#player cards
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#StellarCharm #SanrioFighterDigit #TCG
Rules:
1. Setup: Each player starts with a deck of 30 cards consisting of Medal, Modify, Fighter, Player, Artifact, Event, and Prestige cards. The deck must have at least 10 Fighter cards, 5 Player cards, and 5 Artifact cards. Shuffle the deck and draw 5 cards for your starting hand. Flip a coin to see who goes first.
2. Phases:
a. Draw Phase - At the beginning of your turn, draw 1 card from your deck.
b. Main Phase 1 - Play any number of cards from your hand (except for Fighter cards). You can also activate the effects of any Artifact or Event cards you control.
c. Battle Phase - Choose 1 Fighter card from your hand to attack, activate its effects if any. Your opponent can choose to defend with their own Fighter card. Compare the Power and Element of each Fighter card to determine the outcome. The loser is sent to the discard pile.
d. Main Phase 2 - Play any remaining cards from your hand, activate any remaining effects.
e. End Phase - If you have more than 5 cards in your hand, discard down to 5 cards.
3. Types and Elements:
a. Types - There are 3 types of cards: Medal, Modify, and Fighter. Medal cards are used to modify the stats of your Fighter cards. Modify cards can alter the game rules or affect your opponent's cards. Fighter cards are used to attack and defend.
b. Elements - There are 5 elements in the game: Fire, Water, Earth, Air, and Cosmos. Each Fighter card has an element, and some cards may have effects that affect specific elements.
4. D21 Dice Element:
a. The D21 dice is used for random events and determining the outcome of certain card effects.
b. At the beginning of the game, each player rolls the D21 dice to determine their starting HP (Hit Points). The player with the highest roll starts with 21 HP, while the other player starts with the number they rolled.
c. Some cards may require a player to roll the D21 dice and follow the instructions on the card depending on the number rolled.
d. In the Battle Phase, if both players have Fighter cards with the same Power and Element, they must roll the D21 dice to determine the winner.
5. Winning the Game:
a. The first player to assemble their Fighter card using a combination of Medal, Modify, and Player cards wins the game.
b. A Fighter card is considered assembled when it has at least 2 Medal cards and 1 Player card attached to it.
c. If a player runs out of cards in their deck, they lose the game.
Stellar Charm is a strategic card game that combines elements of Magic the Gathering, Duel Monsters of Yugioh TCG, and the digital pet device game called SanrioFigjterDigit. With its unique D21 dice element and diverse types and elements, players must use their deck-building skills to craft a powerful Fighter card and defeat their opponent before their opponent can do the same. Will you be able to build the strongest Fighter and become the ultimate Stellar Charm champion?
 #SanrioFighterDigit
Artifact Cards:
1. Heart of Courage - Increases fighter's attack power by 20% for 3 turns.
2. Lucky Charm - Grants a 50% chance to avoid incoming attacks for 2 turns.
3. Shield of Protection - Absorbs 30% of damage taken for 3 turns.
4. Potion of Healing - Restores 40% of fighter's health.
5. Boots of Speed - Increases fighter's speed by 30% for 3 turns.
6. Sword of Justice - Deals 150% damage to opponent.
7. Wings of Flight - Allows fighter to dodge 2 attacks for 2 turns.
8. Staff of Wisdom - Increases fighter's intelligence by 20% for 3 turns.
9. Armor of Strength - Increases fighter's defense by 25% for 3 turns.
10. Amulet of Immortality - Revives fighter with 50% health when defeated.
11. Ring of Fire - Inflicts 100% fire damage to opponent.
12. Gauntlet of Thunder - Strikes opponent with 120% electric damage.
13. Bow of Accuracy - Increases fighter's accuracy by 30% for 3 turns.
14. Cloak of Invisibility - Allows fighter to avoid all attacks for 1 turn.
15. Orb of Chaos - Confuses opponent for 2 turns.
16. Book of Spells - Allows fighter to cast one random spell.
17. Mask of Deception - Disguises fighter's identity for 2 turns.
18. Key of Unlocking - Unlocks opponent's defense for 1 turn.
19. Horn of Summoning - Summons a powerful ally to fight alongside fighter for 3 turns.
20. Crystal of Reflection - Reflects all incoming attacks back to opponent for 2 turns.
Event Cards:
