#play analysis
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waateeystein · 8 months ago
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Analyzing Nick Dear's Frankenstein (and why we should move on to better play adaptations)
Alrighty y'all, its the long-awaited Nick Dear Frankenstein analysis post! This post is focusing specifically on Dear's characterization of the Creature, and why it negatively affects the play overall (plus some adaption theory added in for funsies). For additional context, I am an MFA candidate studying theatre, and I did this research and the accompanying slides for a project in my graduate-level theatrical criticism class. Basically this post is the text version of that presentation, with some of the slides included, and the fluff trimmed. There is a fair bit of academic jargon in here, but I tried to make it as accessible as possible!
And with all of that out of the way, the Nick Dear Frankenstein deep dive is under the cut! (And citations at the end.)
CW: Discussions of violence and SA.
Before I get into the script itself (which if you are interested in reading it, a PDF version is easily found on google), I want to introduce a fun adaptation theory which is specific to studying Frankenstein, called "Frankenstein Complex Theory." This theory comes from Dennis R. Cutchins and Dennis R. Perry in the introduction section to "Adapting Frankenstein: The Monster's Eternal Lives in Popular Culture." (A fantastic read that I recommend to anyone if your school or local library has it in circulation.) This introduction introduces the "complex" theory, as well as some really awesome ideas that get used and referenced by all of the authors included in the book.
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Basically Cutchins and Perry assert that traditional adaptation theory is simple not enough to properly study Frankenstein and it's innumerable adaptations. One might also assert that Frankenstein itself is an adaptation, Mary Shelley published multiple editions of her story, and one could argue that the original story is an adaptation of other stories like "Paradise Lost." Linda Hutcheon, another academic in the field of adaptation studies who also wrote a fantastic book (cited at the end), talks about this idea of "palimpsestuous Intertextuality." I want to first argue here that the original text of Frankenstein and its adaptations (the "myth" of Frankenstein) are palimpsestuous.
And when I say the "myth" of Frankenstein is "palimpsestuous," its basically just saying that the "myth" (tall green guy with bolts in his neck who is mostly non-verbal, going around killing people mostly without rhyme or reason) is the predominate cultural narrative of Frankenstein's monster, rather than how he actually is in the book. All of the cultural ideas of what Frankenstein's monster is are this giant network which interweaves with itself, references and builds off itself, and constantly creates new things from these connections. The book and it's adaptations are not in hierarchy, one is not implicitly better or more important than another, they all work together to create our cultural narrative of Frankenstein's monster. Thus, palimpsestuous Intertextuality.
But what is this "Complex" theory I mentioned earlier, and what does it have to do with Nick Dear? Well, here is a helpful diagram!
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Essentially, every piece of Frankenstein media every created, including Mary Shelley's original novel, are all part of the "Frankenstein Network." The complex, however, is personal, it includes anything from that network that you have personally consumed. Some people have a wider complex than others, but nonetheless, most of us have some kind of Frankenstein Complex (if you're this far in the post I'm assuming you have one lol.) I think Cutchins and Perry really popped off when they created this theory, its a fantastic way of studying/teaching adaptation.
But onto Nick Dear. Why did I just spend so much time covering adaptation theory and teaching you all a bunch of academic jargon? Well firstly, I spent a lot of time on that research for class and I wanted to share. But secondly and more importantly, my thesis for this entire post is that Nick Dear, whose goal with his play was to create an adaptation which humanized the Creature and sticks very close to the novel, created something that was unintentionally more a product of his personal complex and the palimpsestuous "myth" of Frankenstein's monster. He wrote a play that deeply mischaracterizes the Creature, and in turn uses violence and SA for shock value rather than substance.
And maybe this is a bold claim, but I think comparing the plot of the novel (from the creature's point of view) and the plot of Dear's play is a good place to start. And for your visual reference, I created a plot diagram for both so that we can compare the two side-by-side. (Thanks Freytag lol.)
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The first thing we can notice about comparing the overall plot structure is that they are indeed, very similar. And this tends to be most people's reactions to seeing this play. That compared to most other Frankenstein media, it is super faithful to the book in terms of setting and characters and hitting important plot points. And I too want to praise Dear for that. I think he was extremely smart about what characters he chose to cut or combine, and the plot points he chose to include. I also personally love that despite the cutting of Walton's character, Victor and the Creature still visit the arctic at the end of the play. Dear made so many great choices with his play, but ends up squandering it his mischaracterization of the Creature.
But how is he mischaracterizing the Creature? Well first, lets look at how Shelley characterizes him in the book, specifically in terms of violence. I argue, that anytime the Creature kills someone in the book, it is a mostly equal/proportionate reaction to the violence done against him. His first murder his killing William, and the subsequent execution of Justine after he frames her for William's murder. All of this comes after Victor's initial rejection of the Creature, and rejection by multiple villages, the DeLacey's and the young drowning girl and her father. Killing William and Justine was his first retribution after all of the rejection and violence against him, which was initiated by Victor creating him and rejecting him in the first place. And this is his only planned revenge at that point, his next move was demanding that Victor create a female creature for him, with the plan to flee and live a peaceful life in South America (whether he actually meant what he said is up to interpretation.) His next murders only come after Victor destroys the unfished female creature. This is when the Creature kills Henry and then Elizabeth. Elizabeth (and arguably Henry) are Victor's partners, and the people he most personally loves. Killing them is direct retribution for Victor destroying the female Creature, who was supposed to be (at least from the Creature's perspective) the Creature's romantic partner. All of the Creature's direct murders are direct mirrors to Victor's transgressions against the Creature. William is killed for the initial rejection and subsequent exiling from society, Henry and Elizabeth are killed for the destruction of his future romantic partner.
