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Rain - The Dark Urge Memento Comic
⇐ Previous | Memento of The Dark Urge | Next ⇒
#bg3#baldur's gate 3#the dark urge#durge#astarion ancunin#shadowheart#gale dekarios#aerister#bg3 comic#lil' doots#im still very new to panels and a more structured comic format so this was a very fun and challenging experience#I do have at least 1 more chapter planned along side auxiliary works#i finally got bg3 back on my pc after the hard drive nuke a couple months back and now i can indulge in the dark endings and mods!!!
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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RSHP ARCHITECTS BBVA MÈXICO TOWER Mexico City, Mexico Image © RSHP
#richard rogers#architectural#architect#architecture#design#art#designer#archdaily#juliaknz#photography#artwork#highrise#mexico#form#space#urban planning#facade#structure#dezeen#thisispaper#concrete
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Castiel confessed gay love and went to super hell. Aziraphale didn’t confess gay love and went to super heaven. Super homophobes stay winning.
#destiel#spn#good omens#good omens s2#ineffable husbands#good omens s2 spoilers#let me just say I’m fully aware that this is a three act structure and we’re at the end of act two.#I have absolute faith in the team (Gaiman; Finnemore; Tennant; and Sheen) to have planned for a happy ending season three.#but whether or not Amazon will green light is another question…#this is a meme post for the jokes sake.
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Buddie in Every Episode:
2x01 - “Under Pressure”
#911#buddie#everybuddie#911edit#buddieedit#911 on fox#911 fox#911 abc#eddiediazedit#evanbuckleyedit#my edit#otp: you don't need to pretend with me#usercam#911verse#flashing tw#dont look at me#i need structure#i NEED a new series to work on lol#this seems like a good plan#evan buckley#eddie diaz
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A large burning canvas could be seen in the distance.
The neat fingers, full of small dents from the friction of the sword handle, caught a small flame, which immediately went out from faint pressure.
There was silence, a living silence, one of those that strains with its sound. A warm wind heated his battered, but carefully polished armor.
"You want to say something"
"I want" Blurr answered, turning sharply to the dark silhouette behind him that was quietly watching him until now. He clenched his fist with a grinding sound, where the spark died out, and demonstratively opened it towards the darkness. "And this is how you are paid for making the world freer! This is what remains of your legacy, and you react as if it doesn’t concern you at all!"
"It does not concern me anymore" the figure answered him calmly.
"Shockwave, stop!"
"Is that an order?"
"It's a request” His angry expression made it clear that this request was an obligation. “I just don't recognize you for these few months." His hand shook slightly with anger. Black smoke seeped through the cracks in his armor.
"I don't recognize myself for even longer time." Blurr visibly trembled at these words, realizing where the dialogue was leading. Shockwave slowly approached, his long, deformed fingers, three times longer than one of Blurr's fingers, carefully reached out to his hand and wrapped his palms in his huge paws, kneeling down to be on the same level with him. "Blurr, I-"
Blurr turned his head away so as not to see one piercing, but such a swampy dim light of his terrifying eye, which had become more precious to him than his weekly knightly brigandage. "Shut up. It's too early, we haven't agreed on when exactly to do this"
The dull mass of metal, which was only a tangible casing, after some hope of catching at least a spark of doubt, only lowered its head heavily. The crackling of the fire continued to be heard around. The soot reached them, gifting them with at least some warm light among the shades of cold before dying. Realization, regret, reluctance were not reflected in the knight's optics. His armor, always proudly looking into the face of danger, now reflected only the cowardly lights of the fire from behind. Despite this, he did not remove his hand from the strong lock until the blades themselves parted. Shockwave disappeared. Disappeared as he had done for the past few months.
Blurr turned back to the burning wall. From afar were heard screams, squeals, grinding, clanking. The column of fire did not subside, as if it was fed by fuel from secret reserves. It had been burning like that for hours, as if to show the greatness of this building over others that would have left only a column of smoke long ago.
Shockwave's last school of dark magic was burning out, as was the will of its creator to live.
