#sapper 5
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merchant-wizard-and-jerry · 6 months ago
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“Shop is open”
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1 - Ring of Greed - 372 currency
2 - Sapper - 32 currency
3 - Fang of the sea viper- 46 currency
4 - Anomalies pocket dimension chip made without magic - 231 currency
5 - Sock shell - 50 currency
6 - Vial of poison - 61 currency
7 - Map of the plane of white steel - 15 currency
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"Wizard Essentials"
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Staff - Cain - 10 currency
Orb - Inky void - 15 currency
Robes - red/blue - 1 currency per robe
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"Consumables"
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1 - Mana potion - 10 currency
2 - bat potion - 5 currency
3 - skin of dragon mana - 20 currency
4 - healing tablet - 10 currency
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"Salt"
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@bi-gender-sorcerer @local-pickpocket @the-mighty-dalob @damnable-druid @crickled-thorn-thug
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lunatic-harness · 5 months ago
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a brief and informal history of unofficial team fortress
inspired by a reply i made explaining that fortress forever was developed during the interim between team fortress classic and team fortress 2.
so after the quakeworld team fortress (qwtf) devs got hired by valve, fans took it into their own hands to expand on the original team fortress formula. this post provides a brief summary of various notable TF mods for other games over the past two decades, from the first quakeworld tf mods to modern revivals of the old team fortress formula.
Mega Team Fortress (Quakeworld)
mostly an expansion of qwtf. scout has flashbangs and a jetpack, most classes can lay traps, sniper can call down airstrikes (jesus fucking christ), engineer has a mini sentry, and so on. admittedly had a hard time finding info on this one
Custom Team Fortress (Quakeworld)
each player gets cash (a la counter-strike) to customize their class with weapons, armor, and special abilities. abilities are pretty crazy like being able to summon quake enemies, give nearby teammates quad damage, and disarm enemy players.
Weapons Factory series (various games, initial version Quake 2)
as mentioned above, since the original TF team was busy working at valve, it was up to fans to continue TF into quake 2. weapons factory for quake 2 was pretty big at the time, even showing up in a french gaming magazine.
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this one deviates a lot more from qwtf because it wasn't intended to be team fortress at all; it began as a simple CTF with classes mod, but later updates bumped up the class count until there were 9 of them that vaguely followed the TF class setup. the cool thing about this one is that everyone has a grappling hook.
anyways look at these class names lol it's like dollar store team fortress.
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(while the analogues of which WF class is which TF class is kinda obvious, the cyborg is actually more like a mix of soldier and demo with a tf2 sapper)
weapons factory got sequels/ports for quake 3, quake 4, unreal tournament, and even half-life 2.
Quake 3 Fortress (Quake 3) and Enemy Territory Fortress (Wolfenstein: Enemy Territory)
while weapons factory was enough for people to get their tf fix in quake 2 and 3, and team fortress classic came out in 1999, some people decided to make a proper team fortress for quake 3 anyways. behold, at the turn of the millennium: q3f. all the classes play similarly to their qwtf counterparts, though quake 3's physics does change the gameplay a bit.
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the developers of quake 3 fortress formed splash damage in 2001, a studio that went on to work on the multiplayer components of various games like batman: arkham origins, halo mcc, and gears 5.
enemy territory fortress is a 2005 port of q3f to enemy territory wolfenstein, which ran on a heavily modified quake 3 engine. not much to say about it since it doesn't do anything particularly different from q3f.
Unreal Fortress (Unreal Tournament '99)
also coming in at the turn of the millennium was unreal fortress. abbreviated to "UnF" like the sound doomguy makes when he interacts with a wall. what stands out about unf is that engineer (sorry, "armourer") can attach a rocket launcher or flamethrower to his sentries, and non-armourer teammates could apply class-specific upgrades to them such as snipers improving sentry aim and spies adding enemy spy detection.
Quake 4 Fortress (Quake 4)
hey look, it's 2fort
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there's not a lot of info about this once since it didn't have much of an audience - feels like a mod nobody asked for for a game nobody asked for. mostly takes after qwtf with extra stuff like scout having flashbangs. quake 4 fortress was abandoned in development and released in an early state with full source code.
Attackers Go Red (Quakeworld)
released in 2006, attackers go red is a qwtf mod built around one team always being on the offensive and one team always on the defensive. it also carries over some abilities from custom tf.
in the days of qwtf capture the flag a common way to play was for one team to always be attacking and the other defending (known as o/d) -- this was great because the typical push and pull of symmetrical ctf didnt really work in qwtf, so it ensured constant action for both teams involved. problem is, there was nothing enforcing this: if the "attacking" team decides to go on the defensive the gameplay slows to a crawl because now both teams are turtling instead of fighting each other, and additionally there's nothing stopping a "defending" player from going behind the other team's back and stealing their flag what with them being occupied with offense.
attackers go red solves this problem by enforcing the attack/defend split: red gets points for capturing flags, blue gets points for defending for a certain amount of time.
