#rpg maker food
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cherrirui-official · 5 months ago
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!! Cw // blood + knife ... Yeah that's pretty much it ahaha !!
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Waltz
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daily-ynfg-worlds · 1 month ago
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Spirit Town
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outofcontextrpggames · 7 months ago
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drfrogphd · 1 year ago
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Thinking about vending machine notebooks/sticker books 🤔
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shroomy-games · 11 months ago
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christmas mini-update!
Merry Christmas from shroom soup characters 🎅
They walked into a weird area of the Vortex that makes them edible. Don't let the evil author catch up with them and bite their heads off! 😱
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Game update: I'm still alive, out of hiatus, doing a whole bunch of stuff. There's still a lot to do but we're getting closer to the finish line 💪
Most of the things I'm working on remain spoilery. But I am putting aside some less spoilery stuff to see if I could do a stream working on them. I will post an announcement here & on Twitter when I get round to making that stream happen.
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Pondering if I could get an assistant to help me with some pixel art and monster designs. I might put up a more formal post about that later, but for now, message me if you're interested 👀
And happy holidays again!
💜 - Shroomy
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collourcrow99 · 2 years ago
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Soww I made a video explaining the map but its 16 minits and I become englich is my 2nd language it sounds a bid weird sowww should I stil post it
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gotomanof · 2 years ago
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doki-doki-lesbians-club · 10 months ago
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If I ever manage to find the time to learn RPG Maker, would any of you care to play a DDLC fan RPG? Either like a fun fantasy AU inspired by Final Fantasy, or an urban RPG more in the footsteps of EarthBound and the MOTHER series?
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maleyanderecafe · 21 days ago
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Love Hex (RPG Maker)
Created by: diamii
Genre: Horror
This is a fun little horror RPG Maker game made by the same person who made Synthetic Heart, another fun RPG yandere maker game. This game, while relatively short, is a fun little story that has a somewhat happy ending for the main character, Mina and the yandere Valen.
The story starts out simply with Mina being held captive by a handsome person who is attempting to feed her. We then see Mina attempting to create a hex/potion for getting a boyfriend. She's missing the final ingredient of a dark mage's skull and goes into a cave to retrieve it. As she goes through the cave, she finds various demonic circles with varies text on it, mostly talking about the sacrifices that are being fed to the monster. On each of these demonic circles, Mina talks to a tentacle like creature. She initially puts herself as a sacrifice to open a specific part of the dungeon, before talking about what the monster's favorite type of sacrifices are (the type that tastes like caramel), talking about what she's doing here in the cave, and then finally feeding the monster caramel as an attempt to kill it, only for it to enjoy the sweets. After getting into a locked security area, Mina is finally able to retrieve the skull she needs, but the monster seems rather unhappy considering that she's about to leave. After attempting to leave, she finds that the outside is blocked by black goo that slowly starts spreading. After unlocking another door, she finds herself inside of a laboratory. It is implied that the cult used both magic and science to keep the monster alive, but after some mishaps, was unable to contain it and got itself killed. Upon nearly leaving, the monster captures Mina, developing into a form that looks like a handsome human named Valen to appease Mina. When asking why she was looking for the skull, Mina starts to talk about her past.
She states that the entire thing was triggered by watching her brother get married. From when she was small, Mina was prophesied to bring doom to her village, thus shunning her from pretty much everyone except for her family. As her parents were busy and Mina was not close to her other siblings, she became very lonely and tried to make something that would get her a boyfriend. Valen seems to empathize with Mina as he too has been lonely for a long time. While initially going to eat her as she is a human that he enjoys the taste of, Valen seems to change his mind and instead asks if he could be her boyfriend instead. Initially Mina refuses, but Valen asks for her to play a game of chase with him. He pretty much declares that he wins by default as he's holding Mina and takes a protesting Mina into the underground. From there, we see the end scene of Mina and Valen hanging out together, with Mina complaining that she doesn't want to play house with Valen and Valen trying to eat food with Mina so that he can be like her. Mina accepts her fate as she enjoys being with Valen and continues to live with him, presumably forever.