#*gets in the shelter* Don't bite me don't look at me I don't exist#Just had a lil thought but sparing the hand from intense drawing sounds like a good idea... yet I barely even can properly convey 1/10 of#characters#If no one will see it means that my plan worked perfectly XDD#Spellbound au#Having a whole damn intense movie trailer inside your head is a torture#And having different characters come across in the same places#Like ahah... welp I imagined that Ratchet Orion and Drift are the ones who tried to prevent it#I don't know... somehow my head ended up with the concept of functionalism revolution and the school wasn't conveying their ways#So we have like... clear oppositions going on but don't see them directly affect characters#okay *opening my cage* *gets in* I like writing I did it a few times when was little but I have problems with a few structures and the way#I write. It is so much easier to portrait everything properly in the doodles
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Proof of concept for the extremely normal and non-monstery baked goods we want to hand out in our Dungeon Meshi cosplays :)
Here they are before baking, and the salt dough molds I made for them!
#dungeon meshi#falin cosplay tag#made these (and the dough for the molds) with gluten-free flour and they're VERY crumbly#gonna try a batch of the cracker dough we're actually planning on using and see if it has better structural integrity
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Adding To or Starting a Garden
AKA, the beginning of the Plants-Related section of this series.
This is my third post in a series I’ll be making on how to increase biodiversity on a budget! I’m not an expert--just an enthusiast--but I hope something you find here helps!
Got an area of lawn you’d like to convert to a wildlife haven? An area you can stick some hanging baskets in? Want to know how your garden of tomatoes and zucchinis is already putting in a lot of work? This is the section for you!
It would be dumb of me to not acknowledge that the act of gardening can come with a lot of costs. Buying seeds, buying plants, buying soil, raised bed materials, mulch, etc. … it can all get a bit daunting, let’s be honest! But there’s quite a few ways to get seeds and plants for free or extremely cheap, which I’ll be addressing in this section! The next section will be all about addressing the other Costs in gardening and how to mitigate or eliminate them entirely.
Also, do keep in mind; there’s no need to try and convert a whole area from lawn to garden or unused to garden at once. In fact, it could actually be extremely beneficial to do it a little at a time--maybe four or five square feet to start out.
Front Lawn (or Managing Principles)
If you live in a place where you’re required to have a grass turf lawn (HOA’s come to mind…), try replacing it with native grasses instead! You could even possibly use a low-growing ground cover plant like clover to a similar effect! Reseeding/replacing an entire lawn can be a big upfront cost, but even just letting the lawn be a little messy and tall helps. If the lawn gets patchy, leave the bare spots for a little while and something different will likely pop up! Pioneer species will fill the gaps and provide benefits to other plants around them, support animals, and more! If you want to take the guesswork out of it, you could always research what the pioneer species are in your area and plant the ones you like most.
Obtaining Seeds for Cheap or Free
The cheapest way to start a garden is by far via seeds. However, seeds can be a bit complicated to grow, and some sources make them… way overpriced. Fortunately there are ways to get seeds for little to no cost!
Some places sell seeds for as low as a dollar, 50 cents, or 25 cents! The packets may not have a lot of seeds, but it’s definitely a good start for a low budget! I’ve personally bought cheap seed packets at Walmart--the Ferry-Morse and Burpee brands are not what we’re looking for here. Typically the cheaper ones I’ve found are American Seed (which is owned by Green Garden Products, which also owns Ferry-Morse, Livingston Seed, McKenzie Seed, and Seeds of Change. Do with that information what you will), but they’re rarely stocked near the Ferry-Morse ones in the Formal Gardening Section. I’ve most often found them on end caps near the gardening section, so you may have to weave through a few aisles to find them, but once you do there’s an array of flower and vegetable seeds to select from! Alternatively, I’ve found seeds at Dollar Tree sold 2 or 4 for a dollar in Spring as part of their seasonal product; however, when they’re out of stock, they’re typically out of stock for the year. Try to check them out early in the year!
