#paimon nemesis
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s-dei · 8 months ago
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"having Nemesis on your screen" meme
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randowitchythings · 3 months ago
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Tarot Card Major Arcana Deity List
0 - The Fool: Loki, Pan, Zeus (rarer), Dionysus, Hermes (rarer), Aeolus
I - The Magician: Loki (Rarer), Odin, Hermes, Thoth, Nephthys, Asteria, Circe, Selene (rarer), Medusa, Medea, Cerridwen, Rhiannon, Brigid, Pazuzu, Vasago, Paimon
II - The High Priestess: Persephone, Nyx, The Morrigan, Hekate, Frigg, Selene, Isis, Artemis, Feyja, Ganesha, Daphne, Eir, Nicneven, The Virgin Mary, Guan Yin
III - The Empress: Aphrodite, Persephone (Rarer), Nyx, The Morrigan, Frigg, Hera, Freyja, Isis, Hathor, Astarte, Demeter, Ishtar, Leto, Rhea, Artio, Rashoon, Gremory, Guan Yin
IV - The Emperor: Hades, The Morrigan (rarer), Odin, Ares, Lucifer (semi-rare), Zeus, Horus, Osiris, Ra, Sobek, Beelzebub, Anubis (rarer), Morpheus
V - The Hierophant: Apollo, Hekate (rarer), Osiris, Thoth, Athena, Horus, Hermes (rarer), Odin, Brigid, Saraswati, Ganesha, Dionysus, Prince Stolas, Orobas
VI - The Lovers: Loki (Rarer), Aphrodite, Anubis (Rarer), Hera, Frigg, Rhea, Gaia, Demeter (rarer), Ishtar, Parvati, Hathor, Isis, Brigid, Freyja (semi-rare), Osiris, Cernunnos, Freyr, Dionysus, Pan (semi-rare), Eros, Psyche, Furfur, Gremory, Lilith
VII - The Chariot: Apollo, Ares, Athena, Hades (Rarer), Thor, The Morrigan (Semi-rare), Nike, Astarte, Ishtar, Freyja, Bast, Odin, Hebe, Helios, Eos, Rhea
VIII - Strength: Athena (Rarer), The Morrigan (Rarer), Thor, Hestia, Bast, Sekhmet, Brigid, Isis, The Dagda, The Virgin Mary, The Muses, Heracles, Nike, Sigyn, Fenrir, Malphas, Vapula, Archangel Michael
IX - Hermit: Persephone, Loki (rarer), Hekate, Odin, Isis, Hestia, Hades (rarer), Brigid, The Muses, Hermes (Rarer), Saraswati, Asteria, Nyx, Circe, Erebus, Ceto, Morpheus, The Morrigan, Cerridwen, Vesta
X - Wheel of Fortune: Tyche, Fortuna, Odin (rarer), Hekate (rarer), Frigg, Zeus, Hathor, Isis, The Dagda, Loki (rarer), Fortuna, Jormungandr
XI - Justice: Athena, The Morrigan (semi-rarer), Hekate (rarer), Hera, Lugh, Nemesis, Themis, Nike, Zeus (semi-rare), Fenrir, Skadi
XII - The Hanged Man: Loki (Rarer), Odin, Lucifer (rarer), Artemis, Osiris, Persephone (rarer), Ishtar, Buddha, Jesus, Green Man, Poseidon, Arachne, Anubis (rarer), Apolla (rarer)
XIII - Death: Hades, Nyx, The Morrigan, Hekate, Odin, Lucifer, Persephone (rarer), Isis, Hel, Freyja (rarer), Anubis, Osiris, Thanatos, Morana, Nephthys, Cerberus, Melinoe, Santa Muerte, Baron Samedi, Jormungandr, Medusa
XIV - Temperance: Selene, Hekate (rarer), Aphrodite (rarer), Artemis, Isis, Apollo (semi-rare), Hestia, Iris, Sigyn
XV - The Devil: Loki, Lilith, The Morrigan (semi-rarer), Odin (semi-rare), Lucifer, Dionysus, Pan, Set/Seth, Cernunnos
XVI - The Tower: Loki (Rarer), Odin (semi-rare), Eris, Ares, Sekhmet, Hel, The Morrigan (rarer), Horus, Ceto, Poseidon, Beelzebub, Malphas, Kali
XVII - The Star: Aphrodite (Rarer), Nyx, Hermes, Lucifer, The Star (rarer), Thoth, Ishtar, Astrea, Isis, The Virgin Mary, Nuit, Hebe, Fama/Pheme, Psyche
XVIII - The Moon: Selene, Hekate, Nyx, The Morrigan, Artemis, Chang'e, Rhiannon, Isis, Phoebe, Thoth, Anubis (rarer), Hypnos, Cerberus, Morpheus, Leviathan
