#some of that magic was used in his creation
Explore tagged Tumblr posts
Text
Right in front of our faces
So I've been thinking about self-eating a lot. Not only because it's weirdly on brand with everything in Claudia's arc (drinking her own blood, treating her own body basically as dark magic parts just for other people's metaphorical consumption, at least in her head, rather than for her own desires) but also because... Why, y'know? Why have this be a thing, why reserve it for the third arc, an arc wherein with the Archdragons gone Aaravos' main goal will be to dismantle the Cosmic Council?
In some ways, I think I was so focused on Aaravos' side of things—the easiest way to get revenge on the Stars (since they don't care about the destruction of their creation, not really, according to him) would be to kill them but he, for whatever reason, cannot do that—that I was missing the obvious other side of things.
Aaravos asks in 7x08, "Are you watching?" but wouldn't it be really bad for him if they were? What is stopping the Cosmic Council from transporting Aaravos to the same place they took Leola and permanently killing him, since permanently killing a Startouch elf is something we know the Cosmic Council, uniquely, can do? He couldn't stop them before when he was more powerful than he is now as a 'Fallen' Star.
Aaravos' plan hinges on eventually getting the Stars' attention, and they are presumably still at their full power, just no longer involved with Xadia. He is seemingly never concerned, even when making the choice to live and plot against them, that the Stars would just kill him the way they did with Leola.
Or maybe, perhaps, he already has a reason that they can't.
As he collapses in tears at Leola's trial, Aaravos' chest star is complete and right side up. After, presumably, 100 years of weeping, his star is inverted and the centre piece is missing when the Merciful One comes to see him.
The reason I brought up self-eating is because we see it's used as a form of chasing immortality, even beyond what Kim'Dael does. I've long speculated that Aaravos purposefully carved out his chest piece, whether to place it in something or to help create dark magic. He may not have done anything with it, even if it was on purpose, but I wonder... if he ate it, in order to ensure that the Cosmic Council couldn't kill him.
This is especially noteworthy since from what we see of Leola's trial, her destructive glow begins in her chest star and then spreads to her fingers, and the destruction of Aaravos' mortal form is radically different.
This doesn't really make sense. Leola was destroyed while in her mortal form, given that moments before she'd been living and interacting with things on earth, just like her father. Aaravos' destruction stems from the bite mark at first, but then begins elsewhere that's entirely separate (the foot) and never broaches the hands. Leola becomes entirely light, while Aaravos' body seems to be shattered, and does bear a striking resemblance to how dark!Callum crumbles in the 2x08 dark magic nightmares.
Furthermore, when Leola is killed and her star energy is sent down (for lack of a better description), we do see a symbol of a star being inverted, despite that not being a part of her character design.
We also know that Aaravos' body being destroyed differently in 7x09 isn't due to dark magic use, at least not in terms of his body. As of season seven, he hadn't done any dark magic in his new body, which is a soft reset. However, we also know that dark magic affects your soul/spirit (6x06) which would, presumably, be the same no matter the body in this case. Therefore, the reason Aaravos' body might've crumbled (beyond differences in execution style) might be because of the dark magic he's used that created a permanent hole in his spirit/self, and one that Leola, of course did not have.
I also think some of this in my head is connecting to the ideas of sacrifice. Other characters, especially parents, can sacrifice themselves in TDP canon in hopes of a better future for their children / the next generation (the three queens, the archdragons, Harrow, etc). Aaravos divorcing himself from the ability to sacrifice himself, especially after thousands of years with no daughter to speak of (until Claudia, but on her in a second), purposefully robs himself from the ability to make a meaningful contribution to the cycle. Death, permanent death, provides meaning and consequence, both things he's seemingly devoid of.
Sacrificing his ability to die (his heart) and at least, in theory, reunite with his daughter / no longer exist without her to ensure he can 'avenge' her is a hell of a thing, after all. And on a certain level, that seems like his endgame goal regardless. Even if all the above speculation is untrue and wily, unless he can execute himself, in destroying/killing (?) all the other Startouch elves, he will be alone and eternal... forever, with no way out, carrying only the pain of his child's death and withering satisfaction at punishing her murderers, unless he decided to eventually change.
Like I said: a hell of a thing.
#tdp aaravos#tdp#the dragon prince#tdp meta#aaravos#analysis series#predictions#arc 3#tdp theory#s7 spoilers#deep lore dive#i also want to talk about how the show discusses longevity / immortality bc. goddamn did s7 complicate it#analysis
49 notes
·
View notes
Text
Shivvy's favs of HP Secret Santa Rare Pairs
In December I participated in HP Secret Santa Rare Pairs 2024!
I read a lot (but not all) of the fics, and I would like to highlight my favourites 💕
As of Jan 8th, I have read about 103 fics out of the approx 129 of the creative writing category works! The remaining fics I either skimmed and decided they weren’t my cuppa or I still have them on my to-read list.
Again, this is completely just subjective and to my own particular tastes (which lean very heavily towards queer content). All of the writing and other creations were amazing contributions to different corners of the fandom and I know we all did our best to create amazing gifts for our giftees! Reminder: I don’t wish to receive any comments that fall out of the range of the three basic fandom courtesies: YKINMKBYKIO - Your Kink Is Not My Kink, But Your Kink Is Ok || SALS Ship And Let Ship || DL;DR - Don’t Like; Don’t Read
Yah so - if you don’t like, don’t read, n' don’t reply anything negative at me. Thank you! 💕 * But if you notice some info or link errors please let me know (tired eyes). 💛 = my brief squee/comments
Gifts I Received
Thank you so much to my gift writers! I included so many ship requests and was so happy to see I got Severus twice kekeke. 🎁 Fragile Bonds by @picklesonjupiter / picklesonsaturday 💕 Sirius/Severus || T || 309 words Sirius seeks healing from Snape, but their complicated history and growing feelings make the process more challenging. 💛 I love Severus’ hands… I love Severus being adept at using his hands… I love Severus being adept at using his hands on another man…! On Sirius! LOVE. 🎁 No Need to Hide Under These Friday Night Lights by @maraudersaffair / maraudersaffair 💕 James/Severus || E || 5,096 words James Potter is the most popular boy in school. He's even the star quarterback on the football team. And for some strange reason, he won't stop staring at Severus Snape. 💛 I swooned when I realised I’d get non-magical High School AU Princechaser!! It is so sweet and so smutty, I love it!
Fics I Went Feral For (reverse alphabetical by pairing)
🎁 the gift that keeps on giving by @the-invisibility-bloke / the_invisibility_bloke 💕 Teddy/Draco/Harry || E || 12,993 words There’s only one thing Teddy wants for Christmas: to lose his virginity. 💛 I went feral for this fic and am now obsessed with Tedrarry - the wit, the pacing, the pining, the smut…! All the comments for this are rave reviews, please read it and other fics by the author! (they write a lot of Sirry and other pairs too)
🎁 Hold onto this lullaby (even when the music's gone) by @knotsnuffles / objectlesson 💕 Sirius/Harry || E || 8,345 words The truth is, Harry doesn’t just want Sirius buying him fine robes and dressing him in them—in his heart of hearts, he wants Sirius to take him out of these robes, too. 💛 Another unstoppably fantastic Sirry fic by objectlesson! Mind the tags and if it’s your jam, curl up for fluff/smut and Sirius taking care of Harry.
🎁 speeding through red lights (into paradise) by @the-invisibility-bloke / the_invisibility_bloke 💕 Sirius/Harry || E || 9,975 words Just before fifth year, true to form, Harry does something very brave and very foolish. 💛 This turns the dial for ‘Harry Pining for Sirius’ up to max Brilliant prose by the author, highly recommend if the tags make it seem like your thing.
🎁 Pink Aster - Days Gone By by @trueliarose / Trueliarose 💕 Severus/Charlie || E || 45,664 words Fire melts ice, or so they say. Severus just hadn't thought that that applied to the ice in one's soul as well. Or, When Charlie Weasley came to Hogwarts to accompany the dragons for the triwizard turnament, he met Severus Snape. But can a short affair turn into a lovestory? 💛 This long fic has my whole heart! Severus is written wonderfully, the sex is spot on, and the atmosphere and Charlie’s care is just chef’s kiss! It spans canon and my heart aches along with Severus and Charlie as they fall in love amidst the war.
🎁 Rematch by p0intless_p0et 💕 Pansy/Ginny || T || 2,239 words In a cold, dark Hogwarts, ruled by fear and suspicion, Pansy Parkinson and Ginny Weasley find an unlikely spark on a makeshift Quidditch Field, and, much to everyone's amusement, only one of them can play Quidditch. 💛 The characterisation is just perfect, the atmosphere of Book 7 Hogwarts is stunning, and I thoroughly enjoyed this and reread it already, perfect Ginsy rivalry.
🎁 Teacups & Tankards by @schmem14 / Schmem_14 💕 Madam Puddifoot/Madam Rosmerta || M || 9,589 words Bea and Ros are best friends who learn love and trust as they suffer loss and heartbreak during the Second Wizarding War. 💛 AAAH ITS SO SWEET AND EMOTIONAL and they are perfect for each other, please, come meet these sweet ladies with their slow romance kicking off during the hardships of war. It’s infused with so much heart and sexiness, I cannot recommend this enough!
🎁 Rotten Roots by p0intless_p0et 💕 Neville/Draco || G || 2,335 words Draco Malfoy has everything he needs to complete Snape's potions work, everything but the ingredients. Neville is the Herbology professor at Hogwarts, he'll give Draco what he needs, at a price. 💛 Draco laced with guilt, and Neville's gentle hand guiding him close, showing Draco he knows him, and can be there for him. It’s suuuch a brilliant set up for a Dreville, it makes your heart ache for Draco, and Neville is so solid and steady and supportive!
