#reshade hints
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Quick little ReShade tip:
If you need to find a previous version of ReShade, for those from the last couple of large revisions (so 5.x and 6.x, I'm not sure if it works for earlier versions) you can just copy the download link for the most recent one and change the version number in the url.
So, the dl link on the front page of the ReShade website is currently for version 6.1.1, and the url for the addon version is https://reshade.me/downloads/ReShade_Setup_6.1.1_Addon.exe
You can manually change that link to get another version. For example, if I wanted 6.0.1 I would change the link to https://reshade.me/downloads/ReShade_Setup_6.0.1_Addon.exe
Someone also keeps an up-to-date repository on mediafire of all old versions going back years. This is linked to via the official ReShade forum, but it's up to you whether you want to take the risk downloading something from mediafire or not.
Remember, for both of these methods you will only be downloading the ReShade binary, not any of the shaders. When installing ReShade you'll be prompted to download shaders as usual, but they won't be shaders from old versions, they'll be the most recent shaders. If you've decided to use a particularly old version of ReShade you may run into problems. Try to stick to the most up-to-date version of ReShade that you can.
For an explanation of the difference between the ReShade binary, shaders, and presets you can take a look at my Understanding ReShade guide.
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Charlotte Zurich | Sim download CC included.
Charlotte Zurich, known for her angelic presence and captivating fiery red hair, seems to have a penchant for all things Parisian, especially sipping on iced lattes. However, behind her charm lies a hint of mischief as she could very well be eyeing not just your heart but also your dad's money. With her elegant allure and subtle ambition, Charlotte Zurich is a mix of sweet and sassy, making her a true enigma worth keeping an eye on.
More information and download link under the cut.
Reshade preset | Pearl by PixelGlam
Lighting mod | Better In-Game Lighting by NorthernSiberiaWinds
Please let me know if there are any missing mods/cc and I will update the file
I don’t own of the CC so huge thank you to all amazing creators
Do not claim as your own & please let me know if you use my sim, I would love to see it!
You can download Charlotte here.
#mysimdownload#sim download#my game screenshots#the sims4#show us your sims#sim dl#sim dump#ts4 sim download#download sims 4#the sims 4 community#sims 4 aesthetic#the sims 4#my sims#ts4#ts4 gameplay#ts4 simblr
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so i caved yesterday after *gestures* all of that on the other side of the pond, and bought veilguard (meant to wait till the first bugfix patch is out), and i have thoughts
(spoilers for the first few quests)
fucking adore the character creator. overwhelming as heck but God a+
addendum: why tf aren't there different lip/mouth shapes. we have like 30 eyelash options. i'm p sure da:i had diff mouth shapes
THERE'S NO QUICK SAVE/LOAD OPTION???? why on god's green earth
the photo mode is NEAT (tip, get yourself reshade plus the "mod" that allows hiding the UI, so you can do screenshot nonsense in cutscenes too)
it took me like 15 min to get rid of the quest marker bc that shit is hidden in Two diff menus but oh my god so worth it
on that note, i'm Really enjoying the area/level/dungeon design, and traversing it Without an annoying big blue star thing blinking at you is really good
the environments are just. unhinged in the best way. THE CROSSROADS? D'META VILLAGE?? THE OSSUARY???? perfect no notes
have i mentioned the hair? the hair is really good. i'm a lttle obsessed with the style i gave my rook, i didn't think i'd like it this much
okay let's talk plot bc. uh.
see, on the one hand? so far (recruited bellara and got the dagger and fucked around in the crossroads and am currently getting murdered by murdering calivan so lucanis will murder for Me) it… works for me? like it really feels like getting thrown into the DEEP deep end, but it's a kind of. idk. sensible progression?
and oh my god ghilan'nain. i kinda hate how normal she comes across in the memory dungeon lab? (which. AMAZING QUEST) but also i love that SHE'S UNHINGED, that solas clearly held sympathies for her, the way i YELLED when you hear her voice when that dragon shows up in the blighted village??? amazing
(NO fucking idea how this would play for someone who's not familiar with the series, good lord the amount of exposition crammed randomly into codex cards???)