XIX - The Sun: Apollo, Amaterasu, Ra, Helios, Artemis, Athena, Lucifer (rarer), Lugh, Helios, Brigid, Bast, Sekhmet, Ra, Horus, Freyr, Eos
XX - Judgement: Anubis, Athena, The Morrigan, Odin, Hera, Persephone (rarer), Osiris, Hephaestus, Isis, Horus, Hades (rarer), Nemesis, Archangel Michael
XXI - The World: Konshu, Aphrodite (Rarer), Gaia, Hermes, Demeter, The Dagda, Isis, Gaia, Cernunnos, Green Man, Iris, Antheia, Skadi, Guan Yin, Eos, Tyche, Jormungandr
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werehoggin · 1 month ago
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Housamo character wish list
Olympus
Athena (Goddess of wisdom)
Aphrodite (Goddess of love)
Artemis
Nemesis
Bia (the goddess of force and raw energy)
Gehenna:
Paimon (Ars Goeta)
Lilith
Mulciber (Blacksmith of Hell also called Vulcan)
Old ones:
Idh-yaa
Cthylla or Quum-yaa
Ghatanothoa
Nug and Yeb (The twins)
Takamagahara
Ninigi (Amaterasu’s grandson)
Takuhadachiji-hime (Goddess of Textiles)
Tir na Nog
Sadhbh
Embarr (White horse)
Niamh (Goddes of the Sea, Death and Fate)
Oberon
Titania
Puck
Babilim
Ishtar
Gilgamesh
Ereshkigal
Endiku
Aaru
Hathor
Atum (primordial god of darkness and the abyss of the sea)
Amun
Bastet
El Dorado
Huitaca (the rebel goddess of liberation)
Sué (Sun god)
Chía (moon goddess)
Nencatacoa (god of art and dance)
Chiminigagua (god of creating)
Eden
Adam (First Man)
Eve (First Woman
Metatron (The strongest Archangel)
Raguel (Angel of Justice)
Zadkeil (Angel of Mercy)
Jovial (the joyful
Raphael (Healing Angel)
Ariel (Angel of nature)
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mickc-rants · 1 year ago
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Helluva Boss Rewrite (WIP)
Disclaimer: I have no harsh intentions regarding rewriting HB. This is just some headcanons coming from an ex fan who is currently a critic of the show.
The Lore
Hellaverse rewritten lore gonna be based on the worldbuilding of John Wick and Good Omens (Helluva is action oriented)
The concept of human sinners being Overlords doesn’t exist in the rewrite but Hellborns can be Overlords.
Hellborns (like Imps, Succubi and Hellhounds) are middle class, Goetians are upper class (aristocracy/nobility) and the Seven Deadly Rulers are higher and more respected than Goetians despite some of them are Goetians (e.g. Asmodeus)
The imps are the soldier class in Hell’s system and known for their various combat skills
The succubi and incubi are used seduction as a form of distraction for the target
Hellhounds’ appearance are similar to werewolves but they can shapeshift to a literal canine
Hellborns usually age slowly, resistant to fire and wouldn’t be eradicated by gunshot unless if they’re in contact with Holy water
Holy water is fatal for Hellborns but they’re used to make fuel for deadly weapons
The Characters
Soul Trading Department
Instead of being an assassins for trade, the IMP is part of Stolas’ legions where they’re responsible for targeting souls for Stolas’ soul for trade
Their main nemesis are Shax and her legions
Blitzø Callisto
Pronouns: He/him
Age: approximately 700 (mental and physically late-20s to 30s)
Gender: Male
Species: Hellborn Imp
The sergeant of Stolas’ Soul Trading Unit and boss of Millie and Moxxie
Trained with any kind of combat skills (close range, long range, melee, etc.)
