#same creator / universe
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Man, it's cool and all if you see a metaphor for marginalisation in the monstrous, and if you want the power fantasy of 'what if you could just eat anybody who threatened you/pissed you off'. Me too.
However, as soon as you start saying 'no, these monsters are a 1:1 on Specific Marginalised Group, and you have to treat them in the fiction like they are directly representative of real human members of the marginalised group', BUT you also, in the fiction, make them hurt/kill/eat humans? And then try to shame me, your audience, for noticing or engaging with the bit where they kill people, because you made them directly representative of a real-world marginalised group? You have lost me, and also, I think, the plot.
#hear yourself. for the love of whatever you cherish.#'but they only kill bigots so ACTUALLY they're the GOOD GUYS -' your metaphor of monstrosity is entirely premised on the question of#'what if what you went around righteously killing; believing your actions to be justified;#were actually people and it was not in fact righteous or justified to just kill them'#'what if the world isn't neatly split into 'good guys' and 'bad guys'#who gets to decide who or what is 'bad'? because that's the original problem of monstrosity-as-metaphor-for-marginalisation#(if as a creator you say 'oh my intention with this was X' cool!#if instead you go with something like. well.#'well in this setting monsters are so rare it doesn't matter that they kill people and you'd have to be a homicidal sadistic psychopath >#< to hunt them; but sure I guess if you want to play a Bad Person' well I might have#but if you're going to explicitly judge me for wanting to engage with the moral question of 'how justified is this and who would do it#versus how justified are these monsters if they do have to harm or kill people to continue to exist'#then maybe I just don't want to play your game at all)#anyway I'm sick to death of poor uwu cozy vampires who are SO marginalised so I'm not Allowed to care about all the people they murder#it being fucked up is what's fun about it! do all the other shit but let me take the murders seriously!#and inb4 someone accuses me of being a bigot for saying 'actually I don't think you get a free pass to kill and eat people if you're gay'#remember when the CW's famously reactionary and conservative Supernatural tried to just gloss over the part where every time its heroes >#< killed a demon with a magic knife it also killed the person the demon was possessing#and say 'oh no it's fine we don't care about those killings; they don't matter; don't bother caring about them either'#but they were doing it to glorify exactly the kind of people that these 'monster as metaphor' stories are trying to cast as expendable?#I have other examples that are like. real dramas. but That Paranormal Show is the one that's in the same niche that I'm talking about here#it feels more insidious when it comes through a fantasy show where there are monsters involved#so you can say 'no it's not real so it doesn't matter'#but then ALL of it is equally not real. and vampires are not actually an oppressed group. because they don't exist.#you can say 'these vampires are a metaphor for an oppressed group so this fiction matters in real life'#or you can say 'don't care about the murders because they weren't actually real'#but you can't say both and then get mad at ME for treating the murders as seriously as the vampires#let me engage with your premise and don't waste my fucking time#or just set your fluff in the Sesame Street universe where vampires drink cherry Kool-Aid and help kids learn to count
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Nyaha~! Caught in my electroweb! ♡
#pokemon#iono#nanjamo#bellibolt#pokemon sv#aquanutart#iono gives me this vibe of 'i've sold my soul to chasing love and attention from thousands of strangers who will never know me'#but with an edge of self-awareness and i like that#i love hyper over-the-top performer personalities! i think she genuinely enjoys performing in her cutesy persona#and i definitely think it's a huge part of herself that she enjoys expressing but she has another side too#that worries about numbers and holding people's interest and getting the attention and validation she wants#she's an in-universe internet content creator! she's got a gig and she is WORKING it!!#i swear she makes me hear death by glamour#ALSO SHE HAS A FROG!!! i have no choice but to stan#btw you get a bilingual bonus if you can read this (and i get a weeb award for using romaji and katakana in the same picture)#how else though can i convey to english audiences that she uses boku (i love it)#her catchphrase 'your eyeballs are mine' does kinda creep me out though#i find it less creepy in japanese which is just 'your eyeballs (are acted on by) electric net' but that may be because i understand it less#i don't know japanese well enough to guess exactly what it's implying rofl
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i feel like im not making any sense but does anyone else feel like there are stories that let u run with them and ones that spell everything out for you
