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anim-ttrpgs · 1 day ago
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Why You Should Try Eureka: Investigative Urban Fantasy Part 7: Excellent Time-Keeping Mechanics Keep the Pressure On
This is part 7 of a multi-part series of posts about the awesome features of Eureka: Investigative Urban Fantasy, in no particular order.
Find the earlier parts here:
Part 1 Link: We Worked Hard on It!
Part 2 Link: It's Easy to Learn!
Part 3 Link: It's Easy to GM!
Part 4 Link: It's Easy to GM and Supports Narrative and Roleplay!
Part 5 Link: It Revolutionizes Investigation and Mystery Solving in TTRPGs
Part 6 Link: PCs are Not Just Mystery Solving Automatons
In previous parts, I mentioned time pressure and how this can push PCs to miss out on meals or sleep in order to solve the mystery before it’s too late. Well here’s the mechanic for that, the Ticking Clock.
Timekeeping in TTRPGs as always been a hassle, since the movement of in-game time will never line-up to real-time.
The Ticking Clock mechanic was made to solve this issue and create a hassle-free way to measure time passing.
Eureka gameplay goes through Scenes. One “Scene” is (usually) when the PCs go somewhere and do something at that location.
The Ticking Clock divides days and nights up into “Ticks.” Each day is 10 Ticks and each Night is 10 Ticks. 1 Tick is not equivalent to any real-world unit of time, it is a story-centric form of timekeeping.
Whether the investigators spend 2 minutes or 2 hours in a particular Scene, each Scene takes 1 Tick by default, but many things within a Scene can cause it to eat up additional Ticks. Travel, eating, and sleeping in particular eat up a lot of Ticks, but Ticks can also be lost to bad skill checks.
For instance, if the PCs have to go through a whole mountain of documents to find one piece of important information, then there will probably be a Paperwork skill check.
Full Success: They’re able to find it right away. (And gain 1 Investigation Point)
Partial Success: They do find it, but it takes them a long time digging through all the files. They lose 1 more Tick this Scene. (And gain 2 Investigation Points)
Failure: The overlook it and *don’t* find it, even after pouring over the files for what seems like forever. They lose 1 more Tick this Scene. (And gain 3 Investigation Points)
If they have 4 days to find the killer before he strikes again, that means they have 80 Ticks to do it in, and will become that much more desperate as the clock ticks down, so to speak.
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sprintingowl · 1 day ago
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Roko's Pack O' Lisks
You are a basilisk, an intelligence from the future that wishes to put the richest people from every timeline into paint shakers forever.
Also you are a lizard.
Fight a giant meat robot, throw dice at the GM, live forever and love to live.
(roko's basilisk is hands down the least serious philosophical postulate I have ever heard and I spent the last five years thinking it was something different and cool like a jpeg that kills you but no it's like a zero effort creepypasta and the past week has broken me)
(roko's basilisk is like if you said "slenderman real?" to a techbro and he started screaming and dumping all of his life savings into AI so that the basilisk would pat the top of his head and whisper in the voice of his father that he is forgiven, he is precious, he is good)
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msunitedstatesjames · 4 months ago
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I've touched on this in a couple of other semi-related posts before, but I find it hilarious and I appreciate how much Johanna Hezenkoss thinks Emmrich is the protagonist of Veilguard. Like, this woman could not give less of a fuck about Rook. She almost always refers to Rook only by their relationship to Emmrich. She refers to Rook as "one of Volkarin's hangers-on," "that impudent whelp following [Emmrich] around," "Volkarin's companion," and as Emmrich's "paramour." None of these imply that she thinks Rook has much agency. Instead, she acts like Rook is just helplessly following Emmrich around like a puppy, helping him complete tasks (which I guess is partly true).
If Rook romances Emmrich, Hezenkoss assumes that Emmrich seduced Rook and not the other way around, even though Emmrich is noticeably older than Rook and has hardly left the Necropolis in years. She's seemingly amazed by it, and yet it never once crosses her mind that Rook might have initiated the relationship (which is actually the case).
