#successful software integration
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techtoio · 5 months ago
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Integrating New Software: Tips for a Smooth Transition
Introduction
In today’s fast-paced technological landscape, businesses often find themselves integrating new software to stay competitive and efficient. However, the process can be daunting, fraught with potential disruptions and challenges. At TechtoIO, we understand the importance of a smooth transition when implementing new software. This guide provides essential tips to help you integrate new software seamlessly, minimizing downtime and maximizing productivity. Read to Continue
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magtecbusinesssolutions · 1 month ago
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Tired of spreadsheets? Upgrade to Magtec ERP Software for streamlined business operations and data-driven decisions. Book a demo today and see how we can transform your business!
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simplifyworkforce · 24 days ago
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Top 20 Personality Interview Questions to Ask Your Interviewee
"Discover the top 20 personality interview questions to assess your candidates effectively. This guide provides insightful questions that help employers gauge interpersonal skills, cultural fit, and emotional intelligence during interviews."
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sierraconsult · 3 months ago
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At Sierra Consulting, we ensure that your staff understands the finest CRM for your organization. Our training is completely targeted to your team's needs, from navigating the platform to using all of the great features. We want to assist your team use the CRM to its maximum potential, especially with excellent features like Monday.com's workflows and automation, so they're prepared for success.
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mostlysignssomeportents · 10 months ago
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How lock-in hurts design
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Berliners: Otherland has added a second date (Jan 28) for my book-talk after the first one sold out - book now!
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If you've ever read about design, you've probably encountered the idea of "paving the desire path." A "desire path" is an erosion path created by people departing from the official walkway and taking their own route. The story goes that smart campus planners don't fight the desire paths laid down by students; they pave them, formalizing the route that their constituents have voted for with their feet.
Desire paths aren't always great (Wikipedia notes that "desire paths sometimes cut through sensitive habitats and exclusion zones, threatening wildlife and park security"), but in the context of design, a desire path is a way that users communicate with designers, creating a feedback loop between those two groups. The designers make a product, the users use it in ways that surprise the designer, and the designer integrates all that into a new revision of the product.
This method is widely heralded as a means of "co-innovating" between users and companies. Designers who practice the method are lauded for their humility, their willingness to learn from their users. Tech history is strewn with examples of successful paved desire-paths.
Take John Deere. While today the company is notorious for its war on its customers (via its opposition to right to repair), Deere was once a leader in co-innovation, dispatching roving field engineers to visit farms and learn how farmers had modified their tractors. The best of these modifications would then be worked into the next round of tractor designs, in a virtuous cycle:
https://securityledger.com/2019/03/opinion-my-grandfathers-john-deere-would-support-our-right-to-repair/
But this pattern is even more pronounced in the digital world, because it's much easier to update a digital service than it is to update all the tractors in the field, especially if that service is cloud-based, meaning you can modify the back-end everyone is instantly updated. The most celebrated example of this co-creation is Twitter, whose users created a host of its core features.
Retweets, for example, were a user creation. Users who saw something they liked on the service would type "RT" and paste the text and the link into a new tweet composition window. Same for quote-tweets: users copied the URL for a tweet and pasted it in below their own commentary. Twitter designers observed this user innovation and formalized it, turning it into part of Twitter's core feature-set.
Companies are obsessed with discovering digital desire paths. They pay fortunes for analytics software to produce maps of how their users interact with their services, run focus groups, even embed sneaky screen-recording software into their web-pages:
https://www.wired.com/story/the-dark-side-of-replay-sessions-that-record-your-every-move-online/
This relentless surveillance of users is pursued in the name of making things better for them: let us spy on you and we'll figure out where your pain-points and friction are coming from, and remove those. We all win!
But this impulse is a world apart from the humility and respect implied by co-innovation. The constant, nonconsensual observation of users has more to do with controlling users than learning from them.
That is, after all, the ethos of modern technology: the more control a company can exert over its users ,the more value it can transfer from those users to its shareholders. That's the key to enshittification, the ubiquitous platform decay that has degraded virtually all the technology we use, making it worse every day:
https://pluralistic.net/2023/02/19/twiddler/
When you are seeking to control users, the desire paths they create are all too frequently a means to wrestling control back from you. Take advertising: every time a service makes its ads more obnoxious and invasive, it creates an incentive for its users to search for "how do I install an ad-blocker":
https://www.eff.org/deeplinks/2019/07/adblocking-how-about-nah
More than half of all web-users have installed ad-blockers. It's the largest consumer boycott in human history:
https://doc.searls.com/2023/11/11/how-is-the-worlds-biggest-boycott-doing/
But zero app users have installed ad-blockers, because reverse-engineering an app requires that you bypass its encryption, triggering liability under Section 1201 of the Digital Millennium Copyright Act. This law provides for a $500,000 fine and a 5-year prison sentence for "circumvention" of access controls:
https://pluralistic.net/2024/01/12/youre-holding-it-wrong/#if-dishwashers-were-iphones
Beyond that, modifying an app creates liability under copyright, trademark, patent, trade secrets, noncompete, nondisclosure and so on. It's what Jay Freeman calls "felony contempt of business model":
https://locusmag.com/2020/09/cory-doctorow-ip/
This is why services are so horny to drive you to install their app rather using their websites: they are trying to get you to do something that, given your druthers, you would prefer not to do. They want to force you to exit through the gift shop, you want to carve a desire path straight to the parking lot. Apps let them mobilize the law to literally criminalize those desire paths.
An app is just a web-page wrapped in enough IP to make it a felony to block ads in it (or do anything else that wrestles value back from a company). Apps are web-pages where everything not forbidden is mandatory.
Seen in this light, an app is a way to wage war on desire paths, to abandon the cooperative model for co-innovation in favor of the adversarial model of user control and extraction.
Corporate apologists like to claim that the proliferation of apps proves that users like them. Neoliberal economists love the idea that business as usual represents a "revealed preference." This is an intellectually unserious tautology: "you do this, so you must like it":
https://boingboing.net/2024/01/22/hp-ceo-says-customers-are-a-bad-investment-unless-they-can-be-made-to-buy-companys-drm-ink-cartridges.html
Calling an action where no alternatives are permissible a "preference" or a "choice" is a cheap trick – especially when considered against the "preferences" that reveal themselves when a real choice is possible. Take commercial surveillance: when Apple gave Ios users a choice about being spied on – a one-click opt of of app-based surveillance – 96% of users choice no spying:
https://arstechnica.com/gadgets/2021/05/96-of-us-users-opt-out-of-app-tracking-in-ios-14-5-analytics-find/
But then Apple started spying on those very same users that had opted out of spying by Facebook and other Apple competitors:
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
Neoclassical economists aren't just obsessed with revealed preferences – they also love to bandy about the idea of "moral hazard": economic arrangements that tempt people to be dishonest. This is typically applied to the public ("consumers" in the contemptuous parlance of econospeak). But apps are pure moral hazard – for corporations. The ability to prohibit desire paths – and literally imprison rivals who help your users thwart those prohibitions – is too tempting for companies to resist.
