#software protection
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michellesanches · 1 year ago
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Can Software be Protected by Intellectual Property Law?
The rapid advancement of technology and the digital age has given rise to the creation of innovative and valuable software products. Software is a form of intellectual creation and developers invest significant time, effort and resources to develop unique programs and applications. As software becomes a vital component of modern businesses and daily life, the need to protect these creations from…
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virtuoso12 · 2 years ago
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How Air-gapping can boost your Data Protection | Virtuoso Infotech
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Read more about how air-gapping provides a very strong data protection and recovery mechanism for your Enterprise.
Read More...
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reprisesoftware · 2 years ago
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Why Experience Matters in your Software Vendor
We’ve been lucky enough to be around software licensing for over 30 years; combined, we have over 90 years of software licensing experience under our roof. It’s safe to say that in that time we’ve seen it all, and then some. Whether it’s enterprise end-users wanting the best tools to maximize the usage of their valuable software assets, or software vendors wanting that next creative approach to licensing and selling their software, we’ve been there, done that.
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thashining · 4 days ago
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ghost-bxrd · 6 months ago
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Going for a bit more angst in the Calvin and Dick were friends angle....
What if Calvin resents Dick?
Dick was supposed to be the one taken, Calvin might have been spared all the hell he went through - he was taken instead of Dick.
Dick escaped. He got adopted by a billionaire. He has a family, has a happy life (wonder whether Calvin will be more or less resentful if he knows about the Batfam stuff...)
And Calvin had to take his place as the Court's pawn...
In the comics it’s actually a whole thing that Calvin went willingly with the Court. (But he was like— eight, so they baited him with promises of grandeur and “helping” Gotham.) And for the longest time he didn’t hate the Court or what they did, even believed in their ideals. (Until they wanted him to go and kill a young mother and her two year old daughter at which point he noped the hell out.)
It’s a huge part of Calvin’s character that he’s got a very strong moral compass and, on multiple occasions, decides to throw himself directly into the line of fire to save even his enemies if he feels like they’ve been manipulated/hurt/lied to.
So for him to hate Dick, something would have had to happen beforehand. Maybe some kind of argument that ended with Dick saying something really hurtful— that he never got to apologize for before Calvin went with the Court.
But essentially with his character as it is, I don’t think he’d ever wish what happened to him on anybody. Least of all someone he cares/cared about. For all he knows, Dick lucked out and never had to see the truly dark side of humanity. And his mere presence in Dick’s life may end up destroying that.
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pikkish · 2 months ago
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I'm new to the fandom, just played 2016 and Eternal in quick succession. Eternal's DLC left me really dissatisfied, but I can't really explain why or how. Based on that poll you made, it's clear you've got some Opinions on the writing, so I was hoping you would like to share them? I feel like I need someone to mull over that whole story with. You can message me privately if you wish!!
Hi there! Welcome to the Doom fandom! I hope you enjoy your stay here more than you enjoyed TAG's writing! And you're more than welcome to come yell with me about Doom and its related games any time!
You're more than correct in your assertion that I have some Opinions about modern Doom's writing, in fact, I have quite a few of them. Most of them can be summed up as "the writing is just plain bad," which is probably also the reason you're unsatisfied with it. It's inconsistent, it regularly sacrifices coherence for the sake of something that looks cool for trailer shots, it has a lot of details that very much could be interesting plots but are simply ignored after their first mention, and at least a few more things that I'm forgetting, it's been a little bit since my last playthrough of TAG and these are just the major ones off the top of my head.
Take Hayden, for example. In 2016, he's the classic egotistical, powerful CEO of a major weapons industry, who maybe didn't necessarily intend to get a ton of people killed, but now that he has, he's gonna stick to his guns and insist he's still in the right, this was an unfortunate accident, but what he's doing is necessary, for the good of humanity, can't you see? He's the good guy! He's just trying to make things better! And he's dedicated to this course well enough that he's willing to betray the man who's there to save him, and boot Doomguy back into Hell at the end of 2016.
Then you get to Eternal, and he's inexplicably changed his mind for no good reason? And it's not like he's learned his lesson and has become more humble for it; sure, he got his rear handed to him by demons, and he emphatically states that the creation of Argent Energy is an "unholy union" that "cannot continue," but at the same time, he still acts constantly like he has everything under control and heavily implies that, were he in charge, this situation wouldn't be so bad- as if he weren't in charge when it got this bad. It's like they wanted him to have the exact same attitude (and therefore, ability to deliver dramatic voicelines) as in 2016, but didn't want to commit to him being a villain, so they just went "ok! he doesn't like Argent Energy any more," and went with it, then never felt the need to explain how or why this complete shift in attitude came about. As a result, it feels like Hayden has no clear motive or goals, and falls pretty flat as a character in general.
