#power rangers ttrpg
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It really sucks that, at least as far as I can see, the general consensus for any of Renegade Studios' licensed Essence20 TTRPGs are that they're pretty rough, if not outright bad.
Part of the problem, it seems, is that these games all use the same system, which itself is very similar to D&D 5e (I've seen lots of people mention the idea that these RPGs were all initially designed to be officially licensed 5e hacks, in that they'd use the system as it exists with maybe some adjustments; at some point this idea fell through and the company had to scramble to come up with their own system that resembled 5e) - to the total ignorance and detriment to the respective tones of each game's universe.
Animal Handling, Languages, Survival skills, etc. In My Little Pony? Power Rangers? Not to mention complicated character creation, lots of editing problems (certain things are referenced in one part of a book as if another part has an explanation, but there is none), and a whole host of other issues.
All of these popular IPs deserved to have their own unique, fun, and well-made TTRPG systems that captured the feel of their universes - the whole point of playing a TTRPG set in these universes in the first place! - and nobody seems actually pleased unless they do tons of modifications and homebrew content that they shouldn't have to do in the first place to enjoy something they paid (a lot f money) for!
They should have released the Power Rangers HyperForce system. I'm not a Transformers person, but the concept of playing in that universe seems pretty appealing as an outsider. MLP had a different TTRPG in the past that seemingly captures the show's world better, but is too simplistic for older fans. I know nothing about GI Joe, but I know it's got its fair share of fans.
It's just a shame, as someone who wants to play so many games in so many worlds, that so few seem well-made.
#ttrpg#renegade studios#rpg#original#transformers#mlp#my little pony#gi joe#power rangers#transformers rpg#transformers ttrpg#mlp rpg#mlp ttrpg#gi joe rpg#gi joe ttrpg#power rangers rpg#power rangers ttrpg#hasbro
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Started a Power Rangers tabletop campaign with my usual group a couple weeks ago and we had I shit you not like the most perfectly cinematic first session. I'm gonna break it down because it was so very good, I had so much fun. The premise of the campaign so far is we're each a Ranger, we became Rangers after a Final Fantasy summon monster appeared to us when we had a near death experience and offered to make us a Ranger so we could fight and destroy fiends. We each agreed for our own reasons and formed contracts with these beings with the stipulation that we had to hunt down and destroy fiends. None of us know other Ranger's exist. We all think we're the only ones.
Cast: Adelaide - Green Ranger [this is my character] Callie - Yellow Ranger Viktoria - White Ranger Kara - Black Ranger Jun - Blue Ranger Rodger - Red Ranger
So we gotta get the team together. Callie, Viktoria, and Rodger are up first and all happen to meet when responding to a fiend attack in the alleyway outside Callie's apartment. Viktoria and Rodger jump in already suited up, and Callie comes in civilian clothes to offer support. Some discussion and she invites them up to discuss things.
While that's happening Jun is working at his pharmacy job when Kara comes in trying to get a prescription that is not hers filled. They go back and forth until fiends attack inside the pharmacy and Kara just jumps right in transforming without a care to handle them. Jun slips to the back to transform and joins in. They have a stand off after because Jun is not very trusting of her and also mad, but they manage to calm down and Jun shoots out the pharmacy camera to cover for them.
Also meanwhile, Adelaide is walking home from her job and runs into several fiends on her own. Notably they are dancing around one fiend and making it grow bigger. She launches in solo to take them out, but the bigger one explodes and takes out part of the street. With the problem solved and not wanting to get spotted she just powers down and leaves.
Callie, who is a firefighter, gets a hit from her work about two emergencies reported. A fire at a pharmacy and an explosion across town. She gets Viktoria and Rodger to go in suits to check the explosion while responding to the pharmacy herself. She walks in right when Jun [still suited] shoots out the camera. Now we have the connection. Callie gets Jun and Kara to agree to come back to her apartment as well so they can join the discussion.
Viktoria and Rodger head for the explosion, and the dice just refuse to have either of them or Adelaide notice each other. I managed to botch like 3 notice checks to have Adelaide spot either of them and neither of them managed to see her leaving the scene. Even the other three driving back pass Adelaide noticed nothing... so, how do you get the team together?
