#Modiphius
Explore tagged Tumblr posts
terrypratchettestate · 9 months ago
Text
Exclusive: Discworld TTRPG in the works by studio behind Fallout wargames
Modiphius, the studio responsible for tabletop adaptations of Star Trek, Fallout, and more, is working on a Discworld TTRPG.
Having secured the rights to the beloved series with an agreement from the late author Sir Terry Pratchett's estate, Modiphius is already at work on a Discworld roleplaying game "around the city of Ankh-Morpork and the wider Disc." This will hit Kickstarter later in the year.
Read more here.
821 notes · View notes
calder · 10 months ago
Text
Tumblr media Tumblr media
NEW OFFICIAL ART
THANKS MODIPHIUS
485 notes · View notes
elderscrollsconceptart · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Hulking Draugr
Miniature for Elder Scrolls: Call to arms
Modeling by Ana Roman
31 notes · View notes
rpgsandbox · 1 month ago
Text
Tumblr media
Terry Pratchett's Discworld RPG: Adventures in Ankh-Morpork
A tabletop roleplaying game set on Terry Pratchett's Discworld
Tumblr media
"A city like Ankh-Morpork was only two meals away from chaos at the best of times."
Adventures in Ankh-Morpork, the Discworld tabletop roleplaying game, catapults you onto the streets of the Big Wahoonie, and once you've dusted yourself off you can adventure to your heart's content. With imagination and some shiny math rocks at your fingertips, your story on the Disc awaits.
Based on the popular Discworld fantasy series by Sir Terry Pratchett, Adventures in Ankh-Morpork is a tabletop roleplaying game set in its most recognisable city*, complete with Sir Terry's iconic wit, humour, and humanistic satire.
Discworld is a setting that has a special place in our hearts, it is our unbelievable privilege to bring that world to life on tabletops, both physical and virtual, for fans old and new. As a British company, immersed in the style of humour and sensibilities of Sir Terry and the Discworld series, we're looking to build a faithful recreation of Ankh-Morpork for you to roleplay and immerse yourself in.
*What about Lancre and Überwald, I hear you cry? We could've charged you £900, taken six years to deliver this Kickstarter... would you have liked that? We're not selling you pork futures here, or books in potentia. Instead, let's give you an amazing rulebook and sourcebooks, taking our time to deliver you the best treatment of Ankh-Morpork we can**, and then bring another Kickstarter project to life for the other areas of the Disc. We deliver more, sooner, more sustainably, and you can have books and accessories in a more reasonable timeframe each time. If this Kickstarter is a success, then more Kickstarters will follow, no sooner than Autumn 2026.
**Because the gods know it needs it. 
Tumblr media
This campaign will fund the publication of rulebooks and accessories for a new edition of a Discworld tabletop roleplaying game. Knowing we wanted to remain true to the look and feel we most recognise, the campaign features a new, original, Collector's Edition* cover by Paul Kidby, who worked closely with Sir Terry to develop the unique illustrative style for Discworld. Neither Kickstarter Core Rulebook will be available in retail, and are exclusive to this crowdfunding campaign and Modiphius.
Tumblr media
*It is very important to Management that backers know the Collector's Edition cover is better than the other core rulebook cover. Management wants backers to know that it's a new, original illustration by Paul Kidby, and that it's finished with spot UV varnish to bring out the details. Management also wants backers to know the page edges are gilded in gold, and it features no fewer than two reading ribbons. Management also also wants to make it clear that it won't be available in retail, and is exclusive to this crowdfunding campaign and Modiphius. Management tried to come up with a clever-sounding name for the Collector's Edition that explained all of this, but after several days of struggle and the heroic sacrifice of two whiteboards (and one junior developer), were convinced that 'Collector's Edition' is the most readily understood title.
Tumblr media
"Without Narrativium, the cosmos has no story, no purpose, no destination."
Discworld is a unique setting, and it deserves bespoke rules to do it justice; a system that encourages those random silly moments that RPGs and the Discworld novels both embrace so well.
The rules for Adventures in Ankh-Morpork are built on two core premises: 
The Disc has a story it wants to tell, and left alone will spin on much as it has always done.
The players want to change this story to one more to their liking.
The Adventures in Ankh-Morpork roleplaying game is powered by an original set of rules, using a set of very familiar polyhedral dice — complete with a d100, d20, d12, d10, d6, d4 and a d7A (because we can't say it's true name, so let's just call it...) the Narrativium die! The Narrativium system focuses on your roleplay, and elegantly and simply resolves moments of risk and conflict with dice rolls and character-specific traits.