Maximilian Grimson
Nicknames: Max, Moxxie
Pronouns: He/him
Age: 600 (mid to late-20s)
Gender: Male
Species: Hellborn Imp
Skilled with long range combat and assassinations
Second Generation for being in Stolas’ legion (his father Sniper Grimson is part of his legion who is stationed in Greed)
Distanced his father to Wrath where he met his childhood friend Millie (he relocated to Millie’s family who welcomed Moxxie instead of despising him in the show) until they’re both stationed to Gluttony for the unit
Mildread Grimson
Nicknames: Millie, Melee
Pronouns: She/her
Age: 600 (mid to late-20s)
Gender: Female
Species: Hellborn Imp
Skilled in melee (hence her name) and close combat
Trained with mixed and various martial arts
Originally in the Wrath Ring and moved to Gluttony along with her husband when they were stationed to the Trading Unit
Luna Nogood
Pronouns: She/her
Age: 400 (early 20s)
Gender: Female
Species: Hellhound
The youngest of the Trade Unit and Blitzø’s foster daughter
Goetians
Most Goetian demons are usually fallen angels and their abilities weaken a bit when they’re in contact with Holy Water (a fuel used for deadly demonic weapons)
Goetians tend to bid their conjurer for a soul (like literal soul) to do the bidding they wanted (other than souls, they were offered with things they associate with)
Similar to Good Omens, Angels and Fallen Angels are usually agender or non binary at the time they were created and most Goetians identify as non binary or transgender (e.g. Stolas being trans masc)
Some Goetians are hellborns
Prince Stolas of Lust and Greed
Alias: Stephen, Steven and Steve
Pronouns: He/him
Age: 6000~ (mentally and physically 40s)
Gender: Trans masculine
Sexuality: Bisexual
Species: Owl demon (formerly fallen angel)
Voiceclaim and Human form faceclaim: Jemaine Clement
Inspirations: Winston Scott (John Wick), Oliver Bird (Legion), Lord Joseph Banks (Uncle Bertie’s Botanarium), Jemaine Clement’s DILF form, Paimon’s owl form, 70s fashion and Bowie-esque outfits (specifically his forehead and his outfit which is based on The White Duke era)
Known for his various knowledge of astronomy, botany, herbs, poisons, and any sorts of traditional medicines
Usually responsible for the economic rise of herbs which leads demons in Gluttony to indulge with his mixture of herbs in the 60s
Adopted young Andrealphus after his father’s death (OG Andre was close with Stolas)
Lord Shax, marquise of Wrath and Greed
Alias: Stella
Pronouns: She/her
Age: 6000~ (physically and mentally 40s)
Gender: Trans feminine
Sexuality: Bisexual
Species: Stork demon
Voiceclaim: Olivia Colman
Inspirations: Shax (Good Omens), The Adjudicator (The Continental), Lord Shen (Kung Fu Panda 2), 19th century to 1930s fashion, and equestrian wear
Combat skills are inspired by Lord Shen
Responsible for lootings in the Mortal Realm
Stolas’ former lover and current arch-nemesis (lovers to enemies)
Professional liar and gaslighter (unless placed in a magic triangle)
Has an ability to lose memory and knowledge of a person (her abilities opposes Stolas’)
Known for plucking eyes and used plucked eyes as different forms of jewelry
Would accept an exchange of vial from horse liver from the conjurer’s horse
Lord Andrealphus the Younger, marquise of Lust
Alias: Andre
Pronouns: He/him
Age: 2000~
Gender: Male
Sexuality: unlabeled
Species: Peafowl demon (Hellborn)
Stolas' adoptive son and apprentice
Takes Octavia’s role in the rewrite
His biological father is the OG Andrealphus (but he died after being exterminated)
Not to be confused with Stella’s brother with the same name (aka Canon Andrealphus)
Lord Andras, marquise of Wrath
Pronouns: She/they
Age: 2000~
Gender: Female
Sexuality: Unlabeled
Species: Owl hybrid (Hellborn)
Stolas’ daughter with Shax
Andre’s younger sister
Human Sinners
Human sinners are the lowest class in Hell’s system since Hell is meant to punish sinners
Yet there are some sinners who are part of a Goetian legion (like Shax’s)
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multi-pantheon-melting-pot · 5 months ago
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INTRO
OC name: I.S (this OC is based off of me/my insert if I was in the PJO universe so I had the character have my real name so I used my initials as the character's name in this RP blog) Age: 13 (as it's based on me, this is my real age too so no NSFW rp) (if I'm OOC i use parentheses) Featured gods (and demons) I.S is related to Kali, great great great great great great great grandma
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Paimon, great great great great great great great great grandpa
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Nemesis, mom
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inkyquince · 2 years ago
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Anyways paimon hatred aside, Childe supremacy. I'd let that man do unspeakable things to me.
