Hey! I apologize if this question has been asked before since it seems like a pretty obvious one, but where do you think the idea of Aventurine being a sex slave came from? Other than the obvious factor of it being something fun for the fandom to mess around with, I mean.
It's something I kind of took for granted as being true before playing his quest, but after finishing it I realized there wasn't really any indication. The only thing I can really think of is his master's comments about him having a good body. Is there anything in his behavior you can think of that would lead to this conclusion if it wasn't a popular fan interpretation already/kind of just an easy conclusion to reach with a slave character?
(also kind of related but what do you think of the idea that he sleeps around/with his clients to make deals? he's obviously willing to sexualize himself with the boob window, but that doesn't necessarily mean he goes further.)
As far as I can tell, the idea that Aventurine was involved in sexual slavery comes from three (maybe four) places:
First, the comment from the master about Aventurine's appearance. People were holding this comment up as refutable proof that Aventurine was used in sexual slavery on top of being tossed into the Hunger Games; however, the response from other players on this interpretation, especially the Chinese side of the fandom, was very mixed, with a lot of people pointing out that the context in the game probably meant the slave master was talking about Aventurine's ability to attract attention from fans watching the literal Sigonian Hunger Games, rather than having a direct sexual-slavery connotation.
Second, the comment from Sparkle about stripping naked and getting on his knees for Sunday. This one has way more implication in English than I think it might for an Eastern audience, actually. In English, this pretty much sounds like Sparkle saying Aventurine trades sexual favors for success in his gambles. However, I suspect the original intention in Chinese was more about humiliation. Western audiences don't have as much history with honor-based prostration, i.e. accepting corporal humiliation as a form of reconciliation that Eastern audiences might be more familiar with. And in any case, Sparkle is Sparkle. She probably just went for the lowest blow she could think of here.
Third, the general assumption that if Sigonian slaves were being chained, branded, beaten, sent to death matches, etc., it seems logical that they would also be taken advantage of in other ways. I honestly think this is probably the fairest take--many, many real slaves around the world faced (and still face!) sexual abuse, so if slaves from Sigonia were treated so poorly you could make them fight to the death for entertainment, it stands to reason they were probably also not safe from other forms of assault. We also have no idea what happened to Kakavasha in any of the years between his being a tiny child fleeing the massacre and then being purchased as a slave as a late-teens-early-twenties person. That's a very long time for a child to have to survive on their own on an extremely hostile planet and not face risks of all kinds or end up needing to do unspeakable things to survive. So I think this is at least not that far-fetched, although it's important to say there's nothing in the game that directly confirms this.
And fourth: I read a tweet semi-recently that stated that one of the Chinese (or maybe it was Japanese) names for a quest Aventurine was involved in was actually a reference to a book about a teenage sexual assault survivor. However, when I tried to verify this myself, I couldn't find any quest Aventurine was in that was based on a book about sexual assault in either English, Chinese, or Japanese. It's possible I just missed something, but I'm taking this one with a bit of a grain of salt currently, since I can't confirm it personally.
Regarding your other question, about whether I think Aventurine sleeps around to make deals...
I definitely think he does not, for one major reason.
First, I will admit that Aventurine is definitely willing to use his appearance to his advantage. This is pretty obvious. He wears incredibly flashy clothes, baths himself in cologne, overloads on glittering golden jewels, and absolutely calls attention to his appearance when working with clients.
We see him actively doing this in his Moment Among the Stars video, where he is clearly using his looks as an equal tool (to his wealth), to daze his target.
It's not an accident that he says things like "Use me as you wish," with all the explicit connotations preserved. The implication is there. However, unless he was absolutely backed into a corner, I think that implication is all it will ever be.
The reason I think this is that the devs go out of their way to give Aventurine three fairly noticeable physical behaviors in his in-game scenes:
For one, he has some of the most closed off body language of any character in the game.
