#sims 4 ministry
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fundielicious-simblr · 1 year ago
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(Kyleigh's pov)
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Little Jackson is now an infant and we're all delighted that the infant stage is so interactive. Whilst we don't let the kids pick him up yet, they do great work at entertaining him and we let Chloe, AJ, and Benji take turns on giving him his bottle when it's feeding time. Their one prerequisite is that they have to have done their school work and at least half of their chores before they can be focused on Jackson. Casandra saw a deal on infant carriers when she was out one day, and got me one as well as one for any of the mothers at church who may need it.
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From when I was a child through to right up to the time I got married and moved away, I would spend a few afternoons a week ministering at an old people's home in our area. A couple from my parent's church runs the ministry, and they gathered a bunch of volunteers to do various things. Some of us baked goods (with pre-approved recipes since a lot of the residents were on health related diets), some would play the piano and sing for the residents, whilst some would just simply sit and visit with them. A lot of the residents in the home had relatives that some reason or another weren't able to visit them as often, if at all, so it was a blessing for me to be able to go and spend time with those who need people to talk to. That's why I decided to introduce the kids to this ministry, our church started doing it a few years ago but I wanted the kids to be a bit older before we started going so that they can understand why we're there and our purpose.
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I took the oldest 5 (Chloe, AJ, Benji, Rose, and Violet) as I feel that they were old enough, and they pleasantly surprised me! Chloe has been learning chess with her grandpa during the week, so she was excited to be able to use what she's learnt. Before we visited, I asked the kids to make a list of questions that they were going to ask, as well as various topics for them to talk about. It was great to hear the kids asking the residents about their lives, their testimonies, as well as about random things like their favourite snack.
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The kids loved being able to play games whilst getting to know their new friends, they even learnt how to play Dont Wake The Llama. We control how much they can play different types of games because we don't want the kids to be engulfed by thoughts of playing all day, but the Bible does speak about doing things in moderation, so a day of fun here and there won't hurt anybody.
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Before we got there I was given a list of songs that the residents wanted to hear, thankfully all the songs were hymns that I knew already so I didn't need sheet music. The children came round and sang 2 or 3 songs together but other than that they were spread around chatting to the various residents. I don't get to play the piano very often, so I was thankful I got to dust off my skills to be able to minister to the elderly. We're hoping to go back in 2 weeks or so, since we'd need to have schedules match up for what the home has planned for their residents as well as those of us who volunteer for the ministry.
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josiph031 · 23 days ago
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🌟🌟🌟🌟🌟🌟🌟🌟🌟🌟
Hello everyone! 😁 Here is final version of Ministry of Magic. ✨
👉 Quick story about it: The Ministry of Magic is the main governing body of the magical community of Great Britain and possibly also Ireland, with the intention of preservation of magical law. The Ministry connects the British government to the wizarding world. The headquarters of the Ministry are in Whitehall, in central London, deep underground. The Ministry of Magic was formed as a successor to the earlier Wizards' Council and came into being in 1707. It was involved, in some capacity before its actual formation, in the International Confederation of Wizards' decision to enact the Statute of Secrecy in 1692 and still today takes the responsibility of enforcing said Statute in the United Kingdom. The laws against magic-use by underage wizards and against wand use by non-wizard folk are also enforced by the Ministry, in part to maintain secrecy. 👈
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When you enter here, you show up in London streets, but if you go down where is toilette, in the middle is door which is different and it's access to Ministry of Magic. ✨ This project/lot is mostly based on movies but I added some rooms with my taste since there are no photos of real ones. My version of Ministry of Magic is built under London, can be accesed through broken / restricted toilette. Fully furnished and accesable. There you can find big atrium with fireplaces, fountains, coffe / beverage stall, a lot hallways, elevator room, a lot offices, cantine, library, 2 courtrooms ,office of Minister of Magic, office of Dolores Umbridge, journalist's room, restricted: the brain room, the locked room (love room), the death chamber, the hall of prophecy. ✨
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Most of CC are used and made by me but there are also other CC creators whose helped me on way that I used their CC for my project , I would like to thank you: Belkasof, JPCope, Remysa, Nova Creates, Melonsloth, the de villiers, StarrySimsie, lazysimmies and Natalia Auditore. 💖 ✨
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If you want to download it, here is link: https://www.mediafire.com/file/mkfx416obznwwu4/Ministry+of+Magic-London+by+JH.zip/file
Please do not re-upload or claim as your own, feel to free recolor it but mention credits! ✨
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have-a-hiddles · 5 months ago
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OK, @ask-juniper-ghoulette, here's your Sims Ministry dorm. You are across the hall from Cumulus. Not currently sharing walls with anyone as the rooms around you are empty at present.
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victorluvsalice · 3 months ago
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Hello all -- it's New Sims 4 Build Day here on Victor Luvs Alice this Wednesday! And I am showing off a build that I've been working on in some form or another for a good while, and which I'm rather proud of -- my new Ministry Of Joy Nightclub! Which, as you might guess, was inspired by The Smiler roller coaster over in Alton Towers. XD Specifically, this thing started life as an attempt to build what I thought like the Ministry Of Joy would look like in the Valicer In The Dark universe, but ended up morphing into this after I thought it would be fun to make it into a nightclub Sims could visit. Let me take you on a little tour:
-->The exterior of the build is based off the basic shape of the actual The Smiler coaster's station (which was SURPRISINGLY hard to find to find pictures of -- fortunately I found some videos on YouTube of the old The Smiler mobile game that had a virtual recreation of the coaster and its station that I could look at to get an idea of the shape) -- though I did change the color scheme, as the actual building is gray for some reason instead of black. It does have pipes like that on the front though! I went with a fancy Art Deco front door because it had one of the best black-and-yellow color schemes, and of course I had to slap a yellow security camera above it. XD I also put that weird spire thing atop it just because I liked it -- it felt right, is all I can say!
-->The first floor is mostly taken up by a big old dance floor (which I sized up a little bit just so it would properly take up the space), with a bar area near the front of the building; a big five-stall bathroom at the back to the left, behind the stairs to the second level; and a "chill-out" space in the weird extra room attached to the back right corner. As you can see, things are aggressively yellow and black in here. XD Though I did make sure to put some extra color in with various paintings and neon lights and such! Anything that was bold and bright and interesting. :) For a few more specific notes:
A) The area behind the DJ booth is a little dark because I was trying to use lights that wouldn't completely wash out the neon lights on the walls over there -- it's a little brighter when the laser light shows are going in Live Mode!
B) The bathroom is so big because I originally had a little side area in it for a diaper-changing station and a toddler potty, complete with its own sink -- I eventually decided that it wasn't particularly likely you would have such things in a nightclub and got rid of it, which allowed me to fit in two extra stalls. Hey, at least your Sims will never have to wait for a bathroom in this build!
C) The "chill-out" room was originally the "worship" room when I was building this as the home of the Valicer In The Dark Advocates (there was one of those weird twisty modern art statues in there with a bunch of chairs around it to represent Mar-Mal), but after I changed the theme of the place, I decided that I wanted it to play host to a couple of bubble blowers. Because the Advocates seem like bubble blower people. XD I ended up adding incense and a couple of meditation poofs for more things to do in here, and because they fit the vibe of this being a place where Sims can chill if they need to. Also, the yellow stripes in this room are the glowing Spa Day walls, because I really wanted to use them SOMEWHERE, and this seemed like the best place. XD Same with the glowing tiles underneath the statues in the corners of the room.