that being said. how the fuck does this connect from trespasser/tevinter nights. solas what Happened to you. like this is (part of) why i'm Not using saar as the inq in this run, bc even pretending they Weren't madly in love, it doesn't work. i don't think it works for Any inquisitor who befriended/romanced him (unless maybe one who decided to go full scorched earth and hunt him down at all costs)
in meta terms i know why this is happening but How is varric our insight point into solas and the connection to him. even if you're not playing them, this Should be the inq. solas doesn't lose a single fucking word about anyone But the inquisitor in trespasser. it's just this really tragic dissonance y'know
also the way this game is frontloaded is so fucking funny (i am also choosing to find it funny). IMMEDIATELY unleash the evanuris. IMMEDIATELY get solas trapped somewhere so he can't use his not-god powers to help you. FIRST "normal" quest is a horror movie walkthrough of The Most Blighted Village You Can Imagine, like okay! solas spends all of da:i being fucking coy about the blight and now it's like 'the evanuris are blighted. yeah they used the blight for power that's why i trapped them. they got out and immediately start spitting blight everywhere For Power. the REST of the blight is trapped in the evanuris prison. yeah the black city IS the evanuris prison. also blight is alive too. uh what else'
sidenote. did. did no one think it was A Little Weird to frame it like 'solas is trapped in the fade' - 'but not like us! we're also trapped in the fade but in a completely different way!'
i do love the fade conversations, it's got dishonored vibes
(and cut-away scenes to the Villains Having Ominous Convos! i liked that in da:o)
also i have hints turned on and the. the little pop-ups. "solas remembers your verbal jab" THANKS GAME
ACTUALLY SPEAKING OF THOSE VILLAIN CONVERSATIONS. we're just gonna drop into a fucking codex that the lyrium dagger IS the red lyrium idol??? SOLAS CAN CLEANSE THE BLIGHT AND WE'RE NOT GONNA TALK ABOUT IT????
basically. the connective tissue to da:i etc is uhhhh. insane. bonkers, even. but also when i ignore that, it's legit fun??
also good lord i'm glad i didn't try to come up with a super specific character/backstory for this, the faction backstories are Real specific, and rook is written with a v definitive Slant (not a bad one! but there IS a slant)
#da4#da4 spoilers#the ramble eda#<- those tags are for my organisational purposes; the rest for blacklist etc#dragon age: the veilguard#datv spoilers#veilguard#datv#dav#uhhh this got long whoops#and very jumbled#also please don't drop spoilers Beyond what i mentioned into the discussion#i'm doing my best to play this Without Expectations#(how well i succeed at that is a diff story but y'know XD)
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Ube's Gpose Edit Process
Disclaimer: I have no idea what I'm doing, this is just-- *gestures vaguely*
For @oneiroy!
Okay so, I'll be using the Candle Autumn - Gameplay preset. It's my usual preset, but I do toggle some effects for gposing. We'll get into it later. All my gpose settings are at default except for 'Depth of Field' and 'Character Lighting'. (Please ignore my sliders for Lighting 1, I'm not going to be playing with lighting here. It's a pretty neutral shot without any strong light source, so I dont feel like I need it. )
before vs. after of 'character lighting' being turned from 53 to 0
'Character Lighting' gives the effect of even lighting no matter where they are. I usually turn it down to 0. In this situation, it's because she's standing under the dock roof thing with even natural lighting. When I work with light, turning it to 0 helps me understand exactly how light is hitting the subject and where my shadows are.
Now I'll mosey on over to Reshade. I've turned off the 'DoF' here as well. I prefer to do my blurring in post :D
I'll enable 'MxaoFFXIV' and mess with the settings until I have shadows appropriate for the lighting situation. Again, there's no strong light source here, so I want soft shadows that hint at objects being close together.
Next I enable 'HDR'. Just in case we don't know-- HDR stands for 'high dynamic range'. Essentially it makes our shadows darker without turning them black and our highlights brighter without making them white. 'HDR' picks up more details and is great for making those HQ screenies.
Now I mosey on over to my Windows photo editor.
I like to start by blurring the background. The auto-detect isn't always great so I'll go in and make sure the mask (the blue stripes) doesn't overlap Ajisai too much. If I don't, there'll be a strange glow radiating from the blurred spots. I also want to add the mask to any pieces of the background auto-detect missed.
Here's some problem spots:
Hopefully you can see here that the background isn't completely blurred in image 1 & 2. In image 3, the problem is the feather is almost completely blurred when I don't want it to be.
