#someone help me with these tags
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disastertwins9000 · 2 years ago
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@leglessstreetlights something something.. i’m in love with your fic<33
go read Three-Sided Coin it’s fantastic
(please click for better quality)
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honeypleasejustkillme · 3 months ago
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i thought i was at my lowest but holy shit it gets lower
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lucabyte · 6 months ago
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On autonomy, and what it means to be Obliged to Help.
Bonus:
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#a homestuck walks into an antechamber and asks#hey is anybody going to make this dynamic wholly deterministic and thus dubiously consensual by its very nature#ANYWAY bigger ramble below. scroll down like usual#isat spoilers#isat#isat fanart#isat siffrin#isat loop#sifloop#THATS RIGHT WE'RE STILL SHIP TAGGING IT BABYYYY#in stars and time#in stars and time fanart#lucabyteart#RAMBLE START: anyway i think loop is wrong here. they have it backwards. as-- in my opinion--#the main reason they could be called back into existence postcanon is because *their* wish for help is still not complete#they still need help. siffrin still needs help. neither of them will ever stop needing help.#they will thus uphold the wish until the end of siffrin's natural lifespan.#that said. what does it mean that loop can be so wholly forced to abide by siffrin's wants?#(assuming the dagger cutscene posession is them being forced to uphold the 'help siffrin' wish via harsh universe logic)#[as opposed to something capricious and cruel the change god did. which feels out of character for the change god to me?]#much like how the island wish and duplicate objects are neutered by simply sliding off people's brains...#is loop subtly ushered toward their wish? obviously it's not a full override (see: the bossfight). but is there any interference?#and if so. so what? does it matter? if they don't notice? is it even real if they don't notice?#and even if they do notice. the universe leads we follow. how much do either of them value their free will in a belief system like that?#the whole game is dedicated to siffrin habitually NOT excersizing his free will. doing things the same Every Time.#Loop ESPECIALLY does this. predetermined predetermined predetermined even in the FACE OF CHANGE. REFUSING. ANY CHOICE.#Maybe they'd even be comforted by having a universe-ordained purpose even if it is subservient. even if its to Him.#(though. i can't see siffrin enjoying the idea that someone is subservient TO them... then all their suffering is his fault...)#loop got into this mess via WANTING too much. no more free will. can't be trusted with it. take it away from them.#but yeah. gets my greasy detective pony hands all over this. and everyone please do remember i like to make characters Outright Wrong A Lot
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yellowwwcrayon · 5 days ago
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Gihun - me and the bad bitch I pulled by being so pathetic and incompetent that they had to take pity on me
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(if I had a nickel for every time an intelligent ruthless character fell for this dumb/cute himbo man child (and sad sweaty meow meow), I'd have two nickels? Not a lot, but still weird that it happened twice in one show.)
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myeoomski · 7 months ago
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ddvau grian i guess
i like messing w colors
alt/boring one under cut
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yrdnzz · 8 months ago
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and i got eyes on the back of my head, i got eyes everywhere so i know where you go
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meamiki · 7 months ago
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silly comic based on a time i struggled to read live on stream :thumbsup:
context clip compilation below ASDASDFASA
(cw for brief mention of hospitals/strokes)
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starry-bi-sky · 8 months ago
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i think i'm hilarious -- aka i made blood blossom danny au memes
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all of these come from my DpxDC prompt "i am pushing the batdad agenda--" and it's corresponding additions in the reblogs ksdjlf.
i am. rotating them in my head. forever and always. personally i think there should be more batdad aus in dpxdc, their dynamic could be neat. :)
#THAT FIRST ONE TOOK ME A HOT MINUTE TO MAKE. i have never been more careful with a trackpad. imgflip doesnt have an undo button#i think its fucking hilarious#its a batdad au#danny fenton is not the ghost king#dpxdc#dpxdc crossover#dp x dc crossover#dp x dc#dc x dp#mmm i need to come up with a name for this au#found family ftw WHOOOO. i could just do a generic 'blood blossom au' tag but i want a specific one because i like being unique#eldest batkid danny au#chronically ill danny au#danny: im grateful he's helping me but im still kinda apprehensive...#battinson: vaults over a car to escape reporters. likes rock music. isn't fucking evil. punched a cop. actively looking for a cure#danny: ...huh. okay.#furiously pushing the batdad agenda for my own gain. just look at them guys. they're funny little guys.#unofficial witness protection to adoption pipeline.#bruce wayne accidental teen acquisition. save a teenager gain a son#its about the adventure of them going from strangers to friends to family :)#im bored of the bruce slander guys in the words of hermes from hadestown:#“[its] about someone who *tries”*#danny saw a funny man in a funny costume eat the side of a dumpster and has never related more with someone on a spiritual level#“brother eugh i feel that. oh heY WAIT HERO BUDDY?? SAME HAT??? SAME HAT?”#danny's been the only hero he's known since he was 13. on god he is leaping at this opportunity. like YES. PLEASE BE ANOTHER HERO#HELP ME GET AWAY FROM CERTIFIED CRAZY MAN. HELP. YOU'RE SCARY AND HIDING IN THE DARK. EVEN BETTER. HELP A BROTHER OUT HERE#blood blossom au#for the time being thats the name
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quicksilversnails · 1 month ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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itty-bitty-sunshine · 30 days ago
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Happy holidays <3
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They are fine. Probably
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sugardreamshk · 6 months ago
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Nightmare NariLamb Comic
Here's all the pages of my Nightmare comic! Be warned there's CoTL spoilers as well as abuse, blood and gore!