Otherwise, other seed companies like Urban Farmer or Botanical Interests will often have semi-frequent sales in spring and fall, when people are stocking up on seeds--joining their email lists can help you be the first to know when a good sale is going on!
Some foods from grocery stores will provide seeds that you can use in the garden as well. I’ve had the most luck with store-bought bagged beans, peppers, and tomatoes. Some people have had luck with watermelons, apples, citrus, squash, and more. Do keep in mind that you likely won’t get the same variety of fruit/vegetable as the one you bought--the resulting plant may look different and taste different.
Give it a shot! Pick some beans you like--if they don't grow well, at least you can eat the rest!
If you live in the US, food-producing live plants, bare roots, and seeds can often be purchased with SNAP benefits. But what does growing fruits, veggies, and herbs have to do with boosting biodiversity? While food crops aren’t typically native, they still provide valuable shelter for native insects. Some plants even have intricate relationships with native fauna--like the squash bee, a solitary bee which exclusively pollinates cucurbits like pumpkins, squash, and zucchini. And we get to benefit more directly as well! If you’re planting a diverse range of foods in your garden (as opposed to the swaths of single-plant farms that typically produce what’s sent to grocery stores), you’re supporting high levels of biodiversity by providing a variety of plants for creatures to live and hunt around.
Most of the time, when we think of boosting biodiversity with a garden, we think of a colorful flower garden teeming with pollinator species. However, if we’re striving to use native species, it can be a bit difficult to find some species in stores. I can say from experience that trying to find any wildflower seeds other than butterfly weed, purple coneflowers, and black-eyed-susans is… challenging, if you limit yourself to stores like Walmart, Home Depot, and Lowe’s. You might occasionally get lucky with an ACE Hardware or a local nursery, but even then sometimes it can be hard to track down who in your area is selling what--let alone if you live in an area where no one really is selling native plants or their seeds. Not to mention, even once you find a local or online store selling the seeds you want, they can sometimes cost a pretty penny. So what do you do?
If you have the option to, consider gathering native seeds yourself! Get good at identifying the native flora and fauna--or at least, a few target plants and their lookalikes--and get ready to go! Learn where they tend to grow, when they’ll be seeding, etc. Try to identify the plant before it goes to seed (for most plants, it's easiest to identify when flowering), then check back regularly to gather seeds. Typically, if I want to learn how to collect seed from a specific plant, I just search it on Google or YouTube--oftentimes, I'm lead to the GrowItBuildIt Youtube page, so it may be a helpful resource for you as well! Of course, make sure to leave plenty of seed behind so the wild population can repopulate, and seed can feed other creatures in the area. A good rule of thumb is to take no more than 1/3rd of what's available.
Buying seed in bulk is an option if you can afford the upfront cost. Try teaming up with a few friends to buy some bulk seeds and split them amongst yourselves--you’ll get tons of seed! Prairie Moon is a popular site that'll sell seeds by the pound if you can afford the price--though they're in the US, and I believe they focus on Midwest and East Coast natives.
If you want to cheat the system, don’t buy bulk sunflower seeds--buy bags of sunflower seeds being sold as birdseed. They’re typically all black oil sunflower seeds, but they’ll sprout, and they’re fairly cheap for the amount you get!
However, beware generic wildflower seed mixes! Many brands like to sell wildflower seed mixes in big box stores like Home Depot, Target, or even Dollar Tree, but they’ll often include flowers that aren’t native or possibly even invasive in your region! Before you make any purchases, double check to make sure the contained seeds won’t do more harm than good! A quality source of native seeds will provide English and Latin names for all seeds included, and will be native to the region or at least non-invasive.
See this? I don't trust this.
There’s a good handful of programs online that’ll send you free seeds if you’re planning to start a native habitat project! Poke around online and see what you can find; you might get lucky! The best time to start looking for these is fall and winter, I find--by early spring, many of them are either done or beginning to wind down... though some also start up in spring. Ultimately--just check regularly! You never know what you can find!