🎁 Carry A Piece Of Me by @skywatcherrose / sky_watcher_rose 💕 Narcissa/Minerva || M || 3,471 words In the aftermath of a lost war, Narcissa and Minerva are just doing their best to survive - and perhaps take a little pleasure along the way. 💛 These two women, loving each other and holding strong as part of the feeble underground resistance… I love the tenderness of their intimacy during the darkness of war. Amazing portrait of these women!
🎁 A Tale of Two Tonks Women by @midnightstargazer / MidnightStargazer 💕 Andromeda & Nymphadora || T || 3,632 words Throughout her life, Tonks defies her mother’s expectations. Andromeda couldn't be prouder of her. 💛 I felt like I never understood Andromeda until this character study piece which is all about Tonks and her mother’s relationship. Very worth the read, thought provoking!
Fics I Want to Highlight (reverse alphabetical by pairing)
🎁 Brightest Witch and Brightest Star by @jinrosemoon / JinRoseMoon 💕 Sirius/Hermione || M || 511 words
🎁 The Tabby Teapot by @celestemagnoliathewriter / CelesteMagnolia 💕 Seamus/Dean & Minerva/Poppy || T || 8,768 words
🎁 Good Together by @anaxandria-writes / Anaxandria 💕 Neville/Theo || T || 800 words
🎁 The Heat of the Moment by @schmem14 / Schmem_14 💕 Marcus/Percy || E || 8,638 words
🎁 Live for Today by @schmem14 / Schmem_14 💕 Marcus/Oliver || M || 2,273
🎁 Ron Weasley: GILF Hunter by @alyceofthetogas / AlyceoftheTogas 💕 Madam Puddifoot/Ron || E || 2,456 words
🎁 Look What We Found by @daydreamingfoxglove / DayDreamingFoxglove 💕 Luna/Pansy || T || 3,048 words
🎁 Just Warming Up by briarandbone 💕 Hermione/Pansy || M || 2,102 words
🎁 Prodigal Daughters by @chemicalwildflowers / QueenOfStormySkies 💕 Hermione/Andromeda || T || 3,952 words
🎁 In the Bleak Midwinter by @apricitydays-lazynights / Apricitydays 💕 Cho/Ginny || G || 2,340 words
🎁 The Beginning of the End by @mymindisverycomplicated / mymindisverycomplicated 💕 Cho/Dudley || T || 27,265 words
🎁 Frostbitten by @mrsprobie / mrsprobie 💕 Astoria/Luna || G || 346 words
🎁 Family Is What You Make It by sky_watcher_rose 💕 Arabella/Minerva || T || 5,366 words
🎁 Gurbaith-Feuer by @mitsuki91 / MitsukiSirya 💕 Albus/Tom || E || 15,395 words
Gifts I Made
🎁 Copper and Blond Catharsis by SiobhanHazel 💕 Draco/Ron || E || 16,642 words Post-war, mild angst, porn with plot, fluff and smut etc 💛 For suniwrites - I had a great time writing something a lil dark and sweet!
🎁 [Art] Hug Him Back by SiobhanHazel 💕 Sirius/Severus || G || 💛 For Julesss - It was so fun to exercise my drawing skills with a cute Snack pic!
A Few Fav Non-Fic Entries
There were sooo many amazing art and other crafts etc! I didn't have a serious chance to look through them all again, but the ones that came to my mind as amazing are:
🎁 [game] What's that ship? by @lumosatnight / lumosatnight 🎁 [Art] So… Thank You by @sillylittlebeans / sillybeans 💕Harry/Bill || G || 🎁[Sculpture ] Lazy Sunday by @elisedonut / elisedonut 💕Percy/Oliver || G || 🎁[Comic] Kiss Me if You Can by sillybeans 💕Cedric/Harry || G || 🎁[Craft] Meet Me Outside by @sugareey-makes-stuff / sugareey 💕Marcus/Oliver || G ||
There were so many other amazing things (esp art!) but alas I have run out of steam! That’s all, it was an amazing batch of fics, I was so happy to participate and read! Kudos to everyone!
#hss rare pairs 2024#hp fic rec#fanfic rec#shivvy recs#femslash fanfic#hp wlw#hp rare pair#slash fanfiction
19 notes
·
View notes
Text
"You were grieving too as much as I, my darling, a grief too terrible to name. It turns out that perhaps we are the venom poisoning ourselves and each other." Pandora would work through the rest of their eternity banishing those dark thoughts claiming her husband's mind and ensure they never returned as long as they are at each other's rightful side. "You hold more compassion in your smallest finger than I ever had in my whole body, love, and you've proven it with the kindness I see in your eyes." When her gaze found Ezekiel's features, she saw Rhys staring back at her. The resemblance was uncanny and had she possessed a photograph of Zeke in her younger years before their marriage, she would show it to their son hoping he will see father and child weren't so different. "What I fed him for the years we spent crafting the curse and perfecting, was toxicity that has become a ticking time bomb of chaos magic. How Celeste managed it during their childhood, I can never fathom." It would take a miracle to bring back the boy Pandora unknowingly manipulated. A miracle that hinged on a demon Prince looking to make amends for his brother and a witch who possessed a First's bloodline. If Celeste did return, that is their only shot at Rhys' salvation.
Pandora must face the cold-hearted truth, her plan fell in shattered ruins. While she believed there might have been an uprising among the brothers eventually if they shown the strengthened courage back in Hell, she kickstarted the reasons behind their punishments. No curse meant no Gluttony losing his voice, no Sloth hearing screams in his head, no emotionless Pride, or the need to fly under the radar like Lust or Greed. Distance and meeting their significant others, on the opposite end of the spectrum, gave the brothers a glimpse of happiness away from the King's harsh rule. She owed breaking the curse to sustain the lives they have made here on the mortal plane. "I see how he scrambles for the last scrap of power like the fiendish coward we both know he is. The King's days are numbered." What a gift she and her husband will provide, freedom and the Princes' one true chance surviving the war's brutal battles. Pandora lifted herself on her toes and pressed a kiss to Ezekiel's lips, pouring her love and gratitude in each moment. Pulling away slowly, she nodded once with finality. "It will be a new dawn. Wrath graciously spared some of his blood to me for the sword and I plan on using it to break the curse just as I did with Pride's during its creation."
His eyes softened at his wife's words, shaking his head gently, "you never made me doubt for a moment, my love. I knew you were suffering and doing what you thought you needed to grieve. It was my own mind that poisoned me and my thoughts." There was a string that attached Ezekiel to Pandora, a red string of fate so strong that no matter what struck against it, it never snapped. That didn't mean, however, that it couldn't be hidden through years of tragedy and pain. Zeke shook his head, warm eyes never leaving Pandora's face. "My love, a mother grieving untold amounts of pain does those things. If you had zero compassion, then you would not have reacted the way you did... as for our son," a short beat passed as he thought of his boy. Rhys was always his spitting image, like someone who held a mirror to Ezekiel at a younger age, yet he knew his son was too much like his mother. "You may have lit the match of his rage, but his own grief was the kerosene. I'm afraid his own attachment to his sister would have poisoned him regardless, but maybe after time allows... we can bring him back, too." It would be a trial, perhaps one even harder than killing the Devil. Where Pandora had Zeke to balance her out once she allowed him to, Rhys held no attachments to anyone, and his moral compass was obliterated. Zeke didn't want to say it out loud in case it never came to fruition, but their best shot of bringing Rhys back from the brink was bringing his twin back to life– although that almost seemed too selfish to place on Celeste's shoulders.
Zeke dared not move while his Panny absorbed his words, feeling the panic flitting through her veins when coming face to face with the reality of their situation and the vain dream of what she wanted the curse to be. It was a valiant attempt at retribution. However, such an act only worked on someone who cared for those who were stripped away from them, and he knew the King would never have the capacity to care for the Princes as Pandora did for Celeste. The curse, however, was a double-edged sword. While the impact on the King wasn't as monumental as his wife would have hoped, it forever altered the boys' lives. Showing them a life outside of the clutches of their King and that there were other things to live for outside of duty and sacrifice for a man who cared not for them. "My darling, your promises to the King can change. He now feels the destruction of his kingdom when those Princes come for him. He's witnessing his downfall in real time, and there's nothing we can do that is more harrowing." Ezekiel didn't follow her as she moved, rooted to his spot, but he breathed a small sigh of relief when she agreed. It was a small glimpse that the wife he knew was underneath it all, and everything was finally aligning in the cosmos. "Our gift," he echoed, taking her hand as she grabbed for him, "we make Wrath's sword and then we break the curse. The end of the King's chapter is the beginning of all of ours, my love."
33 notes
·
View notes
Text
Tim's feelings toward Dartz is honestly a lot more complicated/complex.
There's a lot of things he's not fully aware of, gaps of scattered information.
He prefers to avoid him where possible and even without knowing anything can to an extent is able to sense that this man holds a lot of power and at the very least Could pose a danger.
Tim would never fully consider him someone he can trust that's for sure and while ready to jump to someone's aid/ get them away from Dartz at the same time he's not about to pick a fight where there isn't one. A cautious eye may be kept - and maybe a gentle word of warning but beyond that if he's not being an active threat he won't necessarily stop a simple conversation - The man does seem to be capable of being civil when he chooses, a hard thing to believe but perhaps even Dartz knows how and when to pick his battles.
Perhaps the greatest part of confusion, and an area that really hasn't gotten much exploration. Is although a bit fragmented and mostly have come in the form of dreams so Tim isn't sure if it's all true/real or not but because of his slight connection to the Dragon!Knight himself he has seen flickers of the past. Fragments of a time when Dartz was a good man, husband, father and king before the Orichalcos came and twisted him.