Fortress Forever
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the thing that separates fortress forever from all the other games just mentioned is that fortress forever takes more from team fortress classic than qwtf.
didn't last very long because tf2 managed to stop being vaporware in the middle of its development and even released before fortress forever did, but it still found a small niche as a continuation of tfc's gameplay style in the source engine. has new features like scout being able to build jump pads, spy being able to turn enemy sentries against its team, and pyro being able to use their flamethrower as an improvised jetpack.
i really like the industrial aesthetic it has going on. ff demoman looking like a white tf2 demoman is a hilarious coincidence -- he's styled after the old team fortress classic demoman. menu theme is a banger.
section break: everything from this line onwards came out after team fortress 2
Doom Fortress (Doom)
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it's team fortress 2 for doom (specifically, the zandronum source port)! all it actually brings over is the classes; not a difficult task since zandronum already provides a class system and some gamemodes. uses assets from other 90s fps games. i love how heavy is just the doom 2 chaingunner and pyro is just doom 64 doomguy. here's germanpeter's video on it and here's an abandoned attempt to update it from 2018
FortressOne (Quakeworld)
the latest revival of oldskool team fortress, as a result fortressone has a little bit of everything. you have to reload weapons like tf2/tfc; pyro has airblast and scout has double jump from tf2; most class loadouts are closer to tfc than qwtf; tfc and fortress forever maps are available. has a small but active community on discord and is still being actively worked on. check it out here
Typical Colors 2 (Roblox)
this one's just a tf2 clone in roblox. also includes some unofficial gamemodes like versus saxton hale and randomizer
TF2 Classic
based on the tf2 beta, team fortress classic brings back features that didn't see the light of day like scout's nailgun and demoman's dynamite bundle. tf2c is more well known for its custom weapon support though: the most popular servers have hundreds of custom weapons bundled in, most of which are unbalanced in a pretty fun way. check it out here
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nipotazzi · 1 year ago
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With all of these videos with the Engineer Robot Girls making a family and killing various Spies it's inevitable we will get a sapper robot girl model: The spy makes or commissions a robot sapper for revenge and now he has an ally to fight them.
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(Not mine, author unknown from Reddit, saved it years ago)
Eventually all the mercs will want their own personal robot and TF2 will turn into something like Bakugan or Gurren Lagann.
Edit: 5/12/2023 I CALLED IT
youtube
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dontforgetukraine · 4 months ago
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Patron the sapper dog turned 5 years old today! Please wish him a happy birthday!
(Source)
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daitranscripts · 2 months ago
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Iron Bull: Warm Approval
Meet The Chargers
Iron Bull Masterpost
General: You wanted to get drinks?
PC: You said we should go get some drinks and meet your company.
Iron Bull: Yeah, come on, it’ll be fun.
The PC meets up with the Chargers in the Herald’s Rest.
Iron Bull: Ah, good, we’re not drinking alone.
Iron Bull: How you doin’, Krem de la Crème?
Krem: Your Worship. I’m so glad he has some new to hit with that joke.
Dialogue options:
General: What should I call you? [1]
General: “Krem” isn’t too bad. [2]
General: Does he ever stop? [3]
1 - General: What should I call you? PC: Do you prefer Krem or Cremisius? Krem: Krem’s faster. The chief’s nicknames usually end up sticking. [4]
2 - General: “Krem” isn’t too bad. PC: I can think of worse places to go with “Cremisius.” Krem: So can the chief, believe me. He loves his nicknames. [4]
3 - General: Does he ever stop? PC: Is he always like this? Krem: I’m afraid so. The chief loves his nicknames. [4]
4 - Scene continues.
Iron Bull: Hey, when I was growing up, my name was just this series of numbers. We all give each other nicknames under the Qun.
Krem: They ever wear shirts under the Qun, chief? Or do they just run around binding their breasts like that?
Iron Bull: It’s a harness, Krem.
Krem: Yes, for your pillowy man-bosoms. Let me know if you need help binding. You could really chisel something out of that overstuffed look.
Dialogue options:
General: And the rest of your crew? [5]
General: Are you a woman? [6]
General: Why pass as a man? [7]
General: When did you know? [8]
5 - General: And the rest of your crew? PC: Who are the others? Iron Bull: A lot of the Chargers went off looking for stronger drinks. Let’s see, who’s left�� [10]
6 - General: Are you a woman? PC: Wait, are you… I didn’t realize… Krem: You didn’t? Well, great. Now we can all talk about it. [9]
7 - General: Why pass as a man? PC: You don’t have to pass for a man to be a mercenary. Krem: I’m not passing as anything. [9]
8 - General: When did you know? PC: Did you always know? Krem: Yes. It’s not the most fortunate thing to know about yourself, growing up in Tevinter one rung above slavery. [9]
9 - Scene continues. ㅤㅤ ㅤ Iron Bull: In Qunandar, Krem’d be an aqun-athlok. That’s what we call someone born one gender but living like another. ㅤㅤ ㅤ Krem: And Qunari don’t treat those… aqun people any differently than a real man? ㅤㅤ ㅤ Iron Bull: They are real men. Just like you are. ㅤㅤ ㅤ Krem: Hm… Maybe your people aren’t so bad after all. ㅤㅤ ㅤ Iron Bull: Don’t get your hopes up, Krem. We still come down hard on the back talk. Anyway, here’s the rest of the Chargers… or what’s left of the rest. A lot of ’em went looking for stronger drinks. [10]
10 - Scene continues.
We’ve got Rocky and Skinner there. And over there is Stitches, Dalish, and Grim. Crazy bunch of assholes, but they’re mine.
