#sci fi and fantasy
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fear-planet · 2 days ago
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Enki Bilal Sci-fi art 💀💫
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whereserpentswalk · 2 days ago
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There's a girl in your freind group who just appeared one day. Like literally. There was one day when she appeared and everybody else acted like she had always been there. Only you didn't remember that she had existed, or more accurately only you remembered that she hadn't existed the day before.
She acted normal. So very freindly. But there was something off about her. She seemed too hand crafted, her skin too pale, her hair too blond, her eyes too blue and face too pretty. She looked more like a doll then like a real person. And it was clear after asking the right probing questions that she had no hometown, no family, no ethnic group, that she just was. You were good at asking that type of question, to prove she wasn't human.
You're the only person in that freind group who knows about the supernatural. Like, you don't deal with it on a professional basis or anything, you know a few people who are more involved in it, and you've gotten the chance to see a handful of anomalies and entities and like one eldritch being. You even time traveled once. None of it was a big deal, but you thought they were cool, and it's good to know they exist. The reason it's important is because you know knowing about that stuff effects how you perceive certain things, especially when it comes to recognizing illusions and paradoxes.
You studied her for awhile. Did what you could to check her every little action, wonder if certain small things she did were what a human would do. Question her without letting on how much you know. You've studied the way she eats, the abnormalities in her dialect. The strangeness to how she got her documents. You stole a bit of hair to send to a lab and they confirmed her nonhuman. You're pretty sure from studying the way that her clothing moves on her body that she doesn't have nipples or private parts or a bellybutton, you know it's weird to speculate about that sort of thing with someone but a body like hers is different. Still, you never got full proof, never figured out what she really was, never got to show that she wasn't a real woman and expose the inhuman creature underneath.
As time went on, and you investigated her further and further you stopped being able to see her as a monster. It's clear that even if she's not human, she probably doesn't know what she is either. And more then that she seems like a nice person, all that time you spent with her trying to figure out what type of anomaly she is, you ended up actually getting to know her and she seems like a genuinely nice human being. When she told you she liked a new song and wanted to play it for you that probably was just her liking a song. When she developed a hyperfixation on birds and started being able to name local species at a glance that might have just been a legitimate interest. When she had a crush on a girl in your freind group that was actually just a crush, and not her looking to prey on someone in an alien way. You watched a TV show with her early on to try to figure her out, that might have been the first show she ever watched.
At this point you don't really think about her inhumanity when interacting with her. She's been in the group for awhile, everyone has far more real memories of her then false memories at this point. Trying to expose her for what she really is would just be mean at this point. The paradoxical nature of her existence isn't the main thing you know about her now.
You did have to come clean that you knew something was up. You didn't tell her how much you knew, or why, you just dropped the right hints and she caught on. She became so upset, so guilty, she was worried you would tell everyone else, or that you would hurt her. A few months back you would have, but not anymore. You hugged her, didn't ask any questions about what she was, and did your best to comfort her. Though her existence may have been fake, her hugs were real, those tears were real, and that was enough.
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haematinon · 1 day ago
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Hauteclaire of Arcadia - Created for Ergo Cosmos
Here is the final work; I might post details in the future if you are curious! The time spent on this piece was obscene, so here is the deal: either you ABSOLUTELY LOVE THIS, or I will never do something similar again ahah
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transentiencestudios · 2 days ago
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Playing in the snow
Here we see a young Iyam-ru pair from planet Persus playing together in the snow. Being such intelligent animals comes with both advantages and disadvantages-, as these avians often find themselves growing bored and seeking entertainment in anything they can find. In this scenario, they're simply enjoying their time together, with the male munching on a snowball he made and the female jealously pecking after him for a piece of it.
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g0-g1 · 21 hours ago
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Its time for some personal stuff! This is Android Agatha and I love her
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theplotmage · 2 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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mhbali1 · 14 days ago
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The cat from Dandadan or something, I still can't come up with titles
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ncuts · 5 months ago
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God he’s so fine
Also I just realised he’s LOOKING AT ROGUES RING?!
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technicallyclassyperfection · 8 months ago
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Steinar Lund, Morris Scott Dollens, Ray Feibush, and Robert McCall.