Now whether any part of who he was before still remains somewhere in the man now is highly up for debate but you know maybe it could mean a potential for change.
(Important to note, change doesn't mean forgiveness obviously and preferably he serve some kind of consequence/punishment for what he's done.
And even if Dartz were to change and prove that he's changed/wants to be and do better ect I mean Tim ain't about to go be his friend anytime soon nor would he really expect anyone else aware of or otherwise having been affected by his actions too either)
While there's no excusing Dartz' actions knowing others who have been affected by that powerful, corrupting magic maybe he just needs someone/something to help fight back against it you know. Of course whether he can or not is entirely dependent on Dartz himself at the end of the day.
#tim thoughts#; musings#I wouldn't say Tim is by any means sympathetic to him but just that is capable of seeing that to an extent Dartz is also a victim -#of the magic (even if Dartz doesn't see it that way)#also just him wanting to believe light/good what have you can still exist despite the Orichalcos cause you know#some of that magic was used in his creation#but he's not evil..right??
2 notes
·
View notes
Text
Dragons & Folklore de France
Translation below
The Tarasque dwells in the waters of the Rhone river near the town of Tarascon, where it devours travelers and destroys dikes and dams to flood the Camargue. Saint Martha chained it, and the people of Tarascon killed it.
The ruins of the amphitheaters of Metz were infested by hundreds of snakes. The largest of them, the Graoully, had a venomous breath, a mouth bigger than its body and devoured men. Saint Clement chased it away into the Seille River.
King of serpents, the Basilisk takes many forms throughout history and appears in many tales. One of them takes place at the Gate of Saint-Eloi in Bordeaux, known today for its Big Bell, where a well was occupied by a Basilisk. It petrified with its gaze anyone who went there to fetch water. It was defeated by a man returning from the Egyptian crusade, who petrified the beast with its own gaze using a mirail (mirror).
The Cocatrix is born from a rooster's egg incubated by a toad. The egg has magical properties but must not be broken. People who cross its gaze die immediatly.
Made of wicker and covered in flowers, the Grand Bailla wanders the streets of Reims three days a year and feeds on gold and sweets. It was banished by Archbishop Charles Maurice le Tellier.
The Grand'Goule haunts the marshes of Poitou, the waters of the Clain and the flooded cellars of the abbey of Sainte Croix. It feeds on nuns and casse-museaux (snout-breakers, cakes). Saint Radegonde chased it away with holy water.
In the rivers of the Jura and the Alps there is a group of diverse dragons, the Vouivres. They are generally flying serpents covered in fire and guardians of treasures. Many have for a single eye a gigantic carbuncle with extraordinary powers, desired by those in search of wealth and power.
Hidden in the caves and cliffs of la Pointe du Roux near La Rochelle, the Rô Beast traps and devours travelers in the coastal marshes. It was impaled by seven heroic pagans from the seas.
Mythical dragon of the Basque Country, Herensuge gave birth to the Sun and the Moon, swallowed all of Creation in ten days then regurgitated it in flames. Now asleep in the mountains, it sucks up flocks and shepherds in his sleep. When it wakes up, it will destroy the world in flames and blood. (illustration)
Durandal is the mythical sword that Charlemagne gave to the knight Roland. Some claim that it was inherited from Hector, the warrior of the Trojan War. At war with the Saracens in the Pyrenées, Roland wanted to break the sword so that it would not fall into the hands of the enemy but Durandal split the mountain. So he threw the sword, which went to stick miles away, in the rock of the town of Rocamadour.
The belief in the Tooth Fairy is widespread in several countries in Europe, and is sometimes amalgamated with La Petite Souris (little mouse). It exchanges baby teeth for money. No one knows what it does with all these teeth.
The Camecruse is a bogeyman that haunts the moors and marshes of Gascony. It is agile, can jump and hide in the night to better devour lost children. No one knows exactly how it feeds.
The caves under the hill of the town of Hastingues are home to Lou Carcolh, a monstrous snail, long, slimy and hairy. Its shell is as big as a house. With the help of its tentacles, it grips people to devour them.
The Questing Beast is hunted by kings and heroes in Arthurian legends. It symbolizes evil, incest, violence and chaos, and takes it name from the loud noises that come out of its stomach, similar to the barking of dozens of dogs.
The fairy Mélusine, cursed princess of Albania, was condemned to change into a snake below the waist every Saturday. She married Raymondin de Lusignan with whom they had 10 prodigious children. But Raymondin broke his promise never to see Mélusine on Saturday : he surprised her in her monstrous form, and she left her family forever.
#dragon#monster#creature design#bestiary#folklore#france#mythology#fairy#fairy tale#tarasque#graoully#basilisk#cocatrix#grand bailla#grand'goule#vouivre#Ro Beast#herensuge#durandal#tooth fairy#gargoyles#camecruse#lou carcolh#questing beast#mélusine#chimera
3K notes
·
View notes
Text
If It All Fell (11)
Pairing: Azriel x Reader
Summary: If it all fell apart—if you forgot who you were—would you love him again? Would the bond guide you back? Azriel doesn't know if that uncertainty is one he can bear.
Word count: 5k
Warnings: Angst, pining
a/n: Omg guysss it's been months but here it is!!! I'm so happy and excited to share this chapter ❤️ Things are slowly coming to a close with this story, but don't you fret because there are still some big plans 👀 The POV bops around a little in the chapter because I just want to capture a lot. Well, enjoy!! Thank you for waiting for me :)
Series Masterlist (all parts ♡)
~~
Nesta Archeron was glaring at you from the other side of the room. The icy stare was a stark contrast to the warm, jubilant nature of those around you, and you found yourself continuously edging into Azriel’s side to avoid the harshness. If the Shadowsinger noticed your growing distress—which you were sure he did—he didn’t make it known. He only allowed you to get closer, subtly shifting his arm to accommodate your movement.
Feyre was speaking on the other side of you, retelling a light-hearted story about the creation of her art studio. You had been part of the construction and she was more than happy to share that information with you.
Meeting her had been immeasurably easier than meeting Nesta.
“I’m so happy you’ve been feeling well enough to do this,” Feyre smiled, her hand on your arm starling you out of your game of avoidance. “I’ve missed seeing you. I know we all have. Elain was furious that she couldn't make it. She got caught up on the outskirts of the continent with Lucien.”
You took a calming breath in through your nose and shifted your gaze away from the chair Nesta was occupying. “Lucien?”
Azirel’s low tone rumbled at your shoulder. “Elain’s mate. He has an interesting story. I’ll tell you more about it later.”
And you trusted that he would.
Since the night the two of you shared, Azriel had become an open book. He had spent half of that night making you privy to the story you shared—how you met, how the bond snapped, and his subsequent idiocy of keeping it from you while you knew the entire time. That point had sent you into a fit of laughter because obviously you would have known. Your magic revolved around parsing out lies and secrets.
Coming to terms with that truth also helped you better understand the bond itself.
Azriel had explained that the cauldron found mates in equals, pairing the souls of those that matched. It had been confusing for you to make a connection between Azriel and yourself. He was an Illyrian with forceful wings and so much power that it needed to be contained in the azure siphons lining his body.
But then, on a particularly quiet night, Azriel had shared his role in Rhysand’s court. His words had been cloaked in reproach as if sharing that piece of him would send you running. You had listened with rapt attention and pieced together the truth of your bond.
Azriel was the spymaster, and you were the truthteller.
It also helped—presumably—that Azriel had gotten into the habit of telling you how much he loved you. Regularly.
He never expected anything following his declarations and never even gave you enough time to think of a response, but he said the words so openly. Handing you breakfast, taking a walk along the Sidra, in between stories from your life; Azriel always said I love you as if he didn’t mean to, like he was making up for lost time.
You hadn’t said it back yet.
Maybe you’d thought it.
“There’s also a book club that I know has been eagerly waiting for your return—”
“So you’ve really lost your memory?” Nesta’s biting tone cut her sister off. You snapped your gaze over to the piercing eyes you’d been avoiding.
“Um—”
“Rather convenient, how cuddled up you are with the spymaster when the rest of us haven’t even seen you. What progression does that show?”
“Nes,” Cassian chided from beside her.
Something heavy made your chest hurt—embarrassment, you parsed out. You leaned away from the warm chest you found comfort in and glanced at Cassian’s exasperated expression as he stared at his mate.
“What? You all have been hiding her away with your typical ploy of protecting her. Why hasn’t she been training with the Valkyries? Who gets to decide when she’s let out for a walk? I presume Rhysand is one of her handlers? I’d ask him but he refuses to speak to me about it and doesn’t show his face unless absolutely necessary.”
“That’s enough,” Azriel cut through. You’d put about an inch of space between the two of you and the missing contact was glaringly apparent.
“Is it? You’re making her weak.”
“Nesta, we weren’t here the first time this happened. We have no idea what she needs,” Feyre argued, squaring her shoulders towards her sister.
Nesta only scoffed. “Well, clearly, she needs something else because she still has no memory.”
“I don’t know what’s going on with you right now, but cool it,” Cassian commanded.
Sharp features ran over your form, analyzing your every move as the conflict continued. You felt exposed, belittled under Nesta’s gaze, and the fae only sharpened the lines of her eyes the more you squirmed. Azriel closed the space between you again, covering your knee with his hand, and Nesta’s jaw worked at the movement.
You wanted to say something, maybe defend yourself, but you were afraid to open your mouth and be ridiculed. Everyone had said you were friends with Nesta. They had described her prickly personality but said you had been fast friends. They said she had been asking about you.
You breathed through your nose and pressed your lips together.
“She’s gotten memories back, Nesta. We were told it’s a slow process,” Feyre reasoned, attempting to lower the tone of the room as Azriel’s shadows became restless.
