#passionately draws comics
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n4rval · 5 months ago
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yall need to put a little more mad in your geniuses. for my sake
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itty-bitty-sunshine · 2 months ago
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The illusion of choosing a path when it had been carved out from the start
It was out of love, though. For you.
You can walk out if you want.
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starkspi · 2 months ago
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wake up wintersberg nation
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poorly-drawn-mdzs · 1 month ago
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Luo Binghe? Sorry, I only know Binghorse now.
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raycatzdraws · 9 months ago
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ribbonwood
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sheepstiel · 25 days ago
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sometimes it hits me how many cool writers and artists are in this fandom and how lucky we are to have them here
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arunneronthird · 2 years ago
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took him 3 seconds in evil superman earth to have damian screaming at him, what a man
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kroosluvr · 7 months ago
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sumi and yusuke work together to combat his art block & her gymnastics slump
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muwitch · 1 year ago
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a gabri????
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star-trekster · 8 months ago
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Star Trek TOS: S4E20 The Brownie Incident
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Also love of my life (hallucigenia)
Based on @/Punkitt is here Iconic MLP Comics: 1 2
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deoidesign · 4 months ago
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Hi, how did you learn to draw Steve's physique?
Ohh what a complicated thing to answer...
When it comes to how I learned to draw anything, it's hard to say anything too specific since it's always a culmination of many years of assorted study and practice... but I can try to do my best to explain some of the biggest things that helped me learn, some tips I keep in mind, and maybe at least some places to start/delve further.
(just a little disclaimer it's not like my drawings here are going to be 100% medically accurate.. they're just to illustrate concepts!)
The main thing about learning various physiques is understanding anatomy. Which feels obvious, but I don't mean proportions; these are important, but perhaps more important is understanding the skeleton and how it moves and learning where muscles connect to bones and where fat grows on the body. When you understand how these function on a more mechanical level, depicting form and movement in a way that feels natural comes in tow.
For instance, understanding things like the pronation and supination of the radius and ulna, as well as the fact that muscles can ONLY contract or relax, will help you understand a bit better which muscles will be flexed and which will not while someone moves. It's inherent to the positioning based on the structural makeup of the body... It's not like you NEED to memorize all the muscles and bones, of course, but understanding and gaining at least a passive familiarity with the concepts really helps.
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In tandem with this concept is the way parts of the body flow into eachother. Muscles ALWAYS come in groups because they can only contract. Whatever muscle is there to lift something, there is a muscle on the other side to pull that bone back down. What this results in is a series of straight edges next to curves, which gives us a lot of really lovely "s curves" and dents and folds and so on and so forth just naturally occurring.
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I would suggest at least learning the "bony landmarks", which are bones (usually) visible on the surface of the body. things like the iliac crest, the great trochanter, the 7th vertabrae, the acromion process... These can be used to help you understand the parts of the body as angles and relationships, rather than trying to remember lengths and sizes, which vary immensely... (since you asked about steve, he can be our model... also study these on your own don't just take my word for it haha, these are the ones I personally keep in mind)
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I've done the same thing with body hair... learning where it grows and in which directions... It helps me make up variations without needing reference, because I have a set of rules I can follow.
The biggest thing that helped me understand all this on a much deeper level was my ecorche course. I sculpted this guy. We started by sculpting the entire skeleton to understand the bones, and then we added muscles on top. Not every single muscle, of course, but the "artistic muscles" AKA the ones which directly affect the surface of the body. Doing this let us see where muscles connect, because we would make a shape, put it on the bone where it actually goes, and then you get to see how other muscles overlap that.
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This helped me, perhaps, more than anything else. But I also didn't just start with this course, I had been drawing for years before I even took it. I had been in school for years before I took it. Not that I think it wouldn't be helpful to someone just starting out, but I do think that the more you know going in, the better an in-depth course like this will help you and stick with you. Classes are also expensive, though so I'm not really like... recommending you pay potentially thousands of dollars to take one... But it did help me a lot, personally.
I also, of course, have done many figure, gesture, and master studies...
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These just help you quickly gain a stronger understanding of generalized anatomy, and gives you real life examples of and practice with of how people move and balance.
What all this does when combined, is gives me a very solid ability to depict movement and form in a way that feels relatively natural from my subconscious without the need for reference.
The rest of how I've learned to draw his physique is honestly mostly just stylization. I understand the body, and this is how I am depicting it for his level of musculature.