Dear takes a different approach in adapting these murders. In his play, the Creature's first murder is not William, but is actually the DeLacey's. After being personally tutored by Father DeLacey for a significant amount of time, the eventual and fated meeting with Felix and Agatha arrives and the creature is rejected by them. Instead of going straight to Geneva, as he does in the novel, he first sets fire to the DeLacey's cabin, killing the entire family inside. To me, this feels like the first instance of spectacle and shock over actual substance. In both Shelley's novel and Dear's play, as the creature learns about humanity and war, he clearly has a distaste for violence and killing. And because of this, I don't understand why the Creature has such an extreme reaction to the DeLacey's, especially in this version where Father DeLacey shows him so much direct kindness, and it is Felix and Agatha specifically who reject him. Why would the Creature decide to kill them all? If Dear wanted to add additional deaths, why not just kill Felix and Agatha and spare Father DeLacey because of his previous kindness? This violence, to me, feels undeserved and does not mirror the violence done against him by this family. From a staging perspective, the visual of the house burning is actually a very impressive collaboration between the set and lighting designers on the giant stage of the National Theatre. But I question why this moment needs to be here, when the rest of the play and it's staging in the premier production already has so much beauty and shock and spectacle. This is also the first moment where I find the Creature unsympathetic, because this action seems overly extreme as a response.
After this moment, the murder of William is different but not too dissimilar in tone to the novel. At it's heart, it is still the Creature's first direct revenge against Victor. After this, our next big departure from the novel is when the female creature is fully brought to life, different to the novel where she is never fully given life. Victor killing her after she has been able to briefly live is a more extreme measure on Victor's part too, which by my own argument, may warrant a more extreme reaction from the Creature. And to be absolutely clear, Victor simply kills/dismantles her, and nothing more. As for the creature's reaction, Henry is a cut character in this adaptation, so we obviously don't see his death. Instead, the Creature kills Elizabeth, but in this version, not only does the creature kill her, he also r*pes her. This is my biggest point of contention with the play. To me, the subtext in Dear's version is that the Creature views both Elizabeth and the Female Creature as some kind of property, and when his property (the female Creature) is taken away by Victor, he takes Victor's property (Elizabeth) away too. Right before her death in the play, the Creature and Elizabeth actually have a really touching conversation, and they seem to genuinely bond. And so when the Creature eventually kills her afterwards, him r*ping her comes completely out of left field. The only explanation to me, is that despite empathizing with her, the Creature ultimately still views her as Victor's property, and needed to take her away from Victor in a way that was more than just taking her life from him. And honestly, it's a really gross interpretation of these characters. And I want to be very clear that I know depiction is not endorsement, and that I also believe there is a time and a place for depicting SA on stage, but this play was not the time nor the place. The creature simply killing Elizabeth is enough to get the point across, the SA seems to have been added for pure shock value, and again, spectacle. One could argue that this action done by the creature is part of his sexual awakening, just as he learns about other aspects of humanity. But again I believe this is not justified by the text of the play, and is written for pure shock value at the expense of another character, specifically a woman. I would call this misogynistic.
And these extreme reactions from the Creature in Dear's play seem to create this hyper-masculinized version of the character and the story. And I think that is a shame considering the original story was written by a woman, and Mary Shelley did a fantastic job of writing a story where the men can exist across a spectrum of masculinity, without needing to be this stereotyped version of hypermasculinity with a desire for sexual vengeance. I mean, Victor creating the Creature is a pretty clear metaphor for motherhood/parenthood, especially considering Shelley's experience with motherhood and the loss of her children and her own mother. And not to say that a cis man isn't capable of writing an authentic adaptation of a woman's story, but here, I think Nick Dear missed the mark, especially in regards to Elizabeth's death and his depiction of Creature/masculinity.
And I don't want to boil this down to, "Nick Dear is a man and therefore his adaption is automatically bad." Because I don't think that's the case, and I think that's an unfair assumption to make. What I do think, is that despite trying to make an adaptation that strove to humanize the Creature better than most other adaptations, Dear instead created an adaptation that fell into the overly-violent monster tropes of the greater Frankenstein Network of adaptations. In essence, Dear may have unintentionally become a product of his own "complex." And unfortunately, that subconscious influence may be partially why we get this interpretation of the Creature, and the unnecessary shock factors added into the story.