“Right. And they all happen to be memories of the precious Inner Circle. Another agenda I’m sure was purposeful.”
That was true. You’d gotten back a handful of memories now, all with either Azriel, Cassian, Rhys, or Mor involved, but those were the only people you knew. And they were all distant memories made centuries ago. You had no new context and had started to assume that this process would be chronological. Sort of.
“We are introducing things slowly,” Azriel all but gritted out, his presence large and looming at your back. “Even the process of getting those few memories hasn’t been pleasant. Based on what we understood we thought it would be better if—”
“It’s always what you think. She isn’t yours, Azriel,” Nesta fought, gripping the arms of her chair in a punishing hold.
“Careful, Nesta—”
“You’re scared.” Your voice was sure but quiet as it silenced the room. You stared at Nesta, brows furrowed, and watched the tells of her fear emanate from her. “Why are you scared?”
Nesta looked jarred, affronted. She glowered at you. “I am not scared.”
“I can see it. I don’t understand it, but I can see it.” You met her eyes and something looked different about them—something searching. “Is it about me?”
The room tensed, air becoming still.
Nesta stood abruptly. You straightened your back and were halfway up to follow her, a confusing urge leading you to comfort the woman who obviously did not like you, when pain took your breath away. You faltered, feet failing as you shot them out to balance your wavering posture. You fell forward instead, the ground a harsh pain against your knees.
Azriel
Azriel was so quick to find your side, any vitriol lingering in the room no longer his concern. He pulled you against him and slotted your head in his neck as a whine left your lips.
“What’s wrong with her?” Nesta asked, harshness tinged with underlying urgency.
He had known she was scared—everyone knew that—but you voicing it had made it real, and Nesta was not one to put that out in the open. In another life, just a few months difference, you would have confronted her privately. But you didn’t know.
“She’s remembering,” Azriel muttered, holding you closer as your body became dead weight against his. This part always sent terror shooting through him, but he was getting better at containing it. You needed him to be calm.
“Does she always collapse? You didn’t think to—”
“Nesta,” Feyre interrupted, placing a gentle hand on her sister’s arm. The High Lady shook her head with a wince.
Azriel watched the interaction with lidded eyes, his hands pressed to your head and back. He knew you would come to within a few minutes. Sometimes it took longer and you were far more dazed then, but he’d be willing to sit here for as long as you needed.
“I’ll get the compress,” Cassian declared, kicking up from his chair with a parting hand on Nesta’s shoulder. “Take it easy. It can be difficult when she wakes up.”
Nesta crossed her arms and shifted her weight between her feet as Azriel repositioned you on the ground. He looked down at your face, the way your eyes moved behind the lids, and then tucked you back into his chest. He reminded himself that this was something good; last time you remembered the first kiss you had had with him.
A turn of silence overcame the sitting room and Feyre excused herself to check up on Nyx. Nesta stayed, using Cassian’s return as her weak excuse.
“How long—”
“She’s okay, Nesta,” Azriel said, voice low. “I know it doesn’t seem like it, but she’s okay. You need to give her time.”
Nesta’s brow furrowed and she bit the side of her cheek. “You all have made her weak. She doesn’t need to be coddled.”
“She does. For now. That doesn’t make her weak—to need people.”
Azriel moved your hair off your forehead as a harsh breath left your nose. You didn’t wake yet.
“She would hate it—being treated like glass.”
“I know,” Azriel admitted. “She hates it now. But, as Feyre said, you weren’t there before. This is nothing compared to how we were then.”
“I haven’t seen her in months.” Nesta’s voice was smaller as she dropped to the ground beside Azriel. “She looked so… timid when she came in. She was never like that.”
Azriel let out a sigh and held Nesta’s gaze. “I know how this feels, but you can’t… you can’t blame her for this. You can’t punish her, Nesta. She needs you, too.”
“She hasn’t needed me this entire time, obviously. That was decided rather quickly.”
Azriel sighed again, but before he could help his sister sort out the myriad of emotions he knew she was feeling, you groaned and the sound rattled against his skin. The Shadowsinger pulled you away from his body but kept his arms holding you up. Your lashes slowly fluttered before you pressed your palm into your eye socket.
“Gods, ow,” you complained. “I hate that part.”
Azriel offered you a melancholy laugh and brushed his lips along your forehead—always stolen touches with him. “I’m sorry, my love.” He paused, sending a sidelong glance toward Nesta. The younger fae was frozen in place. “Can I get you anything?”
“The cold compress, maybe?”
“Cass is already on it. He’ll be back soon.” Another pause as you gathered your bearings. Azriel rubbed soothing circles into any skin he could reach. “Share now or later?”
The question was routine now. Some memories were easy for you to share, spouting them off as soon as you woke up like in the case of the first kiss you had learned about three days ago. Others hurt as if you were reliving them in the moment, like when Rhys was taken under the mountain or when you remembered the pain of Day Court.
So Azriel would wait, and then he would ask.
And if he needed to hold you as you cried afterward, he would do that, too.
Your tongue darted out to wet your drying lips and then your expression pinched. You sat up fully to examine the room, still disoriented if Azriel could tell anything by the rapid way your eyes moved, but you were looking for something—or someone, maybe.
When you looked over your shoulder and found Nesta’s frozen form, recognition shone in your hazy eyes.
“I remembered you,” you revealed. You twisted from Azriel’s grip to sit on the floor before her. “We were talking. Or, I was talking and you were… angry at me for something. We were in a terribly awful apartment. I think it was yours.” Your brows came together as you searched through the memory. You looked back up. “You were afraid then too.”
Azriel didn’t have a moment to protest before Nesta had her arms thrown around your shoulders, her grip on your sweater visibly unshakeable. You had to stabilize a hand behind you to keep upright, and even though Azriel knew your head throbbed after getting a memory back, you didn’t make a sound.
“You’re going to be fine,” Nesta angrily demanded, sounding as if she were placing a curse. “You are stronger than this.”
A minute ticked by, and then another. Azriel sat idly by as Nesta held you against her and you held her back without as much context, but just as tightly.
“Well,” Cassian re-entered the sitting room, cold compress held loosely in his hand. “This seems to be going better.”
~~~
A few days after meeting, and somewhat understanding, Nesta Archeron, you found yourself on a walk with Azriel following the resurfacing of a particularly painful memory. It was something from the war—Azriel was hurt, barely alive, and you were helpless and miles away from him. The memory was mostly just remnants of pain and fear, and it had taken Azriel fifteen minutes to calm you down after.
But that was fine—it was good. Because for every painful memory came several good ones, and those memories made it worth it. You almost felt lucky to experience many of them for the first time again.
“Can I ask you something?” you posed, swinging your conjoined hands as they intertwined between you. You loved holding Azriel’s hand—especially after the first time you’d initiated the contact and he blushed so furiously it warmed his skin.
“Of course you can,” came Azriel’s soft reply.
The low sounds of Velaris winding down laid the background of the conversation. The occasional merchant sweeping outside their shop would wave to the two of you, and although you still didn’t recognize them all, it didn’t hurt as much to grin and greet them. A few of them reintroduced themselves with warm smiles after hearing of your condition, but others just appeared happy to see you in any context.
“When I remembered us after we were married,” you began. “Where were we? I’ve been in most of the rooms in the House and I can’t find it.”
“Ah,” Azriel hummed. His mouth curved up in a beautiful half-smile. “I was wondering when you’d ask about that.”
“You’ve been keeping something from me!” you accused with a playful gasp.
“No, no, not keeping it from you, angel. I wanted you to find it on your own.”
“What do you mean find it on my own? I’ve only recently been able to find my study in the House and I lose my way if I start in certain corners.”
Azriel chuckled, his eyes squinting at the corners.
This felt so good—so normal.
This felt like something that could last.
“How many times have I taken you on this walk?” he asked, gently guiding you forward on cobblestone.
“Are you changing the subject?” Azriel shot you a knowing look that had you rolling your eyes. “Fine,” you relented. “Almost every other day.”
“Why do you think that is?”
“It’s a nice path. The street isn’t too busy but there’s a lot to look at,” you shrugged. “I thought you just liked it.”
Azriel brought you to a stop away from the street. “Look a little deeper.” He gestured around with his chin.
There was nothing out of the ordinary, not at first. He had stopped you in a quieter corner of the street, one you always admired each time you passed it. Soft foliage lined each house you passed, purples and blues and muted yellows obviously cared for among old brick and stone. Gentle water could be heard in the distance, most likely from fountains or small wells meant to provide for families. In the setting sun, the houses were peaceful, serene.
Something called to you. It was inexplicable, but you found yourself without the urge to inspect why you were being called. Your power was usually unexplainable—at least that’s what it felt like—but this was different.
You turned to look on at the quaint cottage Azriel had stopped you in front of.
“Does this place mean something?” you asked, knocking your head to the side as you took in the ivy that trailed up tanned stones.
Azriel could be felt at your back, the Illyrian bringing his hands up to rest on your shoulders. “Yes. What does your intuition tell you?”
“I don’t think my magic works like that.”
“Just give it a shot,” Azriel chuckled by your ear.
It was when his lips pressed a chaste kiss to your cheek, stealing your breath away, that you hoped for more. That your intuition prompted you to ask for more.
“Is this… Do we live here?”
You could feel Azriel’s smile near your skin. You turned to face him, his hands dropping from your shoulders as your expression shifted into pleasant disbelief. Azriel’s smile was twisted into permanent light on his face, and he brushed your hair behind your ears as you stared up at him.
“We do. Picked it out right after we were married. We didn’t think raising a family in the House of Wind was very feasible long-term.” Azriel jolted, stuttering for a moment. “Not that we need to raise a family! Now, or ever, actually. That was just something we talked about before, but things are different now and just having you—”
“Azriel,” you smiled, interrupting his rambling by sliding your arms around his shoulder. “Can I ask you something else?”