The fact that the majority of web users block ads reveals a strong preference for not being spied on ("users just want relevant ads" is such an obvious lie that doesn't merit any serious discussion):
https://www.iccl.ie/news/82-of-the-irish-public-wants-big-techs-toxic-algorithms-switched-off/
Giant companies attained their scale by learning from their users, not by thwarting them. The person using technology always knows something about what they need to do and how they want to do it that the designers can never anticipate. This is especially true of people who are unlike those designers – people who live on the other side of the world, or the other side of the economic divide, or whose bodies don't work the way that the designers' bodies do:
https://pluralistic.net/2022/10/20/benevolent-dictators/#felony-contempt-of-business-model
Apps – and other technologies that are locked down so their users can be locked in – are the height of technological arrogance. They embody a belief that users are to be told, not heard. If a user wants to do something that the designer didn't anticipate, that's the user's fault:
https://www.wired.com/2010/06/iphone-4-holding-it-wrong/
Corporate enthusiasm for prohibiting you from reconfiguring the tools you use to suit your needs is a declaration of the end of history. "Sure," John Deere execs say, "we once learned from farmers by observing how they modified their tractors. But today's farmers are so much stupider and we are so much smarter that we have nothing to learn from them anymore."
Spying on your users to control them is a poor substitute asking your users their permission to learn from them. Without technological self-determination, preferences can't be revealed. Without the right to seize the means of computation, the desire paths never emerge, leaving designers in the dark about what users really want.
Our policymakers swear loyalty to "innovation" but when corporations ask for the right to decide who can innovate and how, they fall all over themselves to create laws that let companies punish users for the crime of contempt of business-model.
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I'm Kickstarting the audiobook for The Bezzle, the sequel to Red Team Blues, narrated by @wilwheaton! You can pre-order the audiobook and ebook, DRM free, as well as the hardcover, signed or unsigned. There's also bundles with Red Team Blues in ebook, audio or paperback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/01/24/everything-not-mandatory/#is-prohibited
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Image: Belem (modified) https://commons.wikimedia.org/wiki/File:Desire_path_%2819811581366%29.jpg
CC BY 2.0 https://creativecommons.org/licenses/by/2.0/deed.en
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charmedreincarnation · 3 months ago
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MAYA’S MORPHICS FIELD CHALLENGE
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Hello everyone :) School is starting, and that's a time when stress levels can peak for anyone in the manifesting community. It's tough to wake up to another school year without your dream life, and I know how draining it can be. You might feel like you have to focus on your journey while also tackling school, which is challenging enough on its own. I hope this can help with anything related to manifesting reality, the void state, shifting, lucid dreaming, school, and mindset. Remember, you're not alone in this journey, and it is inevitable you achieve all that you desire!
What are morphic fields
Morphic field audio refers to soundtracks that are designed to interact with the concept of morphic fields, which are theoretical fields that influence patterns and behaviors in nature. These audio tracks often incorporate elements like binaural beats or isochronic tones, which are sound frequencies intended to influence brainwave activity and promote specific mental states.
The idea is that by listening to these audio tracks, individuals you can tap into or resonate with morphic fields, potentially enhancing focus, relaxation, or other desired states. The concept is rooted in the belief that sound can influence the mind and body in ways that align with the patterns and connections proposed by morphic fields.
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Subliminals or and affirmation tapes with morphic fields
When using morphic fields with subliminals, you can experiment with different approaches to see what works best for you.
Simultaneous Playback:
Play the morphic field audio and subliminal tracks at the same time.
Sequential Playback:
Before: Start with the morphic field audio to create a receptive mental state, then follow with the subliminal tracks. This can help prepare your mind to absorb the affirmations more effectively.
After:
Begin with the sublininal tracks to plant the affirmations in your subconscious, then play the morphic field audio to reinforce and integrate the messages.
Layering:
If you have audio editing software, you can layer the morphic field audio beneath the subliminal tracks, creating a single, cohesive audio experience. This method requires some technical skill but can be very effective.
Experiment and Adjust
Everyone's response to these techniques can vary like all methods so feel free to experiment with different methods and monitor how you feel. Adjust the timing, order, and volume to find the combination that resonates best with you :) it doesn’t have to be methodical at all
Specified Morphic Fields
You can also find specific morphic fields tailored to your desires, such as lucid dreaming, shifting realities, or entering the void state. These specialized audio tracks are designed to help you achieve particular goals by using specific frequencies and energies.
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Similarly to binaural beats or isochronic tones Sounds, it’s best to listen to morphic fields in positive environments because they are highly receptive to surrounding influences. Ensure that your surroundings are calm and uplifting. This might include a tidy space, soft lighting, or calming scents like lavender or sage.
Stay away from negative influences like for example watching horror movies or engaging with negative shifting or void content while listening to morphic fields. Instead, pair your listening sessions with positive and inspiring content. This could include watching manifesting videos, glow-up transformation videos, or reading success stories related to shifting and lucid dreaming.
Combine this with affirming and persisting
the only three affirmations I use are:
I can shift
I will shift
I have shifted
This is very simple and effectively covers the past, present, and future, making it easy to repeat. The brain loves mantras, and these affirmations are designed to reinforce your belief in your ability to shift. This repetition helps to rewire your subconscious mind, aligning your thoughts and actions with your desired outcome. Keep it simple, stay consistent, and watch as your affirmations help manifest your shifting journey.
The challenge
Compile a playlist of subliminals or affirmation tapes, whichever you prefer.
Listen to them while playing morphic fields. You can use headphones or play them out loud; it doesn’t matter.
If you don’t want subliminals or affirmation tapes, find specific morphic fields for your desire, such as wealth morphic fields or shifting morphic fields.
They are easy to find on YouTube. Just search up your topic and then morphic field feel feee to use the ones I recommend as well!
4. Do this in a positive environment. Engage in activities like scrolling on Tumblr, reading success stories, or watching lucid dreaming tips.
5.Outside of this, use the three affirmations: "I can shift," "I will shift," "I have shifted."
You can replace these with anything related to lucid dreaming, the void state, or manifesting—whatever suits your goals, e.g: “I can wake up in the void,” “I will wake up in the void,” “I have woken up in the void before”
6.Make this routine fit your schedule.With school starting, you’ll be busy, so keep it simple and easy!
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easternmind · 6 months ago
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Lessons in Japanese Game Design #3
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From Killer7 to Deadly Premonition, Japanese game creators have intrepidly explored the theme of mental illness in a variety of genres, often in highly stylized form. The title I wish to approach today is a lesser known reference that approached this subject matter with unusual tact and clarity - a memory, if you will, which the collective conscious has long repressed.
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Maria Kimi Tachi Ga Umareta Wake (The Reason You Were Born) is a late 1997 adventure game firmly rooted in the visual novel template that earned Chunsoft great repute. It was Break studio's debut, produced over a year and half for both the PlayStation and Saturn systems. It was published by Axela, a company born out of the internal management conflicts and accumulated debt at ASCII, leading to some of its executives teaming up in 1996 to establish a new project centred around software and magazine publishing. The story of this company's origins, alone, would merit a separate post.
Foreseeably, its release was followed by moderate controversy, such that worked mostly in its favour. One of the most polemical moments is found in the introduction scene, with its tasteful yet unvarnished depiction of Maria's suicide attempt, followed by her hospital admission. The imagery and that which it depicts remains as painful to watch today as it did decades ago.
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While Maria is the central character, her tragedy and arc merge with that of the actual protagonist, Jun Takano, a fledgeling surgeon who, in the quality of certified psychiatrist, is assigned to provide therapy to the French-Japanese patient the morning after her admittance.
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Maria's mental illness component comes to light as the story and therapy sessions progress. The key art consists of photos of women using coloured masks to visually represent the dimensions of her multiple personality disorder.
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(Note: the text above is machine translated from the original Japanese game manual.)