D) Oh, and almost all the interior lights are sized-down rec center lights from Growing Together because they looked vaguely spiraly. Gotta keep on-brand!
-->Up on the second floor, we have an arcade room and a karaoke room, because I like giving my Sims things to do at community lots and those seemed like fun rooms to have! Though, given the lack of actual arcade machines in unmodded Sims 4, I ended up making the arcade a bit more of a general "games room," with a foosball table and a table games table to fill out the area along with the big games machine and the virtual reality gaming mat. The karaoke room also ended up getting a popcorn maker because I really wanted it to have some snacks available, and popcorn seemed like the best bet.
-->And as for the roof surrounding the second floor...well, I took a look at all that empty space and went "I need to do something with this." So I turned the little "balcony" at the front into a hang-out space with spiral-themed loungers, a drinks tray, and a telescope, scattered some benches and a chess table around the place --
And set up a whole hot tub party area in the back above the chill-out room! Because who doesn't like a cool hot tub party area? Especially one with loungers, another drinks tray, an ice cream machine, and a busking area? Oh, and the most fun outdoor lights on a string that I could find? :p Advocates never do party time by halves, after all!
-->As for lot traits, I went with Party Place (because look at it, this place was made for parties), Convivial (because of course the Advocates would want everyone to feel like they can get along with everyone else), and University Student Hang Out (...because I honestly wasn't sure what else to put on the lot and this way the drinks are cheaper XD).
So there you have it -- the Ministry of Joy, ready to help your Sims on the path to happiness! It's up on the Gallery if you would care to check it out, under my user ID AliceNVictor -- you can also find it under "#thesmiler" if you prefer to search by hashtag. It is one of my patented "uses fifty million packs" builds, but hopefully it can find a home in your game anyway. :P Enjoy -- next week, robots!
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nikaknack · 3 months ago
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sul sul!
recently conjured up Diagon Alley and the Ministry of Magic in the sims! If you fancy this build my game library is @nikaknack. 🪄✨
Oh, and if you're curious about how the magic happened, I made a yt video showing my process :) https://youtu.be/Cp6W75qXnUQ
youtube
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smoke-and-silver · 9 months ago
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ehehehehe oohoohoo
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k-hippie · 9 months ago
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HOGWARTS ARTWORKS BOLD UPDATE + NEW ARTS ...
Well, well, well ...I know ... I was not supposed to make some artworks but as I build and manage terrains for 2 months now, I think I needed to make something else, for changing, as a break ;)
So here comes our Artworks update, since some of those artworks are 8 years long ! And this post is going to be long too :D
Let's face it : our Sims, the ones who are ex-students of Hogwarts and other schools of witchcraft and wizardry such as Beauxbatons or Durmstrang, are a bit lost when arriving into a new Sims World and some of them are eager to bring in their new home as many wizard stuff and things as possible ... These Artworks are some of these things and stuff ;)
But let's begin with something new ... Some of the Arts included into the game HOGWARTS LEGACY and let's rock in Hogwarts ;)
HOGWARTS LEGACY ART – 11 ARTWORKS x2 – SETS 1 & 2
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Modern technology bringing back to life the history of Hogwarts ?! Well, if we can’t read History of Hogwarts, we’ll take whatever Hogwarts Legacy can give us … 
Those 22 Artworks all somehow related to Hogwarts history. Some are explicit, where you can see the castle or its grounds, some are completely up to your imagination with skulls or fruits. Some are pieces of lost tapestries, part of a larger story ( and fully based on Gryffindor dormitory in Harry Potter movies which are themselves based on vintage French Tapestry Hanging Needlepoint of the Lady and the Unicorn ). They are all beautiful and will enhance any room.
This object is a new mesh, it doesn’t override anything, and works fine in-game :)
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HOGWARTS PAINTING – 11 PAINTINGS – SERIE 1
UPDATE ! PLEASE GRAB YOUR UPDATE BEFORE JOINING YOUR DORMITORY !
We added 4 more paintings, we slightly modified the colorimetry and we refined the textures :)
Yes, we agree : enchanted paintings are superb and you don’t need to be an artist or art-lover to appreciate any of the paintings from the Hogwarts Staircases. In fact, the paintings don’t ask to be seen or admired. Wouldn’t be awkward for anybody to stand before a moving painting all day long ? :D
But art is art and the Artist behind the impressive gallery of headmasters deserves attention. Thus, we made a series of headmasters portraits. They have been painted by Rembrandt, Vemeer and Van Eyck ... They don’t move but they are just as beautiful. Incidentally a good topic of discussion at evening with friends :)
“ Is that brooding man your ancestor?
– Headmaster Snape?! By Merlin’s beard I hope not! ”
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Attention please : we do not guarantee that you won’t feel judged by any of these portraits. Hang at your own risks ...
This object is a new mesh, it doesn’t override anything, and works fine in-game :)
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HOGWARTS VERTICAL ARTWORKS – 21 ARTWORKS – SET 1
UPDATE ! UPDATE ! GET YOUR UPDATE !
The Hogwarts Vertical Artworks have been updated with more artworks and diverse visuals. Wand permit from MacUSA or extract from a famous Howler, an artistic rendition of Dolores Umbridge torture ( can't believe that happened ), special editions of the Daily Prophet, Ministry of Magic recommandations and book covers and details. Now you have up to 21 artworks to choose from. Colorful ( or not ) and unique.
Many of those Artworks are based on the fantastic work of minalima ... the ones we admired in every Harry Potter movie ;)
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Many Hogwarts students, after their studies, moved out to many different places, including some Sims Worlds ( yes, it’s true ! )
So, you can imagine how good it is to remember Hogwarts and its famous houses wherever you can live, as Wizard/Witch, and as Sim. And all the memories related to Platform 9 3/4, the Hogwarts Express, etc ... By the way, in which House the Sorting had sent you when you were 11 ? :D
This object is a new mesh, it doesn’t override anything, and works fine in-game :)
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HOGWARTS MORE ARTWORKS – 33 ARTWORKS – SETS 1-2-3
UPDATE ! UPDATE ! UPDATE !
The Hogwarts More Artworks series have been updated and augmented with new stuff and 10 more artworks. Yup, you read that right. More Daily Prophet front pages, education decree, book covers and various artworks ... International Quidditch World Cup poster or exemple of famous Howler. There's something for all taste in these complete sets. Wondering what the small characters are ? Zoom in ! Mesmerized by the details of the famous Marauder's map ? Have a look in big ! Studies in propaganda ? Oh boy are you in for a treat …
Framed posters are a good alternative if you are a wizard ( or witch ) living incognito in the muggle world. Who would suspect the Daily Prophet to be a "special" newspaper with its weird headline of a defeated dark lord named You-Know-Who ? Muggles might even think The Quibbler cover to be a nice modern art. And they haven't seen the sad Ministry of Magic propaganda when Lord Voldemort ( he's dead, we can say his name now ) took over the government.
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As you can see, we added really a lot of Artworks ;)
This object is a new mesh, it doesn’t override anything, and works fine in-game :)
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Download Hogwarts Legacy Artworks here
Download Hogwarts Paintings here
Download Hogwarts Vertical Artworks here
Download Hogwarts More Artworks here
Have fun playing witch and wizard :D
Show your support ( we accept sickles and galleons ) : ko-fi // paypal
Made with Sims4Studio Dates of Release: August 28th 2015 Date of Update: February 5th 2024 Expansions: Base Game Category : Buy > Decorations > Paintings
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prettieinpink · 11 months ago
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ur fav yt channels ? love ur blog btw <33
PRETTIEINPINK'S STAMP OF LOVE; YOUTUBE CHANNELS !!!! 🤭
(just being a bit silly w the title as a youtube girlie i love this questions)
bria jones (self improvement) - a realist, she will make you motivated to make a change and offers fresh perspectives.
cajun koi academy (study, productivity ) - offers the best studying advice that isn't basic + have some nice productivity techniques.
madisyn brown (video essasys) i realy like her because no matter what, she's definetly unbiased and only says the truth
impact video ministries (christianity) - luv this channel, one of my first steps to becoming closer to God.