Azriel blushed, closing his eyes with a sigh as he nodded in defeat.
“Will you kiss me?”
His eyes snapped open, the hazel searching yours with a quickened intensity. “Are you sure?” he asked. His hands were on your waist and you couldn't remember him putting them there. “You don’t have to—”
“I remember our first kiss,” you countered. Your eyes flickered down to the ring hanging around his neck. That question would be for another time. “Seems only fair that I’d get to experience one in real-time, don’t you think?”
“You don’t want to go in the house? Go see it?” he whispered, but he was leaning down as he spoke the words, his eyes glued to your lips.
“I think I’ll have time later.”
When his lips met yours, Azriel exhaled deeply, the hands on your waist pulling you closer with desperation lining his skin. He deepened the kiss in a way that seemed unintentional, intrinsic, and you saw stars behind your lids as he covered your mouth with his and kissed you harder. You had to take a step back to steady yourself and he only followed, his wings coming around your back to press you tighter.
Something rumbled in the back of Azriel’s throat as your fingers twined through his hair. You only had the faint memory of a kiss, but that one was much different than this. That kiss had been sweet and tentative. This kiss was desperate and needy and you could feel the way Azriel missed you in each of his touches.
And, Gods, did you miss him, too. Differently—a way you couldn’t even understand—but you missed him.
When you pulled back, you were met with Azriel’s furrowed brow, his eyes flickering between both of yours. He kept you close as you let out a breathy laugh.
“Do you always kiss me like that?”
“I should,” he breathed, and then he kissed you and kissed you until your back met the front door of your home.
~~~
“Things wouldn’t be so bad, you know,” Mor announced, breaking the silence in the room. “If you didn’t get everything back.”
You glanced up from the diary you’d been poring over, bookmarking the page as you stared up at your friend. “What do you mean?”
“I just mean if you had gaps, maybe things you never remembered, that would be okay,” Mor continued, rising to sit beside you on the loveseat.
She had come to visit you in the cottage—your cottage—bringing you one of your diaries they had hidden in the House of Wind. You had eagerly ripped it from her hands and dove into the contents, barely greeting her as you ushered her in and flipped the door shut.
“Well, the goal is everything,” you explained. You held up the diary and gave it a small shake. “That’s why Az and I asked for these. And there are still people out looking for the witch.”
Mor kissed her teeth and sighed. “But it would be okay,” she repeated. “If you never got it all back. It would be okay if you were just like this, all the time.”
“What, is there something you’re hoping I won’t remember? Something embarrassing?” you teased, but Mor didn’t laugh.
“I’ve been thinking about something you said a little while ago. It’s been bothering me. I talked to Azriel about it too, and I just… I need you to know that we all love you—that I love you—just as you are now. You aren’t a ghost.”
The smile fell from your lips. You placed the diary down in your lap and turned to face Mor, taking her hands in yours. “Mor, I know that. I didn’t mean—”
“No, you were right. We were talking as if you weren’t there and that wasn’t fair. None of this is fair, but especially not that. You have to know, y/n, that the way you are, right now, that’s still you. I’m sorry. We’ve all been idiots.”
You huffed out a small chuckle. “I mean I wasn’t going to say it.”
Some of the light returned to Mor’s eyes, masking the grief that lingered there. “See, there you are.”
You gripped her hands tighter, yanking her in for a hug. “I forgive you, Mor.”
She clutched at your shirt and laughed. “Thank the Mother. Because Azriel wouldn’t shut up about keeping you all to himself. I was sick of the gloating.”
“Azriel? Gloating?” you feigned a gasp, pulling back with a teasing smile.
“You bring it out of him.”
Memories came in different waves as time went on. Sometimes they were quick, difficult rememberings. Other times you were out for much longer and would wake up disoriented and confused. But you were never afraid of them.
At first, the slow nature of their return did make you afraid. You had feared that this process would take too long and everyone would grow tired of waiting. Maybe Azriel would start rolling his eyes when you lost consciousness or Cassian would start to grumble every time you couldn’t connect the dots in one of his stories. The fear was real and it ate away at you for about one week before it was completely diminished.
Because this conversation you were having with Mor—you’d had it with Azriel too.
He had pressed his lips along your forehead and told you that it was fine if you couldn't remember everything, he’d just make you fall in love with him again.
And maybe you were too afraid to tell him that he’d already succeeded at that feat.
A comfortable silence fell over the room as you and Mor continued your independent tasks, you reading your diary, Mor flipping through a stack of correspondence she had brought along with her. The sounds of scribbling and creased parchment were reminiscent of the first few days after you lost your memory—Mor would bring work into your room and sit beside you as you nursed a headache. Hearing it in this context, in your home, felt like it had a meaning to it.
Azriel
It was later in the afternoon when the front door silently opened, Azriel removing his shoes by the door and setting off to find his mate in the cottage. He could hear someone else and mistakenly thought it to be Nesta before he spotted a head of bright-blonde hair beside you in the sitting room. Mor had been the only one in the family who hadn’t visited the cottage yet and relief filled his chest and the sight of her.
You had started to worry that she didn’t want to see you. Azriel had reassured you several times that Mor just thought you didn’t want to see her after the way everyone acted, but his sweet words had done little to quell your fears.
Your relationship with Mor had been different since you woke up; she had been the one person you could trust for a while. When he was afraid and messing everything up, Mor held your hand and talked you through his idiocy.
He was glad some semblance of a reunion in his sitting room.
“Hi, girls,” Azriel greeted, keeping his voice low to match the calm of the room. He leaned down beside your place on the loveseat, pressing a kiss to your hair. “Should I get a fire going? It’s cold in here.”
You turned your head to grin up at him, and Azriel had to calm his heart as it skipped several beats. He was trying to be casual about all of this—about you in the seat you had claimed as yours several years ago, sitting beside your best friend and smiling up at him, looking as if you belonged here because you did—but you were making it very difficult with your pretty smile and the pretty way you blinked at him.
“Hi, Az. Mor’s here,” you offered.
“I see that, my love.”
You smiled again, this time directing it towards Mor. “She brought one of my journals. It’s from before I met you all. I don’t have any memories of that time yet. Very informative.”
“Thought we could go chronologically,” Mor quipped. She leaned up from the couch and stretched her arms. “I’ll let you guys get to it, then. With… whatever mates do.”
“Will you be back?”
Azriel’s heart hurt a little at the question, and he could tell by the softness in Mor’s gaze that she felt the same.
“Of course. Just not when you and Nesta are having your book club. Made that mistake a few too many times,” she teased, sending parting words out the entryway.
As soon as Mor had vacated the seat beside you, Azriel was occupying the space, rounding his arm over your shoulders and smashing you into his chest as he pressed kisses to your skin. You laughed and attempted to push him away, the journal now lost in a cushion, but Azriel was unrelenting.
“I missed you,” he proclaimed.
“I saw you this morning,” you giggled back, finally giving up and allowing the onslaught of affection.
“Doesn’t matter. I spent weeks not touching you. You just started letting me kiss you.”
“We’ve been kissing for a few weeks now.” Azriel only hummed at your words and moved his hands to cup your face as he kissed your cheeks. “Gods, we sound like children.”
“I love you.”
Main POV
You opened your mouth to reply, but Azriel had already silenced you with his lips. You were breathless when he pulled away, all thoughts emptying from your brain.
“How was your day?” he asked, removing himself from the tight grip he’d captured you in. But he still kept you glued to his side.
You took a breath in and blinked. “Um, it was good. Mor came.”
“You mentioned,” Azriel teased. “Any memories you want to talk about over dinner?”
“None today. It’s been slow over the past few days, I’ve noticed.”
Azriel brushed hair from your forehead. “That’s okay. They’ll come with time.” He paused. “Or they won’t.”
The reminder of Azriel’s promise to you sat behind his words. It echoed Mor’s conversation earlier and you fought the reassurance and dread that battled within you.
Because he was right. They might come, or they might not.
Your family would love you either way.
But, would you have to live with this feeling of… incompleteness forever as well?
Would that fade with time?
You offered a soft smile and leaned up to kiss the corner of Azriel’s mouth. “The things in the journal Mor gave me,” you began. “Usually, when one of you tells me about something from the past I feel a connection to it. Or I get a memory back. But I’ve been poring over this book—” you fished it out from the cushions. “—and, nothing. It’s like I’m reading a story and not my own words.”
Azriel furrowed his brow. “That must be difficult to comprehend.”
“It is,” you nodded. “And, that’s fine—I guess. Because none of you can really reinforce memories when you weren’t there. I just feel strange about it.”
“Can I do anything to help?”
You bit your lip as Azriel stared back at you with concern laced in his features. He was already doing everything he could to help, already pushing aside so much so you could find comfort in this confusing life you’d been dropped into.
You watched the way he held himself back, the way he always kept himself close to Velaris and refused necessary missions to keep you near. You looked on without the means to help him as he stressed over the memories you’d receive. He spent countless hours retelling your story and holding you through difficult bouts of unconsciousness and taking it so, painfully slow with you.
Maybe, if you really thought about it, this hole within you wasn’t that big of a deal.
“Could you get that fire started?”
#azriel x reader#azriel x you#azriel x y/n#azriel shadowsinger#azriel acotar#azriel fanfic#acotar#azriel angst#acotar fanfiction
794 notes
·
View notes
Text
History
Marvel talking about the past lives as if he’s lived them in almost every era besides the five thousand year gap from Adam. That’s it.
Marvel and Aquaman: *got separated from the other JL members and ended up in an underwater cave filled with ruins*
Aquaman: *looking around the cave* “Amazing. I never knew this was here.”