So where do we go from here? Chances are, if you see a theatre company putting on a production of Frankenstein, it's probably the Nick Dear version. This was the case for me last October when I accidentally attended a production of this script at a professional theatre company back home in Florida. My hope is that one day we can move on from this script, and find a Frankenstein play adaptation that humanizes the Creature in a way that most audiences (who probably have not read the book) are unfamiliar with, while also not resorting to shock value that dehumanizes the women in the story. My homework for myself beyond this research project, is to read more Frankenstein play adaptations, and specifically ones that are not written by cis men. I think the experiences of women, trans people and disabled people (or obviously any intersection of these communities and identities) could really lend themselves to new and exciting interpretations of the script that bring broader perspectives into context. If you have any suggestions of Frankenstein plays or playwrights who have written Frankenstein plays, I would love to check them out! I also suggest giving the National Theatre world premier pro-shot of Nick Dear's Frankenstein a watch, purely just for the design of the show. Costumes, set, sound and lighting are all really spectacular, and I would love to do an analysis of that aspect of the show one day.
Obviously there was a lot about this show I didn't cover (Cumberbatch, I know), I just wanted to cover the characterization of the Creature at a textual level, because to me that is the most glaring issue with this play. Please let me know your thoughts, and thanks for reading if you got this far!
Citations (I didn't do a great job of referencing these in-text, but all of these sources are great and I highly recommend checking them out!)
Cutchins, Dennis R, and Dennis R Perry. “Introduction- The Frankenstein Complex: When the text is more than a text.” Adapting Frankenstein: The Monster’s Eternal Lives in Popular Culture, Manchester University Press, Manchester, 2018, pp. 1–19.
Dear, Nick, and Mary Wollstonecraft Shelley. Frankenstein: Based on the Novel by Mary Shelley. Faber and Faber, 2011.
Hutcheon, Linda. “Beginning to Theorize Adaptation: What? Who? Why? How? Where? When?” A Theory of Adaptation, Routledge, New York, New York, 2006, pp. 1–32.
Jones, Kelly. “Adaptations of ‘liveness’ in theatrical representations of Mary Shelley’s Frankenstein.” Adapting Frankenstein: The Monster’s Eternal Lives in Popular Culture, Manchester University Press, Manchester, 2018, pp. 316–334.
Pfeiffer, Lee. “Frankenstein: Film by Whale [1931].” Encyclopædia Britannica, Encyclopædia Britannica, inc., 24 Nov. 2023, www.britannica.com/topic/Frankenstein-film-by-Whale.
Shelley, Mary. Frankenstein; or, The Modern Prometheus. 1818.
Shelley, Mary. Frankenstein; or, The Modern Prometheus. 1831.
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blooms-in-april · 2 months ago
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Controversial take I guess, but I feel that Cyrano's giant nose (or giant nose equivalent ) is an important part of the storyline.
The entire Cyrano story revolves around him believing he is too ugly to be loved. And he has a reason for believing this! A rather big reason!As wrong as it is, people DO judge others based on appearance. Not fitting the socially accepted standard of beauty DOES impact how people treat you! Cyrano isn't simply building up his insecurities out of nowhere. He's not just a man with poor self esteem and anxiety. He's a man who does not and cannot fit societal beauty standards and it affects his life, specifically his romantic relationships.
When you take away the nose (or nose equivalent) you take away the conversation about how people who look different are treated differently. People argue that the nose is unrealistic- but the giant nose is just a rather on the nose theatrical example. People who don't fit the social standard of beauty do exist. And they do face struggles and rejections because of their appearance. And when you take away Cyrano's nose, Cyrano's REASON, I feel you take away a big part of the story's heart and power.
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aliveandfullofjoy · 2 years ago
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We must make the assumption that in the world of the play there are no accidents. Nothing occurs “by chance,” not even chance. In that case, nothing in the play is without significance. Correspondingly, the play asks us to focus upon it a total awareness, to bring our attention and curiosity without the censorship of selective interpretation, “good taste,” or “correct form.” Before making judgments, we must ask questions. This is the deepest meaning of the idea, often-repeated but little understood, that the study of art shows us how to live.
—Elinor Fuchs, “EF’s Visit to a Small Planet: Some Questions to Ask a Play” (x)
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wwaddless · 1 month ago
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text analysis is cool but only on MY terms
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morbid-playscript · 2 years ago
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Play: The Elephant Man
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Playwright: Bernard Pomerance
Genre: Historical Fiction, Drama
Date Published: Nov 7, 1977
Original Language: English
Date Read: 1/6/2023
Themes: disability, pity, deformity, kindness
------ below this line may contain spoilers ------
Quotes:
Notes:
• I've just reached the end of scene 10 where Merrick meets Mrs. Kendal. It concludes with the stage direction: 'As lights fade Merrick sobs soundlessly, uncontrollably.' I had to pause my reading. There is a gut-wrenching feeling to even begin to imagine his thoughts.
• There is a note before the play by the playwright about not attempting to replicate his features, rather having the actor contort occasionally. I'm curious how they performed speech for Merrick. There is something to be considered about having someone perform the role with no attempt at contorting or altering their speech, in a way forcing the audience to perceive him in a way he never was in life; forcing consideration and compassion that are so often withheld from the disabled and "ugly".
• I find in many stories about disabled people, there is a sort of hero made of one person who believes that the protagonist is human, is intelligent. Part of why the moment of Merrick crying, of hearing him speak of never having the opportunity to bathe regularly, is so profound is that it strips away that hero and forces the audience to contend with the humanity of a person they would much more eagerly ignore.
• Scene 12 brings an obviousness to something that I've found so insistently important in storytelling: 'he's like me'. I know it to be a personal misunderstanding of the world, but I have such a strong hope that if only people could understand one another they would not be so cruel.
