seemed to be) is that it can be interpreted in many ways. Intent was thrown around a lot when I was discussing the issues of prefixes with other users, and it seemed to have been used to excuse previous behavior in situations where mods liked the users in question better.
I also cannot emphasize enough how much they did not warn me about my prefix being removed. When I logged in and saw my horses' names did not include it, I was suspicious that the moderators removed it just because of the history of their behavior. However, I had no hard evidence because they did not inform me at ALL. Not through in-game mail systems, not through server messages, not through the website. Complete radio silence except for the addition of an unexplained "-10" to my user score. I did complain to some people that I thought it was removed, but a combination of things suggested that it wasn't a huge deal, so I mostly let it lie. For one, I had over 100 hours of playtime and was mildly worried that one of my chat messages had been flagged without my knowledge. For another, my profile text had also mysteriously disappeared, probably because of a glitch, so who knows what could happen in this game. Lastly, I went to the prefix registry again just to check and hilariously enough, they didn't actually block "GAY" from the database. Yeah, they apparently individually deleted it from all of my horses, but couldn't be assed to add such an "inappropriate" word to their filter system.
So I just registered it again and publicly told people that I would do it again if the mods didn't actually tell me to stop. I didn't really care about the prefix because to me, the feature was purely cosmetic. All I wanted was transparency from the staff.
Well, anyway, I assume Connie couldn't think of a comeback, so she just closed my report. I was annoyed because quite literally none of my questions were answered and she didn't even refer to anything in specifics. It would take less than 1 second to type the number of the rule I violated, but I guess that was too much work for her.
Tumblr media
I tried to give them as many outs as possible to just apologize about poor communication, but they didn't even take the bare minimum. I would also like to mention that this support ticket process is the ONLY way to directly communicate with any staff. There's no ability to upload files or images on this system, and no email listed that you could contact. So essentially, there's no way to give actual evidence for anything you say even if you want to.
Tumblr media
Kat, who is known as the slightly-more-reasonable-but-still-pretty-bad mod then picked up the case. Her response actually provided specific information, which made it leagues above Connie's, but still included some very strange elements for sure.
The notion that this game is intended for a worldwide audience is especially funny to me because you would really think if they cared about other countries they wouldn't violate their own rule one by using a slur for Europe's largest ethnic minority, but ok. It's a weird hill to die on considering how USA-dominated the staff's opinions towards rules are (Connie justifies the usage of a slur for Rromani people based off the opinion of a single roommate she had who reclaimed it, Joe defends a store in-game being called "The Gulag" because Americans don't think gulags are that bad (discussed and cited in the conclusions section)). But then again, picking and choosing what parts of other countries' customs you want to respect is very American, which is why I think they should add an extra star rating for its patrioticness on the website.
As I mentioned before, the prefixes I included in my response are definitely older and more commonly-used than mine, so I'm not sure how they wouldn't have seen them before. This comment also ties back to the suggestion that the moderators have very little control or insight over a distinct feature of their game, which is not a great thing to admit so casually.
Tumblr media Tumblr media
Kat has a strange habit of immediately contradicting herself in the same paragraph, as can be seen here. "The glitches never happen and bugs were quickly fixed, but games still have bugs". "People that break the rules usually write in to ask what was wrong, but most people usually never ask". At this point I think we can confidently say that they don't even make an attempt to proofread any of their responses, to be honest.
Her 7th paragraph has one of my favorite lines in this exchange. "If we had to notify players every time we made moderator changes to their account we would spend 24 hours a day" is giving huge Yandere Dev "stop emailing me because I have to spend 24 hours a day reading all my emails instead of coding" energy. You really have to wonder why these people that seem to hate moderating so much are moderators.
You can tell by my response, but I do not like the use of "most" and "usually" in this at all. What's your standard isn't others' standards, and this is a topic which needs to be navigated gently, especially when kids are concerned. I never played the previous Horse Isles. I had no experience with the mod team, or with violations, or with anything because no one bothered to take five seconds to send me a message. No, I did not know that you would permaban me for typing a word that's in one of the most popular traditional Christmas songs in a place were only people who interacted with me would be able to see it. Most games would not do this. To take a lackadaisical approach to your literal job of community management because you want people to moderate themselves is contradictory to your claims of keeping children safe.