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akm87 · 9 months ago
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SUDÄAN, The Nubian Empire
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cassie48 · 8 months ago
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𝗧𝗵𝗲 𝗠𝗮𝗵𝗱𝗶𝘀 𝘄𝗶𝗳𝗲
Dark! Paul Atreides x fem crybaby!Reader
Where in the midst of a crowd, you, the Mahdis wife, get shoved by accident, and Paul isn’t so happy about that.
𝘔𝘰𝘳𝘦 𝘩𝘦𝘳𝘦
⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ට
Paul usually didn’t let you out of his sight, he knew better. It always ended up badly, someone would hurt you, or hurt your feelings, and you’d cry. Like you always did.
But you had 𝘉𝘦𝘨𝘨𝘦𝘥 him to go for a walk with your friends. Fremen friends that you had known longer than you’d known him. He had only met you two years ago. But once he met you, he claimed he’s had visions of your pretty face, standing in the desert, smiling at him with your gorgeous smile.
He claimed you were to be 𝘏𝘪𝘴. So he married you mere days after you’d met. Stilgar having no problems with it as apparently it was in the prophecy, also known as Stilgars obsession.
You wanted to marry him though, you felt connected to him. There’s wasn’t many people that had put up with your emotional personality, but oh how he 𝘓𝘰𝘷𝘦𝘥 it. He loved seeing tears in your eyes as you’d cling to him, burying your small face in his chest, how minor things he’d do for you made you emotional, and most of all how you relied on him to make you feel better.
So that’s why you barely went anywhere without him, it was really just easier for everyone. All the Fremen held huge respect for you as you were the wife of their messiah. No one 𝘥𝘢𝘳𝘦𝘥 to merely touch you.
So on this particular day, you had begged your husband to let you go with your friends for a few hours. Inside the ancient temple of your sietch, all your people would gather and celebrate. It was an annual day. Celebrating your cultures and beliefs.
Crowds would gather and people would mingle, meeting and seeing friends. It was just an all round fun day. But this one wasn’t.
It had started off quite well. Paul allowed you to meet your friends for an hour or so, making you promise you’d meet him at home later on. You gladly did, kissing his cheek and leaving to see your friends.
Once you did, you and your friends gathered talking and dancing for what felt like forever. After a while you knew you probably should leave to meet your husband.
Paul had joined the celebrations, as he was their mahdi. He had been watching you for a while, making sure you were alright. When he saw you making your way through the crowds he began to walk too, so he’d meet you halfway.
The crowds were pushy, 𝘛𝘰𝘰 pushy for you clearly, as you took a step but we’re roughly shoved by a man on your right. You went flying face first onto the ground, hitting your head when your did.
The man turned to yell at you
“Watch it you- Oh my lady, I-I apologise deeply!” He yelled, not realising it was you. He was a dead man and he knew it.
Mad if he wasn’t already 6 foot under from his actions, to top it off completely, you began to cry, actually you began to ball your eyes out.
The entire sietch became quiet. Many around you quickly tried to help you up, but you were having none of it, and if anything it made you cry harder. The man that knocked you began to shake in fear as he saw Paul make his way to the scene.
The people had never seen their Mahdi with such a hateful and raged look. He shoved passed people in the cowds to get to you. Once he did he bent down to your bleeding face, wiping your blood and tears before picking you up in his arms, giving one last glance to the man that had caused your accident.
“Make sure he waits outside my tent” he growled to three Fremen on his left, before swiftly turning and leaving with you in his arms.
You cried the entire way back to your tent, clinging onto your husband as your face stung. Once you two arrived, he put you into bed, sitting down beside your lying form.
“You must stop crying my love, it’s alright now” Paul said kissing your forehead gently, wiping stray tears on your cheeks.
“Don’t waste them” he muttered.
You did as he said, but still slight hiccups every few minutes remains. “My head hurts” you whispered with an unhappy look on your face.
“This is why I don’t like you out of my reach” he told you, tucking you under the sheets.
“I know Paul, I’m sorry” she said holding back tears at the thoughts of upsetting him.
He smiled at you tenderly, before giving you a gentle kiss, and letting you fall asleep in bed.