•Reread scene 16 after.
• I do adore this play. Will be keeping for my bookshelf.
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dekusleftsock · 6 months ago
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I think about this sometimes but I personally love that Horikoshi took the Yandere trope, split it in two, and gave one half to Izuku and Himiko.
Like it’s so fascinating how you can just SEE how purposeful Himiko was as a character in hindsight standing next to him.
Himiko is a really interesting subversion of her trope for two reasons:
She hurts people because she loves them, not for isolation or destruction of the competition (gore/blood is love to her, not necessarily a means to love someone)
She’s not possessive. Like at all.
I’ve seen that hc a few times and it always bothers me. Ochako is for sure a possessive character (we saw that with Hatsume around Izuku way back at the sports festival arc), but Himiko? Really?
You mean the girl who had a crush on a boy AND the girl who also had a crush on the same boy? Her?
You mean the girl who doesn’t hurt people who love who she loves, rather actively encouraging it in the first place? That one? Really?
Like it’s such an integral part to her subversion too. It’s what makes her such a weird and fascinating character. Possessiveness is supposed to be whats ugly about love itself, yet her love remains ugly without it. She is ugly because the fundamental ways in which she sees and feels about the world are considered “wrong”, “dangerous”, and “deviant”.
But Izuku… ohhhh Izuku…
He holds this trait like a badge melted to his skin. My man cannot escape these allegations. It’s to the point where it’s honestly a fundamental to his narrative. Izuku does not act nor feel the same without it.
Izuku holds a cutesy nickname that literally every other childhood friend of Katsuki’s has long left behind, saying his real name instead (this is honestly why I’m also uninterested in a scene where Izuku calls him “Katsuki” instead of “Kacchan”, Katsuki doesn’t represent the same things the name Izuku does, imo at least), izuku “give him back to me” midoriya, holds his dead body to his chest on a cover, freaked out on someone either hurting/offending Kacchan.. 3 times(?), keeping big boy ofa secrets…. The list goes on.
So it’s this main reason that I think their characters are just so. Fucking. Intertwined. I’m glad this has become a more common interpretation because there’s just so much that aligns between them.
Both of them call their “special people” with -chan endings, both by their first names, both deemed deviants/irrelevant by society. It’s no wonder Ochako fell in love with Izuku, just like she did toga, they’re fucking freaks. They’re interesting. They’re weird. They’re overly friendly and socially inept and a little beaten down by the world yet have too much passion to stay on the ground. They’re envious of the ones they love (Ochako of her freedom to be a normal girl, Katsuki for his raw power and harnessed skill), and I guess I just wanted to make this post because I adore how it’s all done.
I LOVE how the yandere trope is used as societal commentary here. Not necessarily as a way to make the main love interest jealous and feel she must protect the main character, nor for some kinky reason surrounding her character, but because the trope is built off of real, ugly feelings that can and do happen. That love can and is considered truly beautiful in all its forms, especially those of queer people.
So I especially love it because it isn’t just limited to Himiko, but Izuku as well. He may never hurt the ones he loves, but he would hurt for them.
A perfect narrative foil on queer and deviant forms of love. Big fan Horikoshi.
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minart-was-taken · 12 days ago
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As a wise man once said...
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hanafubukki · 5 months ago
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Thinking about Malleus crying and how he stopped crying/throwing tantrums because of expectations placed on him as the future king.
And loosing that way of expressing himself added onto his loneliness and gave the misconception that he’s “grown” now to not only himself but to others.
Even as an egg, one of the ways Malleus expressed himself was through crying and tantrums, as all children do.
He stopped absorbing his grandmother’s magic because he wanted Lilia (a part of me believes he imprinted on Lilia as an egg, a father figure to him).
When he had enough waiting, he refused magic until Lilia came. That’s when he started holding on and when he actively started to respond to someone again.
It was even stated that Malleus shouldn’t have lasted this long, but Lilia’s constant visits gave him a reason to hang on. His constant presence and love.
Until it wasn’t enough anymore, he was lonely so he cried out and threw a tantrum. Which only Lilia heard and no one else. And Lilia understood then, that Malleus was lonely and wanted to be with him. Malleus was able to hatch because of Lilia.
We later hear stories about how Malleus used to throw tantrums because he was lonely, even on birthdays and special events. We know Lilia visited the castle and brought him gifts so that appeased him.
But, Malleus was young and he was able to express himself and let his feelings known.
But as time went on, he wasn’t allowed to do that anymore, even at a young age. For fear of what his great powers might do to others and because Lilia told him what could happen. And he took that to heart. So he stopped throwing tantrums and crying out, and this is what eventually added into his loneliness.
Lilia was able to comfort him because Malleus cried out and threw tantrums. He was able to go to him when Malleus was in distress.
But then he stopped, because Malleus thought it was ‘childish’ and it can cause others harm. Lilia even said in his beach ssr that Malleus hasn’t done it in a while.
This eventually led to the mentality that Malleus has grown up, when he hasn’t. He thinks he has and he has a role to play as the future king.
He wasn’t allowed to be a child anymore but a potential ruler. Even Lilia, at one point, points out how the heir of Briar Valleys shouldn’t zone out.