Aventurine's default conversation pose is arms crossed directly and tightly in front of himself. This is like "Defensive Body Language 101." By crossing your arms, you put a symbolic barrier between yourself and the person you're speaking to, and also ensure that your hands are up and available in case you actually need to physically defend yourself.
Virtually all of Aventurine's conversations take place from this stance, no matter who he is speaking to (from the Trailblazer all the way to Topaz). He deliberately closes his pose off and tightens up his silhouette, which just sends a glaring "Don't touch me" message.
This closing off is also blatantly apparent when you compare it to the deliberately open poses he strikes while trying to make himself seem accessible to others (like tempting clients) or seem powerful (to intimidate):
Complementing this habit of closing himself off is a second noticeable aspect of his body language: He frequently avoids eye contact to the point that he even holds conversations while entirely facing away from the person he's speaking to.
I might be a bit lenient and say maybe he's doing this to on purpose to be mysterious, whoo~~ But... in all honestly, he just does this with everyone, even with Ratio while trying to talk about an actual important issue (wanting to look into Acheron's real identity). Hell, even the fake Aventurine does it to himself!
We can even say that wearing the rose-tinted glasses in the first place is another intentional barrier, one Aventurine deliberately removes in specific moments to give people the (false) impression that he's "letting them in" to his circle:
Now, this might be a bit more complicated in Aventurine's case, because eye contact has a whole extra meaning when eyes are the defining trait of your species and come with particularly challenging racial stereotypes. So it may be that Aventurine is simply used to conducting conversation while looking away to minimize racial prejudice against his eyes' unique appearance.
However, I'd also argue that the devs deliberately turned his entire model away in cutscene after cutscene to create a clear sense of being inaccessible, unapproachable, and unwilling to engage in the physical intimacy of standing closely, directly facing, and staring at his conversation partners.
While he faces away, he controls both the figurative and the literal direction of conversation, forcing people to keep their eyes on him while he is free to move as he pleases. Over and over again, it just says "I want to be the one in control. I'm not afraid to show my back to you, but you are not welcome to come near me."
And, in fact, that's a third aspect of his character's body language that I am sure the devs did not include accidentally: More so than other characters, many of Aventurine's conversations are conducted from weirdly far distances. Like, half the time he's talking, he's standing all the way on the opposite side of the room!
This habit of speaking from a-larger-than-normal distance is apparent in the first scene with Himeko...
And then in just about every other conversation too:
The bubble is twenty feet in every direction.
Like yes, he does approach and have conversations like a normal person... sometimes... But it is significantly more noticeable with Aventurine than with other characters that he often conducts whole conversations--even with his allies--from a distance. Just genuinely weirdly far apart.
Leaving space for Gaiathra, I guess.
And it's because these significant decisions were made with Aventurine's in-game body language that, when he deliberately alters his own behavior, it is instantaneously noticeable.
In 2.0, he closes the distance, the glasses come off, and he gets directly up in the Trailblazer's face.
It's uncomfortable not just because the player is suddenly being loomed over, but because this behavior has already been subconsciously established for the player as out of character for Aventurine.
The barriers the character himself was putting up are deliberately stripped away so that he can use physicality and demanding eye contact to intimidate his target. He has to reverse his own normal body language in order to come across as domineering (and, I guess if you're into that, appealing in a domineering manner).
And ummmm, just a tiny aside here because I can't resist:
This does mean that when the game goes out of its way to demonstrate Aventurine altering his own normal habit of distant and defensive body language, it is absolutely intentional.
Yes, this is a Ratiorine post in disguise. There literally isn't any other character in the game that Aventurine is shown being comfortable standing so close to and interacting with in this manner. This doesn't occur in every one of their scenes, but Ratio is the only character that this happens with repeatedly. It's not an accident that the devs literally added "They were walking side-by-side" as flavor text.
But look, I'll be fair: There's a great example of this in Aventurine's scene with Acheron too, where he closes the distance and attempts to make eye contact with her--seeking her guidance and closeness--and she is actually the one stepping away, speaking with her back turned, demonstrating her power and control (and issues with connection!) in that scene.