He angrily turned towards the tents exit. He took the man waiting outside fearfully in his arms, dragging him away from your sleeping form.
Once he was out of hearing distance from you, Paul shoved the man onto the ground. Taking out a knife, and placing it at his neck.
“How dare you harm hug wife” Paul yelled.
“Mahdi I- it was an accident!” He said almost crying.
“It don’t care. 𝘕𝘰 𝘰𝘯𝘦, harms her, 𝘦𝘷𝘦𝘳.” He yelled, before yanking the knife away from his neck, giving him a tiny knife before plunging the knife into the man’s side, and getting up and walking back to you.
Many Fremen watched, not daring to say anything. They knew better. They knew what he was like when it came to you.
Paul made his way back to your drowsy form, half asleep in your bed. “Paul you whispered” with a pouty look.
He got into the bed beside you, taking you into his strong hold, kissing your neck. “Sleep now sweetheart” he told you, and of course, you complied.
⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ටᆼට⋆⋆ට
Just wanted to write something small, I know it’s not much ♥︎♥︎♥︎♥︎
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neonjess · 6 months ago
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I’m so excited for the next Alien movie that I decided to make an artwork. I know this is different from my usual stuff but I hope you like it too
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transentiencestudios · 2 days ago
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Windsurfing
Some avian populations that dwell in mountainous regions of Persus, particularly the Iyam-ru, use the heated air from volcanic hot springs for updrafts, allowing them to cruise effortlessly through the sky. They have adapted to the geothermal activity of their habitat by climbing nearby peaks surrounding the steaming ponds. The cliffs, shaped by centuries of volcanic activity, have become a common playground for them. Here, they tend to engage in aerial acrobatics and intricate flight patterns, showcasing their agility and glistening plumage. The steep rocky outcrops serve as launchpads, where the birds often engage in playful competitions, each vying for the best position to catch the next thermal current. This friendly rivalry adds a dynamic spirit to the cliffs, making it a vibrant and essential part of their daily life, and giving tourists visiting the hot springs one kind of a show.
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allwhiterain · 2 months ago
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Tom Skerritt and Veronica Cartwright behind the scenes of Alien (1979) directed by Ridley Scott
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theplotmage · 2 months ago
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50 Fantasy Prompts: Cultures and Societies. Writers Save this!
1. Luminae
- A society that worships light and revolves around bioluminescent creatures.
- Gesture: Raising both hands to the sky and opening palms to signify receiving light.
- View: Light is considered the purest form of energy and the ultimate source of life.
2. Mistral Nomads
- Wind travelers who harness the power of the breeze for navigation and communication.
- Gesture: Whispering into a small vial and releasing it into the wind, symbolizing sending a message.
- View: The wind carries the voices of ancestors and guides the living.
3. Veilwalkers
- Inhabitants of the mist who can see and manipulate spirits.
- Gesture: Drawing a veil across the face to communicate with spirits.
- View: The world of the living and the dead are separated by a thin veil that can be crossed.
4. Starforged
- People born under specific constellations with unique abilities tied to their birth star.
- Gesture: Touching a constellation tattoo to activate its power.
- View: Stars are the eyes of the gods, watching over and guiding them.
5. Shadecloaks
- Masters of shadow magic, living in perpetual twilight.
- Gesture: Merging fingers into the shadows, symbolizing blending into the darkness.
- View: Shadows are protective, hiding them from danger and giving them strength.
6. Seraphians
- Winged beings who consider themselves guardians of the skies.
- Gesture: Unfurling wings in a greeting, showing trust and openness.
- View: The skies are sacred, and flight is a divine gift.
7. Pyrosages
- Fire-wielders who live in harmony with volcanic landscapes.
- Gesture: Holding a flame in one hand while placing the other hand over the heart, symbolizing passion and life.
- View: Fire is a cleansing force, both destructive and renewing.
8. Aquafolk
- Ocean dwellers with the ability to breathe underwater and communicate with marine life.
- Gesture: Creating ripples in water with a fingertip to convey emotions.
- View: Water is a mirror of the soul, reflecting true feelings and intentions.
9. Silvan Elves
- Forest guardians who blend seamlessly with their environment.
- Gesture: Touching foreheads with a leaf, symbolizing unity with nature.