#im reading that post that says artists are directors of audience reaction and not its dictator:#'you cannot guarantee that everyone viewing your work will react as you are trying t make them react. a good artist knows that this is what#allows work to breath. by definition you cannot have art where the viewer brings nothing to the table ... this is why you have to let go of#the urge to plainly state in text exactly how you think the work should be interpreted ... its better to be misinterpreted sometimes than#to talk down to your audience. you wont even gain any control that way; people will still develop their opinions no matter what you do#im thinking abt this again cuz i was thinking maybe the thing that lets adventure time work so well the way it does is cuz it doesnt#take itself too seriously that it gives the audience enough room to fuck with subtext and then fuck with them back yknow. i think it was#mentioned somewhere that they werent even planning to run with the postapocalyptic elements that are hinted in the show but changed their#mind after the one off with the frozen businessmen and dominoed into marcy and simons backstory. on the other side there are stories that#explain too much to let the story speak for itself and i think it ends up having to do more with the crew trying to lead ppl in a certain#direction than expand on what they have and i see a lot of this with miraculous. like when interviews and tweets are used as word of god in#arguments and it becomes a little stifling to play around with it knowing the creator can just interject. u can say its the crews effort to#engage with its audience but it feels more like micromanaging. and none of this is to say there ISNT room for stories that spell things out#theyre just suited for different things. if sesame street tried abstract approaches to themes and nuance itd be counterproductive#a lot of things fly over my head so i need help picking things apart to get it- but it doesnt have to be from the story itself. ive picked#picked up or built on my own interpretations listening to other ppl share their thoughts which creates conversation around the same thing#sometimes stories will spell things out for you without being so obvious abt it that it feels like its woven into the text. my fav example#for this might be ATLA using younger characters as its main cast but instead of feeling like its dumbed down for kids to understand why war#is bad its framed from a childs point of view so younger audiences can pick up on it by relating to the characters. maybe an 8 year old#wont get how geopolitics works but at least they get 'hey the world is a little more complicated than everyone vs. fire nation'. same for#steven universe bc its like theyre trying to describe and put feelings into words that kids might not have so they have smth to start with#especially with the metaphors around relationships bc even if it looks unfamiliar as a kid now maybe the hope is for it to be smth you can#look back to. thats why it feels like these shows grew up with me.. instead of saving difficult topics for 'when im ready for it'#as if its preparing me for high school it gave me smth to turn in my hands and revisit again and again as i grow. stories that never#treated u as dumb all along. just someone who could learn and come back to it as many times as u need to. i loved SU for the longest time#but i felt guilty for enjoying it hearing the way ppl bash it. bc i was a kid and thought other ppl understood it better than me and made#feel bad for leaning into the message of paying forward kindness and not questioning why steven didnt punish the diamonds or hold them#accountable. but im rewatching it now and going oh. i still love this show and what it was trying to teach me#yapping#diary
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#arceus#and with this… we end generation 4. it's been a while‚ but we are finally entering the soft-reset of pokémon#i'm not doing every one of arceus's 17 forms. they all look the same except for colors so i refuse#something something creator of the universe or some shit. how did i get literally arceus to let me take this picture of them?#well. that's because i am very persuasive#nothing else of course. quietly slipping arceus a 20
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I totally hear and understand everyone saying that parts of My Adventures with Superman feel rushed and that they wish they would take more time to expand on certain things, but I do want to remind people that this is likely not a storytelling problem. It's probably due to what the current climate surrounding animation is: a hellscape. Countless series getting cancelled left and right, streaming platforms removing pre-existing series and not even letting the CREATORS have access to them, to the point where the creators are ENCOURAGING PIRACY. Having to wonder every day whether they'll be renewed, or if their story has to come to an immediate, undeserved, and non-negotiable end because "not enough people binged the entire season in one day". It's insane.
I think the creators of MAwS are working their asses off trying to tell as much of this story as they can and praying that they don't end up on the chopping block. It is deeply sad that animated series are given half a chance to survive nowadays. We all wish things were different. Hopefully they will be soon. But right now, I really think that the MAwS team is doing the absolute best they can given the current climate surrounding them.