Now I edit! I usually don't push the values too hard. Except for vignette, which I turn up to max because I like it. It's probably just a phase, mom.
Done! I'll put some process pictures below to show how we were looking: 1. Pre-Reshade + Character Light 53 2. Reshade + Character Light 0 3. The Final days Image
Hopefully this was helpful and I apologize if I explained something you already knew ^-^;;. Thanks for the opportunity to break down my process, this helped me understand what in the Fury's name I'm doing.
If anyone has any questions about why I did what I did, feel free to ask. I'll do my best to answer!
Bonne chance and happy gposing o/
#if it wasn't helpful i hope it was at least interesting#also i have no idea if this shot is as good as the one you were originally talking about#i don't know what to tag this as#gposejar#gpose process
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Well, it's not like I make characters for Sims now...
My blog about video games in general, when The Sims is only small part of my hobby. At the moment this blog has near 60 followers, most of whom are Sims players. But I'm grateful to all of you, regardless of whether you came because of a meme post about MG, analyses of Vampyr or to download something for Sims. I hope my works inspire you, make you think or laugh, you find them useful or just pretty, worth to share or just to catch cringe (I do not exclude anything from the above).
So with this post I want to make little Bingo~
I really adore Leon from the original Resident Evil 4 among all other versions of his character. Actually that's why I wrote Biohazard instead of RE.
His character came a long way during development of RE4, originally known in Japan as Biohazard. In some places, the vision of the plot by the developers and the changes were so striking that later the project was divided into 2 parts. One turned into the Resident Evil 4 we know today. The other is on Devil May Cry.
His character clearly demonstrates how our perception of certain things changes over time. Leon of the early 2000s is a kind of nihilist. He mocks difficulties and does not care about his traumatized past, unless it concerns Ada - his real weak point, in communication with whom he loses all his Casanova charm.
His masculinity, expressed in character and physical form, is interspersed with delicate facial features and the luster of porcelain skin, which hint at something of the bishōnen aesthetic.
Today, this stylization, once caused by the limited capabilities of the game engine, has completely disappeared. The actor and his face in front of the game design came first. The ideal hero has turned into a person with a lively character and all the problems from the past.
But what really surprises me is that he has been wearing the same hairstyle for 40 years.
I hate it when bangs get in my eyes. Leon has iron patience.
About Sim
Sim is base game compatible. The vast majority of custom content are face sliders. I don't know if sim would look the same without them, but I've included all the ones I used, so you can install them as you see fit. What you definitely need is an eyes preset. Body preset at your discretion. The rest of CC are genetics and cosmetics (20 positions in general).
Without genetics on right (I use eyes replacement).
DOWNLOAD | MediaFire (free)
You may be interested:
Art in Resident Evil 4 and other games
Bishōnen aesthetic and how it can be used in games
CC credits:
@obscurus-sims @lemon-sims4 @silumeo @dumbabysims @lutessasims @pralinesims @pyxiidis @sims3melancholic @remussims [HAYDEN] @luumia
I forgot to add to the archive gloves from the screenshot. It's Gloves fingerless by helgatisha.
Gun poses (Beretta v.2)
Flying crows from Crow Pack by @natalia-auditore
Architectural decor by @thejim07 | @felixandresims and others~
For the screenshots used Silent Hill Reshade 3.0 Preset for TS4 by fuchsiateasims (for me works with 4.7)
Info on the screenshots taken from Crimson-Head RE Podcasts.
#sims#the sims#the sims 4#sims 4#ts4#ts4 simblr#simblr#sims 4 download#sims 4 finds#ts4 screenshots#ts4 cas#sims 4 edit#re4#re4 leon#leon kennedy#leon scott kennedy#videogames#gaming#games stuff
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i have been messing around with reshade (again) a bit to get like a cinematic setting with a hint of analog and i THINK we're getting somewhere and i'm happy to say that now when i have scenes with atlas, this no longer happens:
#on a complete side note i'm also reshooting the last bit of this scene i got a bit of inspo from the lot so AH#gif warning#tessellate: extras
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How to fix ReShade MXAO, DOF issues
Hey, guys! Recently I moved from GShade to ReShade and faced quite unpleasant issue with MXAO and DOF shaders. I was ready to give up on having any ReShade in my game when finally found a solution from @pictureamoebae. Well, it was rather a hint on the solution in the comments, but nevertheless! Thanks to @pictureamoebae for giving me the right direction!^^ After updating my ReShade I faced the same problem again and decided to make this mini tutorial:3
SO! If you’re *lucky* as I am and after installing (or updating/reinstalling) your ReShade, using MXAO or any DOF you see your game looking like this:
Then, here’s how you can fix it! Open your ReShade, find “Edit global processor definitions” and click on it. RESHADE_DEPTH_INPUT_IS_REVERSED most likely would have 1 annoying cupcake next to it.