Anyway, this was a whole longggg tangent into analyzing Aventurine's body language, but my point is that, overall, the devs deliberately adjusted his model's actions in-game to give the impression of a person who clearly wants to be in control of every interaction he has with other people, who insists on distance over intimacy, and whose stances and habits suggest that he is significantly less accessible and open than his "Use me as you wish" motto might suggest.
Long story longer, I think that there is almost zero chance Aventurine is willingly ceding control over himself or the actions expected of him to anyone he isn't 100% comfortable with, and I think that using physical intimacy of any kind would be an absolute last resort for him. Frankly, he comes across as more likely to shoot himself in the foot than let someone he doesn't trust lay hands on him.
To me, he reads very much as "You may look, but you may not touch."
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oooh please someday tell us what you think of GOT
oh, no, it's my fatal weakness! it's [checks notes] literally just the bare modicum of temptation! okay you got me.
SO. in order to tell what's wrong with game of thrones you kind of have to have read the books, because the books are the reason the show goes off the rails. i actually blame the showrunners relatively little in proportion to GRRM for how bad the show was (which I'm not gonna rehash here because if you're interested in GOT in any capacity you've already seen that horse flogged to death). people debate when GOT "got bad" in terms of writing, but regardless of when you think it dropped off, everyone agrees the quality declined sharply in season 8, and to a certain extent, season 7. these are the seasons that are more or less entirely spun from whole cloth, because season 7 marks the beginning of what will, if we ever see it, be the Winds of Winter storyline. it's the first part that isn't based on a book by George R.R. Martin. it's said that he gave the showrunners plot outlines, but we don't know how detailed they were, or how much the writers diverged from the blueprint — and honestly, considering the cumulative changes made to the story by that point, some stark divergence would have been required. (there's a reason for this. i'll get there in a sec.)
so far, i'm not saying anything all that original. a lot of people recognized how bad the show got as soon as they ran out of Book to adapt. (I think it's kind of weird that they agreed to make a show about an unfinished series in the first place — did GRRM figure that this was his one shot at a really good HBO adaptation, and forego misgivings about his ability to write two full books in however many years it took to adapt? did he think they would wait for him? did he not care that the series would eventually spoil his magnum opus, which he's spent the last three decades of his life writing? perplexing.) but the more interesting question is why the show got bad once it ran out of Book, because in my mind, that's not a given. a lot of great shows depart from the books they were based on. fanfiction does exactly that, all the time! if you have good writers who understand the characters they're working with, departure means a different story, not a worse one. now, the natural reply would be to say that the writers of GOT just aren't good, or at least aren't good at the things that make for great television, and that's why they needed the books as a structure, but I don't think that's true or fair, either. books and television are very different things. the pacing of a book is totally different from the pacing of a television show, and even an episodic book like ASOIAF is going to need a lot of work before it's remotely watchable as a series. bad writers cannot make great series of television, regardless of how good their source material is. sure, they didn't invent the characters of tyrion lannister and daenerys targaryen, but they sure as hell understood story structure well enough to write a damn compelling season of TV about them!
so but then: what gives? i actually do think it's a problem with the books! the show starts out as very faithful to the early books (namely, A Game of Thrones and A Clash of Kings) to the point that most plotlines are copied beat-for-beat. the story is constructed a little differently, and it's definitely condensed, but the meat is still there. and not surprisingly, the early books in ASOIAF are very tightly written. for how long they are, you wouldn't expect it, but on every page of those books, the plot is racing. you can practically watch george trying to beat the fucking clock. and he does! useful context here is that he originally thought GOT was going to be a trilogy, and so the scope of most threads in the first book or two would have been much smaller. it also helps that the first three books are in some respects self-contained stories. the first book is a mystery, the second and third are espionage and war dramas — and they're kept tight in order to serve those respective plots.