I honestly... Want that jokey relationship where he nudges you, and you elbow him, and he pinches you and you shove him and he stabs you and you just smash him into the ground.
He's my funny lil good time pal but I'm also gonna throw him around.
I love him but I will instill the fact that I managed to easily thrash his ass in combat and he should be afraid of me.
Also lol, after we fought, I tried to be as bitchy as I could to him with genshins failure of dialogue trees.
Legitimately, fully denounced him as my friend, told him he sucked and I never wanna see him again and the next time we met, he was trotting up and giving me kissies and calling me his super close bestie. I love him and my god, he is such a shit
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totally-correct-genshin · 3 years ago
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Genshin Percy Jackson au made by yours truly
Travelers: Zeus kids
Paimon: Hecate kid
Amber: Apollo kid
Kaeya: aphrodite or hermes i cant decide
Jean: Zeus kid
Barbara has the same mother as Jean but its an Apollo child
Lisa: Athena
Hu Tao: Hades
Xiangling: Demeter
Xinyan: Ares
Qiqi: Hades
Albedo: Hephaestus
Klee: Hephaestus
Xiao: Hades
Diluc: Dionysus
Beidou: Poseidon
Yoimiya: Hermes
Childe: Poseidon or Hermes
Chongyun: Tyche (goddess of luck)
Ayaka: Boreas
Ganyu: Boreas but a huntress of Artemis
Xingqiu: Athena
Razor: Mercury, roman version of Hermes (raised by wolves)
Fischl: Athena
Mona: Hecate
Thoma: Aphrodite
Noelle:.... Hephaestus??? Ares????
Eula: nemesis, goddess of vengeance
Bennet: Hebe (goddess of youth)
Diona: Dionysus
Yanfei: Athena
Ningguang: Hermes
Sucrose: Athena
Sayu: Hebe
Keqing: Athena
Kazuha: Apollo
Rosaria: Hades
And the archons are satyrs/nymphs
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valkyrieelysia18 · 4 years ago
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RWBY Rewrite: The Relics
Hello there everyone! I’m back with another post on my Rewrite series that hopefully will delight you.
Admittedly, this might be an odd topic after my last post. Well, that one was pretty big and I wanted something a bit smaller to tackle. I had thought about getting into the White Fang next, but that post is going to be a dozy and then I thought of the Relics. And I thought “Sure, that’ll work.”
The Relics, in my opinion, were handled poorly in the show. Items that can grant great power and when collected something amazing/terrible have been done before and done well (which is honestly true a lot of stuff in RWBY). In RWBY, we didn’t know the Relics existed until over halfway through Volume 4, reduced the Maidens to essentially gate keys in Volume 5, and even at the end of Volume 6 we only know what the lamp can do on its own. I mean come on, Dragon Ball took one episode to explain its titular item (granted they were a lot more simple, but still)! So we’re going to tackle these things.
Now before we get into the individual items, let’s address some things that about the Items as a whole.