CHANGE IT TO 0! No cupcakes for this line. Not a single one!
TADA!
#sims 4 tutorials#sims 4 reshade#sims 4 reshade issues#sims 4 reshade issues fixed#reshade fixed mxao#reshade fixed dof#sims 4 mxao issues#sims 4 dof issues#sims 4 reshade mxao issues#sims 4 reshade dof issues#sims 4 reshade the picture looks dark#sims 4 reshade dof doesn't work#sims 4 reshade doesn't work#sims 4 reshade fix#wistfultutorialsims4
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Released my first reshade preset!
All the info is on the mod page. There is one version i consider "playable", highlights the color red but in a way that is softer and not distracting. The other is "non playable" and more intended for screenshots. Harsh blacks and reds, with a little hint of gold to shine through.
first ever upload to nexus lol. please feel free to comment suggestions/issues etc! i can make other variants if people have suggestions on the theme.
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it's getting cooler in san sequoia..
i played around with nice guy lamps in reshade (as inspired by these posts 1, 2 from pictureamoebae) while i try to figure out if i want to try out relight. nglamps is free here on github.
i put my experiences using this shader below the cut 'cause i realize i had a bit more to say than usual :P
nglamps is pretty finicky, though i think it works reasonably well for adding "final touch" lights. it's definitely not perfect and i get harsh edges that need a lot of slight adjustments to minimize.
amoebae notes that using "shadow softness" adds dither if you set it above 0; i set it to the maximum in the photo and you can see a bit of dither on aleksei's shoulder, though i don't think it's very noticeable in the cropped/resized image above. i added a second light further away on the right, which doesn't seem to have a noisy effect on the image.
i think it would be especially useful for lighting builds because the harsh edges stand out more (to me) on faces/bodies. lighting outdoor scenes during the day when in-game lighting wouldn't help would also benefit a lot from nglamps, i think. more testing needed!
i added the unedited image below for comparison.
you can see where i put the lamps (shown by the lightbulb icons in the background and a hint of it on the right side), as well as the harsh edges on aleksei's and nick's faces.
#aleksei's janky ass hands smh. i'll fix them one day. i just pretend in my head that he broke some fingers and they didn't heal properly#ts4 screenshots
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Lola relaxing in the bath after a long day at work. Honestly deserved, girl is level 8 in the politics career (i.e., Judge) and is basically the breadwinner of this household. Love that for her. It’ll be interesting to see who’ll become the first Mayor of Strangeview between her, Buzz and Mary-Sue (aka the only playables in the politics career). Whoever are the two that don’t become Mayor will be getting the Job Stopinator put into their inventory at level 9.
You see what happens when you constantly try to go woohoo with your wife while you’re cooking Darren? You get burnt lettuce wraps.
The twins aged up! Love how Dion got hints of his mom’s alien features/DNA while Delaney just got not none lol. Both are still 1/4 alien though!
Also hi yes, trying out some different reshade presets again :]
#sims 2#the sims 2#ts2#nh: strangeview#hh: dreamer#pleasantview#strangetown#darren dreamer#lola curious#delaney dreamer#dion dreamer
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Video
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Above is a quick summary, check out the full video in 4K below!
youtube
TRON 2.0: Killer App Mod v1.2 Work-In-Progress NOT FINAL Preview of HUD/Interface upscaled for 4K + Controller w/ On-Screen Prompts provided by the Mod + ReShade RTGI "Ray Tracing" Shader Custom Preset. (The Controller On-Screen Prompts and RTGI Preset are both optional and disabled by default.)