#this is absolutely not a criticism towards anybody#i feel the same way#i wish the pacing was a little different because i wish the creators were given time for it to be different#but seriously they're doing amazing#my adventures with superman#maws#maws season 2#dc#dcu#dc universe
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I like that the creative team behind Hellverse admitted Hazbin Hotel is an organized plot driven story. Helluva Boss is character driven and world building.
#must be nice as a creator to get to do both in same universe#hellverse#hazbin hotel#helluva boss#helluvaverse
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Redesigned the Supreme, so take the art XD
#for those who don’t know this is Doleon’s creator/technical parent!#and same for his brothers ofc#they/them for the Supreme bc first being of the universe has no gender concepts#sonic the hedgehog#sonic fandom#sth#sonic oc#oc universe au#Supreme#art#sonic au#sonic art
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wait why does older Omega look so different than Emerie Karr??? they're literally clones so????
#the nose shape the lips the face shape this is diabolical#same episode too. christ#at least emerie kinda resembles temuera#omega has nothing going for her#new headcanon omega is actually not a clone she's just a lost child a kaminoan once found that they tried to pass as a clone /j#and the eyebrows... they weren't even trying#something something eurocentric features held as desirable/ideal features#something something the whitewashing is INSANE#anyway my point was in-universe this makes no sense#i know the creators are behind it but like#...they're supposed to look like the same person#why do they look so fucking different#and i get the design is probably built off of the younger omega and aging her up#but that's not how it's supposed to be#she's a clone come on#this is not a whole new character you can do whatever you like with#there's a design you established in your show#that's meant to be based off tcw models that are based off actors#whatever. i need to sleep#i hate this
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i've been thinking about maps and how they're inherently tricky little liars. you know that story about the emperor who wanted a 1:1 scale map of his entire kingdom, but creating that map required them to perfectly replicate the entire kingdom, at the exact same size as the kingdom? you see how that's kind of useless and how maps kind of have to leave things out for us to get any of the usual navigational help out of them? someone has to make decisions about what gets left out. what's important enough to be included. how things and places get represented. modern day maps loooove to promise objectivity and accuracy, but maps have stories and beliefs and historical contexts embedded in them no matter how hard you try to get away from those things. but this also means you can use them to tell interesting stories! how a thing is depicted on a map tells you things about the person / people responsible for its production!
due to being who i am, i think about this a lot in relation to empires smp. the kinds of maps that could be produced as the landscape of the world changes. the way that the in-game maps allow for a kind of instantaneous transfer of information over literally any distance via map copies. the extremely fixed and limited point of view provided by the in-game maps. the biases and interests of the cartographers of any given empire.
some (many) scattered thoughts in list format under the cut:
the particular idea that spurred this post: topographical maps of the regions surrounding the cod empire and mythland -- the way intensity of colour / shading and the choice of scale could be used to emphasize or gloss over the ravine separating them -- the ravine like a scar on the page, deep and dark, or the ravine like a neat line bracketed by the two other neat lines of the empires' respective walls. there are easy enough to guess reasons for who would want to create each type of map and why; tells you something about how each empire responded to the separation and war.
maps of pixandria from above -- i think a lot about how fwhip took copies of maps that the other empires had on display and put them up in his base so he would be able to see immediately if any of them start building something new. i think a lot about how when i was looking at minecraft maps of pixandria, big chunks of it just blended into the desert sand because pix was building with sandstone and i wasn't at all used to seeing pixandria from anything but ground-level. i think a lot about how this could add an extra element to how pixandria is supposed to have a bustling city under the anthill, and how fwhip's secret base is also underground, and how yeah, that's just A Cool Thing People Do Sometimes, but if it's so dangerously simple to get information about the surface of the world... how might people respond to that? consider spycraft in the empires. consider clever tricks and countermeasures. (consider s2, katherine's kingdom is falling apart, and her response, among other things, is to collect maps of her neighbours' territories. what's she worried about?)