The first thing to note about the Relics in this Rewrite is that gathering the four together won’t summon the Gods back to Remnant. The Brothers in this Rewrite are much more distant figures, preferring to observe their creations rather than directly interfering. 
So then, why does Salem want to collect them? The full reason will be in her and Ozpin’s backstory post, but to put it simply Salem has a more personal history with the Relics here and wishes to get them back. She views that leaving them in the hands of mortals will just lead to them abusing the items, causing more pain and suffering for the world. Not an entirely baseless viewpoint as we’ll get into soon enough.
The next thing to note is that before the Relics were under the care of the Academies and Ozpin’s group, each was possessed by a former Royal Family. Vale had Choice, Mistral had Knowledge, Vacuo had Destruction, and Mantle had Creation. Granted as time passed and certain things were failed to be passed on, by the time of the Great War only the Crown of Choice’s abilities were known and even then only to a select few.
Each Relic will have a have a spirit that will be involved with the item’s power. I’m not sure whether it was said in RWBY after I left that each Relic had a spirit or whether Jinn was an exception, but I’m going to roll with the first one. Also, each Spirit technically doesn’t have a biological sex, they choose how they want to look.
Also, only the Lamp will have the blue glow. The other Relics will associated with the color of their kingdom: the Staff having a White crystal, the Sword having an Orange gleaming blade, and a Green jewel in the center of the Crown. They can still have the gold, but this will make them more distinct from each other.
Finally, they are NOT the major Grimm magnets as presented in the original show. While they do give off a sort of a signature that Grimm can recognize, it’s a faint one. It would attract Grimm attention if it stayed out for too long in the wild or Grimm would be looking for it in an area if Salem directed them personally to it.
All right, now let’s get down to business!
Knowledge: Jinn
The Lamp of Knowledge is the only Relic we’ve gotten to know it’s full abilities as well as meet its spirit. Even then, I think that three questions every a hundred years is maybe a little too limited for something that is a power of the gods. So, I’m changing it.
Instead of granting three questions within a certain time frame, I like the idea of giving anyone who uses the lamp the ability to ask Jinn one question of the past and present. Everyone is entitled to knowledge after all and they should determine how they want to use it. I know, I kind of stole the idea from the scepter from the direct to video Aladdin King of Thieves, but I think it’s a good setup. It’s powerful, but it still has limitations. This will contrast with its opposite the Crown, which will be more exclusive and deal with the future.
Then there’s Jinn and am I the only who thought her design was lazy? I mean we get it, she’s a genie, but there’s nothing interesting or unique in her design. Pretty sure comparisons to Aladdin’s Genie and Magi’s Paimon have been made. I’d leave her redesign to someone who is fully capable of putting a new spin on it, but I would like the idea of her not having a consistent wardrobe. Maybe have her wear a top that was similar to something found in Central Mistral while wearing a hairpiece you would identify being at home in Eastern Mistral. Not only would this symbolize how multicultural Mistral is, but also how history is made of many different parts.
Now Jinn herself wouldn’t be that different of a character from canon. She would still be a rather pleasant, teasing spirit who is quite thrilled to finally be out of the Vault again. Amongst the Relic spirits, she’s probably the one who has the least regard for mortals, but that’s partly because of what people usually use her for. Most people would ask about power, riches, dark secrets; it got kind of boring and predictable for Jinn and it was less pleasant when they would get mad at her for telling them truths they didn’t want to hear. Let’s just say a few rulers of Mistral that used her Relic didn’t use it very wisely.
Jinn’s favorite type of petitioner would be someone like Oobleck: someone who would ask her about some part of history that doesn’t have much known about it and she doesn’t get to talk about nearly as much as she’d like to so she actually goes into more detail than necessary. She’d also respect someone who probably knows the answer she’s going to give them is not one they want to hear, but is resolved to face the truth whatever it is.
Creation: Eve/Ev
The Staff of Creation is a bit interesting in that works better for some than others. It uses what a person pictures in their mind to bring what they want to reality, within reason. So it really works best with someone very creative and has a clear vision of what they want to do. It can’t create something that’s alive (like a dog) or that had been living (like someone who has passed on). Also, the more detailed and involved an item is, the longer it will take for the Staff to recharge. For example, the little crystals (which are basically a crystallized form of the staff’s power) Ironwood has been creating as an alternative energy source would take a couple of hours to a day depending on how many were created at a time. Whereas a huge detailed palace would take decades to over a century, longer than it would have taken them to build in real time.