And then, to take it into TAG, there's the Seraphim, and don't even get me started on how much I hate that that's his name, "seraphim" is the PLURAL form of "seraph," it's like how "Guy" is a real name but then if they decided to name a character "Guys" instead, and it drives me crazy-- whom they go to some lengths to confirm is, in fact, the same person as Hayden, but then, despite the fact that Samur is sick and dying from the moment you revive him, for some reason, Hayden has to turn back into Samur. I suppose there's maybe some indication that Samur and Hayden are actually different people implied by Hayden referring to the Seraphim in the third person through the beginning of the Atlantica level, but there's still never any explanation given for that, whether they are or aren't the same person, or why you need to bring Samur back in Hayden's place.
And then, you beat Samur up, and guess what? He immediately stops being relevant to the plot and is almost completely forgotten. And that's a recurring theme in modern Doom! Olivia Pierce and the Khan Maykr both share the same fate, the moment they're dead, they practically just stop existing. Sure, there's the statue of Olivia in Nekravol, and, like, a single mention of the Khan in one of TAG's codices, if I remember correctly, but personally, to me, both of those feel more like the devs giving you a wink and a nudge and saying "haha hey, remember them?" like it's more of an Easter Egg than them actually having any significance.
And then there's the whole mess that is Davoth. Admittedly, having the Divinity Machine be fueled by his power, and Doomguy being enhanced by that power is thematically appropriate, what with the whole reason Doomguy wins being that he's even angrier than Hell. I also think something like the Divinity Machine and Dooomguy becoming superhuman did have to happen eventually, because how many times can one man singlehandedly beat back the whole of Hell itself before he stops being just some guy? But I don't think it was executed very well.
For one thing, I don't think it was a good move to imply that Doomguy always was some sort of pseudo-god super entity right from the start. Sure, like I said, he did inevitably have to stop being just some guy, but him being just some guy was a good bit of the charm of classic Doom in my opinion. All we knew about him was that he loved his pet rabbit, and was more willing to punch his commanding officer in the face than follow an order to shoot civilians. And yeah, if you take that, and also assume that the story cards are Doomguy's own internal monologue or at least a representation of his attitude, then you can't really say he was ever a blank slate character, but he was still just some guy, and he was relatable for that. And going "well, actually, he was a godling from the very beginning" just doesn't feel very good in my opinion, and feels like a big retcon besides. (And we'll get to more "well, ACTUALLY" stuff in a bit, but first I wanna finish up the tangentially Davoth related stuff first.)
All that aside, if we take it at face value and say sure, Doomguy was always something a little more than human, always destined to become the ultimate warrior, rather than making himself into the Doom Slayer by surviving Hell, then there's still not really any reason for Davoth to have looked exactly like him, beyond going "you-- but EVIL!!" for the drama of it. I think there was maybe one codex entry that says Davoth's whole soul-stealing operation was for the sake of providing his own people with immortality, which is to say, he was fighting to protect his home or something to that effect, so an argument could be made that his looking like Doomguy is an attempt at exploring "this is you, gone too far, this is you if you ever let go of your morals, this is everything you risk becoming," but, again, it's mentioned like... once, in one codex, and never explored or elaborated upon further. If I remember correctly, Davoth himself never even acknowledges this, it's just the codex entry, and he just goes on about how he'll kill Doomguy and destroy everything he ever loved. If they really wanted to make him a sympathetic villain like that, then they should've actually given us the opportunity to feel that sympathy for him. Let me see the people he's trying to protect- is it an idyllic paradise, oblivious to the lengths being gone to to keep them comfortable? A broken, dying people who should have gone extinct long ago, but for this thievery of the lives of others? I know Hell is supposed to be Jekkad, corrupted, and even in theory, that's fine- you could say Davoth's become so ruthless in pursuit of this immortality for his people that he's blinded himself to how it's also destroyed that which he was attempting to save- but you can't really see that. It's still just Hell, not really any sort of remnant of something worth saving.
And speaking of that. Trying to make Davoth a sympathetic villain at all feels like a bad choice to me. Doom is about fighting demons, about carving a bloody war path through the ultimate evil of Hell itself, and about feeling viciously satisfied about doing it. Making it about a desperate man who can't accept that he failed to save what he cared about, and making about killing that man before he does any more damage in attempting to do what he's already failed to do just doesn't feel good the way the rest of Doom does. And beyond that, TAG doesn't even succeed in the emotional gut punch that would come from it, had they managed to make Davoth into an actually sympathetic villain. It's like they're trying to strike a balance between the gratuitously violent and exhiliratingly triumphant feel that Doom is known for, and an emotionally impactful story, and as a result, both end up landing somewhere between mediocre and just plain bad.