After skool (educational, self improvement) talks about many phonemems and educates well.
Ashley Hetherington (christianity, self improvement) - her channel has my whole heart, pls Christian girlies u need to watch her videos.
lol i got lazy half way through. I do watch more self improvement channels. sometimes i like to wtahc sims 4 videos as well. + thanks for the support, lovely!
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jellysimbean-blog · 3 months ago
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Sims 4 legacy challenge
~ Run the show~
This legacy challenge was solely created to play as the owner of different types of businesses
Rules
There is no set rules , just focus on having fun. Change this up or follow along, you choose.
You pick what Careers you want for each generation unless stated otherwise
Make money how ever you choose plus the ways listed for each generation.
Generation 1
*PetsCorner*
- Make money from selling puppies and or kittens
- Make money from pet shop
        Aspiration - Friend of the
          animals
       Suggested traits -  Cat lover, Dog lover, Loves outdoors
    
• Open a pet shop Brindleton Bay
• Adopt a stray
• Have at least 2 litter of puppies/kittens
• Sell puppies/kittens for profit
• Have twins/triplets
• Next gen sim Master pet training ( Optional )
Generation 2
                          *Veterinarian*
- Make money fishing 
- Make money from Vet clinic
    
           Aspiration - Your Choice
          Suggested traits - Overachiever, Generous, Proper
• Open a Veterinarian clinic anywhere but Brindleton Bay
• Master fishing
• Reach at least 4 star rating
• Have at least 1 child
Generation 3
*Music shop*
- Make money writing
- Make money through Music Media production
- Make money from Music shop
Aspiration - Musical Genius
Suggested traits - Music lover, Insider, Outgoing
• Start a Music Club
• Marry a music lover sim
• Have 5 children
• Write and publish at least 7 songs
• Get Music signed (Optional)
Generation 4
*Art Craft*
- Make money from art store
- Make money from flea markets selling arts and crafts
Aspiration - Painter Extraordinaire and Fabulously Wealthy
Suggested traits - Maker, Creative,
Art lover
   
• Master painting
• Only sell the artwork/Crafts you created and art supplies at shop
• Meet spouse at an art gallery
• Have at least 1 girl
Generation 5
*Bakery*
-Make money having Bake sales with sales table
-Make money from Bakery
Aspiration - Appliance Wiz
Suggested traits - Family Oriented, Perfectionist, Glutton
• Master Baking
• Enter pie contest at least once
• Have at least 1 child and Adopt at least 2 Child sims
• Have a Lemonade stand
• Have at least one Slumber party
• Get engaged but never marry to a sim with the Lazy trait
Generation 6
*GhostFuel Restaurant*
-Make money from restaurant
-Make money as a paranormal investigator
-Make money from side jobs
Aspiration - Your Choice
Suggested traits - Clumsy, Paranoid, Lovebug
• Have romance with at least 3 different
coworkers
• Be best friends with Parent(s) and or Grandparent(s)
• Marry a customer
• Sell your restaurant after reaching 3 stars
• Have at least 1 boy and 1 girl
• Become a paranormal investigator
Generation 7
*Clothing department*
-Make money through career
-Make money from shop
-Make money Knitting/Crocheting
Aspiration - Villainous Valentine
Suggested traits - Your Choice
  
• Join style influencer career
• Open retail shop at rank 3 in career, work at both jobs
• Never marry
• Have 3 children but all be half siblings
• Master Knitting
Generation 8
*Florist*
-Make money from shop
-Make money from flower arrangements
-Make money from Career
Aspiration - Soulmate
Suggested traits - Romantically Reserved, Green friend, Socially Awkward
•  Join gardening Career
• Master flower arrangement skill
• Have only 1 child less its twins etc.
• Have a Spring wedding
• Retire from career
• Plant and grow only and all types of flowers
Generation 9
*Farmers Market*
-Make money from Market
-Make money Canning
-Make money from stalls
Aspiration - Country Caretaker
Suggested traits - Rancher, Vegetarian, Animal Enthusiasts
• Open a Famers Market selling plant and animal products
• Own at least one cow and two Chickens
• Obtain the Golden treat
• Register as a Farmer with Ministry of Labor (Optional)
• Have 4 Children, 1 set being twins
• Win a ribbon from the Finchwick Fair
Generation 10
*Trailer Park landlord*
-Make money from renters
-Make money from Career
-Make money from woodworking, Flea markets( flip items there), and Dumpster Driving
Aspiration - Eco Innovator and/or Fabulously Filthy
Suggested traits - Recycle Disciple, Freegan, Cringe
• Join Civil Engineer Career
• Dumpster Drive, use any furniture found to decorate properties (Optional)
• Go to flea markets for used furniture, and decorate properties (Optional)
• Create furniture from woodworking , and decorate properties (Optional)
• Woohoo in a Dumpster
• Master handiness and woodworking
• Have 2 children
• Have second child before first child become a teen
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blubellblu-sims · 1 year ago
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🌼🌷Flower Legacy Challenge🌹🌻
I wanted to play a legacy challenge with color themes like the Not So Berry Challenge, but with a flower theme! This is mostly for me to keep track of my future generations, but anyone is welcome to play!
Each generation "ends" when their heir ages into a young adult.
🌷Gen 1 - Tulip🌷
This sim is a plant-lover by nature. They have always had a green thumb, and they follow a clean lifestyle. They love gardening, and they are determined to make their community a better place. Despite loving kids and wanting to be a parent, they've never loved the idea of settling down with a long-term partner.
TRAIT OPTIONS: Vegetarian, green fiend, recycle disciple, good, loves outdoors, clumsy
ASPIRATION: Nature
GENERATION GOALS:
Join [SEASONS] the gardener career or [ECO LIFESTYLE] the civil designer career. If you don't have either of these packs, apply with the ministry of labor as a gardener.
Have 1 kid with a sim that you don't marry OR have 1 kid as a science baby
Grow a cowplant and keep it alive for all 10 generations
[ECO LIFESTYLE] Gain a green footprint for your lot
Max the gardening skill and career
🍀Gen 2 - Clover🍀
This sim is as ambitious as they come. They want money and power, and they could care less about anything else. They crave excess - excess money, excess space, excess family. They want as much as possible in every aspect.
TRAIT OPTIONS: Materialistic, ambitious, snob, self-assured, hot-headed, perfectionist
ASPIRATION: Fortune
GENERATION GOALS:
Join the business career or [CITY LIVING] the politician branch of the politician career
Get married ASAP and have 3-5 kids
Make at least 20,000 simoleons
Max three skills and career
🌼Gen 3 - Daisy🌼
This sim is all about the simple life. Thanks to their parent, they've always had plenty of money, but they payed a ton of attention to finances anyways. They are excited to start their family and they're all about taking it slow. They have a fondness for art and creativity.