Eve is the Spirit of Creation and would have a rather androgynous appearance. I was also thinking that the Spirit could be called Eve or Ev depending on who’s addressing them. Their main color would be white, but their appearance would resemble that of artist. Perhaps having smudges of charcoal on their face or a splattering of color on an apron. I think it would be really ironic that the kingdom that banned the arts at one point would have a Spirit that is quintessentially an artist, heck Eve might have locked up during that time and forgotten about until after the war was over. Again, I’d leave the design to someone who is much better suited for it.
Now in this Rewrite, the Staff is no longer in the Vault because Ironwood took it out. He reasoned that having a powerful tool that could be used to in the fight against of Salem would be wasted simply being left in the Vault. Needless to say, Eve doesn’t like the way Ironwood is using them. It’s clear the power is just a means to an end to him, something he can use to make Atlas more secure. There is no love or passion for what he’s creating and he treats them with no courtesy or respect, not listening at all when they try to talk to him. When Watts eventually comes to retrieve the Staff, Eve is basically “Oh thank the Brothers! I could care less about your plans, just get me out of here!” It’s sort of a summary of what partly causes Ironwood’s fall: the inability to get that people aren’t purely logical beings that will do what they are told for the greater good, but emotional irrational people who will snap when pushed too far.
The best person Eve could work with is someone who specializes in the visual arts: painting, sculpture, architecture, etc. Someone who has a very clear vision and obviously very passionate about the things they want to create. Eve would also enjoy someone who is perfectly okay if they don’t get their creation exactly right on the first try  and is more than willing to take Eve’s advice/criticism. 
Destruction: Adamou
The Sword of Destruction is perhaps the easiest Relic to understand and use. Using the sword will increase your physical abilities and the sword can send out waves of power that can devastate a group of foes or alter the environment. However, using it takes quite a bit of energy. Best case scenario will involve a week of recovery. Worst case scenario you expend years of your life. Even the King of Vale with all his power, lost two or three years he should have had to live on that Final Battle of the Great War. This cost was so great to the old Vacuo Monarchs (and given that most of their past was peaceful) that it was hidden away and forgotten about until the Great War happened and the last King of Vale rediscovered it.
I’m still little unsure of how I would like Adamou, the Spirit of Destruction, to look like. The closest example that comes to mind is something like Nemesis from Fire Emblem Three Houses: a large older battle scarred man with light armor. Once again, I’m a writer and not a character designer so if anyone has ideas I’d be willing to see them. That being said, his name is actually a West Africa variation of the name Adam, putting him in contrast to Eve. Anyone who has a passing understanding of the Old Testament should probably understand what I’m doing here.
Adamou, despite his outward and intimidating appearance, is actually a pretty easy going spirit. He’s also somewhat disappointed in how he doesn’t get used as much compared to his brethren, but he does understand why and has great respect for the old rulers of Vacuo for doing what they did. He enjoys a good fight, but he also enjoys competitions of all kinds whether physical or mental. You could talk him into a little kiddie board game and he’d go at with as much glee as slaying a hoard of Grimm. As the Spirit of Destruction, he knows better than anyone that life is finite and it’s best to live and fight to the fullest until your time comes.
Adamou would gravitate to people like Yang or Pyrrha: those who enjoy combat and wish to live their life to the fullest. Those who’s spirits burn bright even if it means they burn out quicker. That said, he also respects those who fight to protect those they love and things they believe in (to an extent, he’s not fond of fanatics who would give their lives away without a second thought for something obviously sketchy).
Choice: Caesar
Whereas the Lamp reveals the past and present, the Crown of Choice is focused on the future. Those who wear it have the ability to see the possible outcomes of any choice they face. As such you can see what the cost and consequences of your options. That being said, it’s not a hundred percent as the future is always in motion and there’s no telling how other people’s actions and choices may affect what you decide. Still, the predictions do tend to be very accurate. There’s also the possibility that wielder may obsess over said choices or may become dependent on the Crown, but that has happened very rarely since Caesar usually stops their wielders before they go too far in this.  
