oneshot
rating: G
words: 900
People often told Hinata to look before he leapt in life. Hinata would argue that sometimes, great things can happen when you don’t look where you’re going.
Hinata runs into Aone at a festival - literally.
read here!
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Idk if anyone has asked this yet but does Ravage Clone eventually consider and/or go through with picking out a new name? I know one of the first thoughts I had was that she would eventually become/change to Howlback or Glit as part of her coming to terms with the (deliciously) tragic identity crisis inherent to the entire situation. TToTT
(based on these posts!)
she does, actually! it takes quite a bit of time for her to get to the point of admitting she wants a new name, but it's something she plays around with once she's bigger and staring to settle into her adult frame. i'm still playing around with what name i'm going to have her take, but atm i've been considering her taking the name nightstalker! her final adult frame ends up looking very similar to this figure of the actual canon nightstalker as well;
i haven't quite settled on if it's what i want to do or not though, and i am open to other suggestions 🤔. but yeah! she eventually does end up taking a new name and changes her frame to look different from the original ravage. i've got another ask in my inbox that i'll be responding to soon that'll expand on this a bit <3
thank you so much for the ask!! always happy to talk about this au <3
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i've been doing a bunch of tartarus runs in reload lately, and it got me thinking about how i miss certain ways FES's clunky gameplay can characterize minato… (ramble about the great clock mechanic + leveling up party members in reload vs fes under the cut)
when i got to yabbashah block in tartarus (block 3), i remember commending the developers for adding the great clock mechanic. it's a much more convenient way to keep party members at the protagonist's level- so when you think about p3 from the perspective of trying to make it easier for people to play, the mechanic succeeds in this respect.
but now that i'm in adamah block, and that i've done lots of my once-a-month tartarus runs… i think that i got a little too dependent on it, and the way that i played through reload feels like a vastly different experience from how i played FES.
in reload, my party's levels are very lopsided. minato, yukari, akihiko, mitsuru, and fuuka are all level 90+, meanwhile junpei and aigis are at level 79, and then… poor ken and koromaru are at 71 and 64 respectively. (i never got to have a great clock for them…)
meanwhile, in FES, my party's levels were much more evenly distributed and were at least level 90. i did all of this manually for every monthly tartarus run because i enjoyed having options available for the taratarus guardians and monthly operations.
with how i perceive minato, i feel that the way i played FES feels more in-line with his character than me dawdling around waiting for the great clocks in reload.
FES's gameplay loop left me with the very strong impression that minato has to work twice as hard as everyone else in SEES does. it makes sense because, yeah, he's the leader, but something about having minato run through tartarus multiple times with different groups of people just to make sure that they are adequately prepared speaks volumes about his character, to me.
and while the tired mechanic is present in reload to some degree, most notably with allowing you to freely raise your courage stat when you visit edogawa after school… the tiredness system doesn't hit the same way that FES does, i think.
the way your party members in FES will call it quits when they return to the entrance floor at tartarus when they're tired, versus minato, in spite of all his tiredness and sickness, still pushes through tartarus because it's his responsibility…. idk!!! i miss that! i feel like this really hammers home the difference between minato and the rest of SEES, how minato doesn't really see himself as a human with needs worth respecting as long as he's useful to someone.
i don't think that tartarus being tedious (in FES especially) is not what most people would describe as fun, and i can respect people thinking it's a slog. but, regardless of how it feels to play, it doesn't change that FES's gameplay loop is a fundamental building block in how i perceive minato…
of course, i do recognize that you can just opt to NOT use the great clock in reload (and it's great when players are offered the choice to not partake in mechanics)! i definitely think that if someone really wanted to, they could manually level up party members, but i do feel that kind of playstyle isn't necessarily "incentivized" to the type of people who are into playing games for Having a Good Time. it's kind of like… "why would you do that when there's a much more convenient option available to you."
in any case! despite my woes, i do want to emphasize that i'm glad that reload has a much more smoother gameplay loop than the original P3 did, because it does make the game more accessible to people. having played both FES and reload, it feels very strongly apparent to me how the core gameplay formula of persona has really been refined in the past 18 years (to think og p3 was 2006 and reload is 2024.. time flies!). and reload has made revisiting a story that i love so dearly much, much easier because the gameplay just bops!
at the same time, due to my "i miss characterization informed by weird and dated FES gameplay quirks" woes, i still think that playing FES is worthwhile. (really, i feel this way about all iterations of p3! i think it's worthwhile to see what each version and side media has to say even if it doesn't Land™ for you.) but i also understand why people wouldn't want to play it, so i will keep writing posts about things i liked from FES's gameplay because i'm still very fond of FES (especially in respects to minato. these mechanics are so telling about him!!!) 💪
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there's this baby kitty in my neighborhood whose tail has been injured and as far as we know doesn't have any owners. we finally got her trusting enough to come up on the front porch and sleep, but the rush of power at being on higher ground must have gone to her head cuz she has since completely ignored us for 3 days while she stalks her terrorizer so hard he waits at her feet in fear of her weirdness. well i think the bout of ghosting us when we call for food time might be over cuz this morning there was a bird next to the front mat and she was screaming for sustenance. the thing is, earlier in the morning she was out there yelling but we didn't have time to feed her then. and we only saw the bird when we came back about an hour later so. either it was already there and we missed it or she said 'oh no food? i can trade u want trade? we share?' and ran to go find an offering. but also the bird she brought isn't one we really get at our feeders so this skinny little paperweight of a cat ran a fair distance somewhere and carried this bird that's the size of her head, if not bigger, back uphill, upstairs, through a patio gate, and gently lined it up next to the mat. not even on the mat. it was perfectly parallel but out of the way of where we walk. i maybe should have been more horrified than i was but frankly i've been missing her and i am flattered by the sentiment.
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