the trouble begins with A Feast for Crows, and arguably A Storm of Swords, because GRRM starts multiplying plotlines and treating the series as a story, rather than each individual book. he also massively underestimated the number of pages it would take him to get through certain plot beats — an assumption whose foundation is unclear, because from a reader's standpoint, there is a fucke tonne of shit in Feast and Dance that's spurious. I'm not talking about Brienne's Riverlands storyline (which I adore thematically but speaking honestly should have been its own novella, not a part of Feast proper). I'm talking about whole chapters where Tyrion is sitting on his ass in the river, just talking to people. (will I eat crow about this if these pay off in hugely satisfying ways in Winds or Dream? oh, totally. my brothers, i will gorge myself on sweet sweet corvid. i will wear a dunce cap in the square, and gleefully, if these turn out to not have been wastes of time. the fact that i am writing this means i am willing to stake a non-negligible amount of pride on the prediction that that will not happen). I'm talking about scenes where the characters stare at each other and talk idly about things that have already happened while the author describes things we already have seen in excruciating detail. i'm talking about threads that, while forgivable in a different novel, are unforgivable in this one, because you are neglecting your main characters and their story. and don't tell me you think that a day-by-day account tyrion's river cruise is necessary to telling his story, because in the count of monte cristo, the main guy disappears for nine years and comes hurtling back into the story as a vengeful aristocrat! and while time jumps like that don't work for everything, they certainly do work if what you're talking about isn't a major story thread!
now put aside whether or not all these meandering, unconcluded threads are enjoyable to read (as, in fairness, they often are!). think about them as if you're a tv showrunner. these bad boys are your worst nightmare. because while you know the author put them in for a reason, you haven't read the conclusion to the arc, so you don't know what that reason is. and even if the author tells you in broad strokes how things are going to end for any particular character (and this is a big "if," because GRRM's whole style is that he lets plots "develop as he goes," so I'm not actually convinced that he does have endings written out for most major characters), that still doesn't help you get them from point A (meandering storyline) to point B (actual conclusion). oh, and by the way, you have under a year to write this full season of television, while GRRM has been thinking about how to end the books for at least 10. all of this means you have to basically call an audible on whether or not certain arcs are going to pay off, and, if they are, whether they make for good television, and hence are worth writing. and you have to do that for every. single. unfinished. story. in the books.
here's an example: in the books, Quentin Martell goes on a quest to marry Daenerys and gain a dragon. many chapters are spent detailing this quest. spoiler alert: he fails, and he gets charbroiled by dragons. GRRM includes this plot to set up the actions of House Martell in Winds, but the problem is that we don't know what House Martell does in Winds, because (see above) the book DNE. So, although we can reliably bet that the showrunners understand (1) Daenerys is coming to Westeros with her 3 fantasy nukes, and (2) at some point they're gonna have to deal with the invasion of frozombies from Canada, that DOESN'T mean they necessarily know exactly what's going to happen to Dorne, or House Martell. i mean, fuck! we don't even know if Martin knows what's going to happen to Dorne or House Martell, because he's said he's the kind of writer who doesn't set shit out beforehand! so for every "Cersei defaults on millions of dragons in loans from the notorious Bank of Nobody Fucks With Us, assumes this will have no repercussions for her reign or Westerosi politics in general" plotline — which might as well have a big glaring THIS WILL BE IMPORTANT stamp on top of the chapter heading — you have Arianne Martell trying to do a coup/parent trap switcheroo with Myrcella, or Euron the Goffick Antichrist, or Faegon Targaryen and JonCon preparing a Blackfyre restoration, or anything else that might pan out — but might not! And while that uncertainty about what's important to the "overall story" might be a realistic way of depicting human beings in a world ruled by chance and not Destiny, it makes for much better reading than viewing, because Game of Thrones as a fantasy television series was based on the first three books, which are much more traditional "there is a plot and main characters and you can generally tell who they are" kind of book. I see Feast and Dance as a kind of soft reboot for the series in this respect, because they recenter the story around a much larger cast and cast a much broader net in terms of which characters "deserve" narrative attention.