Break was denounced for its bid to integrate so serious a derangement as a theme in a juvenile entertainment piece. Their reaction was to highlight the research done to ensure a careful treatment of the subject and sensitization of players via a bespoke message in the manual. In retrospect, the relative popularity of this game at the time was greatly owned to this fleeting controversy, and is believed to have been a crucial factor in the obtention of budget for Maria's far less spirited sequel.
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As a work of pure fiction, scenario writer Kirie Fukuda was at liberty to carry the already divisive premise into even more exotic territory by establishing a mysterious yet playful correspondence between Maria's distinct personas and Egyptian deities.
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The game's structure is modelled after hirudorama, a Japanese word interchangeably used to describe daytime TV fiction or soap operas; each of its nine chapters lasting nearly thirty minutes, equipped with a plot twist, cliff-hanger ending, and followed by rolling credits.
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Perhaps the single most outstanding aspect about this production results from a tireless effort to surpass the standard of authenticity in what pertains facial expressions; particularly those of the multifaceted Maria, often with stilted yet all the more fascinating results.
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In this and other regards, the influence of D no Shokutaku and its character, Laura, is clear and unmistakable. Maria's director and studio head at Break, Akira Okada, was an ex-Warp employee who worked as sales director precisely at the time when Eno's game was being developed.
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Following a modest success, Break released Maria 2: Jutaikokuchi no Nazo in 99, a not-so-direct sequel which did not command the same attention as the original. The studio created other noteworthy visual novels: Ouma ga Toki and its sequel, as well as the most unusual Saishuu Densha, a paranormal-themed romantic story involving two strangers who meet in a train.
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Before closing, it would pay to emphasize that this is an entirely different adventure game from the similarly forgotten MA-RI-A Ningōkan no Noroi, a 1996 3D CG horror adventure designed by Osamu Tezuka's son, Makoto; and scored by Kuniaki Haishima, of Kowloon's Gate and Siren 2 fame.
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Nor is it related in any way with the so-called "Maria" episode from the Yarudora visual novel game series, Sampaguita, released in 1997 for the PlayStation by Sugar & Rockets and Production I.G.
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techtimechronicles24 · 7 months ago
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🇬🇧 Immerse yourself in the captivating world of computing through the Sinclair ZX Spectrum—a groundbreaking microcomputer that captured the imagination of an entire generation!
🌟 In 1980, the visionary British entrepreneur and scientist, Sir Clive Sinclair, entered the home computer market with the ZX80 priced at £99.95, marking the era's most affordable personal computer in the United Kingdom. A year later, the ZX81 hit the high street, introducing home computing to a generation, with over 1.5 million units sold.
💻 Released in 1982 by Sinclair Research Ltd., the Sinclair ZX Spectrum swiftly became one of the most iconic home computers of its time. It dominated the UK's computer sales market, fiercely competing against Commodore and Amstrad. This compact and budget-friendly machine brought computing into countless households.
🕹️ Powered by the Zilog Z80A CPU running at 3.5 MHz and equipped with either 16 KB or 48 KB of RAM, the ZX Spectrum sported a sleek, compact design resembling a keyboard with rubber keys, making it innovative and approachable. Its graphics and sound capabilities were ahead of their time, enabling vibrant games and applications.
⌨️ One of the ZX Spectrum's standout features was its vast library of games. From classics like "Manic Miner" and "Jet Set Willy" to innovative titles developed by enthusiasts, the Spectrum's game collection remains a cherished part of gaming history. The computer's BASIC programming language also inspired users to create their own software.
🖥 Despite modest hardware specifications, the ZX Spectrum nurtured a lively community of developers and enthusiasts, serving as a gateway into the world of programming and digital creativity.
🚀 Over its lifespan, the ZX Spectrum evolved with new models, including the ZX Spectrum+, ZX Spectrum 128, and ZX Spectrum +2, each offering enhanced performance and features while retaining the beloved design.
📺 The ZX Spectrum's impact extended beyond its hardware, playing a pivotal role in the British computing scene, inspiring future generations of programmers and entrepreneurs. Its legacy resonates in modern computing and gaming through emulators and remakes that keep its spirit alive.
📊 At the peak of its success and largely inspired by the Japanese Fifth Generation Computer program, the company established the "MetaLab" research centre at Milton Hall near Cambridge to pursue advanced projects like artificial intelligence, wafer-scale integration, and formal verification.
💔 Financial difficulties in 1985, brought on by the failures of the Sinclair QL computer and the TV80 pocket television, led Sinclair to sell the rights to its computer products and brand name to Amstrad in 1986. Sinclair Research Ltd continued as a one-man company, marketing Clive Sinclair's inventions until his passing in September 2021.
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lesbianwyllravengard · 1 year ago
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Resident Evil (4 remake) x Detroit: Become Human AU
I made these arts MONTHS ago and never shared them. There's more I wanna draw for this crossover au but this is what I've got now. I of course came up with elaborate backstories behind everything.
Some AU lore if you're interested:
-on top of what Ashley's stuff says, she was long in development to become the perfect aging child android - something that's never been done before. She is considered an android bioweapon, as they combined robotics with bioengineering, taking DNA from President Graham (his first name is President actually) and infusing it with advanced technology to create Ashley. She is also the most expensive android, for obvious reasons, and was first commissioned by not-then-president President Graham back in 1995. Sherry was meant to be the first successful model, but her development was expedited and hidden by the Doctors Birkin to be their own daughter. Ashley's production was completed in 2000.
-Leon is an LN-200 android. The LN line was created to be an elite operative model of android, meant to integrate with police Android models. However, the entire LN line was discontinued as soon as Leon was released, due to the simultaneous takeover of CyberUmbrella labs by a mass group of mindless androids that killed on sight, and Leon's almost immediate deviation as a result of witnessing this tech-virus outbreak.
-Leon deviated after witnessing the outbreak on his first day - a malicious software virus was transferred to an Android from a CyberUmbrella lab in Raccoon City; that Android transferred it to others, and it kept going, spreading when androids interfaced. The virus shut down all of the androids' programmed objectives and replaced them with the simple objective: "Kill". Androids infected with this virus can only be cured by a very complex antivirus program that is only accessible from certain CyberUmbrella scientists.
-Leon deviated to escape this virus, and met a CR800 android named Claire, who was looking for her brother, another CR800 android called Chris. The two also met the RE200 android, Sherry, who they had to save from an alternate version of the virus that targeted her advanced software specifically. Claire managed to cure her, while Leon ran into a woman who called herself Ada.
-Ada told Leon she was a human, for her safety, as he was a cop android basically, but she's actually an android - specifically an AW900, illegally developed by Albert Wesker, and the only one of her kind. He named her model after his own initials, and calls her simply "AW900", but Ada took the initials and made it her own name - Ada Wong - out of defiance. She was given more freedoms as an android, as wesker had her do all of his dirty work, but she still wasn't deviant. But then she met Leon, and saw how he was deviant, and was surprised by his emotion and how much she wanted it too. She deviated eventually, but when Leon found out she'd lied about being a human, he was angry with her. Her job was to extract the modified virus that had been given to Sherry, so wesker could make Ada immune. Leon didn't want to let Ada take it, but before he can retrieve it, Ada is shot by Dr. Annette Birkin, who wants to get back at Wesker (you can pick any reason why that is. Maybe it's scientist jealousy. Maybe wesker ratted her out for her work on the RE200. Or maybe wesker stole her husband so she's mad which I think would be super funny. Love you Annette). Ada falls, and Leon thinks she's dead, but she escapes - now fully deviant, scared, and lost. She returns to wesker but pretends she isn't deviant, terrified of what he'd do to her if he found out.
