#quest ttrpg
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elliegoose · 7 months ago
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everyone meet Talle Sybar! she's a huldra Naturalist (this system's version of a druid) i'm playing in a game of Quest. shapeshifting stoner cowgirl who might seduce and eat you but that's okay right?
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bestnootella · 1 year ago
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My quest character petal breeze in the future with her kids! Blossom Kit Coral Ki t and Tracy :3
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steadfastpetrel · 2 years ago
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...and what will be the price i pay?
[image description:
Page 1:
A man stands in the woods, looking down in horror. He has messy, long black hair and wears a scarf.
A square panel is split in two: the man’s horrified face, and the stump he is looking at. An axe is embedded in it and it is bleeding red blood
A profile of the same man, horrified and set against a black background. Text reads: “my father was a woodcutter.”
Hands snapping an axe in two. Text reads: “but he abandoned the axe the day he saw magic.”
The man stands in the doorway of a log cabin. He says: “I have seen the veins of the world, and now I cannot bear to strike true. The Redwoods will be farmers from this day on. We will feed the Earth with the blood we have shed.”
Page 2:
A child sits on grass, focusing on a mound of dirt. Text reads: “what he couldn’t unsee, he bestowed upon me. What he failed to notice, I observed.”
A sprout from the dirt mound pops up. In contrast to the monochrome world, it is bright green. Text reads: “I learned if I gave a little something, the world would give back in return.”
A panel of the child, now a teen with long hair, tending to a raised garden of green cabbages in xyr wheelchair. Bits of grass is embedded in xyr hair. Text reads, “I gave bits of myself away to feed my community,”
Text reads, “later, bits of myself to tend to the queen’s gardens.” A panel of the teen with xyr hair in a bun, leaves embedded throughout it now. Xe prunes a green bush.
Page 3:
The teen is now an adult, xe bows and looks up at a figure off screen as a branch touches xyr shoulder. Red petals and a green leaf is embedded in xyr hair. Text reads: “I am named the Tender of the Last House’s living Throne, the same branch of the stump touches me as it touched my father, and I wonder…”
In red, text reads “How much of myself do I give away to save a kingdom?” The Queen herself on a throne of wood, surrounded by gnarled, thorny branches. She wears an ornate hat frilled like the underside of a mushroom and a veil that hides her face. She has a dress with large sleeves and a root pattern on the chest. The room around her is dark. end id.]
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fangbunny · 2 years ago
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Sketches of my Quest player character, Caspar Valentín. The campaign he was part of isn’t running anymore but I liked this design enough to keep it.
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doctor-dev · 2 years ago
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Hello and Welcome to... DOCTOR_dev
My name is Rue Cosmos, and I am an indie game dev working on text adventures, roleplaying games, and supplemental content for other games.
My current main project is Nest Realm, a buggy ttrpg which has its own blog @nest-realm-ttrpg (the page is still a wip and rebranding still needs to be settled). I am also working on small projects that are supplemental rules, roles, and items for games like Quest and Wanderhome.
This blog will host Q&As, game and progress updates, and polls for public content. You can find my itch.io page here.
If you are interested in other content I produce, check out my art blog @artificial-radiance.
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birmit · 1 month ago
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Updated (temporary) outfit for Ilandis for the Grizzly Hills story arc
Her old gear was badly damaged after the slime fight in The Underbelly, so she and the rest of our group had to borrow new stuff from what was available in the local second-hand (aka Dalaran Black Market)
So now she looks like a normal druid, not a grumpy crow
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theworldbrewery · 6 months ago
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1d12 reasons to kill all the gods
because the gods put mortals in the untenable position of having to do their dirty work for them, either because of a cold-war-type pact of avoiding direct action against one another, or because they're too proud/think of mortals as disposable.
because the gods are merely ascended mortals who have amassed power that is rightfully dispersed throughout all peoples.
because the gods tried to kill you first.
because you lost something precious that can never be restored, and you hate the gods for not thinking it was important enough to intervene.
because the gods use children as their soldiers and oracles, and these children inevitably die horrible early deaths.
because you crave their power for yourself.
because the gods are parasites, sucking mortals dry of belief and faith and will to act.
because the gods were created by mortals, not the other way around, and the mortals who created the gods use them to enact a cruel cultural hegemony.
because you serve dark forces from the lower planes, and those dark forces aspire to overthrow the gods; you will be rewarded. You will.
because the people were in this universe before the gods arrived in it, and the gods are a colonial power you want to overthrow.
because the gods are the arbiters of good and of evil; you will cleanse the world of sin by destroying the judges.