Rodger and Viktoria see no fiends and a large crater and decide to report back to Callie's place. Well they're faster suited than Adelaide in civilian mode [while also injured from the fight]. Rodger gets back first and says he's gonna go in the open window... and we all make the executive decision that it would be most funny if Adelaide lives in the same apartment building as Callie, a few doors down. So Rodger rolls to remember, and picks the wrong window, ending up in Adelaide's apartment.
Adelaide heads up, enters her apartment, and finds a mysterious individual rummaging through her fridge. Thinking he's a fiend she transforms and attacks him before he notices her. Her spear only diverting from contact when he calls out for her to stop, thinking she might be Callie since he had never seen what suited Callie looks like. They have a quick back and forth before Adelaide spartan kicks him out her window and slams it shut, powering down to go back about her night.
Viktoria sees Rodger come violently back out the window and laughs, then they rush to go back in and find this other Ranger. Viktoria is able to count the windows and find Adelaide's apartment from inside. While they're confronting her, Callie, Jun, and Kara come up and Callie is wondering why they're bothering her neighbor. Adelaide is deadpan as hell so she's able to flatly say no when asked if she was involved with the explosion downtown. Or any Ranger shit. [with a good deception roll]. Rodger jumps in and says she pushed him out the window. She says he broke into her apartment. Callie asks how she got hurt and Adelaide just gives up and says the explosion. They all go into Callie's apartment so Adelaide can get some first aid and they can discuss this whole mess. Only a few minutes in and a mysterious voice speaks in everyone's heads, referring to them as her children and calling herself Mother. Some brief discussion and she realizes the beings everyone made deals with are the energy signature she is sensing and we learn who their names and the nature of their existence in duality with the fiends we've been fighting. The deal is made clear, we fight and destroy fiends, offering their energy to our partner being until they're strong enough to take their original form at which point we'll be free from our contracts and the beings can go back to what they wish. If we cannot kill fiends to offer energy, our energy will be taken instead. We can all handle that. We exchange info and split for the night, which is when we discover that Jun actually also lives in the apartment building a few floors up, he also agreed to let Kara stay with him since she's more of a drifter with no place. Rodger and Viktoria leave for the night. Viktoria is the only one of us to not give her name or power down, so we only know her as White for now.
The next day while going about her business Adelaide passes the crater to find empty cop cars and a bunch of fiends with another big fiend like the one that exploded, except this one is much much bigger. She calls in the others and once everyone is there the whole team gets in on the fight, finishing with Kara getting a cool power moment as the tank where she lifts the big one off the ground, then the rest of us all together launch it high enough in the sky with an attack that the explosion misses the town.
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Out of Context Quotes from a Power Ranger's Horror TTRPG
Yes, you read that correctly. I joined a FATE Accelerated TTRPG, where the campaign premise is "Power Rangers, but Real Consequences".
"No Types of Butler Uniform are Pink with Gold Etching" - Evil DM
"She's not stronger than she is pretty… but she is really damn pretty." - Evil DM
"It's Morphing Time.. I guess." - the (now) Orange Ranger
"YOU HIT ME? I'm going to MURDER you!" - The Villain (Evil DM)
"Kinda a disproportionate response…" - Blue Ranger
"It's kinda like a pointy crutch attached to your face" - Evil DM
"God, are there ever days when you decide to stop being a bitch?" - The Pink Swan Ranger - Me "Yes, the days when you decide to kneel at my feet." - The Villain
"Ok, spend one from your Pool of Mysterious Consequences." - Evil DM
"When I told you to take the stick out of your ass, I didn't mean for you to beat me with it!" - Pink Swan "… Congratulations, you have reached Minor Annoyance status." - Villain (Evil GM) "…that doesn't need to go on the Quote Board." - Evil DM
"I am strong I am tough i am CRYING." - Pink Ranger
Player 3: "AAAAUUUUGGH" Evil DM: "That is an accurate statement."