If you're having troubles reading the text on the pages you can check out this google doc which has all the text typed out and some extra notes.
https://docs.google.com/document/d/16E0AF3Iu-ow1b696yiPW7kRm-IfeTwIkZWAxRjMAYMw/edit?usp=sharing
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The End
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shalom-iamcominghome · 1 month ago
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I am absolutely begging people to stop treating nazism as their big, bad blorbo caricature they can just invoke when they're mildly irritated about people who (they think) have Bad Opinions.
Nazism is not just "any time a Bad Guy does Bad Things." Nazism is not your final jojo stand you can invoke to win discussions or debates. It is a real life ideology that is intrinsically linked to the radical antisemitism it espouses and ignoring that is fundamentally harmful to the point of being radically antisemetic.
Since this is on-topic, I've been reading People Love Dead Jews (I am on chapter two), and I think downplaying nazism is absolutely part of de-emphasizing and reprioritizing antisemitism to make it about everything else but the antisemitism. When nazism is everything, then it can't be fundamentally antisemetic. You won't have to acknowledge that jews are the primary target of nazis and nazism if nazis are everything else. It's not a coincidence, especially seeing how many jews people call nazis. This is part of the dead jew that people love - if your eye is turned away from the fact that jews both exist still and are affected by violence and oppression, you get to say, "the jew is dead!".
Regardless, you will never live in a world without us**
עם ישראל חי
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fruitjjam · 1 month ago
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I have sm more skystar coming
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mishanno · 7 months ago
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woof woof bark i love mcd,,,,, i have no idea how tumblr works so take these gay assholes who have matching earrings but not enough gayness to actually date each other
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yore-donatsu · 3 months ago
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Some idiot #sketches on Ramattra and D-va bc I like them 😊 (both as silly friends and/or like a ship💜) Before some people start moaning: I love to see our great ommiac in good company and be happy ! 😚
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bitegore · 1 year ago
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Zionists want you to conflate Judaism and Zionism. Zionists want you to believe that Judaism cannot exist without Zionism and that all Jews are Zionists. Zionism would have Jews believe that a Jewish state is the only way that they can be safe from antisemitism and will point to any instance of antisemitism as proof that Zionism is the solution- so Zionism wants gentiles to be antisemitic in their support of Palestine. They want you to conflate all Jews with Zionism and the state of Israel, and they want you to treat all Jews regardless of political affiliation as the face of Israel. Antizionist Jews exist, and incidences of antisemitism ostensibly acting against Zionism will not help dismantle the forces propping Zionism up.
Don't do their work for them.
#red rambles#viva palestina#antizionism#i haven't actually seen a lot of antisemitism personally. not recently anyway. but that's more a feature of me not following antisemites#i DO however see a lot of people talking about the people they're seeing throw their support behind antisemites using palestine#as an excuse to conflate all jews with israel#and i cannot stress enough that that is literally what israel and zionist forces abroad WANT.#i am jewish. my entire family is jewish. i want to see palestine free. and i have SEEN how the jewish community gets conflated with israel#both from the inside and out#and i am dead serious when i say that every time someone is antisemitic it strengthens the conviction from people abroad#that it's a terrible sad situation but there's 'no other choice'#if you're being antisemitic you are doing the enemy's work for them. Stop it.#like... look. i am putting this in the tags bc im talking in the tags but i mean this. I do not give a single flying fuck if you personally#are a giant raging antisemite at the moment. Your personal beliefs are your problem and not mine. I do not fucking care. But if you are#being openly and loudly antisemitic *in your support of palestine* you are absolutely not fucking helping. I am so dead serious right now#if you want to raise awareness and you're being antisemitic because of deep held beliefs or whatever i want you to look around and read the#fucking room. Do you understand how much of Israel's international support comes from the idea that they are the only country where jews ar#safe from antisemitism? do you see how every time palestine comes up people point at incidences of antisemitism in anti-genocide actions to#discredit the entire movement? do you not understand how your actions are cutting the movement down at the knees?#i'm jewish and proud of it. i don't like antisemitism. but there's a genocide on and i'd rather work against it than quibble over who i#work alongside. i dont fucking care. you can be as antisemitic as you like in private. stop fucking the movement up.#there are bigger things to worry about here. if i can put aside my own concerns as to who i'm talking to you can hold your tongue#and fight the good fight instead of handing weapons to the people who are trying to fucking flatten gaza.
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