00:02 - Brief demo of HUD/Interface at 4K while using Controller and RTGI 01:19 - Quick Before (v1.1a) and After (v1.2) HUD at 4K comparisons 01:53 - Higher resolution TRON 2.0 Title Screen at 4K 02:31 - Higher resolution Font and larger Cursor at 4K 02:43 - Demoing HUD/Interface at 4K while using Controller and RTGI 05:43 - RTGI on and off, disabled (and not even installed) by default 07:58 - RTGI on and off again 08:10 - Using Controller on Subroutine Menu screen, proper hit detection at 4K 09:47 - On-screen hint/reminder about optimizing if the mod's Gold Cheat was used 10:09 - Using Controller on the Subroutine Menu screen again
Vanilla TRON 2.0 will shrink many parts of the HUD/Interface at ultra-high resolutions like 4K, so they're too small to easily see. The game's built-in Controller support is also poor, so a solution will be provided and the mod will add On-Screen Prompts for an Xbox Controller or Steam Deck controls.
As the CapFrameX overlay shows, it's possible to achieve 60 FPS at 4K with ReShade RTGI on an RTX 3060.
If you want to see progress updates between video uploads to the LDSO YouTube channel, visit here: https://twitter.com/_LDSO_
There will be more Killer App Mod v1.2 previews in the coming months of 2023, and an Early Access release of v1.2 that might not be 100% complete will be made available as soon as possible.
- TronFAQ
#LDSO#tron#tron 2.0#killer app mod#killer app#preview#4K#controller support#ray tracing#steam#gog#pc#game#monolith productions#windows 10#windows 11#tron legacy#tron uprising#tron evolution#tron runr
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Hi dear. I'm at my wit's end with Reshade and humbly ask for your guidance. The latest Reshade is installed for TS4 on my PC and it runs smoothly up until I select literally any preset. Press OK or hit enter, and the game immediately crashes back to the EA app. Here is a [hopefully exhaustive] list of every solution I could find online and have executed so far:
Typed preset name instead of clicking
Changed fullscreen to windowed fullscreen and windowed
Deleted "Docking=" and "Window=" lines in [OVERLAY] section of Reshade.ini
Allowed full control in Security tab under Properties
Ran game as admin
Checked for any updates if needed
Uninstalled and reinstalled both game and Reshade files
Restarted PC numerous times
Repaired game numerous times
Renamed d3d9.dll to dxgi.dll
Installed DirectX End-User Runtime Web Installer
Checked for driver update
Checked for all preset version updates
Installed .NET Framework 4.8.1
Followed shader/texture installation tutorials on YT
Deleted Default.ini from Bin
Removed Tray and Mods
I'm sorry you're having problems, that must be so frustrating.
You've done really well with your troubleshooting so far. Crashing like this is a difficult thing to diagnose sometimes. You can try looking in your d3d9.log file to see what it says at around the time when you crash. It might give some hints as to what is happening.
Otherwise I would ask, have you tried a different version of ReShade? Also, what happens if you don't pick any preset at all (so reshadepreset.ini is auto selected) and just start enabling a few effects yourself?
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Review: Cyberpunk 2077
Recently finished this after playing it on-and-off for the last 3 months. I started it last year, it didn't hook me so I dropped it but picked it back up and got into the swing of things.
At first, the vanilla game was mostly enjoyable but certain things started to irritate me. I noticed that most guns didn't do any damage to foes, which led me down the rabbit hole of modding via Nexus Mods. After adding in a realistic combat mod, I started fooling around with other mods just to fully customize the experience. Most of it modified minor things: crowd behaviors, water textures, more diverse weather rotation, increased traffic density, etc. The mod that hit the nail on the head was an EBM music modifier, adding in songs from bands like Nine Inch Nails and Front 242 as you ride around the city.
After the mods came the post-processing. I work with Reshade in a lot of games to add in some usually much needed zest into the final image, and this game needed it. The raw image isn't as impressive as I was expecting, so after much tweaking I finalized an image that I would prefer to see. It all made for better looking screenshots. Although, I didn't play it with an RTX driven card, so no ray-tracing. But even without the high-end rig to run ray-tracing, the game does a great job creating a realistic environment while maintaining a steady 60 fps on my RX 6700 XT at 2K resolution.
The game itself was interesting and about as accurate as you would expect the title to imply. If you've read any William Gibson or Philip K. Dick, or watched pretty much any cyberpunkish sci-fi, then the experience was either familiar or felt like you walked into a mashing of those stories. Everything in this universe looks as if it's been built onto something else, creating an embedded, living greeble effect. The lingo that people use is quirky but unique; "preem", "gonk", have been set into my head as new terms. The design language is stuck between a retro-vision of what the future could have looked like from the perspective of the 80's-90's cyberpunk scene, and with modern-influenced perspectives about how the internet of our day actually works, how AI has actually come to function, etc. The cyberspace environments were somewhat predictable in their design, but functionally worked without being overwhelming, visually or conceptually.