"I would say my snarking worked to our advantage, because although I have shards of helmet in my face, it allowed you to get the drop on her." - Pink Swan Ranger We're bird-themed power rangers. One of them is Hummingbird themed. "Do I hum when I fly" was misheard as "am I hung when I fly" by the Evil DM.
#dnd quotes#power rangers ttrpg#ttrpg quotes#humor#we sadly had to correct the DM as we did not want to know the lore reasons for why the Rangers uniforms aren't packing a bulge#but there was much wait WHAT did you THINK they said???#my in-game shit talking straight up earned me a Vicious Mockery stunt#Assigned bard at combat#I swear we spent at least 40 minutes of that 2 and a half hour campaign laughing our asses off
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Power Ranger Colors and What They Mean (According to the TTRPG)
I got my hands on the core rulebook for the Power Rangers Essence20 TTRPG and I wanted to share the information in both the core rulebook and the A Jump Through Time expansion book pertaining to the Morphin Grid colour spectrums. The Morphin Grid chooses rangers based on their distinctive personality, with the spectrum selected being best suited to them.
All text in quote marks is directly pulled from both the Power Rangers Roleplaying Game Core Rulebook and the Power Rangers Roleplaying Game: A Jump Through Time sourcebook.
Red Spectrum: The Leaders
"Born leaders and warriors through and through, candidates chosen to embody the noble spirit and fighting prowess that each Red Ranger uses to stand proud and strong in the front lines of their Ranger teams. They are fearless fighters that show their teammates how to defend the Morphin Grid personally. Ready with their firsts, their blades, and an inspiring show of leadership, Red Rangers are almost always the first into a fight.
Stand Tall and Fierce! Red Rangers personify the kind of proud nobility and martial skill prowess it takes to lead a Power Ranger team. Subtlety and subterfuge are not the kinds of skills that tend to be important to a Red Ranger, as their candidates are chosen for their ability to think on their feet and solve problems directly rather than trying to find ways around them. Red Rangers are, by no means, unintelligent or ignorant. They just tend to excel at taking trouble head on.
Always Ready to Help. The strength and sanctity of the Power Ranger team is, at their core, where a Red Ranger draws its strength. Their fighting styles revolve around teaming up on enemies, dealing decisive blows after a teammate has softened them up, and either serving as the core of a team's Grid Zord Megaform, or alternatively, standing back to back on their own fighting Zord with a Megaform made up of the rest of the team!
A Long and Noble Line. Stretching as far back as to when the Morphin Grid has needed them, Red Rangers have had a place on their most successful champion teams. Across dimensions and across time, those noble warrior leaders have all had the same ideal embossed on their very core: the team comes first, and its enemies cannot be allowed to harm its members. Even if a Red Ranger has had to put themselves directly on the line in the name of their teammates, they would do so gladly for the sake of their friends."
Blue Spectrum: The Thinkers
"Those chosen to embody the energy of the Blue Ranger will be the closest member of the team to the inner workings of the Morphin Grid itself. Candidates for becoming a Blue Ranger are selected for their brains far more than their fighting skills, choosing to use the Morphin Grid's many facets to design all of the tools, technology, and special equipment the team might need. If it runs on the Power within the Grid, the Blue Ranger is likely to be the one to decipher, understand and ultimately help the team wield it against the forces of evil.
Team Technician. Blue Rangers embody the Morphin Grid's ability to design and create constructs and devices using millennia of knowledge from around the universe. They are the most likely member of the team to discover an alien item, piece of technology, or special construct that will help solve the problem or overcome and obstacle. While other teammates might spend their time working on new fighting techniques or Zord maneuvers, a Blue ranger is probably seeking knowledge about the past to better deal with the future.
Brains Over Brawn. Unlike candidates chosen for other colors of Ranger in the Spectrum, people chosen to be Blue Rangers are rarely looked at save for their most basic fighting abilities or combat instincts. Instead, they are chosen for their brilliant minds and the ingenuity they bring to the team. Blue Rangers embody the logical calculation it takes to see a victory and how to achieve it before the first punch is ever laid on a Putty. As a Power Ranger they will have to battle the forces of evil, but they personify the idea of fighting smarter, not harder.