The game lets you create any denizen of the Disc, with the complete freedom to define their background, who they work for, their core beliefs, niches, and quirks. From Dwarfs and Trolls to Golems and Gargoyles, play anyone (or any thing) your imagination can conjure. Play a member of the Watch, or maybe a wizard, even assassins (student), concerned citizens, thieves, beggars, reporters, seamstresses, fools and visitors/tourists.
Tumblr media Tumblr media
The RPG is powered by a simple dice roll, comparing your die with the GM's Narrativium die. Whenever you do something that has a chance of failure, you'll follow these simple steps.
Justify the Action Using Traits
GM Determines the Outcome Die
Roll the Outcome Die Against the Narrativium Die
Get Help (optional)
Resolve the Test (not optional)
By picking a trait from your character and using it to justify your chance of success the GM will decide which die you roll - anything from a d4 to a d12. You roll that, while your GM rolls a d7A*. If your outcome die has rolled higher than the GM's Narrativium die, you're successful! But if the Narrativium die is higher, then you've failed, and may now be subject to unforeseen consequences or twists, represented as new traits!
*Avoiding all possible mention of the dice's sides, which is the number between 7 and 9.
Tumblr media Tumblr media
The rewards for this Kickstarter will be available in multiple languages, provided for by Modiphius' localisation partners. Make your pledge for the reward tier you would like, and you will be invited to choose your language as you complete your pledge in the pledge manager, after the campaign has ended.
A French edition of the game will be crowdfunded separately by our friends at Arkhane Asylum, at the beginning of next year. If you are interested in the French edition, do not pledge for this campaign, and instead visit Arkhane Asylum's page for more information.
================================
Kickstarter campaign ends: Thu, November 7 2024 8:00 PM UTC +00:00
Website: [Modiphius] [facebook] [twitter] [instagram]
17 notes · View notes
cannibalhalflinggaming · 1 month ago
Text
A world, and a mirror of worlds. Atop four giant elephants atop a giant turtle rests Sir Terry Pratchett’s Discworld – where the most dangerous barbarian is an old barbarian, where fleeing your destiny is the surest way to run into it, where a million-to-one chance always works out, where a single humble hero will always win while outnumbered, and where you have to practice believing in the little lies (stories) in order to make the big ones become true (justice, mercy, etc.. It’s been the subject of Roundworld-made roleplaying games before, but sometimes stories like to repeat themselves with a new twist, and this time there’s something of a primer. This is the Discworld Quickstart Guide from Modiphius Entertainment!
15 notes · View notes
explorerrowan · 2 years ago
Text
Alternative systems to publish your TTRPG content under now that WotC is promising to steal your stuff if you make it with D&D:
Cypher System by Monte Cook Games:
Apocalypse World/Powered by the Apocalypse:
Blades in the Dark:
Modiphius (2d20 system):
I know there are many more, but those are the big systems that pop in my head at the moment. (Technically, GURPS also lives in my head, but that's more of a curse, really.)
Go make your cool stuff and don't let anyone tell you it isn't yours just because you used their game rules.
588 notes · View notes
thefalloutwiki · 1 year ago
Text
Fallout Wiki: Our founder is officially working on Fallout: The Roleplaying Game
Tumblr media
We're proud to announce that one of our wiki's founders, Kate Darrow, is officially working on Fallout: The Roleplaying Game as an Editor and Proofreader!
We're extremely happy to have a wiki team member working on an official Fallout game and we can't wait for what's to come!
We'd like to thank Modiphius Entertainment for allowing her the opportunity to work on this amazing Fallout game, as well as the community for their continued support of us! It sincerely means a lot to us. 💜
104 notes · View notes
cam2d · 1 year ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The new plastic Brotherhood of Steel models, painted as Brotherhood of Steel Outcasts for Fallout: Wasteland Warfare. Thanks to Modiphius for sending these to me for review!
153 notes · View notes
dunebrainrotmtg · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Magic the Gathering cards reimagined with Frank Herbert's Dune novels and movie adaptations.
23 notes · View notes
falloutuniverse · 9 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
39 notes · View notes
itsusernotfound · 2 months ago
Text
Ok, my expectations on this have been raised substantially upon looking over the quickstart. Presentation-wise they used a lot of the original Paul Kidby art, which is obviously fantastic and helps set the tone. In terms of mechanics, they use their own narrativist system where the player rolls a die vs the Narrativium d8. You justify a larger die by what traits your character has. One of the examples in the quickstart has a PC with the 'I spend more time in the Drum than the Library' trait to win a drinking contest. Wordplay is encouraged to find creative interpretations of the characters traits.
9 notes · View notes
alanofalltrades · 9 months ago
Text
A short and very subjective list of problems I have with the Discworld RPG that we'll be getting from Modiphius Entertainment:
None of the GMs are Terry Pratchett, least of all me.