Tumblr media
I will admit I was being a bit cheeky here as a subtle hint that perhaps they should take feedback, but I also would have taken a genuine response. I try my best to be as polite as possible to tech support staff because not everyone is! But they're people too and a simple thank you is worth a lot in customer service, even virtual. But Kat... you're not really giving me anything to work with here! If anyone reading this has feedback for how I could've rephrased things, feel free to comment them honestly. I actually ran drafts of these messages through a few people before sending them to make sure I was as concise and polite as possible, even if support clearly wasn't interested in reciprocating the effort ("following out rules using the the GAY to begin with"...?).
Part IV. The Backlash
I won't go too into depth in this section because it's more personal than documentarian, so feel free to skip to the next section if you want!
After this, the girlies were not happy with me. The one saving grace of HI3 that I've heard pop up over and over again is that the community is great. And a lot of users are! Don't think I'm disparaging people who play the game because I'm not-- it's a really fun experience with the right people. I was in a Discord server with a lot of people who were extremely helpful and kind.
However, within the community, there's also a pervasive culture of silence. According to Alice Ruppert of The Mane Quest, a lot of people will refuse to go public with their complaints about the staff due to fear of retribution, which I feel is unfortunate but understandable. There's a pressure to shut up and eat your food lest you be seen as someone causing controversy for the sake of it and ruining the sanctity of the game, which is an attitude explicitly encouraged by the staff (discussed more in the next section).
I liveblogged my entire correspondence with the support team to a group of other players for the 2 days I talked to them, and did have a lot of acceptance from people who appreciated someone speaking out. After the 2020 Mane Quest article, public information had sort of just gone dark as the community was pushed further into niche seclusion, despite things not improving at all. However, towards the end of my messaging, a group of people that I had never even spoken to or seen online before accused me of a variety of things ranging from "displaying my sexuality to children" (note: all I ever did was name my horses "GAY". I never once talked about my own sexuality in-game, nor did I say the word in chat ever) to "joining the server to cause drama" to "mocking the lgbt community by throwing around the word gay" (actually I'll attach a picture of this one even though I don't want to put people on blast in this section just because its so funny).
Tumblr media
I think most of this can be attributed to the game having gained such a notoriety that longtime players, especially those with strong nostalgic feelings, have become completely desensitized to it. And this compounds with the fact that the game is so niche it doesn't yet have a good alternative to turn to to create a toxic cocktail where people tell themselves that they have to be loyal to the staff to play this one of a kind game-- and that anyone who doesn't follow them just doesn't understand. It's really sad, honestly.
Part V. Conclusions
I don't necessarily think the devs of HI3 are legitimately consciously homophobic-- unfortunately LGBT rights are still controversial amongst the largely southern and rural population of horse enthusiasts, and I could understand if they felt it necessary to skim the line towards conservatism to maintain a userbase. It's cowardly and dumb but it's not a sin to do what you have to do to survive in a capitalistic hellscape as cutthroat as the game industry.
However, what I do think the devs are is power-hungry and hypocritical. They have failed at every turn at community management because they're unwilling to admit they make mistakes, instead choosing to issue non-apologies like "[we] regret you guys got so upset and did not realize neither our true intentions nor motivations nor the whole situation [that we said it's ok that a player has a shop called The Gulag because it's 'not direct or violent']". To respond this way to a userbase filled allegedly with young children as a fully grown adult with a wife and kids is laughably out of touch. 'Sorry your fee-fees were hurt by our adult moderator responding to a serious complaint about inappropriate user-generated content with "lol", but actually you just misunderstood us and we're going to ban anyone who brings this up again' is the sort of response you'd see from the teenage mod team of an Undertale amino, not the supposedly responsible head dev of a 'rare oasis of kid friendly content'.
Telling an audience of impressionable kids that the fact that their feelings are hurt is their fault for not intuiting the intentions of 40+ year old adults is unbelievably toxic, and it's no wonder why people are so nostalgia-bound to feverishly shut down criticism about the games. They've been guilt-tripped into believing the mod team can do no wrong and any controversy, even if valid, that springs up is just extrapolated by people that haven't been laboriously groomed to know what the mod team wants to hear.
Countless times throughout my time researching and playing the game, the number one advice I've heard has always been "suck up to the mods or they won't do anything for you". It's crystal clear that the moderators care more about the joy they get from having power over some 200 users who will kiss their ass if they say a buzzword more than they care about you, your child, or the game itself.
It's essentially a model scam Kickstarter's wet dream, a game propelled to release and popularity by its singular defining feature and left to fester on the shelf as the only game in its niche market. Because of this, I believe there's truly no better way to describe HI3, with its messy backend, refusal to improve, narcissistic moderators, broken features, poor visuals, and inefficiency than as the Yandere Simulator of horse games.
209 notes · View notes