hi this is your obligatory reminder from a Mi'kmaq-Saulteaux pal that:
1.) the ribbon skirt is a traditional ceremonial garment worn by many First Nations women to celebrate their connection to Mother Earth and reclaim their Indigenous identity from and in spite of colonization;
2.) the RCMP was literally founded as a colonial police force meant to drive Indigenous / First Nations peoples out of their territory to make way for settlers (see: the "starlight tours")
3.) racism towards indigenous people in Canada is still alive and well (the last residential school didn't close until 1996) and so the RCMP adopting ribbon skirts is not only incredibly tone deaf towards their own history and the role they played in wiping out Indigenous culture, but insulting to the practice of ribbon skirts and what they mean to many Indigenous people across the country
4.) when a government entity limits who can comment on their posts, that should tell you exactly where their priorities and intentions lie.
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[In a stand-off with Kar'niss and his crew]
Astarion: Shovel, sneak around and get in position to ambush.
Shovel: [scampers away and immediately gets obliterated by the Shadow Curse]
Astarion: ...Oh, right.
Karlach: SnRK-!
Shadowheart: [facepalm]
Kar'niss, from across the battlefield: Yo! Did you throw any of my people out into the shadows?!
Durge, yelling back: No, that's our son!
Kar'niss: WHAT?! You sent your SON out?!
Astarion: Yeah!
Kar'niss: WHY DID YOU DO THAT?!
Absolutist, from another direction: WHAT did they say?? They sent their SON out?!
Another Absolutist: The hells kinda MONSTERS did we run into?! WHAT?!
Mother Amelia: {Kar'niss's team currently thinks that one of your party members pushed a small child into the Shadow Curse.}
Mother Amelia: {With... Might I add... No fucking remorse.}
Karlach and Astarion: [laughing their asses off]
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Worlds for a Hypothetical Mario Game
B’Rambling Fields
Grasslands + slight forest theme— Your standard world 1 grasslands, but with just a bit more of an edge. In the latter half of the world, thorn hazards start cropping up. This is foreshadowed by an abundance of roses and thistles in the first half.
Boss: Larry. When you defeat him, you cut through a final wall of thorns and move on to…
Sunset Shore
Beach/water theme— The sun is setting on this beach, giving everything a nice rosy (Wendy-like) color. The first half is a mixture of beach and underwater levels, and then in the second half you reach the place where the tide comes in and it’s all underwater from then on.
Boss: Wendy. When you defeat her, you swim onward and finally make it to the other side of this body of water, coming ashore in…
Beast Land
Forest/swamp + cave/mountain theme— A forest filled with dank caves, giant trees and craggy rock outcroppings. All the enemies here are animalistic; no Koopa Troopas, Lakitus, Shy Guys, or anything else that seems to have too much going on behind the eyes. It’s all Chain Chomps, Swoops, Spinies, Buzzy Beetles, Wigglers, etc. (Monty Moles are on thin ice.)
Boss: Iggy. You fight him at the base of a mountain on Beast Land’s edge, and continue up it to…
Quake Mountain
Desert + cave/mountain theme— The gimmick here is that you get no fire flowers or other “weaponizable” power-ups, and most of the enemies aren’t damaged by jumping (Thwomps, Bullys, that sort of thing), so you have to just evade them. In some instances, you must lead them off ledges, onto switches and scales, or into pits to be used as a platform. Shortcuts can be found in the secret cave system.
Boss: Morton. After defeating him, you climb higher and the air starts getting colder, until you find yourself in…
Sorbet Hill
Ice theme— A higher part of the mountain. Very whimsical, the snow is all multicolored and flavorful. There’s probably gimmick levels based around sledding, ice skating and snowball fights.
Boss: Lemmy. Fought at the mountain’s very peak. After defeating him, you stand there for a moment before suddenly being swept up by the…
Hurricanebow
Sky theme— Super stormy and gale-force, but with rainbow colors whipped up in some of the tornadoes and stuff. A lot of very fast paced and/or unforgiving levels.
Boss: Roy. When you defeat him, the storm dissipates, and out of the clouds comes…
Koop Deck City
Airship/technology theme— A giant, industrial-looking flying city built on a network of interconnected airships. Contains some maze-y and puzzle-y levels, as well as a lot of pipe and conveyor belt travel, some “riding” levels (a la DK mine-carts or NSMB spine coasters) and various Mechakoopas, Bob-Ombs and Bullet Bills.
Boss: Ludwig. After defeating him, you jump off the ship and plummet down into…
Smokeshadow Valley
Ghost/darkness + lava/fire theme— Smoke covers the sky, casting what isn’t on fire into darkness. Some smoggy, low-visibility levels, a few encounters with Boos and Bones, as well as fortresses, lava pits… everything you’d expect from the final world.
Boss: Bowser. When you defeat him, the smog clears from the sky and you go save/retrieve/thwart whatever needs saving/retrieving/thwarting. Thanks for playing!
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