Other Ways to Get Plants
Don’t want to start from seed? That’s fair! You can try cuttings! Just be sure not to take too much of the plant while you do so. Make sure you’ve gotten a few leaf nodes on your cutting, and cut any flowers you may have gotten. Make sure to leave some blooms and foliage on the original plant for the creatures in the current habitat--you don’t want to destroy one habitat to make another in your garden. There’s tons of methods of rooting cuttings, many of which have different efficacy rates for different plants, but that’s a topic for another post.
If you find seedlings growing in a place where they won’t be able to sustain themselves long-term, or are in danger of being destroyed, consider relocating them! You may be able to gently dig up and transplant the seedling to your garden. Don’t do this if they’re in a place where they can easily survive--ideally, you’ll be taking plants from sidewalk cracks, heavily maintained public gardens, roadsides, etc. Do be careful while doing this--ensure your safety first!
You’re totally allowed to join gardening communities like clubs, facebook groups, and more before you’ve even put a trowel to the dirt. These are great places to learn information and advice! Many gardeners are more than happy to help out a new gardener, and will eagerly provide seeds, cuttings, or even baby plants! Talk to some people about your gardening journey and what you’re hoping to do, and you just might find some kindred spirits--or at least get more people interested in the topic!
Seed and plant giveaways and trades happen all the time in gardening clubs, as well as online! Just poke around and see what you can find! Some are explicitly trades, meaning you’re expected to send something in return, but once you get your feet on the ground with some plant knowledge you’ll be stellar! You may be able to explain you’re just starting out, and someone may send you seeds without expecting a trade, but I’d suggest trying giveaways first.
Poke around online and see if there’s a local chapter of your state’s native plant society. From there, you’ll likely be able to find a calendar of events--many of them will host plant sales in the spring, with a bunch of native plant seedlings ripe for the pickings if you can make it out and have some money to spare! Fair warning, though, you’ll want to get there early if you can. If they say they’re starting at 10, try to get there by 9:45. Year after year, there’s always record turnout, and they sell out of plants faster than ever. Just trust me on this. I’ve been let down; hopefully you won’t have to be.
Some libraries are beginning to host seed libraries! Check around and see if your library has one! Ideally, the system works best if you also have seeds to contribute in return, but if you’re just starting out I’m sure they won’t mind you taking some seeds! Just consider saving some seeds to contribute in the future and pay it forward. If your library doesn’t have a seed library? Consider asking if they’d be willing to start one! Community interest is a great way to get the ball rolling on projects like these, but they’ll only know the community is interested if the community tells them they’re interested!
Volunteer to Garden for/with Someone Else
Maybe someone in your area wants to garden, but is struggling to find the time/energy. Many elderly people who used to garden simply can’t anymore but still would like a garden. Other people may love to have a helping hand in their garden. You might even find a few people in your area interested in renting and sharing a community garden plot with others, so they don't have to handle it all on their own! They may be interested in increasing biodiversity right now, or may be willing to if it’s brought up to them. You might be just the kind of person someone needs! Since it won't be your garden, you’ll likely need a bit of permission and collaboration to get anything in particular going, but it’s worth a shot and a way to maybe even make friends!
Again, your mileage may vary with some of these. You may not know where there's a bunch of wildflowers growing in your area, or maybe your local library doesn't have a free seed library. That's okay! Do what you're able to, find what you can find, get what you can get! And there's never any shame with starting small--in fact, starting small can make the project easier to manage and expand when you're able!
That's the end of this post! My next post is gonna be about ways to start growing plants cheaply--low cost seed starting set ups, essentially. There's a lot of good options, many of which I've used myself even! Until then, I hope this advice is helpful! Feel free to reply with any questions, success stories, or anything you think I may have forgotten to add in!