11 - Dialogue options:
Investigate: Where are you from, Rocky? [12]
Investigate: How’d you get here, Skinner? [13]
Investigate: You’re a healer, Stitches? [14]
Investigate: Why leave your clan, Dalish? [15]
Investigate: Grim, what’s your story? [16]
General: I’m impressed. [17]
General: This is quite a group. [18]
General: Are they any good? [19]
12 - Investigate: Where are you from, Rocky? PC: Were you born on the surface, or are you from Orzammar? Rocky: Orzammar. I got exiled. Stupid noble crap. Also, I accidentally blew up a bit of the Shaperate. Iron Bull: Rocky’s one of our best sappers. He can take down enemy fortifications faster than a golem. Rocky: I’m also working on my own version of Qunari blackpowder. I’ve almost got it! Iron Bull: Yeah… you really don’t. [back to 11]
13 - Investigate: Why leave your clan, Dalish? PC: Why aren’t you with your clan? Dalish: Our Keeper thought I should see the world a little. Iron Bull: Dalish don’t have templars, so they can’t have too many mages in a clan at once. Dalish: Now, ser, you know I’m not a mage! That’d make me an apostate. Iron Bull: You carry a staff, Dalish. Dalish: It’s a bow. Krem: A bow with a giant glowing crystal at the tip? Dalish: Yes. It’s for aiming. Old elven trick. You wouldn’t understand. [back to 11]
14 - Investigate: You’re a healer, Stitches? PC: I take it you’re the company healer? Stitches: Yes. First time I ever picked up a sword as when the Blight hit Ferelden. Never put it back down. Iron Bull: He makes a potion that’ll put you right back on your feet after even the toughest fight. It tastes terrible, though. Stitches: That’s because it’s a poultice, ser. You’re not supposed to drink it. [back to 11]
15 - Investigate: How’d you get here, Skinner? PC: So, how’d you join the Chargers? Skinner: Killed some people. Iron Bull: Skinner didn’t take kindly to nobles testing their new swords on the elves in her alienage. Skinner: Bull took me in. Now I get paid to kill shems. Iron Bull: This is actually really good behavior for her. She’s not marking her territory or anything. [back to 11]
16 - Investigate: Grim, what’s your story? PC: Grim, is it? Grim: (Grunts.) Iron Bull: Grim doesn’t talk much. I’m pretty sure he’s the lost king of some small country. Or a chieftain. Something like that. Grim: (Grunts.) [back to 11]
17 - General: I’m impressed. PC: You’ve got a good company, Bull. Iron Bull: Ah, we do all right. [20]
18 - General: This is quite a group. PC: You really take in anyone, don’t you? Iron Bull: Anyone who can carry their weight in a fight. Krem: And who can put up with your bullshit, chief. [20]
19 - General: Are they any good? PC: They can fight? Krem: We can fight, can’t we, boys? [20]
20 - Scene continues.
The Chargers lift their drinks and break out into song.
Chargers: No man can beat the Chargers, ’cause we’ll hit you where it hurts. Unless you know a tavern with loose cards and looser skirts! For every bloody battlefield, we’ll gladly raise a cup. No matter what tomorrow holds, our horns be pointing up!
Iron Bull: Thanks for coming by, boss. Glad you could meet some of my team.
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quoteablebooks · 4 months ago
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Genre: Fiction, Adult, High Fantasy
Rating: 5 out of 5
Content Warning: Violence, Death, Blood, Death of a parent, Suicide, Grief, War, Vomit, Fatphobia        
Summary: At the elite Catenan Academy, a young fugitive uncovers layered mysteries and world-changing secrets in this new fantasy series by internationally bestselling author of The Licanius Trilogy, James Islington.
AUDI. VIDE. TACE.
The Catenan Republic – the Hierarchy – may rule the world now, but they do not know everything.
I tell them my name is Vis Telimus. I tell them I was orphaned after a tragic accident three years ago, and that good fortune alone has led to my acceptance into their most prestigious school. I tell them that once I graduate, I will gladly join the rest of civilised society in allowing my strength, my drive and my focus – what they call Will – to be leeched away and added to the power of those above me, as millions already do. As all must eventually do.
I tell them that I belong, and they believe me.
But the truth is that I have been sent to the Academy to find answers. To solve a murder. To search for an ancient weapon. To uncover secrets that may tear the Republic apart.
And that I will never, ever cede my Will to the empire that executed my family.
To survive, though, I will still have to rise through the Academy’s ranks. I will have to smile, and make friends, and pretend to be one of them and win. Because if I cannot, then those who want to control me, who know my real name, will no longer have any use for me.
And if the Hierarchy finds out who I truly am, they will kill me.
*Opinions*
This was definitely influenced by social media when EVERYONE I saw was talking about how good this book was. Now, I have been burned by online recommendations before so I gave it some time, but when a couple of my friends read it and also praised it, I figured it was time to pick it up. It turned out to be my third 5-star read of the year. 
The Will of the Many follows Vis, a seventeen-year-old orphan who has many secrets that he wishes to keep secret and a deep-seated hatred for the Hierarchy. Not a lot is told in the synopsis and I don’t want to spoil anything so the rest of this synopsis is going to be a bit vague. Vis is an orphan who fights for his life, literally, on the outskirts of The Catenan Republic. Most of his trouble comes from the fact that if anyone discovers who he truly is, he will be outright killed or sent to the Sappers, slabs that take all the will of the individual on it and funnel it to someone else. However, when he is unexpectedly adopted by a Senator, Vis is thrust into the unexpected political maneuvering of the Hierarchy and his new father’s desire to figure out what happened to his brother. To do that, Vis has to get into the pretentious Academy, rise through the ranks, and also do a number of things that might get him expelled or killed. Yet, more than one force is pulling for Vis to do what they want and the other one is aware of his true name and lineage. Vis has no choice, if he wants to live and stay out of the pyramid that would lead to him ceding his will, he has to be good. If he wants to live, he has to be the best. 
The plot of this novel is so expansive, yet never loses focus on the main point that started VIs on this path to start with, discovering what happened to Senator Telimus's brother while he was at the Academy. Yet, soon Vis finds that other parties have put him in the path of the Senator, wanting him to work for them instead while at the Academy, and all the other plot points unravel from there. I never once found myself bored while reading this novel, always wanting to see what would happen next. It is difficult to keep up the pace and interest through an over 600-page book, but Islington does a good job of utilizing time skips to cut out of the daily grind of the Academy while still giving the reader a good idea of the world that Vis is inhabiting. I think that at times leads to some missed opportunities for character development, it is the smallest of gripes. I am truly in awe of how Islington kept weaving all these threads and brought them all to a satisfying conclusion, every twist made sense once it was revealed, and left me with more questions than answers in the end. 