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This shows how well Malleus hid his emotions didn’t it? How lonely he must have been because he kept it all in. To the point that Lilia, who always heard his cries, believes that he’s grown and matured now to an adult even though he knows Malleus is young.
But that what happens doesn’t it? When you act older than your age? People take you for granted and believe you’re mature and you don’t need to act like a child anymore.
Malleus even fooled himself. It was when others pointed out his sadness and loneliness that he understood, but he didn’t take action for himself only. No, he took action because another precious family member was crying.
Someone who can express his tears when Malleus couldn’t, who can cry the tears Malleus can’t anymore. And Malleus knows the importance of crying, he tells Silver that all children cry as if Malleus isn’t a child anymore but we know that’s not true.
Until, that is, when we got to that scene where Lilia was asking him why he was doing this. And Malleus, finally to a degree, let his emotions out again after so long, so he wouldn’t loose Lilia.
And you can tell that shocked Lilia, made him maybe realize too late, that Malleus is still a child. A child who loves his family and doesn’t want to loose them, loose him, but it was too late. He doesn’t have the magic to stop him or his UM.
It’s heartbreaking when you think about it. Malleus has to grow to the point that couldn’t express himself anymore from a young age. No one could hear his cries of loneliness anymore, not even the one who hatched him. Because he was forced to grow up and act beyond his age for a role he was born/‘blessed’ into. 😔😭
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thatrandombystander · 6 months ago
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"Chaos' Hades 2 design is better because it's hot and having the genderqueer character be less eldritch is better representation"
Well maybe some of us genderqueers like interesting and thematic designs and identify more with eldritch monstrosities over conventional attractiveness? What about the unsettling weirdo representation for freaks like me 😔
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Although holding the detached head and spine of your previous form does absolutely slap
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somegrumpynerd · 8 months ago
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Do you think it bothers Dust that Killer doesn't seem to have any remorse for doing the same things that haunt him in a very literal way? Do you think it bothers Killer that Dust pretends not to feel anything when he's lost the luxury of feeling? Do you think it bothers Horror to hear that Cross was raised with his Alphys like a sister when his betrayed him? Do you think it bothers Cross that Horror is part of the gang when he still has an au and people to go back to, where Cross feels like he'll never have his again? Do you think Nightmare gets them all happy meals when they've been good?
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mynnthia · 6 months ago
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compiling my headcanons for what video games dungeon meshi characters would like, if they were gamers in modern day
some taken from this post and my reblog additions there. added more characters, with some suggestions by friends/mutuals (marked by *asterisk ).
this can also be a games recommendation list based on your fav/most relatable characters too, if you want
characters that are not are included are bc i dont have ideas for them. if i only list the genre name but not any specific titles, its bc im not familiar enough with the character/genre to pick a specific game.
this list is, of course, biased towards games im more familiar with. feel free to ask me to elaborate on my choices or make suggestions in the comments
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Laios' party:
Laios: plays lots of Monster Hunter. loves Spore but he doesnt often play past the tribal stage. likes Pokemon but he's more focused on catching the pokemon than following the story. played WolfQuest and DragonFable back in the day. enjoyed the concept of Bugsnax but wasn't interested in dealing with the NPCs
Marcille: mainly Dwarf Fortress, RTS games, some colony sims. but also sometimes The Sims, and dollmaker dress-up games. i could see her also enjoying Rollercoaster Tycoon and making elaborately-themed parks. might also occasionally indulge in some visual novels if she's in the mood for narrative she has Stardew Valley so she can have something to play co-op with falin, but its not a game she plays a lot of otherwise. when playing with falin, marcille micromanages the farm to maximize productivity, and does the decorations
Chilchuck: puzzle games and hidden object/escape room games as a video game-equivalent to finding/dismantling traps and lockpicking. i think he'd also enjoy Bejeweled.
Senshi: mainly Wii games and Cooking Mama. occasionally plays Snake on his 15-year-old nokia phone. i dont think he would enjoy games like Overcooked or restaurant manager games, because he likes to take his time making food, not stressing about customer service
Falin: some *Legend of Zelda games – she likes the exploration aspect in Breath of the Wild and Tears of the Kingdom, maybe also some of the toon zelda games like Minish Cap or Wind Waker she also plays Pokemon (*Pokemon Go when she's traveling), and i think she would enjoy some indie games, like Penko Park or Chicory: A Colorful Tale. plays Stardew Valley co-op with marcille – falin mainly takes care of the animals, mining, and picking the crops. occasionally makes improvement suggestions that marcille didnt think of
Izutsumi: i could see her enjoying games with parkour mechanics, like *Assassin's Creed, or Mirror's Edge. or maybe something simple but requiring cat-like swipes, like Fruit Ninja. despite her impatience, i think she could also enjoy action games with interesting longer narratives, as evidenced by [this omake] (relevant portion pictured below), so maybe *Final Fantasy 7 – my friend who's familiar with the game said "she’d find Cloud and Vincent relatable"
[ID: a dungeon meshi omake, where laios' party watches a nightmare monster manifest marcille's dream. there are snippets of dramatic soap opera-like dialogue. the rest of the party are initially enthusiastic but get bored over time, meanwhile izutsumi remains enthralled]
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Kabru's party
Kabru: definitely Crusader Kings. maybe also some rpgs with relationship/faction mechanics, such as *Fire Emblem (one of the older ones or FE:3H) or Fallout: New Vegas (hes maxing out the speech stat asap) i think he would also enjoy mystery games like Pentiment and Return of the Obra Dinn – he would love the process of getting familiar with the many characters and deducing "who did what" in both games.