The story itself is pretty good for a small game. I think that the idea of having magic and more scientific elements together in the cave was a cool idea and cool world building that is presented in such a small place. I also think that the reveal of why Mina wanted to have a spell/potion for a boyfriend is also pretty cool and does make sense why she would eventually have been happy being with Valen in despite being isolated because she already didn't have a lot of people whom she cared about (though I do feel bad for her parents though, since it seems that while they were busy they didn't have bad relationship or anything). It does make me wonder if releasing Valen (sort of) is what the prophecy that made Mina isolated in the first place, and if it isn't... then was the prophecy false? Would there still be something that she does that causes the village's downfall? These things seem to be left out for this game, but perhaps it can be explored in a future game. I do like that she is willing to try to trick and kill Valen for her goals, even if they don't really work at the end. She is very determined to get what she wants which was nice.
Valen as a yandere is pretty much made by Mina indirectly, considering he doesn't really seem to understand humans all that much. It seems that Valen was pretty much just used for sacrifice feeding, and initially only liked Mina because of the fact that she was a tasty sacrifice, even almost just using her as a meal. Of course, in the end, he does seem to sympathize with Mina more especially when she reveals the reason for wanting a boyfriend. He does take care in transforming into a form that she does like, and in the end does try to pretend to be more human so that Mina will like him more and try to play games with her. It is nice that he does try so hard to make sure that Mina actually does like him, even if it does seem like he doesn't fully understand what love is when it comes to humans. He does trap her and try to attend to her every need, so really both of their wishes of no longer being lonely is finally fulfilled.
While I do like this game, the one big gripe I have about it is the three codes that you have to put throughout the game. For the first one, I think you can actually find the code by using the last three numbers for each of the rituals that you go through, but if you fail, the game will automatically kill you after three tries. The other two locks seem to have no real good way of figuring out what you're supposed to type with them, with one being based off of the various grime on the number pad, which is difficult when you can hear the black goo coming after you and eventually killing you if you take too long, and the last code in the lab for the computer, which I have no idea how you were able to solve that one. I had to check the answers for the codes in the comments to find those out. Generally, games will have better clues on what you need to submit for the number puzzles, but for this one it feels like you really need a tutorial or have to stretch pretty far to figure it out, so it can be pretty frusterating to try to figure out what the codes are for that one.
Overall though, I do like this game, as it's short, it has a pretty fun and compelling story with some nice rpg maker gameplay and we get a nice yandere in the end, with a sort of happy ending. I want to be able to write a recommendation for Synthetic Heart at some point, maybe when we see more of the yandere action going on as it does seem like it has some interesting potential (but not enough for me to really talk on it more.) But I would recommend this game if you enjoy the premise of it.
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wszczebrzyszynie · 6 months ago
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how do you create stories and plots?
well first thing i do is free myself from the idea that i have to do anything with ocs i create then everything is easier. I have a general idea of what their story would be if it was real (khk is an rpg maker game, dns is an artbook/novel of sorts) but it doesnt matter because i dont plan on making it real because it stresses me out. second thing is i do what i think would be fun and would be rewarding for me to draw for. With dns it doesnt matter because theyre my everything but with KHK i like exploring post apocalyptic scenarios (i like moon horror stories), or with Mu i just like thinking about food and more things im not comfortable talking about. Its a simple hobby i dont have to share with anyone if i dont want to so its easy to just come up with things i enjoy for my own amusement and research it if i think it would satisfy me
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nintendoduo · 1 month ago
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Playing the Super Nintendo's Forgotten Home-Made RPGs of the '90s (Part 1)
Did you know that the Super Nintendo housing a family of tiny spiders in your closet is also technically a device for creating RPGs? (As in role-playing games; sorry, everyone who imagined their SNES shooting out rocket-propelled grenades.) This is thanks to RPG Maker: Super Dante and RPG Maker 2, the two SNES-compatible installments in the long-running series of games about making games. Although neither made it outside Japan, in 1998 a group called KanjiHack released their own English translation for RM2 and encouraged players to send in their creations, to be showcased in an extremely 1998-looking website called The Fantasy Maker's Vault.
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How did that go? Well, four months later, KanjiHack announced they were fed up with receiving hundreds of half-baked, poorly-formatted games and were deleting all but the ones that were actually finished, which left them with exactly... one game. Shortly after that, the makers of RPG Maker submitted something of their own: a cease-and-desist letter. KanjiHack promptly shut down, and all those user-made SNES RPGs were forgotten forever. Or, well, until now.