There was a conversation going on around Tiktok when this book started to get popular that if it had been written by a woman, it would have been considered YA instead of Adult. I thought that this was an interesting angle, numerous female presenting authors have complained that their books are misshelved or marketed as YA just because they are female-presenting. This conversation was in the front of my mind when I started reading and I could see a lot of points that people were making, Vis was only 17 and this is a coming-of-age tale in a sense taking place at a school. Islington does not hold the reader's hands and even as someone who has been reading fantasy for many years, I would have to go back to some sections and reread to make sure I was understanding and not missing something important. However, as soon as the events that led to Vis making a name for himself throughout The Cantenan Republic, any thought that this was anything but an adult novel exploded. It isn’t just the brutality of this scene, but the conversation that it starts and the way that Vis responds. There is also a tone to YA novels, even ones that are brutal, that is not seen in this novel. I wish I had better words for what I am attempting to explain because I don’t think that there is anything in this novel that a teenager couldn’t read, but this is clearly for adults. 
Vis is a wonderful POV character and I came to think of him as almost like a little brother as the story progressed. He is traumatized, firm in his beliefs, stubborn, and determined, yet still at his core cares about people and wants to do what he can to keep them safe. While he grows throughout the novel, it is not a way that completely changes who he is. In fact, it is the things at Vis’s core that keep him alive in the end(s). I really fell in love with Eidhin and Callidus, but I did feel as if the female students could be fleshed out a bit more. Then again, this is a plot-driven story, not character-driven, so it didn’t affect the rating. 
The ending!?! When I tell you I reread the last ten pages about three times and then thought about it in the shower to make sure I had gotten it all straight in my head. This is not a fault of the writing, in fact, it makes perfect sense given what we learn throughout the novel, but it was also so unexpected that I had to keep going back over it. This is how reveals are supposed to be done, not for shock and awe, but as a reward for following all the information placed throughout the novel. It was so satisfying and then I was SO MAD I have to wait for the next novel. 
There isn’t much more I can say without spoilers, but if you have read this book PLEASE talk to me because I have theories and will forget them within 3-5 business days. This is a 5-star read and if you are into fantasy or political intrigue tales. I have no idea how this trilogy is going to end, or even where it is going, but I am so excited to go along for the ride.
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mr--zer0 · 8 months ago
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I decided to arrange a mini event in RP.
Представьте себе, что группа людей с одной и той же целью, но с разными мотивами пришла в одно и то же место и в одно и то же время. Что должно случиться?
The plot of the event: Several characters from our RP went to Pizza Plex for one thing, a crystal consisting of 100% remnat (the thing is canon and appeared in the books) and each has their own plans for it. But there is a problem, it is located under it, in a pizzeria from FNAF 6, and there is only one There are 4 ways to get to this location, namely the elevator from Faz blast (can hold a maximum of four characters) , the tunnel that is in the unfinished part of the Roxy races, through the sewers that can be accessed through the press to the kitchen (Gregory fell through there after the Chika broke), and through the ventilation. Hope there's no one in the basement... What's going to happen? We'll see later. (I'll tell you right away, you don't have to fight if you suddenly thought that this is a battle royale).
What do I need to participate? Repost this post and create a profile. Sample questionnaire:
Character: Mr Zer0
Motivation: Sell and get money.
The things he brought: a sapper shovel, a bottle of 0.5 liters of ethyl alcohol, gauze, a double-barreled shotgun with 5 cartridge, lighter.
Team: None (no more than two people in a team, in this field indicate who you are on the team with).
Все события не будут каноническими, а это значит, что если персонаж умрет, ничего не изменится. Все события будут происходить в тот момент, где мы находимся сейчас. Если не будет достаточного количества людей, то я просто отменю мероприятие.
A special invitation for (you can invite someone else, I just marked them as the most desirable players) @princesslizzyfnafton @concerned-wet-floor-sign-bot @map-bot-offcial @askhenry1987 @williamfnafton
If you have any more ideas, write in the comments. Well, you can come up with a name, I didn't.
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ao3feed-tf2ships · 10 months ago
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Linger
read it on the AO3 at https://archiveofourown.org/works/53104609
by AussieBookworm
If you asked him point-blank, Spy would tell you he was not a man who lingers. However, tonight, he found himself lingering outside of Engineer’s lab under the cloak of his Invis-Watch. In his hands, he held a broken sapper. As much as he hated asking for help from his contemporaries, this time, he needed the expertise of the Engineer. He just needed to swallow his pride and knock on the door.
Or
Five Times Engineer Fixed Something for Spy (And One Time Spy Fixed Something for Engineer)
Words: 8635, Chapters: 6/6, Language: English
Fandoms: Team Fortress 2
Rating: Teen And Up Audiences
Warnings: No Archive Warnings Apply
Categories: M/M
Characters: Engineer (Team Fortress 2), Spy (Team Fortress 2), Scout (Team Fortress 2), Pyro (Team Fortress 2), Sniper (Team Fortress 2)
Relationships: Engineer/Spy (Team Fortress 2)
Additional Tags: 5+1 Things, Fluff, Getting Together, Mutual Pining
read it on the AO3 at https://archiveofourown.org/works/53104609
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pivot-pathways · 1 month ago
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𝐖𝐡𝐲 𝐘𝐨𝐮’𝐫𝐞 𝐀𝐥𝐰𝐚𝐲𝐬 𝐓𝐢𝐫𝐞𝐝 & 𝐇𝐨𝐰 𝐭𝐨 𝐅𝐢𝐱 𝐈𝐭: 🧵
1.Sneaky Energy Sappers
It’s not just about being physically tired—your mind can get worn out, too. Things like constantly making decisions, juggling tasks, and overthinking can really drain you.