1. Superstar Appearance - Doubles attack power of player with the lowest health.
2. Power Surge - Increases all fighter's attack power by 10%.
3. Chain Reaction - Damages all fighters by 20% of their health.
4. Fury of the Fans - Increases fighter's attack power by 50% if their player gets a medal.
5. Fortune Surprise - Grants a random artifact to a random fighter.
6. Victory Celebration - All fighters heal by 25% of their health.
7. Dark Eclipse - All fighters' defense decreases by 20% for 2 turns.
8. Cosmic Alignment - All fighters' accuracy increases by 30% for 2 turns.
9. Guardian Angel - Revives a defeated fighter with 25% health.
10. Tactical Retreat - Allows player to switch out one fighter for another.
11. Time Warp - Revert all fighters' stats to their original values.
12. Light of Hope - Increases all fighters' health by 30%.
13. Shadow Realm - All fighters' speed decreases by 20% for 2 turns.
14. Wild Card - Allows player to draw 3 cards from the deck.
15. Fate's Blessing - Randomly boosts one fighter's stats by 50% for 2 turns.
16. Traitor's Betrayal - Steals an artifact from an opponent.
17. Ultimate Sacrifice - Sacrifices one fighter to increase the attack power of all other fighters by 20%.
18. Tempest Fury - Deals 200% damage to all fighters.
19. The Last Stand - All fighters gain immunity to damage for 1 turn.
20. Game Over - Ends the game with a draw if one player has only 1 fighter remaining.
Modify Cards:
1. Amplify - Increases the potency of an artifact card by 50%.
2. Weaken - Reduces the effectiveness of an artifact card by 50%.
3. Swap - Allows player to trade an artifact card with an opponent.
4. Duplicate - Creates a copy of an artifact card.
5. Disarm - Removes an artifact card from an opponent's inventory.
6. Overclock - Increases the duration of an artifact card by 1 turn.
7. Downgrade - Decreases the duration of an artifact card by 1 turn.
8. Sabotage - Reduces the effectiveness of an opponent's event card by 50%.
9. Bless - Grants an additional effect to an artifact card.
10. Reverse - Reverses the effect of an artifact card.
11. Overpower - Increases an opponent's attack power by 25% for 2 turns.
12. Deceive - Changes the target of an opponent's attack.
13. Redirect - Allows player to choose the target of an opponent's attack.
14. Switch - Swaps the position of two fighters.
15. Amplify All - Increases the potency of all artifact cards by 25%.
16. Suppress - Prevents one opponent from using an event card.
17. Disrupt - Cancels an opponent's event card.
18. Reflect - Reflects an opponent's event card back to them.
19. Enhance - Increases an ally's attack power by 10%.
20. Cripple - Reduces an opponent's speed by 25% for 2 turns.
Player Cards:
1. Hello Kitty - Speed: 70%, Attack: 60%, Defense: 50%, Intelligence: 80%
2. Cinnamoroll - Speed: 60%, Attack: 50%, Defense: 70%, Intelligence: 80%
3. My Melody - Speed: 80%, Attack: 60%, Defense: 60%, Intelligence: 70%
4. Keroppi - Speed: 90%, Attack: 70%, Defense: 40%, Intelligence: 60%
5. Pompompurin - Speed: 50%, Attack: 80%, Defense: 50%, Intelligence: 70%
6. Badtz-Maru - Speed: 80%, Attack: 70%, Defense: 70%, Intelligence: 40%
7. Gudetama - Speed: 60%, Attack: 40%, Defense: 70%, Intelligence: 90%
8. Chococat - Speed: 70%, Attack: 60%, Defense: 80%, Intelligence: 50%
9. Tuxedo Sam - Speed: 70%, Attack: 50%, Defense: 60%, Intelligence: 80%
10. Kuromi - Speed: 60%, Attack: 80%, Defense: 40%, Intelligence: 70%
11. Hangyodon - Speed: 80%, Attack: 50%, Defense: 60%, Intelligence: 70%
12. Little Twin Stars - Speed: 70%, Attack: 70%, Defense: 60%, Intelligence: 60%
13. Monkichi - Speed: 60%, Attack: 70%, Defense: 80%, Intelligence: 40%
14. Sugarbunnies - Speed: 70%, Attack: 40%, Defense: 70%, Intelligence: 80%
15. Patty and Jimmy - Speed: 50%, Attack: 90%, Defense: 50%, Intelligence: 60%
16. Hummingmint - Speed: 60%, Attack: 60%, Defense: 80%, Intelligence: 50%
17. Pochacco - Speed: 80%, Attack: 60%, Defense: 50%, Intelligence: 70%
18. Pekkle - Speed: 70%, Attack: 50%, Defense: 80%, Intelligence: 60%
19. Purin - Speed: 50%, Attack: 60%, Defense: 70%, Intelligence: 80%
20. Spottie Dottie - Speed: 70%, Attack: 70%, Defense: 50%, Intelligence: 60%
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1. Training Center - Here, players can train and improve their pets' skills and abilities by completing challenges and mini-games. This will help them prepare for battles against other players.