Rin: she takes pride in being an indie gamer (translating her disdain for upper class magic academy mages -> disdain for AAA games). given her chain-lightning magic in canon, i think she'd enjoy games with AOE-type magic, so maybe games such as Vampire Survivors. my mutual also suggested she might enjoy indie mystery visual novels like *Paranormasight, and that her AAA guilty-pleasure would be *Final Fantasy 14 – that rin is "a hardcore ff14 raider. would join PUGs and shot-call every week. #holm and diya might also play ff14 casually with rin but holm would be fishing mainly"
Mickbell: mainly Bethesda games like Fallout and Skyrim– enjoys the bootstrapper power fantasy in them. the type to go out of his way to pick up all the loot he can, to later sell
Kuro: enjoys the same games as Mickbell, but for the open-world exploration and investigation factors
Toshiro and Tansu's party:
Namari: her interest in fighting and weapons could translate to brawler/fighting games and action games with a focus on weapon stats – so maybe *Street Fighter, *God of War, and/or *Dark Souls. might play *Monster Hunter with laios but for the weapons. i could also see her occasionally enjoying truck simulators
Toshiro (Shuro): has the perseverance for soulslikes and other high-difficulty action and/or metroidvania games, but would take his time overthinking item/weapon synergies sometimes. given [his fondness for bugs], i could also see him enjoying Hollow Knight
Tade: would enjoy the cute aesthetics and lighthearted gameplay of Animal Crossing and Katamari. would also like idol anime rhythm games
Kiki: i think she would enjoy horror games such as Resident Evil, but would play it while super chill. i dont have much reasoning for this aside from vibes
Canaries:
Mithrun: plays Doom. got into Hollow Knight but still hasn't finished it because he keeps getting lost. senshi introduces him to Cooking Mama later on, which he finds surprisingly therapeutic
Cithis: plays Hitman and enjoys staging elaborate accident kills. i think she'd also enjoy The Cosmic Wheel Sisterhood, with her background as a devious fortune-teller
Fleki: surreal indie games like Hylics. also plays Team Fortress 2, and is a scout main. occasionally joins lycion in Animal Jam
Lycion: active WolfQuest and Animal Jam player. occasionally joins fleki in tf2
Pattadol: plays Stardew Valley – shes comparatively a normie, but on the meticulous side. she would enjoy perfecting her in-game farm
Otta: plays Genshin Impact. the serious reasoning is because of her (earth) elemental magic and how genshin has an elemental magic system (from my understanding. ive never played it). the joke reasoning is how some genshin players play to collect "waifus", and how otta goes through a lot of women in her dating life
Other:
Leed: runs her own guild in World of Warcraft
Winged Lion: god-games like WorldBox or Simmiland. and Darkest Dungeon (this ones mostly a joke)
Thistle: plays the original Plants VS. Zombies. also plays Minecraft and is very serious about it, but hasn't updated his game in years (translating the fact hes a 1000-year-old kid frozen in time -> playing "slightly old" games popular in the early 2010s)
[ID: tweet reply by twitter user ranchuppi – "thistle calls it lord delgal's server but he is the only mod. whole royal family is locked in spectator mode. Hell. living hell on earth."]
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blueskittlesart · 2 months ago
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did u not like totk?
i LOVED totk. i think it was well-written and did its job as a sequel to botw very well. HOWEVER. i do think it suffered slightly from the commercial success of botw. as i mentioned in my last post, nintendo does this. thing. when one of their games gets popular where every game after it has to be Exactly The Same so they can make all the money in the world via comparison marketing. (and this is a problem with the wider game industry in general but also a very observable pattern in loz specifically.) I know it's been a pretty long time since botw came out, but before (and immediately following) its release there was some pushback from longtime fans who worried that the open-world and lack of traditional dungeons meant that the game had strayed too far from the classic formula that makes a game a "zelda game." this is to say, botw was EXPERIMENTAL. and the devs had no idea if what they were doing was going to be successful or not. the open-world of botw wasn't a gimmick, and it wasn't the devs jumping on the open-world bandwagon. it was what CREATED that bandwagon. the open-world was a deliberate choice made specifically for botw because it reinforced the story that botw was designed to tell. the game is about exploring a desolate world, about making connections, and rebuilding both the broken kingdom and the player character's shattered sense of self by traveling and learning and building relationships. a large open-world map with only minor quest guidelines and lots of collectibles and side quests lends itself perfectly to this specific story, which is specifically about exploration and rebirth.