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And as I move into depicting him in other ways, either moving in comics or in animation, realistically rendered, or extra stylized, these concepts inform every step of that process for me! When he keeps the same/similar relationships between parts, he gets to still look like himself.
It ALSO really helps when putting clothes on, because the way cloth falls and bunches and lifts is all directly related to the form it is on... So the more you understand that form, the more you can depict clothing and movement in a way that feels natural.
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This is all, of course, true when I draw anyone, you asked about Steve so I'm trying to mostly show with him! But because I'm just drawing from raw information of general anatomy rather than trying to study one body type at a time, it allows a lot more "give," I think!
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Like, here's most of the cast from TTA so far... actually, they're not as varied as I thought they were nevermind LMAO ignore this part
But, it also makes monster and alien design much easier! It's a lot easier to come up with non-human anatomy when I understand human anatomy, because I can manipulate the knowledge I have...
There is infinite more to study in the world of anatomy... The complexity of the human body goes extremely deep. For our purposes as artists, we need only depict a fraction of it, but more information rarely hurts the process.
I'm sure there's something in here that's wrong on a technical level, I'm mostly going off of memory. But that's kind of my point - I understand enough generally and conceptually that when I am missing something and need to find reference for it, I understand what I'm looking at. It's much easier than trying to learn AND draw at the same time.
I hope even one thing in here helped you! Sorry it's so long.
#asks#somewhereinasgard#anatomy#art tips#anatomy tips#don't like... take my word as gospel OF COURSE#I am sure there's like one thing or more in here that's like. genuinely wrong#but whatever#anyways. I love steve LMFAO#I was thinking about zagan a lot too in this one tbh LMAOOOO cause he's got a similar body type#and when I just did that action animation of him#and people were like how the fuck did you do this so fast#I sort of have been realizing all this knowledge I have about anatomy#and how much easier it makes my life pretty much every single step of the way.#those action poses did not need reference.#I almost never need reference for drawing people#unless its like... realism. but I mean in my comics or animations#when the arm is coming towards the camera I know what's going on in the arm and what the form of it ACTUALLY is so I can properly draw it#there's no guesswork. I know what I'm doing.#which makes it so that when I'm depicting someone like flipping all around or whatever#I just know what the body looks like. how it moves. how it balances. etc.#I would say it comes naturally to me but it doesnt.#it is subconscious at this point#but it is very extremely studied#not a damn bit of this came out of nowhere LOL#ok anyways this was a really fun ask#I got extremely carried away I am so sorry#this is like my biggest artistic passion I LOVE anatomy SO much#I love drawing muscles#I love the technical feelings that happens in my brain when I draw an arm moving and figure out how the muscles are engaged
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mtkartist58 · 3 months ago
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A short cringe comic of Charlastor from Hazbin Hotel🙂‍↔️
I draw random things as an excuse to practice comic panels✏️, I know I can't write good dialogue🫠
Anyway I hope you enjoy it🙌🏻💚✨
Let me know if you want a part 2, 3, etc✌🏻
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chez-cinnamon · 4 months ago
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So something happened 👁️👁️‼️‼️
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I’m gonna be more active again once I’m home, starting with commissions and art fight attacks- but in general I will be posting more, and I’ll be branching off into more personal art and character art- I really appreciate the support I’ve gotten from all of you, you’re all amazing!!
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staryflowers · 8 months ago
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Now, I know Red said no beach episode but consider:
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likesdoodling · 2 months ago
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Been doing some sketching lately~ I have the Silmarillion on the brain~
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This last one is evidence of the sad fact of smudging that occurs with soft lead in a well travelled sketchbook~
(which I could fix by removing the page or applying setting spray, but I haven't bothered 😅)
Also-
That one with Maedhros standing next to a young lady with hobbit on her other side- is from when I was reading through What the hell is happening? By Leader_in_red? And I was thinking 'what would the height difference actually be? If Maedhros is 7 ft tall, Hazel is normal human height, and then we have hobbits in the mix-
Anyway,
I don't think I got the heights quite right, but it was fun trying to imagine just how insanely tall Maedhros actually is. (he's not weirdly tall by elf standards if you look at the elf average height which is around six feet, but still. I like height differences. It's just so fun to draw :)
I think 'Leader in red' was the username. If it isn't I'll just edit this later :)
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