#biodiversity#solarpunk#gardening#outdoor gardening#growing from seed#ani rambles#out of queue#the biodiversity saga#i will be honest I have never flat out approached people to offer to help them garden#HOWEVER. People HAVE approached ME asking ME to help THEM with/plan THEIR garden#granted it was after I'd been gardening for a good few years. and its mostly family or family friends but yknow#people would be like 'oh wanna help me with my veggie garden?' even before I tried growing vegetables#i don't think the library near me has a seed library but you just wait until i. get the courage. to go to the library regularly.#i've seen people also make their own little seed library structures kinda like a little free library but like#i dont think my neighborhood is about that life.#if any of yall have those though it could be a great resource! also send pics because I love seeing them#not to say that this post should become a giant seed trade but if it did become that i would be the opposite of mad#if there's any typos blame my sister shes got the hotel room at like 60-something degrees and I am FREEZING#welp time to shut up now bye
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I fundamentally don't think it's right to thank g-d for something you don't genuinely think He's responsible for. However, I love thanking g-d for every time I find a minecraft village. I'm imagining g-d backseat gaming an spawning in a village when I get too sad about not finding another one (very often because this world is allergic to giving me villages) 😭
#jumblr#personal thoughts tag#this village was very poorly planned out on the villagers' end (to be fair it's a spruce forest so the terrain sucks anyway)#villages are my favorite spawning thing in this game i swear because of the way i play the game#i don't have a home base. i am literally picking a direction and walking in it until i find a cave (my next favorite structure)#i LOVE caves so so so much. if this game was only called mine and that's all you did i wouldn't notice that anything changed#my love of caves is to the point that my dad is like '...what if we went to [famous cave near us] some day...' and i was hesitantly excited#g-d is a type of friend. to me. i think He would backseat game. in fact i would want to play games with Him
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Sun Designs Gazebos and Other Garden Structure Designs, Floor Plans 13-27
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i was thinking about this line from my fic:
But the fall had hurt, too. Because the wind had cut into his useless wings like knives, his skin and grace peeling away under the friction, and he had been looking right up at the multicoloured and unreachable expanse of sky just to see it fade from his eyes into dull greys.
and i came up with this. i hope the vision came through
#fearandhatred#fearandpoetry#<- check out this tag for some relatively more normal poetry#this was written at 3 am once again#i am really just out here doing anything#don't think this needs much explanation but i shall yap anyway#this is just crowley through the ages but as he discovers more about the earth he also finds more things he can compare hurt to#because in the beginning all he could compare the wind cutting into him with was the wind itself#and also abandonment. because imo that is one of the first Big Negative Emotions he ever felt besides his dreams being crushed lmaoo#but i think it's fun how this poem also implies that he's constantly thinking about how the fall hurt and how everything reminds him of it#this was also very tedious for the perfectionist in me and the proportions are STILL off#because i only drafted out the wings lmao i was not planning on including the head#then i was like wait what if people don't realise that it's wings#so that happened#and changing the proportions means changing the structure which i do not want to do#good omens#good omens season 2#ineffable husbands#aziracrow#crowley#aziraphale#good omens poetry#good omens fanart#yeah tagging this as fanart because i had to draw everything out first lmao#poetry#writing
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not to project like a motherfucker on natalie berzatto but ohhhh boy the impact of a narrative that says “hey, is your desire to make sure everybody around you is okay also about you? and could that perhaps be partially a maladaptive trauma response you should look into and maybe mitigate? because if it’s a genuine question that’s fine, but if the only answer you will respond well to hearing is yes that’s a You Issue Too, Babe”
#as somebody with a loud and toxic italian extended family the bear comes for my neck over and over#s3 is going even harder on that#nat’s pathology is gentler and less easy to spot than mikey’s or carmy’s or god help us all donna’s#but it is nonetheless unhealthy and bad for her#the theme of “you do not need to be Good And Pleasing to be worth love” is a lot this year#related (and this will take s4 to be sure of but i have Hope) that your ability to succeed in a garbage capitalist structure defines worth#as somebody who worked in a lot of kitchens this show just feels like home#and the thing that kept jarring me about the whole let’s upgrade to fine dining plan was …what about the people you leave behind#and after having seen napkins now it feels like the show KNOWS THAT#tina could not be hired at the bear but being hired at the beef saved her life#god i want them to bring this home#the fact that the sandwich window is the ONLY THING MAKING MONEY feels promising#like… i want the bear (the in-world restaurant) to succeed#but also no. no i do no want it to succeed as-is.#i want the bear and the beef to blend for REAL and then succeed#or i guess fail given the general themes of the season but try on terms they can be entirely proud of!!! even if they fail!!!