The inclusion of transgender or trans-sexual themes should be noted, since in this universe, body modification is the norm. There is one character I came across that after some time building the relationship, you find out that she was previously a he. The game doesn't focus on it much, but the inclusion of transgender themes makes me ask why there's a lack of transracial themes. The body-modding mechanic is integral to the world-building of the story. It would have been interesting to experience more people who's identities were pushed to all sorts of extremes: differenced sexes, spliced sexes, spliced races, possibly even spliced with animals. Where's the gene modification? Where are the cyber cat girls?
The romance between you and the characters you end up working with was an interesting mechanic. I picked female V, but didn't necessarily have to try too hard to pick who I romanced. The game seemed to favor offering your lady companions as possible romance partners instead of the male companions, but maybe I'm biased since all the women are quite attractive. As conversations IRL usually have a hint of innuendo, adding in sex as an outcome adds a touch of realism since most games don't use it or can't. Flirtation and the inevitable sex scenes were half-way between intimate and comical, but this game isn't designed to be a porno. But again, if the developers are going to include sex as an option, why not push to the extremes?
The only thing that kept me motivated throughout the game was the unraveling of Johnny Silverhand's past and current attachment to you. I won't say any spoilers here, but it was genuinely interesting to experience the dynamic between you and him. It's an interesting take on psychology, implants, cybernetics, the concepts of "soul" and "personality" locations, and the morality entwined between all of these. I chose a more amicable path with Johnny, so the outcome was beneficial for both of us. But there are options where you can essentially stay combative with him, and I'm guessing eventually rejecting him outright like a parasite.
The criticisms I do have for the overall structure of the game is how open-world design can both be a benefit and a hazard. The environments were well crafted, everything fit perfectly into the name "cyberpunk", and after modding a bit, it was accentuated that much more. The drawback with the open-world element is that eventually everything starts to look the same in the city, and I quickly started watching the minimap when navigating, instead of tracking by environmental cues. I felt as lost as I do when I'm using Google Maps.
The environments could have instead been designed by something like "old" versus "new" city designs. The old city would have had an aesthetic that looked like everything was retro-fitted. The new city could have been more like Mirror's Edge. Perhaps there could have been a dome-city, for high-end-profile people only, with no air pollution from some future fancy air filtration system. Perhaps contrast this with a slum-city. Excluding the cyberspace scenes, the visual change between environments only became apparent when you travelled into the desert, or after adding in an increased weather cycle mod. Besides that, the neon eye-candy and megacity flora-fauna was like being lost inside a pinball machine. Eventually it all blurs into a revolving same-ness. In a way, it makes me wonder how the game would have been had it been designed more linearly, with a semi-open world design, something like the Metro 2033 series.
On the topic of environmental design, the faction system that's present, or not present, felt a bit lackluster as well. As it is, there isn't much weight to your decisions other than defining the personalized storyline. You end up working with people from particular factions, yet you yourself never get tied to these factions. I would have found it interesting if the factions you ally with start to define other faction behavior. Choosing to work with the police should affect how other gangs trust you, and vice versa. Maybe you can develop a relationship with a gang, only to infiltrate them for a job for the government. Maybe the government is revealed to have splinter factions within, so that a job becomes difficult with an either-or decision. Territories could be defined by faction influence and control, so maybe you could have a bounty on your head under certain territories, or given special permissions in areas with groups you've been good with. This could have come with access to special items, vehicles, body mods, etc.
Overall, the game is most definitely the definition of "cool". It takes itself seriously, pushing the tech-noir aspect while keeping the zaniness of a future one awry out of the picture. Did it break the sound barrier for me? Not necessarily. But it is rare for me to finish a game. I still haven't finished Witcher 3, which is approaching a decade old soon. So for Cyberpunk 2077 to keep me hooked until the end says something. Or maybe it was just Panam's ass.