TRAIT OPTIONS: Cheerful, art-lover, creative, neat, loyal, outgoing, goofball
ASPIRATION: Creativity
GENERATION GOALS:
Join the painter career
Get married to the first person you date
Have 1 child
[CATS & DOGS] Adopt 3 pets
Max the painting skill and painter career
💮Gen 4 - Cherry💮
This sim loves their family, and they want nothing but then best for them. They had a good childhood, but they always longed for a sibling, and they want to make sure their kids never have that feeling. Their kids are their #1 priority, which can sometimes isolate their career or their spouse.
TRAIT OPTIONS: Family-oriented, genius, neat, perfectionist
ASPIRATION: Family
GENERATION GOALS:
Join the astronaut career
Date a minimum of 3 sims, and be married at least twice
Have 5 kids - 1 with a bf/gf, 1 from their first marriage, 1 from their second marriage, 1 science baby, and 1 adopted kid
Max the parenting skill and the astronaut career
🌻Gen 5 - Sunflower🌻
This sim is a free-spirit. They've been desperate for an independent life sue to their helicopter parent. They've never wanted to be tied down by marriage or kids or a 9-5. They ended up with a baby as a young-adult, but they were determined to not let their new responsibility inhibit their freedom.
TRAIT OPTIONS: Noncommital, freegan, loner, green fiend, active, clumsy
ASPIRATION: Nature
GENERATION GOALS:
Never join a career
Have a kid with a bf/gf as a young adult - either with risky woohoo from MC command center, or just try for a baby and pretend it was an accident lol
Date a minimum of 5 sims, never get married
[CATS AND DOGS] Own at least 3 pets
Max the painting skill, gardening skill, and handiness skill
🥀Gen 6 - Rafflesia🥀
This sim has never felt loved. They never knew their second parent, and they always felt neglected by the parent they were raised by. They grew reckless and cold, and they decided to abandon their good nature. Despite their life of crime, they are fiercely protective of their spouse and their children.
TRAIT OPTIONS: Evil, mean, gloomy, kleptomaniac, loyal
ASPIRATION: Deviance
GENERATION GOALS:
Join the boss branch of the criminal career or the villain branch of the secret agent career
Marry a sim with the "good" trait
Have 1 kid and max the relationship with them
Make at least 3 enemies
Kill 1 sim with the heirloom cowplant
Max the mischief skill and career
🌹Gen 7 - Rose🌹
This sim was always showered with love by their parent, but they were still fearful of their parent's lifestyle. They decided to follow the exact opposite life of their parents: join a career that will benefit the world, and never settle down.
TRAIT OPTIONS: Romantic, noncommital, outgoing, good, cheerful
ASPIRATION: Love
GENERATION GOALS:
Join the entertainer career or [DISCOVER UNIVERSITY] the educator career or [CITY LIVING] the charity branch of the politician career
Date 10 sims
Have 1 kid
Make 10 friends
Max charisma skill and career
🪷Gen 8 - Lotus🪷
This sim has been drawn to the water for as long as they can remember. They've always longed for the ocean and admired the life within. They've devoted their life to studying the sea, and they are determined to raise their kids with the same respect for the water.
TRAIT OPTIONS: Loves outdoors, erratic, creative, outgoing, perfectionist
ASPIRATION: Nature
GENERATION GOALS:
Join the writer career
[ISLAND LIVING] Marry a mermaid. If you don't have Island Living, ignore this goal and marry whoever you like
Have 1 kid, and go fishing with them on 10 different occasions
Write 3 books
Max the writing skill, fishing skill, and writer career
🏵️Gen 9 - Marigold🏵️
This sim was taught to have a deep respect for natural life, and they always found interest in the science behind creation. They had been a star student as a child, and they carried their intelligence into their science-driven career.
TRAIT OPTIONS: Genius, creative, cat lover, dog lover, loyal, vegetarian
ASPIRATION: Knowledge
GENERATION GOALS:
Be an A-student as a child and teen
[DISCOVER UNIVERSITY] Get a degree in biology. If you don't have Discover University, ignore this goal
Join the astronaut career or [GET TO WORK] the scientist career
[GET TO WORK] Marry an alien. If you don't have Get To Work, ignore this goal and marry whoever you like.
Have 3 kids and [CATS & DOGS] 1 pet, and keep this pet alive for as long as possible
Make an enemy with one of your coworkers
Max the logic skill and career
Die by being eaten by the heirloom cowplant
🌺Gen 10 - Hibiscus🌺
This sim learned to cook in their teen years, while their parent was busy with work, and they quickly learned that they had an affinity for it. They gained an especially strong emotional attachment to the culinary arts after the death of their parent. Cooking became their life, and the perfect way for them to unwind after a stressful day - and they were determined to make it into a successful career.
TRAIT OPTIONS: Foodie, creative, hot-headed, ambitious, perfectionist
ASPIRATION: Culinary
GENERATION GOALS:
Gain at least level 7 cooking skill by young adulthood
Join the chef career or [DINE OUT] own a restaurant
[DINE OUT] Gain 5 stars for your restaurant. If you don't have Dine Out, ignore this goal.
Max the cooking skill, mixology skill, and career (if you don't own a restaurant)
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fundielicious-simblr · 11 months ago
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🌲🍁🥧 Harvestfest 🌲🍁🥧
(Adalynn's POV)
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Happy Harvestfest! We all made out way to my parents house in Newcrest for a weekend full of family, food, and fellowship. One thing we tried to arrange beforehand was the grandkids picture since we didn't manage to get one last year, and now that the babies that were in utero last year have been born (and no one that we know of is pregnant) we decided now was the perfect time. We mixed up the kids so that there was a big kid-little kid plan, mostly for crowd control purposes so that they would be able to handle the toddlers. The oldest four (Noah, Luke, Chloe, and AJ) were holding the youngest four (Grace, Everett, Jackson, and Bethany). As the years go by and the children grow (and with more being born, Lord willing) we'll have to keep finding new ways to arrange all the children.
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Annette (21), Macie (33), Casandra (53), Allan (56), Ashton (17)
My parents and the girls at home are all doing great! Now that there's no longer anyone in school, my parents have more time for their other things, though it seems with the more the family grows the busier they'll get! My dad continues to shepherd the flock of Newcrest Baptist, there's a blossoming pastoral staff that also help to keep the place running for the Lord's glory. It also gives him time to travel to speaking engagements at other churches as well as different revivals, jubilee's, hymn sings, and festivals. My mother is also busy with her role as mother, grandmother, and pastor's wife. She somehow finds the time to show all of us that we're definitely loved and valued. She helps to homeschool Barrett and Kyleigh's kids whenever needed, as well as the kids coming to their house for music lessons. When they're not home or travelling to commitments, they're usually visiting with one of us that live out of town, they try and schedule their visits to us to coincide with their travelling for their commitments. My sisters are all busy busy bees! Macie splits her time between being at home or in ministry, and when she's not doing that she's visiting with one of us. Annette works as a babysitter helping families at church that need that extra support, she just loves children and is grateful she gets to spend time with children all day. Both girls remain in a season of singleness, and they're using it to the full, with our cousin Celeste getting married this winter they've been recruited to help with the planning and execution of the wedding. Ashton also babysits children in the congregation, she's in the church choir and spends her days helping out wherever she can. Since she has less responsibilities she spends the most time travelling, so she gets to spend longer amounts of time with the siblings.