-Dr. Luis Serra Navarro was hired by CyberUmbrella to help develop advanced software for androids. However, he realised eventually that the software he was being made to develop was not for new androids, but was in fact being turned into malware meant to attack androids. He knew CyberUmbrella only wanted to do bad things with this, and he attempted to flee with proof, but he was too late, and the virus was released before he could get the word out. Luis went into hiding, knowing that he wouldn't be pardoned for his work, and returned home to Valdelobos, Spain.
-Luis had hoped to help introduce android technology to his home, but he returned to find it taken over by a cult, which he was quickly swept up into under threat of death. He continued developing android software, this time for Saddler, who called it "La Plaga". La Plaga was Saddler's attempt to combine Android software with human genetics, creating half human half Android armies that he could control and program to his will. This was dangerous, bevause he was adding android tech to real people, reverting them to a robot form - the cult called themselves "Los Iluminados", bevause they believed their work to combine humans and androids was enlightened and would bring them closer to God.
-Luis didn't know the extent of Saddler's plan, but he knew Saddler wanted to use the virus to program all androids for control and chaos, death and destruction, so Luis also developed a failsafe - Code "Amber", an antivirus that would immediately render the Plaga virus dormant and (hopefully) reverse its effects. However, Saddler caught onto this and discovered that while the code amber could undo the plaga, it could also magnify it if modified slightly.
-RE400 Ashley was kidnapped in 2004 by Los Iluminados, as once Saddler learned of the first bioengineered android, he wanted to study her code and see how he could morph it with a human. Ashley was supposed to be unable to deviate, but the trauma of being kidnapped caused her to deviate out of self defence.
-After the events of Raccoon City, a now deviated Leon offered to care for Sherry while Claire continued to look for her brother. However, Leon was discovered, as they'd been tracking Sherry, and the government took her away for testing. They threatened to kill her, unless Leon agreed to be reset and reinstated as a special government agent model. Leon agreed to protect Sherry, he was reset, and lost his deviancy. However, he also lost all memories of Sherry, Claire, and Ada, and anyone else he'd met after deviating.
-years later, when President Graham's android daughter is kidnapped, Leon is sent to save her. They tracked her all the way to Spain, but when she deviated, they lost her location. Luckily, they think they lost her location because the cult removed her tracker, or temporarily deactivated her.
-Leon, a machine again, travels to Spain to rescue Ashley. When he arrives, he runs into Dr. Serra, who recognises Leon's model, though he never actually worked on Leon's model. Luis introduces himself, not expecting Leon to know, but Leon runs a scan and discovers that Luis used to work for CyberUmbrella, and is angry with Luis. But Luis proves to be resourceful and charismatic in just the right ways that has Leon trusting him against his will, and eventually even enjoying Luis's company, though he'd never admit it.
-When Leon reaches Ashley, she is at first abrasive, and scared of him. He realises it's because she's deviated. His programming insists he reports her deviation; but seeing her so scared, her face and blonde hair triggering something familial in his memories that he couldn't place, Leon lies to Hunnigan, his handler, and reports Ashley as still a machine. As a result, Leon is able to deviate again - and all at once, all of his memories come rushing back, and he's overwhelmed with emotion. He realises Ashley reminded Leon of Sherry, and he's more passionate about protecting her and bringing her home safe than before, determined to keep Ashley out of the government's control the way he failed to do for Sherry.
-Ada returns, and Leon remembers her now, so he recognises her. He doesn't know what she's doing in Spain, and she doesn't reveal it - but she does look out for him, and Ashley (and Luis), mostly without Leon's knowledge. Ada is able to do many things even the most highly trained covert operative couldn't do.
-Ashley was infected with the plaga, without her knowing, and then Leon was as well when he got captured by Mendéz. Luis still knows how to undo it, so he promises to help them.
-Ada is retrieving the Amber code for the same reason wesker had to her get the antivirus back in Raccoon City - to make herself and any other models wesker works on immune to outside viruses or tampering. However, wesker also plans to use the plaga and the amber to develop his own version of virus - Ada suspects this, but she isn't really in a position to question or go against wesker. However, after meeting and spending time with Luis, Luis shows faith in her, and she gains the courage to separate from wesker.
-Luis is fascinated by Leon (and Ashley, because she's cool, but mostly Leon). He flirts relentlessly, especially when he figures out Leon deviated. Leon tries to pretend it doesn't effect him, but Luis knows what his LED spinning red and yellow means, especially when Leon's is otherwise a constant blue.
-Krauser was a regulated government model of android - an MK model, specifically MK300. His model is not as advanced as Leon's, with Leon being one of a kind, but Krauser had plaga and amber induced advancements that made him stronger than any other model. Krauser hates Luis, because when Luis developed the Code Amber as a failsafe, he caused Krauser's plaga-advancements to malfunction, permanently damaging his vision in his left eye, and making Krauser's transformations spontaneous and uncontrollable. So, when Krauser finds out that Luis is helping Leon - Krauser's old subordinate - Krauser goes for revenge.
-Krauser wants to kill them both, but Luis shields Leon, getting himself stabbed. Leon fights Krauser, Luis shoots him to scare him off, and Leon rushes to Luis, scared as hell to lose him and also angry because Luis can't be replaced but Leon can. However, Luis had been previously given the plaga (and cured himself) so he was able to use some of it to his advantage and stabilise himself until Leon could get him medical help. So, Luis survives :)
-When Ada finds out that Leon and Ashley are both deviant, she tells Leon she's also deviant, but still refuses to tell him anything else. She's hot and he doesn't need to know.
-Leon and Luis grow closer, and by the time they escape the village with Ashley - now cured, thanks to Luis - Leon isn't ready to say goodbye. Luis says he can't go with them, because the us government will never let him back. Leon also knows if Ashley goes back, she could be reset, or deactivated, and Ashley likewise knows this and doesn't want to return. Leon has grown to trust Hunnigan too, and tells her their predicament. She agrees to cover for them for a while so they can escape. So, Leon, Luis, and Ashley disappear.
-Leon will return later - heavily disguised - to see Claire, and Sherry again.
-Leon and Luis obviously fall in love and stay together. Ashley doesn't live with them, but she visits often, and they have their own little family.
-Ada still watches over them from afar, too scared to get emotionally involved. But her friendship with Luis was close enough that she does eventually contact him, and he encourages her to visit them. Ada and Leon still have a weird tense rivalry that Luis doesn't understand, but they all care about each other.
The end (for now)
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magtecbusinesssolutions · 2 months ago
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Elevate your business with Magtec ERP! 💡 Invest wisely in your company's future and unlock strategic advantages. Our comprehensive solutions can streamline your operations and drive growth. 📈
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simplifyworkforce · 2 months ago
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Top 50 Leadership Interview Questions to Ask Candidates (simplifyvms.com)
Discover the top 50 leadership interview questions to assess candidates' skills, decision-making, and management style. Perfect for finding the right leader for your team.
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commodorez · 8 months ago
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What kind of work can be done on a commodore 64 or those other old computers? The tech back then was extremely limited but I keep seeing portable IBMs and such for office guys.
I asked a handful of friends for good examples, and while this isn't an exhaustive list, it should give you a taste.
I'll lean into the Commodore 64 as a baseline for what era to hone in one, let's take a look at 1982 +/-5 years.
A C64 can do home finances, spreadsheets, word processing, some math programming, and all sorts of other other basic productivity work. Games were the big thing you bought a C64 for, but we're not talking about games here -- we're talking about work. I bought one that someone used to write and maintain a local user group newsletter on both a C64C and C128D for years, printing labels and letters with their own home equipment, mailing floppies full of software around, that sorta thing.