A Stoic Role. For as long as there have been Power Ranger teams, the Blue Ranger has not only been the technician and the inventor for their teammates, but also the stalwart memory of the Morphin Grid itself. The history of all that has gone before flows through the color of the Spectrum and this is personified in not only their abilities and skills, but in the beasts and creatures from which their Zords take shape. They are animals that embody wisdom and mysticism; the triceratops, the unicorn, and sphinx are all infused with the Blue Ranger's energy."
Black Spectrum: The Charmers
"Rangers that are imbues with the Black energy of the Morphin Grid tend to be social charmers, entertainers, and the real life of the party. They are the personification of team unity, and a lot of what they do helps keep the bonds between members strong and tight. Black Rangers are equally adept at fighting back to back with their friends, showing that the team comes first and always ready to stand up for any part of it.
Dance, Song, Jokes. One collective way that Black Rangers tend to reach their teammates with their special brand of reinforcing positivity is through light-hearted behaviors not commonly found in a staunch warrior. Whether that is through telling one liner jokes, harmless limericks or rhymes, singing pleasant tunes, and maybe even just showing with a little personal dance, Black Rangers connect their team members to themselves and each other.
Good Leaders. When a Ranger more dedicated to leadership, like a Red or White Ranger, isn't available for the team, Black Rangers often step up and take the role. Their dedication to team strength and cooperation put them in a great place to make collective plans, and their teammates rarely have reason to question what motivates a Black Ranger. While they tend to be the glue between their team standing at its forefront is just as natural to them.
Stalwart Anchors. A Black Ranger's Zord, whether it hails from the depths as a Dinozord or even a humanoid Shogunzord or Battle Borg, represent being a defensible root or anchor for the team's other Zords. Animal shapes are often tough, armored, quadruped beasts known for their ability to withstand tremendous adversity. Humanoid Zords are thick-limbed and wield heavier weaponry. Vehicular Zords revolve around being a hard punch, and anvil upon which the other rangers in the team can rely."
Yellow Spectrum: The Artists
"Chosen for their understanding of the arts, both creative and martial, candidates to accept the power of the Yellow Ranger should be clever, witty, and full of originality. They are fast thinkers and just as fast on their feet, able to judge where best to apply their skills and get there quickly to do so. The Yellow energy of the Spectrum chooses those with adaptable minds and agile hands to wield its power. Yellow Rangers are not the hammer in the toolbox, they are the paintbrush. Instead of apply a direct single solution that may pass or fail in one fell swoop, a Yellow Ranger is drawn to using many smaller applications of their skills to build up to a more certain solution.
Soul of the Team. Where other Rangers of the Spectrum fill certain roles like inventor, leader or supporting healer, Yellow Rangers are like the water in which their boats sail upon. A Yellow Ranger is a friend, a confidante, and always ready to stand shoulder-to-shoulder or back-to-back with one or more of their teammates. Their team can count on them to be there, chipping away at and coming up with solutions for the same problems and obstacles the team might face.
Right Place, Right Time. Speed. Speed is part of what makes a Yellow Ranger able to be in many places at once, and capable of lending their help when it is needed most. Yet this is not the kind of speed that is measured in races and sprints. It is not mere how far they can run, it is the ability to act on the go, and put their skills to good use here, there and anywhere they are needed as they maneuver through a conflict.
Hands On Fighter. Yellow Rangers have the fastest hands and feet on a Power Ranger Team. While other Rangers might hit harder or at a distance, Yellow Rangers are empowered to strike fast and furiously up close. What another warrior might inflict with a single blow that could be turned aside or dodged, these Rangers strike from every different angle. Their foes are worn down in seconds, and they might never have realized where the tidal wave of blows ever even came from."
Pink Spectrum: The Sharpshooters
"Infused with one of the supporting energies in the Spectrum, Pink Rangers are warriors that specialize in backing up their team from the rear ranks. They are archers, snipers, and markspeople of the highest caliber. When a Pink Ranger is on the team, the rest of their allies can always fight confidently knowing that a Grid-enhanced sharpshooter is watching their back.