Your brain burns through a lot of energy, way more than you might think. That’s why even on a “lazy day,” you can still end up feeling completely wiped out.
2. The Dopamine Trap
Ever notice how endless scrolling on your phone actually makes you more tired? It’s all thanks to a dopamine overload.
Each notification gives you a quick dopamine boost, which feels nice for a moment, but it eventually leaves you feeling uneasy and mentally drained. Your brain keeps craving that next hit, wearing you out in the process.
3. The Build-Up of Tiny Stressors
Sometimes, it’s the small stuff—like emails, texts, constant noise, or looming deadlines—that drains your energy bit by bit, almost without you noticing.
These are called micro-stressors, and they quietly stack up throughout the day, slowly wearing you down. Spotting and reducing these little stressors can be a game-changer for getting your energy back.
4. Boost Your Energy with Breath
Breathing happens on its own, but how you breathe can impact your energy. Quick, shallow breaths can actually signal stress to your body.
Here’s a simple tip: take three deep breaths, letting your belly rise with each one. Feel the change? This mindful breathing floods your brain with oxygen, giving you a natural energy lift from the inside out.
5. Out of Sync with Your Body’s Clock
Your body follows a natural 24-hour rhythm, called the circadian rhythm. But staying up late, inconsistent sleep patterns, and late-night screen time can mess with this cycle.
When your circadian rhythm is out of sync, it leaves you feeling worn out and sluggish. Try resetting it by waking up at the same time every day and cutting down on screen time before bed.
6. Fueling Up the Right Way (It’s More Than Just Healthy Eating)
Eating well isn’t only about choosing healthy foods—it’s also about when you eat. Foods that spike your blood sugar, like sugary snacks, might give you a quick lift, but they can lead to a crash not long after.
Try going for slow-burn options like nuts, seeds, and whole grains that keep you energized steadily throughout the day.
Thanks for reading!
Drop a "💯" if you've read this far.
If this post made an impact, share it widely. Give it a like and save for later.
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military1st · 4 months ago
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A sapper with the Royal Canadian Army's 5 Combat Engineer Regiment during Exercise Trident Juncture 18 attack near Alvdal, Norway.
Photo by Rob Kunzing, NATO (2018).
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workersolidarity · 1 year ago
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🇺🇦🇷🇺 EVEN WITH HIGH CASUALTY RATES, UKRAINIAN SAPPERS RETURN TO WORK CLEARING RUSSIAN MINES, REUTERS CELEBRATES.
In an article posted to Reuters by Vitalii Hnidyi, the author writes about Ukrainian sappers who have lost limbs while doing de-mining work and have since returned to the battlefield to clear more minefields.
The article celebrates the amputees of Ukraine, now in the hundreds of thousands by some estimates, a pattern we have seen frequently in Western news outlets as Ukraine's Counteroffensive failed on a massive scale.
During the 5 months of the Ukrainian Counteroffensive, tens of thousands of Ukrainian soldiers were killed or severely wounded, with little to no territory taken.
Now Russian Forces are back on the Offensive as Ukraine's Western allies become distracted by the conflict in the Middle East, focusing on Israel as Ukraine loses the little ground they gained during their offensive.
Still, Western news outlets try to put a positive spin on these developments by celebrating Ukrainian amputees forced back into the war by circumstance.
The Reuters article covers the experience of a Ukrainian sapper, named Andrii Ilkiv who was clearing a mine field in the Dementiivka village of the Kharkiv region in December, 2022 when a buried mine exploded, blowing one of his legs clean off.
"At first you don't feel pain, and you can use this moment of numbness to perform first aid – put on the tourniquet, before the state of shock comes over you," Ilkiv told Reuters.
"I lifted myself up, looked down, one of my legs was gone... they started pulling me out, I tried to help with my good leg, moved bit by bit and managed to get myself out without triggering two mines that were there."
But despite losing his leg, Ilkiv has returned to work as a sapper, continuing his work clearing mine fields for the Kiev regime in the Kherson and Kharkiv regions.
According to the Reuters article, Ilkiv's mine-clearing Unit, comprised of approximately 100 sappers, has seen four of its team killed, and 16 wounded by errant mine blasts.
Ilkiv told Reuters he was one of 14 sappers injured in blasts who've returned to work on prosthetic limbs to continue clearing mines, but is confident he can continue his work.
"Of course, obviously there's fear when you return, when you stand next to a minefield there's fear, but on the other hand you know that with the help of a metal detector, a sapper spade and special equipment, you can move, and conduct demining work," said Ilkiv.
Ilkiv said he told his shocked wife that there was still much clearance work to be done and that he wanted to return to sapping. "She was a bit surprised, shocked. But she has accepted it," Ilkiv said.
According to the Ukrainian authorities, some 174'000sq km of its territory is still strewn with mines and other potentially dangerous unexploded ordinances as the Russia-Ukraine conflict rages on with no end in sight.
Still, Ukraine's Western allies refuse to accept defeat, and insist the Ukrainians fight on to the last man. In pursuance of this goal, Western countries' news media faithfully publishes articles that try to put positive spin on the horrendous losses and casualties Ukraine has suffered, but little can change the facts on the ground, and the fact is, Russian Forces are on the offensive and already beginning to take territory.
One can only assume we will continue to see more articles that will attempt to illicit pitty on Ukrainian casualties while insisting the Ukrainians can still win the war.
WorkerSolidarityNews will continue to cover the events of the Russo-Ukrainian war as it develops.