Marvel: “This place is familiar.”
Aquaman: “Familiar? This place looks like it’s been here for at least a thousand years.”
Marvel: “Over seven thousand actually.”
Aquaman: “How do you know?”
Marvel: “I used to live here!”
Aquaman: “Huh?”
Marvel: *proceeds to launch into a detailed explanation of his life there, the people, etc*
Aquaman: “Interesting. Did all your people have lightning powers too?” *starts walking through the ruins*
Marvel: *follows after him* “No? I was the only one with powers because I was the Champion of Magic.”
Aquaman: “So what? Everyone here was just a normal human?”
Marvel: “No? They had could breath underwater like Atlanteans.”
Aquaman: “Ooh maybe they’re my people’s ancestors-”
*zombie groan*
They then proceeded to go on a super wacky adventure of being chased by underwater zombie Atlanteans until they eventually got back to the JL. (I might make a post on this adventure cause this seems like something interesting to write)
Then there’s was that time on live television, he said straight to a historian’s face:
Marvel: “That’s wrong.” *pointing to an artifact*
Historian: *looking between him and the camera* “What- What do you mean it’s wrong.” *sounds baffled*
Marvel: “I mean it’s wrong-” *starts yapping about the artifact and its actual uses and just said something completely different from what the historian said*
Historian: “Wha- How could you possibly know??”
Marvel: “Because I’ve used these before.”
Then there was the time neither Conner(Kent) nor Marvel had anything to do and no one was at Mount Justice so they just decided to watch a documentary on a lost civilization because they got bored.
Narrator: “And right here is an ancient text written on a slab by the *insert lost civilization*
Conner: *still bored, letting himself lay upside down on the couch* “This is boring.”
Marvel: *also bored and letting himself lay upside down on the couch* “Yeah, totally.” *not really paying attention and squinting to read the text* “All that is just a list of how many crops someone had. You’re right, this is boring,”
Conner: *groans*
Marvel: “Wanna make a dish from that lost civilization?”
Conner: “Dish? Like food? Sure, but how do you know a recipe from a lost civilization?”
Marvel: *lets himself float off to couch so he could stand* “Easy, I used to live there.”
Later…
Marvel and Connor: *looking at the food they both made in a solemn silence*
Conner: “That looks disgusting.”
Marvel: “What did you expect? Back then, we were trying to survive more than thrive.”
Conner: “Still looks disgusting.”
Marvel: “Yeah, yeah, let’s just see if it’s as good as I remember.” *tries some*
Conner: *grimace, look of disgust*
Marvel: “Dang, it’s still delicious.” *holds up a spoon for Conner* “Try some.”
Conner: *backs away like the dish is some type of horror* “No.”
Marvel: “Come on, Kon. We made it together. You might as well try our creation.” *waves the spoon in his face*
Conner: *looks like he’s about to vomit but begrudgingly forces himself to try it* “It’s…” *chewing* “actually…” *more chewing* “pretty good…?”
When the other YJ members came back, they were horrified to see Marvel and Conner eating… something…? Why’s it moving slightly? It looks alive.
#billy batson#shazam#dc captain marvel#captain marvel dc#fawcett city#fawcett#fawcett comics#conner kent#kon el superboy#kon el kent#konner kent#kon el#aquaman#arthur curry
784 notes
·
View notes
Note
A bit of a strange question, but if there were any of your videos you were to "remake" today for any reason (ex: you feel like you misrepresented the original text or spread misinformation), which would it be and why? None of them is a perfectly valid answer
Again: bit of a strange question, but I've been thinking about my own creations and how I could have done so much better with some of them, but I also know that is a sign of my growth and constantly chasing "what if I did this instead" isn't always healthy for nurturing a creative mindset, and I was wondering what your opinion might be as a Creator of Things with a bit more experience than I
There's been a few trope talks where I've thought later of other angles I could've explored that might warrant sequels or part 2s, but I don't dislike any of the summaries enough to justify a rework.
I always find "I could've done this better if I made it now" to be a bit of a fallacy. I'm only better at making things now because I made all those earlier things. If I knew everything I'd learn from making a project before I started the project, it wouldn't come out the same.
I think when it comes to the "rework remake perfect" instinct, it helps to zero in on what the impulse is really grounded in. In my experience, more often than not, it's not actually about making the art better, except incidentally. It's usually about showing that you are better. It's demonstrating your competence and your higher standards and your skills, and more importantly it's overwriting the proof that you were once less than perfect. If people look at your old work and think that's all you're capable of, they'll be judging you poorly!
If that's the motivator, it's a very unhelpful one. You can't control for being harshly or incorrectly judged. It's a fruitless effort to stave off potentially upsetting outdated criticism, and it's not even going to work. Fear of critique is an unreliable and untrustworthy motivator.
If it really is about making the art itself better, perfecting your magnum opus with your newly leveled-up skills, that's a little more solid. But from where I'm standing, it's always better to use those skills to make something new instead of polishing something old. The older, unpolished work has already acquired its audience that finds it appealing for reasons that might never occur to you. Trying to bury or overwrite it just deprives that audience of the thing they like, and maybe makes them feel bad for having liked it in the first place. Also, usually when you look back on the older work, you'll conclude that the problem is everything and it'll need to be torn down and started from scratch. I know when I revisited the first three chapters of the comic, when I let my critic brain spin up, it wasn't shading or lineart I wanted to fix - it was panel composition, overall pacing, the entire structure of the chapters as a whole. I would've had to make them all over again to be happy with them, and they wouldn't be the same story by the end.
I've been thinking a lot about the Discworld through this lens lately. It ended up over 40 books long, but everyone agrees that the first two are not what you should start with, because they're the worst ones. They're entirely parodic, purely referential of at-the-time major fantasy series, and borderline mean-spirited in places. If you haven't read Fafhrd and the Gray Mouser and Dragonriders of Pern, you're not gonna understand like a full 50% of The Colour Of Magic.
It's clear that when he started in on them, Pratchett was entirely focused on taking the piss out of a genre he found mostly shallow and unimpressive. But the Discworld wouldn't leave his head, and everything he made fun of he clearly eventually found himself overthinking. He'd make little one-off jokes in the early books about Dwarves having no women and a hundred words for gold, and then twenty books later he'd have a Dwarf gender revolution make waves across the Disc, and then he'd write Thud!, a book that delves deeper into the nuances of Dwarf societal structure than Tolkien ever did.
If you look for them, there are continuity errors everywhere in Discworld. In his introductory book, Carrot defused a dwarf bar full of rowdy brawlers by guilting them all into writing to their poor lonely mothers back home. Shortly thereafter, Carrot will be outraged at the mere concept of an openly female dwarf. Pratchett even eventually wrote Thief of Time, a book that loosely explains that the Disc makes no sense because history has been broken and put back together incorrectly twice, and therefore any continuity errors are because of that.
He's the writer. He could've gone back and fixed it, edited the reprints to be less disruptively discontinuous with the later books. Instead he continuously moved forward and allowed the world he made to grow without cutting it off from its roots. And because he didn't bury his older, far worse work, we have the privilege of following the Disc's evolution from the very start, and seeing how this shallow, stock fantasy world parody became something incredibly rich and complex without ever pretending like its early installments never happened.
Anyway, that's why I think it's better to move forward. You make more good stuff that way.
465 notes
·
View notes
Text
Viktor being an antagonistic figure towards both Piltover and Zaun is a poor writing decision for a number of reasons, some more obvious than others.
Of course, Arcane was never going to be a one to one of League lore, that much is clear from season one, but there was still a lot established that felt as though it would still lead to the character established in the games, Viktor especially.
Season one focuses heavily on his deteriorating relationship with Jayce, and his conflicting feelings towards Piltover, most obvious in both his terminal illness, and Piltover wanting to use his creation against Zaun, when his intentions had always been to use Hextech to help Zaun. Even though his lore is different, we can still see how Viktor would make the choices he does, and how choice is deeply important to his character as well.
‘There is always a choice.’ Is a line that sticks out to me, especially given the context it’s displayed in, with Viktor choosing to disarm Jinx’s bomb and thus choose to live.
The minute you take away Viktor’s choice and grey morality, you completely push aside everything about him that was established in season one, which is unfortunately what season two does.
Part of me thinks that the reason this was done is because to have Viktor question Piltover further, to have him present for Cait’s rise and the gassing of the Undercity and growing brutality towards its people, would mean that it would have to be acknowledged deeper, and that there would have to be actual consequences. Viktor’s arc cannot centre around the conflict of Zaun vs Piltover anymore, because to do so would mean actually addressing the horrifically inhumane acts of Piltover, and the centuries of oppression in a way that justified Zaun’s violence and anger.
Viktor’s arc cannot centre around him choosing to become the Machine Herald, because that would mean acknowledging that he has a right to be resentful and hurt, that the fact he was dying was caused directly by Piltover.
Viktor had to be removed from the main narrative until the end, which lost so much of his character and what made him interesting in the first place.
And back to my initial point as I fear I’ve strayed from it. Viktor simply doesn’t work as this all-powerful antagonistic force that brings the cities together, because it erases the fact he’s a Zaunite from the narrative, and here his people are, dying in enforcer uniforms because of him. Viktor’s actions don’t feel like a choice here.
Another issue with him as this force is that magic doesn’t work as the main threat in Arcane, as I feel like a key part of season one was how Jayce and Viktor adapted magic into technology, and how humans wielded it, and the double-edged sword of technological advancement: healing vs violence.
Again, Viktor’s character and conflict is erased by centring him around magic.