The thing about the Crown is that unlike the Lamp, it can only be used by one person. When its user dies, the Crown is free to be taken up by another and once it has bonded to someone they are bound for life. Now the Crown can be lent to another person, but every wielder can only do so once in their lifetime and those who borrow it can only use it for three days. On the fourth day, the crown will tighten around the person’s head, giving great pain and hallucinations, and will only stop if that person takes it off at which they can no longer use it. 
Seeing the obvious issues of such a powerful item potentially falling into the wrong hands, the first King of Vale came to an agreement with the Spirit Caesar to set up a trap/test to anyone who would try to claim the Crown. The Crown would be placed in a special chamber when not in use with a multitude of different crowns and circlets in the room. It’s up to the person to choose the right crown with no outside input. Get it wrong and the crown will turn to ash and that person is forever barred from taking the Crown. The twist? The true crown’s appearance in the trial is in fact not a crown, but a wreath of laurels (which can be seen on Beacon’s symbol). And if you’re thinking this sounds quite a bit like the scenario from Indiana Jones and The Last Crusade, that’s cause it is as its kind of the sort of trial you’d find in a fable or fairy tale. It would take either a very thoughtful and self aware person to pass the trial as well as one not greedy. It’s also made a little more complicated as the Crown looks slightly different for each of it’s wielders, which will be noticed in an earlier scene with our group of heroes in a hall of portraits of the past monarchs of the Vale. Because that is what determined who would succeed to the throne of Vale.
And yes, we will learn a lot more on this when I do the King of Vale Rewrite Post.
As a result of the nature of Crown, Caesar is the spirit that is the most close to mortals as they build a strong personal relationship with their users. As part of this, when a new wielder is chosen, Caesar will take upon the appearance of their predecessor to guide the new one. I’m still a little torn over whether Caesar should appear as the old wielder when they first took up the Crown, in the peak of that person’s life, or how they looked when they died. 
Caesar, for the most part, acts as a sort of advisor to their wielder. That can come off as them acting very parental which given how often the Crown would pass from parent to child is quite fitting. They will give advice when asked for, but in general will advise against using the Crown’s power if its a situation their user can more than handle on their own. They are very much the type of person who would advocate that “It’s the journey, not the destination” and is more than willing to let their wielder fail if it meant they could learn something from it. That said, they do get very attached and is probably the only Spirit that would openly speak positively about Salem due to her history with them and also has issues with Ozpin. They and Jinn will be the ones to eventually give the more specific details to group about Ozpin and Salem’s history after they got the general outline elsewhere.
Caesar has worked with many different types of people, but the main thing they each had in common is that they were the type of people who were always concerned with the consequences of their actions for those around them and the kingdom of Vale as a whole. They generally work best with someone who is humble and empathetic. However, they generally don’t like someone if they put a singular goal above everything else without consideration of all the consequences (again, issues with Ozpin).
Well, that turned out longer than I was expecting it too. I guess I just got into the creative juices. Anyway, I think I’ll do a different post before coming back to do Cinder. And just as a reminder people, I dropped this show at the end of Volume 6 so don’t bring up anything after that to me in a comment.
See you soon!
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tyvt · 4 years ago
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@hereticlord  /  abyss archon childe starter  don’t feel obligated to reply i just. had brainworm.
she is with the traveler, in natlan, when they hear the news. the eleventh harbinger has disappeared — and the abyss is stirring more than usual. it is here that she knows, her time amongst the people of teyvat must come to an end. her old nemesis threatens the very fabric of this world, and she must protect her people from its grasp.
paimon vanishes less than a week after the news arrives, heads to celestia to prevent the gods from falling into disarray. they are afraid, naturally. they remember the first great war between order and the abyss, the casualties that ensued. the gods are used to eternity; the idea of their time ending is foreign and terrifying.
when amdusias comes, she is ready. a legion of gods at her back, power gleaming in her hands. vaguely, she knew who would come, but her time on teyvat has softened the goddess, and her heart breaks to see how he has changed.