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Why C3E51 worked so well (a DM’s perspective)
I have seen a lot of absolutely bananas critiques of C3E51 (thankfully not nearly as many around here, far more on Reddit, which I should not have visited). And the ongoing theme of those critiques is that Matt should not have imperiled former PCs, and if he brought them in should have either done lengthy side-bars with those characters or let them win the fight against Ludinis and have a chance to take him out themselves, since they’re ‘god tier’ or ‘high level’ and that makes ‘logical sense’. What these critiques really boil down to, IMO, are people who were really invested in the former campaigns upset that their faves didn’t get to do cool things, treating it more like a TV show than a game. But even as a TV show, that would have been disappointing from a narrative perspective. Because even in a TV show, this is a sequel spin-off show, starring new characters. The story is about THEM. And more importantly, the game is about the players and about telling their story.
So let’s break this down from a DM perspective. How do you build a Kobiashi Maru situation for your characters? For those of you who aren’t familiar, the Kobiashi Maru is a Star Trek term for a scenario designed from the jump to be unwinnable (Kirk beat it by creativity, but later admitted that he missed the point of it). In Star Trek this was done to test what a future officer would do if faced with certain failure. In a D&D game it’s a little more complicated. Part of it is to set up the BBEG, put their plan in motion, and set the stage for the next leg of the game. But it’s also to give your players, who are clearly into it, a darkest-hour scenario. Not every player group is going to be into facing down the Kobiashi Maru, and it’s clear from the aforementioned critiques that a lot of them are on Reddit. Power-gamers who always want to win are not going to enjoy this sort of storytelling, but players who are really into RP and working through difficult times and failures will eat this stuff up. And this is absolutely the sort of table playing on Critical Role. There is a level of trust there that can only be built after years of working together, and this was finally the moment when Matt could pay off years of planning and campaign-spanning set-up.
Matt carefully plotted the structure of this episode out to give maximum agency and impact to a party of dramatically under-leveled characters. And they knew going in they were under-leveled. This wasn’t a surprise, but a potential suicide run by people who knew they weren’t the heroes they needed to be, but were the only heroes in the right place at the right time to try anything. So they came up with as good a plan as they could, and executed it fairly well, all things considered.
They knew they couldn’t take on Ludinus directly (and this was a great way to demonstrate exactly how much he had planned and how long, to bring in elements from C2, hints we’ve had for years about Ludinis, only to reveal it went deeper than any of the characters could have imagined), so Matt gave them some winnable objectives. This is a great way to keep the characters invested in an unwinnable scenario: the ultimate outcome may be beyond the characters, barring some insane genius or incredible rolls, but they can still help. They can do something that will have a tangible impact on events and hinder the baddies enough to give them another chance at a rematch and a way to stop the apocalypse when they’re higher level. So Matt gave them the batteries: take out as many as you can. While this would not stop the ritual, I suspect that the more they took out the more Ludinis would have to drain his own power to make the key work, and the longer the process would take. Knocking out the feywild key, as well as multiple power sources turned what would have been an instantaneous event if they had done nothing into a more drawn-out affair which, I suspect, could be stopped or even reversed. It gave them a window to come back and demand a rematch.
Then we have the high-level PC allies, and how to play with those sorts of characters without pulling focus from the PCs. Matt handled this very well, by having the players roll for their former PCs, taking the specifics of their actions out of his hands and letting the dice of the former players decide. He also revealed that Keyleth’s involvement, and baiting Vax with Otohan’s permadeath poison, was key to Ludinis’ ritual, which was why she couldn’t just dive in and clean everything up. But again, because of this story, it ties less back to Keyleth and more back to Orym. That was the point of the attack on Zephrah, to get her attention by getting her to look into who did it and then coming to get some payback, but the little guy on the ground has always been caught in the middle. Orym has been Ludinis’ unwitting pawn from the off, his family’s deaths merely a means to an end, and that is vicious and amazing set-up for character growth for him.