#source
@WorkerSolidarityNews
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secretsandlabrats · 10 months ago
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Got an Instagram finally but having a difficult time finding out what post. I’m an indecisive person so I’m relying on the people of Tumblr to help me out here. Top three answers are what I’m going to be posting and nothing else as of this moment
What your answers mean 👇
Option One: That means I'll be going live to take you on walks with me, showing my writing progress, and overall what I'm doing at that moment. I'II probably have specific days of when I go live on there.
Option Two: Meaning I' be showing memes that I either found on here or Pinterest but they are posted on the Instagram.
Option Three: I'II be showing an kind of art I see on any platform or that's around my neighborhood at the moment.
Option Four: Showing my two dogs. They are in fact both boys. Hoss is the oldest one, he's around 12-13 years old, and Sapper is the younger one, so he's around 5-6 years old.
Option Five: Meaning I'II be sharing my chaos that's normally over here on there, so that includes my random thoughts at night, and if you're up at that time of day and you see that... um no you did not 😟🤗
My/Kailler Gideon's Instagram | link
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pinturas-sgm-tanques · 2 years ago
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1943 07 14 Kursk, Tiger s Pz Abt 505 - Andrey Zhirnov - Zvezda
http://pobeda.witebsk.by/land/epizode/505batl/
Before the 505th battalion was thrown into action, a kind of battle group was created on its basis, which received the name 21 Panzer Brigade 21. Panzer Brigade, including two divisions of assault guns 245 Sturmgeschutz Abteilung and 904 Sturmgeschutz Abteilung, as well as a sapper company. By this time, the number of "Tigers I" increased and on July 3, when the battalion entered the battle of the village of Vesely Poselok, there were already 31 of them, and the number of Pz Kpfw III tanks was reduced to 15. Without difficulty, the Tigers crossed the Oka River and occupied a new Farm, where they found several T34 / 76 tanks abandoned by their crews. Then, in the area of the village of Butyrki, Major Savant's battle group, together with the attached infantry, broke through the defenses of 676 and 81 infantry regiments. Already being in the battle formations of the 2nd Panzer Division s. Pz. Abt. 505 on July 6, near Olkhovatka at the height with the mark 274, he collided in a fierce match with Soviet tankers covering the road to Kursk. Three Tigers were lost in the battle, which lasted 24 hours. Despite the persistence and skill shown by the tankers of the unit, its commanders abandoned the futile efforts that lasted until July 10 to break through in this direction to Kursk. The arrival of the third company on July 9 did not change the situation, and in further attempts to attack, the tanks of the 505 battalion supported other units in small groups. Two weeks later, on July 25, the unit took part in the battles that held back the Soviet troops and launched a counteroffensive to Orel. EuroModels.ch The fiercest tank battle broke out near Kromy, where, after losing two Tigers in two days on August 4 and 5, about nine Soviet tanks were burned. Major Bernhard Savant, commander of s.Pz.Abt. 505, who was awarded the Knight's Cross with Oak Leaves on July 28, was replaced in August by Captain von Karlowitz Hauptmann von Karlowitz. Right up to its transfer on September 16 near Smolensk, from July 10, in exhausting battles, the battalion's forces constantly melted away and its losses amounted to 16 Tigers during this time. And just before being sent to another sector of the front of Army Group Center, on September 15, the battalion commander, Captain von Karlowitz, was killed.
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nyinginyi · 1 year ago
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5 Super Simple Exercise Tips
With each New Year comes the determination to begin exercising. Perhaps even you made a promise to add more exercise into your day. If your efforts at exercising are not going as well as you had planned, take a look at these tips. They might help get you back on track.
Tip #1 – Do Something You Enjoy
Exercise doesn’t have to mean spending hours at the gym peddling away on a stationary bike. It doesn’t mean you have to spend money on exercise gadgets you will likely never use, either. Anything you do to get your body moving is going to be better than doing nothing. Walking is an easy exercise that you can do just about anywhere, in any climate. Situbondo Bike riding, dancing, gardening, weight lifting, swimming, playing a favorite sport, house cleaning and even playing in the yard with your children are just some of the ways you can add exercise into your daily routine.
Tip #2 – Schedule Time for Exercise
As you would a meeting or a doctor appointment, sometimes the only way to make time to exercise is to put it on your daily schedule. We’ve all got busy lives and we’re often so busy taking care of others that we never seem to make time for ourselves. Once exercise becomes part of your daily To-Do list, you’re more likely to do it. Some people have only a certain time during the day available for exercise while others will have to vary the time each day. Some people need a nudge and for them, exercising with a friend is a good solution. Choose whichever way works best for you. Just remember to actually go and do it!
Tip #3 – Remember that Exercise Can Energize
Even though you might feel too tired to exercise, give it a try anyway. You might be surprised to find how energized you feel while you’re at it and afterwards, when you’re finished. Exercise is a great stress-reliever too and if you know anything about stress, you know that it is one of the body’s biggest energy-sappers.
Tip #4 – Don’t be Afraid to Mix it up
Like anything that is done over and over again, exercise can become mundane. When you get bored with exercising, you’re less likely to keep at it. To keep from getting bored with your workout routine, change it. If you’re tired of walking, try cycling. If you’re into weight lifting, try alternating this with cardiovascular exercises throughout the week. Go bowling or play a game of tennis once in a while, and if you find you enjoy these types of activities, join up with a team.
Tip #5 – Always Begin by Warming up
Regardless of the type of exercise you choose, it is very important that you begin each session by warming up your muscles. Stretching helps prevent damage to muscle tissue and it gets your blood flowing. It gets your heart pumping, too. Just five minutes is all it takes to get your exercise session off to a good start.