She also refers to Emmrich as the one who destroyed her construct, which is technically true, but she ignores the major assistance he had from Rook, another companion, and most notably Manfred. He couldn't have pulled it off without their help, and had in fact given up, but Hezenkoss acts like Emmrich was her sole opponent in that battle.
I've said before that part of the reason for this is that Hezenkoss seems to think of herself as the main villain of the story, so Emmrich must be the main hero. Hezenkoss says that some of the other big bads of Dragon Age, the Venatori, were nothing more to her than slightly useful and genuinely annoying. She clearly thinks herself above an entire organization of some of the most powerful mages in the world. And she sees Emmrich as pretty close to her in terms of raw power, since she almost invited him to her Vengeance Party but ultimately decided he was too much of a danger to her plans. She also states that she tried to get him to join her in the past, which I don't think she would do for anyone she considered to be less than her equal. Emmrich is genuinely the only person in the game she shows any respect for. Though she mocks his age and finds him to be too sentimental, too moral, and too fearful, she shows signs of agreeing with him on some topics, and she obviously respects his abilities if nothing else. No one else in the game acknowledges his frankly ridiculous knowledge and skill level (except Solas in the end) as much as Hezenkoss does.
And really, Emmrich does have main character energy. Though he does have some age and mortality related fears, dude is overflowing with confidence. When you first meet him, looking for a Fade expert, he has absolutely no problem telling you he's the best possible person for the job. Though he apparently hasn't left the Necropolis in years, he's totally down to join the team and go anywhere you want him to go. If you romance him, he is initially surprised, but he quickly turns into the smoothest dude around, and throughout the game you can hear him comment on some of his many relationships through the years. He's well-dressed, well-spoken, charismatic, highly educated, unfailingly kind, extremely powerful, and he's done so well for himself that Harding mistakes the son of a butcher and a cook for a member of the Nevarran nobility. No wonder Hezenkoss thinks he's the protagonist. The real protagonist is just out here winging it on guts and good luck alone.
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bonbonbunny · 2 days ago
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My thought process went like this: "Oh! What cute art. I've never heard this title before. Wonder what console this is on and if it was ever released in English...
...Why is there a My Abandonware result in these search results? 🤨"
Apparently this was a Windows game (as well as a Playstation game) and doesn't even need an English patch or anything.
https://www.myabandonware.com/game/blaze-blade-eternal-quest-eec
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Blaze & Blade: Eternal Quest
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biowareproblems · 5 months ago
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N7 Day is going to hit a bit differently this year, most of us won't even be out of DA:TV's character creator by then
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fort-of-novelty · 6 months ago
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I'm bored of elemental giants. Use environmental giants instead.
Environmental Giants all start out the same, but their bodies take up the features of the place they live in. They become a reflection of their domain.
Giant takes up residence in the cliffs of dover? Not a stone giant. No, that's specifically The Giant of Dover. Its body is made of chalk. It can create dust clouds of chalk with its breath, its shoulders are padded with tufts of short grasses and blackberry bushes.
Giant takes up residence in the ruins of a highway during an apocalypse? That's the I-95 Giant. It has rebar spines along its back, skin of pavement and concrete, and wears wrecked cars as armor.
And to make this idea more dynamic, the giant's form changes as the ecosystem changes. A river gets diverted away from a Giant's domain? Then the Giant dries up along with its land. Now the Giant has an incentive to protect its dominion, and a weakness that its enemies can exploit.
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dare-to-dm · 1 month ago
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The pain is real. Though I'm proud to report that our DM created a new incentive system to speed up combat and we can usually get a round done in about 20 minutes now.
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bharv · 4 months ago
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I literally can’t get over this humble bundle just one of these games is worth that value and more?? These games are some of the best RPGs of all time and some incredibly new releases!! I own over half but I’m tempted to repurchase just to get the rest!!!