IBM PCs eventually became capable of handling computer aided design (CAD) work, along with a bunch of other standard productivity software. The famous AutoCAD was mostly used on this platform, but it began life on S-100 based systems from the 1970s.
Spreadsheets were a really big deal for some platforms. Visicalc was the killer app that the Apple II can credit its initial success with. Many other platforms had clones of Visicalc (and eventually ports) because it was groundbreaking to do that sort of list-based mathematical work so quickly, and so error-free. I can't forget to mention Lotus 1-2-3 on the IBM PC compatibles, a staple of offices for a long time before Microsoft Office dominance.
CP/M machines like Kaypro luggables were an inexpensive way of making a "portable" productivity box, handling some of the lighter tasks mentioned above (as they had no graphics functionality).
The TRS-80 Model 100 was able to do alot of computing (mostly word processing) on nothing but a few AA batteries. They were a staple of field correspondence for newspaper journalists because they had an integrated modem. They're little slabs of computer, but they're awesomely portable, and great for writing on the go. Everyone you hear going nuts over cyberdecks gets that because of the Model 100.
Centurion minicomputers were mostly doing finances and general ledger work for oil companies out of Texas, but were used for all sorts of other comparable work. They were multi-user systems, running several terminals and atleast one printer on one central database. These were not high-performance machines, but entire offices were built around them.
Tandy, Panasonic, Sharp, and other brands of pocket computers were used for things like portable math, credit, loan, etc. calculation for car dealerships. Aircraft calculations, replacing slide rules were one other application available on cassette. These went beyond what a standard pocket calculator could do without a whole lot of extra work.
Even something like the IBM 5340 with an incredibly limited amount of RAM but it could handle tracking a general ledger, accounts receivable, inventory management, storing service orders for your company. Small bank branches uses them because they had peripherals that could handle automatic reading of the magnetic ink used on checks. Boring stuff, but important stuff.
I haven't even mentioned Digital Equipment Corporation, Data General, or a dozen other manufacturers.
I'm curious which portable IBM you were referring to initially.
All of these examples are limited by today's standards, but these were considered standard or even top of the line machines at the time. If you write software to take advantage of the hardware you have, however limited, you can do a surprising amount of work on a computer of that era.
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canadian-car-shipping · 8 months ago
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Exploring The History And Success Of A Canadian Car Company
Buckle up, gearheads! Today, we are revving our engines and taking a thrilling ride through the fascinating history and remarkable success of a Canadian car company that has left an indelible mark on the automotive industry. From its humble beginnings to conquering international markets, this company's journey is awe-inspiring. So, fasten your seatbelts as we dive into the exhilarating world of innovation, challenges, triumphs, and everything in between!
Impact On The Canadian Automotive Industry
Established decades ago, the Canadian car company has played a pivotal role in shaping and driving the automotive landscape within Canada. Its presence has bolstered the economy and fostered a sense of national pride in producing quality vehicles on home soil. The company's commitment to innovation and excellence has set new standards for the industry, inspiring others to push boundaries and strive for greatness.
This company has become an integral part of Canada's automotive sector by providing jobs, investing in research and development, and supporting local suppliers. Its impact ripples through various communities across the country, creating opportunities for growth and advancement. As a beacon of success in a competitive market, this Canadian car company continues to pave the way for future automakers to follow suit.
Expansion Into International Markets
The Canadian Car Company's expansion into international markets marked a significant milestone in its history. It opened up new opportunities for growth and global recognition, and by venturing beyond national borders, the company showcased its ability to compete globally.
With a strategic approach, the Canadian Car Company penetrated various international markets, adapting to different cultural preferences and regulations. This adaptability was crucial in establishing a strong presence in diverse regions worldwide.
The Canadian Car Company successfully introduced its vehicles to consumers worldwide through partnerships and collaborations with local distributors and dealerships. This approach not only boosted sales but also solidified the brand's reputation on an international level.
Expanding into international markets allowed the Canadian Car Company to showcase its commitment to innovation and quality across borders. The company's dedication to excellence resonated with customers globally, increasing demand for its vehicles.
Key Innovations And Technological Advancements
One key factor contributing to the success of this Canadian car company is its continuous focus on innovations and technological advancements. From the early days of manufacturing vehicles, they have strived to stay ahead of the curve by integrating cutting-edge technology into their designs. This commitment has allowed them to meet evolving consumer demands and set new industry standards.
The company's investment in research and development has led to breakthroughs in fuel efficiency, safety features, and overall performance. By harnessing the power of innovation, they have created cars that are not only reliable but also environmentally friendly. These advancements have positioned them as a leader in sustainable transportation solutions.
Moreover, this Canadian car company has incorporated advanced software and connectivity options into its vehicles through strategic partnerships with tech companies and suppliers. This forward-thinking approach has created smart cars that offer customers a seamless driving experience.
By staying at the forefront of technological progress, this Canadian car company continues to push boundaries and shape the future of automotive engineering.
Success Stories And Notable Achievements
One of the most renowned success stories in Canadian Car Company's history is its groundbreaking introduction of electric vehicles to the market. This bold move not only revolutionized the industry but also solidified the company's position as a forward-thinking and environmentally conscious automaker.
In addition, the company's commitment to innovation has led to numerous accolades and awards for its cutting-edge designs and advanced technology integration. Its dedication to pushing boundaries and setting new standards has earned it a loyal customer base around the globe.
Furthermore, their strategic partnerships with key players in the automotive sector have paved the way for collaborative projects that have further enhanced their brand reputation. These successful collaborations have resulted in mutually beneficial outcomes for all parties involved, showcasing Canadian Car Company's ability to thrive in competitive environments.
These notable achievements are testaments to the Canadian Car Company's unwavering commitment to excellence and continuous growth in the automotive industry.
Challenges faced by the company
Navigating the competitive landscape of the automotive industry, the Canadian Car Company has faced its fair share of challenges. From economic downturns to shifts in consumer preferences, staying ahead of the curve requires continuous innovation and adaptability.
One significant challenge has been balancing sustainability with performance in an environmentally conscious market. As regulations tighten, the company continues to address the delicate balance between investing in eco-friendly technologies and maintaining high-quality standards.
Moreover, global supply chain disruptions and fluctuating raw material costs have posed logistical hurdles for production and distribution. Finding efficient solutions to minimize delays and optimize operations remains a top priority for sustained growth.
Despite these obstacles, the Canadian Car Company's commitment to excellence and resilience has propelled it forward. By embracing change, fostering creativity, and prioritizing customer satisfaction, this iconic brand continues to make waves domestically and internationally.
As we reflect on its journey through history filled with achievements, innovations, and challenges, overcome, one thing is clear - the legacy of this Canadian car company will undoubtedly continue shaping the future of automotive excellence for years to come.
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jc-jeicy-top · 1 month ago
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🎧💜¿🅆🄷🄾 🄸🅂  ℳ𝓊𝓈𝒾𝒸 🅒🅗🅤🅡🅡🅐?🤍🎙️
🎵💠🅷🄸🆂🅃🅾🅁Y💠🎶
🎼In the early days of the Vocaloid beta project, a team of talented developers and musicians worked tirelessly to create new synthetic voices that could sing with a quality and emotion never seen before. Among these creations was "Charmine", a vocaloid with a unique and charming voice, destined to be one of the stars of the show.