Can't Catch Me! Pink Rangers are solid martial artists, but first and foremost they are ranged combat experts with numerous abilities and talents that benefit the team most when they are outside of the reach of an enemy. They are nimble, agile, and often chosen for their gymnastic talents. These skills are perfect for dodging out of trouble's way to get a better vantage point to pick off Putties and Tengas that might threaten their friends!
True Heart. It takes a lot of heart and trust in their teammates to stand in the rear or on the flanks, picking off enemies a few at a time instead of wading in and fighting back to back with their friends. They fill their team with hope and good will; sometimes with words, sometimes with actions. When a Power Ranger looks over their shoulder, whether it is at the local juice bar hanging out or in the middle of a field of Eye Guy's floating minions, and sees their Pink Ranger is watching, they can trust they are in good hands.
Best Defence. Pink rangers are light on their feet and lightly armored within their shell, but their energy and their training makes up for it by simply keeping the enemy from getting their hands on them. They duck and dodge most incoming threats, relying on their teammates to lend a hand when things get thick, but always taking down important targets as they dance, flip, and dart around the battlefield."
Green Spectrum: The Survivalists
"Possessing a rare wavelength of energy within the Morphin Grid, Green Rangers are the loners and the outsiders. They join with Ranger teams when they can, but still tend to work on the outside of operations and do so in a way to maintain the sanctity of the team concept. Green Rangers are ready for anything, whether they line up as part of a team or if they stand alone against the forces of evil.
Still Part of the Spectrum. The Green Ranger was once unleashed by General Repulsa as a weapon of her own, but it took her ancient arcane powers to do so. This goes to show that the Green Ranger is not a pawn to be pushed around, but instead a powerful part of the Morphin Grid, same as any other. They just might seem to play on their own better than other members of their team. They are the rogues, the wildcards, and they are good at playing by their own rules.
Fight Hard for Victory. Green Rangers, whether they have a Power Ranger Team to fall back upon or not, have an uphill battle to prove themselves worthy of the gift that has been placed upon them. They are skilled fighters that take on threats that entire teams might try and face, normally long enough to get the rest of the team involved to achieve victory. Their fighting styles might be less conventional than other Rangers, but no one would argue that it doesn't get the job done.
Unique Connection. Being apart from the common Spectrum for as long as it had been, the Green energy wavelength has a different and truly unique way that it interacts with the Morphin Grid. It can seamlessly bond with other rangers to be a part of a team, linking its Grid Zord to one or more other members' to form specialized Megazords in some cases, and staying separately devastating when they do battle on their own. It is as if the Morphin Grid itself understands the wildcard nature of the Green Ranger and has adapted to it accordingly."
Orange Spectrum: The Creatives
"The Orange energy of the Morphin Grid's Ranger Spectrum embraces the power of imagination, inspiration, and artistry. Orange Rangers are filled with personality and creativity, along with the flexibility to improve their team. They tend to be inventors, artists, creators of ideas, and dreamers. Their flexibility lets them fill any need or position on the team, especially if the work allows them to set their creative mind to completing their task in some new and exciting way.
Creativity Rules. The Orange energy of the Grid attaches itself to creative mentalities. It then enhances their ability to think outside the box and gives them the power needed to wield it on behalf of the side of good. They find new ways to accomplish tasks or overcome obstacles, often improvising or taking unorthodox paths.
Team Player. Even though an Orange Ranger excels when working alone due to their powers of creativity, they can also boost the team in many ways. Orange Rangers see the abilities and gifts of their fellow Rangers and, through the power of their part of the Spectrum, find more ways to wield them. When a team is hoping they need a particular proficiency or tool, even if they already have one but need two, an Orange Ranger can figure out a way to make that happen.
One of a Kind. Unlike many other kinds of Ranger, who maintain a physical image like the other team members, those wielding the Orange Spectrum alter their Morphin shell to express their creativity. This sort of individuality is rare for the core elements in the Ranger Spectrum."