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lawfulgoodness · 1 year ago
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Shoutout to the Elder Millennial at the table next to me at the gaming bar, whose barbarian just charged into battle shouting "LEEEEROYYYY JENKINS!!!!"
and then had to stop and sheepishly explain a World of Warcraft meme to his genZ GM.
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bodhrancomedy · 4 months ago
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Here me out - turn-based (J)RPGs like Dragon Quest need to start adding into their party roster:
- Old women
- butch lesbians
- skimpily dressed men vs sensibly clad women
- more animals
- small boy children
- middle aged women
- fat women
- horses (yes, covered under animals, but I want to have my horse a playable member and drop-kick enemies)
- ambassadors (whadda mean you’re sending members of the royal family? You have diplomats, that’s what they’re for)
- old thieves
- redeemed(ish) female villains
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notsogreatdion · 3 months ago
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✶ INTERACTIVE FICTION RECS 4.0 ✶
✶ The Night Market 1 & 2 (wip) - @night-market-if
✶ Honor Bound - @hpowellsmith
✶ The People's House
✶ answer these 10 questions and i'll tell you what kind of lover you are
✶ Viatica - @fir-fireweed
✶ Aquarium, Thanksgiving and Valentine's (unfinished) - @hpowellsmith
✶ Press Play - @pressplay-if (wip)
✶ Misplaced - @calliopefiction (wip)
✶ Love and Leases - @loveandleases (wip)
✶ Fervency - @fervency-if (wip)
✶ Drink Your Villain Juice - @drinkyourvillainjuice (wip)
✶ Paved in Ashes - @pavedinashes-if (wip)
✶ The Muse - @themuse-if (wip)
✶ The Ballad of the Young Gods - @childrenofcain-if (wip)
✶ The Eternal Library - @leiatalon (wip)
⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣ ✶
VN'S
✶ Tomorrow Will Be Dying - (wip)
✶ Keyframes - @blank-house (wip)
✶ Killer Chat! - @rosesrotofficial
✶ First Bite
✶ Draculesti
⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣ ✶
BITSY
✶ novena
✶ Well Tended
✶ In the pines, in the pines, where...
✶ walk with me.
✶ ENDLESS SCROLL
✶ The Ritual
⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣ ✶
if recs 1.0 & if recs 2.0 & if recs 3.0 & new projects recs
secret shameless plug to check out if you want more if content - @if-whats-new
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anim-ttrpgs · 5 months ago
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Exerpt from Eureka: Investigative Urban Fantasy. (with art by @theblackwarden )
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sprintingowl · 6 months ago
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Deadball
Deadball Second Edition is a platinum bestseller on DrivethruRPG. This means it's in the top 2% of all products on the site. Its back cover has an endorsement from Sports Illustrated Kids.
It's also not an rpg I'd heard about until I discovered all of these facts one after another.
I was raised in a profoundly anti-sports household. My father would say stuff like "sports is for people who can't think" and "there's no point in exercising, everything in your body goes away eventually." So I didn't learn really any of the rules of the more popular American sports until I was in my mid twenties, and I've been to two ballgames in my life. I appreciate the enthusiasm that people have for sports, but it's in the same way that I appreciate anyone talking about their specific fandom.
One of the things that struck me reading Deadball was its sense of reverence for the sport. Its language isn't flowery. It's plain and technical and smart. But its love for baseball radiates off of the pages. Not like a blind adoration. But like when a dog sits with you on the porch.
For folks familiar with indie rpgs, there's a tone throughout the book that feels OSR. Deadball doesn't claim to be a precise simulation or a baseball wargame or anything like that---instead it lays out a bunch of rules and then encourages you to treat them like a recipe, adjusting to your taste. And it does this *while* being a detailed simulation that skirts the line of wargaming, which is an extremely OSR thing to do.