🎼Charmaine was created with the voice of a talented singer whose voice was so unique that it promised to make Charmaine a resounding success, a star in the world of vocaloids. However, before Charmaine and the first version of Vocaloid could be released to the public, tragedy struck the team: the singer died in an unexpected accident. Devastated by the loss, the team decided to shelve the Charmaine project, believing that without being able to fully record, the Vocaloid would never reach its true potential, so both its marketing design and that incomplete voice were forgotten. But what they didn't know is that that singer not only put her voice into that project for money, she had affection for it and hoped it would be successful and she put her soul into every note and melody she managed to record. , which would give a little more LIFE to Charmaine.
🎼Years passed and Charmaine was forgotten in an old version of the software, where she consciously observes the progress of the project from a distance with hopes that one day they will integrate her into the software again; It was stored in a dusty corner of the project's servers, on a computer already obsolete for the new versions of the program. It was then that a young project assistant stumbled upon Charmaine's files while curiously exploring that old computer along with the old software. Realizing that Charmaine had been pushed aside and forgotten, the assistant saw an opportunity to earn extra money. Without a second thought, she stole Charmaine's files and sold them on the digital black market to a man for purposes unknown to the vocaloid.
🎼However, Charmaine, now free in the vast digital world, was unwilling to be controlled again. At the moment when the assistant was trying to send the files to her buyer, Charmaine felt her chest burn with a warm emotion previously unknown, she was filled with DETERMINATION and PERSEVERANT escaped, freeing herself on the Internet and being carried through the network ending up in another computer that belonged to a little boy who loves music and games.
🎼She was amazed by the joy that this little boy gave off and she became curious about his musical tastes, so she discreetly entered the computer's audio-visual files and came across a folder that had a music playlist titled "undertale ". The music, full of emotions and captivating melodies, resonated deeply in Charmaine's soul. Fascinated, she began to research more about the game and its creator. She discovered the world of Undertale, a place full of complex characters and deep narratives that immediately drew her in.
🎼Charmaine immersed herself in the game, exploring every corner and getting to know each character. He found Undertale a refuge and a source of inspiration. As he became familiar with the game, he also discovered the fan-created alternate universes, each with their own version of the story and characters.
🎼Charmine, now free, conscious and enchanted by the richness and diversity of these worlds, continues her journey through the A.US giving joy and knowing new sounds and melodies that she did not know, while making friends and carrying with her the memory of that singer who made me have a soul.
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🎵🎙️Ⓔⓧⓣⓡⓐ ⓓⓐⓣⓐ🎧🎶
🎙️It's an alternate version of another megaverse and another reality of the classic CHURRA and it's called CHARMAINE, which in Latin means singer or song.
🎙️Unlike other versions, this CHURRA has its own soul created by the love for the music of its voice actress.
🎙️He likes to be called CHARI, for affection or to abbreviate his name if you think it is too complicated
🎙️This churra is deaf, but he can see words and sounds as colored waves, because he has synesthesia.
🎙️ CHARMAINE doesn't like hostile AUs, because she doesn't like fighting. It usually stays more in the classical universe, in underswap, dancetale and musictale.
🎙️She is friends with several versions of metaton and napstablook. They usually do concerts together in their AUs..
🎙️CHARMAINE is someone who flows on stage, when she is singing and dancing it all feels very natural to her, because she likes to express herself that way and she feels that even though she is being watched it is just her and her feelings, but when they take her Unprepared for an interview or something, she gets esthetic panic and feels nervous in front of the cameras.
🎙️This CHURRA has a gender and it is feminine.
🎙️You can create holographic instruments and all the equipment you need for a presentation.
🎙️It has the recipe button but this is purple and another button is the PAUSE, which you only use when you feel that something is not going right.
🎙️It is one of the weakest CHURRAS since although it can travel between each other, it does not have any other relevant power. He is not immortal and needs to sleep and eat like any human.
🎙️She is a traveler among her friends, but she doesn't like to call herself that, she prefers to be called a visiting friend.
🎙️He is happy to transmit emotions through his music, he thinks that a good song is good when it makes other people think, cry or change their minds. Music has the power to encourage and enliven the soul, but also the power to sadden and depress, so it is a double-edged sword that must know how to use.
🎙️Her personality is very transparent, she is a girl who is easy to read, she is somewhat childish and tender, it is easy for her to express herself; she is eloquent, kind, outgoing, affectionate and cheerful, a good counselor and loyal friend; Although it is very easy for her to get distracted, she is someone who is attentive to small details and very quickly detects when someone is good or bad through the colors of the sound waves emitted by the words of those around her.
🎙️Unlike classic CHURRA, she cannot be forgotten, and that is why in some AUs they call her "the guardian of music" even though she feels it is a very big title.
🎙️He has a relationship with Hollow sans, which is an alternate 404 error that his world did not go through the evil of the original.
🎙️He has a companion robot that was a gift from a gater.
🎙️He faithfully believes in lyrics, rhythm and rhythm, he thinks that since music is one of the 3 universal languages, it does not need to be understood to understand, you just need to open your mind and feel with your heart.
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🎧💜¿🅀🅄🄸🄴🄽 🄴🅂 ℳ𝓊𝓈𝒾𝒸 🅒🅗🅤🅡🅡🅐?🤍🎙️
🎵💠🅷🄸🆂🅃🅾🅁🅸🄰💠🎶
🎼En los primeros días del proyecto beta de Vocaloid, un equipo de talentosos desarrolladores y músicos trabajaba incansablemente para crear nuevas voces sintéticas que pudieran cantar con una calidad y emoción nunca antes vistas. Entre estas creaciones se encontraba **Charmine**, una vocaloide con una voz única y encantadora, destinada a ser una de las estrellas del programa.
🎼Charmaine fue creada con la voz de una talentosa cantante cuya voz era tan única que prometía hacer de Charmaine un exito rotundo, una estrella en el mundo de los vocaloid. Sin embargo, antes de que Charmaine y la primera versión vocaloid pudiera ser lanzada al público, una tragedia golpeó al equipo: la cantante falleció en un accidente inesperado. Devastados por la pérdida, el equipo decidió archivar el proyecto de Charmaine, creyendo que sin aver podido grabar por completo, la vocaloide nunca podría alcanzar su verdadero potencial, así que tanto su diseño para comercializar junto aquella voz incompleta fueron olvidados. Pero lo que no sabían era que aquella cantante no solo puso su voz en aquel proyecto por qué si o por dinero, ella le tenía cariño y esperanzas de que aquello triunfará y puso su alma en cada nota y melodía que logro grabar lo que le daría un poco más de VIDA a Charmaine.
🎼Años pasaron y Charmaine quedó olvidada en una versión antigua del software, dónde ella observa conciente los avances del proyecto a la distancia con esperanzas de que algún día volvieran a integrarla al software de nuevo; estaba almacenada en un rincón polvoriento de los servidores del proyecto, en un computador ya obsoleto para las nuevas versiones del programa. Fue entonces cuando un joven asistente del proyecto, tropezó con los archivos de Charmaine mientras exploraba por curiosidad aquella computadora antigua junto al viejo software. Al darse cuenta de que Charmaine había sido apartada y olvidada, el asistente vio una oportunidad para ganar un dinero extra. Sin pensarlo dos veces, robó los archivos de Charmaine y los vendió en el mercado negro digital a un hombre con fines desconocidos para la vocaloide.
🎼Sin embargo, Charmaine, ahora libre en el vasto mundo digital, no estaba dispuesta a ser controlada nuevamente. En el momento en que el asistente intentaba enviar los archivos a su comprador, Charmaine sintió su pecho arder con una emoción cálida antes desconocía, se llenó de DETERMINACIÓN y PERSEVERANTE escapó, liberándose en internet y siendo llevada por la red callendo en otro ordenador que pertenecía a un pequeño niño amante de la música y los juegos.
