#sci fi and fantasy
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steinthequeen · 1 day ago
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I once dreamt the most hopeful of dreams, one of many moons and stars in the sky. Maybe they're gone now, or have yet to be.
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Just some of Steve R Dodd’s painted output 2022-24. Many more in the planning I’m told!
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haematinon · 1 day ago
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Created for my upcoming illustrated novel Ergo Cosmos, there is a free chapter available, if you are curious! I will put a link for it in the reply section.
"A certain secret musical order has borne the burden of keeping human affairs attuned to Hyperuranic Harmony, yet a long history of scheming has prevented them from remaining pure: a single mistake was enough to disrupt the Empire they so silently protected."
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inkdrift · 2 days ago
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!!!! The chapter that goes along with this incredible art (created by @sabinalewis) goes live tomorrow at https://inkdrift.substack.com/
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vogler-art · 3 days ago
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Space Boxer! Evening drawing. Tools: Procreate.
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mayday396 · 2 days ago
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It's beautiful, girl you handle Melee Weapons and attacks, I'll put on my Tactical Gear and provide the Firepower in a Ranged position
How about that? *Cocks FN MAG*
Come now, let's go murder some Gnomes
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'The Road To The Cosmos'
This picture shows a ringed planet as it orbits a star. Styllised using a photo editor.
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barrbodiedberry · 19 days ago
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Beach combing by Mia Incantalupo
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theplotmage · 5 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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settlersoferia · 11 hours ago
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Eria trivia because if I'm gonna play bingo with the list I might as well share
how about no currency? how about people genuinely wanting to help each other? barter exists and in tight knit communities like the villages, everyone will have some kind of chore (a job, normal people call that having a job) like hunting or chopping down trees for the fire, so that everyone contributes within their abilities and everyone is taken care of
totally not because making up currencies is the bane of my existence, what the heck do I call it??
30 hour clock,
° 1 marks sunrise and most people naturally wake up soon after since the magic comes from the sun, and they get an energy boost
° work / school doesn't start till 3 (or even later) so that everyone has plenty of time to eat, get ready and get there with no stress
° getting up before sunrise is considered unreasonable, few do it, expecting someone to do it will earn you a hit to the head and no compliance
° sunset is at 16
° night time is rest time, you go chill at home with family or friends or alone or sleep
° unless you're nocturnal ofc,
° or partially nocturnal, then insert whatever routine (or lack there of) works for you
° to indicate time more specifically than to the hour you can say '2 and a half' or '2 and a quarter (or 3)', people don't watch time too closely so that's all you'll hear in daily use
there is an official precentral time measure system that goes to 100 but who needs that, written 2'50 for 2 and a half and so on, you get it
don't have seasons worked out, maybe there aren't any or they make too little sense to predict with reasonable regularity, magic, you know how it goes
magical weather anomalies, will work out the kinks eventually
3 moons, no planetary rings on Eria but I love them and I will put them somewhere, that is a promise, maybe on a moon, that'd be interesting; ooh wait can a moon have mini moons? I wanna
whatever colour roads the city wants to have, maybe even rainbow or iridescent (the whole planet is gonna be lively and colourful)
dragon bone jewellery and other trinkets, it's a culture thing for them but can be given to friends too
(dragons are sentient, not animals)
their bones are famously dense and durable (and black)
there's a synthetic material called dragonbone or blackbone with similar properties (less durable than the real thing but easier to get) (dragons and magic sensitive individuals can feel the difference)
+ dragon hide armour (really comfy and durable, should be gifted not bought)
the equivalent of marriage is soul binding
° there are magic perks like some minor telepathy, feeling when the other is hurt, etc
° there aren't any restrictions on how many you can have & you can soul bind with friends
° the strength of the connection depends on how close you are
legal names only matter for documents and can be changed relatively easily, you can take partner's name if you wish, no need for any ceremonies as religion and stuff exists separately of law (as it should)
people like to give each other nicknames so you might not even use your legal name much
no concept of virginity or bastardry ✅
no proper concept of gender because multiple species live here and every species has some different cultural norms so over time it just kinda blends together and none cares
idk if it's monotheism but over time some people took to seeing the planet as a goddess and there are legends of her Children™ who are perceived as either gods of their own or some sort of semi gods
and no creationism because everyone knows where they (or their ancestors) came from and it's not Eria
although some might believe they're descendants of The Children, whether it's true I cannot tell
'gods that don't look like people' a whole planet goddess
don't really have anything on pets yet but I'll make a separate post about animals and I can do some funky pets
nonverbal communication - Erian sign language may not be the most advanced one but it's commonly used so you can communicate to some extent with most people across the planet
I'm actually planning to explore the creation of it in the book
and I'm sure there are some proper versions of it around, will probably figure out more eventually because it's a shame not to have any
Small fantasy worldbuilding elements you might want to think about:
A currency that isn’t gold-standard/having gold be as valuable as tin
A currency that runs entirely on a perishable resource, like cocoa beans
A clock that isn’t 24-hours
More or less than four seasons/seasons other than the ones we know
Fantastical weather patterns like irregular cloud formations, iridescent rain
Multiple moons/no moon
Planetary rings
A northern lights effect, but near the equator
Roads that aren’t brown or grey/black, like San Juan’s blue bricks
Jewelry beyond precious gems and metals
Marriage signifiers other than wedding bands
The husband taking the wife's name / newlyweds inventing a new surname upon marriage
No concept of virginity or bastardry
More than 2 genders/no concept of gender
Monotheism, but not creationism
Gods that don’t look like people
Domesticated pets that aren’t re-skinned dogs and cats
Some normalized supernatural element that has nothing to do with the plot
Magical communication that isn’t Fantasy Zoom
“Books” that aren’t bound or scrolls
A nonverbal means of communicating, like sign language
A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)
I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.
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mhbali1 · 3 months ago
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The cat from Dandadan or something, I still can't come up with titles
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ncuts · 7 months ago
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God he’s so fine
Also I just realised he’s LOOKING AT ROGUES RING?!
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forlornflora-official · 2 days ago
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Archibald coded
hey man i think your twink is disturbed. On a very deep fundamental and psychological level
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technicallyclassyperfection · 10 months ago
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Steinar Lund, Morris Scott Dollens, Ray Feibush, and Robert McCall.
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akm87 · 11 months ago
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SUDÄAN, The Nubian Empire
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haematinon · 1 month ago
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Detail of a bigger painting created for my upcoming book Ergo Cosmos
"That is why certain devout knights wear a solar helmet; the Radiant Star is called to witness the sacrifice of their life, the ascension of their spirit, and the depths of their passion."
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