It's made by Modiphius, which means it will probably use their 2d20 system, which means I'll have to learn it after bouncing off it years ago.
It'll be hard to not include Sam Vimes at every opportunity.
Bridgemire Watch and A one in a million chance at adventure, both Discworld-inspired games I kinda like, will be lost in the shuffle.
SPEAKING LIKE THIS will be bad for my vocal cords. I'll still do it.
It's kinda hard to make a satire you have to interact with consistently funny and not exhausting.
Thing is, I'll probably still get it, even if it's not for work. I'll probably like it, too! But I need to grump myself out before I can properly enjoy this thing.
25 notes · View notes
calder · 1 year ago
Text
Tumblr media Tumblr media
yaaay
352 notes · View notes
nevertrustanoracle · 9 months ago
Text
Calling all TTRPG-playing Discworld fans
It’s just been announced that Modiphius have gotten the rights to create a Discworld TTRPG!
There’s a survey (found here) where you can provide some input to help.
15 notes · View notes
pictopye · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Figure Fridays #8:
TLDR: Completed both Glorfindel, and Strong! Picked up some varnishes – 1x mat and 1x gloss. This is my first time using varnishes to seal up figures & was really chuffed with how well they work and look. Started on Gimli son of Gloin! Oct starts next week, with that some new goals – like attempting some video! Hopefully temps will drop soon so I can go hiking to make progress on Halsin’s base soon. Till then thank you for checking in!
The Long Rambley:
I managed to finish both figures from last week – Glorfindel of Gondolin (Rivendell), and Strong from Fallout 4. I feel like I’m getting better at seeing where I want to go and taking less time muddling about. With that my estimation on how long it’ll take to finish up a figure is improving – which is exciting for someone who struggles with time-blindness!  
With finishing up both figures and having 3 total done now – I knew I needed to get some varnish to ensure the paint stays put (especially when living with many cats!) So I picked up a gloss and matt varnish from Vallejo – I think I want to get a satin soon as well – as some things I think would look best with a little sheen and not just full blast in either direction. I was excited to see that varnish really punches the color up, and really just aids in final touches.
For Glorfindel I really wanted to push the white in his base – it really wasn’t looking marble/granite-y enough for me so I added more white/light grey and reduced the grey zones. For a first time go at marble/stone – I’m pleased with it. I finished up highlights on his hair, armor, and then utilized the two varnishes I procured to finish up the look – really like the contrast of shiny armor & less flashy cloth. I can tell I’ll want to find a ‘hairy’ model at some point to really work on tiny hair to improve my strokes.
With Strong I really had fun with his armor pieces that are rusted out with just a bit of the original automotive coloring still retaining it’s hue & sheen. I also had fun utilizing the gloss varnish to create a wet pavement look. I am however displeased with my photos – hopefully I can improve at that (or video) to better show him off at some point. I realized as well I need a satin-style varnish with him as I don’t feel the gloss works well for the armor bits that aren’t rusted – too shiny but matt was well… too matt. A real goldilocks dilemma there!
Started up on Gimli son of Gloin – just some base coats nothin fancy yet!
With October coming up I have a few projects I am going to be attempting. One is filming, even if it’s just shoddy little rotationals – I gotta start somewhere! Secondarily I hope that with fall in full swing the temps will start dropping out here in AZ (Hurricane Helene isn’t helping atm) so I can go hike to get the components I’d like for Halsin’s base so I can continue with a finish line in view for him. Thank you to any & all who’ve been checking in – I greatly appreciate your support! It helps keep me motivated and looking forward, with less brain gremlin activity – which is peachy keen in my books!
6 notes · View notes
frogblast-the-ventcore · 9 months ago
Text
Tumblr media
I've always loved this excerpt from Modiphius' Star Trek RPG. The idea that an AI would chose to save humans instead of kill them is ... very Trek. And yes, Perimeter, or Система «Периметр», also known (rather melodramatically imo) as "Dead Hand", is real - though it's evidently semi-automatic in reality, not an AI-powered fully-automatic system as described here. Ofc given WW3 happened in the 2050s in Trek history, and our own IRL tech advances, saying it got an AI system upgrade is plausible. We don't know how many missiles each of the belligerents in WW3 had, but, if we assume it's a similar number to today, it would be around 9,600 warheads. At the stated 2-3% hit rate here, that's still around 290 nuclear detonations. Considering the shots we saw in SNW of major cities being hit, a 600 million death toll seems plausible, even with only ~290 warheads hitting their targets. Point is, this is super cool worldbuilding, and an example of how Star Trek can take a dystopian sci-fi cliche and turn it into something hopeful.
10 notes · View notes