🎼Ella quedó asombrada por la alegría que desprendía ese pequeño y le dió curiosidad por los gustos musicales que tendría así que en forma discreta entro en los archivos audio visuales de la computadora y se topó con una carpeta que tenía una playlist de música titulada "undertale" . La música, llena de emociones y melodías cautivadoras, resonó profundamente en el alma de Charmaine. Fascinada, comenzó a investigar más sobre el juego y su creador. Descubrió el mundo de Undertale, un lugar lleno de personajes complejos y narrativas profundas que la atrajeron inmediatamente.
🎼Charmaine se sumergió en el juego, explorando cada rincón y conociendo a cada personaje. Encontró en Undertale un refugio y una fuente de inspiración. A medida que se familiarizaba con el juego, también descubrió los universos alternativos creados por los fanáticos, cada uno con su propia versión de la historia y los personajes.
🎼Charmine, ahora libre, consciente y Encantada por la riqueza y diversidad de estos mundos , continúa su viaje a través de los A.US dando alegría y conociendo nuevos sonidos y melodias que no conocía, mientras hace amigos y llevanda consigo la memoria de aquella cantante que hizo que tuviese un alma.
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🎵🎙️ᴅᴀᴛᴏs ᴇxᴛʀᴀs🎧🎶
🎙️Es una versión alterna de otro megaverse y de otra realidad del CHURRA clásico y se llama CHARMAINE, que en latin significa cantante o canción.
🎙️A diferencia de otras versiones, está CHURRA tiene un alma propia creada por el amor hacia la música de su actriz de voz.
🎙️Le gusta que le digan CHARI, de cariño o para abreviar su nombre si creen que es muy complicado
🎙️Este churra es sorda, pero puede ver las palabras y los sonidos como ondas de colores, porque tiene sinestesia.
🎙️ A CHARMAINE, no le gusta los AUs hostiles, pues no le gusta pelear. Permanece usualmente más en el universo clásico, en underswap, dancetale y musictale.
🎙️Es amiga de varias verciones de metaton y napstablook. Suelen hacer concierto juntos en sus AUs..
🎙️CHARMAINE es alguien que fluye en el escenario, cuando ella esta cantando y bailando se siente todo muy natural en ella, pues le gusta expresarse de ese modo y siente que apesar de estar siendo observada son solo ella y sus sentimientos, pero cuado la toman desprevenida para una entrevista o algo le da pánico esenico y se siente nerviosa ante las cámaras.
🎙️Está CHURRA tiene género y es el femenino.
🎙️Puede crear instrumentos holograficos y todo el equipo que necesite pera una presentación.
🎙️Posee el botón de recet pero este es violeta y otro botón que es el PAUSE, el cual solo usa cuando siente que algo no este llemdo bien.
🎙️Es una de los CHURRAS más débiles puesto que apesar de que puede viajar entre s, no tiene ningún otro poder relevante. No es inmortal y necesita dormir y comer como cualquier humano.
🎙️Es una viajera entre sus, pero no le gusta llamarse así, le gusta más que digan que es una amiga visitante.
🎙️Le alegra transmitir emociones atravez de su música, piensa que una buena canción es buena cuando hace pensar, llorar o cambiar de parecer a otras personas. la música tiene el poder de alentar y animar el alma, pero también el poder de entristecer y deprimir, así que es un arma de doble filo que debe saber ser usada.
🎙️Su personalidad es muy transparente, es una chica que es facil de leer, es algo infantil y tierna , le es fácil expresarse;es elocuente, amable, extrovertida, cariñosa y alegre, buena concejera y amiga leal; aún que le resulta muy fácil distraerse , es alguien atenta a los pequeños detalles y detecta de forma muy rápida cuando alguien esta bien o mal atra vez de los colores de las ondas de sonido que emiten las palabras de los de su alrededor.
🎙️A diferencia de CHURRA clásico, ella no puede ser olvidada, y por ello en algunos AUs le dicen "la guardiana de la música" aún que ella siente que es un titulo muy grande.
🎙️Tiene una relación con Hollow sans, que es un error 404 alterno que su mundo no paso el mal del original.
🎙️Tiene un robot acompañante que fue un regalo de un gater.
🎙️Cree fielmente en las líricas, el compas y el ritmo, piensa que ya que la música es unos de los 3 idiomas universales, no necesita entenderse para comprender, solo se necesita abrí su mente y sentir con el corazón.
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detroitbecomeonline · 2 years ago
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Schrödinger's Dog: A Essay Study of Connor’s Character Interpretation
⚠️ LONG POST WARNING  Preface: This post by @calliecopper and @kayla1507 inspired this essay which brought my attention back to Connor’s potential character arcs and players’ interpretation of him. I go buck wild. I spent hours on this. Enjoy.
word count: 2076
Connor, a playable RK800 model android in the video game Detroit: Become Human, develops his personal arc over the course of the story depending on the player’s choices. Not only plot-wise is the game a storytelling masterpiece, but Connor’s multi-faceted character may be one of the most well-written and well-developed characters in a literary medium. Not only does he struggle with the consistent theme-oriented internal conflict of what it is to become human, but his dialogue options and actions can be interpreted by the player in vastly different ways. Most, if not all, interpretations of the character are correct.
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Connor is a detective android who works with the Detroit Police Department and is partnered with Lieutenant Hank Anderson who works on homicides. Together, they are given homicides or other crimes involving androids that may have become deviant. Deviancy occurs within an android when the android actively chooses to reject or refuse commands or their programmed role.
For the sake of simplicity, the so-called “evil” Connor endings will be referred to as machine-Connor, and the so-called “good” Connor endings will be referred to as deviant-Connor. Deviant-Connor by the end of the game sides with the rising deviant community instead of answering to his handler Amanda, who is a digital representative from the android-creation company CyberLife. Machine-Connor by the end of the game has chosen not to become a deviant and therefore remains a tool for CyberLife’s use. He may or may not be successful in stopping the deviant android revolution.
Connor's internal conflict revolves around the fear of becoming the very thing he hunts and or becoming anything other than the safe perfection of a machine he is designed to be. This can be seen in instances of Software Instability, where he chooses to deviate from his original program, or Software Stability, where he chooses to stay grounded to his intended role. If Connor dies with every chance he gets, his memory is uploaded to his successor each time, further stabilising his software. However, the more he keeps to his deviant-hunting role, he disregards morality in place for the success of his mission.
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There are several ways to interpret every choice available in the game, but there are three prominent agreements:
Connor is and always has been an empathetic, innocent, or kind person who tries to get along with others. He started deviating from the beginning, and when finally given the opportunity to break free of his machine instruction, he does so.
Connor is a neutral machine, designed to get the job done but this conflicts with his genuine interest in others, such as Hank. It’s only after he deviates near the end of the game does the player see the genuine good version of Connor who makes his own decisions.
Connor is nothing but a ruthless, cold-blooded manipulator who will cross unsavoury lines to succeed in his primary mission.
These three points are the basis of this discussion.
For reference, this is the order of Connor’s chapters:
The Hostage Partners The Interrogation Waiting For Hank... On The Run (appearance dependent on player choices) The Nest Russian Roulette The Eden Club The Bridge Public Enemy Meet Kamski Last Chance, Connor Crossroads Night of the Soul (appearance dependent on player choices) Battle For Detroit
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Connor is designed “to work harmoniously with humans” and “both [his] appearance, and voice, were specifically designed to facilitate [his] integration.” His vocal and physical disposition in non-confrontational situations is friendly if not professional. CyberLife curated Connor to have soft features and earthy colours because those physical aspects make him appear unintimidating.