Thanks to some digging on archive.org and a visit to an all-German Discord (shout out to Spatzenfärber at the RMArchiv & Makerpendium server!), we were able to find eleven English-language home-made SNES RPGs from the '90s. While playing through all of those historical artifacts across two livestreams, we were witness to things you wouldn't normally encounter in games with the Nintendo Seal of Quality, like crude jokes, ham-fisted attempts at social commentary, misspellings, underage substance abuse, and, of course, some weirdly horny stuff. Here's part one of our attempt to summarize each game, for posterity:
"Atonement" by RPG Advocate (05-08-1998)
Original description: A young girl sets out to establish friendly relations with an old enemy.
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Right off the bat, the earliest game uploaded to the Vault (and, apparently, the oldest surviving RPG Maker user game ever) starts with a girl being told to strut her stuff in front of "important dignitaries" in order to improve her kingdom's trade relations. Emphasis on relations. The protagonist is Maia, an image-obsessed young princess who spends so long doing her make up in the opening cutscene that we seriously thought game had crashed.
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It really dosen't, Maia.
Maia is told to go see her father, the king, who needs someone to travel to the neighboring nation of Yatari and prevent a war. Since all the dignitaries present decline to do it for various reasons (one guy says he's "allergic to Yatari food"), Maia volunteers to go there and "smooth things over." The way this is presented almost makes it sound like the start of a 16-bit porno. Fueling that impression is the fact that, if you snoop around the king's library, you'll find a flyer directing you to a website hosting what sure looks like erotic Final Fantasy VI fan fiction (we didn't read enough of it to find out for sure).
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But, for better or worse, you never get to that part. After fighting some generic monsters in a field, you reach the city of Meese, which can be thought of as a sort of social commentary on recent changes in industry and commerce. We know this because as soon as you step in, someone comes up to you and says:
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In Meese, Maia finds overpriced item shops on one side of town and people begging for money and complaining about the busted sewage system on the other (wonder what that's supposed to be commentary for?). There's also a guy who gives you a random series of directions with no context, which suggests this town might have a mental health problem, too. While on the poor side, Maia has to fight off a pack of "gangstas," who are represented as four-armed swordsmen wearing robes because this game has no "guy with baggy pants and du rag holding a machine gun" sprite.
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Maia finds out that there's been a rockslide just outside of town, which means that in order to progress you have to retrieve some dynamite from a warehouse. Unfortunately, that warehouse also happens to be the place where this town stores all of its monsters and RPG enemies. Before going in, a dick named Kyle (such a far-out fantasy name) joins your party without asking because "a pretty lady like you" has no business going there alone. This game would be 1998's GOTY if you could just kick Kyle in the nads and leave him there, but sadly you're given no choice but to put up with his ass.
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(Thank goodness this game's graphics aren't detailed enough to make it obvious if one of the characters has a boner.)
The "warehouse" turns out to be big dungeon that has to be navigated in a specific order, otherwise you activate the "security system" and get kicked back to the beginning. Once you figure out that you need to follow the directions that random guy in the town gave you (sorry for doubting your mental state, random guy) the main problem becomes that this poorly-kept building is infested with an enemy type called "TURD." You can't take two steps without stepping on a turd. As if dealing with Kyle wasn't bad enough.
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Early on in the dungeon, you get a glimpse of a treasure chest at the other side of a wall. After a while fighting turds and other enemies, you can reach that chest, open it, and find your reward for all that effort: poison gas. Now, on top of all the turds and Kyle, you're also poisoned, which means you'll be taking damage with every other step and the dungeon will be unwinnable unless you're playing in dev mode and have infinite health. Even so, the screen-flashing "poison" effect is so annoying that you'll wish you could die. Hope you made a save state before spending the past half hour punching turds!
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Three floors into this deadly, no doubt foul-smelling dungeon, you run into a human character who's just chilling there. It turns out he's the brother of a beggar who asked you for money in the town. If you gave the beggar money, his bro, who apparently has magic powers, will completely restore your HP and MP, remove any "bad status," and even let you save your game. We didn't feel like making a new save and replaying the entire dungeon to find out what happens if you cheap out, but RPG genre conventions lead us to assume that he turns into some sort of muscular demon who deals 9999 damage.
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After that, you finally reach the dungeon's boss: a blue guy named "Medulla" who spouts gibberish words at you (presumably meaning "What did you do to my precious turd collection?!"). If you best him, he drops the dynamite you came here to collect and, at last, you get to clear the way out of the town! And then...