I don't have a good segue into this bit except to say it's coming back to the "well, ACTUALLY," thing I mentioned earlier, which is: there are a lot of parts that feel a lot like a six year old kid is just making up the plot on the spot, like, for example, "Doomguy LAUNCHES himself out of a CANNON and he has a MAGIC SWORD and a PET DRAGON that carries him to the MAGIC CRYSTAL in the MIDDLE of the PLANET." Granted, these ones are pretty small and relatively inconsequential in the grand scheme of things, and, yeah, okay, they do look pretty cool. But they don't really... fit? Yeah, it's not like classic Doom didn't have this too, In Doom I alone, Doomguy gets pissed about not getting a reward for beating up the barons, practically just jumps off the side of Deimos, and then finally gets to go home when a secret teleporter just opens beside him after Hell decides he's "too tough" for it. But that all fits in classic Doom, because it's not trying to be a serious, grimdark story. Classic Doom is goofy, and it knows it, and it doesn't try to be anything else. But modern Doom tries so hard to be a very serious, dramatic story and also keep the sillier bits of classic Doom, and- yeah, okay, I already made this point once, but here it is again- it ultimately kinda fails at both as a result.
But then there's the bigger of these, namely VEGA. You spend the majority of both 2016 and Eternal with him as your main companion, and, as far as I can remember, there's never really anything to indicate that he's anything other than what he's introduced as, a sentient AI, created to help manage the Mars base. And then you get to the end of Eternal, and- after basically making you sacrifice him for a second time- with next to no buildup, go, "well actually, he's the god of the bad guys." And I'd complain about that plot thread also being brought up and then dropped with no further elaboration, except they do elaborate on it, and that's basically all that TAG is about. They spend the whole of TAG 1 telling you how VEGA is the god of Literally Everything, and how he made Davoth, then didn't kill him when he started to get out of hand, and aren't you MAD at him, for making all your problems, for being too merciful with his own creation that he loved, and don't you just wanna DESTROY the thing that would give him power again?
And then you get to TAG 2 and they spend the whole time going "WELL ACTUALLY it's DAVOTH who's god and VEGA STILL couldn't kill him and he's been LYING to you this ENTIRE TIME." It almost feels to me like a bad fandom interpretation to justify not liking a character, except worse because they're actually the ones who made the character and wrote the story, and I'm not entirely sure why they intentionally tried to make VEGA a helpful, likeable character, gave him a backstory that arguably makes him more sympathetic than Davoth, and then went "actually we hate him now and are gonna do everything we can to try to make you hate him too."
There are definitely more things I could bring up, like whatever the whole deal with the wraiths and the World Spear is, and probably a handful of other things I'm forgetting, too, but it's getting late and I gotta get up to go to work tomorrow. At any rate, thanks for stopping by and giving me an excuse to finally yell about these things! Feel free to stop by and chat with me about video games whenever you want, I love getting to hear other people's thoughts on these things just as much as I love getting to give my own.
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toad-in-a-trenchcoat · 8 months ago
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I wanted to draw but didn’t feel motivated or inspired on bigger stuff I want to do, so just decided to do a little thing of these guys
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sevensistershigh · 11 months ago
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another one
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savetheghost · 6 months ago
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i hate that i get penalized at work for doing too much work
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consumer-of-moss · 4 days ago
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I miss my wife he’s so gorgeousb.,,,,
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Anyway, here’s Venbot
Remember to click on the picture because Tumblr loves to eat the quality
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atmosphericradar · 6 months ago
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I am not happy that very few of the apps on my phone make proper use of the changelog feature. When a developer chooses to write a changelog that says: "Bug fixes and performance improvements" instead of actually explaining their work, it comes across to me as lazy and condescending do their userbase. Because I know that internally, the developers are keeping detailed records through Git messages. It begs the question: "Are we not smart or worthy enough to know what is going on inside the programs we permit onto our devices?"
But I think something less sinister, and more depressing, is driving this trend. It's not that the devs are sneering at you, or (necessarily) that they're hiding predatory updates from you, or even that the developers are exceptionally lazy.
I think that software companies only care about new features, and simply do not value bug fixing and maintenance. As an organization, most of these dev teams will prioritize new features and will assume that their users do as well. The most profitable companies want to constantly optimize for efficiency. It might be considered a waste of employee hours to have even one PM look through the Git logs, find all of the little bugs, and create a copy-pasted detailed changelog bespoke for each update release on the Google Play Store.