“  child,  ”  she says, not his title but a descriptor, for he is so young — too young — and she cannot bear the thought of his death,  “  turn back. give up this power, go home.  ”  it is almost certainly too late for that, his very being warped by the gnosis and abyssal power within, but her power reaches out to him, seeking shreds of humanity.  “  please, ajax. don’t do this.  ”
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inkyquince · 2 years ago
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SOMEONE FINALLY UNDERSTANDS MY PROBLEMS WITH GENSHIN!! oh my god I liked paimon at the Start but then she became overbearing and the lack of actual options in conversations was so annoying that I hate her now. For example, the very first character quest you for Kaeya, the traveler has the option to be "well time to report to Kaeya" OR "go immediately to the treasure" but if you chose the option to go report to Kaeya first, paimon straight up goes "THERES NO NEED!!" and you're FORCED TO GO WITH IT?? It's a tame example but it's honestly a perfect example of my issues. There's no reason for several options honestly. They don't affect character relationships despise there being a companionship mechanic. Even persona 5 had a right/wrong choice that could either speed or slow down your relationship with others. Also paimon is so annoyingly childish and honestly useless? I don't recall a single time she actually helped. Almost all the time, she's just as confused as, if not more confused, than the Traveller. Honestly Genshin would be considerably better if the Traveller was a one-person team, Paimon is just loud, obnoxious, and if I was the Traveller I would've thrown her out before I reached liyue
THANK YOU!!
Like... I fucking love dialogue trees.
From Pathologic, where the dialogue tree has you on edge, it's scary, because you could lock yourself out of the conversation if you pick wrong, and it fits the game so well? Mass effect, being paragon or renegade, forming your reputation and flirting with aliens, and it fits the game. Dragon age, especially origin and 2, where you could LITERALLY CHOOSE IMPORTANT SHIT in dialogue, and choose what kinda Hawke you wanted to be, yknow purple hawke for life, and it fits the game. FALLOUT NEW VEGAS??? Legitimately lets you peacefully resolve a huge threat IF you have high speech and pick the correct options, you have to THINK and, you know it, it fits the game.
It's amazing how something as simple as dialogue trees show a substantial part of any game that has them.
Even Dishonored, which mainly has them pop up to tell the loyalists you don't want to go to bed yet and to either let certain NPC's go, set up an alternative route visa vi Slackjaw, and knock out/kill. It says a lot about what the game is, if you want high or low chaos, who you form Corvo out to be. And they don't even pop up that much??? And it fits the fucking game.
So, yknow, genshin's dialogue trees also fit the game. You are seemingly given options on how to play, but it's just fluff on your way to the same outcome. The choice that matters most in the game is who you pick at the start and that's it. You pick one dialogue option that suggests you can approach a quest in a different way, but no, you're shot down and have to do it the original way. Paimon keeps commenting. It's the facade of an interesting choice. Nothing you do matters and in most games, that's fine. You cannot take branching paths in most games, like call of duty, or GTA, or older assassin's creed, and it doesn't diminish them! They have a story they want told.
But pretending your game is smarter and deeper than it is, is what is fucking stupid. Why have dialogue trees. What's the point of pretending to be an RPG if you're just a fun ensemble of collectible characters with tight combat? You're ruining your game by this pretending of being deeper. All it does is make me smack the space-bar frantically and switch to pressing the mouse button when the "options" pop up. Like it's just insulting.
It's like Deus Ex Human Revolution. They wanted this game to be as varied and fun and immersive as Deus Ex, but it just wasn't. Dialogue and actions meant nothing at all.
No shame in just telling the player to get past the challenge and the enemies and don't die during it and then we insert the next scene of the plot. No shame, as I said, AMAZING games have a simple linear structure that has the player having a stellar game riding along with their story.
But why the fuck would you pretend otherwise.
Also... I would have slam dunked Paimon into the stove the moment she started insulting Venti. Like?? We don't know this man, who raised your rude ass.
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