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i think we should all start making fandom websites and forums again, then replace things like tumblr and twitter bc tbh i wish i could just find like 40 different forums and websites about the thing i like and see them all personalized and people interacting with others on there, like i'd even donate money dude idc esp if a website was made by a fan for a fan. I'd rather be online on those kinds of websites than on tumblr where im telling ppl to not give money to tumblr cuz they are a shitty company who doesn't even care ab its userbase
Shuffling Robot Uses Biological Muscle to Move and Spin - Technology Org
New Post has been published on https://thedigitalinsider.com/shuffling-robot-uses-biological-muscle-to-move-and-spin-technology-org/
Shuffling Robot Uses Biological Muscle to Move and Spin - Technology Org
Researchers at the University of Tokyo have created a two-legged biohybrid robot, combining an artificial skeleton with biological muscle, which is capable of walking and pivoting underwater.
Typical biohybrid robots can move in straight lines or perform large turns but struggle to carry out finer movements in smaller spaces. This makes them unsuitable for use in areas with many obstacles, such as in search and rescue operations.
The new robot can pivot on one foot, enabling it to turn within a small circle. At present, it can only work underwater as the lab-grown muscle dries out quickly when exposed to air, losing effectiveness. However, the researchers foresee that it would be possible to create future iterations which can walk on land, by using thicker muscles with their own nutrient supplies and possibly covering them in artificial skin.
Labeled illustration and image of robot. These labeled pictures show the flexible body of the robot, made from skeletal muscle tissue and a clear flexible silicone substrate, attached to the weighted 3D printed legs and feet. Image credit: Kinjo et al/ Matter
If I ask you to imagine a robot made of living muscle on an artificial skeleton, the striding form of a part human, part machine cyborg may come to mind. But the truth is that we are still just taking baby steps when it comes to creating biohybrid, natural-artificial robots.
Building real-life biohybrid robots which can walk like a human, let alone stride or run like one, is a big challenge. Professor Shoji Takeuchi and his team from the Graduate School of Information Science and Technology at the University of Tokyo have taken on this challenge in their latest research.
“By incorporating living tissues as part of a robot, we can make use of the superior functions of living organisms. In our latest research, we combined lab-grown skeletal muscle tissue with flexible artificial legs and 3D-printed feet. Using the muscle tissue to move the legs allowed us to create a small robot with efficient, silent movements and a soft touch,” explained Takeuchi.
This sped-up GIF of the robot underwater shows the legs walking forward, with the muscle contractions being stimulated by electricity. Image credit: Kinjo et al/ Matter/University of Tokyo
The researchers began by growing skeletal muscle in molds to create strips. The muscle tissue loses its ability to move when it becomes too dry, so the robot was designed to be suspended in water. The team made a lightweight skeleton from a floating styrene board, a flexible silicone-based body, acrylic resin legs with brass wire weights, and 3D-printed feet. Two strips of muscle tissue were attached from the body to the feet of the robot, completing the legs.
Each leg was stimulated using hand-held gold electrodes to deliver a charge, similar to your brain sending electrical signals to your body to move. This caused the muscle tissue to contract and the robot to “walk” when the legs were stimulated one after the other.
By stimulating each leg at five-second intervals, they were able to move the robot at a speed of 5.4 millimeters per minute. Although it might not seem particularly fast, the speed of its leg movements was comparable to that of other biohybrid robots.
“Initially, we weren’t at all sure that achieving bipedal walking was possible, so it was truly surprising when we succeeded,” said Takeuchi.
“Our biohybrid robot managed to perform forward and turning movements with a bipedal walk by effectively balancing four key forces: the muscle contractile force, the restorative force of the flexible body, the gravity acting on the weight, and the buoyancy of the float.”
Explanation of walking movement. The top illustrations show the three phases of the robot’s movement: first, lifting the foot; second, the foot hangs suspended; and third, it lands. The graph below shows the distance traveled and time it took for each phase, the longest being the hanging phase. The combination of the three phases leads to one step. Image credit: Kinjo et al/ Matter/University of Tokyo
The team is now considering how to create a smoother-moving robot that can walk on land by developing methods to stimulate the muscles remotely and creating thicker muscles with a nutrient supply to sustain them.
Takeuchi said: “We’re working on designing robots with joints and additional muscle tissues to enable more sophisticated walking capabilities. Our findings offer valuable insights for the advancement of soft flexible robots powered by muscle tissue and have the potential to contribute to a deeper understanding of biological locomotion mechanisms, further enabling us to mimic the intricacies of human walking in robots.”