Purple Spectrum: The Passionate
"Purple Rangers wield the power of the Grid through their emotions, primarily fueled by memories. All the hardships they endured, the people they loved, and the camaraderie of the friends they made fuel the forge of power inside every Purple Ranger.
Passion Power. Power Rangers know and understand the benefits of giving in to passion and keeping an emotional connection to all that drives them. Rage and anger can be necessary for enemy conflict, happiness can sweep away stressful hindrances, and the love of a best friend can make anyone a wall of defence when they are in harm's way. These feelings add to a Purple Ranger's power.
Make your mark. Each Purple Ranger draws upon their feelings in different and unique ways. One might lean into their rage and fury, showing their ferocity as an aggressive feel to their Morphed form. Another could stand defiantly in the path of harm, revealing how much they care for their fellows. Exactly how their feelings shape them is different for each Ranger, a sign that the Morphin Grid's energies also listen to their heart.
Always Adapting. The nature of most sapient beings is to feel, and just as feelings can change, so can how a Purple Ranger uses them. They might find roots in their anger or a foundation in the sense of calm, but how they apply those tools can change at a moment's notice. Purple Rangers are fluid and malleable, changing how they need to come at the obstacles and enemies in their way based on the situation and their feelings at the time."
Advanced Spectrum (White): The Purehearted
"Like the wavelength of light itself that it represents, the White energy of the Morphin Grid is like the raw energy pouring into the prism to be split into the necessary parts for the team to be at its best. There doesn't always have to be a White Ranger on a Power Ranger team, but it goes without saying that the teams that can draw on the pure and just power of their energy are some of the strongest the Morphin Grid has ever known. They are like a two sided-coin. One one side you have a strong and valiant leader, but on the other you have a noble warrior capable of standing against evil on its own.
Elevated Champion. Not just any candidate can become one with the White energy. They need to hold the concept of the Morphin Grid's power close to their hearts and stand is its very champion. White Rangers are not always the leaders of their teams, but they cannot ignore their will and desire to stand at the forefront and protect their teammates. A White Ranger will fight to the bitter end for their friends.
Valiant Leader. White Rangers frequently fall into the role of leading their Ranger teams, and their skills and abilities only augment this. They fight bravely, they defend fearlessly, and they orchestrate their follow Ranger to work together as a better team. The White energy in the Spectrum comes with a strong need to stand against the enemies of good, and those who wield it are often the legends remembered throughout history.
Ranger and Zord as One. Unlike other wavelengths in the Spectrum, White energy focuses itself thought the Grid using unique and powerful relics, like Tommy's beloved tiger-blade, Saba. This somehow connects the inner essence of the White Rangers to their Morphin Grid constructs tighter than that between a normal Ranger's Morpher and their Zord, Borg etc. This is why it seems that White Rangers bring new and special kinds of Zords to fight alongside those of their teams. Their Zords are just as worthy of leading the charge as they are."
B. Steele, T. Storm, E. Teague, Power Rangers Roleplaying Game Core Rulebook (Renegade Game Studios, 2023), 31-60.
B. Steele, J. Kennedy, Power Rangers Roleplaying Game A Jump Through Time (Renegade Game Studios, 2023), 30-36.
#power rangers#mighty morphin power rangers#power rangers roleplay#power rangers roleplaying game#essence20#ttrpgs
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Let's make a Character!
Today I want to show you that it is easy to make a character in my new TTRPG:
The Power Rangers inspired TTRPG that I've been working on for SIX YEARS
We'll start with getting out the HANDY, DANDY form fillable character sheet I made.
Whoa, it's a little ugly!
ANYWAYS, I've also got this other cool sheet I downloaded called the CHARACTER CREATION SUMMARY
DAMN, is it really just one page! WHOA. I mean, it's like more pages in the actually rulebook, which you will need to reference for specifics, but this totally gives us some easy steps to walk our way through.
You are a teen. In this system, we are leaning into archetypes from media, especially shows like Power Rangers and Sailor Moon. You first step is to pick at least one role from this list. If you really want two, that's probably fine. Talk with your Director (GM) about it.