itinerary maps -- maps have not always been bird's-eye view and carefully made to scale! itinerary maps were designed for travellers, and interested in accurately displaying the relative length of one's journey from one place to another, as well as the landmarks that one might see along the way (take a look at the Tabula Peutingeriana -- are you aware it's showing you italy?) -- in the context of empires, what types of journeys are so common that there might be demand for itinerary maps? who makes them, who uses them, what's considered a major landmark in this area and also does every mapmaker in this region consider that thing to be a major landmark? can you make something a major landmark by representing it on a map? (consider the turn of phrase about putting oneself on the map. who might want this, or not want this? the conspicuous absences in a map can also be telling. huh. i wonder how often that raid farm impulse built shows up on an empire's map in season 2.)
the usefulness of a given perspective -- kind of related to itinerary maps, i wonder how much more use you can get out of an in-game map when you have elytra? the emperors pretty much all have elytra, and the emperors often keep in-game maps of their empires. is there something there? what might it suggest about the expected use of those in-game maps?
self-aggrandizement -- another anecdote i think about all the time (and this one might be anecdotal sorry take it with a grain of salt) is the one where jesuit missionaries went to china and managed to convince some chinese nobles to trust them more after showing them a world map in the ortelian style, because chinese maps at that point mostly showed china as disproportionately large and at the center of the map, with europe (and the threat of barbarian invasion) dangerously close, and this map... didn't do that! consider how maps can create a nation or empire's sense of itself. the cod empire and mythland, always so fucking careful about the clarity of their borders. mezalea that looks massive on one map and is shoved off to the side in another. pixandrian maps that are cross-sections and not views from above. maps from the crystal cliffs that emphasize the mountain ranges like a jagged warning.
shape of the map -- hey did you know medieval european maps were often circular, with jerusalem in the center and the rest of the world split into asia, africa, and europe? you know maps can be different shapes, and this can tell you about what the creator thought was important (i don't remember exactly how circles are important to christianity but it was something about the perfection of god, maybe?) and how they understood the world? you think it could tell you something about where the map was meant to be used (a big circular map was probably meant to go on display!) and who was meant to see it? (ha, if you live in minecraft, what shape do you think the world is?)
questions and answers -- stuff like "who made this? to what end? under what influences?" are questions i have been specifically taught to ask about maps that i am presented with. in the context of empires worldbuilding, there's a really fun inversion where you do not have to work from the map to the context, but from the context to the map that might result from it. you can do cool things with this!! i am sure of it!!
#sparrowsong#please. consider maps with me.#i've seen REALLY EXCELLENT empires maps before and loved them greatly!#but sometimes i think about. well. hey. who in-universe made this map and why like this and what does it say about the creator and#the context of creation and do you see how you could manipulate the details of the map to convey or gesture at that background information#wouldn't that be so fucking cool to play with.#hm. these might also be mostly the same points multiple times. well! hope you get the gist!
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actually this is pretty important frame that means that he dont want hiyo to be around while she is alive. ig adashitoka didn't want to capture circumstances of her death, after which yato will get her as shinki.