Okay so a delightful thing I just realized. (By which I mean I’ve had a horrible thought)
Legend of the Galactic Heroes takes place on a timeline of year 796-801 Universal Calender. It represents a future depicted starting from about 2801 CE, what we use (a little less than 800 years from now.), after the establishment of a galaxy-spanning civilization.
Gundam, while for the most part considering itself a “real robot” series, still has to ask the audience to suspend disbelief about the practicality of the robots. The timeline most of it is set in is called the Universal Century, spanning a time period not explicitly tied to a CE date, but covers between one and a half to two centuries, depending on what a writer has decided counts at the moment, covering the early stages of space colonization within the solar system, with some thoughts of moving beyond, depending on the series.
A huge theme of Gundam is conflict over a philosophy that humankind should leave Earth, but remains extremely obsessed with the planet itself. LoGH has, among its factions, a cult of people who can’t get over their obsession with Earth.
The video game series Super Robot Wars, which Gundam is a staple in, especially the Universal Century timeline further asks the audience to suspend their disbelief in regards to the practicality of the robots.
The Super Robot Wars games like to “squash” continuity closer together to make room for more crossover potential. The writers tweak the numbers to fit in all the different science fiction they’re allowed to use for a given entry.
There exist some absolute *writing choices* if the IRL possibility to collaborate were to ever exist.
Yang would have an aneurysm finding himself in this crossover.
i love you electromechanics i love you old automata i love you audio-animatronics i love you punch cards i love you massive minecraft redstone computers i love you code that you can touch and feel and watch
Thirty Minute Theatre: Not Counting the Savages (BBC, 1972)
"I didn't look round, of course, but when I went round to tidy the other side of the grave, I... became aware of a man standing up against the wire fence. At first I thought that he'd caught his handkerchief or something white on it, and then I realised what it was."
"What?"
"He was exposing himself. Exposing himself to me."
"Well, you've seen one before."
"But I was... I was terribly upset. You can't know how distressed I was! I still am."
"Why? You're an old woman. Why should you be upset? It was play-acting. You're an old woman."
Scott Douglas Jacobsen: I’ve only ever been fired from one job. I was 15 years old, working at a bistro owned by a family friend in my hometown. I remember being quite unpleasant at the time. One day, the dishwasher said they didn’t think it would work out. It reminded me of that Chris Rock joke about hating a job so much that he would sit on the toilet to make more time pass. I did the same…
'its easy to edit clangen'
I have downloaded five versions of clangen and havent deleted any of them (and am scared to now) and cant find my most recent downloads files nor do any of the other files seem to even HAVE A 'SAVES' FILE ANYMORE,,,,
I wanna haVE A RAGEEEE. But im just gonna hhhhh fuckin quit.
This video is all about the dangers of deepfake technology. In short, deepfake technology is a type of AI that is able to generate realistic, fake images of people. This technology has the potential to be used for a wide variety of nefarious purposes, from porn to political manipulation.
Deepfake technology has emerged as a significant concern in the digital age, raising alarm about its potential dangers and the need for effective detection methods. Deepfakes refer to manipulated or synthesized media content, such as images, videos, or audio recordings, that convincingly replicate real people saying or doing things they never did. While deepfakes can have legitimate applications in entertainment and creative fields, their malicious use poses serious threats to individuals, organizations, and society as a whole.
The dangers of deepfakes are not very heavily known by everyone, and this poses a threat. There is no guarantee that what you see online is real, and deepfakes have successfully lessened the gap between fake and real content. Even though the technology can be used for creating innovative entertainment projects, it is also being heavily misused by cybercriminals. Additionally, if the technology is not monitored properly by law enforcement, things will likely get out of hand quickly.
Deepfakes can be used to spread false information, which can have severe consequences for public opinion, political discourse, and trust in institutions. A realistic deepfake video of a public figure could be used to disseminate fabricated statements or actions, leading to confusion and the potential for societal unrest.
Cybercriminals can exploit deepfake technology for financial gain. By impersonating someone's voice or face, scammers could trick individuals into divulging sensitive information, making fraudulent transactions, or even manipulating people into thinking they are communicating with a trusted source.
Deepfakes have the potential to disrupt democratic processes by distorting the truth during elections or important political events. Fake videos of candidates making controversial statements could sway public opinion or incite conflict.