Dancer sounds pretty cool. Makes me think of Zack, the Black Power Ranger, in that one episode.
Yeah, hell yeah! That rocks. Okay, so I'll go with Dancer. Slotting that in now.
So, next step.
That shouldn't be to hard. Let me think about it.
Alright, that wasn't too bad. Now my Director (GM) can start to think up some ideas of what kind of villains or bads we run into.
Okay, that makes sense. Let me pull up that table in the rulebook.
Alright, so I think that Terry's best stats are going to be in Stamina. He's dancing a lot. That'll be a 3. Then, I think his Confidence, Cleverness, and Speed are going to be the 2s. He has those, but not as much as his Stamina stands out. That leaves Strength and Concentration as his 1s. That should be fine I think? Okay, let me slot those into the sheet.
Now I'll go back to the rulebook to follow the steps for filling in the rest of the character sheet.
Awesome, now we have our SLIDING SCALE and our BRAIN and BRAWN stats. That's like, most of of the character sheet done. What's next?
This one sounds the coolest to me, so let's add it
Now for the last step.
So our Director and I talked, and she doesn't want us to have a lot of gadgets at first. She said I could pick one, so I guess I go with a Grappling Hook. That sounds cool. She says we also all have Wrist Communicators. I ask if I can play music out of the belt of my suit, and she says maybe not yet. That's something we can work on in the game.
Now with all that added, I'd done! Let's look at the whole thing.
Wow, now what? Well, I guess we wait to start playing the game.
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The Kickstarter for my copy of 'HENSHIN! A Sentai RPG: Guest Star Expansion' from Cave of Monsters Games came in last week!
Also picked up the main TTRPG book with the 'Rider Konchu' (Kamen Rider) and '3 Minutes' (Ultra Man) books.
#henshin#henshin a sentai rpg#henshin a sentai rpg guest stars expansion#rider konchu#3 minutes#cave of monsters games#ttrpg#indie ttrpg#tabletop roleplaying games#games#gamers#geeks#nerds#sentai#power rangers
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A piece I did for a power rangers glitter hearts campaign I'm a part of! Featuring my character Miles and @.tinycaprisun's character Hau!
#my art#digital art#power rangers#oc#my ocs#ocs#oc stuff#glitter hearts#power rangers oc#power rangers ocs#ttrpg#ttrpg art#miles perry#hau shortland#super trooper#abba
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Behold, my character for the Sentai & Sensibility ttrpg game that my friend is running!
#sentai & sensibility#ttrpg#power rangers#regency era#oc#original character#fan character#character design#digital art#ipad art#sunflowerpirateart#Hudson Doherty
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My hope is that even with WotC walking back the ogl changes people with still look into other game systems. There's so many options besides just D&D and Pathfinder. Here's some:
Coyote and Crow: a D12 based rpg designed by Indigenous Americans. The world is is an alternate history where America wasn't colonized by Europe
Glitter Hearts: a powered by the apocalypse game. You make a character with a secret identity to fight evil. Like in Sailor Moon or Power Rangers. You can even have a giant mech.
Discworld RPG: a GURPS rpg set in Terry Pratchett's Discworld. Have you ever wanted to live in Ankh-Morpork? Visit XXXX? Travel the Counterweight Continent? You can in an rpg based off the amazing Discworld books!
I'm only going to list 3. I might add more later but if you see this post please reblog and add any games you enjoy. I love learning about new systems!
#dungeons and dragons#pathfinder#d&d#dnd#wotc#hasbro#ogl#opendnd#pathfinder 2e#ttrpg#Coyote and Crow#glitter hearts#pbta#powered by the apocalypse#sailor moon#power rangers#terry pratchett#Discworld#gurps#discworld rpg
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So, I got the PDF for the newest Power Rangers RPG book
this one is space themed and covers things from In Space, Lost Galaxy, S.P.D. and some other things from the comics. It also adds the ability to play Gold Silver and Phantom Rangers. They also include different aliens from the Ranger universe and the ability to play as them, like Doggie Cruger's species.