2. Pet Shop - This is where players can buy new pets or items for their existing pets, such as food, medicine, and accessories. These items can also be used to enhance the pet's attributes.
3. Battle Arena - This is the main hub for player vs player battles. Players can challenge others to a fight and earn rewards and experience points for their pets. The winning pet also gains a boost in its stats.
4. Event Center - This is where players can participate in special events and tournaments that are held regularly. These events offer rare prizes and can help players level up their pets faster.
5. Quest Board - The quest board offers daily and weekly quests for players to complete. These quests can earn players rewards and experience points for their pets.
6. Park - The park is a social hub where players can interact with other players and their pets. They can trade items, chat, and even form alliances with other players.
7. Health Center - This is where players can heal and restore their pets' health and energy. This is important to maintain a strong and healthy pet for battles.
8. Gym - Players can visit the gym to increase their own strength and energy for battles. This will also help to improve their pets' performance in battles.
9. Museum - In the museum, players can view all the medals and artifacts they have collected during battles. This also serves as a guide for players to collect rare and powerful items.
10. VIP Lounge - The VIP lounge is an exclusive area for players who have achieved a certain level or purchased VIP membership. Here, they can access special features and benefits, such as exclusive battles and items.
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to collect and use in battles.
The goal of the game is to train and strengthen your sanriofighterdigit to become the ultimate fighter and defeat all opponents in battle. The game can be played with friends or against other players online.
Players can collect and trade various cards to customize their sanriofighterdigit's abilities and create a unique fighting style. The digital pet also has its own personality and players can interact with it to build a bond and improve its stats.
As players progress through battles and defeat opponents, they can unlock new levels and challenges to continue developing their sanriofighterdigit. They can also earn rewards and special items through completing in-game events and achievements.
In addition to battles, players can also participate in mini-games and challenges to earn more points and rewards. These points can then be used to purchase new cards and upgrade their sanriofighterdigit.
Overall, sanriofighterdigit offers a fun and interactive way to collect and battle with your favorite Sanrio characters. With its unique gameplay and constant updates, the game is sure to provide endless hours of entertainment for players.
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1. Hello Kitty - Medal
Effect: Add +1 Power to a Fighter card of your choice.
Play: Place this card on top of any Fighter card in your hand or on the field.
2. My Melody - Medal
Effect: Add +1 Power and +1 Element to a Fighter card with a Power of 3 or less.
Play: Place this card on top of any Fighter card with a Power of 3 or less in your hand or on the field.
3. Pompompurin - Medal
Effect: Add +1 Element to a Fighter card of your choice.
Play: Place this card on top of any Fighter card in your hand or on the field.
4. Cinnamoroll - Medal
Effect: Add +2 Power to a Fighter card with a Power of 2 or less.
Play: Place this card on top of any Fighter card with a Power of 2 or less in your hand or on the field.
5. Gudetama - Medal
Effect: Add +3 Element to a Fighter card with an Element of Water.
Play: Place this card on top of any Fighter card with an Element of Water in your hand or on the field.
6. Keroppi - Medal
Effect: Add +1 Power and +2 Element to a Fighter card with a Power of 4 or more.
Play: Place this card on top of any Fighter card with a Power of 4 or more in your hand or on the field.
7. Badtz Maru - Medal
Effect: Add +2 Power and +1 Element to a Fighter card with a Power of 5 or more.
Play: Place this card on top of any Fighter card with a Power of 5 or more in your hand or on the field.
8. Kuromi - Medal
Effect: Add +3 Power to a Fighter card with an Element of Dark.
Play: Place this card on top of any Fighter card with an Element of Dark in your hand or on the field.
9. Pochacco - Medal
Effect: Add +2 Power and +2 Element to a Fighter card with a Power of 3 or less.
Play: Place this card on top of any Fighter card with a Power of 3 or less in your hand or on the field.
10. Aggretsuko - Medal
Effect: Add +3 Element and +1 Prestige to a Fighter card with an Element of Fire.