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Mason (35) & Adalynn Leonard (34) with Titus (2) and Bethany (3m), Luke (10), Paul (8), Caleb (4), Joshua (6), Jonah (4), Noah (12), Aaron (9)
We are so thankful for the Lord's grace! Little Bethany joined our family this summer and we are over the moon that the Lord chose for this little girl to join us - her 8 older brothers and her parents are over the moon! We've had two kids get saved this year (Paul & Joshua) and it's such a blessing that we've been able to lead our kids to the Lord for his glory! Since the arrival of little miss, Mason and I have been feeling like the Lord is leading us in the direction of a new house. Since she's so young and has about a year in our room with us, we have time to see whether we're going to extend the house by adding a level or whether we'll move to a whole new house altogether. We've got a bunch of prayer warriors on our side so I'm sure we'll get an answer soon.
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(AN: Ignore the height differences, planning poses with so many sims means you gotta sacrifice a few things here and there)
Barrett (33) and Kyleigh Collins (31) with Preston (2) and Jackson (6m), Marigold (6), Daisy (7), Benjamin (9), Rose (8), Olivia (4), Violet (8), Jefferson (1), Allan Jr (9), and Chloe (9)
Barrett and Kyleigh are also thankful for a new blessing from the Lord, little Jackson made his appearance soon after Parker and Lana's wedding, so we got a 2-for-1 deal really! They're also prayerfully considering their house, so our prayer circles are really working hard in this season our two families are in. They also had two kids get saved this year, it brought so much joy to my heart when Kyleigh shared in our group chat that the girls had gotten saved and baptised at church! My parents started the tradition of gifting the 'savee' a bible and a family lunch, and it's such a precious tradition that they're able to now carry out with their grandchildren. They only have 12 grandkids that are in the average age range for getting saved (of course it can happen before or after that time period - all in the Lord's timing!), but as the grandchildren grow and continue to multiply they're going to need the Lord's help to get them everywhere that they're needed!
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Francisco (34) and Zoe Moreno (30) with Javier Jr (3) and Cassie (1)
Zoe and her family are happy and thriving in Windenburg, Francisco's job gives him weekends off so the family gets to attend church on the weekends. Zoe has amassed a solid amount of students that she teaches piano and violin, as well as some students that she video conferences for their lessons. With two young children to care for and a house to maintain, she's an expert at managing her time. They're slowly approaching the time when Francisco gets his orders and they've got to move, but they've not put their choices in yet so we have no idea where they'll be right now. Little Cassie turns two years old in a few months, so the plan is to have a birthday party for her when we're all back in town for Celeste's wedding. Ashton is heading back to Windenburg to spend some time with them as well as with Amira and her family, she'll ride back with them for the wedding.
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Shane (28) and Maggie Wright (27) with Iris (2) and Arlo Wright (2)
Maggie and her family are doing wonderful! They were in Sulani earlier this summer with Reece and Amira's families, it's wonderful getting to see my younger siblings bonding as adults with families of their own. Little Arlo and Iris seem to have grown leaps and bounds since I last saw them, the kids love getting to video chat with them and love whenever they get to visit with each other. Usually Maggie and her family will try and pass through to see us during their travels, so that's when the kids get to see each other.
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Reece (26) and Stacie Collins (26) with Liam (5) and Hazel (2)
Reece and Stacie have also been doing great, Liam has breezed through kindergarten and is getting ready to start grade 1. Stacie will be homeschooling Liam through a homeschool co-op, they said that they felt that was the best option for getting the kids socialised with like minded children.
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Beckett (24) and Mandy Collins (22)
Beckett and mandy are back for their yearly vacation from the mission field. It's so great to see them in person and hear the wonderful stories they have to tell about the great work that they're doing out there in Selvadorada. Whilst they haven't been blessed with a child as of yet, the Lord has kept them content with their current life and has showered them in blessings of many kinds. They'll be focusing on fundraising efforts for the mission field, as well as trying to see as much family as they can.
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Thomas (24) and Amira Eichelburg (23) with Maya (1)
Amira and her family are wonderful and thriving! Little Maya is such a sweet girl, a total reflection of her wonderful mother! Amira was such a wonderful baby and child, and Maya is exactly like her mother. Their little family are wonderful and are so blessed by the Lord, and they've been doing more travelling this year when their schedule allows. They'll be sharing Ashton with Zoe this winter as they get to have some quality sister time before we meet again for Celeste's wedding.
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Felix (26) and Priscilla Robert (21) with Andrew (2) and Grace (9m)
Little Grace has joined the family since we were last all together, and her name is so precious! Little Andrew is such a wonderful big brother and these two babies are the light of their parents lives! Priscilla always says that life in Oasis Springs spoils them with the heat, but she does miss having the traditional autumn and winter weather and is glad to be with family - as we all are!
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Charles (20) and Lorilee Collins (19) with Everett (9m)
Charles and Lorilee welcomed little Everett into the family around the new year, and have been thanking the Lord for that blessing. Lorilee has been sharing that she's been doing better than expected at the postpartum period, especially for a first-timer. They're talking about moving out of their apartment and finding a house for their little family (that they're hoping to expand!)
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Parker (19) and Lana (19) Collins
Lana was also a new joiner to the family this year! She's such a sweet girl and is a wonderful wife to Parker. Their wedding was beautiful and wonderfully glorified the Lord, which is a testament to the minds and hearts of Parker and Lana. As an older sibling, it's been my prayer that my siblings find spouses that challenge them and push them to the Lord, and I'm thankful to say that Lana does exactly that!
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We also managed to take a group picture! There's 55 people in our 'immediate' family - imagine that! There's my parents, then the 13 kids, the 10 spouses, and 30 grandkids! The lord has blessed us greatly and beyond our wildest imagination.
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For comparison, this is a picture from way before any of us got married, and then a picture with Mason, Noah, and Kyleigh in the family. Who would've thought that in less than 15 years we'd go from a family of 15 to a family of 55! This is probably the biggest example of God's goodness in our lives!
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josiph031 · 25 days ago
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Hello everyone! Here comes my Ministry of Magic items, some conversions, some recolors from Maxis stuff. There are bunch items that I made that I needed in my project Ministry of Magic, which is coming soon too. There are wall tiles in 3 recolors, floor tiles in 3 recolors, fountain statue, wizard statue, fountain recolor in 2 versions, pillar in 4 recolors, deco fireplace, emblem , elevator frame, dragon pipe, corbel in 2 recolors, tile round rug in 5 recolors and deco arch. :)
Here are links for download:
-> Wall tiles: https://www.mediafire.com/file/bhr2k9nluouzkwo/Ministry+of+Magic+Tile+Wallpaper+by+JH.package/file
-> Floor tiles: https://www.mediafire.com/file/dut24owcenwvfvd/Ministry+of+Magic+Tile+floor+by+JH.package/file
-> Fountain statue: https://www.mediafire.com/file/njjggk8xh1leq1m/MoM+Fountain+Statue+by+JH.package/file
-> Wizard Statue: https://www.mediafire.com/file/uuofw55n25vclzh/MoM+Wizard+Statue+by+JH.package/file
-> Fountain: https://www.mediafire.com/file/gejv8owf9jw71dv/Ministry+of+Magic+Fountain+by+JH.package/file
-> Fireplace: https://www.mediafire.com/file/z4ovj9gfvrou4d7/Ministry+of+Magic+Fireplace+by+JH.package/file
-> Emblem: https://www.mediafire.com/file/ehiti9jtej56vd9/Ministry+of+Magic+Emblem+by+JH.package/file
-> Elevator frame: https://www.mediafire.com/file/fsj12wi92t2iijn/Ministry+of+Magic+Elevator+Frame+by+JH.package/file
-> Dragon pipe: https://www.mediafire.com/file/o2myrju00ntsre5/Ministry+of+Magic+Pipe+Dragon+by+JH.package/file
-> Corbel: https://www.mediafire.com/file/n6w2xi8u9eph7od/Ministry+of+Magic+corbel+by+JH.package/file
-> Tile rug: https://www.mediafire.com/file/bnwb0xh3ml9ua8b/Ministry+of+Magic+Round+tile+rug+by+JH.package/file
-> Arch: https://www.mediafire.com/file/fimhhaz4oy2brs4/Ministry+of+Magic+arch+deco+by+JH.package/file
-> Pillar: https://www.mediafire.com/file/yfvwit25j8nf7ep/Ministry+of+Magic+Pillar+by+JH.package/file
Please do not re-upload or claim as your own, feel to free recolor it but mention credits!