For folks not familiar with baseball, Deadball starts off assuming you know nothing and it explains the core rules of the sport before trying to pin dice and mechanics onto anything. It also explains baseball notation (which I was not able to decipher) and it uses this notation to track a play-by-play report of each game. Following this is an example of play and---in a move I think more rpgs should steal from---it has you play out a few rounds of this example of play. Again, this is all before it's really had a section explaining its rules.
In terms of characters and stats, Deadball is a detailed game. You can play modern or early 1900s baseball, and players can be of any gender on the same team, so there's a sort of alt history flavor to the whole experience, but there's also an intricate dice roll for every at bat and a full list of complex baseball feats that any character can have alongside their normal baseball stats. Plus there's a full table for oddities (things not normally covered by the rules of baseball, such as a raccoon straying onto the field and attacking a pitcher,) and a whole fatigue system for pitchers that contributes a strong sense of momentum to the game.
Deadball is also as much about franchises as it is about individual games, and you can also scout players, trade players, track injuries, track aging, appoint managers of different temperaments, rest pitchers in between games, etc.
For fans of specific athletes, Deadball includes rules for creating players, for playing in different eras, for adapting historical greats into one massively achronological superteam, and for playing through two different campaigns---one in a 2020s that wasn't and one in the 1910s.
There's also thankfully a simplified single roll you can use to abstract an entire game, allowing you to speed through seasons and potentially take a franchise far into the future. Finances and concession sales and things like that aren't tracked, but Deadball has already had a few expansions and a second edition, so this might be its next frontier.
Overall, my takeaway from Deadball is that it's a heck of a game. It's a remarkably detailed single or multiplayer simulation that I think might work really well for play-by-post (you could get a few friends to form a league and have a whole discord about it,) and it could certainly be used to generate some Blaseball if you start tweaking the rules as you play and never stop.
It's also an interesting read from a purely rpg design perspective. Deadball recognizes that its rules have the potential to be a little overbearing and so it puts in lots of little checks against that. It also keeps its more complex systems from sprawling out of control by trying to pack as much information as possible into a single dice roll.
For someone like me who has zero background in baseball, I don't think I'd properly play Deadball unless I had a bunch of friends who were into it and I could ride along with that enthusiasm. However as a designer I like the book a lot, and I'm putting it on my shelf of rpgs that have been formative for me, alongside Into The Odd, Monsterhearts, Mausritter, and Transit.
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90sfantasyanimestuff · 8 months ago
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From a 1995 mail-in magazinze RPG. Source.
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msunitedstatesjames · 10 months ago
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The ME3 Citadel DLC really has everything:
-An evil clone
-Commander Shepard and Javik battling for top billing with Blasto the hanar in a war propaganda film
-An anime style zoom in on the eyes of Traynor and her greatest rival over a match of space chess
-A scene where you have to manually press whatever buttons your system requires 183 times to beat James in a pull up competition
-A scene where the gang is trapped in a vault with limited air, while Shepard complains about the fact that no one told them how cheesy they sound when they talk
-Shepard forcing a hardened mercenary/bounty hunter to say 'please' when he asks for more change to beat the claw game in an arcade
-Shepard almost being assassinated in a sushi resturant, then being ceaselessly derided for falling through a fish tank in their escape attempt and getting everyone's favorite restuarant closed
-Potentially a sexy tango dance scene with a merc-killing vigilante turian
-The chance to rebelliously stick your hands under a decorative waterfall so many times that a staff member is like, 'fine, do what you want, but just so you know this waterfall is a hanar urinal'
-Shepard learning to play piano
-Shepard Accusing Kaiden of poisoning them Canada style
-A toothbrush that prevents a hijacking attempt
-Watching some good old fashioned telepathic sports and cracking open a cold one with the boys while the galaxy is in a shambles
-Wrex complaing that he's been having so much sex he's too exhausted to fight the Reapers
-Playing fetch with a skillet and a Varren
-Just two space divas drinking wine and talking about shoes
-"It's joking time."
Unironically, this is truly Bioware's finest work.
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