This book also has references to Masked Rider of all things.
But one of the most interesting things is this piece of art found in it
Are they just straight up referencing Raptor 283 from Kyuranger!?
HELLO!?
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When you come back 2 years later
#tinnixiart#clara graham#henshin#power rangers#yellow ranger#1920s power rangers#the insanity of this god damn ttrpg
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🎨IM TAKING COMMS!!!🖌️
Please feel free to hit me up if you're interested! I'll respond ASAP!
And if not a reblog would be much appreciated! I'm a small account! Just a lil guy!
#commissions#art#illustration#character art#character design#my art#kamen rider#transformers#ttrpg#small artist#original character#tokusatsu#dbz#power rangers#fanart#commissions open
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TONIGHT
twitch_live
It's either Bug Fables
or more Power Rangers Writing/Art!
(I wish I knew why these two gifs show up in the search results)
regardless, we'll be locking and loading at 8:30 PM CDT! Hope to see you there!
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thing to add to future tabletop game: Rival team of adventurers that are a bunch of color coded kobolds with attitude who have a dragon spirit as a mentor/patron.
#kobolds#power rangers#ttrpg#super sentai#alternatively a covince a group of players to be a group of color coded kobolds with attitude with me
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AFTER SIX YEARS
THE DAY IS HERE
I've now PUBLISHED an early draft of my POWER RANGERS inspired TTRPG:
TEENAGERS WITH ATTITUDE
My plan is to keep working on this through the next year or more. I also plan on working on some Dev Log type posts on here to show the game over the last six years. I have a notebook that is 6 pages short of being complete full.
Here's my summary from the Itch page
Core Mechanics
Rolling Doubles – You will roll six-sided dice in this system to determine success. When you roll two match numbers on the dice, that is a success. If you do not roll doubles, you may still be able to succeed at a cost.
Dice Pools – Instead of just rolling two dice and hoping for a 1/6th chance of doubles, you will roll pools of dice. The more dice you roll, the better your chance of getting a double. You only need a single set of doubles to succeed, but the multiples could mean even greater success.
The way you get more dice can be from what your characters are best at or other bonuses you get from playing.
The team also pools their dice together and then will select dice out of that pool together. You may not have the dice that you rolled. This also helps your chances of success.
Attributes – These are the six factors of your character that indicate what they are best at. They are split into two groups of three, Brain and Brawn. Brain attributes are Confidence, Concentration, and Cleverness. Brawn attributes are Strength, Stamina, and Speed. The attributes can also be further seen in this breakdown:
How Hard – Confidence and Strength
How Long – Concentration and Stamina
How Fast – Cleverness and Speed
Sliding Scale – Characters Attributes are on a scale, with room for the character to perform better in moments and struggle after suffering through a fight. These scales can also be used to show increasing chances of success as you move up them or more dire circumstances as you move down them.
These mechanics combine to create a system where each player has different attributes that can be used for different situations. These attributes sit on a sliding scale that allows the players to understand when they are prepared for danger coming and when they are struggling and in danger themselves. Then, to show the teamwork needed to make it through the situations, the dice pools are used to create group involvement in the success of the team. The number of dice a player contributes to these pools comes from the attribute they want to use for that situation. That’s it, that’s the loop.
Additional flourishes allow for characters to be more unique and have additional ways to improve the attributes or other methods to contribute to or adjust dice in the dice pool. These are the features known as Roles, Gadgets and Gear, and Likes and Dislikes.
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Had a grand time playing 9th Level Games' upcoming 'Sentai & Sensibility' TTRPG yesterday as Count Reginald S. Valiss the 8th the Flamoyant Gentry Ronin of the Garden, the Violet Azalea Queen.Azalea Queen.
Be sure to back the Kickstarter.
#sentai and sensibility#sentai#tokusatsu#sense and sensibility#ttrpg#9th level games#actual play#actual plays#power rangers#kickstarter#tabletop roleplaying#tabletop gaming#gaming#gamers#geeks#nerds#youtube
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