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rainofdauwuand0w0 · 2 years ago
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[Original post date on twitter: 11/15/22] Game On
Scout:
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Billed Launcher
+10% damage +30% range Explodes on contact, direct hit blast radius -30% reload speed and fire rate
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Air Shufflers
On wearer: second jump gets +150% jump height but takes 1 second to reach that height
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Pipe Pounder
+50% damage Upon kill: send enemies bodies to spawn room -25% swing speed -20% deploy speed
Soldier:
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Blocky Bombarder
+25% projectile speed +25% explosion radius blast radius splash damage lingers and the direct hit area still deals that damage Linger lasts 3 seconds -50% fire rate
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Creepin Skull
+25% faster projectile speed then bison Explosion shaped projectiles that knock back enemies +20% damage then stock Infinite ammo -30% fire rate Alt-fire:charge up a non-self harmful explosion that has you at the center (can’t use weapon for 10 seconds after)
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Pixel Picker
+10% damage On hit:reduces enemy movement speed and jump height by 15% -15% swing speed
Pyro:
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The Nomming Case
+50% max ammo On kill: replenish 50% of max ammo +20% flame width and height +10% direct damage -10% range -20% fire rate
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Sparky
Charge up a blast of fire and wing that knocks enemies away and then makes you invisible for 5 seconds After invisibility wears off, 5 seconds of being marked for death
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Nommed Spike
+50% deploy speed On hit: cause bleed and marked for death for 5 seconds -50% holster speed
Demoman:
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The First Bomber
+55% explosion radius +50% direct and explosion damage +50% building damage Leave behind fire in radius of explosion on ground that deals average flame tick damage, effect lasts 3 seconds 1 shot in clip
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Booming Merch
On wearer: +20% explosion radius on primary weapon +30% building damage on primary weapon
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The Wild Blashing
Has aoe damage +20% damage +30% swing speed 10% of your damage dealt is turned into self damage
Heavy:
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Leiran's Lashout +25% damage +35% fire rate Fires twin lasers that have near infinite range the size of sniper dots
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Beck's Cannon
+30% damage Bullets explode on contact and knock back enemies You can launch yourself like a rocket jump but with no self damage -60% reload speed -30% fire rate
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Wild Jester
Shotgun range melee attack Pushes enemies back on successful hit On miss: marked for death for one second
Engineer
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The Last Screech
+70% damage On hit: inverse knock back, pulling enemies to you -50% reload speed and fire rate
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The Personal Protecting Scooper
On Wearer: Will instantly start acting enemies that are in its melee range (except for disguised or invisible spys) +100% melee range then base wrench -20% swing speed then wrench
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Helpy Hand
+100 building health to each level On hit(ally): speed boost for 3 seconds +30 upgrade cost
Medic:
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Special Dealer
On Wearer: +25% heal rate on secondary +25% overheal on secondary
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Over Spammer
+30% slower overheadldecay -20% damage target takes while being healed -30% deploy speed -20% movement speed when not healing Ubercharge: +200% fire rate and reload speed (activation shown by glitchy ad pop ups coming from medi-gun and targets gun)
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Pipis
+30% holster and deploy speed Must get a hit with the pipis before switching weapons again
Sniper:
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Skull Rattler
+10% damage +70% deploy and holster speed Have to charge before firing (25% faster then cow mangler) No zoom
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Stop Of The Magic
Enemies hit by this take damage (-2) whenever they move for 10 seconds -50% recharge speed
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Boney Bonk
+75% longer melee range +20% damage -25% swing speed Crits become mini-crits
Spy:
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Cloak of Wraith
on wearer: +35% cloak duration and +35% movement speed when cloaked
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La connexion d’une entité
+20% swing speed +40% holster and deploy speed Must get a kill to be able to holster Backstab: kill an enemy and gain a soul (max 5). For each soul, gain +5% movement speed
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A Piece Of Corruption
+100% sapper damage If destroyed, will attempt to go to another building if close enough 1 hit from a wrench kills it
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A Laid Trap
When you uncloak, nearby enemies take damage(-50) -40% cloak duration
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captawesomesauce · 2 years ago
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Thoughts at 7pm...
I tag my books in Calibre with people and places and things I think will come up again and again across books. 
This can be a slow and agonizing process, but I find that I keep coming back to it over and over again, because I’ll read a book years later that mentions a battle on Hill 488 and think... fuck, what book was it that I read about that from someone else’s perspective?!!?!? 
Tags help with that. 