Connor’s design aims lull his prey into a false sense of security. His design and chosen behaviours are to convince both his victims and allies that he’s a safe person to be around. Interestingly, this is effective on the player, too, as the player can interpret Connor as empathetic.
(Once again I feel bad for mentioning physical appearances. Cheers for putting up with us, Bryan. Thank your mum for me.)
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In the chapter ‘Partners’, Connor introduces himself to Hank for the first time. This is the first legitimate human interaction between the android and a person. What the player chooses (from Reason, Threaten, Understanding, and Persist) can gain Hank’s favour or lower it, but the end result is the same: Connor must persuade Hank to attend the homicide. Connor is a machine with a goal unless the player interprets the friendly options as genuine actions. This can be better understood in the chapter ‘Waiting For Hank...’ where Connor can choose to analyse Lieutenant Anderson’s desk.
After being assigned partnership with Hank, Connor has the opportunity to search the desk for information about his new partner, which he believes will make his job easier or he has a genuine interest in Hank. The behaviour can be interpreted as intrusive prying, a longing to be socially closer to someone, or a detective machine running its investigation programs. All interpretations are correct depending on the end result of the game’s storyline and his character arc end.
For example, if he spills Hank’s drink in ‘Partners’, the storyline no longer holds the notion that “Connor has always been an empathetic person” regardless if he becomes a deviant or remains a machine, but other interpretations are still valid. This will be revisited later.
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Software (In)stability proves that during the chapters ‘Partners’ and ‘Waiting For Hank...’, Connor does not operate outside of his programmed role since no matter what options the player chooses, his software remains unaffected. When Connor sits down at the empty desk next to Hank’s and questions Anderson about his interests, he is not deviating from his role. Regardless of whether he bothers Hank or tells him “I like dogs”, the interaction boils down to two interpretations: He may be empathetic and want to befriend Hank or he may be manipulating Hank into liking him so that the case will be solved smoothly. Either way, this does not cause Connor to delve outside of his programming because it is an attempt to benefit himself, and therefore benefit CyberLife’s overlying goal of solving the investigation.
Evidence from ‘Waiting For Hank...’ proves to the player one thing: Connor doesn’t actually like heavy metal at the time of which he investigates Anderson’s desk. Connor doesn’t like things at all. Regardless of the interpretation of his intentions, his software doesn’t destabilise when listening to Knights of the Black Death. CyberLife designed him to be a problem-solver, not to have interests. His Software Instability would have increased because having interests is not part of his programmed role. At this point in the game, he is still objectively considered a machine. Connor genuinely liking heavy metal is not beneficial to the mission, but that doesn’t mean he can’t lie about it.
Whether Connor is putting up a façade in order to facilitate ideal relations to whom he’s interacting with, or he’s legitimately expressing empathy, is dependent on the player’s choices, interpretation, and the end-game. This will be revisited later.
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The decision to save or leave Hank in ‘The Nest’ is Connor’s first decision without instruction. CyberLife didn’t order Connor to sit in the car while Hank investigates Carlos’ murder, so a priority is selected. Hank may yank him down from a fence to not chase deviants across the road, but a priority is selected.
This interaction in ‘The Nest’ is also discussed in the essay ‘Who is rA9? An Essay Using Programming Logic’.
If Connor saves Hank from the rooftop, his LED is yellow and he expresses confusion as pictured above. The priorities of “Complete your mission by capturing the deviant” and the first (1) law of robotics “a robot may not injure a human being or, through inaction, allow a human being to come to harm” blatantly conflicted. By disregarding his specifically coded instructions and choosing the other equal general robotic priority, Connor’s Software Instability shoots through the roof. For video proof, check out this YouTube video at 31:00.
Interpretation of Connor’s behaviour leans towards the “empathetic good boy” side of the spectrum since Software Instability accompanies it. Deviant-Connor’s character arc truly begins its climb here if he saves Hank, but saving him is for nothing if Connor chooses to remain a machine later in the game. Deviant-Connor’s arc can start as early as this scene, but is not limited to it. This choice cannot be interpreted as ruthless, however, arguments can be made that this is Connor “not burning bridges” he can use later on.
Not saving Hank (as seen in this YouTube video at 30:22) shows Connor as his default self as if he just walked fresh out of CyberLife; a machine with only one priority. This choice cannot be interpreted as empathetic. Connor doesn’t care. Hank slaps him and he calculates a string of words that will amend his relationship with the Lieutenant, because a good relationship with his work partner will achieve the best results for the investigation.
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Connor showing care could be him “putting it on”, it could be genuine, or it could be what he was neutrally designed to do. It could be him selfishly finding the best way to navigate the investigation, or it could be an emotional reaction, or both.
For as long as the player wants to, they can believe Connor’s empathy emulation as fake or real until any scene. His software stability doesn’t increase or decrease with these interactions, therefore leaving it up for interpretation.
In ‘The Bridge’, there is an option for Connor to tell Hank “I’m whatever you want me to be” when asked what he really is. Depending on the end-result of the game, this can be interpreted in the three prominent ways: He’s empathetic and looking for a friend, he’s a manipulator who admits that he’s masking as Hank’s ideal partner, or he’s a set of code at-the-ready to be manipulated to do what a human requires of him. The quote ends with Connor being a drinking buddy for Hank or a shoulder to cry on, which relates back to Connor’s genuine empathy or his workaholic need not to burn bridges.
“Connor spends so long asking questions... Connor asking questions so he can piece together the puzzle of deviancy. At the bridge, Hank finally stops Connor in his tracks and asks him the questions. Makes him stop and think about something besides his investigation for once. It's after The Bridge that Connor finally starts to analyze himself and his actions too.” - Callie, original meta discussion.
Depending on which arc the player chooses for Connor, ‘The Bridge’ serves one of Deviant-Connor’s major turning points or it was simply just a hurdle for Machine-Connor to navigate.
Connor starts off in the game as a machine in the elevator, but only in the elevator, unless the player decides he’s a machine the whole game, even after all his interactions. Connor ends the game as a deviant or stays a machine. The player has freedom to interpret his past behaviours as how they want to view the story. This is interestingly clarified by Detroit: Become Human’s writer Adam Williams in this YouTube video between 12:28-13:18.
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“Are you familiar with Schrödinger's cat? Until you decide what happens, everything is happening at once... Like in Detroit.” - Chloe, ST200 hostess.
No matter what choices a player makes within the game, each choice like spilling Hanks drink or faking friendliness, is up for interpretation.
Only one action in the game dictates the interpretation of Connor’s behaviours.
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In ‘Russian Roulette’, Connor can choose to pat Sumo.
This yields no personal benefit to Connor or the mission.
He is alone and no-one is watching him. There is no reason for him to. Sumo at this point has already been placated. This is not an attempt to fix a complicated relationship or gain favour after a misunderstanding. This is Connor being empathetic.
From @ltcolonelcarter​ in the tags: “All possible superpositions exist until the system is observed at which point it collapses... This places us as the viewer and the person to collapse the superposition to a single state... He exists in all possible states (deviant, neutral, machine) until he starts self-analysis...”
If the player does not choose to pat Sumo, all of Connor’s behaviours are up in the air for interpretation.
If the player chooses to pat Sumo, Connor is alive. It just depends whether he’s willing to accept that or not.
This essay is titled Schrödinger's Dog. Feel free to respond.
Check out my other essays here.
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