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...nothing happens. There's no exit behind the "rocks" (which actually looked remarkably like barrels). In fact, if you use dev mode to get to the other side of this town in the overworld map, it's all empty. This is as far as RPG Advocate made the game. You got your hands dirty, in the worst possible sense, for nothing.
According to his Makerpendium wiki page (WARNING: German), RPG Advocate was a polarizing figure in the community who on the one hand helped translate various RPG Maker titles, but on the other was kind of a dick (was Kyle a self-insert character?). It seems that this SNES demo evolved into a PC game called Phylomortis: Atonement Gaiden, which later got two sequels called Psychopoltical Drama Phylomortis II: Triumvirate of Dystopia and Phylomortis: Avant Garde. Based on the gameplay available on YouTube, they are about as intelligible as their titles suggest. But Maia is in them, so we're glad to know she eventually made it out of that shitty town.
"Daxara" by Adol (05-16-198)
Original description: Geren travels from Castle Harmony to learn of the origin of appearing monsters who are robbing the world's Shards in order to end it.
Like 40% of RPG Maker games from this era, this one starts with a knight being told he has to go talk to the king, who is a kind man. We know this because not one but two people tell you "The king is a kind man," though they're both within the king's earshot so there's a chance they're only saying that to avoid being shackled in a dungeon.
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King Kind tells you that someone has attacked a shrine for unknown reasons, so you need to go there and find out what the hell. As you leave the castle, some lady named Sarah says she heard about your mission and asks to come along with you, because she's just very passionate about shrine-related crimes, we guess. If you say "Yes," she joins your party. If you say "No," she also joins your party, but first she says "You're such a funny guy!" Way to be a Kyle, Sarah.
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Once you reach the shrine, you run into enemies like "Thing," which look exactly like red turds (please consult a physician if this happens to you), and "Batling," which suck. That's their power: they suck.
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There are a few chests around the shrine, some of which contain an item called "fluid" that you probably shouldn't be touching with your bare hands. Soon, you reach the end of shrine and find the mysterious attacker: it's some sort of dog-person called "?" who says you're too late, because his minions have already stolen the Shard that was in this shrine and will use it to "destroy this pitiful world!" Oh no! If only you hadn't been delayed by Sarah... is she an agent of "?"?
Anyway, once you fight dog-person "?" he suddenly becomes a fish-person called "Sinister." We are already witnessing the fabric of reality disintegrating due to his meddling with the kind king's shrine Shard.
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If you manage to defeat Sinister ? the Dog-Fish-Person, he drops some more fluid (ewww) and some flesh that you're supposed to show the king as proof that you killed him. Does the king distrust you so much that he forces you to carry around the decomposing flesh of his enemies as proof? That's very unkind of him. The worst part is that once you get back to the king, he doesn't even acknowledge all the bloody flesh you brought him. Instead, he sends you to another town to deliver a note to some sort of mythical being named "Colin."
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That sounds like a pretty urgent mission. So, naturally, as soon as you reach the other town, you get distracted by side missions. For instance, one guy tells you that "strange things" have taken over his basement, which is bad because that's where he keeps all of his coffins. If you agree to go into the coffin collector's basement, he says "You won't regret this!" Then you go down and instantly get ambushed by sworded skeletons that can kill you with one blow.
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So that was a lie.
Once you decide to move on with the game, you can talk to Colin, who tells you that the rest of your epic adventure awaits on the other side of a door and gives you an item called "Colinkey." You might think you can use the Colinkey to open the Colindoor, but nope. You can't do shit. This is where the game unceremoniously ends: with a closed door and the disquieting certainty that you will never know what's on the other side. (Unless you check with dev move, in which case you learn that it's "some unfinished maps.")
"Forever..." by Kypdev (05-17-1998)
Original description: A boy heads off on a series of quests.
In this one, they don't even have to tell you to go talk to the king. Your character, Kyp, wakes up in his bed saying "Damnit! I am late!" and you instinctively know that the thing he's late for is going to talk to the king. Note that Kyp is so manly that he sleeps in his armor.
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Before leaving the house, you can talk to your family: your mom, who tells you to dress warmly for your mission (I'm wearing clothes over an armor, mom), your dad, who wishes he could join you but says his adventuring days are over, your cat and dog, who bark and meow at you respectively, and your baby sibling, who magically vanishes as soon as your mom exits the room.