The Dangers of Deepfake Technology and How to Spot Them
Unlocking Tech Insights: Technology Explainer Videos by Pangolin Marketing
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This video is all about the dangers of deepfake technology. In short, deepfake technology is a type of AI that is able to generate realistic, fake images of people. This technology has the potential to be used for a wide variety of nefarious purposes, from porn to political manipulation.
Deepfake technology has emerged as a significant concern in the digital age, raising alarm about its potential dangers and the need for effective detection methods. Deepfakes refer to manipulated or synthesized media content, such as images, videos, or audio recordings, that convincingly replicate real people saying or doing things they never did. While deepfakes can have legitimate applications in entertainment and creative fields, their malicious use poses serious threats to individuals, organizations, and society as a whole.
The dangers of deepfakes are not very heavily known by everyone, and this poses a threat. There is no guarantee that what you see online is real, and deepfakes have successfully lessened the gap between fake and real content. Even though the technology can be used for creating innovative entertainment projects, it is also being heavily misused by cybercriminals. Additionally, if the technology is not monitored properly by law enforcement, things will likely get out of hand quickly.
Deepfakes can be used to spread false information, which can have severe consequences for public opinion, political discourse, and trust in institutions. A realistic deepfake video of a public figure could be used to disseminate fabricated statements or actions, leading to confusion and the potential for societal unrest.
Cybercriminals can exploit deepfake technology for financial gain. By impersonating someone's voice or face, scammers could trick individuals into divulging sensitive information, making fraudulent transactions, or even manipulating people into thinking they are communicating with a trusted source.
Deepfakes have the potential to disrupt democratic processes by distorting the truth during elections or important political events. Fake videos of candidates making controversial statements could sway public opinion or incite conflict.
The Dangers of Deepfake Technology and How to Spot Them
Magnetic Levitation Tech for Regular Railway Track Tested - Technology Org
New Post has been published on https://thedigitalinsider.com/magnetic-levitation-tech-for-regular-railway-track-tested-technology-org/
Magnetic Levitation Tech for Regular Railway Track Tested - Technology Org
An Italian company has successfully conducted the inaugural test of magnetic levitation (Maglev) transport on an existing railway track.
[embedded content]
IronLev, headquartered in Treviso, Northern Italy, unveiled a video demonstration of the test at the LetExpo2024 trade fair in the Veneto region on Tuesday.
The video showcases a one-ton prototype achieving a speed of 70 km/h (43 mph) along a two-kilometer stretch of railway in the Venice hinterland. Maglev technology establishes a cushion of air that physically separates the vehicle from the track, resulting in reduced friction, noise, and vibrations.
This innovative approach has the potential to significantly cut down costs and energy consumption in the transportation industry, addressing the ongoing quest for more efficient systems. The absence of friction not only enhances the overall performance of the vehicle but also leads to substantial reductions in energy usage and maintenance expenses for both the vehicle and the infrastructure.
IronLev test run (screenshot from the official video).
While countries like Japan and Germany aspire to establish maglev networks, the challenges lie in the high costs and the incompatibility of such systems with existing track infrastructure.
Massimo Bergamasco, the director of the Institute of Mechanical Intelligence at the Scuola Superiore Sant’Anna in Pisa, remarked that the test conducted by IronLev is the first and only instance of applying magnetic levitation to an existing railway track without the need for modification or integration of additional elements.
Traditionally, Maglev technologies necessitate a specially designed infrastructure to generate a magnetic field interacting with onboard elements, facilitating load suspension. Typically, this infrastructure comprises coils made of conducting material, incurring high costs compared to traditional railway tracks.
Adriano Girotto, Chairman of IronLev, explained, that their vehicle can levitate on an existing track. He emphasized the user-friendly nature of this technology, stating, “You can imagine that this makes it an easily usable technology.”
IronLev’s future plans include developing an additional motorized trolley within a couple of years to test a vehicle capable of carrying loads up to 20 tonnes at speeds of up to 200 km/h. Concurrently, the company has already started implementing its technology in practical applications, utilizing it for the movement of heavy windows, elevators, and transporting loads within industrial settings.
Written by Alius Noreika
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Yes, 8GB of VRAM is generally sufficient for 1080p gaming. You play can a large number of games in mid to high settings as long as it is 1080p resolution.
Rows of GPUs, Image by Laura
However, the specific requirements can vary based on the games you play and their graphical demands. Some modern AAA games may benefit from having more VRAM, especially if you use high-resolution textures or play…