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ts4challengehub · 1 year ago
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☆ Simdew Challenge ☆
by eimajunknown [original google doc]
"Have you ever wanted to live out your idyllic Stardew Valley farming dreams in The Sims 4? Well, here is the challenge for you! I have done my best to match up Sims 4 gameplay elements with Stardew Valley achievements and goals (noted in [brackets]). The main rules are Sims 4 Base Game friendly, but there are optional challenges you can complete if you have the corresponding expansion/game/stuff packs. Feel free to add any additional gameplay you want to include from other Sims packs you have!
If you want to play along, share your Sims and builds to the gallery or social media using #SimdewChallenge, and tag me on Twitter @simageunknown!  I do know that there have been other Sims/Stardew challenges, but this is my version. Enjoy!"
Farmer: 
Start with one sim farmer and dress them however you like. (Occults allowed.)
Pick any traits for your farmer that you think will help with the challenge (ex: Loves Outdoors, Animal Enthusiast). You can assign likes and dislikes or choose them during gameplay.
Complete the Friend of the World aspiration. [Meet Every Villager/The Beloved Farmer/Popular]
(optional) Complete any other Nature aspiration of your choice (ex: Country Caretaker, Freelance Botanist, Angling Ace, Outdoor Enthusiast, The Curator, etc.).
(optional) Set your seasons to 28 days. [Stardew seasons are 28 days.] 
(optional) Start in Spring season. [Stardew always begins in Spring.]
Turn off aging. [Farmers do not age in Stardew Valley.] 
Don’t forget to manually age up your Sims and/or their children. 
(optional) You can turn off Animal Aging in Game Options. [Animals do not age or die in Stardew.]
If you want to set your lifespan to long, you can use Potions of Youth. 
Build a tiny farmhouse with a mailbox and trash can. If you do not want to build a starter farmhouse, I have uploaded a base game one to my gallery. Gallery link: Simdew Starter Farmhouse, origin ID eimajunknown. If you use mine, you can change the wallpaper and furniture swatches, but do not replace the furniture yet. (See Miscellaneous Gameplay Options for house upgrade guidelines).
Live on any lot in any world, but a bigger lot is better for farming and multiple animals. You can start small and move to bigger lots as you earn money, or you can start on a big lot.
Purchase one packet of Starter Vegetables. [15 starter parsnips]
After building or placing your home and purchasing your Starter Vegetables, set your money to 500 simoleons. [Stardew starting funds are 500 gold.]
Pick any Lot Traits you want (ex: Great Soil, Homey, Chef’s Kitchen). 
Pick at least one Lot Challenge. I recommend Simple Living because in Stardew Valley, you have to have the ingredients to cook.
Do not have a real job, but odd jobs are allowed. [Special Orders Bulletin Board] 
(optional) Register with the Ministry of Labor as a Farmer or Homesteader. 
Get married (three days after your engagement), and have at least two kids (adoption allowed). [A Full House] 
Delete the money you get from your spouse, as Stardew spouses bring $0. If your spouse has a job, quit it and have them help you on the farm.
(optional) Attend festivals in Henford-on-Bagley, San Myshuno and Mt. Komorebi.
(optional) Participate in weekly Finchwick Fair contests. [Stardew Valley Fair Grange Display]
(optional) Offer help with errands for Henford-on-Bagley residents. [A Big Help]
Max the video game skill. [Journey of the Prairie King/Junimo Cart]
Max the cooking skill. 
(optional) Max the baking skill. 
(optional) Max the gourmet cooking skill. [Gourmet Chef] 
Earn 1 million simoleons through farming, animal products and selling collectibles. [Millionaire] 
(optional) Earn 9,999,999 simoleons. [Gold Clock]
Farming/Foraging: 
Purchase seeds either by foraging or purchasing them from vendors. [Pierre]
You can use sprinklers.
Earn enough simoleons (50K) to build a nice greenhouse on your lot (big enough for 12-16 garden boxes and a few trees). Use any excess funds on landscaping, if you want. [Greenhouse]
Grow one money tree. [Ancient Fruit]. You can purchase it with satisfaction points or at a vendor stalls. You may have more money trees if you are trying to earn 9,999,999 simoleons. 
Max the gardening skill. [Farming skill]
(optional) Grow every vegetable, mushroom, fruit and flower. [Full Shipment]
(optional) Max the herbalism skill. [Foraging Skill]
(optional) Have a Patchy. [Collect all scarecrows]
Fishing/Animals:
(optional) Have one of each animal or critter (cat, dog, rodent, cow, llama, chicken, bees, grubs). 
(optional) When you purchase chickens, buy them in the baby stage like in Stardew. Sadly, this does not apply to llamas and cows. Note: Chicks do not grow up with aging off, so you can play with animal aging on until they grow up.
(optional) Befriend a rabbit, a fox and a flock of birds, and place a rabbit house and a bird house on your farm.
(optional) Have a fish tank and a duck pond (swans are also allowed).
Max the fishing skill. [Fishing skill]
(optional) Catch every fish. [Master Angler] 
(optional) Breed or catch every frog. [Slime Hutch]
(optional) Catch every insect.
Mining/Combat/Collecting: 
Explore caves/secret lots in various worlds (Willow Creek, Oasis Springs, Granite Falls, Selvadorada, Mt. Komorebi). [Mining skill]
Max the handiness skill. 
(optional) Craft every item on the woodworking table. [Craft Master]
Max the fitness skill. [Combat skill]
(optional) Find every metal, crystal and fossil. [Complete Collection/Local Legend]
(optional) Find every MySims trophy by digging rocks OR find every space print using the observatory. [Mystery of the Stardrops]
(optional) Collect all postcards. [Secret Notes]
Feel free to complete any other collections for an additional challenge.
Miscellaneous Gameplay Options: 
Is it morning and your sim is still exhausted? You can use the “fill all needs” cheat, but you must deduct $1,000 simoleons from your money. [Joja/Doctor Harvey rescue] You can also spend satisfaction points to use moodlet solvers.
When you get the inheritance phone call, please select either option 2 (“Under What Conditions?” for 2,500 simoleons) or option 3 (“No Thanks…” for 0 simoleons). [Free money from parents/Mayor Lewis]
You may purchase lottery tickets. [Calico Desert Casino]
You may Dumpster Dive for food/furniture. [Trash cans]
You may keep the money you win from festivals.
You may use Tiny Home boosts.