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There's a church next to your house, and if you go in (maybe to seek solace for the sudden disappearance of your little brother or sister) the minister will confess to you that he isn't really religious. He's just in it for those sweet minister bucks and the tax-exempt status.
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There's also a bar, and if you enter it you'll find that your dad has gone there to drown his sorrows and is already shitfaced. Now you have to live with the shame of being related to such a freaking lightweight.
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The most sordid part of all this is that if you talk to the bartender, he'll tell you to "have a drink," even though everyone knows that alcoholism has a genetic component. Also, uh, doesn't the game's description refer to Kyp as a "boy"? He's just very bulky on account of carrying an armor around all day.
Anyway, after fighting generic monsters in a field, you reach the castle and... hmm, what was it you were supposed to do here? Let's see if anyone around can remind you:
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Something tells us we're supposed to talk to the queen. Once you do, she says "Please talk to the king," so you do that too, since she asked nicely. The king, in turn, asks: "Wilst thou aid my kingdom and bring peace?" If you say "No" (maybe you'd rather investigate the case of the magical disappearing baby), he tells you to "Leave mine eyes, coward!" but he must be suffering from dementia because if you talk to him again, he'll greet you like the first time and ask the same thing. If you say "Yes," he tells you to... talk to the queen.
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Kinda feel like we're getting jerked around here.
The queen informs you that thy task, should thy choose to accept it, is to rescue their daughter from a rogue knight. To begin the quest, she asks you to go search in a specific tombstone in the castle's cemetery, which would suggest that perhaps we're a bit too late to save the princess. But, before doing that, let's see what the diverse cast of characters has to say now:
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After maximizing your luck stat, you go check out that tombstone the queen mentioned, which is actually the entrance to an underground passage leading to the island where the princessnapper lives in a tower. Upon climbing the tower you get to confront the evil Misaka, who laughs at you and calls you a child. Yeah, a booze-drinking, armor-wearing child who's about to kick your ass.
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Misaka doesn't take being defeated by a muscular little boy very well. In fact, he's so embarrassed that he makes like a baby and vanishes.
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The princess, Dana, is so thankful for being rescued that she magnanimously announces she's joining you on your quest. Wait, wasn't your quest to rescue her? That's not so magnanimous then. By the way, if you get tired walking up and down the tower, for merely 1G you and Dana can curl up inside a talking pot that somehow serves as an inn. A tempting offer, but we passed on the chance to spend the night together Chavo del Ocho style.
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So, what's the game gonna be about now that you retrieved the princess? Nothing, because once you go back through the underground passage, you get a message saying "end of beta," followed by RPG Maker 2's default end credits sequence. We can find no evidence of Kypdev developing any further versions of this game, or any game. He's just Kyp now, presumably.
Did you know you can only insert 30 images in a Tumblr post? We didn't until now, so... to be continued in another post, which will hopefully take less than 26 years this time.
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luvtonique · 11 months ago
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Melodi RPG Progress Report
An extremely large portion of the intro cutscene is now complete, and today I will be finishing it, as well as beginning to make the character sprites for the top-down RPG sections of the game.
While a vast majority of the game is going to be a visual novel using artwork like pictured above, there will be plenty of actual gameplay, using social interactions and observations as puzzle pieces to proverbial puzzles you have to solve to progress the game.
Melodi is very much a story-driven game, and an enormous portion of it is dialogue and storytelling. It will not have combat of any traditional kind, equipment, consumables, stats, anything like that.
Instead, "Combat" will be resolved the same as any conversation in the game in which you are given opportunities to fight back or flee, in a choose-your-own-adventure style "The wrong choice could have dire consequences" sort of way.
I can't wait to show people what I have in store.
I expect a teaser-trailer and the full intro to the game to be complete within a week to two weeks. The train is very much rolling full steam with 14 out of 16 full color images for the intro cutscene already being complete, the story already written, and a large amount of systems in RPG Maker MV already programmed.
For updates that happen as the development happens, consider joining the Melodi RPG Discord Server.
To help support the development of the game, consider supporting my Patreon (New $20 tier reward: Melodi cutscene images that don't contain major spoilers will be posted in full resolution), or donating money for food or vitamin supplements to my PayPal donate button in the upper right corner of my page.
Love you all, and thank you all for the support so far for Melodi!