Another less obvious point I think is both finale’s centre around the actions of a singular Zaunite. Jinx destroys the council, which causes them to backtrack on peace, as the action of one person from the Undercity in their eyes is the action of them all, as that’s what they expect from them. It’s similar with Viktor, except, because he has help from Noxus, it’s seen more as an outside threat, and so the show again doesn’t have to address how Piltover actually feels about Zaun.
If it was just Viktor attacking, he’d be the same as Jinx.
Not sure if I’ve worded that last bit as well as I did the rest, but I hope it does make sense.
All in all it just leaves a bitter taste in my mouth, and I think Viktor should have had a season long arc of him becoming the Machine Herald — I really do.
#arcane#arcane critical#arcane criticism#Viktor#the machine herald#I have a lot more thoughts on this but unfortunately I’m sick and so it’s all a bit fuzzy
418 notes
·
View notes
Text
Getting married to ekko
short drabble
requested by anon
There was a rare kind of joy that managed to push through the usual grime and chaos. Strings of mismatched lights. Some flickering, others glowing bright, were strung across the open square near the hideout. The firelight children had scavenged scraps of cloth and patched them together to create banners, their uneven stitching adding a charm no fancy Piltie celebration could ever replicate.
In the middle of it all, you stood on a small platform that the Lost Children had hastily constructed. Your dress wasn’t traditional, it couldn’t be. It was a creation, crafted lovingly by Zaunite hands. Pieces of old fabric, some shimmering with oil stains, others dyed in vibrant hues, came together to create something uniquely yours.
Ekko stood opposite you, his usual bravado tempered by something soft and awed. He wore his best—a patched-up jacket you’d once teased him about because he refused to throw it away. But it was clean, and you knew it meant something for him to wear it today. His hair was neatly made, the streaks of white bright against the locks. He had a grin on his face that was wide, even as he tried to play it cool.
Scar, who had appointed himself officiant, stood between you two. His wiry frame looked almost regal in the dim light, though his crooked grin betrayed his usual cheekiness. “Alright, settle down!” he called out to the gathered crowd of children and a few adults who had wandered in, lured by the unusual festivity. “We’re here for somethin’ special tonight. None of your usual fightin’ or stealin’, this is about family.”
The children, sitting cross-legged around the square, erupted in cheers. You caught Ekko’s gaze, and the two of you shared a smile, the kind that spoke of shared dreams and whispered promises.
Scar cleared his throat dramatically. “Now, I ain’t exactly licensed or whatever it is those Pilties do, but who needs paperwork when you’ve got love, right?” The crowd laughed, and he winked at you. “So, let’s get to it. You two got somethin’ to say?”
Ekko took your hands, his palms calloused and warm against yours. His thumbs brushed over your knuckles as he looked at you, his voice steady but soft. “I never thought I’d get to have somethin’ like this,” he began. “Not here, You—you’ve made me believe that we can make anything, even in grimy place. You’re my balance when the world feels too heavy, my fire when it’s too cold. I promise, no matter what comes, I’ll always fight for us.”
You felt your chest tighten, your heart swelling as the words you’d wanted to say fought to escape. “Aww!,” you said, your voice trembling slightly. “You’ve shown me that even in a place as broken as Zaun, there’s beauty worth fighting for. You’ve given me hope, and I want to spend every day proving to you that you were right to believe in us. I’m yours, forever.”
The children cheered again, but Scar waved them down with a grin. “Hold on, hold on! We haven’t even gotten to the good part yet.” He nodded to a group of children at the side, who scrambled to their feet. The youngest among them, a tiny girl with oversized goggles slipping down her nose, held a small wooden box. She marched forward with all the seriousness of someone tasked with an important mission. Ekko knelt to her level, his grin widening as she opened the box to reveal the ring he’d made.
It wasn’t like any ring you’d ever seen. The band was crafted from a piece of scrap metal, polished until it gleamed faintly in the light. Set into it was a shard of green crystal, likely salvaged from some forgotten Zaunite machine. But the real magic was in the delicate etchings along the band—tiny gears and vines, symbols of growth and movement intertwined. It was unmistakably Ekko’s work, a reflection of his resourcefulness and heart.
“You made this?” you whispered, your fingers brushing over the ring as he slid it onto your hand.
“Course I did,” he replied, a hint of bashfulness creeping into his voice. “Nothing else felt good enough for you.”
Scar clapped his hands together, breaking the moment with his usual exuberance. “Alright, lovebirds, that’s it! You’re officially stuck with each other.”
Laughter and applause erupted as the children threw bits of torn paper and confetti into the air, creating a chaotic, colorful storm around you. Ekko pulled you into his arms, his laughter mingling with yours as the two of you spun in the midst of it all.
The celebration that followed was as Zaunite as the ceremony itself. Someone had rigged a broken radio to play static-filled music, and the children danced wildly, their joy infectious. A few of the older kids brought out food, whatever they could scrounge together. As the mismatched feast was laid out on a long, uneven table.
Ekko never strayed far from your side, his hand lingering on your waist or your fingers brushing against his arm. At one point, he leaned close, his voice low enough for only you to hear. “You know, for a thrown-together wedding in the middle of Zaun, this might be the best day of my life.”
You laughed, leaning into him. “Might be?”
“Okay, fine. Is the best day,” he admitted, his grin softening.
As the night wore on and the children began to drift off, Ekko led you to a quiet corner, away from the noise. The lights overhead flickered, casting his face in warm, uneven purple shadows. “Hey,” he said, his tone still soft. “Can’t believe we are official married now!”
You reached up, your hand cupping his cheek. “Unreal that i can officially call you my husband.”
For a moment, the chaos of Zaun fell away, and it was just the two of you. Two survivors, two dreamers, building something beautiful in the midst of ruin. And as he kissed you, the city seemed a little brighter, and the air a little lighter.
note. if there’s any mistakes let me know!
taglist. @diffusebread @xxblairslairxx @annybah @niredsw @stqrlxght @kriss-w @marilovz @blkmystery @multiverse-fandoms-2001 @turquoizxe @mishellii @kor-0suu @feelya @theamazingmilli @multim00n @m00nd0v3 @sodavrr @maialublmere @radtragedyarcade @spiderhook @night-fall-moon
banner. @anitalenia
#arcane masterlist#arcane ekko x reader#ekko fics#ekko imagines#ekko fluff#arcane ekko#ekko arcane#ekko x reader#ekko league of legends#ekko#firelight ekko#arcane fic#arcane drabbles#arcane imagine#arcane x female reader#arcane x y/n#arcane x gender neutral reader#arcane x you#arcane x reader#arcane characters#reader insert
711 notes
·
View notes
Text
Barblaz's Wenclair AU's masterpost
*NOTE: This is sorted by order of chronological events. If you want to see them by date posted, make sure you're in my blog before clicking on the name of the AU in the tags if ur on mobile. If ur on desktop, click on my blog's name first then click on the tag for the AU. Have fun backreading mwah!
Inuyasha AU - AU based on the anime Inusyasha. For the youngsters unfamiliar with it, it's an old anime about a modern Japanese teenager named Kagome who gets magicked to a feudal Japan that is terrorized by demons. She accidentally awakens a half-demon named Inuyasha(literally means demon dog) who was sealed frozen in time by Kagome's ancestor and Inuyasha's first love, Kikyo
Wednesday meets the half-demon Enid
Familiar faces
Kitty the Manticore
Pokemon AU - name speaks for itself i think.
Hex Maniac Wednesday and Cute Trainer Enid want to battle!(over a Mimikyu?)
Cover art
Getting to know Wednesday and Enid's Pokemons
List of Gym Leaders, Elite Four and the Champions
The Balcony Talk: Pokemon AU Edition
The boys awakening some "green-eyed monsters"
Challenging Champions Morticia and Gomez Addams(warning: it's still a WIP)
When you're part of their team...
Fanart by @enidtendo64
"Wenclair in my moot's styles" drawing meme by @kris-6758
Fanfics inspired by this AU by IntrusiveCreativity on AO3
Next Gen Nevermore AU - Wednesday and Enid as wives with a daughter named Vega
Meet Vega Addams
She has (both) her mothers' eyes
Mothers and daughter
Enid the wildlife rescuer
Baby's first wolf out
Vega's love for the extraterrestrial
Domestic Addamses
Full Moon nights are Family Nights
Finding the right 'do
The Heroes of Nevermore
Height Difference
Enrollment
SkyWolf
SkyWolf Meet Cute
Meet Sora Toriyama
Clowning each other like an old married couple
Principal Barclay
Clingy wolf
Family Day
Meeting Mrs. and Mrs. Addams
Full Moon Nights are Family Nights(ft. Sora)
Vega's favorite place: Sora's shoulder
Vega's Uncle Pugsley and his diverse children
Vega's Uncle Pubert, bane of her existence
Pubert fucks around and finds out
Happy Halloween
Regine Ottinger
Voices for Vega, Sora, Regine, and Pubert(ask)
The Mystery Missfits
Get to know Vega's cousins
Sora and Regine's parents
Bonus Vega fanfics by other authors:
Enid and Wednesday have a very important conversation with their daughter (by @eggplant-crusader)
Sora visits the Addamses (by TheVeryGayLouvio on AO3)
The aftermath of Vega's first wolf out by @whitebeltwriter
Vega and Sora's misadventures by @whitebeltwriter
Meet the Addamses AU - based on the movie Meet the Robinsons. Due a magical mishap, Vega Addams accidentally brings teen Enid Sinclair into the future and desperately tries to hide from Enid that the Addamses are the family she will eventually marry into.
Wednesday's daughter is full of woe(and stressed as FUCKK)
Addamses of the future
Enid Addams
See you later
Witchcraft Baby AU - loosely inspired by Lilo and Stitch. Wednesday is a witch who used Enid's blood to make a homunculus. The consequences are dire as their creation is taboo and Wednesday used the blood of a Sinclair to do it. Wednesday wants everyone to leave her and her creation alone, meanwhile all Enid sees is a chance for family.