For the Lulz.
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vintagerpg · 1 year ago
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The Malifestro Quest is a good deal better than Forces of Krill, I think. Popping cover by Phil Parks, too. He did the cover for the first book as well, but this one is far better, I think. Dell Harris does the interiors, which are a step up from the first book as well, and seem to evoke Jim Holloway in a way I can’t quite put my finger on.
A hero is being held hostage by an evil wizard and the protagonists need to ransom him. There’s one path to success here and again, maybe two dozen endings. These are really on par with the CYOA and Endless Quest books, but with just a hint of something else thanks to their association with the Zork games, so I am not expecting Crown of Kings here. This is probably the Zorkiest of them, humor-wise. Things are pretty silly throughout. Even with the demon. Which, speaking of, bold cover choice with the pentagram during the Satanic Panic, right?
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endlessskymaster · 6 months ago
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Hunters' Gathering: Tabletop Troupe Renders
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randomtable · 1 year ago
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“Do I Know Someone Who Can Help Us With ____?” (2d6)
2. No; the person you thought could help refuses and adds another complication to the situation. (Example complications: they demand payment for a past debt, they are with someone you wanted to avoid, or they call the authorities regarding your illegal activities.) 3. The person you know who could help has gone missing, you’d have to find them first. 4. Yes, but they demand a steeper price than you would expect. Furthermore, if you refuse they will be offended. 5. Yes, but things are awkward between you. The price they ask will be generous, but only after an uncomfortable conversation. 6. Yes, but the help they can offer is sub-par, or only half of what you need. 7. Yes, but they need you to do a small favor for them right now before they help you. 8. Yes, but you’ll owe them one. Could be a future favor they call on, or a cut of whatever money you’re after, or something else. 9. Yes; they’ll give you a good price but it’s not free. 10. Yes, but they don’t seem too happy about it - you’ll have to look for help somewhere else next time. 11. Yes, there’s someone who owes you one and you can cash in that favor. 12. Yes, and that person also gives you an unrelated piece of helpful information.
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tothesolarium · 11 months ago
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Questing Beast
Simple metal cared for so well it’s said to harbor every color in its cool grey tones. Even if the Questing Beast is new to the public (criminal) record there is already some dreaming of what knightly person is the pilot of such a beautiful machine.
Few are prepared for the man who’s spat on his knuckles before breaking a skin head’s jaw, taken several beer bottles to the face, and shat on the grave of one of the most highly adorned Captains of the United Core. For someone who was dismissed from the Core Military with high honors (and a Purple Heart). He seems to have doubled in sourness since. Warraun is dangerous in close combat and easy to provoke. You shouldn’t have a problem with him. Mech seem’s to be using the Black Beard frame for two licenses and one in Tortuga
- Manage P’s report to Kol
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hendrik-ten-napel · 11 months ago
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Two things I like about Quinns Quest: 1) his preference for vibes-based design over system talk, and 2) his recognition of the power of roleplaying games to play with real world themes and history. That segment on how the Wildsea might represent, in certain senses, a better world, or the segment on language and culture, represent conversations I long for most in our hobby.
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madcat-world · 4 months ago
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Beyond the Crystal Cave: the Gardener - Gido
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haveyouplayedthisttrpg · 2 months ago
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Have you played BADGE QUEST ?
By Dave Hamrick
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Badge Quest is the ultimate guide to cookie-selling horror roleplaying adventures! Join the Brave Blossoms as they navigate through a strange neighborhood, solve supernatural mysteries, and try to sell the most cookies in the annual cookie sale competition.
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incorrectstevesagaquotes · 3 months ago
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(Rainbow Quest, based off of someone’s meme video)
Sabre: I will kill you, Void Steve!
Void Steve: That’s impossible. I am the gate that contains some-
Void Steve, seeing some cheese:
Sabre:
Void Steve: Cheese.