Play: Place this card on top of any Fighter card with an Element of Fire in your hand or on the field.
11. Chococat - Medal
Effect: Add +2 Element and +2 Prestige to a Fighter card with an Element of Earth.
Play: Place this card on top of any Fighter card with an Element of Earth in your hand or on the field.
12. Dear Daniel - Medal
Effect: Add +3 Power and +1 Prestige to a Fighter card with an Element of Light.
Play: Place this card on top of any Fighter card with an Element of Light in your hand or on the field.
13. Cogimyun - Medal
Effect: Add +2 Power and +2 Prestige to a Fighter card with an Element of Wind.
Play: Place this card on top of any Fighter card with an Element of Wind in your hand or on the field.
14. Gorigori - Medal
Effect: Add +4 Power to a Fighter card with a Power of 2 or less.
Play: Place this card on top of any Fighter card with a Power of 2 or less in your hand or on the field.
15. Hangyodon - Medal
Effect: Add +4 Element to a Fighter card with an Element of Water.
Play: Place this card on top of any Fighter card with an Element of Water in your hand or on the field.
16. Kiki - Medal
Effect: Add +4 Power and +2 Element to a Fighter card with a Power of 3 or less.
Play: Place this card on top of any Fighter card with a Power of 3 or less in your hand or on the field.
17. Mimmy - Medal
Effect: Add +4 Element and +2 Prestige to a Fighter card with an Element of Earth.
Play: Place this card on top of any Fighter card with an Element of Earth in your hand or on the field.
18. Monkichi - Medal
Effect: Add +4 Power and +2 Prestige to a Fighter card with an Element of Light.
Play: Place this card on top of any Fighter card with an Element of Light in your hand or on the field.
19. Pandaba - Medal
Effect: Add +4 Element, +2 Prestige, and +1 Power to a Fighter card with an Element of Wind.
Play: Place this card on top of any Fighter card with an Element of Wind in your hand or on the field.
20. Usahana - Medal
Effect: Add +5 Power to a Fighter card with a Power of 3 or less.
Play: Place this card on top of any Fighter card with a Power of 3 or less in your hand or on the field.
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moma-jo · 8 months ago
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mimilh · 1 year ago
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Finally ...
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astrowarr · 14 days ago
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every life series season has a villain, but not in the way you might think. it's always a symbol of some kind. it's not a person, but a concept, an ideal, an overarching force. that is, in every season except wild life
third life had circumstance. everything was new and hard to grasp, and no one knew what to do. the villain of third life was the world itself; think of the animal extinction, for example.
last life had brutality. both physically and mentally. it was rife with betrayal and isolation; reds had to abandon teams, and the boogeyman mechanic's paranoia forced everyone apart.
double life had love. love, and the fate it tangled itself in. it was a complex villain, but love killed them again and again, and rewarded the single person who didn't give in to it.
limited life had time. the passage of time itself was the enemy and everything was driven by that. they clawed their way to every last second, and time ate them all in the end.
secret life had the secret keeper. unyielding, unrelenting, unmoving, all-knowing. when the secret keeper forced them to do awful things, no one disobeyed, but hated it all the same.
wild life has grian. grian is representative of every wild card the world plays. he runs the command, and stops it at the end of the day. he is transparent about that. he accepts bribes for information, and unabashedly uses his knowledge to his advantage. he is Other. the players treat him the exact way they did the secret keeper; he's not a player like them this season, he's a symbol, and one of every awful thing that's happened to them at that
which is to say, wild life's villain is a symbol and an overarching force. it's just, for the first time, simultaneously a person, too. everyone else is realizing that too and are pointing their blades at grian, slowly but surely. it is SO fascinating
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ghosty-facey · 1 year ago
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I hope with the player cards we get free stuff for the characters we already have like the licensed characters.
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egophiliac · 4 months ago
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I DID IT I GOT MY PINK HAYATE now I am never doing that again!