#cyberpunk 2077#cyberpunk#sci-fi#videogames#screenshots#photography#review#tsuchiman#industrial music#EBM
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Here's my pitch for Leda's story
1. The main focus would be on Leda and Weylan and their whole thing. Perspectives would switch back and forth to show Leda's side and Weylan's side
2. There would also be some side stories from other character's perspectives that would come in here and there
3. This would be a slower paced story than my usual legacy speedruns lmao
4. If y'all are down for it, it'd be part gameplay abd part written story since I only USUALLY get a collective six hours a week to play in game. This way I could keep the story going without making you guys wait forever for the next installment
5. My goal is to edit pictures as well but idk if that'll for sure happen, probably gonna gave and redownload reshade to make thid easier
This all came to be because I recently got into romantic comedy books (mostly thanks to Delilah Green Doesn't Care) so it would be along those lines with a hint of drama and of course, the supernatural
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Gallery Noir
Salutations kindred, and welcome back to Sims 4: Bloodlines!
Sims 4: Bloodlines is a fun little side project i started, where i want to recreate some of my favorite places from Vampire the Masquerade: Bloodlines in Sims 4 WITHOUT using any mods or cc!!
I know i have been gone for a while, i simply burned out on this project and then alot of life stuff happened... but im back now<3
This time i´m sharing my Gallery Noir build! I have filled out the second story with a continuation of the gallery, a bathroom, backrooms and and office to make the entire build come to life! And ofc i have left hints on the bloody fght that takes place there..
Build info
Built in Newcrest - Oak Alcove
Community lot - Museum
20x15
95,623 §
No CC
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So Fenfest weekend is over. The absence of my FC mates that couldn't get tickets was sorely felt but i got to spend one of the best weekends of my life with one of my best friends who also happens to be one of the people I've known the longest in the game. I'm currently sitting at the airport with the sniffles, 2-3 hours in to a 4-5 hour wait for my flight because my friend drove here and had a 7 hour drive ahead of him.
I have a lot of thoughts and feelings about this weekend.
I'm excited for Dawntrail. I'm excited to find out what the beginning of our next, what, 10 year journey? Is going to be like. I'm surprised they didn't announce female Hrothgar at this fanfest since Viera were originally announced at the 2018 NA fanfest but I feel like the fact that there are Hrothgar native to Tural all but confirms it, and maybe they're waiting until JP fanfest to officially announce it since that's when they originally announced male Hrothgar back in 2019. Also maybe where they are with the graphics update has something to do with it, because when we *do* get that progress video, you *know* it's going to be with the new graphics, because why bother making it with the old ones?
On the subject of the graphics update, I'm super hyped. When we finally get the benchmark trailer it's going to ruin the live version of the game for me for the rest of the expansion until 7.0 comes out. I'm planning on turning off all of my ReShade filters before servers go down when DT releases and then the first thing I'm doing when servers come back up is turning them back on one by one and seeing which ones I even need anymore. (In an ideal world, I just wouldn't need any of them anymore, but let's not get too far ahead of ourselves here, especially since my current filters help with my photosensitivity and I don't think anything has been said about improved antialiasing?)
I'm excited to find out what the new jobs will be. My prediction for months now has been a caster DPS and a melee DPS that uses scouting gear, because right now NIN is the only job in the game that doesn't share gear with anyone and DRG not sharing gear with anyone was the rational they gave for RPR using maiming gear.
My personal guess is the caster will be Geomancer. Back before Stormblood released, Yoshi-P did an interview where he mentioned that they had been considering an "Onmyoji-like" job before settling on RDM instead. At the time, the interviewer thought it might have been Oracle, but then SB came out and the the Geomancers in the AST job quests are onmyoji in all but name, so I'm pretty sure that's what the scrapped job job was. And the devs have a history of taking scrapped ideas and implanting them at a later time: Samurai was originally considered to be the tank in Heavensward (iirc the went with DRK at least in part because Yoshi-P didn't want SAM to be a tank). They considered Viera for the new race in HW (this is part of why people were so upset when we originally only got female Viera, because we knew concept art for male Viera existed and had seen it years before), before they decided to go with the FFXIV-original race of the Au Ra instead. So it wouldn't be surprising at all if the new caster ended up being that scrapped job from SB that sounded an awful lot like GEO. Assuming the TMNT shirt is hinting at the melee job, maybe it'll be something using nanchaku?