Beau and Caleb had to be there by the logic of the story. It didn’t make sense that Caleb would sit out a world-ending event orchestrated by a Cerberus Assembly member after spending years trying to take them down. Beau would obviously go with him. It also made sense that they would be the only two there, because they were scouting when Ryn got taken down, and after that were trying to keep a low profile. Shit accelerated too fast for them to call in reinforcements.
Which is the in-story reason for them to be there, but isolated and vulnerable, making them useful allies and wildcards (who likely could have been more useful if ultimately failing as well, but failed early thanks to Liam and Marisha’s rolls). But they were still outmatched. I have no idea what the challenge rating of Otohan, Leliana, and Ludinis are, but we know Otohan was considered ‘beatable’ back in Bassuras. That indicates she’s the lowest CR, particularly with the glowing weak-spot on her back. But she can still wreck a level-20 PC if she gets the jump on her, which she did. And that meant that she remained a massive threat. Caleb and Beau were playing it smart, keeping to the shadows, but still got caught by Leliana. Between dice rolls, careful planning, and some great enemy design, Matt really set up a team that could take on high-level players and win. And he made it clear that Ludinis did not leave this to chance. He has the best people he could muster after 1000 years of planning. Nothing short of a miracle could have truly stopped them.
Which is why we cut back to Bells Hells. Because ultimately this particular story isn’t about Keyleth or Vax or Caleb or Beau or any other former PCs. This is about the current party being caught up in events much larger than them and having to rise to the occasion. This is the story of the schmucks sent in to take out the batteries, but who have personal beef with the big bads. Ludinis orchestrated the plan to attack Zephrah to bait Keyleth and draw out Vax, and Otohan carried it out. And he used Orym as a pawn throughout all of it. This makes taking them down, but especially taking Otohan down, the cornerstone of Orym’s personal quest. Letting an NPC take her down would be taking away a critical part of his motivation and goals, which is an absolute no-no for a DM. NEVER bring in a god-tier NPC and take away player agency or story beats. Especially never have them resolve important player goals and backstory events! Every NPC, even the powerful ones, are there to support the story the players are telling. So of course Keyleth wasn’t going to take out Otohan. Of course she wasn’t going to stop the ritual. Beau and Caleb might have been able to do something more if Liam and Marisha hadn’t rolled so badly for them, but ultimately, they had to get caught or fail in another way.
For the sake of gameplay, Bell’s Hells had to be the only functional team. They had to be the ants that were beneath Ludinis’ notice long enough to really accomplish something. And as much as it feels like they failed, they had minor victories: Laudna and Ashton took out more batteries, making Ludinis drain his own power to kick off the apocalypse. They only failed to take out Otohan’s backpack by 2 HP, which showed them that she was an achievable goal in the future. If they had rolled a little better, they probably could have taken her out entirely, which would have felt like a big accomplishment for them. Imogen made her mother pause in her assault before doubling down. This leaves open very interesting future beats for their interactions. Can she ultimately redeem her mother or would she have to take her out? Every step that Matt set up in this episode, from the reveals about Ludinis’ plans and Orym’s past, to Imogen’s interactions with her mother, to Chetney and likely Ashton finding themselves staring down their own backstories after the party split, was focused on this party, on getting them ready to step out of low-level play and advance.
And that’s the point of E51. It’s not a climax of the story, but the ultimate set-up. It’s putting all the pieces onto the board in a way that all the characters can now recognize. Yes, unless the players came up with something genius, the apocalypse was going to kick off, but their actions slowed everything down to a place where it could be combatted. Yes, the god-tier former PCs were always going to get neutered, because this is Bells Hells’ story, and you cannot have NPCs fix PC problems. They might have been able to do a little more before this happened, but the dice rolled.