I don’t tag everything, or everyone... just stuff I have a feeling will come up over and over, and yet for a single book I’ll end up with this:
Averell Harriman, Bess Clements Abell, Camp David, Catoctin Mountains MD, CH-34 Choctaw, CH-46 Sea Knight, Chaplain, CIA, CIDG, From LAPL, General Herman Nickerson, General Samuel B. Griffith, General William Westmoreland, Jacqueline Kennedy Onassis, John F. Kennedy, Lady Bird Johnson, Martin Luther King Jr, Maryland, North Korea, Okinawa, Okinawa - Northern Training Area (NTA), Robert McNamara, Soviet FROG-3 Missile, SpecOps, US Capitol Building, USA 3rd Infantry Regiment, USAF Kadena Airbase, USAID John Paul Vann, USMC, USMC 12th Marines, USMC 1st Force Recon Co, USMC 1st Force Recon Co - Team Brisbane (Vietnam War), USMC 1st Force Recon Co - Team Circumstance (Vietnam War), USMC 1st Force Recon Co - Team Club Car (Vietnam War), USMC 1st Force Recon Co - Team Countersign (Vietnam War), USMC 1st Force Recon Co - Team Killer Kane (Vietnam War), USMC 1st Force Recon Co - Team Swift Scout (Vietnam War), USMC 1st MarDiv, USMC 1st Marine Air Wing, USMC 1st Marines, USMC 1st Marines - 1/1, USMC 1st Marines - 1/1 - F Co, USMC 1st Marines - 2/1, USMC 1st Marines - 2/1 - E Co, USMC 1st Recon Bn, USMC 1st Recon Bn - E Co, USMC 1st Tank Bn, USMC 26th Marines, USMC 26th Marines - 1/26, USMC 26th Marines - 1/26 - F Co, USMC 2LT Paul Young, USMC 3rd Marines, USMC 3rd Marines - 2/3, USMC 5th Marines, USMC 5th Marines - 2/5, USMC 5th Marines - 2/5 - F Co, USMC 7th Marines, USMC 7th Marines - 1/7, USMC 7th Marines - 2/7, USMC 7th Marines - 2/7 - G Co, USMC 9th Marine Amphibious Brigade, USMC Air Observers - Black Coats (Vietnam War), USMC Camp Hansen, USMC Camp Pendleton, USMC Camp Schwab, USMC Col. Andrew Finlayson, USMC Force Recon, USMC LtCol Alex Lee, USMC Marine Barracks Washington (8th and I), USMC Scout Dogs, USMC SgtMaj Maurice J. Jacques, USMC The Basic School, USMC Washington Barracks Guard Co., USN Corpsman, USN LCDR Ray Stubbe (Chaplain), USN USS Pueblo (AGER 2), USNA, VNM 1968 Tet Offensive (1968) (Vietnam War), VNM A Shau Valley, VNM A Vuong River, VNM An Bang, VNM An Hoa, VNM An Long, VNM An Son, VNM Antenna Valley, VNM Ap Ba, VNM Arizona Territory, VNM Ba Na Mountain, VNM Base Area 112, VNM Battle of Hue City (1968) (Tet Offensive) (Vietnam War), VNM Battle of Khe Sanh (1968) (Tet Offensive) (Vietnam War), VNM Camp Hansen, VNM Camp Reasoner, VNM Charlie Med, VNM CIA Phung Hoang / Phoenix Program (1965-1972) (Vietnam War), VNM Col de Ba Lien, VNM Command and Control North/FOB-1 (Vietnam War), VNM Da Nang, VNM Da Son, VNM Dam Cao Hai Bay, VNM Dong Nhut Mountain, VNM DRV NVA 2nd Division, VNM DRV NVA 320th Reconnaissance Regiment, VNM DRV NVA 368th Artillery (Rocket) Regiment, VNM DRV NVA 3rd Regiment, VNM DRV NVA 402nd Sapper Battalion, VNM Elephant Valley, VNM Freedom Hill PX, VNM Happy Valley, VNM Hiep Duc, VNM Hill 170, VNM Hill 199, VNM Hill 203, VNM Hill 224, VNM Hill 324, VNM Hill 327, VNM Hill 35, VNM Hill 372, VNM Hill 381, VNM Hill 387, VNM Hill 406, VNM Hill 417, VNM Hill 441, VNM Hill 452, VNM Hill 454, VNM Hill 478, VNM Hill 498, VNM Hill 502, VNM Hill 537, VNM Hill 575 (Tam Dieo Mountain), VNM Hill 582 (Kon Chay Mountain), VNM Hill 592, VNM Hill 594, VNM Hill 623, VNM Hill 678, VNM Hill 749, VNM Hill 800, VNM Hill 89, VNM Ho Chi Minh Trail, VNM Hoi An Thuong, VNM Hon Cau Mountain, VNM Hue, VNM Khe Dienne River, VNM Khe Gio tributary, VNM Khuong Dai, VNM Loc Tu, VNM LZ Finch, VNM MEDCAP, VNM Mortar Valley, VNM Nam O Bridge, VNM Ninh Dinh, VNM Ninh Khanh, VNM Ninh Long, VNM Nong Son Coal Mine, VNM Nui Ba Hoa, VNM Nui Chom, VNM Nui Nhu, VNM Nui Son Ga (Charlie Ridge), VNM Ong Thu Slope, VNM Operation Arizona (1967) (Vietnam War), VNM Operation Calhoun (1967) (Vietnam War), VNM Operation Claxon (1968) (Vietnam War), VNM Operation Knox (1967) (Vietnam War), VNM Operation Pecos (1967) (Vietnam War), VNM Operation Snoopy (People Sniffer) (Vietnam War), VNM Operation Union I (1967) (Vietnam War), VNM Operation Union II (1967) (Vietnam War), VNM Operation Wheeler (1967) (Vietnam War), VNM Phouc Ly, VNM Phouc Tuong, VNM Phouc Tuong (Dogpatch), VNM Phu Bai, VNM Phu Gia Pass, VNM Phu Loc, VNM Quang Duc Duc, VNM Quang Nam Province, VNM Quang Tri Province, VNM Que Son Mountains, VNM Que Son Valley, VNM Route 1, VNM Route 545, VNM RVN RVNP CSDB PRU Provincial Reconnaissance Units (Vietnam War), VNM Saigon, VNM Song Cu De, VNM Song Ly Ly, VNM Song Thu Bon, VNM Song Tinh Yen, VNM Song Vu Gia, VNM Song Yang, VNM Tam Kho, VNM Tam Talou Tributary, VNM Thach Bich, VNM The Enchanted Forest, VNM The Garden of Eden, VNM Thua Thien Province, VNM Thuan Long, VNM Thuong Duc, VNM Ti Tau Mountain, VNM Trang Bang, VNM Trao Hamlet, VNM Tu Phu, VNM US MACVSOG (1964-1972) (Vietnam War), VNM US MACVSOG Road Runner Teams (Vietnam War), VNM USMC AHCB An Hoa Combat Base (Vietnam War), VNM USMC Combined Action Platoon, VNM USMC KSCB Khe Sanh Combat Base (Vietnam War), VNM Vietnam, VNM Vietnam War (1955-1975), VNM Yellow Brick Road, Washington D.C
Thankfully I can easily use calibre’s tag search function to grab what I need!
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