I know a lot of people are speculating Corsair because of what we've seen of Derplander so far in the trailers, and the whole the idea that he's one of the new jobs to mark the beginning of a new adventure is valid (and the fact that his outfit is being hidden by a robe the entire trailer lends credence to this) I think it's important to remember that the only expansion where he has ever been a job newly added to the expansion, it was also the only expansion where he was two jobs, the other one being one that had been in the game since ARR. What we've seen of his outfit may not even be a hint, because it reminds me a lot of his 6.1 outfit that we got as glamour. Based on the fact that we saw him fighting with a sword and no shield, I want to guess RDM (I know Alisaie is already our resident RDM, but...), but it's also entirely possible that when the full trailer comes out we're going to see him toss aside the sword and pull out a different weapon entirely (of the tanks, the only one he hasnt been yet is GNB, which I think would be a good fit for this expansion because of the Hrothgar connection. The only two melee DPS he hasnt been are NIN and RPR, which Indont think fit so well, but maybe he'll step out of his melee comfort zone and give magic ranged or phys ranged a try? Aesthetically I could see MCH being a good fit for this expansion...) The next 6 months are going to be very interesting.
Two Dyes! Two Dyes! Two Dyes!
(I wonder of us being able to use two dyes will affect what new gear looks like. Crafted leveling gear and some dungeon gear, like the first dungeon of the expansion and the dungeons added on even numbered patches, has always included gear that was reskins of previously added gear; in the past the could get away with this because it would dye a different part of the outfit or the color of the undyable part would he different. It'll be interesting to see how this gets handled going forward.)
I'm excited for next patch. I think people are overblowing the impact the change to alliance raid roulette will actually have. Like...yes, it'll prevent people from ilv cheering, which will be a huge help. But there are still a lot of people who only have the Crystal Tower raids unlocked because it's required for MSQ.
I can't wait to dump cash shop stuff into my aromoir; unfortunately until they make it so we can dye items in the armoir and *keep* them that color, it's largely going to only be items that can't he dyed and stuff that I don't actually use that goes in there. Should still be a huge help though and it'll open up some retainer space, since that's where I currently keep cash shop items I don't use.
I'm excited to see where MSQ goes (I'm willing to bet money we're going to take all that light aspected aether on the First and Dark aspects aether on the Thirteenth and find a way to connect the two worlds to balance things out. Did Zero turn herself into a Memoria crystal and we just carried her to the First in our pocket?)
Also very excited for the new Varient dungeon. I'm willing to bet money that Asura is actually one of the bosses from the Varient/ Criterion Dungeon. This might even be why people found the fight so easy, because it was effectively an 8 person version of a 4 person fight. I'm kinda having flashbacks to Protoultima and the expectations vs reality of that.
Then again, she had voiced lines, so maybe I'm way off and this is a second 6.5 trial (the first one being Zeromus). I just hope this isn't a repeat of Yojimbo with her being tied to Hildibrand. Then again, as my friend pointed out, she does have multiple arms...
The piano concert was great. Amanda Achen has pipes. I spent the last two years wondering what zone's music Soken was going to adapt to otomoton and now I'm kidding myself because the answer seems so obvious.
The Primals concert was great, but I wish I'd brought ear plugs. I've been expecting a Primals version of Hic Svnt Leones ever since I first heard it and it didn't happen, which shocked me. What we *did* get was a Primals version of Scream and now I'm torn, because Koji's version was incredible, but I would also kill to hear a Primals version of that song where Amanda does the singing.
We were also lucky enough to get tickets for the Eorzean Symphony and it was amazing. I cried. Back during the digital fanfest I mourned because I thought I'd never get a chance to hear the ShB music performed live, but last night they played Shadowbringers and Tomorrow and Tomorrow and now I feel...idk, healed? I cried ugly tears during Tomorrow and Tomorrow. Maybe it's because it's my favorite song in the entire game, or maybe it's because of the cold, but I'm getting a bit weepy right now even just thinking back on it.
Overall, it was an incredible weekend. I'm glad I went, and hopefully two years from now, I'll be able to go again (preferably with more of/ all of my FC). Or like...we'll all take a FC vacation together or go to to someone's house and watch the stream together while eating pancakes. We'll see what the future brings.
#ffxiv fanfest#ffxiv#ff14#dawntrail#ffxiv dawntrail#fanfest 2023#ffxiv spoilers#eorzean symphony#eorzean symphony 2023
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