the problem is, botw was. almost TOO good. it was so good that every other game company on the planet started scrambling to build giant open-world maps into their next release, regardless of how much sense that actually made narratively. and because of that, when it came time to release a sequel to botw, the devs had a lot to think about. they had HUGE shoes to fill in terms of fan reception, but they were ALSO being asked to follow up one of the best-performing games of all time, commercially. totk needed to SELL as well as botw. And, likely because nintendo was worried about that potential commercial value, totk needed to keep people comfortable. I don't know for certain, but I definitely get the feeling playing totk that the devs were specifically told not to stray too far from what made botw marketable and successful--that being the open world and the versatility of gameplay. so in order to follow that up, they made... 2 more huge open maps, and new gimmick gameplay which was explicitly super-versatile.
do i think that the extra maps and ultrahand were BAD choices? no. however, i don't think they necessarily ADDED anything to the game as a narrative whole. one of my favorite things about botw was how everything seemed to be designed AROUND the narrative, with gameplay elements slotting neatly into the story thematically. totk just. didn't really have that, imo. there wasn't a huge narrative benefit to the gigantic, completely unpopulated depths and sky maps. ultrahand was cool, but within the context of the story it meant basically nothing. in some ways, i almost think totk could have benefitted from a much more linear approach to its storytelling, a la skyward sword, because there are a lot of story beats that have to be found in chronological order in order to have the right emotional impact, but because of the nonlinear open-world it kind of became a struggle to hit all the important story points in the right order. an easy example of this is the dragon's tears in comparison to the memories--the dragon tears have a very specific set order in which they happen, and finding them out of order can make the story you're seeing in them feel confusing and disjointed. the order in which they should be found is technically displayed on the temple wall, but most players aren't going to pick up on that or follow it--more likely, they're just going to explore the geoglyphs as they come across them organically, and therefore will likely witness the story in a completely disjointed way. compare this to the botw memories, which ALSO technically have a set order--the order in which they're displayed on the sheikah slate. however, because they're largely just small moments in time, and not one continuous story, finding them out of order has a lot less of an impact on how you as the player experience the narrative, and it's not hugely detrimental to your experience of the story if you find them naturally as you explore rather than explicitly seeking them out in order. If TOTK had been allowed to deviate from the botw formula a bit, i think we may have ended up with a more cohesive game in terms of narrative beats like that. as it is, i just think the game is torn slightly between wanting to be its own new game with new gameplay and needing to be botw, if that makes sense.
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haliaiii · 14 days ago
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daisuke sketch for fun
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rel312 · 1 year ago
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God that scene in the last episode was just…
The way Charlie physically closes himself off and Nick sits at his level and gently pulls him back open again
The way Nick literally holds Charlie’s hand through the conversation
The way Charlie allows himself to trust Nick
The way Nick looks so heartbroken that anybody made Charlie feel bad about himself
The way Charlie makes the decision to tell Nick about his SH
The way Nick realizes there’s even more going on than just Charlie’s ED and braces himself to hear it
The way Charlie allows himself to admit his feelings and acknowledge that he doesn’t deserve to feel like that anymore
The way Nick can’t help but hug him
The way Charlie grabs him back and buries his face in Nick’s neck
The way Nick is trying not to cry/be strong for Charlie
The way Nick’s head falls in relief when Charlie said he doesn’t hurt himself anymore
The way Nick won’t allow Charlie to be sorry for this
The way Nick doesn’t put him down or tell him not to do it again, but instead makes Charlie promise to tell him if it gets that bad again
The way Charlie still thinks he’s a burden
The way Nick looks so sad that Charlie would think that of himself
The way Nick gently reassures him that he could never see Charlie as broken or a burden
The way Nick is showing how strong he thinks Charlie is
The way Nick wants to be Charlie’s rock because that’s what Charlie is to him
The way Nick is struggling not to cry
The way Charlie finally accepts that Nick really just wants to help him
The way Nick cradles Charlie’s face
The way it looks like he’s going in for a kiss but is actually going to the forehead for the most tender kiss
The way he immediately goes to rest their foreheads together, just exuding ultimate comfort
The way he goes in for a sweet kiss
The way he’s almost ready to say “I love you” but is interrupted
The way he knows it’s not the right moment
The way Charlie knows anyway
The way Charlie looks like he can’t believe any of this is happening to him, that it’s real, that someone loves him
The long, slow, sweet kiss goodbye
The way neither of them want to leave each other
The way Charlie lingers in the driveway
The way Nick takes a deep breath and lets himself really feel everything once Charlie’s gone
The way Charlie is ready to say “I love you” back
Joe and Kit acted their asses off for this and I’m so so proud of them
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morbid-playscript · 2 years ago
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Play: Kill the Old Torture Their Young
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Playwright: David Harrower
Genre: Tragicomedy
Date Published: 1998
Original Language: English
Date Read: 11/26/22
Themes to Investigate: birds / birdwatching, "why?", autonomy, isolation, alienation, memory
------ below this line may contain spoilers ------
Quotes:
"Woman: We no longer know why we act." (Repeated later by Robert)
"Robert: I can only be where I choose to be. I have to accept it."
"Robert: The only thing they care about — the only reason they look at anything is to make sure it hasn't changed since the last time they looked. Because if it changes they're lost."