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tabe4 · 5 months ago
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Hey Mod, have you ever thought about turning this into an actual game one day? I think it would be cute!
im assuming this is ooc cuz in universe this is a game yeas~
read more cuz i yap
i have considered it, i considered doing that instead of a blog actually but... i don't know enough abt coding and anytime i've tried learning, it just feels like hitting my head against text and nothing sticks. i do decently well with things that allow me to code by using blocks and a visual layout (think visual novel maker where you drag blocks of pre-written code onto a layout) but anything beyond that just doesn't click for me. i can look at code and be like "oh it does that" but i can't write or apply it well enough.
also the game would need an overhaul for how you submit food. since i can't actually put in every food ever into the game the way i can google and draw it for the blog (and i think typing in food and nothing happening very often wouldn't be a fun experience), i would likely need a shop system to buy pre-made food items. i'd have to come up with ways to actually earn IGC though and probably have the shop cycle stock now and then somehow to keep it interesting and give replayability (maybe upgraded with more variety/stock depending on how far you get w characters?).
unfortunately, as much as i'd be ok w doing the animations and assets, that's as far as i'd be able to get with a game. i've tried using gamemaker and rpg maker and the likes before, i just think it's not something for me as much as i'd like it to be.
oh and there's the issue of the diary. in-game, it's meant to be something for the player to take notes with (you could even write down if your pet doesn't like something but your hates list is filled out), but since on the blog it's used to interact directly with your pet you'd lose the sentient aspect of them. im still not sure how i'd substitute that in a video game.
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outofcontextrpggames · 9 months ago
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rinayeas · 11 months ago
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Played the ib remake heres some food 4 thot
Garry has transmasc swag. But i am open to other interpretations
I almost felt sorry for Mary but on my 2nd run i did all the endings and the together forever ending still makes me feel all the rage and discontempt as it made me feel 10 yrs ago
THE FACT THAT WHEN YOU FIRST MEET HER SHE SAYS THAT RED IS HER FAVORITE AND BLUE IS OKAY AND THEN SHE SUDDENLY HAS BLUE AS HER FAVORITE JUST TO GET GARRY'S ROSE GRRRRR
When i got to the true gallery it clicked that Garry vs Mary was supposed to be a difficult choice for the player so now im a bit dissappointed abt the fact that Mary is such a cunt in her ending and that garry is 100x more favoured by the narrative and i wish it could have gone further w the concept
In the 2012 game when something important happened or there was a cutscene the caracter party would separate to show their individual sprites and the remake doesnt do that??? Which is very weird honestly why wouldnt they do that
I still love u garry. My first anime crush....
Ib's dad is not hot anymore 💔
Honestly?? Beyond the direct support for the team + graphics overhaul, you're good playing the 2012 version honestly. If you want a diff experience with the puzzles and the chance for a whole lot more garry dialogue then play this one. But i have to say im a bit dissappointed
Not a lot bc the base game is still awesome and i love it but with the other remakes it felt very different??? Like witchs house is fun and i always love to replay it and adds a bit more lore from the ellen novels and the Sen games are the best remakes so far with better graphics, fun gameplay and completely new puzzles + the death counter for Misao so this one left me a bit empty
I hope more rpg maker remakes come soon!! I love replaying these and the more the merrier
Side note bc im never touching the topic again: the mermaid swamp remake is cool bc ooo shiny new graphics but im not a fan of the characters not having portraits (i feel like thats intentional for the atmosphere but i also really wanted some new art for rin and seitaro) and also??? The ending Cg???? Theyre better but they lack the grainyness of the og, except for the rin crying one that one was such a downgrade
ALSO URI WHY WOULD YOU POST THE SEITARO DEATH CG AND SAY YOU REGRET NOT PUTTING IT IN THE GAME BC YOU FORGOT AND THEN NOT PUT IT IN THE REMAKE AAAAA
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gummyema · 1 year ago
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Oops I haven't used tumblr in 5 million years.
Have some pixel art food. We have
5 different macarons
A stroopwaffel
4 different sodas (and an uncarbonated lemonade (yeah here in the US and Canada our lemonade isn't carbonated))
4 different types of milk (regular, chocolate, strawberry, vanilla)
3 different types of slushies
3 different types of milkshakes
A grilled cheese
A lone shrimp
A plate of flan
A Brazilian pastel de feiro (it's a kind of meat pie)
These will be used as vending machine items in Collective Unconscious, a collaborative Yume Nikki fangame made in RPG Maker 2003 blah blah blah just check the tag
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