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reprisesoftware · 2 years ago
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Easy to use software license manager with the power to serve enterprise user
The Reprise License Manager(RLM) is a flexible and easy-to-use software license manager with the power to serve enterprise users. License on-premises or in the cloud and use countless licensing models. They offer a pricing model that makes if affordable to publishers of all sizes. RLM gives you license protection to ensure that your software is used within the terms and conditions you specify.
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devsgames · 1 year ago
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I think it's absolutely insane to see prolific artists who have been taking incredibly hard-line stances against the use of machine learning technology suddenly shit talking the deal that WGA workers struck - you know, the landmark one which massively limits the use of AI in their craft in general to the point it's largely assistive and no longer dominates the conversation.
Sorry...are these artists upset that a subsection of creative workers successfully organized to put limitations on the use of machine learning in a way that doesn't undermine them as creatives and also guarantees their livelihood, on their own terms???? Is that not the thing that everyone should want out of this outcome????????
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skyborneveggie · 9 months ago
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designerjony · 8 months ago
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studiocapturelife · 9 months ago
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Equipping for Impact: Essential Tools for Successful Media Coverage
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Equipped with the appropriate gear, one can capture a story with accuracy or overlook important information in the hectic world of media coverage. It is critical to have the necessary equipment on hand whether you work as a front-line journalist, a photographer recording events, or a filmmaker capturing the moment. 
In this blog, let’s take a quick look at the essential tools for media coverage in this blog post and how each one is essential to delivering the story.
Must have equipments for media coverage
Here is a list of all the required equipments needed for a media coverage:
Camera
A reliable camera is the foundation of any arrangement for media coverage. Having a device that can take excellent photos and videos is crucial, regardless of whether you use a DSLR, mirrorless camera, or even a smartphone. To guarantee that you can record crisp, clear video in any circumstance, look for features like quick focusing, low light performance, and picture stabilization.
Lenses
To take a range of pictures in various settings, you need a collection of adaptable lenses. While a telephoto lens enables you to zoom in on far-off subjects and catch details from a distance, a wide-angle lens is best for capturing vast scenes and establishing pictures. Think about purchasing both prime lenses—which have faster aperture settings and better image quality—and zoom lenses—which are more versatile and convenient.
Audio Equipment
When it comes to media coverage, clear, crisp audio is equally as crucial as excellent graphics. To record crystal-clear audio in any setting, spend money on a high-quality microphone system that includes both shotgun and lavalier microphones. You may make precise word captures by monitoring and adjusting audio levels on the fly with the use of a portable audio recorder or mixer.
Tripod or monopod
The secret to getting steady, polished video is stabilization. You may easily capture time-lapse sequences, long exposures, and smooth panning photos with the steadiness and support of a strong tripod or monopod. Seek for a portable, light-weight solution that is convenient to move to different places.
Lighting Equipment
Especially in low light or inside environments, well-lit shots can make all the difference in the world. Purchase on-camera flashes or portable LED lights to brighten your subjects and give your photos more depth and character. To create a more pleasing light and soften sharp shadows, think about use diffusers and reflectors.
Portable Power Solutions
It's critical to have portable power solutions on hand to keep your equipment charged and operational when working in remote areas where access to power outlets may be restricted. Purchase portable battery packs, solar chargers, and extra batteries to make sure you never run out of power when you need it most.
Portable Storage
Having enough capacity on your device to store your images and movies is essential because media coverage generates a lot of data. Invest in portable hard drives and high-capacity memory cards to save your files safely. 
Protective Gear
It's important to put safety first because media coverage frequently brings you into unpredictably changing and occasionally dangerous circumstances. To shield your equipment from the weather, spend money on weatherproof camera bags, lens hoods, and lens filters. To protect your personal safety and comfort while on assignment, think about dressing in cozy, weather-appropriate clothes and shoes.
Communication Tools
Collaborating with coworkers, conducting source interviews, and maintaining connections while working on an assignment all depend on effective communication. To make sure you can stay in contact with your team even in difficult or remote places, invest in dependable communication tools like satellite phones, two-way radios, or smartphones.
Editing tools
Having access to high-quality editing tools after capturing your material is crucial for honing your captured shots and presenting the narrative in an engaging way. Invest in industry-standard editing tools, such as Adobe Photoshop or Lightroom for photo editing, and Adobe Premiere Pro or Final Cut Pro for video editing. Learn about these tools and how they can help you realize your vision with accuracy and originality.
Conclusion
To sum up, having the appropriate tools is crucial for effective media coverage. Whether you're taking pictures, filming films, or conducting interviews, investing in top-notch equipment will guarantee that you can accurately and clearly tell a narrative. Every piece of equipment, from lenses and cameras to audio equipment and editing software, is essential to telling the story and successfully engaging the audience. By arming yourself with the necessary tools of the trade, you'll be prepared to approach any task with professionalism and assurance.
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