To upgrade/expand your house, save simoleons [Living Large]. You can follow these guidelines OR upgrade at your own pace as you earn money:
Full kitchen with a nice refrigerator, a stove, multiple counters for family cooking and decorations (10,000 simoleons)
Two bedrooms and two full bathrooms (can add to existing bathroom) (20,000 simoleons)
A basement with a den and an office/study (30,000 simoleons)
Community Center:
If the above rules weren’t enough and you want to go hard into the Stardew Valley lifestyle, why not also complete the Community Center? You may build your own Community Center as a generic lot, or you can download my base game one. Gallery link: Simdew Community Center, Origin ID: eimajunknown. Place the non-perishable items your sim collects on the purple pedestals in the basement; plant the crops, flowers and trees in the backyard; and put the perishable items in the refrigerator in the kitchen. Feel free to add fish tanks for your donated fish (optional). This Community Center list includes items that can be found in both The Sims 4 and Stardew Valley:
Crop/Foraging Bundle (choose 8):
Blackberry
Blueberry
Eggplant
Garlic
Grape
Green Beans
Mushroom
Onion [spring onion]
Pineapple
Potato
Pumpkin
Strawberry
Tomato
Watermelon [melon]
Tree Bundle
Apple
Cherry
Coconut
Plantain [banana]
Pomegranate
Flower Bundle:
Crocus
Holly
Tulip
Animal Bundle:
Egg
Milk
Wool
Artisan Bundle:
Cheese
Honey
Mayonnaise
Preserve [jam/jelly]
Fish Bundle (choose 8):
Anglerfish
Armored Catfish
Bass
Blue Crawdad
Bluefin Tuna
Catfish
Discus
Electric Eel
Mountain Lionfish
Perch
Pufferfish
Red Crawdad
Salmon
Sturgeon
Tilapia
Trout
Tuna
Walleye
Wolf Eel
Yellow Perch
Mining Bundle (choose 5):
Amethyst
Diamond
Emerald
Fire Opal
Orange Topaz
Quartz
Ruby
Fossil Bundle (choose 5):
Enormous Trilobite
Fossilized Egg
Fossilized Sim Hand
Fossilized Whatzit
Hilariously Tiny T-Rex Arms
Perfectly Preserved Mustache
Pre-Pre-Pre Sim Head
Construction Bundle (choose 5):
Craft Bathtub
Craft End Table
Craft Garden Planter
Craft Garden Pot
Craft Knife Block
Craft Mirror
Craft Toilet
Join us. Thrive. hail 🦙 hail 🐄 hail 🐔 hail 🥗
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victorluvsalice · 22 days ago
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Valicer In The Dark: "A Murder Shared Is A Murder Thirded" Outline!
Hello everyone -- I recently started work on the second Valicer In The Dark story, "A Murder Shared Is A Murder Thirded" (aka the one where they kill Bumby), and I thought it might be neat to share with you guys the outline I prepared for the story! Especially since I don't have any Sims 4 stuff to share on Wednesdays at the moment, thanks to the Chill Valicer Save file no longer functioning. :( I have plans for a successor, but it's going to take a little bit to get off the ground, so...
*shakes head* Anyway -- outline! My planning process for this story involved approaching it like it was an actual Blades In The Dark score -- complete with deciding on the type of plan the gang was going to use (and the detail they needed to provide), the loads they were going to have (and thus how much stuff they could actually carry), and doing actual rolls to figure out how the story would progress as they encountered various obstacles! (I, uh, may have purchased actual BITD-themed dice and a dice tray explicitly for this purpose. ^^;) However, I also took a moment to note down any "must-happen" moments in the fic first -- basically, any particularly important or cool bits that were going to occur no matter WHAT the dice said. Reason being, I've done some "rolling for something on the spot" fic-writing in the past with a friend, and I know how fucking frustrated I get whenever a dice roll ruins the cool thing that was supposed to happen in my head. Noting down the things I was DETERMINED to have happen and doing all the rolls BEFORE I actually started writing meant that I couldn't get angry at a good moment being ruined. Though actually, as you'll see, the dice were pretty kind to the trio in this score! I guess they wanted to make sure they succeeded in their task as much as I did. :) So, without further ado, here's the outline/score summary for "A Murder Shared Is A Murder Thirded!" Naturally, there will be spoilers for what happens in the fic, but I'll put most of it behind a cut, and you guys already know I have no care for spoiling my own stuff on here. XD
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Score: Infiltrate the Houndsditch Home For Wayward Youth in Charhollow, find proof of Bumby’s activities, and preferably kill the bastard
Plan Type: Stealth (I mean, there’s going to be an element of Assault, but first they have to get in)
Detail: Point of Infiltration – the back door into the basement kitchen of the house
Loads: Alice – Light; Victor – Light; Smiler – Light (each have three load slots)
Have To Happen Moments:
The gang successfully make it to Alice’s room so she can get her stuff; possible heartfelt moment when they see the picture of her family on her wall
The gang successfully finds Bumby’s ledger in his office (inside a safe stowed away in a hidden drawer of his desk; it’s generally opened via Lizzie’s key but can be picked)
Bumby shows up, and Alice reclaims Lizzie’s room key and blows him up
Gang successfully escapes with the ledger, and run into Smiler’s parents Matt and Carol as they head out of town; they’re taken back to the Ministry Of Joy for the Names (aka night)
Engagement Roll:
+1 d for sheer luck
+1 d for being bold or daring (they’re trying to expose a known philanthropist as a child pimp)
+1 d for exposing a vulnerability of the target (Dr. Bumby has written off Alice as lost in the city and hired a new dogsbody, AND he doesn’t think she’d ever get anyone to help her if she did tell anyone about his activities)
3d total
Result: 1, 2, 4 – Mixed result, risky position – they get in the back door without incident, but Alice’s replacement June comes into the kitchen as they’re preparing to head up the stairs
Score Rolls:
As per the above, trio encounters June coming into the kitchen shortly after their successful infiltration and have to get past her – Smiler immediately introduces themselves and explains that they were hoping to meet with Dr. Bumby to see if they could form a partnership, as they believe their alchemical prowess would help the man in his work (they are indeed cringing on the inside as they say this) – Sway, 2d – 6! June believes them and sends them up to see Dr. Bumby with the other two
Safely inside the house, Victor gets the idea for Alice to get her stuff from her room before they proceed further (having already suggested they grab it before they went); Alice agrees with this and they grab her things (1 load for Victor, who I picture as carrying the bag)
Head up the stairs to Bumby’s office, encounter one of the children (Abigail? Charlie?) in the upstairs hallway, who naturally recognizes Alice and wants to tell Dr. Bumby she’s back – Alice tries to tell them no, with Smiler backing her up by claiming they want to surprise him – Command, 3d (+1 for Smiler’s help, 1 stress for Smiler; +1 for pushing herself, 2 stress for Alice) – 5. The kid agrees not to go tell Dr. Bumby right now, but it’s clear that they will tell him the next time they see him… Start a “Bumby Shows Up” clock as a result, four pieces, none ticked so far
Into the office before Dr. Bumby shows up! Time to find that ledger… The trio split up – Alice examines the bookshelf, Victor checks Dr. Bumby’s desk, Smiler looks around for anything that might give them a clue as to where the ledger might be
Alice – Study, 2d (+1 for pushing herself, stress up to 4) – 6! She doesn’t find the ledger in the bookshelf, but she does find a book safe with some money in it – +1 Coin for the gang to take with them!