And it’s honestly good for the PCs how things turned out. They have a clear objective, but are split up. This gives them great incentive to level up, explore character backstory, deal with their personal shit, get stronger, and then come back to kick the asses of all three of these villains (or possibly redeem one, we’ll see). Their powerful allies are now temporarily side-lined. Keyleth is badly hurt and will need time to recover. Caleb is collared and will need time to get that removed. Beau is likely up and moving now, but will need to safeguard Caleb for a while.
The Bells Hells are on their own. The Darkest Hour has come, and it’s time for them to rise up and go from nobodies to heroes. This is their true call to adventure. And as a DM, it was so cool seeing how Matt set up all the pieces over the campaign, only to pay them out in such a satisfying and motivating way in this episode.
#Critical Role#Critical Role spoilers#I really liked this episode#both as storytelling#and in terms of structure#this is how you do long-term setup#and payoff for a villain#he had planned for everything#but this annoying party of gnats muching up his works#and the gnats are going to be what takes him down#that is such a good way to let a low-level party get set up to take on a high-level villain!!#anyway#this is to combat some of the negativity I've seen toward this episode
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#:’’)#eyyyyy I have surgery !#so#hiatus announcement even tho highkey doubt like anyone would notice lol#I’ve never actually mentioned before when I plan to take a break#bc it’s usually more menty b coded#acute#but Ik I’m gonna take a break from posting and Ik it might end up being longer than I think it will be#so. this is base covering#bc also as a separate thing internet has been highkey pissing me off#chronic#just chock full of takes and structurally annoying#classic#I do have some posts scheduled#and some timely self rbs#and also an unscheduled draft I’ll post whenever I update my fic lol next ch is almost done so I prob will finish and get it out soon#ish#anyways thank u for looking#might not be gone long enough anyways for this not to b cringe in retrospect#but I’d feel bad if I inertiaed in a fuck off direction and came back ages later w out saying anything
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I don't think anything will ever be funnier than Banesaw's first of his only two sentences being, "Finally, I get to kill a Schnee," knocking Weiss unconscious in a single hit, then just chucking her into the next room so Blake can save her
#rwde#forever giggling and exasperated by this train sequence#this could have been avoided if it had been BLAKE fighting Banesaw and far more interesting too#they (presumably) had HISTORY. HE WANTED TO DRAG HER BACK INTO THE FOLD. THIS COULDVE BEEN PERSONAL#and literally NOTHING came out of a white fang member meeting a schnee so what was the FUCKING POINT SHAWLUNA#YOU DIDNT EVEN TRY#also im like 99% sure banesaw is just yatsuhashis model w a mask#anyway wtf was that train plot eh? was the purpose solely to cause chaos and destruction? wtf was the goal?#seriously early rwby schemes feel so random. reminds me of mcu thanos oddly enough#the way both cinder and thanos bip bopped between destruction for destructions sake and Big Smart Plan with Big Purpose is uh. Bad#and for the exact same reason: there was no structure or forethought in the writing process#also both were written by shitty men. i will fight the russos in a parking lot with nothing but my teeth#they absolutely shouldve been fired after civil war. absolute dogshit#do not ask me abt my mcu opinions i will never stop screaming#edit: forgot banesaw opened for roman at the white fang recruitment meeting so he has FIVE lines not two#two out of five lines are abt members of rwby yet neither amt to anything. yeehaw
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Curious, do you plan on the au having 6 acts like in the game or a different amount?
My creative process is the definition of 'fuck it we balling', so I am afraid I don't know how many chapters/acts there will be.
#if anyone reading this is an old fan of mine they'll know i cannot structure/plan ahead to save my life#i just have major A and B arcs in my head and my 'plotting' is 80% free style/ getting ideas as i go#i did try to structure a fic before but i threw away 70% of those plans by the end... and ouch... that had hurt#so now i just focus on having fun :D#vibing time~
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