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anim-ttrpgs · 8 months ago
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Eureka: Investigative Urban Fantasy and Warhammer 40,000
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Super interesting video by Questing Beast about some of the earliest ancestors to what would come to be known as a "tabletop roleplaying game," and the wargaming roots of TTRPGs as a whole.
I, the lead rules writer for Eureka: Investigative Urban Fantasy have been a Warhammer 40,000 player for years, and I love to brag about the way that Eureka as a TTRPG is in touch with its wargaming ancestry, both in ways you would and wouldn’t expect.
Playing Warhammer 40,000 has helped me get a good sense for dice probability, especially with regards to the D6s that Eureka uses, and is one of the things that gave me the idea for how Eureka handles firearms, particularly those with high rates of fire.
In Eureka, one single hit from a bullet is enough to incapacitate a human character, and automatic weapons can fire up to 10 or even 12 bullets in a single action. Each one of these bullets has the potential to be devastating if it hits.
Lots of factors affect the probably of a shot hitting a target, and most of them affect it by making the probability go down. Shooting 1-3 shots in a single turn will be rolled by the standard and highly predictable 2D6 that Eureka normally uses, but beyond that number, D12s are used for each shot, which not only makes the rolling of 4+ shots easier because you can scoop a bunch of D12s up in one hand and throw them all at once without having to keep distinct pairs together, but also makes each individual dice roll swingier, and slightly more likely to be a lower number.
Therefore, just like in real life, automatic weapons increase accuracy by increasing the volume of shots fired, increasing the chance that at least one of them will hit. Because any given 9mm fired is just as deadly as another, whether it’s fired by itself or as part of a large burst.
It was Warhammer 40,000’s mechanics that filter massive numbers of attacks through Accuracy, Wounding, and Armor Saves, when only a few of these attacks need to get through in order to be effective, that helped put me onto this idea.
There is also the fact that, despite primarily being a neo-noir Investigation game, Eureka’s rules also allow for players easily controlling multiple characters at a time and the potential for more militaristic scenarios, with each individual PC being super fragile with simple HP that is super easy to keep track of even across multiple character sheets.
Then, there are quite a few things about Eureka that one might not expect to have come from a wargame.
For one, we get a lot of praise for how each section of the Eureka rulebook is ended with a series of bulletpoints that summarize all the key rules and ideas in the paragraphs above. Well, I got the idea to do that from Warhammer 40,000 rulebooks.
There is also a mechanic in the past few editions of Warhammer 40,000 called “Command Points.” Command Points are a limited resource that can be spent to gain small advantages in the game, such as rerolling a single die, or activating the special abilities of certain units. There is a set of universal Command Point abilities that all factions share, as well as every faction having their own set of Command Point abilities unique only to them.
It is no coincidence that Eureka sports a very similar mechanic. You can find more information about this by reading "Investigation and the Eureka! System" in the Eureka prerelease rulebook, which you can download for free right here, but the short version is that as investigators investigate, they gain Eureka! Points. It can take an awful lot of investigating to gain a single Eureka! Point, which makes them a very scarce resource, but they can be spent on valuable bonuses, such as retroactively un-failing a previously failed Investigation check and getting the clue that would have been obtained from it (We call that a “Eureka! Moment!), or adding an extra D6 to an important roll, increasing the probability of success. Those are just the universal ones, however, that every PC has. Like Command Point abilities in Warhammer 40,000, there’s a set of universal ones, but most of them are exclusive.
Certain Traits unlock other Eureka! Point abilities exclusive to PCs who have those Traits, one of my favorite of which being the Eureka! Point ability that the Final Girl Trait unlocks, which allows spending a Eureka! Point to decrease the probably of success for an aggressive monster’s roll, helping simulate the trope of the “final girl” being able to just barely slip out from the jaws of death due to a sudden stroke of luck.
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Another one of my favorites is a set of Eureka! Point abilities unlocked by the monster-exclusive Unkillable Trait. These abilities allow monsters, PC or NPC, to suddenly and unexpectedly return to the narrative after seemingly having been killed by losing all their HP. The more Eureka! Points spent, the sooner more immediately the monster can return.
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If any of this sounds interesting to you, you can back our Kickstarter before it ends on May 10th and get a copy on release! We are also doing physical copies now!
Oh, and just one more thing..
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Eureka Mention!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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