#BUT. that changes nothing#the dillemma stays same as in previous chapter bc once she become shinki she will lose her name and past#until she wont be a shinki but some kind of spirit like mayu but that should be explained by creator of this universe#noragami#yatori#yato
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Full sketchbook page of younger Constant doodles. I am rotating this OC like never before
#truly what inspired this was finding what they were called before#because they were not always constant! they picked that out as a family tradition#the tiefling thing of having virtue names#i made it into 'around coming of age some cultures of tieflings will change their names to a quality they want to embody'#constant's mom is named passion for example#you could find a mystery or a dashing or a quiet or a resolute#how common that is varies by region and it's tied to specific cultures among tieflings#all the tieflings you see in bg3 have tiefling names and not a single virtue name in there#but constant's mom comes from a family that does it#and constant wanted to as well. they felt it was a good coming of age custom#they picked constant for steadfastness. predictability. regularity. dependability. constancy!#and because they wanted it to be a name name as well since their dad isn't from that tradition#and so having their birth name lets me kind of see who they used to be. well it's the same guy! but they're not constant Yet#they haven't committed to this specific way of living yet#they were almost curiosity. or insight maybe. something like that (in universe. me the creator i never considered anything else seriously)#but they wanted to be there for people more than to focus on discovering things#and their curiosity is so very regular it works with being reliable honestly#you know they'll touch that button and go check the weird book out and lick the spider and drink the potion. you plan for it#by the end of the adventure their companions see some strange little mystery and go 'constant. please don't touch that' by reflex#but yeah it's made me think of baby constant-who-wasn't-constant-yet#i feel weird putting the name out cause it's not a deadname but it kind of is?#they're not that kid anymore in the tiefling tradition way and in the trans way. but also they were that kid in both ways once again#anyway. my darling. constant crestridge. they didn't make it alliterative on purpose btw it just happened#wow i have an ocs tag now#bg3
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head in hands. trying to look through the yjtv tag. i KNOW the show has its shitty moments i KNOW it has moments where it kinda sucks and is Weird towards the source materials but PLEASEE.E PLEASEEEE SO MUCH OF THE TAG IS FULL OF HATE
#i dont even know if filtering out 'anti yjtv' would work because so many of the posts. arent even tagged with ANYTHING.#i promise i KNOW ITS FUCKING WEIRD ESPECIALLY IN SEASON ONE but let me read through my tags please. PLEASEEE. PLEASE#batman alone is 83 years old. every single fan has THEIR own canon and yeah some of them are 'worse' than others but thats OUR CANON DAMN I#as a kid i refused to touch most super hero media because i understood (somehow) that every show. despite featuring the same character-#didn't exist in the same universe or was a continuation. so it made me upset and i didnt watch it. god i should've kept up with that#because YES creators will change things and characters will be replaced and some of it will be BAD!! and we will hit them with a hammer but#that doesnt mean the WHOLE thing is bad. if you fuck up a screw in one place that doesnt mean you have to throw out the whole board.#yeah i couldnt think of a metaphor how could you tell#yjtv#mika-posts
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thinking a lot about how IMMORTALITY squeezes a ton of meaning out of being a game. like, theoretically, you could get all the same themes and significance from watching all the footage once or twice, in order, all the way through. after all, that's kinda how previous game by the studio Her Story was: there was a full picture, and it was waiting for you to put all the pieces together so you could see it.
but IMMORTALITY's a bit different. the thing that you perceive to be the big mystery actually isn't that hard to solve, and is really just a couple stops to check off along your much longer journey of understanding. and so much of that is thanks to the specific mechanic of how you uncover new clips. you click on something in the shot, and you're brought to another shot with the same object, or a shot related to that object, or a shot thematically linked to that object. you're navigating via the Kuleshov Effect, and that means you're constantly, inevitably creating meaning through how you interact with the game.
like, super minor, non-spoiler-y example: there's a set of scenes connected by a cat. you see a cat in one scene and click on it, and you're taken to the rehearsal of a scene that will have that cat, but they aren't using the animal actor yet cuz it's just rehearsal. you're brought to the moment that an actress is leaning down and petting where the cat will be, at some point, later. it's a cute little move by the game designers, cuz yeah, these scenes are connected by that cat you clicked on, but not literally, only in the final product.
but then i clicked on the space where the cat would be, and it took me to another scene, once again with the actual cat. and isn't that funny. isn't that interesting. of course it makes sense in hindsight, right? we're traveling via cinematic language, and in rehearsal there's no difference between a cat and an empty bit of floor where the script tells you a cat will be. you gotta treat that empty space like there's a cat there, or else the whole thing falls apart.
this isn't a significant moment in the game. none of the three clips involved really matter that much. but like, at the same time, by connecting these three pretty empty filler scenes in this way, by taking you from a cat to a not-cat to a cat, and telling you that they're all equivalent, the game is making a pretty strong thematic declaration, one that would be completely absent if you'd just watched these three clips separately, in the parts of the movie that they belong in.