A deal is made(fic)
Wednesday backstory(fic)
Vega the Homunculus (art)
Jailbreak (art)
#wednesday netflix#wenclair#wenclair child OC#long post#*hunched over my keyboard dead tired*#here yall go#inuyasha AU#pokemon AU#next gen nevermore au#meet the addamses AU#witchcraft baby AU#not art
2K notes
·
View notes
Note
Hi! Sorry if there’s a lore doc or something I missed but I saw your new Obi design and the overblot doodles and would love to know the lore! From my understanding, Obi can consume magic? Did he use that to tame overblots? I’m completely enamored by the idea that all these big scary monsters are just hanging out in Ramshackle. Are the house wardens comfortable visiting with them around?
Co-parenting with the manifestation of your childhood trauma is always better with a smoothie.
(LOL there is no lore doc. It's just me cryptically posting about Obi and the phantoms and then bouncing. Thank you for the wonderful opportunity for me to rant about the lore I have bouncing around my brain. Also, I probably should make a tag to make all this lore stay in one place. Rant below the cut (May contain slight spoilers))
Obi and the phantoms:
To answer your first question: Yes, Obi can consume magic. In fact, he needs to consume it to survive. When he consumes magic, they taste like words and information. If he eats a spell, Obi gains an understanding of the spell's nature and effects. Repeated consumption of the same spell can lead to greater revelations. Obi is not totally conscious of this ability, as the information he gains seems to have always existed to him.
Did he use that to tame overblots?
No, the phantoms are not really beings that can be tamed. Obi devoured them during the overblot. And wakes up with a book in his clutches. Said books are how he summons the phantoms once again.
Each phantom takes on a personality and ability separate but similar to their original creator. Some phantoms are more willing than others to be cooperative.
Obi doesn't really mind much. Unwanted creations should stick together. It's better than being alone.
Are the house wardens comfortable visiting with them around?
Some of them are, for some it takes more time to warm up to the idea of the phantoms. After all, its hard to be totally ok with a being born of their worse moments. I can run through some general attitudes.
Riddle: Absolutely terrified at first. But seems dedicated to "educating" his phantom. He comes around a lot. (The phantom loves this)
Leona: Comes by frequently but he does not seem to show a strong interest in his own phantom, brings meat. (The phantom also appears uninterested in its creator, but has been seen curling around leona while he's taking a nap)
Azul: Does not come by at all. (The phantom hates this, but understands)
Jamil: The phantom often seeks Jamil out frequently, seems to have a strong desire to bring gifts to its creator. It is unclear how Jamil feels about this. (Jamil is unsure about this, Kalim loves this)
Vil: The phantom hides from Vil. It is ashamed. (Vil dislikes this, but is trying to coax it out)
Idia: Ortho... sleeps most of the time. He wishes to be near his brother but is often not strong enough to be the dominant desire among them. Idia and Ortho visit frequently they love to play video games together. (Ortho loves this)
Malleus:
(I honestly love coming up with the phantoms and their respective lore so if you're interested to learn more please let me know! Thank you for the questions)
#twisted wonderland#twst#my art#twst oc#twst mc#twst fan art#twst riddle#twst trey#trey clover#riddle rosehearts#twst: obi
567 notes
·
View notes
Text
Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
-----
[image source]
Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#solas#video games#longpost#long post#simpforsolas#anthem#jade empire#mass effect#obsessed with the idea of helping neve solve cases...
415 notes
·
View notes
Text
the acolytes | a sims 4 dump
entering their third year as acolytes, dorian, ari, shika, nur, and thorne share a bond forged by untamed magic—and a terrible secret. only they know the truth about what happened to their former classmate last year, a mystery shrouded in whispers and half-truths. burdened by guilt and the fear of exposure, these "friends" must navigate a new school year filled with twists and turns that may push them to their breaking point. life stage: teen occult type: spellcaster cc included: ✅(e.g., skin details) download: ⬇️ moonstone guild (cc).zip (140 mb)
notes: each sim comes with full set of 98% vanilla outfits inspired by lore above. some skills, preferences, etc. are included. please do not reupload or claim as your own or put any of my creations behind paywall of any kind. please respect their race, ethnicity, gender identity, and sexual orientation. more details under the cut.
shika (she/her), the self-appointed leader, is an overachiever with a short fuse. her arrogance often gets the best of her. her best friend, thorne (he/him) is a tortured romantic who yearns to find his soulmate.
dorian (he/him) is a hedonistic egomaniac with little regard for anyone but himself. but he can't seem to deny his attraction to shika. nur (they/them) is fiercely loyal as they are funny. cursed at birth to die young, they live each day to the fullest.
meanwhile, ari (ze/zir) loves stirring the cauldron with zir knack for drama and always has the lastest gossip to share. ari is doing zir best to keep the group's dark secret under wraps—for once.
only i would have a whole sims dump inspire me to start a new save again...sigh! anyways, hope you enjoy using them as much as i did creating them including the lore. i had way to much fun connecting with the sims 4 game lore (which could definitely use some improvements). also know that you can easily change them to be young adults, humans, if you want to use them for other storytelling or gp reasons or don't play with occults a lot.
-d.
#ts4#the sims 4#ts4mm#ts4 maxis match#ts4 sims dump#ts4 townies#ts4 occult#ts4 rom#ts4 realm of magic#sims dump#iog*
254 notes
·
View notes
Text
... Holy crap
At one point I speculated that Fandaniel's throwaway comment about Zenos being a case where Emet-Selch "finally succeeded" was about Zenos' corporeal aether being as dense as an Ancients'. Not his soul, but his body at least being 2x as dense as the average Source inhabitant (and 14x as anyone from a Shard).
One of the big reasons for the Sundering was that extremely aether-dense people can't interact directly with Dynamis. You can hear Meteion bc your aether is so thin. People turn into monsters bc Dynamis overwhelms and consumes their Aether.
What if Zenos cannot directly interact with Dynamis. At all.
What if THAT'S why everything seems dull and boring to him? There's a whole spectrum of emotion & feeling that he straight up can't feel because his booty too fat his corporeal aether is too thick. But he's still a sundered soul, so part of him still needs Dynamis to feel connected to other people (unlike the Ancients who seem fine?). But his corporeal aether blocks it. The same way that Zodiark's shield kept us from hearing the Endsinger for all those centuries (& by extension the whole universe really), Zenos' thicc aether literally prevents him from feeling connection to others.
This explains why he so easily no-sold the WoL. In addition to supernaturally thick aether, he's also mostly immune to our Power of Friendship crap.
... Mostly.
Because obviously the Ancients still weren't immune to the Endsinger, her effect was just different. They didn't turn into monsters, but their imaginations turned on them, causing their creation magic to manifest ravenous nightmares. In the same way, some part of the WoL's Dynamis was so potent that it broke through. And that's why he became so completely addicted to us. We're literally the only person with powerful enough Dynamis that he can feel any connection at all.
#zenos yae galvus#ffxiv#ffxiv shadowbringers#ffxiv endwalker#ffxiv stormblood#ffxiv meta#ffxiv speculation#ffxiv discussion
1K notes
·
View notes
Text
now that cadogan and his little guys are their own things i can explore freely, i want to talk a little about how they're made. lore subject to change of course, but the general idea i'm working from atm...
the in-universe term for what they are is "chimeric homunucli", but for ease i usually refer to them as cadogan's servants. they are not familiars. familiars are different. the three most basic components a chimeric homunculi must have are bones, blood, and semen. other elements can be added to better determine the form of the guy, but you won't get anywhere without those three things. bones are the scaffolding on which the body is built, blood forms the flesh, and semen provides the spirit. all three of these will have some effect on the personality and behavioral traits, but that mostly comes from the blood and semen. the blood imbues instincts, semen imbues intelligence and creative thought.
cadogan prefers to use gnome bones as his base because they're easy to get and because they make his creations conveniently pocket-sized. it's easier and safer for him to only make them big when necessary, with magic. for one thing it would require Significantly more material to make a full-scale creature, which is difficult to acquire and properly prepare. for another, they're much harder to control when big. obviously. if they were big all the time he'd never get anything done.
madog's basic components are gnome bones, manticore blood, and goblin jism. the manticore blood is where he gets his aggression and territoriality, and much of his strength when big. the goblin jism gives him the ability to think rationally and understand commands, and also the ability to work as part of a group. you'd never think it, but he's very good at teamwork. altogether he's a dedicated, completely loyal servant who'll take to tasks with vigor and gusto. good for a brute fighter to send out in times of trouble. he'd defend cadogan to the death. he also has manticore hair and imp wing membrane. these don't have any real effect on his personality or behavior, and are purely functional. the hair is to give him his fluffy appearance, the wing membrane is so he can fly.
myrddin's components are again, gnome bones, but also sea serpent's blood and troll jism. the sea serpent's blood attunes him to the water, giving him his hydrodynamic shape and skill at swimming. it's also given him patience and the instincts of a hunter that rarely feeds. he's not overly quick to action. the troll jism provides a greater intelligence than the goblin jism, closer to the level of a human. he is a much more rational thinker than madog, able to slow down and think fully through a problem rather than rush in to meet it. his secondary components are serpent fin and mermaid hair. these are almost entirely aesthetic, but the mermaid hair Does make him silky smooth to the touch and keeps wild animals from attempting to eat him.
and that's most of what i've thought out! before anyone asks, human bones + human blood + human jism would create an undead abomination and We Don't Do That. human blood and jism are alright to use but human bones are a taboo that crosses into necromancy. human wizards care less about the personhood of tailed species, so that's more okay (though it isn't really)
194 notes
·
View notes