- View: All life is interconnected through the roots of the great tree.
10. Necrochanters
- A culture deeply connected to the afterlife, able to communicate with and summon spirits.
- Gesture: Drawing a circle with ashes to summon spirits.
- View: Death is not the end but a transformation to another state of being.
11. Stonekin
- Rock-like beings who can manipulate earth and stone.
- Gesture: Pressing a hand to the ground to communicate with the earth.
- View: The earth holds ancient wisdom and the memories of their ancestors.
12. Aetherians
- Masters of air magic, capable of floating and flying at will.
- Gesture: Raising arms and fingers to mimic the flow of air currents.
- View: The air is filled with invisible threads that connect all living beings.
13. Chronomancers
- Time-benders who can manipulate past, present, and future.
- Gesture: Tapping a timepiece rhythmically to alter time flow.
- View: Time is fluid and can be molded to fit the needs of the moment.
14. Dreamforgers
- People who can enter and manipulate dreams.
- Gesture: Weaving fingers in intricate patterns while in a trance.
- View: Dreams are a bridge between realities, holding power and prophecy.
15. Sunseekers
- Pilgrims who follow the path of the sun, gaining strength from its light.
- Gesture: Holding a hand above the heart to swear oaths under the sun’s gaze.
- View: The sun’s light is a witness to all promises, giving them sacred weight.
16. Frostborn
- Ice-dwellers with control over cold and frost.
- Gesture: Exhaling a cold breath to signify agreement or truth.
- View: Ice preserves and protects, holding the essence of life.
17. Songhearts
- A musical culture that uses songs and sound for magic.
- Gesture: Placing a hand over the throat and singing a single note to show sincerity.
- View: Music is the language of the heart and the most honest form of communication.
18. Runecarvers
- Inscribers of powerful runes that grant various abilities.
- Gesture: Tracing runes in the air or on surfaces to cast spells.
- View: Runes are the written words of the gods, containing immense power.
19. Stormcallers
- Masters of weather, able to summon and control storms.
- Gesture: Raising a staff to the sky to summon storms.
- View: Storms are the breath of the gods, bringing both fury and renewal.
20. Plainsriders
- Nomadic horsemen known for their speed and agility.
- Gesture: Drawing a circle in the dirt with a foot to mark territory or signal peace.
- View: The open plains are a vast, sacred expanse that must be respected.
21. Mycologians
- Mushroom-like beings who can communicate through spores.
- Gesture: Spreading spores by tapping a mushroom cap to communicate.
- View: Fungi are the bridge between life and decay, recycling energy.
22. Glimmerfolk
- Glittering, gem-encrusted people who can harness the power of precious stones.
- Gesture: Touching gemstones to channel their energy.
- View: Crystals are vessels of ancient power and knowledge.
23. Thornclad
- A warrior culture clad in thorny armor, known for their fierce combat skills.
- Gesture: Clasping hands with thorned gloves to signify a bond or agreement.
- View: Pain and resilience are intertwined, symbolizing strength.
24. Celestials
- Star-born beings with a deep connection to the cosmos.
- Gesture: Drawing constellations in the air with glowing fingers.
- View: The night sky is a map of destiny, guiding their every action.
25. Inkshapers
- People who can bring drawings and tattoos to life.
- Gesture: Drawing a symbol on their skin to activate a spell.
- View: Ink and art are extensions of the soul, capable of bringing thoughts to life.
26. Mirageweavers
- Desert dwellers who can create illusions and mirages.
- Gesture: Waving hands to create illusions and mirages.
- View: Reality is fluid and can be shaped by perception and will.
27. Echoers
- A culture that communicates and fights using echoes and soundwaves.
- Gesture: Clapping or snapping fingers to create soundwaves for communication.
- View: Sound is a powerful force that can shape the world around them.
28. Ironveins
- Metal manipulators who can shape and control metal at will.
- Gesture: Clenching fists to channel metal manipulation.
- View: Metal is a living force, constantly evolving and reacting.
29. Wyrmkin
- Dragon-like people with scales and the ability to breathe fire.
- Gesture: Exhaling a plume of smoke or fire to show respect or power.