not every player is gonna read that deeply into this moment, just as i havent read this deeply into most of the other connections ive made in my so-far 12 and a half hours with the game. some folks will read something completely different into it (there's a pretty fun discussion you could have about it happening in 2 Of Everything specifically, playing into the mistaken identities plot via Schrödinger's cat). some players won't even find that connection at all! there's enough redundancy in everything here that nobody needs to find every possible point of interaction to finish or understand the game. and all that's kinda the beauty of it, right? there's a million ways to examine this text, to work your way through the enormous tower of information you're presented with, and every single one of those paths is gonna create unique meaning. they've taken the process of interpreting art and made it a game mechanic, without hamstringing the actual act of interpretation in the process. the game says "hey, in order to see everything, you're gonna have to make connections," but never forces your hand in what those connections have to be. it's absolutely fascinating.
#okay gonna talk about the Schrödinger's cat sidenote for a second here cuz ive got some Thoughts now#2OE centers around a mistaken identities plot where two women who look identical secretly perform as the same pop star#but then one of them gets murdered and the other has to figure out what happened#the really fun thing is that both women are played by the same actress and most scenes don't make it obvious which one she's playing#so while in the finished movie the audience would always know who's who as a player you have to puzzle that information out#and so a lot of your experience with 2OE is looking for little cues and building a timeline of events#and thats a really fascinating thing! it was clearly a deliberate move by the game's creators but not by the in-universe cast and crew#and the uncertainty of whos alive and whos dead plays into the themes of extracting unintended meaning from art#as well as playing into the meta-plot that stretches across all three films and the strange tragedies that've befallen them
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Alan's wife would probably check on Alan whenever she can as her husband is in the computer and it's probably very jarring for Alan
Most likely, she and anyone else would be reasonably worried.
I will be honest I am unsure how to answer questions regarding Alan's wife given that she's not exactly a character in the universe. Like you only hear her calling Alan off screen and that's it. She's not like the Animator who has a presence and actions in the universe (and man I know the character version has the same name as the creator of the series, but it still feels weird for me to refer to the Animator as Alan.)
It just feels weird for me to speculate on someone who's a real person.
#occator talks about stick figures at length#just a weird quick of having a character being the same as the creator of a series i guess#the animator isn't operating in the same universe as alan becker#hence why the animator is put on blast for being a terrible person to stick figures#stick!animator
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If anybody wants some good psychological horror go check out lost in vivo. It's definitely heavily inspired by silent hill but it's so unique in its own special little ways that it's amazing on its own even when knowing of its inspirations. Its a first person shooter tho if that turns anyone off
#.txt#idk i know some people dont like shooters#but im shilling for this game. its one of my all time favorite horror games ever#and favorite games in General#its by the same creator as spooky's jumpscare mansion ajd yakes place in the same universe#BUT !!! it stands alone pretty well as its own thing#the expanded universe is just There if you're interested#its not a requirement#@ my horror game mutuals pspsppspsps#its so underrated please
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Honestly the place where mascot horror fails is that they think all they have to do is sell toys, but in reality to sell toys you need a fandom. And how do you get a fandom? Easy. Give them characters to ship. It's an infallible technique.
#luly talks#sorry i was thinking of jeff the killer yaoi agian#but honestly like my train of thought is super twisted but like#mascot horror and creepypasta truly arent that different if not for one big foe: capitalism#WHICH IRONICALLY ENOUGH IS THE SAME REASON WHY CREEPYPASTAS CAN BE LIKE THEY WERE ANYMORE#BC THE CREATORS WANT CREDIT AND MONEY AND ETC which is fair but also creepypastas didnt use to be like taht yknow?#kids looove when theres a fucked up guy who then they can see not being fucked up is very enriching#creepypastas literally were the mascot horror of the communists no one owned anything it was our group project we all did fuck all#only thing like that we have is literally scp#and you know why the backrooms doesnt work this same way?#because backrooms stablished IN ITS ORIGIN a specific theme#so if you dont stick to that theme then it feels like it stands out and its yucky#creepypasta and scp are a bunch of little worlds in a same universe who can exist all on their own OR NOT!#also backrooms sucks bc the point of the backrooms was that you ddidnt know wtf was there but whateverrrrrrrrrrr <- hater supreme
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