Victor: Study, 2d (+1 for pushing himself, 2 stress for Victor) – 5. Victor finds a secret drawer with a safe in it – but, well, unsurprisingly, it’s locked, and opening it will take a bit (+1 to the “Bumby Shows Up” clock, 3 segments left)
Smiler: Survey, 2d (+1 for pushing themselves, stress up to 3) – 6! While Victor finds the safe, Smiler notes the windows on the side of the office and determines that it would be safe for the group to exit via one of them if they had the appropriate means to do so – cue them going “good thing I brought some rope!” and setting it up for them to climb down (one load ticked for Smiler)
That safe looks like it’s important – shame it’s locked! Smiler offers to try and pick it (flashback to them finding some lockpicks in Elder Gutknecht’s library – as they have, or will have, the “Pack Rats” special ability as Shadows, I will let them squeak by with no stress for this – probably does count as load for them, so that’s a second slot ticked) as Alice and Victor keep watch for Bumby or other suspicious children – Tinker, 2d – 5. Smiler gets the safe open, but Alice hears what sounds like someone coming up the steps… (+1 to the “Bumby Shows Up” clock, 2 segments left)
However – safe is open, and there is indeed a ledger inside! A ledger that is very clearly about selling off children to pedos, and in fact contains some notes from Bumby about the work that he does...and how much Alice reminds him of Lizzie. Everyone is notably disgusted, and Alice angrily wishes that she could get that room key off him, but agrees that it’s better to try and escape. The ledger is thus shoved in the bag, and Victor closes up the safe and stores it back in the secret drawer, before the trio try to stealthily head down the rope leading outside –
Alice – Prowl, 1d – 6! Alice is shockingly stealthy and gets down like a fucking ghost
Victor – Prowl, 1d – 4. Victor is not so stealthy and hits the wall once – he doesn’t make THAT much noise, but it’s definitely noticeable… (+1 to the “Bumby Shows Up” clock, 1 segment left)
Smiler – Prowl, 1d (+1 for pushing themselves, stress up to 5) – 4. And Smiler is also not particularly stealthy, losing their balance as they get off the rope and falling over – just loud enough for someone to notice! (+1 to the “Bumby Shows Up” clock – full!)
And that someone is Bumby, who entered his office at just that moment, saw the rope hanging out of his window, and stuck his head outside to see Alice and two other people, one of whom is carrying a bag. He naturally assumes that she’s stolen SOMETHING from him (even if he doesn’t yet suspect it is his ledger) and starts yelling at her – Alice blasts him as an abomination and reveals that she knows exactly what he’s been doing. Bumby is first like “oh come on, who would believe–” And THEN it registers “wait, she’s here with two other people, SHIT SOMEONE BELIEVES HER” and scrambles out of the office himself on the rope. Fortune roll for how gracefully he gets down, 2d because I imagine he has decent Prowl to get kids to customers – 4. He gets down, but like Smiler he lands badly and is off-balance for a bit –
And Alice, seeing an opportunity, darts in and grabs his watch-chain, ripping Lizzie’s room key off it, while shoving the electroplasm bomb (tick one load for Alice) into his hands. As this is a must-win scene for the fanfic, this Skirmish, 2d roll is only to determine the consequences to her – 4. She gets the bomb in his hands before he can retaliate, and he goes up a treat...but unfortunately, poor June has come out of the kitchen, attracted by the noise, and promptly starts screaming as Bumby goes up, forcing the trio to flee VERY FAST (Smiler yelling “sorry!” behind them) – they are not a crew yet, but they will start being one with 1 Heat on their tracker as a result!
However, score is officially a SUCCESS! :D The trio run until they’re sure they’re not being pursued, then take a moment to celebrate their victory, with Alice being very happy that she was indeed able to kill the bastard (even if she accidentally traumatized her replacement – she’ll want to make up for that later if she can). Talk then turns to getting the ledger to someone who will be able to publicize Bumby’s misdeeds – And then someone says “Smiler?” nearby, and Smiler recognizes their parents! They run over for hugs and introduce Matt and Carol Alton to their new friends. Matt and Carol are very nice and warmly greet Victor and Alice – Alice, feeling a little guilty, apologizes for getting Smiler into some trouble and preventing them from coming home sooner. Matt and Carol are confused, so the trio explain the Barkis situation and the whole “turns out he was a Spirit Warden and the Bluecoats think we murdered him” thing – And Matt and Carol go, “Oh! No, the actual Spirit Wardens confirmed he was an imposter who killed one of their own and stole their kit, and that his corpse showed signs of being very recently possessed before it burned, so you’re in the clear!” Victor, Alice, and Smiler are a bit “…” over this, as you might imagine. Carol jokes that, “oh come on, it’s not like you killed anyone else, right?” [significant silence] “...right?” Fortunately, this is when Victor hands over the ledger, with Alice and Smiler explaining a bit more about what just happened – after a look inside, Matt and Carol are like, “Oh, yeah, that murder was TOTALLY justified, good job.” They tell them that they can send it onto a reporter of their acquaintance, the lady who runs Publick Occurrences, and that Victor and Alice can stay the night in the Ministry of Joy if they want. As the trio have spent two days since the end of “Start At The Beginning...Sort Of” living in a house with no running water or heat, in one set of clothes, they are more than amendable to this suggestion, and the story probably ends with them on the way to the MOJ.
Post-Score Summary And XP:
Alice:
Stress level before downtime actions – 4
+1 Coin
XP:
2 for addressing a challenge with violence or coercion (commanding the kid, killing Bumby)
2 for expressing her beliefs (protecting the children) and background (she was the former dogsbody at Houndsditch!)
1 for – less struggling with and more indulging her vice (Obligation to the children of Houndsditch!)
Total: 5 – put 3 in the Insight XP tracker, 2 in the Prowess XP tracker (Alice wants Hunt and Finesse)
Victor:
Stress level before downtime actions – 2
XP:
1 for expressing his background (trade, he was the one to know to look for a ledger in the first place)
Total: 1 – put it in the Playbook XP tracker
Smiler:
Stress level before downtime actions – 5
XP:
2 for addressing challenges both with deception (talking their way past June) and technical skill (picking the lock on the safe)
1 for expressing their beliefs (taking Bumby down makes the world a little bit happier)
Total: 3 – put 2 in the Insight XP tracker, 1 in the Prowess XP tracker (Smiler wants Study and Finesse)
Downtime Activities:
Alice:
House Rule – if a score serves as indulging a vice for a character, that character automatically gets 1 stress knocked off the tracker at the end – stress down to 3
Train Insight, +1 XP in that tracker (Alice is working toward Hunt – maybe she gets pulled into a game of tag with some of the younger members of the cult XD)
Train Prowess, +1 XP in that tracker (Alice is also working toward Finesse – does some drawing)
Victor:
Train Playbook, +1 XP (Victor talks to some of the Whispers in the cult, starts getting excited about being one despite himself)
Train Resolve, +1 XP (Victor might as well work toward another Attune dot)
Smiler:
Indulge Pleasure Vice – 4, stress down to 1 (entertains themselves and their new friends with some songs on their guitar)
Train Prowess, +1 XP in that tracker (Smiler is working toward Finesse, and playing the guitar works with THAT too)
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nikaknack · 3 months ago
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diagon alley and the ministry of magic
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auroraeternal · 1 year ago
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🎶✨ When you get this, you have to write down 5 songs you actually listen to and post them. Then send this (ask or tag) to 10 cool ppl✨🎶
I was tagged by @satellite-sims (thank you, dear 🫀🫀🫀)
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I have VTM:B hyperfix now 🦇
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Or (I can't decide actually):
I tag: @you-will-never-find-me-anymore @agnelid @avirein @mainlyjustthesims @nectar-cellar @puffkins2000 @oddballik @polaesims @nightospheresims @sourlemonsimblr actually anyone else who wants participate in
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