- View: Dragons are the ultimate beings, embodying wisdom and might.
30. Duskborn
- Night-dwellers who gain strength from the moon.
- Gesture: Holding a candle to their chest, symbolizing the light within the darkness.
- View: Darkness is not to be feared, but embraced as a part of the natural cycle.
31. Crystalhearts
- A society with crystalline bodies that can refract light and energy.
- Gesture: Touching their heart crystal to show honesty and purity.
- View: Crystals are the heart of their being, reflecting their true selves.
32. Skyforgers
- Builders of floating cities and airships.
- Gesture: Hammering an invisible anvil to craft objects from thin air.
- View: The sky is a forge, and they are its smiths, creating wonders from the air.
33. Leafkin
- Plant-based beings who can photosynthesize and communicate with flora.
- Gesture: Placing a leaf in the palm to connect with nature.
- View: Leaves and trees are the lifeblood of the earth, nourishing all.
34. Sandshapers
- Desert people who can control and shape sand.
- Gesture: Drawing patterns in the sand to communicate or cast spells.
- View: Sand is a canvas for their magic, constantly shifting and changing.
35. Moonshadow Elves
- Elves who live in the shadows of the moon, skilled in stealth and night magic.
- Gesture: Casting moonlight on their face to invoke lunar power.
- View: The moon is a guide and protector, influencing their magic and lives.
36. Bloodrunes
- Warriors who use their own blood to inscribe powerful runes.
- Gesture: Pricking a finger to draw blood and create runes.
- View: Blood is the essence of life, and through it, they gain power.
37. Dreambinders
- People who can link their dreams to reality.
- Gesture: Twining fingers together to weave dreams into reality.
- View: Dreams are powerful forces that can shape and change the world.
38. Thunderclans
- Tribes who worship and control thunder and lightning.
- Gesture: Stamping feet or clapping hands to summon thunder.
- View: Thunder is the voice of the gods, a call to action and power.
39. Feywilders
- Inhabitants of the fey realm with unpredictable and chaotic magic.
- Gesture: Dancing in a circle to invoke fey magic.
- View: The fey are mischievous yet powerful, their magic a blend of chaos and beauty.
40. Mirrorborn
- People who can step through and manipulate mirrors.
- Gesture: Touching mirrors to travel or communicate.
- View: Mirrors are portals to other realities, reflecting infinite possibilities.
41. Wispwalkers
- Ethereal beings who guide lost souls.
- Gesture: Holding a wisp of light to guide lost souls.
- View: Wisps are guides and protectors, leading them through darkness.
42. Frostweavers
- Ice artisans who create intricate and magical ice sculptures.
- Gesture: Weaving ice crystals into intricate patterns.
- View: Ice is a delicate and beautiful force, capable of great power.
43. Starwardens
- Celestial knights who protect the realms from cosmic threats.
- Gesture: Drawing star maps in the air to invoke celestial power.
- View: The stars are guardians, watching over and protecting them.
44. Emberkin
- Fire-dwellers with control over embers and ash.
- Gesture: Snapping fingers to produce sparks and embers.
- View: Embers hold the remnants of fire’s spirit, representing both the end and beginning of the flame.
45. Oceanborne
- Sea nomads who can control the tides and waves.
- Gesture: Drawing water symbols in the air to summon sea spirits.
- View: The sea is a vast, living entity, a source of mystery and power.
46. Windwhisperer
- Communicators with the wind, able to send messages across great distances.
- View: The sky is a living entity, responsive to the voices of those who respect it.
- Gesture: Moving gracefully to mimic the flow of the wind.
47. Etherseekers
- Gesture: Holding out their hands to draw ether into themselves.
- View: The ether is a vast reservoir of magic, accessible to those who seek it.
48. Twilight Guardians:
- Gesture: Holding a lantern to light the way through twilight.
- View: Twilight is a sacred time, a bridge between day and night.
49. Windwalkers
- Gesture: Moving gracefully to mimic the flow of the wind.
- View: The wind is a messenger of the gods, carrying whispers of destiny and change.
50. Eclipsewatchers
-Gesture: Covering one eye while the other remains open to signify balance
- View: Eclipses represent the merging of light and dark, a time of balance and reflection.
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