Notes:
Gouranga - potentially a Hare Krishna mantra meaning "Be Happy" and/or the name of a divine being, apparently popularly spray painted on bridges in the UK
coming back versus returning
being a name versus being a face
characters seem to know what they do, but struggle to conceptualize who they are / what they want
I've yet to understand the title
Multiple characters assume Paul & Angela know each other well. Angela and Paul both invest in and resist a relationship with one another, but in the end it seems they return to acquaintances
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adripakoffee · 23 days ago
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I don't post on here often and by that I mean I'm on here once a month to look at writing prompts but right now I'm thinking of Anya from Mouthwashing, and Tumblr is better for long form posts. Apologies if this rant isn't super clear, I'm on pain meds right now.
CW: S/A, SUICIDE, OVERDOSE, MOUTHWASHING SPOILERS
Anyway, Anya very well may be one of the most doomed characters to ever doom. Firstly she's trapped in a relatively small space ship with 4 men, who she has to keep alive and healthy along with giving them periodic mental wellness checks (which she, herself never gets). Two of these men don't take her seriously at all because she probably doesn't actually have a medical degree and is just someone the company hired to cut corners. If that wasn't all ready awful, the co-captain, Jimmy, has been assaulting her since at least the start of this voyage that's been going on for 100+ days. She falls pregnant because of this and while this isn't where her spiral started, this is where it gets worse. She originally plans to kill herself with the Captain's gun, but decides against it since she can't get to the gun without Curly's help anyway.
Speaking of Curly, he knows what's been going on, she told him about Jimmy a while before the crash. Every time, Curly says "I'll do something about it," or "I'll fix this," but the most he does is keep Jimmy away from Anya when they're working. Anya seems fine with that for the most part because I think she assumes Curly will report Jimmy and have him arrested when they land (he won't, at this point in the game he'd defend Jimmy for anything because "he sees the best in people. He loves to say "our worst moments don't define us" and apparently that extends to r@pe). So at this point, she's biding her time until they land.
Back to the gun, when Curly finds her holed up in the cockpit, she tells him she's pregnant. He's a little taken aback but he tries to reassure her that it's fine and he'll fix the "situation" with Jimmy. He says he can't let her kill herself because he does actually care about her. One of his flaws is he cares about everyone so much he can't imagine compromising one of them for any reason. Anya tells him she wasn't going to hurt herself, though she thought about it, she just hid the gun case so Jimmy couldn't kill her instead. She's so convinced Jimmy just wants to kill and torment her when the sad truth is, he couldn’t care less.
In all of Jimmy's "take responsibility" hallucinations, Anya barely shows up. Swansea, Curly, and Daisuke do, but he can't bring himself to even recognize what's happened to Anya is also solely his fault. He doesn't care at all.
Speaking of which, what seems the straw that breaks the camel's back for Jimmy is Anya telling him that she's pregnant because he crashes the ship pretty sure after. And this really seems like a spur of the moment action because if he'd planned this he could've done it much earlier after the news of the company closing reached them.
Curly says Anya should've waited for him to help her tell Jimmy about the pregnancy, but that doesn't matter because he is put out of commission like (I forgot if it's a day later or the same day) later because he's in the cockpit when the ship crashes.
Now Anya has no hope, Jimmy knows she's pregnant, the seemingly one line of defense she has against him can't leave his bed, and they're stuck in space. She's terrified because not only because of that, but because Jimmy is captain now and because of the way the ship is set up, you need the captain for a lot of things. Jimmy being captain also means if he finds the gun case, he now has the code to open it.
Anya, being the ships medic, is tasked with keeping Curly alive and giving him his meds. It's really difficult for her, A. because Curly is hard to look at, B. because unless he's full of pain meds, he's making noise, and C. because that was her friend and one of the only people she felt safe around and he's been reduced to this. And from her perspective, this is his fault, Curly crashed the ship.
This situation is stressful for everyone, Swansea has reverted back to alcoholism and never drops the ax he has, Daisuke is slowly losing hope and also starts drinking, and Jimmy won't stop yelling at her. He's so pissed at her the entire game, more so than everyone else. She was already scared of him but before there was at least a light at the end of the tunnel. Now there's nothing to look forward to because she doesn't think there's any way out.
She, at some point when he's sober enough, confides in Swansea who then tells her that she's gonna be the one to get out of here. He has the one last working cryo pod set aside for her specifically and refuses to let anyone into the room where it is. Unfortunately, at this point, her anxiety concerning Jimmy is so bad, she's convinced he'd do something to the pod too.
So then Anya locks herself in the med bay with Curly and all the rest of the ships medicine (- minus the Isopropyl which she probably left for Daisuke and Swansea) and overdoses by Curly's bed. Curly was awake the whole time she went through a probably painful death. She also, as maybe a final revenge, took the last of the pain meds that were meant for Curly. And she dies right next to him.
That's where her story ends. She felt so trapped and scared by her r@pist that got her pregnant that she killed herself next to the one person who could've done something, but instead, from her perspective, trapped her with said r@pist.
She died probably hoping that Daisuke or Swansea would make it out, not knowing they died soon after.
TLDR;
So from her perspective: A guy she's been friends with for years starts repeatedly assaulting her and she's stuck with him, then he gets her pregnant. Her other friend who she tells says he'll do something about it (he won't) and she has no choice but to trust him. Then the guy she told crashes the ship they're all on and fails in taking himself out. Now she's trapped with her r@pist and she tells someone else who does actually try to do something but she kills herself instead.
Anyways guys, I'm just missing my wife, the end.
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