(at least until they give me, like, a frilly unicorn Kamui or something)
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dukecarrion · 3 months ago
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bunch of akiren expression doodles ft. an akechi
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vmpyrgal · 6 months ago
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Cardcaptor Sakura dvds/cds ~ ✨🪽
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aardvaark · 5 months ago
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considering nate & maggie are said to have worked together sometimes, collaborating to discover art fraud pre-leverage… i’d like to imagine that maggie has at least heard of the leverage team members in passing. she wouldn’t recognise them in a crowd, but she’s familiar with big names in the art theft & forgery world. she’d have SOME expectations of what they were like. and then in the second david job, she’s meeting them and they’re. them. like-
what she knows about parker: worlds greatest thief, seems more interested in banks but certainly an art thief, too. nate says she has a reputation for being "insane".
what she assumes about parker: probably does some great grifting to get into those museums and vaults, been a world class thief for ages so she’d be in her late 30s at least by season 1. dangerous, formidable, scary, do not approach.
what she very quickly learns about parker: is a duckling who has imprinted on her
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arundolyn · 1 year ago
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"Oh, this? Don't be ridiculous! It's not a marriage certificate! Look closely, okay? Throw away all your hangups, and simply do what you feel. Aren't you just dying to sign it? Won't it feel good? 3... 2... 1... sign!"
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ceratedfish24 · 22 days ago
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There are SO many negative nancys this season. Y’all need to cut it out. You’ve gotten so entitled.
“This was a bad wildcard” I don’t know how old you are, but I was in 3rd grade when I was taught how to give constructive criticism, and I was way younger when I learned that most people don’t like receiving unsolicited criticism. All of the players have loved the challenge of each of the wild cards. They have loved staying on their toes. If they genuinely hated it, they would have said something. Changes would be made. If it’s not interesting to you, then you can stay quiet and leave. You’ve gotten way too comfortable disrespecting people from behind a screen.
“The teams are unoriginal” Making sure that the players are having a good time is among the top priorities of this series. They are naturally going to link up with people they’re comfortable with. If you have a problem with that, then maybe you need to be put in a room with your best friends and some people you kind of know and be criticized when you gravitate towards your best friends. I don’t understand why you all are having such a problem with the concept of seeking comfort in a scary and unpredictable environment.
“Pearl shouldn’t be on a team with Cleo and Scott” well, she made her choice, didn’t she. That’s not up to you. She is an adult. She can choose who she hangs out with. Cleo and Pearl have not had significantly more of a rivalry than any other two players on the server. It seems like you’re just paying more attention to them because they’re women. Don’t try to take away from Pearl’s autonomy. Don’t try to conduct who she hangs out with. It’s really fucked up, what happened to Grian and Scar. Don’t let it happen again. Additionally, Pearl doesn’t care if you don’t think her character should be getting along with Cleo and Scott. The lore is made to fit the events of the server, and never the other way around. If you’re not creative enough to come up with a lore-reason for Pearl, Cleo, and Scott to be getting along, then I really don’t know how you’re still alive.
“Scott’s going to kill Pearl” why. Why would he do that. What record do you have of Scott betraying Pearl for no reason. The only reason he didn’t want to accept her as his ally in Double Life was because he just teamed with her in Last Life, and you all have proven just how much you’re gonna whine about a repetitive team. What history does Scott have of killing his own teammates. The biggest concern on that team is Impulse, who is notorious for holding grudges and betraying alliances. And yet your focus is on the catty two who are loyal to the core. Does that not sound like stereotyping to you? Do you even watch their perspectives? Cause you don’t act like you do.
It is a legitimate miracle that Grian is giving us another season. Be grateful, or we’re not getting another. You try coming up with balanced ideas that will last 6-8 episodes with ~15 people. See how many you come up with.
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huariqueje · 3 months ago
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The Players - Lucile Piketty , 2022.
French, b. 1990 -
Oil on canvas , 38 x 46 cm.
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r-aindr0p · 11 months ago
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Not even from this world…
I’m not really the type to have a bunch of headcanons or make some but if I had to have at least one it would be that when Sam says that it’s in stock, then it is in stock. No matter how much you doubt it
And then Yuu realises they can buy products from their world and starts wondering what kind of dark shenanigans are happening in Sam’s shop… Doesn’t work with people tho, only inanimate things.
(And it branches out to a personal AU I have in my head where yuu gets a bunch of songs from their world and sings covers of them online as a fun little thing anonymously and gets unwanted fame, cringe secret idol AU yeah)
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tqxins · 1 year ago
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Enjoy my imaginary new year’s player card, LOL. 32 hours on this canvas.
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celestialrealms · 4 months ago
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What if someday, 8 million years into the future, they finally let MC make a pact with Barbatos (+ Diavolo/Mephisto... NB you can't be teasing a Diavolo pact and then just not following through 😒😒) and there's a scene where he calls them this again:
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hiding-under-the-willow · 6 days ago
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One more cowboy doodle bc it would've been a travesty to not have actually shown his face in the cowboy outfit once
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