but if you're making a season of television, you can't do that, because you've already set up the basic premise and pacing of your story, and you can't suddenly pivot into a long-form tone poem about the horrors of war. so you have to cut something. but what are you gonna cut? bear in mind that you can't just Forget About Dorne, or the Iron Islands, or the Vale, or the North, or pretty much any region of the story, because it's all interconnected, but to fit in everything from the books would require pacing of the sort that no reasonable audience would ever tolerate. and bear in mind that the later books sprout a lot more of these baby-plots that could go somewhere, but also might end up being secondary or tertiary to the "main story," which, at the end of the day, is about dragons and ice zombies and the rot at the heart of the feudal power system glorified in classical fantasy. that's the story that you as the showrunner absolutely must give them an end to, and that's the story that should be your priority 1.
so you do a hack and slash job, and you mortar over whatever you cut out with storylines that you cook up yourself, but you can't go too far afield, because you still need all the characters more or less in place for the final showdown. so you pinch here and push credulity there, and you do your best to put the characters in more or less the same place they would have been if you kept the original, but on a shorter timeframe. and is it as good as the first seasons? of course not! because the material that you have is not suited to TV like the first seasons are. and not only that, but you are now working with source material that is actively fighting your attempt to constrain a linear and well-paced narrative on it. the text that you're working with changed structure when you weren't looking, and now you have to find some way to shanghai this new sprawling behemoth of a Thing into a television show. oh, and by the way, don't think that the (living) author of the source material will be any help with this, because even though he's got years of experience working in television writing, he doesn't actually know how all of these threads will tie together, which is possibly the reason that the next book has taken over 8 years (now 13 and counting) to write. oh and also, your showrunners are sick of this (in fairness, very difficult) job and they want to go write for star wars instead, so they've refused the extra time the studio offered them for pre-production and pushed through a bunch of first-draft scripts, creating a crunch culture of the type that spawns entirely avoidable mistakes, like, say, some poor set designer leaving a starbucks cup in frame.
anyway, that's what I think went wrong with game of thrones.
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not rlly sure if this has been asked but cuz ur the biggest jay fan i follow i wanted to know what you thought of jay in pt 2 of season 2 ( if you've watched it )
I talked about this before but in summary (DRS2 spoilers undercut):
I think the execution could have been much better. I get what they were doing, with Jay's presence being brief because there's no need to rush his arc and then Arin becoming increasingly frustrated with Lloyd's leadership and wanting to look for his parents since Jay left the tournament. I agree that it wouldn't make sense to resolve Evil Jay's plot this season, and I'm happy with things like not having him fall in love with Nya instantly just because or showing him recovering his memories.
The problem is that those five minutes of Evil Jay feel rushed on their own to jump into Jaya angst and there really isn't much content. It's not a good antagonist introduction because Jay doesn't feel like a threat since he was eliminated in his first round. It doesn't offer anything interesting in terms of the mix of new and old personality that Jay may have as a villain. His powers don't feel threatening either, all the interesting background of the Administration is explained in one line of dialogue. We don't see him interact with anyone on his own team. We don't even see a significant reaction from anyone else besides Nya.
Seriously, the only thing I can perhaps conclude about his character in these minutes is that his fighting style is more aggressive, but apart from that there is nothing interesting because it all came down to exposure time. And I think this is not just something that I felt, because everyone is talking more about his line of "I will always hate you" because that is the only notable part of his character in those minutes.
And I get it, his interactions with Nya were good, but if this is the introduction of him as an antagonist there should be something more substantial that makes me feel SOMETHING for him besides pity. The character is at his lowest point now (he's completely alone, with no memories, with his soul broken, with no job) and I haven't seen him make any active on-screen decisions to get there.
This isn't to say that the season is bad, I just think they wanted to jump to Jaya angst too early before giving Jay a good introduction as an antagonist.
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